Class / Patent application number | Description | Number of patent applications / Date published |
463005000 | Simulated projector with diverse interactive target | 36 |
20090029754 | Tracking and Interactive Simulation of Real Sports Equipment - A real-ball interactive sports entertainment and training system combines real-time motion sensing of real world sports equipment to create simulated interactions with amateur or professional sports figures on-screen, optionally including in-game advertising. The interactive sports entertainment and training experience extends to the internet, where users can view their statistics and highlights and compare notes and simulated sports stories with other users, or “cyberjocks.” The system implements methods that include embedding a plurality of three-axis motion sensors within a single piece of user sports equipment, wherein each of the plurality of sensors provides a continuous stream of relative motion data for each axis; disposing the plurality of three-axis motion sensors so that none of the axes are aligned; connecting the disposed motion sensors to a processor, and powering the sensors and the processor so that the processor receives the relative motion data; converting the relative motion data into a six or more axis representation of the motion of the single piece of sports equipment; and communicating the six or more axis representation to a multimedia facility. | 01-29-2009 |
20090163261 | SHOOTING GAME - A shooting game uses items fired from shooter | 06-25-2009 |
20090176544 | GAMING SYSTEM WITH MOVEABLE DISPLAY - If one has at his disposition a robust display which can be thrown around, a whole new range of computer games can be designed. The electronic gaming system comprises: a robust, moveable display ( | 07-09-2009 |
20090280880 | TARGETING SYSTEM FOR A ROBOT GAMING ENVIRONMENT - Provided is a targeting system | 11-12-2009 |
20100009733 | Game aim assist - Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object | 01-14-2010 |
20100009734 | ELECTRONIC PLAY DEVICE, CONTROL METHOD FOR ELECTRONIC PLAY DEVICE AND GAME PROGRAM - A moving operation having much amusement particularly in a simulated shooting game using a simulated gun is implemented in accordance with an input operated by a player character that plays a role as a player. In order to achieve this, as a plurality of objects set in a virtual space, there are a player character (P) that is operated in accordance with an operation of the player, an enemy character (E) that becomes a match-up opponent of the player character (P), and a plurality of shield objects (G) that are disposed in movement areas of the player character (P) and the enemy character (E). When a coordinate transformation process for an image acquired from viewing the objects inside the virtual space from a virtual view point is performed in accordance with an output from an input device operated by the player and the transformed image is displayed in a display device, in a case where there is a movement direction for the player character (P) and/or the enemy character E, the movement destination of one character that receives the movement direction is set based on a position relationship between the other character and the shield object (G). | 01-14-2010 |
20100016048 | GAME DEVICE FOR A SUBMARINE SIMULATOR - A game device includes a processor, a display device having a screen displaying a plurality of enemy vessel images, an invisible vessel image and a target-finding frame, and a joystick device. The enemy vessel images and the invisible vessel image are moving across the screen. The invisible vessel image is concealed in the screen. The joystick device controls movement of the target-finding frame in the screen. The processor is capable of transforming the invisible vessel image into a visible vessel image when the target-finding frame is moved to overlap the invisible vessel image. In case the enemy vessel images and the invisible vessel image are attacked, the processor executes in such a manner to blow the enemy vessel images and the invisible vessel image off the screen. | 01-21-2010 |
20100093414 | Combat Simulation Gaming System - The present invention is a system for conducting a combat simulation game in which each player is outfitted with equipment enabling data concerning the game play ability of the player to be transmitted to a local server for use in computing a player performance data for individual players in comparison with all other players having data stored within the system. The equipment transmits various data to the server which is utilized by the server to update the player performance data in a real-time manner that can be accessed and viewed by other players from remote locations. | 04-15-2010 |
20100178967 | SHOOTING GAME PROCESSING METHOD - A shooting game processing method used in a shooting game system consisting of a shooting game console and a light gun, where when the light gun transmits a wireless shooting signal to the shooting game console, the shooting game console judges whether or not the coordinate value of the shooting signal matches the coordinate value of the shooting target and adds a value to the score-multiplication zone when matched, and then the shooting game console stores the coordinate value of the shooting signal and judges whether or not the coordinate value of the shooting signal matches one storage coordinate value and then combines the value displayed on the score-multiplication display zone and the score of the shooting that hit the shooting target to obtain a total score for display on a score display zone. | 07-15-2010 |
