Entries |
Document | Title | Date |
20080200228 | Gaming method and gaming machine accepting side bet - A playing method of a card game according to the present invention comprises the steps of: (a) placing a side BET different from a normal BET; (b) executing a basic game following a basic rule in which winning or losing of the game is determined based on strength of hands or on height of a total of points allocated to respective cards; and (c) executing a special game following a special rule which is different from the basic rule in strength of hands or in points allocated to the respective cards, when it is determined that the basic game results in a tie or losing of a player and that the side BET is placed in the step (a). | 08-21-2008 |
20080207293 | GAMING MACHINE, METHOD FOR CONTROLLING A GAMING MACHINE, AND METHOD FOR PLAYING A GAME - A gaming machine includes a display and a controller. The controller controls the display so as to display an image related to a win game. The controller is configured with logic to: (a) distribute cards to a player; (b) replace one or more of the distributed cards selected by the player with different cards; (c) executes a win game in which the player wins a predetermined award when the final cards possessed by the player includes a predetermined card combination; (d) continuously execute a plurality of subsequent win games in a high-probability mode when the card combination entitled to the award matches a predetermined special combination; and (e) terminate the win game in the high-probability mode, when awards provided during a first predetermined number of the win games have satisfied a predetermined condition. | 08-28-2008 |
20080214258 | Wins of Restricted Credits in a Gaming Machine - Disclosed is a gaming system and method designed or configured to provide wins of restricted credits. Restricted credits may be awarded according to the same or a different pay table than cashable credits on the same machine or at the same gaming property. Where separate pay tables are used for restricted and cashable credits, the invention may be implemented with a machine that accepts and pays only restricted credit according to a single, fixed internal payout schedule (“pay table”). Alternatively, the invention may be implemented with a machine that pays restricted credit according to one fixed internal pay table and cashable credit according to another fixed internal pay table. Or, a machine may pay restricted credit according to an external pay table provided by a host system to which the machine is connected. | 09-04-2008 |
20080220838 | Gaming Method And Gaming Machine Accepting Side Bet - A playing method of a card game according to the present invention comprises the steps of: (a) dealing a predetermined number of cards to a plurality of players as player's cards and dealing a predetermined number of cards to a banker as banker's cards; (b) placing a side BET different from a normal BET; (c) determining whether or not a hand of the player's cards dealt to a player who has placed the side BET, satisfies a predetermined condition; (d) when determining, in the step (c), that the number of the players determined to have hands of the player's cards which satisfy the predetermined condition is one, determining a normal payout value which is determined based on this hand and the side BET, as a payout to be offered to the player; and (e) when determining, in the step (c), that the number of the players determined to have hands of the player's cards which satisfy the predetermined condition is equal to or more than two, determining payouts to be offered to those players, so as to make a total sum of the payout values to those players be smaller than a total sum of normal payout values to those players. | 09-11-2008 |
20080227514 | Card Gaming Machine And Card Game Playing Method - Pai Gow Poker is played with a card gaming machine. In the Pai Gow Poker, a players' hand and a dealer's hand are compared for winning/losing judgment, and a prize based on the judgment result is awarded. If a side bet is made, a bonus target card group composed of five cards is determined from cards in the dealer's hand, irrespective of winning/losing judgment result. A bonus judgment process is carried out for the bonus target card group and a bonus payout based on the judgment result is awarded to the player. | 09-18-2008 |
20080254847 | METHOD FOR DISPLAYING AN INTERACTIVE GAME HAVING A PREDETERMINED OUTCOME - An interactive game having a pre-determined outcome (e.g., a game of finite poker) that displays an initial hand of cards, receives a player-specified designation as to which cards are to held and which are to be discarded, and then displays an intermediate hand generated in accordance with the player-specified designation. Then a final hand is shown, and in those cases where the player-specified designation (Hold/Discard) is inconsistent with a transition from the intermediate hand to the final hand, an entertaining display is shown, such as a sequence of alternative playing cards. In some cases, the initial hand is a winning hand according to a predetermined payout schedule, and the final hand is a winning hand with a higher payout than the initial hand according to the same payout schedule. The disclosed methods can be used with other games, including reel-type games. | 10-16-2008 |
20080268933 | Methods for multiple player slot machine game system - Systems and methods for playing live casino games. The systems have changeable displays which portray virtual symbols to live participants. Assignment of symbols are accomplished using data processing functions within on electronic game processor or processors which enable these functions to be performed. The invention allows casinos to speed play and reduce the risk of cheating while allowing multiple participants to play a multiple participant capable slot machine. | 10-30-2008 |
20080274781 | Video Card Game Machine - There is provided a video card game machine, having a visual display unit (VDIU), a user control panel for a control unit, means for awarding a prize such as a coin/token delivery hopper, and acceptance means to receive an input payment from a player such as a coin/token acceptor. The VDU is adapted to provide various displays one of which is illustrated. The VDU displays cards, a number of cards from the one pack of cards, namely, a line of winning cards | 11-06-2008 |
20080274782 | System and Method of Playing a Game Based on the Prediction of the Outcome of Sporting Events - A system and method for playing a game is herein disclosed wherein a listing of teams competing in scheduled events and an additional piece of information is presented to the participants, the predetermined number of teams selected by the participants are received and upon completion of the sporting events, the participants are awarded points according to the scores of the sporting events and the additional information. The points awarded to the participants are utilized in determining a winner for the game. | 11-06-2008 |
20080274783 | SESSION PLAY WITH HIGH VOLATILITY BET OPTION - A method for improving gambling sessions includes providing one or more conditional wagers with heightened volatility for the player. The player may purchase the session through appropriate purchasing forms and receive payouts at the end of the session. Conditions applied to the wager may include session balances, cards dealt to the player, timing within the session, and the like. | 11-06-2008 |
20080318653 | Domino Tower Electronic Video Game - Embodiments described herein are directed to an electronic version of domino that adds elements of wagering. A player makes a wager for dominoes to be dealt. A minimum of one domino through a maximum of five dominoes can be wagered on and dealt. Once the dominoes are dealt, the player may “flip” the dominoes by touching them. A player can flip the dominoes online in the starting row, so that dominoes dealt in the next row/level have the best chance of creating a chain. Once satisfied with the dominoes, the player keeps the dominoes to play them. A new row of dominoes is then dealt. Any number of pips on these dominoes that match the bottom dominoes number of pips awards the player a payout and another domino or set of dominoes is dealt to the next row/level. This sequence of play continues until there are no more matching dominoes or the player has hit the maximum payout level. Payouts increase with the size of the domino chain. There is also a bonus game that is awarded whenever a certain type of domino is dealt. | 12-25-2008 |
20090005142 | GAMING SYSTEM AND METHOD PROVIDING MULTI-GAME FUNCTION AND REAL-TIME CONNECTION BETWEEN PLAYERS AND A DEALER - A gaming system includes image-capturing devices, player terminals for a plurality of players, and a server coupled to the image-capturing devices and the player terminals. A gaming method is implemented using the gaming system. The gaming method includes: a) capturing through the image-capturing devices live images of a plurality of games as they are overseen by a dealer, and generating corresponding live video signals and transmitting the same to the server; b) generating betting table screens for the games, and transmitting the live video signals and the betting table screens to the player terminals for display thereon; c) allowing the players to place bets on one of the games through the player terminals; and d) automatically performing payout and collection for the players. | 01-01-2009 |
20090005143 | Game and method of playing cards with face-up card draws - In accordance with the principles of the present invention, an improved card game is provided. The card game of the present invention comprises dealt cards being face-up cards and draw cards being face-up cards. In one embodiment, the card game of the present invention can be based-on a stud poker game, in which face-up cards are displayed. A player selects a displayed face-up card to add to a hand. The selected displayed face-up card is replaced with another face-up card. The player continues to select displayed face-up cards, and the selected displayed face-up card continues to be replaced with another face-up card, until the hand is complete. In another embodiment, the card game of the present invention can be based-on a draw poker game, in which face-up cards are dealt and face-up replacement cards are displayed. A player chooses cards to discard. The player selects a displayed face-up card to replace a discarded card. Each selected displayed face-up card is replaced with another face-up card. In both embodiments, once all desired cards are selected, the hand is evaluated based on a pay table having payout odds adjusted relative to a face-down card game. This invention may be played using traditional cards or on an electronic gaming machine or a computer. | 01-01-2009 |
20090017888 | ELECTRONIC GAMING SYSTEM WITH REAL PLAYING CARDS AND MULTIPLE PLAYER DISPLAYS FOR VIRTUAL CARD AND BETTING IMAGES - Electronic gaming system with real playing cards and multiple player displays for virtual card and betting images. In one implementation, the exemplary system allows real playing cards to be used in electronic gaming systems that provide multiple video displays for multiple live participants at a gaming table. The system can post virtual images of the cards in play on the participant displays and can also display virtual bets, e.g., wagering chips, on the same displays. The real playing cards provide the look, feel, and action of playing a card game while the electronic gaming system provides elements of automation, security, and virtual display of the cards and bets. By converting the identities of the cards in play into processor-usable information, the exemplary system can add entertaining graphics, automate tedious and costly aspects of double-checking card and chip movement and whereabouts, and provide confidence and security to those at the gaming table that the cards and chips are being digitally tracked for each participant to see and verify. | 01-15-2009 |
20090042630 | Facilitated Gaming System and Method with Equalizing Criteria for Facilitator - Systems and methods for playing a dealer-facilitated card game including use of a dealer-equalization criteria and a dealer-favored bias criteria. The game involves dealing a starting hand to at least one player and to the dealer, wherein each starting hand includes one or more cards representing a potential portion of a resulting hand. A bet is placed by the player, and the bet is called by the dealer. The respective ranks of each hand are determined and one of the resulting hands is identified as the winning hand. Distribution of the betting pool is assessed based on at least the winning hand and dealer-favored bias criteria. | 02-12-2009 |
20090048010 | Methods for providing amusement - Certain non-limiting exemplary embodiments are disclosed which teach a method for playing a game comprising initiating a game play, displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, selecting a subset of the first plurality of indicia taken along one or more columns, displaying a second plurality of indicia which includes the selected subset of the first plurality of indicia, achieving an award at least as large as the largest award associated with the plurality of paylines. A payline can be selectively displayed to the user. Legal tender, a token, and a non-legal tender prize are non-limiting examples of the kinds of awards that may be awarded. The columns of indicia for the game are, for example, arranged as visually spinable reels. In certain embodiments a video display may be utilized to display the indicia. | 02-19-2009 |
20090061974 | GAME WITH CHANCE ELEMENT AND STRATEGY COMPONENT THAT CAN BE COPIED - In various embodiments, a first player may follow the same pattern of betting used by a second player. | 03-05-2009 |
20090082079 | INTELLIGENT CANDLE DISPLAY FOR GAME MACHINES - Intelligent candle displays for electronic game machines are described. In one implementation, an electric signaling candle for game machines used in gambling establishments is communicatively coupled via a controller with one or more display screens for showing image and video graphics. The candle and the display screen(s) may be physically combined into one unit, or physically separated but communicatively coupled to present integrated and harmonized information and visual effects. The intelligent candle display can interact in real time with the game machine hardware and with the action of a game being played in order to display relevant real time action and information. The intelligent candle display serves multiple simultaneous purposes, such as informing casino management of jackpots and machine problems, providing betting information to players, interacting with the game players, advertising, and acquainting and welcoming bystanders to the game machine. | 03-26-2009 |
20090093289 | GAMING MACHINE, GAMING MACHINE CONTROL METHOD, AND PLAYING METHOD - A gaming machine is provided, which includes a display and a controller. The controller is configured with logic to: (a) distribute an initial set of cards; (b) exchange one or more cards with different cards; (c) execute a win game in which a player wins an award when a final set of cards includes a first combination; (d) execute a high-probability win game in a subsequent game when the final set of cards includes a second combination; (e) execute a special game for determining a game condition for the high-probability win game; (f) determine sets of cards initially distributed to the player in the high-probability win game in accordance with the game condition; and (g) continue the high-probability win game until a set of cards includes a combination entitled to a win. The display displays an image related to the win game and the high-probability win game. | 04-09-2009 |
20090111551 | CARD GAME - A method of playing a card game against the house. Optionally, before the cards are dealt, each player may place a bet. Then, a predetermined number of cards are dealt to each player. After the cards are dealt, each player decides whether to “Play” or “Surrender.” A surrendering player forfeits at least a portion of his/her bet, if one was placed. The game terminates for each surrendering player; however, the game continues for the other players. Optionally, each remaining player may bet a raise amount. Then, a hit card is selected from the deck and displayed to the remaining players. A player is a winner, if the player has a card with the same suit as the hit card and with a relationship with respect to the hit card, the relationship selected before the game as one selection from the following two choices: a value greater than the value of the hit card and a value less than the value of the hit card. Winning players who placed bets are paid a winning amount while losing players who bet forfeit a lose amount. | 04-30-2009 |
20090117960 | PLAYING CARDS WITH DISTINCTIVE SUITS - A system (e.g., electronic gaming device) for facilitating card games using modified, simulated playing cards. The modified cards have a distinctive color arrangement permitting hearts and diamonds, and spades and clubs, to be more readily distinguished thereby allowing card games to proceed at a faster pace. For example, a first suit, hearts, with all markings, heart shapes and numbers being a red color on a white background; a second suit, diamonds, with all markings, diamond shapes and numbers being a white color against a red background, a third suit, spades, with all markings, spade shapes and numbers being a black color on a white background; and a fourth suit, clubs, with all markings, club shapes and numbers being a white color against a black background. Other arrangements are disclosed. | 05-07-2009 |
