Entries |
Document | Title | Date |
20080200246 | METHOD AND SYSTEM FOR CHANGING ILLUMINATION OF GAMING MACHINE DISPLAY TO COMPLEMENT GAME OUTCOME - A gaming device repetitively generating an outcome display, for each play, is positioned relative to a companion complementary display. The symbols dominant to a winning outcome, which are displayed after a play, are used to control the characteristic of the complementary display. Several symbols may be displayed to indicate a game outcome in association with color characteristics. In an embodiment, a color of light is associated with a particular game symbol. | 08-21-2008 |
20080200247 | Game system having main display viewable by a plurality of players - A game system provides a game in which a plurality of players participate and includes: a first display unit that displays an image related to the game; a plurality of stations that are provided for each of the players to play the game and arranged at positions where the image displayed on the first display unit is viewable by each of the players; a plurality of camera devices that are respectively provided in each of the stations and capture facial images of the respective players; and a controller that operates to: control at least one of the camera devices to capture the facial images; and control the first display unit to display the facial images captured by the camera devices. | 08-21-2008 |
20080200248 | Game system providing game in which a plurality of players participate - A game system provides a game in which a plurality of players participate and includes: at least one camera device that captures facial images of the players; a plurality of display units that are provided for each of the players and display images related to the game; a plurality of input devices that are provided for each of the players and allow the respective players to input commands for playing the game; and a controller that operates to: control the camera device, when one of the players satisfies a predetermined condition in the game, to capture facial images of all the players other than the player who satisfied the predetermined condition; and control one of the display units that is provided for the player who satisfied the predetermined condition to display at least the facial images of the players other than the player who satisfied the predetermined condition. | 08-21-2008 |
20080200249 | Interactive promotional gaming system and method - A method of participating in an interactive promotional gaming system. A participant obtains access to an image of a game piece, captures an electronic image of the game piece and transmits the electronic image to a predetermined information collector. The information collector decodes the received image of the game piece and compares the decoded image to a predetermined list for transmittal of results of the comparison to the participant. The participant receives the transmitted results of the comparison. | 08-21-2008 |
20080200250 | PORTABLE GAME APPARATUS AND GAME SYSTEM - A portable game apparatus which gains the acceptance of senior elementary school children is realized. A portable game apparatus includes, for example, a general-purpose interface used to connect a personal computer, and a communication interface used to communicate with another portable game apparatus as an opponent of a fighting game. An execution control unit executes the fighting game with the other portable game apparatus connected via the communication interface using game data received via the general-purpose interface. | 08-21-2008 |
20080207318 | Interactive Puzzle Game over a Portable Device - A game which divides an image into multiple parts, sends the multiple parts to multiple users, and allows the users to make “guesses” about what the image represents. The user or user groups who guesses what the image is really showing wins a prize. | 08-28-2008 |
20080207319 | PERIPHERAL DEVICE AND METHOD OF DETECTING ILLEGAL ACTION - A peripheral device (sandwiched device) to be installed adjacent to a gaming machine, including an imaging unit (CCD camera) configured to image a player who is playing a game with the gaming machine and output face image data for identifying the face of the player obtained by imaging, and a CPU configured to: obtain information about a game the player played with the gaming machine; determine whether or not an illegality condition is met based on the obtained information about the game; and set whether or not to activate the imaging unit based on the determination result. | 08-28-2008 |
20080207320 | METHOD FOR DISPLAYING A DRAW RESULT ALONG WITH CUSTOMIZED INFORMATION - In another embodiment of the present invention a computer-implemented method for displaying a draw result is provided, comprising: generating a draw result, wherein the draw result indicates at least a first place winner; rendering with a computer a first video presentation for display at a first terminal, wherein the first video presentation comprises first content and an indication of the draw result; rendering with a computer a second video presentation for display at a second terminal, wherein the second video presentation comprises second content and an indication of the draw result, and wherein the first content is distinct from the second content; transmitting the first video presentation to the first terminal; and transmitting the second video presentation to the second terminal. | 08-28-2008 |
20080207321 | Storage medium storing traveling time calculation program and game apparatus - A traveling time calculation program causes a computer to function as the following: position determination mechanism which determines a position of a movable object using a velocity vector with every update of a game screen, virtual position setting mechanism which sets a virtual position between positions immediately before and after the movable object passes through a second position, and shifts the virtual position using an infinitesimal unit vector obtained by dividing a velocity vector at the position immediately before the movable object passes through the second position into predetermined numbers, and traveling time calculation mechanism which calculates a traveling time from the first position to a position immediately before or after the virtual position crosses the second position. | 08-28-2008 |
20080214301 | IN-GAME ADVERTISEMENTS - Methods, apparatuses, and systems for executing an interactive executable in a production mode. The executable is configured to interact with an end user of the interactive executable. Executing the interactive executable results in a plurality of production interactive execution states of the interactive executable. A watcher module detects a sequence of one or more production interactive execution states and renders a message unassociated with the interactive executable. In embodiments, the interactive executable is a computer-implemented game, and the message is an advertisement. | 09-04-2008 |
20080214302 | BOARD, SUPPORTING STRUCTURE FOR BOARD, AND GAMING MACHINE HAVING THE SAME SUPPORTING STRUCTURE FOR BOARD - To provide a supporting structure which can prevent electric contact failures of memories and a CPU caused by warping of a board. In a supporting structure for a board including a CPU, memories, and a connector for removably attaching the CPU and memories, provided on a plate-like main body, a warping preventive body | 09-04-2008 |
20080220860 | GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF - A gaming machine is provided with a controller which carries out operations to execute a mini game upon completion of a transition to a free game; display a predetermined number of card images on a display every time the mini game is executed; decide whether to update an accumulative point number, depending on a combination of the displayed card images; update, when a decision is made to update, the accumulative point number by adding a point number based on the combination to the accumulative point number; decide a game extension number allowing for extension of the free game depending on an accumulative point number updated after the mini game is executed a predetermined number of times; and extend and execute the free game by the decided game extension number. | 09-11-2008 |
20080220861 | GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF - A gaming machine is provided with a controller which displays on a display a predetermined number of card images every time a mini game is executed; if card image identification data are received before an elapse of a predetermined time, perform processing to display the received card image, depending on the received card image identification data, by replacing the displayed predetermined number of card images; unless the card image identification data are received before the elapse of the predetermined time, displays intactly the displayed predetermined number of card images; decides whether to update the accumulative point number, depending on a combination of the displayed card images; and decides the number of times of a free game, depending on an accumulative point number updated after the mini game is executed a predetermined number of times. | 09-11-2008 |
20080220862 | SYSTEM AND METHOD FOR THE GENERATION OF NAVIGATION GRAPHS IN REAL-TIME - A system and method for navigation graph generation in real time is provided including a dictionary operable to maintain information mapping surface features to navigational costs. Further included is a graphical module operable to transform geometrical data of a virtual world and associated navigational costs obtained from the dictionary into navigation data; a graph-generation module operable to translate the navigation data into a semi-generated navigation graph; and a physical module operable to receive the semi-generated navigation graph, and generate an updated navigation graph based on collisions test. | 09-11-2008 |
20080220863 | Gaming System Modelling 3D Volumetric Masses - Embodiments of the invention described herein include, in a pick-based gaming machine, a method of displaying a gaming outcome. The method includes displaying an image having a plurality of picks arranged adjacent to a plurality of objects; receiving a pick selection; simulating, as a function of the pick selection, a drop of fluid falling through the plurality of objects to fall in or past receptacles; and determining a gaming outcome as a function of fluid accumulated in the receptacles. | 09-11-2008 |
20080227541 | Gaming method and apparatus for facilitating a game involving an expanding array - A method and apparatus for use in gaming activities such as slot machine is provided. At least some elements of a grid are marked in an initial round. An additional round can be initiated if in the initial round a series of corresponding adjacent elements was created. In each additional round, marked elements may be added to the grid of the previous round. Each additional round can be initiated if the previous round increased the number of corresponding adjacent elements as compared with the previous round. A game can be ended when a round fails to expand the series of corresponding adjacent elements. A payout can be issued, wherein the amount of the payout is related to the number of corresponding adjacent elements of the series. | 09-18-2008 |
20080227542 | Game system having a plurality of stations provided with display units - A game system provides a game in which a plurality of players participate and includes: a plurality of stations that are provided for each of the players to play the game; a plurality of camera devices that are respectively provided in each of the stations and capture facial images of the respective players; a plurality of display units that are respectively provided in each of the stations and display images related to the game; and a controller that operates to: control at least one of the camera devices to capture the facial images; and control at least one of the display units to display the facial images captured by the camera devices. | 09-18-2008 |
20080227543 | Calculation control method, storage medium, and game device - A plurality of first missions (mission A (M | 09-18-2008 |
20080242408 | Modular Visual Output Component - In a first aspect there is provided a modular visual output component for a gaming machine, including a housing, at least one visual output device, an input connector electrically coupled to the visual output device, and an output connector electrically coupled to the input connector. The input and output connectors being arranged relative to the housing and shaped such that the output connector can be connected to an input connector of a further modular visual output component having the same configuration with the modular visual output components abutting one another, whereby two or more modular visual output components can be joined to one another and supplied from a common power source. | 10-02-2008 |
20080242409 | Video Feed Synchronization in an Interactive Environment - Interactive environments can include operating an interactive game in which a video feed is distributed to a plurality of locations, determining a time offset for at least one of the locations based on a delay of the video feed to the at least one location, and accepting game responses from the at least one location based on the time offset for the location. | 10-02-2008 |
20080242410 | Computer Gaming System - Provided is a computer gaming system having a housing, a disk drive module inside the housing for receiving a gaming disk, and an integrated printer module inside the housing for printing business-card sized media. The printer includes a print cartridge for supplying print media and ink. The gaming console also includes a controller for controlling the disk drive module and the printer module. The controller includes an interface for providing video, audio and control input interfaces via which the controller is able to deliver visual and auditory outputs and receive input from a user. | 10-02-2008 |
20080248869 | BATTLE SYSTEM - Methods and apparatus for presenting information in a video game. In one implementation, an entertainment system includes: a game console; a display device connected to said game console; and a video game application program; wherein when said game console executes said video game application program, said game console causes said display device to display an information gauge; wherein said information gauge includes: an action bar having a start end and a goal end, and a plurality of character icons presented at respective points on the action bar, each character icon representing a respective character in the video game; wherein said character icons move along said action bar over time in the direction from said start end to said goal end; and wherein when a character icon reaches said goal end, the character corresponding to that character icon has an opportunity to perform an action in the video game. | 10-09-2008 |
20080254879 | Video game apparatus, video game control method, and video game control program - A video game controlling technique is disclosed that involves controlling the game progress based on player operations, determining win/loss based on input speed and/or input number of player operation inputs, detecting the start of a consecutive hitting event, detecting a parameter indicating the game status at the time the start of the consecutive hitting event is detected, determining a winning condition corresponding to an input speed and/or input number for winning in the consecutive hitting event, determining win/loss based on the determined winning condition, and changing a predetermined parameter related to the game progress so that the winner may be given an advantage over the loser. | 10-16-2008 |
20080254880 | Gaming Machine and a Method of Supplying a Flexible Architecture Gaming Machine - A gaming machine ( | 10-16-2008 |
20080254881 | Game of Chance Display - In various embodiments player may participate in gaming related activities using a terminal with multiple display screens. | 10-16-2008 |
20080254882 | NETWORK GAME SYSTEM, A NETWORK GAME TERMINAL, A METHOD OF DISPLAYING A GAME SCREEN, A COMPUTER PROGRAM PRODUCT AND A STORAGE MEDIUM - A terminal apparatus is connected to a server apparatus via a network. Active character information capable of specifying an active character is transmitted to the server apparatus. A movement instruction used to move the active character in a virtual space is inputted. Movement information is transmitted to the server apparatus in accordance with the movement instruction. Visible range information capable of specifying all of the player characters each existing in a visible range is received. A display device displays the visible range in which all of the player characters specified by the visible range information are arranged so that the player character that one player of the terminal apparatus causes to participate in the network game can be distinguished from other player character that another player causes to participate in the network game and so that the player can distinguish the active character from non-active characters. | 10-16-2008 |
20080254883 | TOURNAMENT BONUS AWARDS - Various embodiments are directed to a gaming system for presenting a tournament game having one or more bonus awards in addition to standard tournament awards. According to one embodiment, the gaming system includes a plurality of gaming machines having a primary game and a video display. The video display presents information relating to the primary game in a first mode and tournament game information in a second mode. The gaming system also includes a communication link connecting the plurality of gaming machines and a tournament controller connected to the communication link. The tournament controller administers a tournament game on the plurality of gaming machines, and the tournament controller issues one or more bonus awards during play of the tournament game. | 10-16-2008 |
20080261691 | Game system, program, information storage medium, and method of controlling game system - A game system accepts a position designation operation performed for an operation area OA as a first input operation, and performs game calculations. In this game system, a disturbance area DA is set in the operation area OA when a given disturbance condition has been satisfied. A position designation operation performed for the disturbance area DA is not accepted as a first input operation. The disturbance area DA is canceled when a given cancellation condition has been satisfied. | 10-23-2008 |
20080261692 | VIDEO GAME PROGRAM, VIDEO GAME DEVICE, AND VIDEO GAME CONTROL METHOD - According to the present game program, the velocity magnitude data of a controller and velocity magnitude data of an object are calculated based on the acceleration data and the time duration data, both of which are recognized by a control unit. Then, the calculation of modifying the range data of the area into the range data depending on the velocity magnitude of the object is performed. Accordingly, an area set by the modified range data of the area is displayed on a television monitor with the image data. Finally, a state of the object moving at the velocity set by the velocity magnitude data of the object is consecutively displayed on the television monitor with the image data corresponding to the object. | 10-23-2008 |