20100184496 | METHODS AND SYSTEMS FOR SPORTS SIMULATION - A sports simulator calculates the rotational and translational velocity of a sports object. The rotational velocity is calculated using image analysis. The translational velocity is calculated using image analysis and a set of emitters and sensors. The simulator then computes the future trajectory of the sports object based on the rotational and translational velocity. In one embodiment, the sports object is a golf ball and the sports simulator simulates golf. | 07-22-2010 |
20110207512 | Arching game system - Disclosed is an arching game system including a bow-and-arrow set, a display and a visual identification unit. The bow-and-arrow includes a bow, a buffer, a string and an arrow. The bow includes an aperture defined therein. The buffer is attached to the bow. The string is tied to the bow. The arrow is movably connected to the bow. The arrow includes a pile, a butt and a shaft extending between the pile and the butt. The butt is movable against the string so that the string shoots the arrow on release of the butt. The buffer buffers the arrow. The arrow is aimed at a target shown on the display. The visual identification unit determines the direction of the travel of the arrow and the force exerted on the arrow. | 08-25-2011 |
20120282987 | ARTIFICIAL TOUCH DEVICE FOR ELECTRONIC TOUCH SCREENS - An artificial touch device ( | 11-08-2012 |
20120322524 | GAME MACHINE AND STORAGE MEDIUM - In a direction determination portion which determines a shooting direction of a bullet based on a direction instructed from a gun controller, the direction determination portion detects a position of a enemy object in the direction instructed from the gun controller and controls a shift between the position of the enemy object and the shooting direction of the bullet based on the direction instructed from the gun controller. | 12-20-2012 |
20130005417 | MOBILE DEVICE ACTION GAMING - A method includes, at a server, comparing (a) a geographic position of a mobile wireless device held by a person who is a target in a game with (b) an indication of a targeted position related to the target as shown on a mobile wireless device being held by a person who is an attacker in the game. The method further includes, depending on a result of the comparing of the geographic position and the indication, recording that the attacker has hit the target in the game. | 01-03-2013 |
20130109451 | GAME SYSTEM, CONTROL METHOD THEREFOR, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM | 05-02-2013 |
20130130760 | Combat Simulation Gaming System - The present invention is a system for conducting a combat simulation game in which each player is outfitted with equipment enabling data concerning the game play ability of the player to be transmitted to a local server for use in computing a player performance data for individual players in comparison with all other players having data stored within the system. The equipment transmits various data to the server which is utilized by the server to update the player performance data in a real-time manner that can be accessed and viewed by other players from remote locations. | 05-23-2013 |
20130165194 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A display control unit of a game device causes a display unit to display a virtual space image showing how a virtual space is viewed from a virtual viewpoint, and causes the display unit to display a first sighting image indicating a sighting of a first ejector and a second sighting image indicating a sighting of a second ejector on the virtual space image in a superimposed manner. A sighting control unit controls a display position of the first sighting image and a display position of the second sighting image so that an overlapping region of part of the first sighting image and part of the second sighting image includes a center point of the virtual space image. | 06-27-2013 |
20130172059 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A STRATEGY GAME HAVING A PLURALITY OF AWARDS - The disclosed gaming system, gaming device and method provide a game including a plurality of awards, each of the awards associated with a plurality of award characteristics, including an award value and a level of difficulty. Based at least in part on the award characteristics associated with the awards, a player strategically chooses which award or awards to play for (i.e., which award or awards to attempt to collect) in the game. In certain multiplayer embodiments, two or more players can work together to obtain awards. | 07-04-2013 |
20130303247 | INTERACTION DISPLAY SYSTEM AND METHOD THEREOF - An interaction display system applied in a mobile device is provided. The system has a first camera, facing a first side of the mobile device configured to capture first images of a user; a second camera, facing a second side opposite to the first side of the mobile device, configured to capture second images of a scene; and a processing unit coupled to the first camera and the second camera directly, configured to perform interactions between the user and the scene utilizing the first images and the second images simultaneously captured by the first camera and the second camera. | 11-14-2013 |