20090124316 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A CARD GAME WITH PAYOUTS BASED ON ODDS OF ACHIEVING CERTAIN EVENTS - A gaming device includes a poker game where two cards are dealt face-up to at least one player and to a dealer. The gaming device enables the player to place an optional wager based on the initially dealt two card hand. A pay out for the optional wager is determined based on the probability that the final player hand will outrank the final dealer hand. The pay out is inversely proportional to the probability that the player will win. Therefore, if the player has a high probability of winning, the associated pay out will be relatively small. Also, if the player has a low probability of winning, the associated pay out will be relatively small. The gaming device enables the player to place multiple wager after each of a plurality of community cards are dealt, where the associated pay out changes according to a revised probability of winning. | 05-14-2009 |
20090124318 | PROPOSITION WAGERING CARD GAME AND METHOD OF PLAY - A new card game and method of play is provided. The card game includes a means for making at least one proposition related to the value of a single card to be revealed from a 36-card deck of cards and a means for representing the deck of thirty-six cards. The deck of thirty-six cards includes (a) one card of a first value, (b) two cards of a second value, (c) three cards of a third value, (d) four cards of a fourth value, (e) five cards of a fifth value, (f) six cards of a sixth value, (g) five cards of a seventh value, (h) four cards of an eighth value, (i) three cards of a ninth value, (j) two cards of a tenth value, and (k) one card of an eleventh value. | 05-14-2009 |
20090131134 | GAMING SYSTEM HAVING USER INTERFACE WITH UPLOADING AND DOWNLOADING CAPABILITY - A game table having a multiplayer interactive display/input device which enables multiple players to simultaneously play primary or base wagering games and/or secondary or bonus games using the display/input device. The display/input device enables multiple players to simultaneously interact with the gaming system, the game table and the various games using the same display/input device. The gaming system also enables use of a card that is encoded or encrypted with a tag (such as an radio frequency tag) that the cameras or readers of the game table can detect. The card interacts with the display/input device of the game table. | 05-21-2009 |
20090131135 | GAME CARD AND CARD GAME FOR TWO OR MORE PLAYERS - A game card provided herein does not allow a player to easily predict the strategy of an opponent player. A plurality of identifying indications to be utilized in the course of a game are provided on a front face | 05-21-2009 |
20090137300 | Methods of playing games of chance and gaming devices with temporally limited or sequentially limited chances for enhanced payouts activated by winning outcomes - A video card game wherein if a player receives one of a preselected plurality of winning hands, a timer is activated which measures a predetermined time period. If the player attains a hand of equal value during the predetermined time period, then the player receives an enhanced payout. | 05-28-2009 |
20090149238 | Gaming Machine And Controlling Method Thereof - A gaming machine carries out effects, before displaying a front face of a card selected by a player this time, in a case where a difference between a number described on a card selected by a player this time and a number described on a card selected by a player previous time becomes greater than or equal to a prescribed value. | 06-11-2009 |
20090156280 | Selling Hands During Gaming - A method of selling a player's position or part of that position in a game, comprising of: evaluating a current value of a player's position in a game; obtaining a buyer for the position according to the current value; and continuing the game where the buyer owns or shares said position. | 06-18-2009 |
20090176547 | Card Game Interface - Among other things, a system includes a card-game table that includes visually defined regions on a surface of the card-game table to accommodate one or more card hands of each of one or more participants in addition to one or more separate card hands of a house entity. An analysis system is associated with the card table and configured to receive data representing at least a value associated with each card from a group of cards dealt by a dealer to the one or more hands of each participant in addition to the one or more separate hands of the house; process the received data to calculate scores and odds for the one or more hands of each participant in addition to the one or more separate hands of the house, and generate an output signal indicative of the calculated scores and odds. | 07-09-2009 |
20090186677 | TABLE GAME RELATED BROADCAST SHOW AND LOTTERY - A method for providing a poker-related game related broadcast show, comprising selecting players, providing each player with a medal indicative of a gaming position order, positioning the players at respective gaming surfaces according to the order associated with the medal provided at step, playing hands of the poker-related game until at least one player is eliminated, handing over the medal of the at least one eliminated player to a winning player and eliminating prizes in accordance with random selections made by the eliminated at least one eliminated player until only one player remains, the remaining player being identified as the grand winner, allowing the grand winner to bring back into play an eliminated prize for each medal possessed by the grand winner and allowing the grand winner to randomly select a prize. | 07-23-2009 |
20090221340 | Method and Device for Conducting a Multiple-Hand Wagering Game - A method of conducting a multiple-hand wagering game. A wager is placed on one of a plurality of hands. Each of the plurality of hands is dealt a number of game pieces. The player will win if the hand he bets has the highest ranking of the plurality of hands. Partial hands may be exposed to allow the player to increase or decrease their wagers. Optionally, predetermined holdings may be defined to govern the formation of the hands. | 09-03-2009 |
20090233672 | Playing Method of Card Game and Game Machine - A game machine of the present invention has: a plurality of display devices provided corresponding to respective ones of a plurality of players; and a controller for controlling the display device. The controller is programmed to: execute a basic game; display a predetermined number of player's cards on a first display device corresponding to a first player, from among the plurality of display device, and display a predetermined number of banker's cards on a banker's display device, while in the basic game; execute a process of determining a winner or loser, by comparing hands of the player's cards with hands of the banker's cards, while in the basic game; execute a side game in a case where a predetermined condition is met while in the side game; display a special card on the first display device, the special card being displayed while in the side game performed by a second player on a second display device corresponding to the second player, from among the plurality of display devices, while in the side game; and perform a payout according to a combination of: the player's cards and the banker's cards; and the special card. | 09-17-2009 |
20090233673 | Playing Method of Card Game and Game Machine - A card game playing method, for performing a basic game and a side game, is provided, and includes the steps of: (a) dealing player's cards to a player having accepted participation entry, and dealing banker's cards to a banker, from a first card set consisting of plural kinds of cards, while in the basic game; (b) determining player's cards dealt to a player having accepted in excess of the number of players, based upon cards excluding the banker's cards dealt based upon the first card set, among the first card set and a second card set consisting of cards included in the first card set, in a case where the number of players having accepted the participation exceeds a predetermined number of players; (c) dealing the player's cards dealt in the step (b) to a player having accepted participation, while in the basic game; (d) determining a winner or loser, and paying out a payment, by comparing the players' cards with the banker's cards, while in the basic game; and (e) comparing all the players' cards in the basic game with the banker's cards, and paying out a payment of a jackpot to a player having a winning combination with a high payment among plural kinds of winning combinations, while in the side game. | 09-17-2009 |
20090247253 | METHODS AND DEVICES FOR PLAYING MULTI-LINE CARD GAMES - Methods and devices for playing a multi-line card game, e.g. a poker game, are described. An array of cards arranged in columns and rows is provided, together with one or more paylines. Each time a winning combination occurs, the cards involved in the combination are removed and the voids thus formed are filled by new cards, thus creating the possibility of automatic generation of winning combinations. If no winning combination is shown on the array, the player can swap two cards in order to form a desired winning combination. | 10-01-2009 |
20090258690 | Method of presenting and playing a game where a winning outcome triggers an enhanced award opportunity in a subsequent game - In a method of presenting or playing a wagering game, if a winning outcome is received in the play of a first game, a first award is awarded and one or more awards associated with one or more winnings outcomes for the game are then enhanced for potential award in a subsequent game or games. In one embodiment, a base paytable or award structure is modified or enhanced, such as by adjusting awards or associating multipliers or bonus values such as progressive awards, to create an enhanced paytable or award structure. The enhanced paytable or award structure may remain in effect for one subsequent game, a set or random number of games or a time, or until the same or another winning outcome is received in a subsequent game. The game which is presented may vary, such as being a wagering game of video poker, video slots or even a table game. In embodiment, the game offers a player an enhanced award if a winning outcome received in a first game is repeated in a defined number of subsequent games. | 10-15-2009 |
20090280885 | GAMING MACHINE ACCEPTING SIDE BET AND GAMING METHOD - A gaming machine of the present invention executes a normal game by displaying to a display a player's card and a dealer's card, and displays as a side game a symbol display region in which a plurality of symbols are arranged in a matrix; and the gaming machine provides a special payout, when symbols corresponding to the player's card and the dealer's card are arranged in a specific arrangement within the symbol display region. | 11-12-2009 |
20090291728 | Hot spot - The present invention provides a method and apparatus to enhance “Bonus Pay-Outs” and give instant gratification when the player position catches the light. Combining this gaming platform with any traditional live casino game will induce players to interact with other players seated at any live gaming table and with the dealer. This method can be used as an additional betting platform for live casino games including but not limited to Black Jack, Poker, Pai Gow Poker, Pontoon, Mini Baccarat, Baccarat, Craps, Roulette, Three Card Poker, Let It Ride, Caribbean Stud Poker and other games of chance including all Video Reel, Mechanical Reels, Video Keno, Video Roulette, Video Bingo, Video Black Jack, Video Poker, Multi-Hand Video Poker and Nifty Numbers pay-out schedules. | 11-26-2009 |
20100016051 | CARD GAME ENABLING SEPARATE EVALUATIONS FOR MULTIPLE GAME OUTCOME COMBINATIONS - A card game and method of playing the card game is disclosed. The card game involves placing cards into pre-defined card positions in the form of grids or matrices. For example, a 3×3 grid is filled with nine cards. Game outcome combinations are defined by three horizontal, three vertical and two diagonal pay lines. Another grid arrangement includes a 3×3 grid with each row and column having an extra card position at each end thereof. Accordingly, after the 3×3 grid is filled with random cards, a player may select one or more pay lines after which the two extra card positions are filled. The player is paid for any winning hands formed of the five card defined by the selected pay lines. Countless grid arrangements and pay lines are conceivable. In other versions, the player may replace one or more initially dealt, displayed or otherwise provided cards. The card game and method disclosed herein may be played through an electronic gaming device, over the Internet or at a live gaming table with a dealer. | 01-21-2010 |
20100022288 | SYSTEM AND METHOD FOR PLAYING A TABLE AND ELECTRONIC CARD GAME - The present invention is directed to a card game in which at least five cards are dealt to at least one player position in which the player may have made a wager. The player must make at least one wager corresponding to one or more of the player positions. To initiate a round of play, a number of cards are dealt face down to each of the player positions and one card is dealt to a dealer position. All the cards arc turned face up and each player position card is individually compared to the dealer's card. A winning status occurs for each wagered player position in which the player's upturned card has a higher ranking than the dealer's assigned card. The player is awarded a bonus payout according to a predetermined payout table if the player's cards form at least one of a plurality of predetermined combinations and the player has made a corresponding wager prior to any cards being dealt. In another embodiment, five additional cards are dealt to corresponding dealer positions for determining, as part of a bonus bet, if the player's five cards provide a higher-ranking poker hand than the five-card poker hand formed by the five additional cards dealt to the corresponding dealer positions. | 01-28-2010 |
20100029357 | BACCARAT INSURANCE GAME - Additional options for the placement of wagers in the game of baccarat are provided, to expand the potential interest and excitement of the game. The various betting or wagering options include different types of “insurance” in which the customer is buying insurance against the loss (or tie in certain cases) of the hand being insured. These optional wagers may be placed in addition to the traditional wagers on the Banker, Player, or Tie bets. | 02-04-2010 |
20100056240 | WAGERING GAME ON ADVANCING TOKENS WITH INDIVIDUAL ADVANCEMENT - A wagering game that allows a player to wager on a chosen token selected from at least two tokens. A particular token is advanced on a playing field according to a random number generator and additional bets can be placed. Advancing individual tokens according to a random number generator continues until one of the tokens has reached a finish line on the playing field. Wagers are resolved based on the token that has reached the finish line first (won) as well as positions of losing tokens. | 03-04-2010 |
20100069134 | VARIANCE REDUCTION IN A SLOT MACHINE - A method of operating an electronic gaming system includes receiving value from a human user of an electronic gaming machine, initiating a machine-implemented game on the electronic gaming machine, displaying indicia representative of a game state on a display, receiving input from the human user via a user interface associated with the electronic gaming machine, determining an outcome of the game, determining an estimate of the human user's probability of winning the game, the estimate having reduced variance compared to a simple average of the human user's outcomes, taking a set, predetermined action if the estimate is outside of the predetermined limits. | 03-18-2010 |
20100099481 | TWO STAGE CARD SELECT - A method and/or device is set forth for playing a game. In some embodiments, an inventory of data representing playing cards is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and cards are displayed, according to the rules of the game, in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any hand, can order re-shuffling and re-constitute of the inventory. In some embodiments, re-shuffling may be triggered by a card or hand count or certain pre-defined triggers. Other embodiments are described. | 04-22-2010 |
20100105457 | SAVING STATE BETWEEN SESSIONS - A method and/or device is set forth for playing a game. In some embodiments, an inventory of data representing playing cards is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and cards are displayed, according to the rules of the game, in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any hand, can order re-shuffling and re-constitute of the inventory. In some embodiments, re-shuffling may be triggered by a card or hand count or certain pre-defined triggers. Other embodiments are described. | 04-29-2010 |
