Class / Patent application number | Description | Number of patent applications / Date published |
273146000 | Dice | 54 |
20080203657 | Multiplicity of dice boardless game - The invention is a game for two or more players comprised of twelve dice, a cup for shaking and rolling the dice, a score card and game instructions/rules of play. In each round of preferably nine rounds each player in sequence can roll the dice up to three times to complete the dice combination called for in the rules for that given round, referred to as a round goal. When a player achieves a round goal, scoring is based upon the count of the face numbers on the three or more dice required to complete the round goal. A player that fails to achieve the round goal in a particular round scores a zero if that objective is not achieved in three rolls of the dice. The rules provide for the number of dice to be rolled in each round. | 08-28-2008 |
20080211182 | Game die with face cavity-insertable game chips and methods for use thereof - A game die having a chassis with face cavities into which game chips are removably insertable. The game chips have differentiable insignia, which may be designs, numbers, letters, colors, etc. Play generally involves inserting one or more game chips into faces cavities of the die, specifying one or more target insignia, a player rolling the die, and that player winning chips if the insignia which comes up on the die roll matches one of the target insignia. | 09-04-2008 |
20080246213 | Method and apparatus for generating numbers from zero up to 59 using dice - A ten sided die within a translucent or transparent 6-sided die that is used for generation of numbers from zero through 59, primarily for the generation of lottery numbers. | 10-09-2008 |
20080246214 | Dice Game Machine And Dice Game Method - A dice game machine of the present invention has: a table on which a plurality of ice roll, the table having pockets in which at least one of the plurality of dice drops; a vibration section for vibrating the table to roll the dice on the table; a player terminal, which enables a player to perform BET operation while predicting at least either of rolled numbers of the dice existing on the table after vibration of the table stops and rolled numbers of the dice that have dropped in the pockets; a rolled-number recognition section for recognizing rolled numbers of the plurality of dice that has stopped after vibration of the table stops; a controller for controlling vibration of the table and a timing at which the vibration of the table stops; accepting BET operation from the BET operating section; and controlling payout processing of a gaming value corresponding to a payment, with referring to rolled numbers of dice specified by the rolled-number recognition section. | 10-09-2008 |
20080265505 | Electronic Lighted Die With Gimbal Mount - A device comprised of: a shell forming a chamber within the shell; an inner housing allowed to freely rotate within the chamber of the shell and a display unit with multiple light sources within the inner housing. The display unit is weighted such that light sources always face upward when the device comes to rest. When dropped, the display unit randomly illuminates at least one of the light sources to indicate a number, simulating the roll of a die. | 10-30-2008 |
20080272542 | Dice with Opening Face - A die having a regular polyhedral form, at least one opening face of the die being hinged to an adjacent hinge face such that the at least one opening face can be opened by pressing on at least one pressure face adjacent to the at least one opening face. | 11-06-2008 |
20080303208 | Magnetic dice and magnetic dice games - A game of dice for multiple players comprising, at least two multi-surfaced dice, each of the at least two multi-surfaced dice having game information on at least one surface thereof relating to the initial number of lives for each of the at least two multi-surfaced dice, and having game information on at least one surface thereof for determining the number of lives to be deducted from the then current number of lives on at least one other die, the dice being flicked or thrown by the players to determine the reduction of lives of at least one other die until at least one die no longer has any lives. | 12-11-2008 |
20090045571 | Set of dice as a random symbol generator - Set of two dice is using as a random symbol generator for 36 symbols (FIGS. | 02-19-2009 |
20090115130 | METHOD OF AND APPARATUS FOR GAMING - An otherwise conventional craps table is provided with one or more unique wagering opportunities each comprising odds which are more favorable to the craps player as compared with the odds associated with traditional craps wagers. Utilization of the wager opportunities comprising the present invention attracts more players to the craps table and thereby ultimately benefits the craps table operator. | 05-07-2009 |
20090115131 | Equals: the game of strategy for the basic facts - An open rectangular prism with rotating cubes on dowel rods, two 12-sided dice, and three 20-sided dice invented with an accompanying method of use to function as a game to assist students in remembering the basic math facts including addition, subtraction, multiplication, and division. | 05-07-2009 |