20130310123 | LIGHT GUN AND METHOD FOR DETERMINING SHOT POSITION - In a method for determining a shot position of a light gun on a display screen, a current image is captured by an image capturing device of the light gun. The method detects a screen area in the current image, calculates coordinates of an aimed point of the light gun on the display screen when the screen area has been detected, and transmits the coordinates of the aimed point of the light gun to a host computer so that a shot result of the light gun is displayed on the display screen by the host computer according to the coordinates of the aimed point of the light gun on the display screen. | 11-21-2013 |
20140194171 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A STRATEGY GAME HAVING A PLURALITY OF AWARDS - The disclosed gaming system, gaming device and method provide a game including a plurality of awards, each of the awards associated with a plurality of award characteristics, including an award value and a level of difficulty. Based at least in part on the award characteristics associated with the awards, a player strategically chooses which award or awards to play for (i.e., which award or awards to attempt to collect) in the game. In certain multiplayer embodiments, two or more players can work together to obtain awards. | 07-10-2014 |
20140200060 | INTERACTION DISPLAY SYSTEM AND METHOD THEREOF - An interaction display system applied in a mobile device is provided. The system has a camera unit configured to capture images of a scene; a motion detection unit configured to detect motions of the mobile device during capturing the images; and a processing unit coupled to the camera unit and the motion detection unit, configured to estimate a geometry of the scene according to the captured images and the detected motions. | 07-17-2014 |
20150011280 | PLAYER-ACTION CONTROLLED LIGHT-BASED GAMING SYSTEM AND METHOD - In a light-based gaming environment includes plural players each with a respective light-emitting device configured to directionally emit a respective light-based signal that distinguishes each player from at least one other player, a player action controlled light-based gaming system includes a display device configured to visually display information; a memory having stored therein first and second video instances; a controller that selectively causes the display device to display the first and second video instances; and a plurality of light-based receivers located within the gaming environment. When the display device statically displays the first video instance in locational relationship to a first light-based receiver, if the first light-based receiver receives a light-based signal, the controller selectively causes the display device to display the second video instance. | 01-08-2015 |
20150024815 | HIT RECOGNITION ELECTRONIC TARGET SHOOTING SYSTEM AND RECOGNITION METHOD THEREOF - A hit recognition electronic target shooting system and a recognition method thereof are revealed. The system includes an electronic target and at least two practice guns. The electronic target is activated and at least two users hold the practice guns and pull triggers to shoot the electronic target simultaneously. After detecting a light beam from the light beam source of the practice gun that hit the electronic target first, a light sensor delays for a period of time to receive light signal. Simultaneously a sensing signal is transmitted to a control unit. Thus the control unit recognizes the practice gun that hit the electronic target first. Thereby many users respectively hold a practice gun to shoot the same electronic target simultaneously and which practice gun first hits the electronic target can be recognized. A better shooting practice, training competition or entertainment is achieved. | 01-22-2015 |
20150031422 | GAME WEAPON DEVICE - A game weapon device has a body, a motion sensor in the body for sensing motion of the body, an emitter in the body for, in response to the motion sensor sensing a swing motion of the body, emitting radiation representing firing of the game weapon device, and a detector for detecting radiation emitted by another game weapon device, representing a hit. An electronic operating circuit in the body controls the game weapon device, and includes a hit register for registering a hit each time the detector detects radiation from another game weapon device. | 01-29-2015 |
20150348330 | DYNAMIC ENVIRONMENT AND LOCATION BASED AUGMENTED REALITY (AR) SYSTEMS - A multi dynamic environment and location based active augmented reality (AR) gaming system having means to utilize its surrounding environment and locations of other systems and devices in conjunction with computer based advanced calculation and graphics to dynamically change the gaming environment to any location and environment of a game play. | 12-03-2015 |
20150348368 | GAMBLING HYBRID GAMING SYSTEM WITH A FIXED SHOOTER - Systems and methods for a gambling hybrid game that provides a fixed shooter game as an entertainment game are disclosed. In a fixed shooter game, a shooter controlled by a player is on a fixed plane and the player shoots at game targets by moving the shooter along at least one axis within the fixed plane. The entertainment system engine in a gambling hybrid game provides the fixed shooter game and determines interactions between the shooter and targets in the game. A game world engine of the gambling hybrid game determines when a gambling event in a gambling game is to be provided based upon the interactions in the fixed shooter game. The game world engine then requests that a real world engine of the game world engine resolve the gambling event in the gambling game. The real world engine then resolves the gambling event and associated wagers. | 12-03-2015 |