20100105458 | DECK RESTORATION IN GAME SERIES - Embodiments related to conducting a wagering game according to the rules of a base game includes defining a finite set of game indicia. In some embodiments the player plays multiple sequential game hand by placing a wager, receiving game indicia from the finite set cumulatively excluding any game indicia previously dealt, playing the game hand to completion, collecting the game indicia from the player and excluding the dealt game indicia from further play, and displaying at least the excluded game indicia or any winning combinations precluded by the excluded game indicia. In some embodiments the game hands continue in sequence until a restoration event, which may include a manually triggered restoration or an automatic restoration event, that restores the excluded game indicia. Other embodiments are also described. | 04-29-2010 |
20100105459 | RESHUFFLE TIMING - A method and/or device is set forth for playing a game. In some embodiments, an inventory of data representing playing cards is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and cards are displayed, according to the rules of the game, in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any hand, can order re-shuffling and re-constitute of the inventory. In some embodiments, re-shuffling may be triggered by a card or hand count or certain pre-defined triggers. Other embodiments are described. | 04-29-2010 |
20100105460 | GAME SYSTEMS AND METHODS FOR REMOTE CARD GAMES USING PHYSICAL PLAYING CARDS - Game systems and methods facilitate remote card games. A game system can include a game table, a card reader, a processing system, and a plurality of state indicators. The game table can receive a plurality of playing cards during a card game. The game table can have a plurality of player regions, and a first player region on the game table can comprise a card sensor for detecting a presence of one or more of the plurality of playing cards in the first player region. The card reader can detect identities of the plurality of playing cards. The processing system can automatically detect a game state of the card game based at least partially on data received from the card sensor in the first player region. The plurality of state indicators can be in communication with the processing system and can direct game play based on the detected game state. | 04-29-2010 |
20100113119 | LATE GAME SERIES INFORMATION CHANGE - A method and/or device is set forth for playing a game. In some embodiments, an inventory of data representing playing cards is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and cards are displayed, according to the rules of the game, in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any hand, can order re-shuffling and re-constitute of the inventory. In some embodiments, re-shuffling may be triggered by a card or hand count or certain pre-defined triggers. Other embodiments are described. | 05-06-2010 |
20100120484 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING A GROUP OF TIMED GAMES - The gaming system, gaming device and gaming method provides a plurality of sequential player events in which the player must take an action in a designated period of time and where the player has less time to take the action in each subsequent event. | 05-13-2010 |
20100120485 | MULTIPLE PLAYER BONUS GAME METHOD - Each player earns eligibility into a bonus game by playing a primary game. The play of the bonus game occurs while each player never stops play of the primary game. During the play of the bonus game, each player has the chance to win bonus awards and competes against other players who have qualified to play the bonus game. Each player plays for his traditional pay table awards and for bonus game awards, which are predetermined or randomly selected winning outcomes which are designated as bonus game outcomes. When a qualified player matches one of the bonus game outcomes with a primary game outcome, the player wins the traditional primary game award and the bonus award associated with the bonus game outcome. | 05-13-2010 |
20100124961 | Card game and method of playing same - A method of playing and/or providing for a game of chance is disclosed. The game may be played by incorporating use of the methods and/or systems described herein, and may be played as a player v. house (i.e., dealer) or player v. player game. Further, the game may be played as an online version or on electronic gaming devices. The method comprises the dealing of a sequence of 4 movable cards, the likelihood of occurrence of any individual card, card characteristic, card combination and/or subcombination may be bet on by any and all bettors. | 05-20-2010 |
20100137051 | APPARATUS FOR A CARD GAME WITH CERTAIN FIXED ACTIONS - Some embodiments include a card game in which a set of rules for the card game require a player of the game to perform an action in a particular set of circumstances. For example, in a poker game, rules of the poker game may require a human player to bet in a particular set of circumstances. | 06-03-2010 |
20100144416 | "BUY A PEEK" GAMING METHODS AND DEVICES - The present invention provides methods and devices for providing wagering games. A player pays an initial price to play a wagering game according to normal game rules. Game information that would normally be concealed from the player is offered for an additional price. In some implementations, the wagering game is a poker game and the game information is draw card information. The additional price may increase according to the amount of game information provided. In some implementations, a paytable percentage for the wagering game decreases according to the amount of game information provided. | 06-10-2010 |
20100151928 | METHOD OF ATTRACTING CLIENTS TO PREFERENTIALLY PARTICIPATE IN A COMPUTERIZED GAME - A method of attracting players to give preference to play with a specific computerized game provider, including: providing a multiplayer game application on a game server for multiple players to compete against each other over a network, enlisting multiple players on one or more group servers to participate in the multiplayer game application provided by the game server, collecting a fee from each player to participate in the multiplayer game, awarding prizes to one or more winners of the multiplayer game from the fee collected from each player, giving players the option of adding an additional sum to the fee collected in order to receive additional prizes responsive to events occurring in the game in addition to the prizes awarded to the one or more winners. | 06-17-2010 |
20100173688 | METHOD FOR ENHANCING THE STRATEGY FACTOR IN CARD GAMES - Method for enhancing the strategy factor in a card game, according to which a number of cards are dealt to the players, according to the rules of the card game, and at least one of the dealt cards of one or more players is revealed to other players, such that the revealed card is visible to other players. The card game is continued while the other players see the revealed card. | 07-08-2010 |
20100216534 | COMPUTERIZED METHOD AND SYSTEM FOR REASSIGNMENT OF UNENGAGED PLAYERS IN AN ON-LINE GAMING SYSTEM - A method and system for operating an online game such as poker that will monitor the status of player participation and reassign a player to a different virtual table upon detecting a reassignment request. The system may interpret a fold as a reassignment request or may reassign upon detection of an explicit reassignment request. The system is applicable to Texas Hold'Em or any other game where there is a delay between a player terminating his participation in a hand or iteration, and the initiation of the next hand or iteration. Table placement upon reassignment may be according to a next in order, quasi-random, semi-random, completely random or another scheme and may be based on one or more game parameters, such as, number of players, number of virtual tables, or number of folded hands in a time interval. | 08-26-2010 |
20100273546 | METHOD AND APPARATUS FOR DETECTING COLLUSIONS IN ONLINE GAMES - An apparatus and method for detecting situations of collusion or collusion attempt tempt in online gaming environments, wherein games are operated by an operator, and players participate in the games from remote locations. The apparatus and method detect collusion situations in the round level, session level or multi-session level, and optionally generate an alert or take an action such as blocking a user if a situation was detected. | 10-28-2010 |
20110014964 | WIDE-AREA TOURNAMENT GAMING SYSTEM - A gaming system and method for concurrently playing a base game and an associated tournament game is disclosed. The system includes one or more gaming machines that are capable of stand-alone base game play. The gaming machines are coupled to a network that enables players of the gaming machines to place side wagers against other players of other gaming machines in the gaming system. As players at the gaming machines play stand-alone base games, the players are concurrently offered an opportunity to engage in side wagers on tournament play against other players at the gaming machines using scores from play of the stand-alone base games. | 01-20-2011 |
20110039611 | CONTINUAL LIMIT HOLD'EM QUASI-TOURNAMENTS - A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering units held by each human user based upon each outcome determined in step d), f) repeating steps b)-e) for the duration of the tournament, g) comparing the number of wagering units won by each human user in the quasi-tournament and determining one or more winners of the quasi-tournament and h) providing value to the one or more winners of the quasi-tournament. | 02-17-2011 |
20110092262 | Methods and Devices for Card Games with Card Replacement - A player of a card game, such as poker, is presented with opportunities to replace one or more of the cards in his or her hand. The first such replacement may be free, but the player may incur a cost for each subsequent replacement. This cost may be based on how much the player is expected to benefit from the replacement. Facilitating these subsequent replacements may allow the player to improve a poor hand, thus enhancing the player's excitement of playing the card game. | 04-21-2011 |
20110092263 | Methods and Devices for Card Games with Card Replacement - A player of a card game, such as poker, may be presented with opportunities to replace one or more of the cards in his or her hand. For example, the player may be dealt a first set of cards, and then offered a first opportunity to replace one or more cards in the first set. The player may also be dealt a second set of cards, and then offered a second opportunity to replace one or more cards in the second set. Preferably, the first set and the second set of cards, when combined, form the player's hand of cards. The player may accept at least one of these two offers and, in doing so, may incur a cost for accepting one or more of the offers. This cost may be based on the difference between a first return associated with hand of cards played without replacement, and an expected second return associated with the offer(s) the player accepted. | 04-21-2011 |
20110130185 | SYSTEM AND METHOD FOR CARD SHOE SECURITY AT A TABLE GAME - Embodiments include electronic and mechanical improvements to a card shoe adapted to prevent a cheating player from gaining knowledge of the cards within the shoe. In some embodiments, a variety of electronic security solutions are contemplated. In one example, cards may be shuffled at a remote location where the sequence of the cards may be hashed or encrypted and deleted from an external electronic memory. These cards may be sealed with various physical and electronic seals, associated with the hashed value of the card sequence and are shipped to a casino table where they may be inserted into an intelligent card shoe. | 06-02-2011 |
20110195766 | Methods and Devices for Anonymous Competition - Methods and devices are presented for facilitating anonymous gameplay in multi-state, multiplayer games, such as poker. A gaming server may allow players to anonymously join instances of a game. The gaming server may represent an anonymous player to himself or herself using a non-anonymous alias, while the gaming server may represent the anonymous player to the other players or entities using an anonymous alias. Additionally, the gaming server may record events occurring in the game, and provide similarly anonymized versions of these events to other players and entities. | 08-11-2011 |
20110195768 | Methods and devices for playing a modified baccarat game - Aspects of the present inventions concerns methods and devices for playing a game with predetermined rules using at least one standard deck of 52 actual or virtual playing cards, wherein at least two but no more than three cards are dealt to a first hand, at least two but no more than three cards are dealt to a second hand, and a player wagers on either (i) the first hand having a score closer or equal to a predetermined high value than the second hand, (ii) the second hand having a score closer or equal to the predetermined high value than the first hand, or (iii) the first and second hands having the same score, wherein the predetermined rules make the odds of the first hand having a score closer or equal to the predetermined high value more likely than the second hand having a score closer or equal to the predetermined high value. Such aspects include permitting a player to place an ante bet with a wager on the first hand having a score closer or equal to the predetermined high value than the second hand, collecting the ante bet from the player if the score of the first hand does not equal the score of the second hand, and paying the player an ante bet payoff if the score of the first hand equals the score of the second hand. | 08-11-2011 |
20110275427 | Gaming Systems, Gaming Devices and Methods Providing Time Based Game Sessions With Changing Values - Various embodiments of the present disclosure are generally directed to gaming systems, gaming devices and methods that provide time based game sessions that each include a plurality of wagering events, wherein if one of the plurality of wagering events results in or is associated with a designated change outcome, a value associated with an element or function in the game session (such as a value associated with an outcome, a time value, or a wager amount) changes (such as by increasing) for a remaining portion of the game session (such as the rest of the gaming session). | 11-10-2011 |
20110281625 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR A WAGERING GAME USING PLAYER CREDITS POINTS WAGER - A gaming system, a gaming machine and a method is provided in which the player plays a primary game or a base game on a gaming device. During the play of the primary game or the base game, the player accrues player points based on the amount of coin in or credits wagered or based on the amount of credits won. A player is allowed to use the accumulated player points either as part of a video poker game or a slot machine game or in a special bonus game. The gaming machine or an associated server would keep track of the total amount of player points that are won or lost. | 11-17-2011 |
20110281627 | AMUSEMENT DEVICE FOR SECONDARY GAMES - Various embodiments of amusement devices and methods for various games are described. In some embodiments, a secondary player may engage in a game started by a first player. Various additional methods and apparatus are described. | 11-17-2011 |
20110300918 | THREE CARD BLACKJACK - The invention relates to a modified blackjack game between a dealer and at least one player. After placing initial wagers, three cards are dealt to each player and two cards dealt to the dealer. The game design allows players to either retain their initial three cards for play, or divide their cards into separate hands. Dividing cards into separate hands requires additional wagers. Players may use their initial three cards by standing or hitting to reach a hand that is higher than the dealers without exceeding twenty one, players may divide their three cards in any fashion that will provide them with the best opportunity to obtain a hand under the conventional rules of blackjack, players will have the choice to play to thirty, thirty-one, or thirty two, and players will have the option of surrendering their initial wager. | 12-08-2011 |
20120015703 | Method and Apparatus for Increasing Potential Payout Opportunities in Card Games - Systems, apparatuses and methods for increasing potential payout opportunities using multiple card indicia representing multiple cards. One embodiment involves determining whether any one or more of a plurality of cards of a draw poker hand are to be randomly provided with multiple card indicia representing multiple cards, presenting the plurality of cards of the draw poker hand, including the one or more of the plurality of cards determined to be randomly provided with multiple card indicia, facilitating user identification of which of the plurality of cards to hold, replacing the cards that are not held, and identifying a plurality of resulting hands, each of the plurality of resulting hands including a different subset of a total of the indicia of the cards that were held, the cards that were replaced, and any cards provided with multiple card indicia. | 01-19-2012 |