20080261693 | DETERMINATION OF CONTROLLER THREE-DIMENSIONAL LOCATION USING IMAGE ANALYSIS AND ULTRASONIC COMMUNICATION - Game interface tracks the position of one or more game controllers in 3-dimensional space using hybrid video capture and ultrasonic tracking system. The captured video information is used to identify a horizontal and vertical position for each controller within a capture area. The ultrasonic tracking system analyzes sound communications to determine the distances between the game system and each controller and to determine the distances among the controllers. The distances are then analyzed by the game interface to calculate the depths within the capture area for each controller. | 10-23-2008 |
20080268949 | Electronic jump rope - An exercise gaming device in which the user stands in front of a housing having a plurality of rows of lights extending from the front of the housing to the rear of the housing. The rows of lights are sequentially illuminated to give the illusion that the lights are an illuminated light rope over which the user must jump. There is a sensor in the jump area that is electrically connected to the illuminated lights to determine if the user jumps at the correct time when the lights at the bottom of the housing are illuminated. The device continues to rotate the light rope as long as the user continues jumping at the appropriate time, or until the game ends. | 10-30-2008 |
20080268950 | VIDEO CONSOLE DISPLAY SCREEN/HOUSING AND INTEGRATED SENSING BAR - The present invention is directed to a portable video display unit adapted for removably housing and positively retaining an electronic video game console. A casing includes a substantially flat top surface and an access opening for receiving the electronic video game console. The video display panel includes a viewing surface provided with a display screen pivotally mounted to the casing for pivoting between a stowed position and an exposed deployed position. In the deployed position the video display member projects outwardly from the top surface with the display screen oriented so as to be viewable by a user. The casing includes an audio/video connector and a power connector and is adapted to engage complementary audio/video and power connectors of the electronic video game console. The video display panel further includes an integral sensing bar formed into the viewing surface of the display unit. | 10-30-2008 |
20080268951 | Data Visualization System for Fantasy Sporting Events - A data visualization system for fantasy sporting events is provided, wherein participants of fantasy football leagues, etc., can quickly and conveniently view and compare statistics of various players, teams, and leagues using a single, easy-to-operate, graphical user interface that can be accessed using the Internet. Statistics pertinent to a fantasy sporting event can be viewed and compared and performance comparisons can be accomplished in a single screen through the graphical and/or tabular presentation of statistics. Team statistics can be ranked according to a common ranking algorithm which allows for comparisons of the relative performances of teams while taking into account specific scoring methodologies. | 10-30-2008 |
20080268952 | GAME APPARATUS AND METHOD FOR CONTROLLING GAME PLAYED BY MULTIPLE PLAYERS TO COMPETE AGAINST ONE ANOTHER - A game control technique which is improved in convenience is provided. A game apparatus includes a control section which receives an instruction input from a player to control a character or an object, a data receive section which acquires information about a character or an object controlled by another player; and an image creation section which creates and displays a game image including the character or the object controlled by the player and the character or the object controlled by the other player. The position of the character or the object controlled by the other player may meet a predetermined condition that the player's progression through a game is interrupted by the character or the object controlled by the other player being displayed in the game image. A competitor display section then causes the character or the object controlled by the other player to be not displayed at all, or to be displayed with increased transparency. | 10-30-2008 |
20080268953 | GAMING DEVICE WITH PERSONALITY - Embodiments of the present invention are directed to gaming devices that provide audio-visual animated characters in response to game play. The character has a personality that may be encouraging, taunting or another quality. A plurality of expressions of the personality is presented, between one extreme and another, dependant upon the history of game outcomes. | 10-30-2008 |
20080274806 | CHARACTER DEVELOPMENT AND EXCHANGE - There is provided a character development and exchange system for a virtual environment and related method. A character, such as an animal, human or human-like figure, doll, or other animated or cartoon-like object can be purchased by a user and then registered on a communication network via a unique code. Once registered, a set of attributes can be assigned to the character based on the type and class of the character. Attribute values can be assigned to the attributes by default or by user preferences. The characters can be manipulated within the virtual environment. In particular, the characters can be trained in order to improve their skills and to increase their overall value and worth in the virtual environment. As desired, the characters can be securely traded among users, whereby a traded character is given a new code to transfer all control of the character to the new owner. | 11-06-2008 |
20080274807 | Conjuring Assisting Toy - The invention provides a conjuring assisting toy which can make a viewer feel the supernatural force and interestedness which are inherent in a conjuring trick by displaying the result of a conjuring trick through simple operations, there is provided a conjuring assisting toy including a display means for displaying an image, a coordinate inputting means for designating coordinates relative to a display area of the display means, and a central control means, wherein the central control means includes a main control unit, a conjuring data storage unit, an input analyzing unit and an operation unit, an operation result storage unit, an inputted diagram storage unit, and an image data forming and outputting unit, an inputted position signal is analyzed by the input analyzing unit, the main control unit causes position information based on the inputted position signal to be stored in the inputted diagram storage unit, causes the display means to display a line image, determines specific feature information from information stored in the conjuring data storage unit based on an input order, and causes part or the whole of the line image which is caused to be displayed on the display means to be changed to display a time-varying image. | 11-06-2008 |
20080293487 | Game Device, Game Device Control Method, and Information Storage Medium - To provide a game device capable of increasing the unpredictability of a change given to an image displayed on a game screen and suitably expressing how the image returns to an original state. The present invention relates to the game device for displaying an image including a plurality of element images on the game screen. Each time a predetermined display restriction condition is satisfied, at least one of the element images displayed on the game screen is selected based on a random number and display of the selected element image is restricted. Moreover, sequence information indicating the order of the restriction of the display of the element image is stored by correlating it to the element image whose display is limited. The display restriction of the element image is reset based on the sequence information. | 11-27-2008 |
20080293488 | Electronic game utilizing photographs - The present disclosure includes, among other things, methods and apparatus, including computer program products, for providing an electronic game utilizing photographs. | 11-27-2008 |
20080293489 | GAMING APPARATUS - A gaming apparatus control part is provided with an external output control circuit, configured in such a manner that gaming information can be output and gaming data sent from each gaming machine is collected in a management server in order to solve the issue that internal winning attraction is limited to each gaming apparatus and a player concentrates only on the gaming apparatus to which he is playing. The management server comprises a link attraction lottery table to determine attraction mode based on sent gaming information and link attraction transmission unit lottery table to determine a destination gaming apparatus of link attraction, determines a link attraction and attraction transmission destination, and sends an attraction data with a predetermined timing on the condition that internal winning data is sent from a gaming apparatus. | 11-27-2008 |
20080300053 | SCRIPTED INTERACTIVE SCREEN MEDIA - Input from a text editor containing lines of text of a script is received, commands to control objects in a simulation are identified in the lines of text in the editor, a state of the simulation is updated in accordance with the input and the commands, and the simulation is displayed in a graphical display. A computer program enables a user to walk around in a simulation, with the events in the simulation determined by pre-written scripts. | 12-04-2008 |
20080305870 | INTERACTIVE DISPLAY - For a playing experience in a computer game that more accurately captures the experience of professional football or another sport, it would be advantageous to be able to hide from an opponent a selected player formation and play selection until the play actually begins. Similarly, in other computer games such as war games and role-playing games, it is desirable to be able to hide from other players certain properties—e.g., equipment, disposition of forces, etc.—held by each player while making this information available to the player holding these properties. In the present invention, a signal processor is inserted in the link between the game console and the television set and auxiliary displays are provided that are visible only to individual players. The signal processor detects certain frames containing information that should not be displayed to all players, removes that information from the signal to the television set and displays it instead on the appropriate auxiliary display. | 12-11-2008 |
20080305871 | GAME PROGRAM, GAME MACHINE, AND GAME CONTROL METHOD - A game character releasing a moving object is displayed on an image display device. In a game program, correspondence between releasing form data and third image data that are for a process of releasing the moving object are recognized by a control unit. One of a plurality of the releasing form data is recognized as the property data of the character by the control unit. Further, forth image data corresponding to the property data are recognized by the control unit. The first, second, and fourth image data are recognized by the control unit. First through fourth intermediate image data are recognized as intermediate image data by the control unit. In addition, the releasing operations corresponding to the property data are displayed on the image display device by using second basic image data and the intermediate image data. | 12-11-2008 |
20080311983 | Vehicle entertainment and Gaming system - An entertainment system is for a vehicle and includes a vehicle environment sensor apparatus that captures data indicative of the vehicle's environment and that generates a vehicle environment data feed. A video game console is electronically coupled to the vehicle environment sensor apparatus and has an application program interface. The video game console receives the vehicle environment data feed, operates a game medium, and generates a video output signal based on both the game medium and the vehicle environment data feed. At least one controller is communicatively coupled to the video game console and directs the operation of the game medium. A display unit communicatively coupled with the application program interface receives the video output signal and displays images dependent upon the video output signal. | 12-18-2008 |
20080311984 | Techniques for use with computerized games having cards - Techniques are described for determining card movement in a computerized game. A representation of one or more cards to be played in a simulated environment is provided. A movement of at least one of said cards is determined in accordance with one or more of an attribute of the card and a current condition in the simulated environment. | 12-18-2008 |
20080311985 | Systems and methods for monitoring video gaming and determining opportunities to display content related applications - A system and method to detect moments of decreased user interactivity in any video game being played over a network, to allow third party advertisements inside visual display of the game during this time. The method generally includes a listening stage, a measuring stage, and a rendering stage. The system determines moments of user interactivity by analyzing the rate of network calls and graphical calls from the game to the computing device. | 12-18-2008 |
20080318674 | Game Apparatus and Game Control Method - A game apparatus displays a first image being provided with a hit determining area, and a second image being superimposed on the first image to hide the first image. The first image is caused to appear by erasing pixels of the second image corresponding to a specified position coordinate or a predetermined area containing the specified position coordinate or applying a transparent process to the pixels, when the specified position coordinate is located within the hit determining area and when the second image exists at the position coordinate. A determination is made that the game ended in success when the area of the visually recognizable portion of the first image exceeds a predetermined ratio. A determination is made that a game ended in failure when the operation amount parameter reaches the predetermined threshold value before the area of the visually recognizable portion of the first image reaches the predetermined ratio. | 12-25-2008 |
20090005162 | Information Processing Devices, Information Processing Method, and Information Processing Means - An information processing device configured to play a game based on battle parameters generated from pictures includes an input unit inputting a picture drawn by a user; a display unit displaying on a left or right side of a display area of the display unit the input picture drawn by the user by arranging the input picture input by the input unit; a picture reverse unit processing the picture input by the input unit by mirror-reversal of the input picture; a generating unit for generating battle parameters being used for the game using a feature value of the picture input by the input unit; and an executing unit executing the game based on the battle parameters generated by the generating unit, wherein the picture to be displayed on the left side of the display area of the display unit is processed by mirror-reversal by the picture reverse unit. | 01-01-2009 |
20090017907 | Storage medium having image processing program stored thereon and image processing apparatus - An operation target object in a virtual game space as seen from a virtual camera is displayed on a display device. A moving direction of the operation target object in a virtual space in accordance with a direction represented by direction data based on a direction input by the user is determined based on an exactly upward vector representing a direction of a virtual gravity acting on the position of the operation target object in the virtual space and a direction of the normal in the virtual field at the position. The operation target object is moved in the determined moving direction. | 01-15-2009 |
20090017908 | Computer-readable storage medium having game program stored therein, and game apparatus - Approach moving image storage means | 01-15-2009 |
20090023496 | GAME PRESENTING SYSTEM - To provide a game presenting system having a plurality of game systems for each executing a process of a game in which a plurality of users participate, and a game presenting machine for presenting a situation of the game executed by the game system, wherein the game presenting machine obtains a motion image related to the game executed by each of the plurality of game systems, and produces a game presenting screen image showing, as a list, at least some of the plurality of motion images obtained. | 01-22-2009 |
20090023497 | GAME SYSTEM, DETECTION PROGRAM, AND DETECTION METHOD - The reduction in real operation objects in game systems that use real operation objects is detected. The quantity of real operation objects, which are repeatedly used by being circulated, is detected, it is judged whether the quantity is sufficient or not, and the judging results are output. For example, in a ball throwing game, balls are used in rotation by repeatedly supplying and recovering the balls. The quantity of balls in circulation is detected, and if the quantity is less than a threshold value, the manager of the game system is notified whether a sufficient quantity of balls is being supplied to the player or not, by for example outputting a warning message. By playing with an insufficient quantity of balls the level of difficulty of the game is essentially increased, so the player will feel that this is unfair. | 01-22-2009 |
20090029769 | Controlling avatar performance and simulating metabolism using virtual metabolism parameters - Systems and methods are described for controlling the performance of an avatar in an electronic game. The avatar is equipped with a virtual metabolism that includes one or more metabolic parameters, which simulate real-life metabolic processes. Actions implemented by a user playing the electronic game cause changes in the metabolic parameters which affects and controls the performance of the avatar in virtual athletic activities. The electronic game can further include both real-life and virtual items available for purchase by the user to enhance the user's and the avatar's athletic performance. | 01-29-2009 |
20090029770 | Indicator, Gaming Machine, Game System - A gaming environment is described. An indicator is provided at top of a cabinet of a gaming machine. Also, a light emitting pattern of the indicator is controlled based on an accumulated number of executed games. Also, light-emitting part of the indicator lengthens with an increase in the accumulated number of the executed games. | 01-29-2009 |
20090029771 | INTERACTIVE STORY BUILDER - An embodiment of the present invention provides an interactive system for game playing. A user is provided with access to a website or software application to create a virtual scenario or storyline. The virtual storyline is saved to a storage device that is configured to fit into a game hub. When the storage device is placed in the game hub, the game hub is configured to play the storyline. In accordance with an embodiment of the present invention, the storyline can be displayed locally at the game hub to a user. In an embodiment of the present invention, active toys within a communications range of the game hub can be activated to perform actions in accordance with the storyline when the storyline is played by the game hub. In an embodiment of the present invention, actions performed by active toys are forwarded to the game hub and stored in the storage device in a storyline format for playing on a computing device. | 01-29-2009 |