20090121427 | Game apparatus and method - A dice game and method of playing a dice game is disclosed wherein provided are ten dice, a dice box having a score pad and bonus card holding area, playing chips and chip holders, a score payout card, and instructions for playing the game. Players take turns rolling the ten dice in the dice box, and if three like kind or more dice of the same suit are rolled, such dice are placed on the score pad and removed from play, after which the player must decide whether to reroll the remaining dice or bank the point from the initial roll. If on a subsequent roll in a turn a dice of the same suit is not rolled, the players turn is over and all points accumulated in such turn are lost. If three like kind or more dice are not rolled on an initial roll, the player selects a “bonus” card and is awarded the designated number of points on the card, and the dice are rolled again. After a play becomes the “winner” by being the first to achieve 122,000 points, each other play will have a final turn in which to attempt to achieve an even higher score, with the player achieving the highest score becoming the “high roll winner”. | 05-14-2009 |
20090200738 | Method of Playing a Dice Game - The present invention is a method for playing a dice game. The game uses two ordinary six-sided dice, one gold and one red rolled on a table felt. A player may choose from various wagers on each roll. The “red” bet shall win if the red die is higher than the gold die. Wins pay even money, less a 5% commission, and ties push. The “gold” bet shall win if the gold die is higher than the red die. Wins pay even money, less a 5% commission, and ties push. The “any Pair” bet shall win if both dice roll any pair. “any Pair” bet wins shall pay 4 to 1. There are six “Specific Pair” bets, one for each pair from 1-1 through 6-6. Wins on “any Pair” bet each bet shall pay 30 to 1. | 08-13-2009 |
20090206548 | PROTECTIVE GAME PIECE COVER AND FACEPLATES - A customizable game piece including one or more faceplates and a protective cover is disclosed. The protective cover can be a flexible jacket. Roll performance for dice on different surfaces, in particular, can make the selection of materials for protective covers and faceplates difficult. The protective cover can be disposable per use, adapted for long term application, can comprise a pliable plastic cover, can comprise a harder plastic cover, can comprise multiple components, can be transparent to allow the original finish of the game piece to be visible, can be colored for aesthetic value, or to combinations of the same or the like. | 08-20-2009 |
20090250870 | Variant Games of Chance Using Three Dice - An apparatus and method of game play comprising three dice. Each of the three dice may be distinctly colored and further include distinct indicia thereon. Preferably, a first die may be six-sided, green in color, and bears a sequential even number (e.g. 2, 4, 6, 8, 10, and 12) on each if its respective six faces. A second die may be six-sided, yellow in color, and bear a sequential number (e.g. 1, 2, 3, 4, 5, and 6) on each if its respective six faces. A third die may be six-sided, red in color, and bear a sequential odd number (e.g. 1, 3, 5, 7, 9, and 11) on each if its respective six faces. Such three dice may be incorporated into short play dice games, long play dice games, casino table games, board games, and the like. | 10-08-2009 |
20100032896 | Gaming System and Game Controller - A result generator for a gaming system comprising: one or more dice, each die having a plurality of facets each facet provided with an identification circuit having a readable identification code which is unique within the random number generator; a support platform having an upper surface for supporting the dice while at rest; an agitator adapted to cause mechanical movement of the dice to generate a random dice roll result; a dice reader disposed below the upper surface of the support platform comprising a plurality of electronic detectors adapted to read the identification code of each dice facet resting against the upper surface of the dice support platform to determine the dice roll result. | 02-11-2010 |
20100059934 | Roll-a-par - A golf game using four six-side dice is disclosed in which the scoring of a round of golf with respect to each hole played is simulated by the rolling of a combination of two dice bearing unique dot patterns designed to provide a score for each hole. The results of each roll of the dice relates directly to scores realistically obtainable in the actual game of golf. Upon completion of the round, the player with the lowest overall score is the winner. | 03-11-2010 |
20100078885 | MULTIPLAYER DICE GAME AND METHOD THEREOF - One embodiment of a dice game may include a plurality of dice and a plurality of stones. The dice may include a first set, a second set and a third set that may be rolled in a round of the dice game by a player of a plurality of players. Total values for the first set and the second set may be computed from the rolled dice. The third set may be used to determine an order of playing the dice game by the players. At least one stone of the plurality of stones may be assigned to each of the players. Total values of the first set and the second set may determine a score of the player in the round. | 04-01-2010 |