20120015704 | Bonus Game Having Bonus Pots For Card Hands Obtained By Player - In a gaming machine having virtual reels, conventional instant wins are awarded as well as virtual playing cards. In one embodiment, the cards are dealt only if a special symbol is displayed on the stopped reels. In another embodiment, cards are dealt only during a bonus round. Dealt playing cards are accumulated until the player has a full hand of cards. A different bonus pot is accumulated for various types of poker hands achievable. The pots may be progressively increased based on a percentage of wagers made in a network of gaming machines. After the player is dealt the full set of cards, the best poker hand is determined, and the associated pot is awarded to the player. The pot is then set at a starting value. The bonus game is then terminated. The player is motivated to continue playing to complete a hand and win a large pot. | 01-19-2012 |
20120021812 | Wagering Game with Concealed Elements Continuously Revealed - A method, apparatus, and computer readable storage medium for implementing a bonus round of a slot machine game. A plurality of concealed elements are displayed, and a player can reveal each element one by one, until a terminating symbol is revealed. Combinations are formed and a player is awarded a highest combination upon revealing a terminating symbol. | 01-26-2012 |
20120034962 | AMUSEMENT DEVICES AND GAMES INVOLVING HEAD TO HEAD PLAY - Various methods and apparatus related to gaming are described. Some embodiments relate to a multi-tiered game involving multiple participants. Some embodiments relate to players establishing gaming elements based on desired criteria. Other embodiments are described. | 02-09-2012 |
20120034963 | INTERACTIVE COMPUTER GAMING SYSTEM WITH AUDIO RESPONSE - A remotely accessed lottery system in accordance with the present invention, includes at least one gaming location including a plurality of terminals, each terminal including a display and an input device, the terminals being connected on a local area network. A dedicated transmission link is coupled to the local area network. A central station is remotely disposed relative to the at least one gaming location, the central station coupled to the local area network by the dedicated transmission link. The central station further includes at least one computer for generating tickets to be sent to the terminals pursuant to requests by players to participate, wherein the tickets are digitally rendered on a display of the terminals and have outcomes predetermined at the central station prior to the request for purchase and also includes a device for updating player accounts responsive to requests for participation and winning results as determined at the central station. A method for playing virtual scratch off games is also included. | 02-09-2012 |
20120077559 | PROVIDING MULTIPLE HANDS OF AN ONLINE GAME IN A SINGLE TABLE ENVIRONMENT - A system for providing game play. The system includes processors and memory configured to include users as players at a table in an online game and provide cards to the players for playing a first hand of the game. When a jump point is reached in the first hand, the following are provided to at least the players no longer playing the first hand: cards for playing a second hand at the table, and continued online access to play of the first hand. Strategic aspects of face-to-face poker play are retained while action-seeking players can see more hands per hour. | 03-29-2012 |
20120094732 | GAMING APPARATUS HAVING WIDE SCREEN DISPLAY - A gaming apparatus for presenting a wager-type game comprises a housing, a wager accepting device, a controller and a display. The controller is configured to cause wagering game information to be displayed by the display in response to a wager. The display comprises a flat-panel display having a wide screen format. | 04-19-2012 |
20120100902 | Online, Real-Time Game Playing with Distributed Bad Beat Progressive Jackpot - Wagering methods, devices, and systems that allow individual participants in a game of poker to opt-in or opt-out of a bad beat feature are presented. For each hand played at a given table, a participant may activate the bad beat feature. Once the feature is activated, the participant is eligible for winning at least part of a bad beat progressive jackpot. This jackpot may be funded by tokens purchased by the participant, a rake taken from the hand's wagers, or by some other means. Apportionment of the bad beat progressive jackpot may be triggered by the participant losing the hand despite having cards that provide the participant with a significant likelihood of winning the hand. | 04-26-2012 |
20120108308 | METHOD, APPARATUS, AND COMPUTER READABLE STORAGE FOR IMPLEMENTING A WAGER GAME - A casino wagering game wherein a player makes a wager and then a dealer and the player are each dealt respective hands. The player and dealer split their respective hand into a high hand and a low hand. Each hand is evaluated to see if it contains a “lucky break” which is a predefined subset of all hands. If the player has a lucky break and the dealer does not, then the player wins. If the dealer has a lucky break and the player does not, then the player loses. If both the player and the dealer have lucky breaks then the wager is resolved based on a comparison of the hands. If neither the player nor the dealer have lucky breaks, then the wager is also resolved based on a comparison of the hands. In addition to physical playing cards, the game can be played using physical Mahjong tiles. The game can also be played in electronic form on a computer, video terminal, portable device, and at an online casino. | 05-03-2012 |
20120115560 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR WAGERING GAME USING BONUS GAME CREDITS - A gaming machine and a method is provided in which the player plays a primary game or a base game on a gaming device. During the play of the primary game or the base game, the player wins special credits or bonus credits that the player can wager in a secondary game or a bonus game. | 05-10-2012 |
20120122533 | ONE-BY-ONE CARD GAME PERMITTING CHANGING PLAYER STRATEGY DURING GAME - A method, apparatus and article of manufacture for playing a card game. In one embodiment, the method comprising the steps of dealing a hand of cards, offering to accept a selection of one of the hand of cards for replacement with a replacement card, accepting the selection of the one of the hand of cards for replacement with a replacement card, replacing the selected one of the hand of cards with the replacement card, after replacing the selected one of the hand of cards with the replacement card, offering to accept a further selection of another one of the hand of cards with another replacement card, scoring the hand of cards | 05-17-2012 |
20120122535 | Method of Gaming, A Gaming System and a Game Controller - A method of gaming comprising: selecting a set of symbols for display to a player in a set of display positions; determining whether to provide an additional bonus symbol in association with one or more of the display positions; activating a bonus feature if a number of bonus symbols is at least a bonus threshold; and determining a game round outcome based at least on the selected symbols. | 05-17-2012 |
20120142403 | SYSTEM AND METHOD FOR ELECTRONIC FUND TRANSFERS FOR USE WITH GAMING SYSTEMS - An electronic fund transfer (EFT) system for managing and transferring electronic funds from a user's financial account to a credit system includes a credit system configured to dispense credit to a user via physical or electronic credit means, an electronic fund transfer (EFT) device, a secure payment gateway configured to connect to the user's financial accounts via a financial asynchronous transfer mode (ATM) network, a host system connected to the credit system via a local network, a funds management portal connected to the host system and the secure payment gateway, and means for transferring electronic funds from the user's financial account to the credit system via the secure payment gateway. The funds management portal accounts and reconciles the transferred electronic funds. All communications between the secure payment gateway and the host system pass through the funds management portal. The EFT device includes a secure client-side application for receiving instructions from the user for transferring electronic funds from the user's financial account to the credit system and means for transmitting the fund transfer instructions to the user's financial account. The EFT device is configured to connect to the secure payment gateway and to communicate with the user's financial account and to transmit the instructions for transferring electronic funds from the user's financial account to the credit system via the secure payment gateway. | 06-07-2012 |
20120149451 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING MULTIPLE HAND CARD GAME - A gaming device provides a single player poker game including one or more opportunities for forming player hands. In one embodiment, for a play of the poker game, a player places a wager on each of a plurality of player hands. The gaming device provides the player with one or more opportunities to fold one or more of the player hands and withdraw the wager associated with the folded hand. A number of community cards are dealt. The gaming device determines and provides any awards associated with a ranking of each of the remaining player hands according to a paytable. | 06-14-2012 |
20120196665 | CARD GAME - A card game played on an electronic gaming machine between a game machine/dealer and one or more players. Each player is dealt one card. Three community cards (Flop cards) are dealt and, in succession, compared to each player's card according to the rules of War. A fourth community card (Turn card) is revealed, along with a single dealer card. The player's final hand must outrank the dealer's final hand and achieve at least a preset Poker ranking in order to win a mandatory wager. A second Raise portion of the player's wager is won if the player's card combined with the four community cards form a predetermined poker hand ranking. In a variation of the game method, one Bet the Hole wager is resolved according to the rules of War. | 08-02-2012 |
20120225706 | METHODS OF PLAYING WAGERING GAMES - A card game is played against a pay table, wherein a player receives a partial hand that is preferably completed by community cards, but may be completed by cards dealt directly to a hand or a combination of cards dealt directly to a hand and at least one community card or wild card. After placement of an ante wager, each player will have an opportunity to place a game wager before receiving another card for the player's hand (whether dealt directly to the player or as a community card revealed to all players). At least some or all game wagers may be an amount within a range of multiples of the player's ante wager. The range of wagers may remain the same or vary with the number of dealt cards or community card revealed to the players. | 09-06-2012 |
20120270624 | Card deck and card game - Disclosed is a composite deck of 100 playing cards. The composite deck includes five identical sets of cards, each set including the five highest ranked cards of 10, Jack, Queen, King and Ace in four different suits, preferably each of the four suits of Diamonds, Clubs, Hearts and Spades. The composite deck includes five equal cards of each value and suit, which, when the deck is used in a Poker game, significantly increases the number of possible winning hands compared to any other deck used in conventional Poker games. It is a further advantage of the composite deck of the invention that unique and new winning hands are achievable, in particular winning hands with 5 cards of equal value, most importantly winning hands with 5 cards of equal value and/or suit. In a variant of the composite deck, at least one card is replaced with a Joker card. | 10-25-2012 |
20120270625 | METHODS AND SYSTEMS FOR PLAYING BACCARAT JACKPOT - A method and system for playing jackpot and live baccarat games are provided. One feature of the jackpot method involves the use of card combinations that may include, e.g., at least one zero-point card. Another feature of the jackpot method involves initial jackpot contribution from the banker who operates the baccarat game. It is also provided a software program or a set of software program for carrying out any or all the steps of the disclosed gaming method. | 10-25-2012 |
20120276971 | GAMING SYSTEM AND METHOD FOR PROVIDING IMPROVED ELEMENT SETTING OPTIONS - A gaming system configured to operate a game associated with a plurality of game elements is provided. The gaming system provides a quantity of the game elements to a player and a dealer. The gaming system forms a first dealer hand and a second dealer hand from the provided game elements according to one of a plurality of element setting rules. The gaming system enables the player to manually form a first player hand and a second player hand from the provided game elements or to instruct the gaming system to automatically do so according to one of the element setting rules. If the player manually sets the player hands, the gaming system indicates whether the player's hands were formed in accordance with any of the element setting rules. The gaming system determines any awards based on a comparison of the player hands with the dealer hands. | 11-01-2012 |
20120282989 | GAMING APPARATUS HAVING WIDE SCREEN DISPLAY - A gaming apparatus for presenting a wager-type game comprises a housing, a wager accepting device, a controller and a display. The controller is configured to cause wagering game information to be displayed by the display in response to a wager. The display comprises a flat-panel display having a wide screen format. | 11-08-2012 |
20120289300 | METHODS AND SYSTEMS FOR PLAYING SIC BO JACKPOT - A method and system for playing casino jackpot games is provided. | 11-15-2012 |
20120295682 | SYSTEM AND METHOD FOR USING SCRIP IN A GAMING ENVIRONMENT - The present disclosure describes exemplary systems and methods for using gaming scrips in a gaming environment. The gaming scrips have pre-printed face values and machine-readable unique identifiers located thereon, and are loaded into any of various currency-handling devices. The gaming scrips may be activated either before being loaded into a currency-handling device or at the time of dispensing therefrom. Once validated in the gaming environment, the gaming scrips may be collected, sorted, reactivated, and reused in the gaming environment. | 11-22-2012 |
20120309481 | GAMING SYSTEM WITH BAD BEAT AND BIG HAND JACKPOT - In a method of operating an electronic gaming system including a machine-implemented two player symmetric game, value is received from a human user of a machine-implemented electronic game in the form of a wager on the outcome of the game. The human user is prompted to select a game option which is received via a user interface associated with a user device. The human user selects the game option such that the human user may receive a jackpot if the human user's position at the conclusion of the machine-implemented game is greater than a predetermined criteria regardless of the position of the machine-implemented game, the game is played, an outcome determined, and value transferred to the human user if the human user wins the game or if the human user's position at the conclusion of the game is equal to or greater than the predetermined criteria. | 12-06-2012 |
20120315969 | BLACKJACK VARIATION WITH UP-CARD BONUS - A method, system, and computer readable storage medium to provide a variation of a blackjack game. If the dealer's up-card is of a predetermined card, then the dealer will automatically reveal the dealer's hole card, thereby providing the player with additional information. If the player's initial hand comprises a predetermined hand or hands, then the player can earn a bonus which can be multiplied based on a multiplier associated with the dealer's up-card. | 12-13-2012 |
20120322526 | GAMING ACTIVITY AWARDING SUBSEQUENT PLAYS USING RESULTS OF PREVIOUS PLAYS - Techniques involving awarding subsequent plays using results of previous plays. One representative technique includes dealing a first poker hand to a player, and enabling cards of the first poker hand to be held. Replacement cards are presented for any of the cards that were not held in the first poker hand, thereby creating a first resulting poker hand. All of the cards of the first resulting poker hand are duplicated into a second poker hand, where cards in the second poker hand may again be held/discarded. Replacement cards are presented for any of the cards that were not held in the second poker hand, thereby creating a second resulting poker hand. Duplication into additional hands may also be provided. | 12-20-2012 |