20090029772 | SYSTEM AND METHOD FOR TOY ADOPTION MARKETING - A method provides a virtual presentation includes providing a toy that is represented on a website via a virtual replica of the toy, wherein the toy is associated with a registration code; validating the registration code; responsive to said validating, displaying said virtual replica of the toy representing said toy on said website; providing at least one virtual room on the website for the virtual replica of the toy; offering one or more virtual furnishings for the at least one virtual room; providing content that allows the one or more virtual furnishings to be arranged in the at least one virtual room; and interacting the virtual replica of the toy with at least one of the one or more virtual furnishings. | 01-29-2009 |
20090036206 | IMAGE GENERATION DEVICE, AUTOMATIC ARRANGEMENT METHOD, RECORDING MEDIUM, AND PROGRAM - A parts model storage unit ( | 02-05-2009 |
20090036207 | MULTI-DISPLAY GAMING MACHINE - A multi-display gaming machine includes a housing, a plurality of display devices mounted to the housing, an input device operable for generating control instructions, and a processing device disposed inside the housing, coupled to the display devices and the input device, and loaded with a plurality of gaming programs. The processing device is responsive to the control instructions from the input device for simultaneously executing at least two of the gaming programs, and for outputting gaming screen contents resulting from execution of the gaming programs to respective ones of the display devices for viewing by a player. | 02-05-2009 |
20090042647 | Method and device for controlling a motion-sequence within a simulated game or sports event - The invention relates to a method for the control of the movement course of an object ( | 02-12-2009 |
20090042648 | SYSTEM AND METHOD FOR INTERACTIVE ENTERTAINMENT - The present invention relates to a system and a method for interactive entertainment involving a game. More specifically, the present invention relates to a method for playing a game involving interactive generation of a visual image and a lingual definition of a precursor constructed phrase and image portion by a plurality of participant-users, and a method and system for sharing the same via a world wide interactive computer system. The computer system enables different participant-users, or teams of participant-users, to post generated visual and lingual definitions for the same precursor constructed phrase and image portions enabling comparison entertainment of the same and supporting selection of a preferred construction for awarding a prize. | 02-12-2009 |
20090048016 | DISPLAY DESIGNED FOR PS3 GAMING MACHINE - A display designed for a PS3 gaming machine includes a display main unit and a base under the display main unit. The base is specially designed to accommodate a curving structure of a PS3 gaming machine and contains the PS3 gaming machine within space under the base. In addition, two long-shaped straps are disposed on a left and a right side of the base for fixing the PS3 gaming machine and effectively integrating the display main unit and the PS3 gaming machine without using additional tools, providing convenience for a user to carry and store the display and to enjoy the audio and video entertainment brought by the PS3 gaming machine at any place on any time. | 02-19-2009 |
20090048017 | Display inset for table games, and table game incorporating the same - The exemplary embodiments described herein relate to table games and, more particularly, to table games that incorporate an individualized display at each player position and, still more particularly, to inset bezels for supporting such displays. According to certain exemplary embodiments, an inset bezel for insertion into a table game is provided. The main body of the inset bezel extends inwardly into the table game's body. First and second feet are formed on the main body of the inset bezel proximate to the top surface of the table game. The feet are formed so as to engage with first and second recessed portions of the body of the table game, respectively. The first foot and the second foot are arranged so as to hold the inset bezel in place with respect to the table game, and the inset bezel is configured to support a display associated with a player position on the table game. In certain exemplary embodiments, the inset bezel may be substantially triangle shaped, substantially U-shaped, etc. | 02-19-2009 |
20090054138 | Game Apparatus and Game Execution Control Method - A game apparatus according to the present invention designed to display a player's character and an opponent character on a monitor | 02-26-2009 |
20090054139 | Method Of Displaying Performance Data, A Performance Manager And A Performance Management System - A method of displaying performance data in a gaming system, the method comprising: deriving at least one performance measure from at least one performance parameter of each of a plurality of gaming terminals; graphically representing the performance measure on a display; and displaying a representation of the performance of each gaming terminal relative to the graphically represented performance measure, the representation based on the at least one performance parameter of the gaming terminal. | 02-26-2009 |
20090054140 | INDEPENDENTLY-DEFINED ALTERATION OF OUTPUT FROM SOFTWARE EXECUTABLE USING DISTRIBUTED ALTERATION ENGINE - A first executable, such as a computer game, operates co-extensively with a second independently operating executable that monitors events on a client operating the first executable. The second executable determines actions to be performed in response to monitored events, as defined by a business logic table. The second executable traps API calls to perform actions altering apparent output of the first executable. The business logic table may be distributed to the client separately. The second executable and the first executable may be configured to execute during the same times on the client node. The second executable may be used to provide additional content, including advertising, in the context of an existing game or other software executable. | 02-26-2009 |
20090054141 | SYSTEM AND METHOD FOR EMBEDDING GRAPHICS FROM A GRAPHICAL APPLICATION IN A BROWSER - The invention provides a client computer system, including at least one storage medium, at least one processor connected to the storage medium, and a set of instructions stored on the storage medium for execution by the processor, the set of instructions including a communications module to receive and transmit signals to remote computer systems over a network, a browser residing on the storage medium, the browser having a window for displaying components in the signals, a graphical application residing on the storage medium, the graphical application utilizing the signals to render graphics, and a plug-in residing on the storage medium, the plug-in being embedding the graphics rendered by the graphical application in the window of the browser. | 02-26-2009 |
20090069082 | GAMING MACHINE - Certain embodiments provide an electronic gaming component including an audio visual (A/V) device having an A/V output; an A/V input arranged to obtain a signal indicative of an A/V output of at least one peer electronic gaming component; and a controller in communication with the A/V input and arranged to control the A/V output of the A/V device based on the obtained signal. Certain embodiments provide a method of controlling an audio visual (A/V) device of an electronic gaming component including obtaining a signal indicative of the A/V output of at least one peer gaming machine; and controlling the output of the A/V device of the electronic gaming component based on the obtained signal. | 03-12-2009 |
20090069083 | Portable video game system - A hand-held display system for playing video games includes a housing grippable by a user's hands, a liquid crystal display viewable by the user gripping the housing, input devices operable by the user when the user grips the housing and a connector for, in use, operatively connecting to portable storage media storing video game programs for the video games. First processing circuitry processes video game programs having a first program specification and second processing circuitry processes video game programs having a second program specification. | 03-12-2009 |
20090075732 | SCENARIO GAME - The present invention, a SCENARIO GAME comprising a deck of scenario cards, a deck of pass cards, a deck of agree cards, a deck of disagree cards and a random event generator (dice); seeks to provide the participants a means whereby the participants are encouraged to engage each other in conversation through the medium of a stimulating and non-threatening game wherein players provide responses to various scenarios, which are scored by the other players by selecting one of either a disagree, an agree or pass card, and the role player is awarded points based upon the output of a random event generator that matches the other players categorization of the role player's response. The turn shifts to the next player and the process continues until an arbitrary score is reached, there is a shortage of cards or the players decide to quit. In another embodiment, the scenario game further comprises a container having a visual score tracker and a fitted card holder and unique game pieces to represent each player. An animated computer software implemented variant is also disclosed and claimed. Additional embodiments providing differing arrangements of the primary elements are also disclosed and claimed. | 03-19-2009 |
20090082101 | COMPREHENSIVE SINGLE PAGE VIEW OF USER'S GAMING ACHIEVEMENTS - A method is disclosed for providing comprehensive information of all game achievements on a single GUI of a gaming and media system. The achievements GUI lists all game achievements, whether locked or unlocked, and may visually differentiate between locked and unlocked achievements. Upon a user selecting a listed achievement, information relating to that achievement may be displayed on the same GUI, in an achievement descriptor area beside the area listing the achievements. | 03-26-2009 |
20090082102 | METHOD AND APPARATUS FOR EMULATION ENHANCEMENT - An emulation enhancement method in a first video game platform for enhancing execution of video games written for a second video game platform includes receiving an input signal written for the second video game platform, analyzing the input signal written for the second video game platform, intercepting a control signal from the input signal based on a set criteria, enhancing the control signal to generate an enhanced control signal for the first video game platform, and outputting the enhanced control signal. The control signal carries an audio effect component, a video effect component and a haptic effect component that are outputted on a user output display. Enhancing the control signal augments the audio effect component and the video effect component of the control signal and generates the enhanced control signal that utilizes additional platform capabilities on the first video game platform. | 03-26-2009 |
20090082103 | Electronic Consoles Having Flexible Displays - A gaming console configured with an auxiliary flexible display unit, e.g., a flexible LCD unit, providing different viewing angles for viewing displayed messages of advertisements is provided. The flexible display unit may comprise a plurality of individual flexible display modules which may be oriented as to define separate viewing windows or corridors to display related or unrelated messages, viewable from different directions. Corridors of viewing may be defined by software so that the flexible display unit may present messages uniquely to each defined corridor, which corresponds to one or more flexible display modules or portions thereof. | 03-26-2009 |
20090093301 | GAMING MACHINE SYSTEM UTILIZING VIDEO DISPLAYS COMPRISING ORGANIC LIGHT EMITTING DIODES - Described is a display device utilizing organic light emitting diodes (OLEDs) to display moving and static game symbols on curved portions of a display device such that the activity of the video reels, unlike the currently available flat slot machine display devices, resembles the activity of mechanical reels. To facilitate fabrication of the curved portions of the display device, flexible OLED technology may be employed. | 04-09-2009 |
20090093302 | Video game providing simulated disc jockey experience - Embodiments of the present invention include methods for providing a simulated disc jockey experience in a video game. Embodiments are provided for playing video games on portable electronic devices such as mobile phones and/or portable music players and on conventional video game clients, such as video game consoles, personal computers, and/or handheld video game devices. | 04-09-2009 |
20090093303 | GAMING SYSTEM INCORPORATING A MULTI-DIRECTIONAL DISPLAY - A gaming system includes a multi-directional display and a one-way mirror. The multi-directional display is configured to display a first visual image that is directly viewable along a central viewing axis, and to further display a second visual image that is directly viewable along a first angular viewing axis. The one-way mirror is positioned with reference to the multi-directional display for reflecting the second visual image along a second angular viewing axis while permitting direct viewing of at least a portion of the second visual image through the first one-way mirror along the first angular viewing axis. | 04-09-2009 |
20090098937 | ADAPTIVE TREE VISUALIZATION FOR TOURNAMENT-STYLE BRACKETS - An adaptive tree visualization system and method for adaptively deforming a traditional bracket tree to visualize information about competitors in a linear manner. A one-dimensional result line emanates from the name of each competitor such that the progress of each competitor can be immediately determined by examining the length of the competitor's result line. The result line typically is composed of multiple result line segments. Each line segment spans a particular time period column to indicate that the competitor is matched up with another competitor during that time period. A pending result line segment spans the adjacent time period to indicate that the results of the match-up are unknown. Once the result of the match-up is known, the pending result line is added to the result line segment of the winning competitor. This extends the winner's result line into the next time period while the loser's result line remains unchanged. | 04-16-2009 |
20090104988 | THREE-DIMENSIONAL GAME PIECE - Moveable display units providing a gaming experience, each display unit includes one or more displays that when actuated change a visual image associated with the display. There is an operator interface including a computer and a first transceiver for sending and receiving signals from the moveable display units. Each moveable display unit includes a second transceiver and an associated sensor for detecting a marker indicating the position of the display unit and for providing a signal to the first transceiver, which communicates with the computer. The computer responds to the signal to cause the first transceiver to send a signal to the second transceiver on the moveable display unit to actuate a change in the visual image associated with such moveable display unit. | 04-23-2009 |
20090104989 | SEPARABLE BACKLIGHTING SYSTEM - A gaming machine may have an optical module having a first display screen configured to output a visual image in response to a control signal, and a lighting module having light film on a first surface, a plate on a second surface, and a plurality of light sources positioned in an interior region formed by the light film and plate, wherein the plurality of light sources provide light to the optical module, and wherein the lighting module is removably coupled to the optical module such that the lighting module may be replaced or serviced without disturbing the optical module. | 04-23-2009 |
20090111577 | GAMING SYSTEM HAVING DISPLAY DEVICE WITH CHANGEABLE WHEEL - A gaming device having a display device including one or more display screens and a blank physical mechanical rotatable wheel mounted behind the display screen(s). Each display screen is capable of showing one or more images in a coordinated manner with the blank mechanical wheel. The display device is particularly suited for a server based gaming environment as discussed below, where the symbols on the mechanical wheel may need to be different for different games caused to be displayed by a central server. | 04-30-2009 |
20090111578 | SINGLE SOURCE VISUAL IMAGE DISPLAY DISTRIBUTION ON A GAMING MACHINE - Systems and methods for displaying multiple visual images from a single source at a gaming machine are disclosed. A reversible display device at the gaming machine presents multiple visual images from a display cell or other core display component. Virtual curtains alternate between blocking and permitting the display of visual images at various surfaces of the reversible display device. For a display cell or similar component needing a separate illumination source, illumination components alternate on and off in coordinated fashion with the virtual curtains, and are arranged to reflect light through the display cell in one direction to display one visual image at one surface and then in an opposite direction to display another visual image at the opposite surface. Lenses, mirrors and other optical devices redirect or alter a visual image from a surface such that it is not viewed directly from the display device itself. | 04-30-2009 |
20090118003 | Image Creating Device, Load Display Method, Recording Medium, and Program - An operation input reception unit ( | 05-07-2009 |
20090118004 | GAMING SYSTEM, GAMING DEVICE AND GAMING METHOD PROVIDING STACKING SYMBOLS - The gaming system, gaming device and method provides a reel game that includes stacks of symbols configured on the reels to minimize the effects of blocking often associated with stacks of symbols. The gaming device includes a plurality of reels wherein each reel includes a reel-strip and a plurality of symbols. The plurality of reels can be configured to include at least one stack of symbols wherein a stack of symbols is formed by placing a plurality of a designated symbol adjacent to each other on a single reel. In one embodiment, the gaming device is configured such that each subsequent reel includes a quantity of stacked symbols that is greater than the quantity of stacked symbols on a previous reel. This configuration provides that winning symbol combinations including non-stacked symbols can be formed across adjacent reels even if each reel generated a stack of symbols. | 05-07-2009 |
20090118005 | GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions. | 05-07-2009 |