20100090399 | Automatic dice shaking apparatus - A automatic dice shaking apparatus that uses a mechanical arm to substitute for labor in performing dice cup and dice seat joining, dice shaking and dice cup opening actions automatically, improving game fairness and reducing the personnel cost. | 04-15-2010 |
20100109239 | System and method for playing a dice game approximating a card game - In certain embodiments, the present invention relates to poker dice and methods of gameplay using poker dice that (i) allows game participants to roll all of the common poker hands (high card, pair, two pair, three of a kind, straight, flush, full house, four of a kind, straight flush, royal flush), in an efficient manner, (ii) enhances the gameplay of the poker-related dice game by using six-sided dice, and (iii) enhances the gameplay of the poker-related dice game by allowing wildcards to be incorporated into the poker dice. | 05-06-2010 |
20100252991 | Dice Game - Inter alia the present invention provides an apparatus for playing a dice game with bets on the outcome of throws of the dice, which apparatus comprises: a table with a playing surface: at least one die having a plurality of sides, each of said plurality of sides having a different one from a set of indicia; a plurality of substantially identical playing pieces/chips to be used by different players or by one player for different bets in a game, the playing surface of the table being marked with a plurality of independent betting areas each corresponding to a different outcome of a throw of the at least one die, wherein at least one of the betting areas is marked with a plurality of mutually differently marked zones, each of said plurality of differently marked zones to receive a playing piece/chip thereon that is specific to one player so that each playing piece/chip may be differentiated by player from another not by the colour of the playing piece/chip but by the selected differently marked zone of the at least one betting area that the playing piece/chip is placed on. | 10-07-2010 |
20100327524 | GAME SYSTEM - A game wherein a first random selection of one of a first six possible outcomes is chosen, a second random selection of one of a second six possible outcomes is chosen, and a reward is provided to any players of the game who have previously guessed which of said indicia are chosen. Of the first six possible outcomes, a first three are identified by indicia identical to each other, two others by indicia identical to each other but different to the first three, and the sixth by an indicium different to that of the other five. Of the second six possible outcomes, a first three are identified by indicia identical to each other, two others by indicia identical to each other but different to the first three, and the sixth by an indicium different to that of the other five. The reward is related to the probability of the selected indicia being chosen. | 12-30-2010 |
20110006478 | !NADA!.TM. dice game | 01-13-2011 |
20110042891 | GAMING DICE - A gaming dice for a game, such as a board game or a card game, said gaming dice comprising a body part comprising a number of sides, wherein at least one or more of those sides is/are provided with coupling studs. Hereby it is possible to mount indicia-carrying elements that have a bottom side on which complementary coupling means are provided and a top side which is opposite relative to the bottom side and is provided with indicia. | 02-24-2011 |
20110101607 | GAMING DICE AND A GAME - A gaming dice ( | 05-05-2011 |
20110109041 | CARD AND DICE WAGERING GAME - A card and dice game allows a player to bet on the outcome of a comparison of a numerical value determined by a roll of one or more dice and another numerical value determined by a card drawn from a deck. The player wagers that the difference between the card value and the dice value will be greater than or equal to a predetermined amount whereupon the wager wins. If the difference between the card value and the dice value is less than the predetermined amount, the wager loses. The payout on the wager has the potential of being a high multiple of the bet amount, depending upon the magnitude of the difference between the card value and the die value, where greater magnitudes result in larger payouts. | 05-12-2011 |
20110193288 | Device and method for rolling a die or dice and ensuring outcome randomness - A clear acrylic tube construction sealed on both ends is disclosed with a series of small acrylic rods that run through the center of the tube at approximately even intervals. These rods are disclosed to lie in parallel planes and positions to the linear axis of the tube so that they create a helix, spiraling down the length of the tube. Finally, the die or dice to be used for the game are disclosed to be sealed inside the tube. When it is a player's turn to “roll the dice,” said player simply flips the tube over. The dice tumble down the helix of acrylic rods and fall onto the landing surface at the base of the tube. The design of the invention guarantees a random outcome every time. | 08-11-2011 |
20110227282 | DYNAMIC DICE AND METHOD - A die and method of use include a body, generally shaped in a form of a regular polyhedron, and having an interior volume and a plurality of faces, a spherical cavity defined within the interior volume, and a sphere disposed within the spherical cavity. The method includes providing the die; placing the die in a contained volume; agitating the contained volume; and ejecting the die from the contained volume onto a substrate. | 09-22-2011 |