20130035148 | SYSTEMS AND METHODS FOR ASSISTING PLAYERS IN ARRANGING HANDS FOR TABLE GAMES - A system and method for enabling play of a casino table card game. Multiple randomized sets of playing cards of known composition are formed and delivered, and are set by following automatically generated house way instructions. An automatic card shuffler is configured to deliver randomized sets of physical cards, the shuffler equipped with a playing card reading system that reads at least one of a rank and suit of markings on each of the playing cards. A processor that receives the read card information from the playing card reading system and determines a composition of each individual set of playing cards dispensed. At least one display is in communication with a processor programmed with house way rules for displaying instructions on how to set hands from a distributed set of cards a house way. Processors of the present invention may also cause a display of a house commission amount. | 02-07-2013 |
20130059637 | METHODS OF ADMINISTERING WAGERING GAMES AND RELATED SYSTEMS AND APPARATUSES - A card wagering game wherein availability of at least one card for inclusion in a player hand for resolution of the wagering game is dependent upon winning of a wager. In some embodiments, a player wagers that a second unrevealed player card is higher or lower in rank than a first already revealed card. If the player wins, the wager remains in play and the second player card is available for inclusion in the player hand. In some embodiments, a player further wagers that a third unrevealed player card is higher or lower in rank than the second already revealed card. If the player wins, the wager remains in play and the third player card is available for inclusion in the player hand. | 03-07-2013 |
20130065658 | CARD GAME - A card game played on an electronic gaming machine between a game machine/dealer and one or more players. Each player is dealt one card. Three community cards (Flop cards) are dealt and, in succession, compared to each player's card according to the rules of War. A fourth community card (Turn card) is revealed, along with a single dealer card. The player's final hand must outrank the dealer's final hand and achieve at least a preset Poker ranking in order to win a mandatory wager. A second Raise portion of the player's wager is won if the player's card combined with the four community cards form a predetermined poker hand ranking. In a variation of the game method, one Bet the Hole wager is resolved according to the rules of War. | 03-14-2013 |
20130072276 | CARD GAME - A game of chance card game in which Players play, at least initially, against a Dealer/Bank. In one embodiment, the Dealer/Bank hand must qualify and if not Players may continue in action against one another. The object of the game is for a Player to successfully hold five cards whose total numeric value is higher than that of any of the other Players or Dealer at the end of the round. To reach a game decision, each Player must proceed through four wagering stages. The game can accommodate one to many Players and may be implemented in live table gaming or electronically implemented formats. Numeric card values are comprised of 3X, 5X and 8X, where X is a non-zero number. A Fire card ( | 03-21-2013 |
20130090153 | SYSTEM AND METHOD FOR CONDUCTING A GAME INCLUDING A COMPUTER-CONTROLLED PLAYER - A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights. | 04-11-2013 |
20130095903 | METHOD AND APPARATUS FOR INCREASING POTENTIAL PAYOUT OPPORTUNITIES IN CARD GAMES - Systems, apparatuses and methods for increasing potential payout opportunities using multiple card indicia representing multiple cards. One embodiment involves determining whether any one or more of a plurality of cards of a draw poker hand are to be randomly provided with multiple card indicia representing multiple cards, presenting the plurality of cards of the draw poker hand, including the one or more of the plurality of cards determined to be randomly provided with multiple card indicia, facilitating user identification of which of the plurality of cards to hold, replacing the cards that are not held, and identifying a plurality of resulting hands, each of the plurality of resulting hands including a different subset of a total of the indicia of the cards that were held, the cards that were replaced, and any cards provided with multiple card indicia. | 04-18-2013 |
20130102372 | GAME OF CHANCE SYSTEMS AND METHODS - In various embodiments, players may compete in a gaming context. | 04-25-2013 |
20130172062 | AMUSEMENT DEVICES AND GAMES INVOLVING MULTIPLE OPERATORS, MULTIPLE PLAYERS, AND/OR MULTIPLE JURISDICTIONS - Various methods and apparatus related to gaming are described. Some embodiments relate to a multi-tiered game involving multiple participants. Some embodiments relate to players from a plurality of gaming operators playing games with one another. Other embodiments are described. | 07-04-2013 |
20130172064 | CENTRAL DETERMINATION SYMBOL GAME - A plurality of symbols are provided to a player wherein one or more of the provided symbols are based on the predetermined game outcome. The player is enabled to select one or more of the initially dealt symbols to hold. If a symbol combination with an associated payout equal to the value associated with the predetermined game outcome may be obtained based on the held cards, the gaming device utilizes one or more backfill algorithms, to determine which card or cards, if any, need to be dealt to the player. The determined cards are provided to the player to replace the symbols designated by the player not to hold and the selected predetermined game outcome which is associated with a value equal to the payout of the player's symbol combination is provided to the player. | 07-04-2013 |
20130184042 | TOP PERFORMERS - In various embodiments, a player may participate in a game of a top performing player. | 07-18-2013 |
20130196731 | NETWORK BASED CARD GAME OF SKILL - A card game of skill is a network based board game played through an interface with two or more players. The card game of skill may have the same basic rules with regards to winning hands and community cards as Texas Hold'em. Each player in has two hole cards for each hand. Rather than being dealt at random from a deck, the hole cards for each player are selected by the player from a set cards assigned to the player. A master dealer deck may also be maintained during game play and is used to provide community cards. When each player selects their hold cards, the selected hole cards are removed from a master dealer deck. Hence, cards selected by a player as hole cards will not appear as the community cards provided by a dealer for all players to see and use as part of their hand. | 08-01-2013 |
20130237303 | SYSTEMS, APPARATUSES AND METHODS ENHANCING GAMING OUTCOME OPPORTUNITIES - Embodiments of the present invention set forth systems, apparatuses and methods for providing game features. In a game of chance involving at least one outcome, a plurality of alternative outcomes can be derived for a gaming event, such as when one of the outcomes will provide a payout at or above a certain level. The player is presented with an opportunity to select among the alternative outcomes, without being aware of the particular characteristics or values associated with the outcomes. While the player will only select the outcome having the payout at/above the threshold level a certain percentage of the time, the opportunity can be presented to the player more often, while keeping the mathematical probabilities the same or similar if desired, thereby providing the player with the feeling of getting higher value opportunities more often. | 09-12-2013 |
20130267291 | METHOD AND APPARATUS FOR SETTLEMENT OF PROCESSOR BASED TOURNAMENT COMPETITION - A method of providing or receiving value from or to a participant value in a game tournament wherein a plurality of participants play a casino-style game, includes calculating an expected value for the position of each participant in the tournament, the expected value based upon the number of wagering units held by the participant at the point in time, the number of wagering units held by each other participant in the tournament at the point in time and a payout table for the tournament. | 10-10-2013 |
20130267293 | SINGLE OUTCOME GAME OF CHANCE WITH DIFFERING WAGERS VARYING AMONG MULTIPLE PAYTABLES - A method of playing a wagering game that comprises the player making multiple wagers to play a single-outcome game, the multiple wagers being made on multiple predetermined paytables for said game. One single-outcome game and at least two differing paytables for said game are offered to the player. The paytables may be for different game versions or for a single game version with differing risk levels. The payback percentage of each of the said differing paytables may vary according to the amount of the wager. The player makes one wager for each predetermined paytable to be utilized in the resolve of the wagers. Multiple same paytables, multiple differing paytables or combinations thereof may be wagered for the play of a single game having a single outcome. The said single outcome is then compared to each wagered predetermined paytable, and each wager is resolved according to that same wagered predetermined paytable. | 10-10-2013 |
20130273990 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTI-PLAY SKILL GAME - A gaming machine and method having a high-low game including a plurality of ranked symbols. The gaming machine enables the player to select a number of ranked symbols to play in the game and to make a wager. The gaming machine displays the number of ranked symbols. For each of the displayed ranked symbols, the gaming machine associates another one of the ranked symbols, a comparison symbol, with the displayed ranked symbol and enables the player to make an input to indicate whether the comparison symbol will be of a higher rank or a lower rank than the displayed ranked symbol. After the player makes the input, the gaming machine generates the comparison symbol and determines if the player's input was correct. The gaming machine provides an award to the player if the player makes a predetermined number of correct inputs. | 10-17-2013 |
20130273991 | MULTI-PLAY CARD GAME GAMING SYSTEM WITH PREDETERMINED GAME OUTCOMES - A gaming system which provides the player a plurality of playing cards to form an initial primary card hand and also displays one or more other card hands. The player selects one or more of the initially dealt cards in the primary card hand to hold or to discard. The held cards are also held in one, more or each of the other simultaneously displayed hands. The gaming device evaluates the held cards and determines which card game outcomes are possible based on the held cards and the remaining cards in the deck. The gaming device utilizes a stored table of different distributions of card game outcomes which would result in each payout amount and a table regarding which card game outcomes are possible based on the player's held cards to determine a distribution of outcomes that provides a total payout equal to the payout of the predetermined game outcome. | 10-17-2013 |
20130281175 | FAST ACTION BACCARAT - A gaming station that includes a plurality of player gaming units is provided. Each player gaming unit may include a betting area on a surface of a trapdoor. Such a trapdoor may support one or more chips in the betting area when the trapdoor is closed. When the trapdoor opens, the chips fall into an internal chip collection area. The player gaming unit may further include an adjustable screen. When the screen is in the closed position, the screen serves to block a player at the player gaming unit from accessing the betting area. When the screen is in the open position, the player is allowed to access the betting area. The gaming station may further include a sliding float for holding a plurality of chips. Such a sliding float may be movable past the plurality of player stations. | 10-24-2013 |
20130288765 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A CARD GAME HAVING A DISCARDED CARD RE-INSERTION FEATURE - Various embodiments of the present disclosure provide a gaming system, gaming device, and method providing a card game having a discarded card re-insertion feature. Upon receiving a primary wager, the gaming system provides a play of a card game in which the gaming system enables the player to select one or more cards in a player's hand to discard and in which, if the gaming system discards any of the cards in the player's hand, the gaming system replaces at least one of the discarded cards with a replacement card. The gaming system enables the player to place an optional secondary wager to cause the gaming system to activate the discarded card re-insertion feature. If the discarded card re-insertion feature is active, the gaming system enables the player to cause zero or at least one of any discarded cards to be re-inserted into the player's hand. | 10-31-2013 |
20130296010 | SYSTEMS, APPARATUSES AND METHODS FOR ENHANCING GAMING EXPERIENCES - Systems, apparatuses and methods for enhancing winning result opportunities in poker gaming activities. Embodiments involve identifying award-enhancing opportunities using dice to determine award-enhancing opportunities based on the dice results for a poker game played on a gaming device. Award-enhancing opportunities can be accumulated during multiple bonus rounds, or single bonus rolls of dice may be used to determine multipliers or other modifiers to enhance awards received in the poker games. | 11-07-2013 |
20130303249 | SHARED GAME PLAY ON GAMING DEVICE - Embodiments of the present concept provide an electronic gaming device that facilitates wagering by multiple players on a single gaming device. Also provided is a method of sharing game play on such a gaming device, where the method includes receiving a wager from a first player at a first gaming station, receiving a wager from a second player at a second gaming station, initiating a gaming event that is displayed at the first and second gaming stations, and awarding prizes associated with gaming outcomes displayed at the first and second gaming stations. | 11-14-2013 |
20130310127 | SYSTEMS, APPARATUSES AND METHODS FOR ENHANCING GAMING EXPERIENCES - Systems, apparatuses and methods for enhancing winning result opportunities in gaming activities. Embodiments involve identifying award-enhancing opportunities using dice during a current game to determine award-enhancing opportunities for subsequent games based on the dice results. Award-enhancing opportunities may continue over multiple games until a terminating condition is activated, or single bonus rolls of dice may be used to determine multipliers or other modifiers to enhance awards only in a single subsequent game. The award-enhancing opportunities may be triggered by a mystery or random selection process, or may be based on at least a portion of the outcome of the current game. | 11-21-2013 |
20130316778 | KENO SIMULATION OF OTHER GAME OUTCOMES - Some implementations of the invention provide a Keno game on a gaming machine wherein an outcome of a second game is also presented. The second game may be a Class III game such as a slot game, a video poker game, etc. Some such aspects of the invention involve providing a Keno game in which the Keno card is divided into N areas and a single number within each of the N areas is selected for the Keno game. Other aspects of the invention provide methods of populating a pay table of another game with outcomes of a Keno game. | 11-28-2013 |
20130331163 | APPARATUS FOR PROVIDING AMUSEMENT - Certain non-limiting exemplary embodiments are taught which include a game comprising, a digital processor, digital storage coupled to the digital processor for storing instructions, a display coupled to the digital processor displaying a first plurality of indicia arranged in a plurality of rows and a plurality of columns such that there are a plurality of paylines through a contiguous plurality of indicia, a user interface coupled to the digital processor to select a subset of the first plurality of indicia taken along at least one column and to initiate a display of a second plurality of indicia which includes the selected subset of the first plurality of indicia on the display, and an award dispenser providing an award which is at least as large as the largest award associated with the plurality of paylines. | 12-12-2013 |
20140038680 | DROP ELEMENT GAMING SYSTEMS, APPARATUS, METHODS AND GAMES - Wagering games, bonus games, secondary games and/or progressive games can be enabled on a gaming system having:
| 02-06-2014 |
20140038681 | GAMING DEVICE HAVING A PLURALITY OF INTERACTIVE PLAYER-SELECTABLE SYMBOLS - A gaming device which includes a plurality of sets of interactive player-selectable symbols which are sequentially offered to a player during a game played upon the gaming device. The player may select one or more of the player-selectable symbols to be added to one or more sets of symbols which were initially provided to the player. | 02-06-2014 |
20140045567 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising a symbol selector arranged to select, in a first play round, at least one first symbol to form at least part of a first player hand comprised of a plurality of symbols and to select at least one second symbol to form at least part of a second player hand comprised of a plurality of symbols, and arranged to select, in each subsequent play round, at least one replacement symbol for modifying one of the first player hand or second player hand; and an outcome generator arranged to determine for each play round whether the game is completed or whether the game should proceed to a subsequent play round based on a ranking of one of the first player hand and the second player hand being higher than the other of the first player hand and the second player hand for at least two consecutive play rounds, the ranking of the first and second player hands being derived from the symbols of the hands. | 02-13-2014 |