20090118006 | GAME RELATED SYSTEMS, METHODS, AND ARTICLES THAT COMBINE VIRTUAL AND PHYSICAL ELEMENTS - Physical objects may be employed with a virtual game layout to enhance wager and non-wagered based gaming. Displays subsystems may provide a changeable or selectable virtual game layout with demarcations appropriate to a selected game. A sensor subsystem may detect physical aspects of game related pieces (e.g., playing cards, chips, markers, dice, spinners, tokens, tiles) as well as media (e.g., identity media, financial media). All gaming functions may occur through interaction with a playing surface, as well as functions such as order food, beverages and services. Automated tracking of players, dealers and games may be realized along with bonusing and promotions. | 05-07-2009 |
20090118007 | IMAGE DISPLAY APPARATUS AND GAME MACHINE - An image display apparatus includes an image display unit having an unshielded area and a shielded area, an instruction display section provided in the shielded area, and a display detector that detects the display on the instruction display section. | 05-07-2009 |
20090118008 | GAME DEVICE, IMAGE PROCESSING METHOD, AND INFORMATION RECORDING MEDIUM - To enable images of game screens concerning a plurality of game programs to be systematically stored in a storage unit and a desired image to be swiftly displayed on a display unit in a later time, a game device of the present invention includes: a program executing unit for executing each of a plurality of game programs; an identification information acquiring unit for acquiring identification information on the game program during execution of the game program; an image acquiring unit for acquiring at least one image of a game screen generated during the execution of the game program; an image storing unit for storing the at least one image into the storage unit in association with the identification information; and a display control unit for reading the image stored in association with any one of the identification information from the storage unit based on a specification made by a user, and displaying the image on the display unit. | 05-07-2009 |
20090118009 | SYSTEM AND METHOD FOR TOY ADOPTION AND MARKETING - A method provides a virtual presentation includes providing a toy that is represented on a website via a virtual replica of the toy, wherein the toy is associated with a registration code; validating the registration code; responsive to said validating, displaying said virtual replica of the toy representing said toy on said website; providing at least one virtual room on the website for the virtual replica of the toy; offering one or more virtual furnishings for the at least one virtual room; providing content that allows the one or more virtual furnishings to be arranged in the at least one virtual room; and interacting the virtual replica of the toy with at least one of the one or more virtual furnishings. | 05-07-2009 |
20090124379 | Transparent Card Display - Interactive gaming tables are provided that include one or more video displays. The interactive gaming tables are operable to detect and distinguish between various types of physical objects placed on the interactive gaming table, associate a function with at least one type of physical object and generate a video display window on a video display that is viewable through a transparent portion of the one type of physical object. Video images including content associated with the function can be provided in the video display window. The interactive gaming tables can be used to provide a wager-based table game where the function associated with one of the physical objects can be a function related to play of the wager-based table game or a function related to a particular player playing the wager-based game. A mostly transparent, credit-card sized object designed to be carried by a game player is one example of one type of physical object that can be utilized with the interactive gaming table. | 05-14-2009 |
20090124380 | PROVIDING SECRET INFORMATION IN A MULTIPLAYER GAME - A system and methods for conveying private information to a player in a multiplayer game being viewed by multiple players on a single screen. Each player is provided with a controller, which in one embodiment, includes a first input device and a second input device. The game system displays instructions on the screen prompting each player to select the first input device on the controller to ask a first question or select the second input device of the controller to ask a second question. Based on which input device each player selects, the game system displays an answer on the screen. The answers are viewable by all players. However, only each player knows what question they asked the game system to answer. | 05-14-2009 |
20090124381 | Ultimate football joystick - The controllers are designed specifically for play with football games on the Playstation and Xbox consoles. The player now has the ability to call plays without the opponent being able to see them. FIG. | 05-14-2009 |
20090131166 | ALLOWING AN ALTERNATIVE ACTION IN A VIRTUAL WORLD - A method for allowing an alternative action in a virtual world may include permitting a user to request an original action for an avatar of the user in the virtual world. The method may also include receiving the request for the original action and storing the request in a queue in response to the original action being unavailable to the user's avatar. The method may additionally include determining if an alternative action is available for the user's avatar in response to the original action being unavailable to the user's avatar and presenting an interface to the user to permit the user to accept the alternative action in response to the alternative action being available. The method may yet further include allowing the user's avatar to perform the alternative action in response to the user accepting the alternative action and permitting the user's avatar to perform the alternative action while the request for the original action is still in the queue | 05-21-2009 |
20090137313 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR PRESENTING GAME FEATURE INFORMATION IN A GAMING MACHINE - A method includes displaying a button graphic on a touch screen video display device associated with a gaming machine. The button graphic defines a button display area on the touch screen video display device which may be touched to cause a touch screen controller associated with the touch screen video display device to generate a game feature input. In response to the game feature input, a game feature in a game offered through the gaming machine is modified in some fashion. In addition to displaying the button graphic, the button graphic is modified to add a first message regarding the game feature. This modification of the button graphic is performed in association with a modification of the game feature, and the first message includes text indicating that the game feature has been modified. | 05-28-2009 |
20090143138 | HAND-HELD GAME APPARATUS AND GAME PROGRAM - A hand-held game apparatus and a game program allow a user to play a game while going back and forth between a narrow-range map and a broad-range map. The player can manipulate a touch panel mounted on a display for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, to designate a scroll direction, the displayed broad-range map is moved (scrolled). | 06-04-2009 |
20090149250 | DYNAMIC GAMING ENVIRONMENT - A method and device are provided for providing a dynamic gaming environment. Physical circumstance information relating to a gaming device, such as ambient conditions or geographic location information, may be identified. A gaming application executing on the gaming device may provide or modify a gaming environment based on the identified physical circumstances information. | 06-11-2009 |
20090149252 | Storage medium storing a video reproduction controlling program, video reproduction controlling apparatus and video reproduction controlling method - A game apparatus as a video reproduction controlling apparatus includes a CPU, and the CPU executes a reproduction control of a DVD. In the middle of reproducing the DVD, a content such as an video, a voice, etc. are reproduced. In a case that a reproduction operation such as pause, reproduction, fast reverse, fast forward, heading, etc. is not prohibited, in response to an instruction of the reproduced screen displayed on the monitor with a controller, an operation panel for reproduction operation is displayed. On the other hand, while a menu is reproduced or in a case that a screen button is displayed in accordance with the reproduction, the reproduction operation is prohibited, and even if the reproduced screen is instructed with the controller, the operation panel is not displayed. | 06-11-2009 |
20090156305 | Insertion of Graphics into Video Game - A video computer game is described that enables a user to generate and play a customized video game. The user retrieves a user generated pictorial background for placement in a graphics window in the game. User generated or previously provided objects are selected for placement on the background object. The pictorial background and selected objects are combined in a graphics window for editing. A list corresponding to the selected objects is automatically created and placed in a list window of the game. The game may then be published or may be played privately by the user. During play of the game, the objects in the graphics window are selected and a selection indication is provided. | 06-18-2009 |
20090163273 | HANDHELD VIDEO PLAYER AND OPTICAL STORAGE DISC FOR USE THEREWITH - An optical storage disc can be used in a handheld video player that includes a processing module, an interface module for receiving a video signal, and a display device. The optical storage disc includes a first portion that stores conditional access data and a second portion that stores a plurality of operational instructions including a video player application. When the optical storage disc is loaded in the handheld video player and when the plurality of operational instructions are executed by the processing module, the video player application descrambles the video signal received from the interface module using the conditional access data and displays video content from the video signal on the display device. | 06-25-2009 |
20090163274 | Computer-readable storage medium having game program stored therein and game apparatus - A computer-readable storage medium having stored therein a game program for generating a two-dimensional game image representing a state of a three-dimensional game space acquired by a virtual camera so as to display the two-dimensional game image by a display device, and the program is executed so as to calculate the number of pixels included in a linear distance to a target pixel representing a predetermined pixel on the two-dimensional game image, from a sight point pixel corresponding to a sight point of the virtual camera in the three-dimensional game space. Next, a movement rate of the virtual camera is set in accordance with the number of pixels having been calculated. The virtual camera is moved to a predetermined position in the three-dimensional game space in accordance with the movement rate having been set. | 06-25-2009 |
20090163275 | Method of controlling movement of moving object, storage medium, and game device - A player brings a stylus pen into contact with a pitching position mark displayed on a second liquid crystal display that includes a touch panel, inputs a ball speed by adjusting a touch position holding time, and inputs a pitching start timing and a pitching direction by inputting a first stroke operation along the direction of a pitching direction guide. When the player desires to change the path of a pitched ball, the player inputs a ball path change direction by inputting a second stroke operation sideways after the first stroke operation. | 06-25-2009 |
20090170598 | PERIPHERAL AND GAME FOR HANDHELD DEVICE - A handheld device and peripheral, and game using the handheld device and peripheral. The peripheral includes user inputs, with the peripheral interfacing with the handheld device by way of a handheld device memory port, for example a memory port generally configured for use with game cartridges. | 07-02-2009 |
20090170599 | Game control program and a game machine - A game control program includes a coordinates receiving step for receiving coordinates in a virtual apace, coordinates being input by a player, a course generating step for generating a course according to the coordinates input by the player, along which course a character moves in the virtual space, a course segment setting step for dividing said course into a plurality of segments, a geographical feature setting step for setting geographical features of each of the segments according to geographical position of each of the segments in the virtual space, an event setting step for setting events occurring on each of the segments according to a predetermined random factor, and a character moving step for moving the character in a direction substantially along the segment. A game control machine includes corresponding means. | 07-02-2009 |
20090176568 | GAMING MACHINE HAVING INTERCHANGEABLE DISPLAY CONTENT AND METHODS - Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems with multiple displays having interchangeable display content. According to one embodiment, a gaming machine includes a first display for presenting a primary game, a second display for presenting secondary display content to a player, and a player input device for receiving player input to configure content displayed on the first display and the second display such that the first display presents the secondary display content and the second display presents the primary game. | 07-09-2009 |
20090176569 | AMBIENT ENVIRONMENT EFFECTS - An ambient effects system and method of operation is described in which regions ( | 07-09-2009 |
20090186693 | Interactive video game display method, apparatus, and/or system for object interaction - Electronic display systems, apparatuses, and methodologies, and, in particular, interactive display methods, apparatuses, and systems for video games, or the like ( | 07-23-2009 |
20090186694 | VIRTUAL WORLD PLATFORM GAMES CONSTRUCTED FROM DIGITAL IMAGERY - An interactive game within a virtual world platform is provided wherein a sender can hide an object within a mapping application. An intended recipient of the object can be notified that the object is available and a clue can be provided. The clue can direct the recipient in searching for where the object is hidden. The objects can be intended for a single recipient, multiple recipients, or open to everyone on a first-come-first-served basis. The objects can be stolen by others and/or the objects can be re-gifted after being found. After being found, the virtual object can be automatically or manually converted into a non-virtual object. | 07-23-2009 |
20090186695 | Impression Normalization - An impression normalization function can be established and applied against recorded values for impressions occurring in two or more games. A normalized impression record is created to provide advertisers independent and realistic measurements by which they can compare impressions to enable agreement on the degree of exposure offered by a given advertisement. | 07-23-2009 |
20090191964 | GAMING SYSTEM AND METHOD FOR ENABLING A PLAYER TO SELECT PROGRESSIVE AWARDS TO TRY FOR AND CHANCES OF WINNING PROGRESSIVE AWARDS - The present disclosure provides a gaming device, a gaming system and a method for operating a gaming device or gaming system with a plurality of progressive awards. The gaming device enables a player to select one of the progressive awards. The player's selection of which progressive award to play for is based, at least in part, on a relative probability of the player winning the selected progressive award compared to the relative probabilities of the player winning the non-selected progressive awards. After selecting which award to play for, the gaming device either provides the selected progressive award to the player or modifies the relative probability that the player will win the selected progressive award with one or more of any award selections remaining. Such a configuration enables the player to strategically select which award to play for and the order that the player will play for the awards. | 07-30-2009 |
20090191965 | Wagering Game With Multiple Viewpoint Display Feature - A gaming system for conducting a wagering game includes an input device for receiving a wager to play a wagering game. The gaming system further includes at least one display for displaying a plurality of game elements. The at least one display is adapted to display a first three-dimensional view of the plurality of game elements from a first viewpoint and a second three-dimensional view of at least one of the plurality of game elements indicating a randomly-selected outcome from a second viewpoint. The first three-dimensional view and the second three-dimensional view are rendered in real-time. | 07-30-2009 |
20090197677 | BLOCK GAME PROGRAM AND BLOCK GAME APPARATUS - A block game program and a block game apparatus that can improve interest therein by using a new block removal method and a new block movement method are achieved. The game program sequentially produces blocks in a playing field displayed on a display screen to form a block group. The game program causes the game apparatus to function as a mouse that receives an operation, and a block removal control unit that removes blocks satisfying a removal condition from among the block group in accordance with timing at which the mouse receives an operation. | 08-06-2009 |
20090203439 | Gaming Device Giving Player Choice Of Character And Playing Method Thereof - A gaming device includes a plurality of different characters and voice patterns associated therewith, a microphone, and a speaker. The gaming device requests a player to select a character other than one selected. During a game, there is output from the speaker a voice having a voice pattern associated with the selected character, based on an input to the microphone. | 08-13-2009 |
20090209336 | GAME SYSTEM, METHOD FOR CONTROLLING GAME SYSTEM, GAME DEVICE THEREFOR, AND PROGRAM THEREFOR | 08-20-2009 |
20090209337 | User-Powered Always Available Contextual Game Help - A player encounters a challenge present in a video game without succeeding thereat and requests contextual help from a service by way of a guide. The guide gathers a current context of the game including the encountered challenge and calls to the service with the gathered current context for such contextual help. The service compiles a list of entries based on the gathered current context and returns the compiled list of entries to the guide. Each entry in the list has been authored by a player of the game and includes information purportedly relevant to succeeding at the encountered challenge as represented by the current context. The player receives the compiled list of entries from the service by way of the guide, reviews same, and resumes playing the game and in doing so employs the gathered information in an effort to succeed at the challenge. | 08-20-2009 |