20110233862 | DICE GAME - A dice game configured to play the game of rock, paper, and scissors. The game provides a manner to eliminate any human planning or strategy by providing a pair of dice with depictions of a rock and paper and scissors thereon. Each of two players rolls one of the pair of dice and according to a set of rules one prevails based on the depiction rolled by that player, or a rule based manner to break a tie. Colorized dice provide a manner to determine which player rolled which depiction in the event the dice are thrown out of the view of either or both players. | 09-29-2011 |
20110254221 | Gotit dice game - A method of playing a dice game which includes a plurality of multi-sided dice and a means for keeping score. A set up rules (method) is applied by the players in determining the manner in which the dice are used and how the means for keeping score is utilized. In the preferred embodiment of the invention, six (6) dice each having six (6) sides are thrown by a player onto a playing surface. A writing utensil is used by to keep score on a score card. To aid in the throwing of the dice, a dice-throwing cup may be used. The game includes rounds of each player taking turns rolling the dice up to three times to determine a best score for that turn and placing that turn's score into a scoring box for either sets, combinations, or sequences. Optionally, a player may elect to use up to three available strikes to extend a turn by taking up to three additional rolls for each strike used in an attempt to achieve a combination of six of a kind, referred to here as a “GOTIT.” | 10-20-2011 |
20110266747 | CRAPS-BASED SIDE WAGER FOR BLACKJACK CARD GAME - A card game of Blackjack including a novel side wager. If a Player has made the side wager, two dice are rolled. If the sum of the two rolled dice is 2, 3 or 12, the side bet is automatically lost similar to the Come-Out roll in the game of craps. If the dice sum is 7 or 11, the side bet is automatically won. If the dice sum is anything other, a Point is established. As in traditional Blackjack, each Player is dealt two cards face up, and the Dealer is dealt two cards—one face up. A Player wins the side bet if one of their dealt cards has a face value equal to the Point, or if the sum of their dealt cards equals the Point. Several variations on the basic game method are described. According to one variation, the side wager is resolved uniformly for all Players that have made the optional side wager based on the Dealer's initial up card or on the Dealer's first two cards when both are revealed. The invention may be implemented as a live table game in conjunction with the card game Blackjack, or in electronic implementations were the cards, playing surface, and dice are simulated on a display screen through the action of a non-transitory computer readable medium coded with instructions and executed by a processor. | 11-03-2011 |
20110304097 | Seven Sided Gold Die | 12-15-2011 |
20110309576 | Virtual Game - A gaming method includes repetitive plays simulating rolls of virtual dice by a player and at least one of a bonus feature and a progressive feature. A gaming method includes scoring dice. | 12-22-2011 |
20110316229 | Dice Game - The present disclosure pertains to a method of playing a game by a plurality of players incorporating chance and risk having the steps of providing a communal dice set, providing a plurality of scoring dice sets, rolling the communal dice set and the scoring dice sets, creating a point designation, repeating the scoring dice sets roll and the point designation creation steps, determining whether a match designation set has been created, assigning a point value of zero to each player who fails to obtain a match designation set and a point value for each player who obtained a match designation set, and repeating the hand until one player has obtained a winning point value. | 12-29-2011 |
20120161392 | GAME ACCESSORY, ESPECIALLY DICE - The invention relates to a game accessory, especially dice, comprising a polygonal body ( | 06-28-2012 |
20120223477 | DIE FOR USE IN GAME PLAY - A die having at least two variable qualities that convey information for use in game play, wherein the variable qualities randomly change independently of one another upon rolling the die. Therefore, multiple independent random outcomes are produced each roll of the die. Preferably, at least one of the variable qualities is the color of the die such that the die changes color in response to sensor-detected movement of the die. | 09-06-2012 |
20120313320 | ROLE-PLAYING BOARD GAME WITH CHARACTER DICE - A game is played in rounds of battles with a plurality of dice, each die representing a character involved in the game. Each die has at least one face side and a plurality of roll sides. Each face side presents information about the character, and each roll side includes information regarding the round of the game and actions which the character represented by that die may take during a particular round. Each character has a number of life points associated with it, the life points representing the amount of damage that the character can endure before it is killed during an attack. The action taken by a player may include attacking an opponent's character in an attempt to reduce the life points of that character or healing a character by increasing its life points. Numerous other actions are possible, including casting spells to affect the status of an opponent's character or alter other attributes. | 12-13-2012 |