20140073386 | HEAD TRACKING IN COMMUNITY WAGERING GAMES - Some embodiments include a method for conducting a multi-player wagering game. The method can include determining, by at least on processor, a head position of a player of the multi-player wagering game. The method can also include determining, based on the head position, a viewable portion of a virtual object used in the multi-player wagering game, and causing presentation of the viewable portion of the virtual object. | 03-13-2014 |
20140080562 | METHOD OF MODIFYING A PRIMARY GAME OF AN EXISTING LEGACY GAMING MACHINE TO INCLUDE SECONDARY GAME FEATURES - Secondary gaming functionality is provided for a casino gaming machine by a secondary controller of the casino gaming machine. The secondary gaming functionality may function to provide a multi-game experience at the gaming machine or remotely at another gaming machine or other device, e.g., a smart phone, tablet, personal computer, and the like. The multi-game experience may comprise one or more additional instances of a wager-based video game provided by the primary gaming functionality of the gaming machine. The secondary gaming functionality of the gaming machine may cause the one or more additional instances of the wager-based video game to be presented at another device either directly or indirectly via a server, such as a social media server or a server-based gaming system's server. The secondary gaming functionality may provide betting scenarios other, additional than those provided by the primary gaming functionality, which betting scenarios may permit the player to wager on a wager-based video game provided by the primary gaming functionality. | 03-20-2014 |
20140080563 | SEAMLESS INITIATION OF PRIMARY AND SECONDARY GAMES AT MODIFIED GAMING MACHINES - Secondary gaming functionality is provided for a casino gaming machine by a secondary controller of the casino gaming machine. The secondary gaming functionality may function to provide a multi-game experience at the gaming machine or remotely at another gaming machine or other device, e.g., a smart phone, tablet, personal computer, and the like, via the casino gaming machine. The multi-game experience may comprise one or more secondary wager-based games in addition to the one or more primary wager-based game(s) provided by the primary gaming functionality of the gaming machine. The secondary controller functionality may cause the secondary wager-based game to be presented upon a single input player to the gaming machine which also initiates the primary game, whereby primary and secondary games are initiated seamlessly to the player via a single input. | 03-20-2014 |
20140087802 | METHODS, APPARATUSES, AND SYSTEMS FOR ADMINISTERING WAGERING GAMES - Methods of administering wagering games may comprise accepting an ante wager from each player. Player cards may be dealt, face up, and community cards may be dealt, face down. A series of check indications or Play wagers may be accepted from each participating player, with Play wagers of decreasing value being placed with each subsequent round of checking or betting. A community card may be revealed after each round of checking or betting. Once all cards are revealed, a best hand for each eligible player may be identified. A first payout may be paid on a first basis for the ante wager and a second payout may be paid on a second, different basis for any Play wager to each eligible player holding a best hand of a predetermined rank or higher. | 03-27-2014 |
20140087807 | Method and System for an On-Line Card Game - A method and system comprise accessing a server unit configured for conducting an on-line card game comprising a plurality of players engaging in wagering on an outcome. A plurality of other players is joined in play of an on-line card game. At least two values for hole cards are received from the server unit for display with a representation of a gaming table. The values are hidden from the other players at least during rounds of the play. The sever unit is requested to exchange a selected one of the values for another randomly generated value during a round of the play. The requesting is hidden from the other players. The randomly generated value is received from the server unit in exchange for the selected value. The randomly generated value is hidden from the other players at least during rounds of the play. | 03-27-2014 |
20140113695 | AMUSEMENT DEVICES AND GAMES INVOLVING HEAD TO HEAD PLAY - Various methods and apparatus related to gaming are described. Some embodiments relate to a multi-tiered game involving multiple participants. Some embodiments relate to players establishing gaming elements based on desired criteria. Other embodiments are described. | 04-24-2014 |
20140135090 | GAME AND GAMING MACHINE HAVING PLAYER-SELECTABLE BONUS TARGET - A game and gaming machine includes a randomly initiated bonus event. Upon triggering of the bonus event the player selects at least one designated bonus outcome. If the player receives the bonus winning outcome as a result of the play of a game while the bonus event is active, the player is awarded a bonus award. The bonus event may be active during one or more games after it is triggered. In one embodiment, the bonus award comprises a multiplier of a base pay table award for the bonus winning event. | 05-15-2014 |
20140135091 | AUTOMATIC GAME PLAY - In various embodiments a gaming device may play games automatically without input from a player. | 05-15-2014 |
20140135092 | GENERAL GAMING ENGINE - An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator. The control means processes the player record and returns an output record to the player interface unit where the output record is determined by executing the game's rules with reference to the pseudo-random numbers and predefined combinatorial algorithms for selecting sets of the pseudo-random numbers. In various embodiments, random numbers may be generated for use in a particular game or set of games, but not for use in all games. | 05-15-2014 |
20140135093 | GAMING DEVICE HAVING VARIABLE SPEED OF PLAY - This concept is directed to gaming devices configured to vary the speed of game play, as well as method of operating gaming devices to vary the speed of play. In some examples of the this concept, a gaming device may be configured to include a game initiating button that when pressed by a player triggers a game processor to ascertain and display a first game outcome, determine if the first game outcome is a winning outcome, and automatically ascertain and display a second game outcome if the first game outcome is not a winning outcome. If the first game outcome is a winning outcome the gaming device may pause to allow the player to appreciate the win before retriggering the processor to ascertain and display subsequent gaming event outcomes, or the gaming device may wait to receive further player input. | 05-15-2014 |
20140141855 | GAMING MACHINE WITH AWARD BASED ON SUB-GAME OUTCOMES - Disclosed are games, gaming machines, gaming systems and methods including a primary game award at least partially based on the outcomes of one or more sub-games. The outcomes are related according to a pay table associated with the primary game. | 05-22-2014 |
20140148231 | GAME MODIFIER USABLE BETWEEN GAME STAGES FOR GAMING DEVICE - Embodiments of the present invention are directed to the use of game modifiers between game stages of a game played on a gaming device. According to some embodiments, a gaming device is configured to play a multi-stage game of chance. After a first stage is completed and a result for the first stage is determined, a game modifier is altered and applied to a second stage of the game when a predefined criterion is satisfied. The game modifier may modify prizes associated with the second stage of the game by, for example, applying a multiplier to prizes associated with a second stage result, the modifier may alter an aspect of the second stage of the game by, for example, adding or replacing one or more game elements used in evaluating the second stage outcome for prizes, or the modifier may trigger a bonus event. | 05-29-2014 |
20140148232 | GAMING DEVICES HAVING GAME MODIFIERS USABLE BETWEEN GAMES AND STAGES WITHIN GAMES - Embodiments of the present invention are directed to the use of game modifiers that are triggered in a first game and are used in game stages in a subsequent second game. According to some embodiments, a gaming device is configured to play a multi-stage game of chance. After each stage is completed in a first game, it is determined whether any of the game stages have triggered modifications of one or more game modifiers that are used in one or more corresponding game stages in a subsequently played game. The altered game modifiers may modify prizes associated with an incremented one of the game stages in the subsequent game so that the altered modifiers move between game stages in multiple games. | 05-29-2014 |
20140148233 | Methods and Apparatus for Managing Network Linked Gambling Video Games - Methods and apparatus for playing video games in a network environment are provided. One method includes receiving a request to initiate a game for a player of a first network connected device and enabling a second player from a second networked connected device to play the game. The method also enables transfer of currency between the first and second players using the network for playing the game. The method debits an account of a player that transferred the currency and credits an account of a player that that received the currency. The method then enables purchases in the game using the credited currency and displays an avatar of the first player on a display of the second networked connected device, and displays an avatar of the second player on a display of the first networked connected device. | 05-29-2014 |
20140148234 | METHOD AND APPARATUS FOR INCREASING POTENTIAL PAYOUT OPPORTUNITIES IN CARD GAMES - Systems, apparatuses and methods for increasing potential payout opportunities using multiple card indicia representing multiple cards. One embodiment involves determining whether any one or more of a plurality of cards of a poker game having multiple poker hands are to be randomly provided with multiple card indicia representing multiple cards, presenting the plurality of cards of the poker hands, including the one or more of the plurality of cards determined to be randomly provided with multiple card indicia, and identifying a plurality of resulting hands for each of the multiple poker hands that include a multiple card indicia, where each of the plurality of resulting hands includes a different subset of a total of the indicia of the other cards in the respective poker hand and any cards provided with multiple card indicia. | 05-29-2014 |
20140179387 | GAMING SYSTEM AND METHOD PROVIDING AN ENHANCED WINNING HAND DISPLAY FEATURE - The present disclosure provides various embodiments directed to a gaming system and method providing an enhanced winning hand display feature. In one embodiment, the gaming system displays a plurality of initial hands of cards, receives a hand formation input, and forms and displays a complete hand for each initial hand. For each complete hand, the gaming system determines whether that complete hand forms a winning hand associated with one of a plurality of different winning hand categories. If at least one complete hand forms a winning hand associated with one of the winning hand categories, for each complete hand that forms one such winning hand, the gaming system displays the winning hand category associated with that winning hand, receives a selection of a displayed winning hand category, and adds an enhancement to the display of any complete hand that forms a winning hand associated with the selected winning hand category. | 06-26-2014 |
20140179390 | AFFILIATED GAMING SYSTEM AND METHOD - A system and method for providing a secondary gaming feature across affiliated properties, which includes enabling secondary game elements based upon based upon the wagering activity of the player at a base game. When the elements have been enabled a winning or losing outcome for the secondary game may be derived. In certain embodiments the player may select from one or more secondary games. The player may wager upon the secondary game using promotional funds. The secondary game may be a progressive game whose prize is funded based upon player wagering activity. | 06-26-2014 |
20140213337 | ENHANCED WAGERING GAME SYSTEM WITH ADDITIONAL BONUS CHALLENGES - A gaming system and method for conducting a wagering game includes a display having a display area showing a poker-themed wagering game. A wager input device receives a base wager to play the poker-themed wagering game. A controller is coupled to the display and the wager input device. The controller is operative to provide a plurality of symbol-bearing objects to form a user-playable hand and award a payoff based on a ranking of the user-playable hand meeting a predetermined criterion. The controller may receive a side wager separate from the base wager from the player to trigger a challenge based on meeting a condition in at least one of a predetermined number of future plays of the wagering game. Additional free challenges may be triggered for the predetermined number of future plays. | 07-31-2014 |
20140213338 | COMPUTER GAMING DEVICE AND METHOD FOR COMPUTER GAMING - A system for computer gaming includes a processor configured to provide a first table of a first group of players grouped together to play a first hand and provide to each of the first group of players one or more cards for the first hand. The system includes an interface couple to the processor and configured to receive from a first player of the first group of players a request to fold the one or, more cards of the first player. The processor is also configured to automatically move the first player to a second table of a second group of players grouped together to play a second hand. | 07-31-2014 |
20140243063 | CONTINUAL LIMIT HOLD'EM QUASI-TOURNAMENTS - A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering units held by each human user based upon each outcome determined in step d), f) repeating steps b)-e) for the duration of the tournament, g) comparing the number of wagering units won by each human user in the quasi-tournament and determining one or more winners of the quasi-tournament and h) providing value to the one or more winners of the quasi-tournament. | 08-28-2014 |
20140243064 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING MULTIPLE HAND CARD GAME - A gaming device provides a single player poker game including one or more opportunities for forming player hands. In one embodiment, for a play of the poker game, a player places a wager on each of a plurality of player hands. The gaming device provides the player with one or more opportunities to fold one or more of the player hands and withdraw the wager associated with the folded hand. A number of community cards are dealt. The gaming device determines and provides any awards associated with a ranking of each of the remaining player hands according to a paytable. | 08-28-2014 |
20140248933 | METHOD AND APPARATUS FOR COMBINING SYMBOLS IN GAMING DEVICES - Embodiments of the present invention set forth systems, apparatuses and methods for combining symbols in gaming devices. Accordingly, a gaming device can be configured to display a plurality of game elements each including a game symbol on a game display in response to a game initiation signal. When one or more predefined game conditions are satisfied, the method further includes combining two or more of the game symbols in a single game element. In some instances, one or more of the symbols that left their respective game elements are replaced with additional game symbols. The resulting game grid may then be evaluated to determine prizes associated with winning symbol combinations, including using one or both of the symbols combined in the single game element in the winning symbol combinations. | 09-04-2014 |
20140274257 | Method and Apparatus for Electronic Gaming - A system and method for controlling a player's action and/or a player's rate of play is provided. In an embodiment, automatic folding hands are provided, wherein the automatic folding hands identify which hands are to be automatically folded. The automatic folding hands may be identified as a list of hands that are not to be played, or a set of hands that are to be played such that if a hand is not in the list it is to be folded. | 09-18-2014 |
20140274258 | GAME ALLOCATION SYSTEM FOR PROTECTING PLAYERS IN SKILL-BASED ONLINE AND MOBILE NETWORKED GAMES - A system for controlling access to a plurality of games in a skill-based electronic game with (1) an electronic data warehouse server configured to determine a game skill level value of a player in the skill-based electronic game network in accordance with predetermined criteria including game play history, and to (a) store a player protection classification value for the at least one player, and (b) store an access protection classification value for at least one of the plurality of games, the game access protection classification value for the at least one game; and (2) an electronic game server configured to allow or deny the player electronic access to the at least one game based upon a comparison of that player's player protection classification value and the game access protection classification value of the at least one game. | 09-18-2014 |