20090215531 | System and Method for Storing Program Code and Data Within an Application Hosting Center - A system and method are described for storing program code and data within an application hosting center. For example, one embodiment of a computer-implemented method comprises: subdividing program code and/or data used to execute an online application into a first type and a second type; storing program code and data of the first type in a first type of memory, the first type of memory providing relatively low latency memory access; storing program code and data of the second type in a second type of memory, the second type of memory providing relatively higher latency memory access compared to the first type of memory; retrieving program code and data from the first memory and the second memory in response to a client request to execute an online application; and transmitting a streaming interactive video stream representing images generated by the application to the client. | 08-27-2009 |
20090215532 | Display apparatus - Apparatus ( | 08-27-2009 |
20090239664 | Gaming Machine And Control Method Thereof - A gaming machine is provided with: a plurality of first video reels | 09-24-2009 |
20090247295 | Network-Based Methods and Apparatus for Rendering Images to an End User - Network-based methods and apparatus are provided for rendering images to an end user. Video images are generated by receiving user input from a remote user; rendering the video in real-time in response to the user input; and transmitting the video to the user. The video may comprise, for example, video game images and the video game is executed by a centralized tendering engine. The rendering can be performed by a rendering engine that is remote from the user. The user input can be obtained, for example, from one or more of a game pad, steering wheel and joystick that is local to the user. A service provider can transmit the video to the user using a pre-existing media distribution connection between the service provider and the user | 10-01-2009 |
20090247296 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone, a speaker, a display, and a controller programmed to conduct the processing of: (A) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice relating to the conversation from the speaker by executing a conversation program; (B) measuring an elapsed time since the voice relating to the conversation is outputted from the speaker; (C) determining whether or not a response to the voice relating to the conversation is inputted from the microphone; and (D) conducting the conversation with the player by recognizing the voice inputted from the microphone, in addition to displaying to the display an image of sign language relating to the conversation, instead of conducting the processing (A), when the elapsed time exceeds a predetermined time without the response. | 10-01-2009 |
20090247297 | VIRTUAL-SPACE HAZARD ASSESSMENT SYSTEM AND METHOD AND PROGRAM FOR THE SAME - A virtual-space hazard assessment system, for use in a virtual space, having target identifying information that identifies a target that appears in the virtual space. The system includes: a hazard-rating-request receiver for receiving a hazard rating request to rate the degree of hazard of the target; hazard storage for storing a table in which the degree of hazard of the target and the target identifying information are associated with each other; a hazard-degree increasing mechanism for increasing the degree of hazard of the target stored in the table in the hazard storage according to the degree of hazard received by the hazard-rating-request receiver; a hazard-degree decreasing mechanism for decreasing the degree of hazard stored in the table in the hazard storage with the elapse of time; and hazard-information-output instructing mechanism for issuing an instruction to output hazard information stored in the hazard storage. | 10-01-2009 |
20090253502 | GAME DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - In a game device ( | 10-08-2009 |
20090253503 | ELECTRONIC GAME SYSTEM WITH PLAYER-CONTROLLABLE SECURITY FOR DISPLAY IMAGES - Electronic game systems with player-controllable security for display images are described. In one implementation, an exemplary multiplayer system hides the identity of virtual game artifacts, such as playing cards, being displayed as images, but allows the player to whom the virtual game artifacts are assigned to view the identities of the virtual game artifacts at will. A sensor or a player-controlled device, such as a switch or a touch screen display, can change a display image in order to hide or reveal at least part of the identity of the virtual game artifact. The display image being secured by the system can be a virtual representation of a playing card, die, dice, domino, game tile, game-piece, roulette number, slot symbol, icon, or token. The system can also shield the identity of the virtual game artifact while the display image is at one visual size, and reveal the identity of the virtual game artifact when shrinking the visual size of the display image to afford security. | 10-08-2009 |
20090253504 | Point managing device - A point managing device for increasing/decreasing the point possessed by a player based on the result of a competition in which toys actually compete against each other, and for encouraging games using the competing toys, is provided. A main body of the device is provided with a setting unit for setting a win/lose result, a memory unit for storing a cumulative total of points, a point information input/output unit for sending and receiving information on the points to and from a managing device of an opponent, and a control unit for determining a point(s) to be transferred based on the win/lose result. The control unit is configured so as to determine the transfer point based on the difference between the cumulative total of points of the opponent obtained via the point information input/output unit and that of one's own stored in the memory unit and the win/lose result set by the setting unit and update the cumulative total of points based on the determined transfer point. | 10-08-2009 |
20090253505 | Method for controlling selection of multiple objects displayed on a display device - Operations such as those relating to selecting and moving multiple objects displayed in a game device can be provided to a player, using an ordinary pointing input device. The operations are performed by a method including the steps of displaying objects on a display unit; detecting a pointing status to recognize a state of a presence/absence of pointing and a pointing commencement position; determining whether or not the pointing commencement position is in an object region in a case where pointing is judged to be being executed from a detection result in the pointing status detection step by a pointing continuation determination unit; storing in a storage unit, as an active object, the object that undergoes pointing while the pointing continuation determination is being performed; and operating the active object by an object operational input unit while the pointing continuation determination is being performed. | 10-08-2009 |
20090253506 | GAME MOVIE DISTRIBUTION METHOD AND SYSTEM - A game movie distribution system acquires key input information input by a player using a game device when the player plays a game. The game movie distribution system reproduces the game played using the game device based on the key input information to generate movie data that indicates the game. The game movie distribution system delivers the movie data to an external terminal in response to a request from the external terminal. | 10-08-2009 |
20090258700 | MUSIC VIDEO GAME WITH CONFIGURABLE INSTRUMENTS AND RECORDING FUNCTIONS - Music video games provide configurable instruments and/or recording functions. In some embodiments users may select an instrument or play, and also select desired characteristics of the instrument. The desired characteristics may include selection of a chord or selection of effects associated with the type of musical instrument. In some embodiments users may record tracks of music using their simulated musical instrument controllers. | 10-15-2009 |
20090264194 | ADJUSTABLE GAMING DISPLAY - Various embodiments are directed to gaming machines having one or more adjustable displays. According to one embodiment, the gaming machine includes a first display and an adjustable display mounted in a gaming cabinet where the adjustable display is rotatable about a horizontal axis of the adjustable display. The gaming machine also includes a motor operatively coupled to the adjustable display. The gaming machine also includes a player tracking device is also located on the gaming cabinet. The player tracking device is capable of receiving player-specific information. A controller is also provided in the gaming machine. The controller is operatively coupled to the motor and the player tracking device, and the controller causes the motor to rotate the adjustable display to a position based on the player-specific information received by the player tracking device. | 10-22-2009 |
20090264195 | ADJUSTABLE GAMING DISPLAY AND RELATED METHODS - Methods for tailoring a gaming machine to a player are disclosed herein. According to one method, a first gaming machine receives a player input via a player interface to tilt a display. The display pivots about a horizontal axis of the display in response to the player input from the player interface, and data related to the position of the display is saved. The data is then associated with a player identifier for future use on the first gaming machine or a gaming machine having a similar display configuration. | 10-22-2009 |
20090264196 | GAMING DEVICE - A gaming device according to the present invention has: a plurality of stations which can be played by respective ones of a plurality of players; a detection section which detects a motion of the player at the respective one of the stations; and a controller which can be communicated with the plurality of stations. This gaming device includes processes of: (i) receiving acceptance information of a game from the plurality of stations; (ii) causing the display section to display the BET image corresponding to the respective one of the stations; (iii) causing the detection section to detect a motion of the player when a gaming medium is BET-operated on the BET image displayed at the display section; (iv) causing the image acquisition section to acquire an image of the player who is present at the respective one of the stations and to image-process the acquired image information; (v) judging whether or not the notification section performs notification based upon a result of the detection of the process (iii) and a result of the image processing of the process (iv); and (vi) causing the notification section to perform notification in accordance to a result of the judgment of the process (v). | 10-22-2009 |
20090264197 | GAMING MACHINE AND GAMING MANAGEMENT SYSTEM - A gaming machine includes a housing, which is playable by a plurality of players, that has a station provided for each individual player; an operation detection unit that detects an operation of a player present at each of the stations performing a bet operation through a bet image displayed on the image display unit; an image capturing unit, provided at the housing, that can capture images of a player present at each of the stations, and a determination unit that determines tampering or an error of a game by comparing image capturing information obtained by the image capturing unit with predetermined information. | 10-22-2009 |
20090270169 | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of realizing a user interface that makes it easier for a player to realize a reference trajectory to input and a time to begin inputting of the reference trajectory. A display unit ( | 10-29-2009 |
20090275407 | VIRTUALIZATION FOR GAMING DEVICES - The resources of a gaming device may be partitioned to create a first virtual machine and a second virtual machine. A first application is executed in a first operating system executing on the first virtual machine, and a second application is executed in a second operating system executing on the second virtual machine. | 11-05-2009 |
20090286598 | System And Method Of Deterministic Teleportation Within A Virtual World - A method for deterministic teleportation within a virtual world, comprising creating and storing an association between a set of user conditions and a set of teleporter exit destinations. When a user engages the teleporter entrance, a user condition set is retrieved from the incoming user. The set of retrieved incoming user conditions is stored and compared to the association. A correct teleporter exit destination is selected from the set of teleporter exit destinations corresponding to a data match between the set of retrieved incoming user conditions and the set of user conditions associated with the exit destination. | 11-19-2009 |
20090286599 | IMAGE GENERATION METHOD AND INFORMATION STORAGE MEDIUM WITH PROGRAM FOR VIDEO GAME IN WHICH OPERATION OF THE CONTROLLER BEYOND A PREDETERMINED ANGLE CAUSES A CHARACTER TO ATTACK - An image generation method and computer-readable information storage medium which stores a program in which a processing causes a first object to perform a motion based on control data from a first control lever which is tilted in an arbitrary direction and of which tilt angle is detectable. The processing also causes the first object to move based on control data from a second control lever which is tilted in an arbitrary direction and of which tilt angle is detectable. The processing further generates an image including an image of the first object and in which the first object is caused to perform an attack motion toward an attack direction which corresponds to a tilting direction of the first control lever, when the first control lever is tilted by a given angle. The attack motion of the first object changes according to at least one of a distance between the first and second object and an angle between a direction to which the first object faces and a direction in which the second object exists. | 11-19-2009 |
20090291756 | MUSIC VIDEO GAME AND GUITAR-LIKE GAME CONTROLLER - A music video game provides a guitar shaped video game controller with an analog control device with touch sensor. In some embodiments the analog control device is in the form of a touch sensitive pad on a neck of a guitar shaped video game compeller. In some embodiments, the analog control device may resemble additional buttons on a neck of a guitar shaped video game controller. The analog control device may be used to simulate various techniques which may be performed on strings of a guitar. | 11-26-2009 |
20090291757 | SYSTEMS, METHODS, AND APPARATUS FOR CONTROLLING A GAMING MACHINE DISPLAY - A gaming machine is provided including a display unit configured to generate video images, an input unit, an ambient light sensor, and a controller coupled to the display unit, input unit, and ambient light sensor. The controller is configured to receive physical characteristics of a player via the input unit, determine an ambient light level of an environment of the gaming machine based on a signal generated by the ambient light sensor, determine a desired brightness level for video images based on the determined ambient light level, determine a desired contrast level for the video images based on the received physical characteristics or the determined ambient light level, generate display settings for the video images based on the determined brightness level and the determined contrast level, and display the graphics to the player via the display unit using the generated display settings. | 11-26-2009 |
20090291758 | METHOD AND APPARATUS FOR TELEVISING A CARD GAME - One embodiment of the invention provides a method of televising a card game. Each playing card in the card game has a value. The method includes providing the back surface of each playing card with a marking that is substantially invisible to the naked eye. The marking indicates the value of the playing card. An infrared detector is used to access the marking to identify the value of a playing card involved in the card game. Visual information indicative of the identified value of the playing card is generated and included in a broadcast of the card game. | 11-26-2009 |
20090298584 | APPARATUS FOR GAMING MACHINE - A gaming machine includes a base, a variable display supported by the base, a navigation device, and at least one switch. The variable display variably and/or graphically presents a game to a user, and the variable display variably and/or graphically presents game related options to the user. The navigation device, such as a trackball, is supported by the base, and the navigation device permits the user to navigate through the game related options so that the user can designate at least one of the game related options. The switch is supported by the base, and the switch is operable by the user to activate the designated game related option. | 12-03-2009 |
20090298585 | ENHANCEMENT FOR A VIDEO GAME CONTROLLER TO ALLOW PRIVATE INTERACTION WITH THE USER - The present invention can allow for private interactions with game players on a single game console. The present invention can include a game controller enhancement to include a private screen, which can display information to each player that should be private. The game controller enhancement can also include private audio support, which can allow the player to hookup an audio device, such as a headset, to receive audio only intended for the user. These enhanced game controllers can be used with supported game software. In some embodiments, the game controllers can have multiple modes of input. The game controller can include a toggle mechanism to switch between modes. One mode can allow the game controller controls to be sent to the game console. Another mode can allow the game controller control over (I/O control) to what is being privately shown to the user. In some embodiments, a toggle mechanism can be omitted and game software can switch the input modes appropriately. | 12-03-2009 |
20090298586 | INTERACTIVE DOCUMENT READER - The subject matter disclosed herein relates to systems for providing an interactive document reader. | 12-03-2009 |
20090305782 | DOUBLE RENDER PROCESSING FOR HANDHELD VIDEO GAME DEVICE - Methods and systems for alternating rendering of information of a common display for a video game are provided by identifying certain data relating to a scene as belonging to a first layer and identifying other certain data relating to a scene as belonging to a second layer. Rendered information of each layer are captured in memory, and rendered information for each layer are used for two successive video frames. | 12-10-2009 |
20090305783 | Game console - An example portable, handheld game console includes a main body incorporating a first display screen, and a cover body incorporating a second display screen. The main body is hingedly connected to the cover body along adjacent forward and rearward edges, respectively, such that the cover body is movable between closed and open positions. The main body is provided with a plurality of control buttons and a pair of game card slots for receiving game cards of different dimensions. | 12-10-2009 |
20090312096 | PERSONALIZING ENTERTAINMENT EXPERIENCES BASED ON USER PROFILES - A method and wireless device ( | 12-17-2009 |
20090312097 | GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game machine capable of reducing a sense of discomfort which the user feels due to unmatched image display timing and image-related sound output timing. An image reproduction unit (highlight scene image reproduction control unit ( | 12-17-2009 |