20120313321 | GAME - A game and method of play is provided. It includes a plurality of multifaceted dice having a plurality of characters on the faces of said dice. A rule set is also provided. It includes a plurality of rules, one of the rules of being that a player identify a selected word that corresponds to said at least one character appearing on said uppermost face of one of said plurality of dice, said selected word corresponding to a pre-selected adjective. | 12-13-2012 |
20130285322 | Entertainment Apparatus and Method - An entertainment method comprising shaking a master die and a plurality of scoring dice, and accumulating turn points when a reference designation shown by at least one shaken scoring die corresponds to a master designation shown by the shaken master die, forfeiting turn points when no reference designation of the shaken scoring dice corresponds to any master designation shown by the shaken master die, and collecting a scoring token | 10-31-2013 |
20130313776 | Anti-Bacterial Gaming Currency and Gaming Accessories - A gaming accessory or gaming currency is provided. An antimicrobial agent is disposed in the material of the currency body or gaming accessory during fabrication and, due to the resiliency of the agent in withstanding the many stresses associated with the manufacturing process, the agent thereafter is substantially located on at least the outer surface of the currency body so as to kill or inhibit the growth of potentially harmful microorganisms that are introduced to the outer surface due to the excessive touching by multiple casino patrons and casino employees. | 11-28-2013 |
20130313777 | Magnetic Pigment for Use in the Gaming Industry - A gaming accessory, gaming currency or gaming table comprising a surface and a magnetic pigment incorporated into the body or surface thereof is disclosed. The pigment is configured to be affected by the introduction of a magnetic field from a source such that the pigment appears to change from the first appearance to a second appearance when the accessory is placed in the vicinity of the magnetic field. The first appearance may be a color, opacity, color effect, pattern or shape and the second appearance may be one or more of a different color, opacity, color effect, pattern or shape. | 11-28-2013 |
20140001704 | Game and Method of Gaming | 01-02-2014 |
20140021681 | DICE STRUCTURE WITH ELEVATING LEGS DISPOSED ATOP A PLAYING SURFACE - Disclosed are articles of manufacture, and techniques for making and using dice structure with elevating leg members. In an exemplary embodiment, a dice structure apparatus is configured with elevating leg members. The apparatus comprises a rigid receptacle to receive at least one die; and legs are affixed to the rigid receptacle such that the legs serve to elevate the rigid receptacle above a playing surface. | 01-23-2014 |
20140159307 | GRESHAM DICE/BOARD GAME - A game playable with game pieces including color dice, color cubes, number cubes, a container, saucers, a game board, and a gold coin. Players take turns rolling combination of the color dice, color cubes, and number cubes onto the game board using the container. Number and/or color matching determines point values of each roll, depending on a specific variation on the game's rules. The rules and game pieces used may be modified to allow younger players to play without requiring arithmetic. | 06-12-2014 |
20140265115 | Family and Friends Dice Game - A plurality of different game and method of their play for at least two players each game having a plurality of PATTERN chips each designating a unique pattern, a plurality of PRIMARY chips each having at least one unique number, a plurality of MARKER chips and a plurality of dice. Each game has at least one PATTERN chip in play that designates a pattern to be matched based on a PRIMARY chip currently in play. The players try to match the pattern in play with their dice. | 09-18-2014 |
20140319770 | DICE GAME KIT AND METHOD OF PLAYING A DICE GAME USING THE SAME - A kit and method for playing a dice game including a bag resembling a soft-shelled beverage cooler; rolling bins each configured to resemble a beverage can; and a set of dice in each bin, the dice including six groups of six dice, where each group is of a different color. The game includes arranging players about a playing surface; providing a bin and set of dice for each player; and each player: shakes their bin to mix the dice; takes a first throw of their dice onto the playing surface; sorts their set of dice into subsets based on color to form color subsets; sorts each of the color subsets into number groupings based on a number marking provided on an upwardly facing face of each die in the subsets; selects one or more of the number groupings to play; and arranges the selected number groupings into a predetermined pattern. | 10-30-2014 |