20140274259 | BONUS ALLOCATION AND PROVISIONING SYSTEM AND METHOD FOR WAGERING GAMES - A bonusing system allocates bonus awards randomly within a plurality of sets of indicia by inserting a bonus triggering indicia within a subset of the plurality of sets of indicia. Each set of indicia is randomized or shuffled for use in a base game. One of the sets of indicia is randomly selected for use in the base game. During play of the base game, a player is automatically paid a bonus award upon receiving the bonus triggering indicia. If the player achieves a winning outcome at the base game, the player is also paid an award associated with such winning outcome. The bonusing system is configured for use with a variety of wagering games, including video poker, keno and blackjack among others. | 09-18-2014 |
20140302902 | SYSTEMS, APPARATUSES AND METHODS ENHANCING GAMING OUTCOME OPPORTUNITIES - Embodiments of the present invention set forth systems, apparatuses and methods for providing game features. In a game of chance involving at least one outcome, a plurality of alternative outcomes can be derived for a gaming event, such as when one of the outcomes will provide a payout at or above a certain level. The player is presented with an opportunity to select among the alternative outcomes, without being aware of the particular characteristics or values associated with the outcomes. While the player will only select the outcome having the payout at/above the threshold level a certain percentage of the time, the opportunity can be presented to the player more often, while keeping the mathematical probabilities the same or similar if desired, thereby providing the player with the feeling of getting higher value opportunities more often. | 10-09-2014 |
20140302903 | GAMING ACTIVITY AWARDING SUBSEQUENT PLAYS USING RESULTS OF PREVIOUS PLAYS - Techniques involving awarding subsequent plays using results of previous plays. One representative technique includes dealing a first poker hand to a player, and enabling cards of the first poker hand to be held. Replacement cards are presented for any of the cards that were not held in the first poker hand, thereby creating a first resulting poker hand. All of the cards of the first resulting poker hand are duplicated into a second poker hand, where cards in the second poker hand may again be held/discarded. Replacement cards are presented for any of the cards that were not held in the second poker hand, thereby creating a second resulting poker hand. Duplication into additional hands may also be provided. | 10-09-2014 |
20140323191 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING A GROUP OF TIMED GAMES - The gaming system, gaming device and gaming method provides a plurality of sequential player events in which the player must take an action in a designated period of time and where the player has less time to take the action in each subsequent event. | 10-30-2014 |
20140329573 | Methods and Apparatus for Managing Network Linked Gambling Video Games - Methods and apparatus for playing video games in a network environment are provided. One method includes receiving a request to initiate a game for a player of a first network connected device and enabling a second player from a second networked connected device to play the game. The method also enables transfer of currency between the first and second players using the network for playing the game. The method debits an account of a player that transferred the currency and credits an account of a player that that received the currency. The method then enables purchases in the game using the credited currency and displays an avatar of the first player on a display of the second networked connected device, and displays an avatar of the second player on a display of the first networked connected device. | 11-06-2014 |
20140349727 | METHODS AND SYSTEMS FOR DATA PRESENTATION ON A USER INTERFACE - A method and system for presenting data elements on a user interface are disclosed. The method includes determining a data attribute of a data element, the data attribute being a primary data attribute or a non-primary data attribute; identifying the data element based on the data attribute; and displaying the data element based on the identification of the data attribute. The method and system may improve the user experience by providing better visual distinctions between different groups of data elements. | 11-27-2014 |
20140349728 | METHOD AND APPARATUS FOR INCREASING POTENTIAL PAYOUT OPPORTUNITIES IN CARD GAMES - Systems, apparatuses and methods for increasing potential payout opportunities using multiple card indicia representing multiple cards. One embodiment involves determining whether any one or more of a plurality of cards of a poker game having multiple poker hands are to be randomly provided with multiple card indicia representing multiple cards, presenting the plurality of cards of the poker hands, including the one or more of the plurality of cards determined to be randomly provided with multiple card indicia, and identifying a plurality of resulting hands for each of the multiple poker hands that include a multiple card indicia, where each of the plurality of resulting hands includes a different subset of a total of the indicia of the other cards in the respective poker hand and any cards provided with multiple card indicia. | 11-27-2014 |
20140349729 | VIDEO GAMING DEVICE HAVING A SYSTEM AND METHOD FOR COMPLETING WAGERS - The present invention is a method for completing wagers and purchases from a gaming device when a player presses or selects the cash out feature on the device. The present invention provides for a more convenient method for players to make additional gaming wagers and purchases directly from a gaming device. The player can select the option to make a wager on a sporting event, lottery game, Keno game or any game of chance offered by the gaming establishment. The present invention also enables the player to select the option to make purchases for among other things show tickets, sporting events, movies, retail items or even credit the proceeds from the gaming device to the players hotel room account. | 11-27-2014 |
20140357335 | Method and Apparatus for Conducting an Electronic Card Game Tournament - Systems and methods for conducting a localized, electronic card game tournament adaptable for play in private homes and public venues with no equipment or system modifications are disclosed. In one embodiment the tournament players' identities are verified. Once the players' identities are identified, they are provided with handheld electronic game units and tournament entry credentials. Players will enter their tournament entry credentials into the respective handheld electronic game units. Once the tournament entry credentials have been entered into the handheld electronic game unit, game events are transmitted to the handheld electronic game unit from a single remote server. Furthermore, in this embodiment, the tournament entry fee, if any, is maintained separately from the remote game server and the handheld electronic game units. The fees may be collected and/or winnings may be paid in case, through electronic transfer or through electronic currency. | 12-04-2014 |
20140357337 | DUAL HAND WAGERING GAME WITH SECONDARY WAGERS - The invention is directed to a method of providing a dual hand wagering game on a display device including a controller. The method comprises the steps of: receiving a wagering selection of at least one of a plurality of wagering options, wherein the wagering options are associated with either one or both of a first card and a second card; randomly generating the first card and the second card for display on the display device from at least one standard deck of playing cards; comparing the randomly generated first and second cards with a preset wager winning criteria; and awarding a payout responsive to the wagering selection received matching the preset wager winning criteria satisfied. | 12-04-2014 |
20150011282 | GAMING DEVICES HAVING GAME MODIFIERS USABLE BETWEEN GAMES AND STAGES WITHIN GAMES - Embodiments of the present invention are directed to the use of game modifiers that are triggered in a first game and are used in game stages in a subsequent second game. According to some embodiments, a gaming device is configured to play a multi-stage game of chance. After each stage is completed in a first game, it is determined whether any of the game stages have triggered modifications of one or more game modifiers that are used in one or more corresponding game stages in a subsequently played game. The altered game modifiers may modify prizes associated with an incremented one of the game stages in the subsequent game so that the altered modifiers move between game stages in multiple games. | 01-08-2015 |
20150018062 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLAYER CARD GAME WITH MULTIPLE FOLD OPTIONS AND INTERRELATED BONUSES - Various embodiments of the present disclosure are directed to a gaming system and method providing a multiplayer card game with multiple fold options and interrelated bonuses. In one embodiment, the gaming system enables a player to input either a first fold input or a second different fold input should the player desire to fold the player's hand during a play of the card game. If the gaming system receives the first fold input from the player, the gaming system: (a) folds the player's hand, (b) automatically removes the player from the virtual table, and (c) automatically assigns the player to a second different virtual table for at least one subsequent play of the card game. If, on the other hand, the gaming system receives the second fold input from the player, the gaming system folds the player's hand and does not remove the player from the virtual table. | 01-15-2015 |
20150031431 | Method and Apparatus for Electronic Gaming - A system and method for providing a card game is provided. Players in a cash or ring game (for real monies or play monies) are provided an option to enter one or more tournaments by separately posting the entry fees of the tournaments. In an embodiment, a tournament lasts for a predetermined number of hands for a predetermined duration. As an example, a tournament duration may be defined by the number of players who bust out or complete a requisite number of hands by a predetermined date and time, or is defined by a specified number of players who bust out or complete the requisite number of hands. Performance of the players opting to enter one or more tournaments is tracked based on the results of the normal play. A tournament payout pool is determined based on the predetermined number of hands and duration. | 01-29-2015 |
20150031433 | Number-Matching Game Board Apparatus and Method of Use Thereof - A game board apparatus for a numbering matching game is played between two players. The apparatus includes a gridded board, a first set of sequentially numbered tiles, a second set of sequentially numbered tiles, a first numbered die, and a second numbered die. The dice are rolled by one player. The separate values of the dice or the combined values of the dice are marked on the gridded board by the player with their set of tiles. The aforementioned process is repeated by another player. Whichever player marks all of their corresponding blocks on the gridded board wins the game. | 01-29-2015 |
20150057063 | MOBILE GAMING SYSTEM AND METHOD FOR TOUCH SCREEN GAME OPERATION - A game with a graphical user interface displayed on a touch screen of a handheld device, wherein, player input is effected by way of touches on the touch screen; and the location of the input areas on the touch screen for the touches and the method for obtaining the necessary player game play inputs facilitate game play of a user by using the thumb of the same hand chosen by the player to hold the handheld device in one hand. Preferably, the game is poker, most preferably the game is Texas Hold'em. | 02-26-2015 |
20150065219 | ENHANCED GAMING DISPLAY THROUGH PERSONAL GAMING DEVICE - Gaming machines and methods for transmitting hidden elements to a portable electronic device are described. The gaming machine includes a cabinet, a display, and a user input mechanism. The gaming machine further includes an interface, wherein the interface is configured to wirelessly communicate with a portable electronic device. The gaming machine includes a game controller. The game controller is configured to provide game play of a wager-based game, including generating gaming information including a hidden element. The game controller is further configured to display at least a portion of the gaming information to the player through the display, wherein the hidden element is not displayed. The game controller is configured to facilitate a data connection between the gaming machine and the portable electronic device through the interface. The game controller is further configured to transmit the hidden element to the portable electronic device. | 03-05-2015 |
20150065220 | METHODS AND SYSTEMS FOR PROVIDING REAL-TIME COACHING FOR ONLINE GAMING - As a player has played a game sequence or is in the process of playing a game sequence of an online game such as poker, in which the player has either won or lost the hand, the player may elect to view a coaching or advice video, or to listen to an coaching audio recording, geared towards the specific type of hand or game sequence in which the player is involved. Accordingly, the player may learn from the coaching video or coaching audio as the player is playing the hand, in real time, or after the player has played the hand, to improve the player's proficiency in the game. | 03-05-2015 |
20150072747 | Method and Apparatus for Electronic Gaming - A system and method for providing a card game is provided. Players are provided an option to enter one or more tournaments (for real monies or play monies). In an embodiment, a tournament lasts for a predetermined number of hands for a predetermined duration. As an example, a tournament duration may be defined by the number of players who bust out or complete a requisite number of hands by a predetermined date and time, or is defined by a specified number of players who bust out or complete the requisite number of hands. A tournament payout pool is determined based on the number of players who busted out or played in the tournament for a predetermined number of hands and duration. | 03-12-2015 |
20150087375 | SYSTEMS AND METHODS FOR PLAYER ALLOCATION - Systems, methods, and articles of manufacture provide for player allocation amongst game sessions such as based on game play style and/or aggressiveness metrics and/or based on desired entertainment-based attributes for one or more sessions. | 03-26-2015 |
20150111629 | PROVIDING COLLECTIVE PLAY IN AN ONLINE GAME - A system for providing play in a game includes one or more processors and memory configured to represent two or more users as a single player in an online game. The processor(s) and memory are configured to receive input, via one or more networks, from each of the users, the input relating to how the single player is to play the game; and based on the inputs from the users, determine an action by the single player in the game. The system can make collective play possible in a game that is structured by the game provider for play by individuals. | 04-23-2015 |
20150126261 | Gaming Machines, Gaming Tables, and Gaming Devices with Attached USB Hubs and Power Outlets - In various embodiments, USB hubs (USB ports/plug outlets) are attached, thus allowing cellular telephones and other electronic devices to charge for optimal battery life and use. Such embodiments that will comprise of USE hubs and power outlets will include, but are not limited to: gaming machines (slot machines), gaming tables (poker tables), and gaming devices. Implementation of USB hubs and power outlets on gaming tables, machines, and devices accommodates players by providing the necessary power to their electronic devices where then they can charge those devices for a plethora of uses. A myriad of advantageous uses include, but are not limited to: awareness of time, alarms, alerts, calendar appointments, sports updates, and stock/financial market updates, communication via text, email, and voice, listening to music, and so forth. | 05-07-2015 |
20150141107 | Methods of Administering Low Point Wagering Games - Methods of administering wagering games include accepting at least one of a play wager, a hand comparison wager, and a hand composition wager from at least one participating player and dealing a at least a portion of a player hand to the at least one participating player. The at least one participating player may fold the play wager or place a raise wager and may receive additional cards to form a complete player hand. The at least one participating player may receive a payout for the play wager, the raise wager, and the hand comparison wager for having a point total equal to or lower than either a predetermined point total or lower than a dealer point total and may receive a payout for the hand composition wager when the complete player hand includes at least one ace. Systems, gaming tables, and electronic gaming machines may perform such wagering methods. | 05-21-2015 |