20090312098 | HANDHELD GAME CONSOLE - A game console includes a console main body and at least one game controlling device for inputting commands to the console main body. The at least one game controlling device is configured for selectively operating in an assembled mode where the at least one game controlling device is mechanically and communicatively coupled to the console main body, or in a dissembled mode where the at least one game controlling device is detached from the console main body and is communicatively coupled to the console main body. | 12-17-2009 |
20090312099 | Video game including effects for providing different first person experiences of the same video game world and a storage medium storing software for the video game - In a video game, various effects are used to convey the experience of a game world of different kinds of game characters and game objects. For example, if a game character is a dog, a visual effect may be used to convey a dog's red-green color blindness. If a game character is a mouse, another visual effect may be used convey a mouse's blurry vision. | 12-17-2009 |
20090318223 | ARRANGEMENT FOR AUDIO OR VIDEO ENHANCEMENT DURING VIDEO GAME SEQUENCES - An arrangement is provided which enhances video or audio effects, or both, in response to a notable event that occurs in video game to make the game experience for players more dramatic. Data about action events occurring in the video game may be used to determine if an action event corresponds to a notable event. If so, the data is used to generate and render at least one audio or video effect, or both, corresponding to the notable event. In various illustrative examples, the received data may correspond to an intensity of the action, a success of a subject player character, or the proximity to death of the subject player character. In addition to analyzing such parametric data, the notable event may be defined as one that corresponds to a predetermined action, such as a subject player character attacking another character or vice-versa, a subject player character entering a dungeon for instance, or a subject player character changing levels or zones. | 12-24-2009 |
20090318224 | ENTERTAINMENT DEVICE AND METHOD - An entertainment device comprises a display generator arranged to generate for display a representation of an on-line virtual environment corresponding to a first instance of a plurality of substantially similar on-line virtual environments and to generate for display within the representation of the on-line virtual environment an avatar controlled by the user of the entertainment device and one or more software-controlled avatars; a data communications arrangement operable to transmit an alert signal in response to a predetermined action of the user of the entertainment device within the first instance of the on-line virtual environment, said signal serving to request interaction with a human operator, the data communications arrangement being further operable to receive a notification signal; the display generator being arranged to respond to the notification signal by changing the mode of a software controlled avatar to represent an additional user of another entertainment device in data communication with the entertainment device, wherein the additional user is an operator whose entertainment device has been switched to the same first instance of the on-line virtual environment as that of the entertainment device in response to the transmitted alert signal; and the data communications arrangement being arranged to exchange information between the user of the entertainment device and the operator within the same first instance of the on-line virtual environment via their respective avatars. | 12-24-2009 |
20090325694 | MACROSCOPIC QUANTUM EFFECTS FOR COMPUTER GAMES - The claimed subject matter provides a system and/or a method that facilitates providing a realistic simulation within a gaming environment. A gaming environment can enable at least one user to interact with a computer game in order to produce visual feedback in which the computer game includes a simulation that mimics an event in a physical real world. A macroscopic quantum effects (MQE) engine can utilize quantum physics as a basis for at least one simulation within the gaming environment, wherein the MQE engine leverages an equation related to quantum physics which enables the simulation to replicate a property associated with realistic quantum mechanics. An interface can allow data communication between the gaming environment and the MQE engine. | 12-31-2009 |
20090325695 | Action Button Apparatus - The claimed embodiments contemplate methods, systems and apparatuses directed to an active display button. In various embodiments, an active display button may generally be a button containing one or more elements that move when the button is engaged. By example, and not limitation, these elements may include one or more reels, be they mechanical or video, or perhaps a rotating indicator. The active display button may also include lights, vibratory motors and other experience-enhancing implements. The active display button may be installed on a gaming machine and operated in conjunction with the gaming device, separate from the gaming machine on which it is installed or perhaps as part of the operation of the gaming machine. | 12-31-2009 |
20090325696 | Pictorial Game System & Method - A pictorial game allows participants to both contribute and decode pictorial content. The participants' performance, as well as that of artists and their artwork, can be tabulated and presented for community entertainment. Different modes can be used for presenting the images in different platforms, including on standalone platforms, gaming sites, social networking profiles, etc. Supplemental features can be added according to a desired rule set. Speech recognition can be used in some applications of the invention as well. Advertising can be integrated into game play as part of the picture decoding process. | 12-31-2009 |
20090325697 | GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD - In the game program, playing teams in a competition game played by a CPU are determined by operation of a controller of the player through an playing team determining unit. An opening demonstration video of the competition game between the playing teams determined by the playing team determining unit is determined by the CPU, through an opening demonstration video determining unit. The opening demonstration video determined by the opening demonstration video determining unit is displayed or played back on a monitor by the CPU through an opening demonstration video display/playback unit prior to the start of a competition game. In this game program, after a virtual competition game is played by the CPU, a highlight scene in the virtual competition game that satisfies a predetermined highlight condition is determined from within the virtual competition game by a highlight scene determining unit. | 12-31-2009 |
20090325698 | Game system and game information storage medium used for same - A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing. | 12-31-2009 |
20100009745 | METHOD AND APPARATUS FOR ENHANCING PLAYER INTERACTION IN CONNECTION WITH A MULTI-PLAYER GAMING TABLE - Method and apparatus for use with a gaming table. An apparatus includes a base, a user-actuated wheel coupled to the base such that the wheel is rotatable relative to the base, and a display configured to display an image corresponding to a position of the wheel to a player. | 01-14-2010 |
20100009746 | MUSIC VIDEO GAME WITH VIRTUAL DRUMS - A video game maps each of a plurality of outputs to inputs associated with a video game controller. In some embodiments, the plurality of outputs represent the various potential outputs of a drum set. Combinations of video game controller inputs are used to generate the outputs. Video game controller inputs include traditional input devices such as button inputs, as well as input signals generated from positioning and movement of the video game controllers. In some embodiments, a video game console provides a video representation of the outputs generated by input combinations received from the video game controllers. | 01-14-2010 |
20100009747 | Programming APIS for an Extensible Avatar System - Disclosed is an application programming interface (API) that provides for an extensible avatar system. In one embodiment an API may allow video game applications to retrieve structures of data which represent an avatar. The game can then take those structures and incorporate the data into its own rendering system. In another embodiment an API may allow a video game application to render an avatar to a render target or texture wherein the video game system performs rendering and animation functions. | 01-14-2010 |
20100009748 | GAMING SYSTEM AND METHOD OF GAMING - A gaming system comprising: a game controller; and a housing having a display and an enclosure containing a plurality of physical objects capable of movement with or within the enclosure; and a reader that identifies an object from the plurality of objects and communicates data regarding that object to the game controller. | 01-14-2010 |
20100022304 | VIDEO GAME DEVICE AND VIDEO GAME PROGRAM - A moving character and a background image are displayed on a display screen with a touch panel thereon. When the player operates the touch panel to draw a line in an intended path extending between a start point and an end point along which the player wishes to guide the moving character, an operation trace image having the shape of the line drawn is displayed on the display screen. Then, the moving character moves along or in parallel to the operation trace image. The operation trace image is gradually erased after a predetermined amount of time elapses. Thus, it is possible to provide a video game device and a video game program in which the player can influence the moving path or the moving direction of the player (moving) character based on the shape and/or the direction of the line drawn by the player. | 01-28-2010 |
20100029382 | SYSTEM AND METHOD FOR PROVIDING PERSISTENT CHARACTER PERSONALITIES IN A SIMULATION - Apparatus and methods are provided to implement a technique for managing the response of a digital entity in a simulation to reflect its interaction with one or more players over time, such as managing a non-player character's responses to player characters in an online computer game. In the system, a computer system tracks the interaction of the digital entity with other entities and the occurrence or status of internal and external events to control how the digital entity reacts to current events and interactions. | 02-04-2010 |
20100029383 | REMOTE CONTROL AND TELEVISION AND METHOD FOR PLAYING A GAME - A remote control includes an input means, a transmitter, an interface unit, and a control unit. The input means is arranged with a mode selection key, the mode selection key is capable of being actuated to change the remote control between a TV mode for adjusting various setting of the television and an update mode for transmitting an execution game program to the television. The interface unit is capable of being coupled to an external device that stores an updated game program, the updated game program includes an execution program and a key setting program. The control unit extracts the execution program and the key setting program from the game program by actuating the mode selection key to switch the remote control to the update mode, setting corresponding game control function of the input means by processing the key setting program, and controlling the transmitter to transmit the execution program to the television. | 02-04-2010 |
20100035684 | SYSTEM AND METHOD FOR CONTROLLING MOVEMENT OF A PLURALITY OF GAME OBJECTS ALONG A PLAYFIELD - An amusement game and method that utilize an image sensing device to track and determine the position of a plurality of game objects on a playfield. The amusement game includes an image sensing device, such as a CCD or CMOS camera, that is positioned to view the playfield of the amusement game and track the movement of a plurality of game objects along the playfield. During game play, the control unit may control the movement of one or more of the game objects along the playfield. The control unit receives a series of sequential image scans from the image sensing device and determines the position and movement of the game objects along the playfield. Based upon the detected position of the game objects under computer control, the control unit modifies the control parameters of the game object during game play. | 02-11-2010 |
20100041477 | Systems and Methods for Indicating Input Actions in a Rhythm-Action Game - Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum. | 02-18-2010 |
20100048299 | SPORTS NET WITH SOCKS AND PROMOTION METHOD USED THEREWITH - A net or barrier has strategically located pocket(s) attached to the net over holes(s) in the net/barrier in order to catch a ball or projectile that passes through the hole(s). A computer-assisted method displays information, more particularly advertisement, onto a net or barrier. The computer-assisted display is viewable by a TV or video audience. | 02-25-2010 |
20100056273 | EXTENSIBLE SYSTEM FOR CUSTOMIZED AVATARS AND ACCESSORIES - An item can be added to an avatar associated with a user of a video game console. The item is represented by a data entry that is written to a manifest, which contains data fields storing a type and a name of the item. Items can be applied to or “worn” by an avatar by setting a flag in the corresponding data entry in the manifest. Items can be obtained from a number of sources, including, for example, disc based games and a server connected to the video game console. Further, items can be obtained as a reward for attaining achievements in a game. | 03-04-2010 |
20100056274 | Visual cognition aware display and visual data transmission architecture - Methods, apparatus and computer program products reduce bandwidth requirements in mobile video and gaming applications by tracking a gaze fixation point of a user on a video image at a remote location; generating information identifying the gaze fixation point at the remote location; transmitting the gaze fixation point information to a source of video information over a network; determining a portion of a video image to transmit at a high resolution and a remaining portion to transmit at a low resolution using the transmitted gaze fixation point information; and transmitting the portion of the video image selected for transmission at a high resolution at the high resolution and the portion of the video image selected for transmission at a low resolution at the low resolution. Further methods, apparatus and computer program product also reduce bandwidth requirements by receiving gaze fixation point information from a remote location, wherein the gaze fixation point information indicates where in a video image a user is currently looking; selecting a portion of video images to transmit at a high resolution and a portion of video images to transmit at a low resolution using the transmitted gaze fixation point information; and transmitting the portions of the video images at the determined resolutions. | 03-04-2010 |
20100062848 | Vehicle entertainment system operable by a remote device and method for remotely operating a vehicle entertainment system - A vehicle entertainment system is operable by a device remote from the entertainment system. The entertainment system includes an entertainment console including a plurality of entertainment applications. Each of the plurality of entertainment applications is adapted to receive and process an entertainment medium. The entertainment console includes an application program interface adapted to operate the plurality of entertainment applications and select an entertainment media. The entertainment console generates an output signal corresponding to the selected entertainment media. An output unit receives the output signal and generates an output corresponding to the selected entertainment medium. A wireless communication device is adapted to send and receive signals between the entertainment console and the remote device such that the application program interface is accessible using the remote device. | 03-11-2010 |
20100062849 | Method for creating and releasing video games with movie machinima and creating interactive educational machinima of the great books and classics - Opportunity abounds for machinima, games, and worlds based upon the Great Books and Classics, epic films, and historical events. Machinima, video games, and virtual worlds lack character, soul, and story, as has been well-documented throughout the literature and in prior art. A novel form of machinima and virtual worlds loyally based on Great Books is envisioned, as well as a novel manner for releasing video games based on movies with complete machinima renderings of the films the games are based on. A method for allowing players or viewers to view the action, from great books or films, from all angles and interact with it is proposed. Commercial, artistic, educational, actor-training, and other exalted opportunities will abound as soulful machinima and worlds based upon the classics are realized, beginning with machinima loyal to epic stories, and allowing a spectrum of player interactions, where the player's ideas and actions have varying consequences. | 03-11-2010 |
20100062850 | VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT FOR CONTROLLING PROGRESS OF A VIDEO GAME - A video game processing apparatus for controlling progress of a video game is provided. The video game is used to simulate resale business of goods on a display screen of an image display apparatus. The image display apparatus is caused to distinguishably display dealer characters and buyer characters on the display screen of the image display apparatus. Arbitrary goods for the purpose of buying are associated with each of the buyer characters. A buying process of goods from the selected dealer character is executed when a player selects any from the dealer characters. A resale process of goods to the selected buyer character is executed when the player selects any from the buyer characters. | 03-11-2010 |
20100062851 | GAMING MACHINE THAT DISPLAYS INSTRUCTION IMAGE OF GAME INPUT OPERATION ON DISPLAY - A gaming machine displays a bet start instructional image on a dealer used display, displays a bet end instructional image in response to a predetermined lapse of time after receiving a bet start instruction signal from a touch panel, and controls an oscillation motor to cause a playing board to oscillate after receiving a bet end instruction signal from the touch panel. | 03-11-2010 |
20100062852 | GAME MACHINE WITH GUIDE PATH NOT BLOCKED BY GAME MEDIA - A gaming machine includes at least a cabinet, a hopper unit, an insertion slot to which a game medium is inserted, and a coin sensor that detects the game medium that has been inserted. The coin sensor is disposed directly below the insertion slot. Since the guidepath is not needed between the insertion slot and the coin sensor, such a configuration can prevent coins from blocking the guidepath. | 03-11-2010 |
20100062853 | SUBSURFACE SCATTERING IN A WAGERING GAME MACHINE - Systems and methods provide subsurface scattering on graphical images displayed for wagering games. | 03-11-2010 |