20150014923 | ELECTRONIC GAMING DIE - An electronic gaming die includes an enclosure, a flexible substrate, a number of light emitting diodes, a sensor, a processor and a battery. The enclosure has N sides where N is equal to or greater than 4. The flexible substrate folds into N sides and fits into an interior of the enclosure, wherein each side has an inner face, an outer face and is assigned an integer from 1 to N. The light emitting diodes are disposed on the outer face of each side of the flexible substrate, wherein the number of light emitting diodes equals the integer assigned to the side of the flexible substrate. The sensor, processor and battery are disposed on one of the inner faces of the flexible substrate. | 01-15-2015 |
20150028542 | Balanced Six-Sided Dice - Balanced six-sided dice are provided. In this regard, a representative die includes a cubical body provided with a corresponding set of five indicia on each face, wherein four of the five indicia of each set form a square pattern with a fifth of the indicia being positioned at a center of the corresponding face. | 01-29-2015 |
20150297979 | SYSTEM AND METHOD FOR PROVIDING AND CONDUCTING WAGERING DICE BASED GAME - A system, game table, and method for allowing wagers to be made on a game, and particularly dice games using multiple sets of dice, and awarding a payout as a function of an outcome of the game is provided. The dice game may be played on a physical table using physical apparatuses or may be implemented using one or more computer based gaming machines. The dice game may be played over a network, on line and/or using one or more mobile devices. The dice game may be played using a stand-alone gaming machine. The dice game may be played with one or more players. | 10-22-2015 |
20150321078 | METHOD OF UTILIZING DICE RELATED TO A SIDE BET - A method of utilizing dice related to a side bet that includes providing at least one deck of playing cards with four suits of varying rank used in connection with a base game and then placing a side bet associated with the base game, wherein the side bet corresponds to a side game having a triggering event based on a unique value associated with a plurality of the playing cards and utilizes at least one dice having a plurality of numerical values associated with the at least one dice. The method also includes dealing at least two playing cards corresponding to the triggering event, and causing the at least one dice to display one of the plurality of numerical values associated with the at least one dice that are then added and compared to a corresponding player payout on a payout scale, or progressive jackpot, associated with the side game. | 11-12-2015 |
20150321083 | Dice Game and Method for Playing the Dice Game - The present invention is a fast-playing dice game that encourages strategic interaction between players. A plurality of players play the dice game that includes a plurality of dice with at least six sides representative of a plurality of characters, wherein at least two sides of each die show one or more abilities of an individual character of the plurality of characters, and a plurality of counters. Each player strategically matches a die against an opponent's die, resulting in a knock-out or being spent. The player with the last die or dice that has not been knocked out wins. | 11-12-2015 |
20150343303 | RANDOM NUMBER GENERATOR - A random dice generator having a rack, a die table coupled to the rack, an arm rotatable coupled to the rack, a tumbler cup coupled to the arm opposite the arm coupling to the rack, and at least one image capture device. The arm can be rotatable between a loading position and a rolling position. The tumbler cup can receive at least one die when the arm is in the loading position and the tumbler cup releasing the at least one die into the die table when the arm is in the rolling position. The at least one image capture device determining the value of the at least one die received in the die table. | 12-03-2015 |
20150352434 | GAMING METHODS AND MULTI SOLUTION DICE AND TILE THEREFOR - A multi-solution dice and tile has an at least partially transparent, hollow, three-dimensional shape. The dice includes M, free-to-move, inner display members located inside the dice. Each time the dice is tossed and reaches a static display position, one or more display members are arranged on an elevated plane E, spaced apart from a lower plane L, on which other display members are arranged. | 12-10-2015 |
20160136515 | Dice Board Game - A dice and board game. The game may comprise: a game board, a set of indicator cubes, and four or more saucers. The game board may comprise: a primary playing surface, cubbies, colored sections, an inner wall, and an outer wall. The primary playing surface may comprise a marking and may be surrounded and defined by an inner wall. The cubbies and the colored sections may be located on an outer perimeter of the game board and may be in between the inner wall and the outer wall. The cubbies and the colored sections may alternate along the outer perimeter of the game board and may be separated by partitions. The set of indicator cubes may comprise: color indicator cubes, number indicator cubes, and five sets of colored dice. Each of the color indicator cubes may comprise five colored sides and one symbol side. | 05-19-2016 |
20190143200 | INTERACTIVE COMPETITIVE DICE ROLLING BOARD-GAME | 05-16-2019 |