20160008709 | INFRARED GAME CONTROL SYSTEM AND CONTROL METHOD OF THE SAME | 01-14-2016 |
20160016083 | SYSTEM AND METHOD FOR LOCATION-BASED GAMING WITH REAL WORLD LOCATIONS AND POPULATION CENTERS - The present disclosure is directed to an online or mobile application for playing a location-based multiplayer game. In one configuration and by non-limiting example, the game is a cross-platform, location-based, massively-multiplayer game of strategy. Players interact to capture millions of battle zones that correspond to real world locations in hundreds of countries using their mobile devices, web browsers, and consoles. | 01-21-2016 |
20160030832 | HETEROMORPHIC ATTACHMENT AND SYSTEM USED IN LASER GUNFIGHT GAME - A heteromorphic attachment and a system used in a laser gunfight game, comprising: a heteromorphic body ( | 02-04-2016 |
20160045831 | ADJUSTABLE AIMING AID DEVICE FOR FIRST-PERSON VIDEO GAMES, VIDEO SIMULATORS, AND SIMILAR VIDEO-BASED HUMAN-COMPUTER INTERACTIONS - One embodiment of an adjustable aiming aid device for first-person video games, video simulators, and similar video-based human-computer interactions in which the protagonist launches projectiles on targets. The device comprises an attachment unit and a sighting unit. The attachment unit is utilized to attach the device to a monitor, the monitor having a screen on which the software-generated visual environment is displayed. The sighting unit is utilized to position a sight at a predetermined location between the user and the screen, in a plane approximately parallel to the screen. The sight assists the user in aligning one's line of vision with the location on the screen towards which the software-simulated projectiles are launched. The sight is positioned in a different plane of focus than the screen, thus creating a new user experience. Other embodiments are described. | 02-18-2016 |
20160059126 | GAME PROGRAM, METHOD FOR CONTROLLING COMPUTER, AND COMPUTER - A computer game program implements a position information obtaining function of obtaining first position information indicating a first position in a game field and second position information indicating a second position in the game field, a position information updating function of respectively updating the first position information and the second position information to move the first position and the second position in response to an operation input by a player, a position identifying function of determining a third position on a first line in accordance with the second position, the first line being a fine that passes through the first position and a predetermined fixed position set in the game field, and a direction determining function of determining a direction in which a predetermined game effect is produced in the game field, in accordance with the first position, the second position, and the third position. | 03-03-2016 |
20160059136 | SIMULATED FIREARMS ENTERTAINMENT SYSTEM - A firearm simulation system includes multiple game play and participation options for a plurality of users in an entertainment venue located outside of a home environment. The most preferred embodiments of the present invention include options for interaction between the users to create a social experience for friends, neighbors, co-workers, etc. to enjoy out-of-home firearms simulation entertainment, including options such as integrated leader boards, pictures and video of the participants, tweets, email notices, and other social media interaction. The most preferred embodiments of the present invention incorporate simulated firearms used in a casual, fun, and fast-paced entertainment venue to enhance the ease of use and the enjoyment of the experience for the participants. | 03-03-2016 |
20160078716 | System and Methods for Remote Play of Real Arcade Games - A system for remotely playing an arcade game incorporating a player input device like a portable computer or smart phone with display, a computer application software, a internet with cloud capability, a game manager which controls access to arcade games and an application software, each adapted for remote play via cloud network and each capable of providing audio-visual feedback to a player remotely via video cameras at the game station. | 03-17-2016 |
20160136519 | GAMING METHOD AND SYSTEM FOR PROJECTING VOLUMETRIC IMAGES ONTO A PHYSICAL SCENE - The present disclosure relates to a gaming system projecting volumetric images onto a physical scene that includes a background and props positioned in front of the background. A gaming engine causes a projector to project an image onto the physical scene. A pointer device receives triggering commands from an operator. A camera captures an image of a portion of the physical scene being targeted by the pointer device. The captured portion includes lighting points emitted by the physical scene, the captured lighting points forming a specific pattern. A targeting system uses the specific pattern as a reference to identify a three-dimensional position of a target located within the captured portion and causes the gaming engine to modify a visible feature of the target when a when a triggering command is received at the pointer device. A method of projecting volumetric images onto the physical scene is also disclosed. | 05-19-2016 |
20160151710 | AUGMENTED REALITY GAMING VIA GEOGRAPHIC MESSAGING | 06-02-2016 |