20100069151 | Gaming device with integrated advertising - A method of operating an arcade game device having a video display is described in which revenue is obtained from an advertiser. An arcade game device is provided with advertising programming adapted and constructed to appear on the video display. The arcade game device is placed in a publicly accessible location, and members of the public are permitted to play games on the arcade game device without requiring payment. | 03-18-2010 |
20100069152 | METHOD OF GENERATING IMAGE USING VIRTUAL CAMERA, STORAGE MEDIUM, AND COMPUTER DEVICE - An object group is selected from enemy groups a and b that are positioned within the current battle area. A reference point that corresponds to the representative point of the positions of all enemy NPCs that belong to the selected group is calculated A target angle of view at which all of the enemy NPCs included in the object group can be photographed when a photographing direction of a virtual camera aims at the reference point is calculated. The virtual camera is controlled so that the photographing direction aims at the reference point and the angle of view coincides with the target angle of view. | 03-18-2010 |
20100075752 | Computer game - A computer game which has a computer with a computer program and a controller, and monitor for exhibiting an image of an agent moving toward the place where a secret document is hidden, wherein the computer program and the controller are designed so that a player by using said controller moves the image of an agent to overcome a plurality of obstacles to reach a foreign country, to travel in a foreign country, to find a building where the secret document is hidden, to overwhelm cards, to get in the building, to find the secret document, and to take it to his superiors. | 03-25-2010 |
20100075753 | Marketing System and Methods for Use with Electronic Gaming Machines - Systems and methods connected to, or in communication with, various components operatively associated with an electronic gaming machine for displaying programming or marketing content on a electronic gaming machine display without affecting the manner or mode of game play provided by the electronic gaming machine, which in some embodiments are configured for detecting conditions associated with gaming machine inactivity, displaying programming or marketing content on the electronic gaming machine display during periods of gaming machine inactivity instead of any prior programmed gaming machine inactivity content, and displaying the normal gaming machine content or prior programmed gaming machine inactivity content upon detecting conditions associated with gaming machine activity thereafter. | 03-25-2010 |
20100081503 | VIDEO GAME SYSTEM - Disclosed is a video game system. The video game system includes a video game console, and a Compact Disc (CD) changing apparatus. The CD changing apparatus is connected to the video game console. Further, the CD changing apparatus is capable of accommodating, and reading a plurality of game CDs. Furthermore, the video game apparatus is capable of operating the CD changing apparatus to search and read a game CD from the plurality of game CDs for facilitating a user to play the video game stored on the game CD. | 04-01-2010 |
20100081504 | GAME MACHINE, GAME PROGRAM AND STORAGE MEDIUM HAVING PROGRAM THEREIN - When a cooperation game starts in a host game machine and a guest game machine that have been separately executed standalone games, present information (time and position of character) of the guest game machine is changed into one of the host game machine. During the cooperation game, present information of the guest game machine and the host game machine are renewed, being synchronized with each other. Then, player characters of the guest game machine and the host game machine are displayed on a display of each game machine, and each player plays the cooperation game together with the player character of the other game machine which is displayed on one's own game machine. | 04-01-2010 |
20100087249 | Ancillary display component for a gaming machine - The present invention discloses gaming machines with ancillary display monitors that operate independently of the gaming machine and methods of using the monitors to interact and engage with players. A gaming machine may have one or more monitor components that are physically attached to the gaming machine and can be adjustable to accommodate player ergonomics. In one embodiment, there are no data connections between a monitor component and the gaming machine. The monitors obtain data from non-gaming or secondary gaming data networks rather than a primary gaming network (e.g., a server-based gaming network) that the gaming machine may be connected to for wager game play. The display components may have RFID capabilities that allow them to interact with a player and which enable the player to obtain a wealth of non-gaming data and secondary gaming information, such as information on tournaments, progressive slots, and so on that is not directly related or dependent on the primary game play. Processors in the ancillary display components are not subject to gaming regulations of the local jurisdiction since they do not affect game play on the machine and they do not communicate with the master gaming controller of the gaming machine. The only non-mechanical connection with the gaming machine may be an A/C power connection if the machine has an external outlet and provides electrical power to the display monitor component. | 04-08-2010 |
20100087250 | GPS-Based Method and Apparatus for Playing an Electronic Game, and a Computer Program of the GPS-Based Method - A global positioning system (GPS)-based method for playing an electronic game is disclosed. The method is implemented using a game apparatus that includes a portable electronic device having a GPS receiver. The method includes obtaining location information of the portable electronic device from a satellite signal received through the GPS receiver, and generating a virtual item on the basis of the location information. The virtual item is used by a user to enhance play of the electronic game using the portable electronic device. A GPS-based game apparatus, and a computer program product including a computer-readable storage medium that stores a game program for causing the GPS-based game apparatus to execute steps of the GPS-based method are also disclosed. | 04-08-2010 |
20100087251 | SEAMLESS USER NAVIGATION BETWEEN HIGH-DEFINITION MOVIE AND VIDEO GAME IN DIGITAL MEDIUM - Seamless navigation is provided between high-definition audio-video content configured for use with a media player application, and an executable video game packaged with the audio-video content on a digital medium. An API module is distributed to player/consoles. An application provided with the high-definition audio-video content detects the presence of the API module on the player device. In response to detecting the API module, the application provides an interactive feature that uses the API module to load and execute the executable video game in response to user input. | 04-08-2010 |
20100093432 | A DISPLAY SYSTEM AND METHOD - A randomized display system, including i) a transmitter for generating a signal in user input; ii) a receiver for receiving said signal; iii) a processor that, in response to said receiver receiving said signal: a) generates seed data representing one or more randomly generated numbers; b) generates, based on said seed data, sequence data representing a sequence of numbers; c) generates, based on said seed data, graphics data representing one or more graphical display attributes corresponding to each number in said sequence; and iv) a display for displaying, based on said sequence data and said graphics data, said sequence of numbers in accordance with the corresponding said graphical display attributes; and v) where the physical location (on a gaming apparatus, eg. Roulette wheel) of each of the sequence of display is also randomized based on the seed data generated. | 04-15-2010 |
20100093433 | GAMING SYSTEM AND GAMING SYSTEM PROCESSOR MODULE - A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine. | 04-15-2010 |
20100099493 | SYSTEM AND METHOD FOR INTERACTIVE TOYS BASED ON RECOGNITION AND TRACKING OF PRE-PROGRAMMED ACCESSORIES - A system and method for interactive play that includes an object having a visible characteristic such as a color pattern that is recognizable in an image. The color pattern may be associated with an instruction. An imager in a toy captures an image of the object that is processed by a processor in the toy. The processor identifies the visible characteristic and finds the instruction associated with the visible characteristic. The processor may signal an output device of the toy to take an action in accordance with the instruction. | 04-22-2010 |
20100113149 | METHODS AND SYSTEMS FOR DISPLAYING SENSOR-BASED IMAGES OF AN EXTERNAL ENVIRONMENT - Embodiments include methods and apparatus for displaying images of an external environment, such as an external environment of an aircraft during flight. An embodiment of a display system includes an image sensor and a processing subsystem. The image sensor is adapted to produce sensed image data based on detected electromagnetic energy from a field of view of the external environment. The sensed image data registers within a first area of a display matrix, and the processing subsystem is adapted to identify a feature that registers within the first area. The processing subsystem is also adapted to determine parameters defining a second, smaller area of the display matrix that is positioned in proximity to the feature, and to generate a display signal to include information representing a sensor-based image corresponding to the sensed image data that registers within the second area. | 05-06-2010 |
20100137063 | INFORMATION PROCESSING APPARATUS AND COMPUTER READABLE STORAGE MEDIUM - A player can change the direction of the right hand of a character object, or extend and retract the right arm of the character object, by changing the direction of the core unit | 06-03-2010 |
20100144433 | COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - Action information for controlling a series of at least one action performed by a first object is stored. Then the at least one action of the first object is controlled in accordance with the action information. At this time, an action of a second object is controlled in accordance with an operation signal from a predetermined input device operated by a player. Furthermore, while the action of the second object is being controlled, the information about the at least one action of the first object is displayed on a screen. | 06-10-2010 |
20100160039 | OBJECT MODEL AND API FOR GAME CREATION - A game creator provides a set of abstractions (objects) that make game creation simpler. The abstractions provided in the game creation component include Game, Scene, and Actor. A Game abstraction comprises global settings for the game and includes one or more Scenes. Each Scene abstraction within the game includes one or more Actors. By setting properties and behaviors on these three abstractions, Game creators with little or no skill in programming can create games. Filtering can be performed declaratively through selection of appropriate options. | 06-24-2010 |
20100160040 | GAME APPARATUS, GAME REPLAY DISPLAYING METHOD, GAME PROGRAM, AND RECORDING MEDIUM - An object of the present invention is to provide a game apparatus that can replicate a game status by a replay display even in a game in which game result is changed by a character status or a game in which the game result is randomly changed within a constant range. In the game apparatus, the replay display of a game image obtained by causing the game to progress is performed in response to a replay display request of a player. In the game apparatus, perspective transformation of a virtual three-dimensional space is performed from a virtual camera onto a virtual screen to generate a two-dimensional image based on a character status, pad information inputted from the player, an initial value used to generate a random number during game progress, and virtual camera control information, and the replay display of the two-dimensional image is performed on a display device. | 06-24-2010 |
20100160041 | INTERACTIVE PAINTING GAME AND ASSOCIATED CONTROLLER - A gaming concept in which each user in a single-player or a multi-player game is enabled to create artwork or graffiti work virtually or on actual surfaces using haptic-enhanced controllers. The controllers can emulate the experience of using a marker, a paint brush, a paint spray-can or the like. The components of various controllers may be modularized for easily interchanging components to extend the art or graffiti creation experience. The real life experience of using ink or paint on a surface is simulated by haptic feedback. When a paint spray-can controller is used, the experience of paint consumption is recreated by various peripheral enhancements including audio and haptic sensations communicated to the user. | 06-24-2010 |
20100167817 | Display of the status of gaming machines - A controller of gaming machines includes an input/output module adapted to receive signals that represent a current status of a parameter of the gaming machines. A microprocessing unit generates for each gaming machine(s) an icon having variable visual indicia indicative of a value of the parameter being monitored. The microprocessing unit automatically changes in substantially real-time the visual indicia associated with the icon to reflect a change in the status of the parameter of an associated first gaming machine in accordance with a first received signal. | 07-01-2010 |
20100184512 | APPLICATION-CENTRIC USER INTERFACE TECHNIQUES - Various application-centric user interface techniques are described. A user can easily launch, add, or update applications. An application-centric activity center can be presented as part of a user interface for an operating system shell. A file defining metadata for an application can be defined. The techniques can be applied to game-related software. | 07-22-2010 |
20100190551 | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of enhancing excitement in relation to sound output corresponding to an action taken by a game character. An event history data recording unit ( | 07-29-2010 |
20100197395 | VISUAL TARGET TRACKING - A method of tracking a target includes classifying a pixel having a pixel address with one or more pixel cases. The pixel is classified based on one or more observed or synthesized values. An example of an observed value for a pixel address includes an observed depth value obtained from a depth camera. Examples of synthesized values for a pixel address include a synthesized depth value calculated by rasterizing a model of the target; one or more body-part indices estimating a body part corresponding to that pixel address; and one or more player indices estimating a target corresponding to that pixel address. One or more force vectors are calculated for the pixel based on the pixel case, and the force vector is mapped to one or more force-receiving locations of the model representing the target to adjust the model representing the target into an adjusted pose. | 08-05-2010 |
20100197396 | GAME APPARATUS, GAME CHARACTER DISPLAYING METHOD, AND RECORDING MEDIUM - An object of the present invention is to provide a game apparatus that can display an avatar matched to any kind of games that the avatar participates, without changing clothes or decorations worn by the avatar to new clothes or decorations. | 08-05-2010 |
20100197397 | ELECTRONIC GAMING MACHINE - The present invention relates to a gaming machine and/or entertainment machine, in particular in the form of slot machines and/or gambling machines operable by coins and/or by monetary equivalents, having a plurality of screens for the presentation of information, in particular of game contents and/or of game information, which are directed toward a machine operating position, and having a control device for the control of the screens and/or for the control of game procedures. It is proposed to arrange a plurality of screens staggered behind one another and overlapping one another so that the viewing window onto at least one screen remains behind the actual screen surface of the screen with respect to format and/or size in order to accommodate a maximum number of screens in a compact arrangement, on the one hand, and in order not to be restricted to the desired field of view with respect to the formats of the screens to be used. Provision is made in accordance with the invention that at least one of the screens is arranged partly or fully hidden behind at least one further screen viewed from the machine operating position. | 08-05-2010 |
20100197398 | GAMING MACHINE, GAMING METHOD, AND GAMING PROGRAM - A gaming machine is provided which includes: at least one operation means that accepts an input operation performed by a player when pressing down on the at least one operation means; at least one display unit having a display the player is able to see through the surface of the operation means; operation-instruction-mark output means that outputs an operation instruction mark for signaling an input timing the player performs an input operation, to the display unit for each of the operation means; evaluation means that evaluates a game score of the player based on comparison between the input-timing and an operation timing the player performed the input operation, the operation-instruction-mark output means starting to control an output of the operation instruction mark a predetermined period of time ta before the input timing, so as to change a form of the operation instruction mark little by little for the predetermined period of time ta until the input timing. | 08-05-2010 |
20100203965 | Display device, system and methods for a craps table - Embodiments include a device, system and method for display for a craps table. In one example, a display may include a display portion operable to display a representation of data relating to a current die pair rolled by a shooter; and a display portion operable to display a representation of data relating to previous die pairs rolled. In one example, the representation of the data relating to the current die pair includes a graphic representation of the face of each die of the current die pair. A display may also include a display portion operable to display an indicator of a current point value of the craps game. Other features and embodiments are disclosed herein. | 08-12-2010 |
20100203966 | CASHLESS GAMING SYSTEM: APPARATUS AND METHOD - A gaming machine, and method for a gaming machine, in which player identification data (e.g., from a player card and personal identification number) is communicated via a link to a remote computer system. Player information (e.g., perquisites information) is retrieved from the remote computer system. A graphical presentation system presents the game to the player, as well as, allows the player to display information (e.g. player status, amounts of credits, etc.) on the visual display device. | 08-12-2010 |
20100210358 | MODIFICATION OF IMAGES FROM A USER'S ALBUM FOR SPOT-THE-DIFFERENCES - A computer implemented system and method for generating a game, such as spot-the-difference are provided. The method includes receiving a user-selected original image and storing the image in memory. From the original image, the method includes automatically generating a pair of images which are visually identical except for a predetermined number of random localized modifications, and providing the pair of images to the user as a game which can be played by spotting differences between the pair of images as a result of the modifications. | 08-19-2010 |