20150321076 | Saigon Five Card - A method for playing a card game using a single 53-card deck, consisting of the usual 52 cards, plus one joker where players attempt to defeat the banker (who may be the casino dealer, or one of the other players at the table). Players and the dealer are dealt five cards apiece. The player will separate his five cards into a three-card qualifying hand, and two-card showdown hand. The three-card qualifying hand must meet the qualifying requirement of having the values of the cards selected add up to a total sum equals to 10, 20 or 30. If player and the dealer each held a qualifying hand that meets the qualifying requirement, compare player's showdown hand ranking with dealer's showdown hand ranking. The showdown hand, have the highest ranking, won the hand. The joker can be used to represent three (3), six (6) or nine (9) value card on the three-card qualifying hand or two-card showdown hand. One variation of the game is to treat all five cards dealt as a bonus hand where a player makes a bonus bet that the five cards dealt will attain one of a predetermined standard poker hands. The joker can be used on the bonus hand to represent a card to complete a royal flush, straight flush or straight or as an Ace to attain 5 Aces, 4 Aces (Four of A Kind), 3 Aces (Three of A Kind) or 2 Aces hand. Another variation of the game is to provide a side pot bet wagering option where all players contribute to the side pot and the player having the best hand wins the side pot. | 11-12-2015 |
20150325082 | METHODS OF ADMINISTERING A WAGERING GAME BASED ON COMPARISON OF STRAIGHTS WITH BETTING OPTIONS DEPENDENT UPON LENGTH OF STRAIGHT - Methods of administering wagering games include comparing a longest alternating straight of a first set of cards with a longest alternating straight of a second set of cards. Systems, gaming tables, and electronic gaming machines may perform such wagering methods. | 11-12-2015 |
20150364011 | GAME MODIFIER USABLE BETWEEN GAME STAGES FOR GAMING DEVICE - Embodiments of the present invention are directed to the use of game modifiers between game stages of a game played on a gaming device. According to some embodiments, a gaming device is configured to play a multi-stage game of chance. After a first stage is completed and a result for the first stage is determined, a game modifier is altered and applied to a second stage of the game when a predefined criterion is satisfied. The game modifier may modify prizes associated with the second stage of the game by, for example, applying a multiplier to prizes associated with a second stage result, the modifier may alter an aspect of the second stage of the game by, for example, adding or replacing one or more game elements used in evaluating the second stage outcome for prizes, or the modifier may trigger a bonus event. | 12-17-2015 |
20150364012 | GAMING SYSTEM AND METHOD PROVIDING PLAYS OF A CARD GAME WITH THE ABILITY TO SAVE CARDS FOR SUBSEQUENT PLAYS OF THE GAME - Various embodiments of the present disclosure are directed to a gaming system and method providing a card game wherein for a plurality of plays of the game, the gaming system enables the player to save cards for a subsequent play of the card game. In one embodiment, for a first play of the card game, the gaming system enables the player to select a first quantity of cards to save for a subsequent play of the game. In this embodiment, for a second play of the card game, the gaming system enables the player to use zero, one or more of the previously saved cards for the current play of the card game. The gaming system also enables the player to select new cards from a displayed second hand of cards to add to and/or replace any previously saved cards to save for a subsequent play of the game. | 12-17-2015 |
20160035175 | PLAYER GAMING CONSOLE, GAMING MACHINE, NETWORKED GAMING SYSTEM - Games, networked gaming systems, gaming machines and methods are disclosed that provide various player-centric games and rewards the casino patrons, as well as systems games, rewards, and tournaments to the casino patrons. | 02-04-2016 |
20160049046 | SYSTEMS, APPARATUSES AND METHODS ENHANCING GAMING OUTCOME OPPORTUNITIES - Embodiments of the present invention set forth systems, apparatuses and methods for providing game features. In a game of chance involving at least one outcome, a plurality of alternative outcomes can be derived for a gaming event, such as when one of the outcomes will provide a payout at or above a certain level. The player is presented with an opportunity to select among the alternative outcomes, without being aware of the particular characteristics or values associated with the outcomes. While the player will only select the outcome having the payout at/above the threshold level a certain percentage of the time, the opportunity can be presented to the player more often, while keeping the mathematical probabilities the same or similar if desired, thereby providing the player with the feeling of getting higher value opportunities more often. | 02-18-2016 |
20160063795 | Gaming Center Allowing Switching Between Games Based Upon Historical Results - A gaming system comprising a plurality of betting terminals and a computer server comprising: a plurality of betting terminals for selecting and playing one or more live casino game(s) being played at a plurality of tables; each of the plurality of betting terminals has at least one first portion of a first screen for displaying the one or more live-casino game(s) to said player wherein the one or more live casino game(s) is a game offered in at least one casino resort, wherein a results history for each table is displayed in at least one first portion of a first screen to provide a results history display, and a switching mechanism for selecting, switching and playing one or more casino slot machine game(s) adapted to allow the player to switch between the live casino games according to at least the results history display for each table. | 03-03-2016 |
20160063820 | METHODS OF PLAYING WAGERING GAMES AND RELATED SYSTEMS - A card game is played against a pay table, wherein a player receives a partial hand that is preferably completed by community cards, but may be completed by cards dealt directly to a hand or a combination of cards dealt directly to a hand and at least one community card or wild card. After placement of an ante wager, each player will have an opportunity to place a game wager before receiving another card for the player's hand (whether dealt directly to the player or as a community card revealed to all players). At least some or all game wagers may be an amount within a range of multiples of the player's ante wager, such as one times, two times, three times, four times, or five times the amount of the ante wager. The range of wagers may remain the same or vary with the number of dealt cards or community cards revealed to the players. | 03-03-2016 |
20160071356 | SYSTEMS AND METHODS FOR MODIFYING A GAME INTERFACE OF AN ELECTRONIC CARD GAME BASED ON DATA RECEIVED FROM A PLAYER DEVICE - In accordance with some embodiments, a card game provides for a plurality of cards to be dealt in an unending finite sequence configuration of card positions (e.g., the card positions may be arranged in a circle configuration). A player may then select one of the card positions in the sequence when placing a wager. The card in the selected card position is revealed to the player, as are an additional number cards in the sequence in a particular direction of play (e.g., the next 4 cards, clockwise or counterclockwise, in the sequence), forming the player hand for the game. In some embodiments the player may choose the number of cards included in the player hand in addition to the card in the selected card position beginning from which the player hand is determined and/or the direction of play. | 03-10-2016 |
20160078720 | PERFORMING AN AUTOMATIC FOLD-OUT COMMAND AND ASSIGNING PLAYER ENTRIES IN AN ONLINE CARD GAME - A method, computer system, and computer program product to implement an automatic fold-out command in an online card game. The system can automatically assign the player-entry of the player to a new table. | 03-17-2016 |
20160078726 | SIDE BET GAME WITH MULTIPLIER FOR BLACKJACK OR BACCARAT - A method performs play of a side bet wagering playing card game by:
| 03-17-2016 |
20160078728 | GAMING METHODS, SYSTEMS, AND DEVICES FOR IMPLEMENTING DICE GAME HAVING RE-ROLL FEATURE - Embodiments of the present invention set forth systems, apparatuses and methods for implementing a dice game having a re-roll feature on a gaming device. Accordingly, a gaming device can be configured to roll multiple virtual dice on a game display and determine if the result of the dice roll satisfies a predefined criterion. When the result of the initial dice roll satisfies the predefined criterion, one or more of the multiple virtual dice is re-rolled. The gaming device then evaluates a game result after the re-roll, where the combination of the displayed faces from any initially rolled dice that were not re-rolled and the displayed faces from the re-rolled dice are used in the evaluation. | 03-17-2016 |
20160092065 | USER INTERFACE FEATURES IN A SYSTEM OF CONCURRENT GAMES - A video gaming system is disclosed that includes one or more game processors, one or more video displays, an apparatus for a player to control the play of the game, and a memory device. The memory device stores a set of fixed instructions to control the game processor and is configured to: enable the player to interact with the game interface to select a game from a list of games offered by the video gaming machine, wherein the game is represented by a game bubble floating in the game interface; display a game selection interface to enable the player to select the game and add the game in a control panel, wherein the control panel is configured to display multiple games selected by the player; and enable the player to switch among the plurality of games and control a game play of the plurality of games concurrently. | 03-31-2016 |
20160093133 | Multi-Station Electronic Gaming Table With Shared Display and Wheel Game - An electronic gaming table is set forth which includes a large, shared touch screen video display for plural players including players at opposite margins of the table. A controller controls the display define video real estate for each of a plurality of player user interfaces at player stations at opposite margins of the display where the user interfaces are property oriented. Players may wager using their user interface and the controller is configured to discriminate between different interfaces. A shared game may be a concentric video wheel game including concentric wheels which randomly present Poker holdings along radial pay lines. Player may wager on individual pay lines or upon all pay lines. | 03-31-2016 |
20160093160 | METHODS AND SYSTEMS FOR WAGERING GAMES - A method of administering a wagering game includes accepting an ante wager to participate in a commission-free pai gow poker game and accepting an optional side wager from at least one player. Randomized physical cards from a set of cards comprising at least one 52-card deck of standard playing cards are dealt to provide a seven-card hand to the at least one player and a seven-card hand to a dealer. The ante wager is resolved by comparing two-card and five-card pai gow player hands formed from the at least one player's seven-card hand with two-card and five-card pai gow dealer hands formed from the dealer's seven-card hand. A payout is paid to the at least one player based on the optional side wager when the dealer's seven-card hand contains a winning hand of a set of predetermined winning hands. Methods also relate to administering wagering games over networks. | 03-31-2016 |
20160093161 | METHODS OF ADMINISTERING A WAGERING GAME INCLUDING A DEALER PAYOUT - Methods of administering wagering games include accepting an ante wager from at least one player to participate in a primary game according to a set of primary game rules and accepting a bonus wager from the at least one player to participate in a secondary game according to a set of secondary game rules. A set of player cards are dealt to the at least one participating player and to a dealer. The ante wager and the bonus wager are resolved according to the set of primary game rules and the set of secondary game rules, respectively. A dealer payout is paid to at least one of a dealer and a dealer pool when the at least one player receives a winning outcome in the secondary game. The dealer does not make a wager to receive the dealer payout. Games of the present disclosure may be implemented as live card games, multi-player EGM games, on-line games, and live card games with electronic betting interfaces. | 03-31-2016 |
20160110942 | GAMING TABLE - A gaming table includes a playing surface having a plurality of player stations with each of the player stations having an indicator device that can be activated. A processor unit and at least one input device associated with the processor unit is provided for selectively activating the indicator devices at each player station in order to represent game related information. | 04-21-2016 |
20160117888 | WAGERING APPARATUS, METHODS AND SYSTEMS - A system, method and apparatus provides a unique betting product where players make selections in one or more different events. Players who are in contention to win may be offered an opportunity to sell their tickets, in whole or in part, in response to a full or partial buy-out offer made at any time prior to completion of a wagering event. | 04-28-2016 |
20160136512 | METHOD, APPARATUS, CLUSTERED DEVICES, AND COMPUTER READABLE STORAGE FOR CONDUCTING A WAGERING GAME - A method and device for conducting a wagering game includes receiving an ante wager. A player hand of game pieces is dealt and a final player hand is formed by selecting as many sets as possible of game pieces with complementary game indicia from the player hand. For example, the object of the game may be to form as many straights as possible from the player hand. The final player hand is evaluated by comparing the final player hand to a standard, such as a pay table, a final dealer hand, and/or final player hands of other players. Payouts are issued if the final player hand is a winning hand based on the evaluation. Optionally, side wagers may be offered on the constitution of the final player hand. | 05-19-2016 |
20160148461 | GAMING ACTIVITY AWARDING SUBSEQUENT PLAYS USING RESULTS OF PREVIOUS PLAYS - Techniques involving awarding subsequent plays using results of previous plays. One representative technique includes dealing a first poker hand to a player, and enabling cards of the first poker hand to be held. Replacement cards are presented for any of the cards that were not held in the first poker hand, thereby creating a first resulting poker hand. All of the cards of the first resulting poker hand are duplicated into a second poker hand, where cards in the second poker hand may again be held/discarded. Replacement cards are presented for any of the cards that were not held in the second poker hand, thereby creating a second resulting poker hand. Duplication into additional hands may also be provided. | 05-26-2016 |
20160180655 | SYSTEM AND METHOD FOR CONDUCTING A GAME INCLUDING A COMPUTER-CONTROLLED PLAYER | 06-23-2016 |
20160253878 | SYSTEM AND METHOD FOR MANAGING ONE OR MORE GAMES OF CHANCE OVER A NETWORK | 09-01-2016 |
20160379436 | SYSTEM AND METHOD FOR PRESENTING PAYOUTS IN GAMING SYSTEMS - A system, apparatus and method for presenting payouts in primary and/or secondary gaming activities. A plurality of wheels, rings, or other shapes are provided, where each includes a plurality of different symbols, numbers, or other indicia that can be used as a part of a collective payout award. The wheels, rings, or shapes are rotated, and at least one segment designator is provided to demarcate segments of each wheel, ring, or shape as an active segment when the wheels, rings, or shapes stop spinning. The payout amount is based on the aggregate of the symbols, numbers, and/or other indicia presented via the segment designator(s) when the spinning wheels, rings, or shapes have come to rest. In an alternate embodiment, the segment designators are rotated, and demarcate segments of each wheel, ring, or shape as an active segment when the segment designators stop spinning. | 12-29-2016 |
20160379445 | GAMING METHOD AND A GAMING SYSTEM - The invention provides a method of gaming and a game controller and gaming system for implementing the method. The method includes selecting at least one symbol to form at least one player hand comprised of a plurality of symbols, selecting at least one symbol to form a jackpot hand comprised of a plurality of symbols, and making a jackpot award to the player if the player hand corresponds to the jackpot hand. | 12-29-2016 |
20170236362 | ELECTRONIC DEVICES AND SYSTEMS FOR CONDUCTING A WAGERING GAME | 08-17-2017 |
20170236369 | SYSTEM AND METHOD FOR PROVIDING REMOTE WAGERING GAMES IN A LIVE TABLE GAME SYSTEM | 08-17-2017 |
20170236379 | GAME MODIFIER USABLE BETWEEN GAME STAGES FOR GAMING DEVICE | 08-17-2017 |
20180024626 | TECHNIQUE FOR CONTROLLING VIRTUAL IMAGE GENERATION SYSTEM USING EMOTIONAL STATES OF USER | 01-25-2018 |