Zynga Game Network, Inc. Patent applications |
Patent application number | Title | Published |
20120122587 | Social Supply Harvest Mechanic for Interactive Social Games - A supply harvest mechanic with a social fulfillment component for online social games. | 05-17-2012 |
20120122586 | Franchise Mechanic for Interactive Social Games - A franchise game mechanic for use in an online social game that promotes interaction between users. | 05-17-2012 |
20120083330 | System and Method for Generating Achievement Objects Encapsulating Captured Event Playback - A method is provided for automatic generation of achievement objects corresponding to the achievement of a user in a computer implemented game which encapsulates renderable event sequence data defining a sequence of events graphically illustrating the achievement of the user. The generation of renderable event sequence data and the creation of achievement objects may be in automatic response to the detection of an achievement by a user within the context of the computer implemented game. Achievement objects, once generated, may be posted to a news feed or an electronic leaderboard for viewing by users of an online gaming community. In some embodiments, achievement objects may be customized such as through an editor interface that facilitates insertion of text, video, or audio comments. Achievement objects may also be commented on in the form of other achievement objects, having their own renderable event sequence. | 04-05-2012 |
20120040761 | Game-Based Incentives for Location-Based Actions - The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations. | 02-16-2012 |
20110320401 | SYSTEM AND METHOD FOR REMOTE UPDATES - In one embodiment, accessing, using a computing device, a batch file comprising a plurality of events generated by a remote game client application executing an instance of a computer-implemented game; accessing, in response to the batch file, a game state data object associated with the instance of the computer-implemented game, wherein the game state data object includes one or more game state parameters formatted as serialized unstructured data; parsing the game state data object to identify the one or more game state parameters; processing the plurality of events in the batch file against game logic to update one or more of the game state parameters; re-serializing the one or more game state parameters into an updated game state data object; and storing the game state data object in a memory cache. | 12-29-2011 |
20110319169 | Mobile Device Interface for Online Games - The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices. | 12-29-2011 |
20110312423 | Game Based Incentives for Commerce - The present disclosure generally relates to systems and methods directed to generating game-based incentives for users of online games to purchase goods in an electronic commerce system. | 12-22-2011 |
20100227675 | Virtual Playing Chips in a Multiuser Online Game Network - In various embodiments, virtual currency is used within a multiplayer online game in a restricted manner. | 09-09-2010 |