20100210359 | COMPUTER VIDEOGAME SYSTEM WITH BODY POSITION DETECTOR THAT REQUIRES USER TO ASSUME VARIOUS BODY POSITIONS - A videogame may include providing body position challenges to one or more players to assume various target body positions at, or within, a predetermined time. Body position challenges may be provided to the one or more players by displaying body position challenge representations that prompt the one or more players to assume body positions and/or execute one or more body movements or gestures corresponding to the body position challenges. The time may be indicated via various mechanisms associated with the display (as detailed below). At a given time or over a given time interval, the videogame system may compare the player's detected body position(s) and/or movement(s) to the body position challenges to determine a degree of match or mismatch based on various criteria. Based on the results of the comparison, the game may generate a score or other feedback for display. | 08-19-2010 |
20100210360 | GAME PROGRAM AND GAME APPARATUS IN WHICH NON-PLAYER CHARACTERS HAVE ACT TENDENCIES - When a player character performs an act tendency (boom) triggering act, the act number counters are updated for each non-player character associated with the boom triggering act. The value of each act number counter is periodically added to an act tendency value for each non-player character. After an act tendency value reaches an upper limit, the corresponding non-player character performs an act in response to the act tendency triggering act performed by the player character. The act of each non-player character is changed in accordance with the acts performed by the player character in the game world, which provides the player with a fresh feeling that the act performed by the player character set a trend in the game world. | 08-19-2010 |
20100216547 | DISC JOCKEY VIDEO GAME AND CONTROLLER - A disc jockey music-based video game with a controller for the same. The disc jockey music-based video game presents instructive cues for manipulation of the controller and evaluates game player's performance based on the player's compliance with the instructive cues. A display with visual indicators of instructive cues and visual indicators representing player performance may be provided. Additionally, other forms of game player feedback may be provided, for example music, simulated crowd response other forms of generally auditory cues. | 08-26-2010 |
20100216548 | MULTIPLY INTERCONNECTABLE ENVIRONMENTALLY INTERACTIVE CHARACTER SIMULATION MODULE METHOD AND SYSTEM - The present invention relates to a game, including a first module having a housing, a processor, a display operably coupled to the processor and an electrical contact positioned such that access is available to the electrical contact of the first module through the first module housing, and a second module having a housing, a processor, a display operably coupled to the processor and an electrical contact positioned such that access is available to the electrical contact of the second module through the second module housing, the electrical contact of the second module configured to contact the electrical contact of the first module, allowing the processor of the first module to communicate with the processor of the second module. Wherein when the processor of the second module is in communication with the processor of the first module, the first module display and the second module display are configured to each display a portion of a the game, each such portion configured to not overlap each other such portion. | 08-26-2010 |
20100216549 | SYSTEM AND METHOD FOR NETWORK COMMUNICATION OF MUSIC DATA - A system, computer readable storage medium, and method for communicating musical data over a network, comprising: connecting one or more player modules to a network; providing an unassigned channel of prerecorded music data; providing an assigned channel of prerecorded music data; displaying the assigned channel; playing the unassigned channel while not playing the assigned channel; converting musical performance to music performance data; evaluating the music performance data in regard to the assigned channel; and simultaneously delivering a representation of the evaluation over the network. There may also be a graphical user interface, including a virtual instrument positioned substantially at a top portion of the graphical interface. Additionally, included are pluralities of musical notes in sequence, having a rhythmic pattern, each note being represented by a game object, wherein the game objects are directed upward, in substantially straight trajectories, toward the virtual keys on the virtual musical instrument corresponding to the musical notes. | 08-26-2010 |
20100227686 | METHODS AND REGULATED GAMING MACHINES INCLUDING SERVICE ORIENTED BLADES CONFIGURED TO ENABLE PLAYER INTERACTION VIA A TOUCH-SCREEN DISPLAY - In a regulated gaming system including a plurality of computer nodes communicating over a network, a gaming machine includes a game controller and interactivity apparatus that accepts wagers from a player and provides random outcomes while playing a game. The interactivity apparatus may include a touch-screen display. A service oriented blade provider may execute in the gaming machine and is configured to provide services to a service oriented blade subscriber executing in one of the computer nodes. The service oriented blade subscriber may consume the services provided by the service oriented blade provider. A service oriented blade, controlled by the service oriented blade provider, is configured to interact with the player via a predetermined portion of the first touch-screen display. The service oriented blade is further configured to enable the player and the service oriented blade subscriber to interact with one another. | 09-09-2010 |
20100227687 | RANDOM GENERATED DISPLAY ASSOCIATED WITH GAMING DEVICE - Embodiments of the present invention are directed to a method and system for displaying a pattern associated with a gaming device to heighten the gaming interest of players or potential players. These methods and systems include displaying an initial pattern and altering the initial pattern as play on the gaming device progresses, or as pattern modifying signals are otherwise received. The displayed pattern may be presented on any display device, including but not limited to the game screen or on any screen or panel on a gaming device, in a secondary display device attached or detached from the gaming device or table game, or any other display applications used on or with a gaming device or table. | 09-09-2010 |
20100227688 | SYNTHETIC ENVIRONMENT CHARACTER DATA SHARING - Synthetic environment character data sharing is described, including retrieving data from a first computer configured to interact with a synthetic environment by a game server, the first computer and the game server being in data communication with each other and configured using a client-server network topology, determining one or more attributes associated with the first computer relative to the synthetic environment in real-time or substantially real-time by accessing a file updated by the first computer, the file being stored on the game server, and generating a display on a second computer using the data, the display being presented using a synthetic environment mapping application, including at least a location and a login status associated with the first computer relative to the synthetic environment. | 09-09-2010 |
20100234106 | Video Image Generating Device, Character Appearance Changing Method, Information Recording Medium, and Program - An object storage unit ( | 09-16-2010 |
20100248828 | Educational toy - An educational toy for toddler and preschool child includes an electronic device and a toy body, wherein the electronic device includes an activator, a power source, a feedback storage, and a feedback output device. The electronic device is incorporated with the toy body, so that when the electronic device is activated by an interaction between the educational toy and the toddler, a feedback is outputted from the feedback storage to the feedback output device, so as to output the feedback auditory and visually, in such manner that the educational toy can effectively seize the children's golden time of learning. | 09-30-2010 |
20100248829 | GAMING PLATFORM AND METHOD USING SAME - A gaming platform comprising a semi-circular table comprising a playing surface an arcuate first side, and an opposing arcuate second side, a plurality of player stations arranged along the arcuate first side, a first visual display device comprising a first display screen and disposed within the table such that the first display screen is flush with the playing surface and such that an image displayed on the first display screen can be seen from each of the plurality of player stations, and a second visual display device comprising a second display screen and disposed within the table such that the second display screen is flush with the playing surface and such that an image displayed on the first display screen can be seen from each of the plurality of player stations. | 09-30-2010 |
20100248830 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A game configured such that one or more game characters behave based on behavior control data is executed. A reexecution section reexecutes the game from a situation at a time point in the past. A generation section generates second behavior control data based on first behavior control data used at the time point in the past and an operation of a user. A save section causes the situation at the time point in the past and the second behavior control data to be stored as a reference situation and special behavior control data associated with the reference situation, respectively. In a case where a comparison result between the situation of the game and the reference situation is a predetermined result, behavior control section starts behavior control of the one or more game characters based on the special behavior control data associated with the reference situation. | 09-30-2010 |
20100261526 | HUMAN-COMPUTER USER INTERACTION - Methods of and apparatuses for providing human interaction with a computer, including human control of three dimensional input devices, force feedback, and force input. | 10-14-2010 |
20100273553 | System for Converting Television Commercials into Interactive Networked Video Games - Methods, systems, and computer programs for converting television commercials into interactive network video games are presented. In one method, a broadcast or streamed commercial is accompanied by an interactive segment. A media player coupled to the broadcast or streaming media source identifies the existence of the interactive segment and presents the user with an enhanced and interactive mini-game commercial that can be played with other “viewers” in a common or disperse demographic. Multiple methods for content delivery are provided, including a model where television commercial is inserted within consecutive frames of the television program, and a model where the commercial is overlaid on frames of the television program allowing the user to play the game while the television program is displayed. In a preferred embodiment, the termination of the interactive mini-game commercial is set within a fixed time period commensurate with traditional spot television advertising. | 10-28-2010 |
20100273554 | ELECTRONIC GAME AND METHOD - An electronic game and method are set forth wherein the objective of the electronic game, playable by one or more persons, is to select moving or stationary game elements and move them to or otherwise cause them to make contact with a matched or otherwise associated goal and thus score points, and do so among a game space containing other moving and/or stationary game elements which themselves may be selected and moved by the player, and which if contacted by a user-controlled game element may result in either beneficial or detrimental consequences to the configuration of the playing field, the elements themselves, scoring, and progression of the game. | 10-28-2010 |
20100279768 | INTERACTIVE GAMING WITH CO-LOCATED, NETWORKED DIRECTION AND LOCATION AWARE DEVICES - An interactive game environment includes two or more co-located, networked, direction and location aware interactive game devices. The game devices share a common reference coordinate frame (e.g., a three-dimensional Cartesian coordinate frame). Each game device maintains its own device state (e.g., position, orientation, time) in the reference coordinate frame. Each interactive game device shares its device state with the other interactive game devices using communication technology (e.g., Bluetooth, Wi-Fi, cellular). Each interactive game device can use the device states of the other interactive game devices to project the relative positions and orientations of the other interactive game devices into a local, fixed coordinate frame of the interactive game device. These projections allow each interactive gaming device to know the position and orientation of the other interactive game devices in an interactive game environment defined by the reference coordinate frame. | 11-04-2010 |
20100279769 | Game controller with display screen - A game controller is adapted for operatively connecting with a game console to controllably play the video game displayed on an external display, wherein the game controller includes a controller body for a gamer to hold and selectively control the input of the game console, and a display screen provided on the controller body for displaying information on the display screen related to the video game so as to enable the gamer to conveniently read the information and play the video game at the same time. | 11-04-2010 |
20100285873 | NETWORK SYSTEM, INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING PROGRAM - A network system includes a plurality of information processing apparatuses. Each information processing apparatus arranges an own character and a partner character within a virtual space, and outputs an image of the virtual space on a monitor when a message is transmitted and received from the information processing apparatus of a chatting partner. Furthermore, an index indicating a direction from the own character to the partner character is generated, and it is determined whether or not the partner character is included in a predetermined range defined within the virtual space, and it is determined whether or not a message is being transmitted or received. When the partner character is out of the predetermined range, and the message is being transmitted or received, the index is output to the monitor. | 11-11-2010 |
20100285874 | METHOD AND APPARATUS FOR DETECTING AN IMAGE OF A REFLECTIVE OBJECT - A method of detecting an image of a reflective object includes the steps of: capturing an exposure image by an image sensor while an LED is ON; down-sampling an exposure image signal from the image sensor to a first digital signal by comparing the level of the first image signal with a first reference level; capturing a dark image by the image sensor while the LED is OFF; down-sampling a second image signal from the image sensor to a second digital signal by comparing the level of the second image signal with a second reference level; computing an image of difference between the exposure image and the dark image by subtracting the second digital signal from the first digital signal; and specifying the image of the reflective object by locating a bright point remaining in the image of difference. | 11-11-2010 |
20100285875 | GAMING DEVICE FOR MULTI-PLAYER GAMES - The present Gaming Device For Multi-Player Games provides the end user with a private bidirectional link to the gaming site to enter their moves, to optionally receive private data from the gaming site to enable the end user's device to display private data that is hidden from the other players, and to communicate privately with another member or members of a sub-group. The Gaming Device For Multi-Player Games comprises a content display for displaying content that is transmitted to the plurality of end users on the unidirectional forward path, a plurality of controls for enabling an end user to generate data for transmission to at least one of the multicasting system and the plurality of end users, and a message display for displaying end user private communications received at the end user device. | 11-11-2010 |
20100292003 | METHOD, MAKER, SERVER, SYSTEM AND RECORDING MEDIUM FOR SHARING AND MAKING GAME IMAGE - The present disclosure relates to a maker, server, method, and computer readable recording medium for making and sharing game images. The present disclosure provides a game image sharing service system comprising a creator terminal for generating a game image with receiving and then using selected symbols input from a list of indexed symbols and symbol presentation control information inputs on the selected symbols, the creator terminal also generating and transmitting game image presentation information on the generated game image; a server for receiving and storing the game image presentation information before transmitting the same in storage; and a sharer terminal for reproducing the game image based on the received game image presentation information from the server. | 11-18-2010 |
20100298050 | Map-authoring applications and geogames - The present invention provides methods, devices, and systems for allowing a novice user to create, manage, and distribute maps, map-based games, and simulations in any environment, with map tiles from any map provider. Users are allowed to make and manage such maps with a universal map-authoring application, thereby increasing its desirability among other novice users. | 11-25-2010 |
20100304856 | COLLECTABLE CARD-BASED GAME IN A MASSIVELY MULTIPLAYER ROLE-PLAYING GAME THAT DYNAMICALLY FILTERS PLAYER COMMUNICATIONS - This disclosure generally describes a massively multiplayer online role playing game (MMORPG) or, more specifically, a card-based MMORPG that enables characters in a virtual world to collect cards representing specified actions or powers and presents three-dimensional (3D) elements to players representing one or more aspects associated with the characters and environment. This 3D display can, in one implementation, offer a real-time combat engine that processes the card-based events. The 3D display may also offer hanging effects that dynamically present state information associated with the respective character. Further, the MMORPG may offer a real-time responsive and flexible chat management system. | 12-02-2010 |
20100304857 | STORAGE MEDIUM HAVING STORED THEREON GAME PROGRAM, AND GAME APPARATUS - A game apparatus calculates a reference direction of each boat by combining a velocity vector and a front direction vector of each boat at a predetermined rate. Next, the game apparatus calculates an average direction by performing weighted averaging of the calculated reference direction of each boat in accordance with a distance from the front boat. Then, the game apparatus calculates the imaging direction of the virtual camera based on the calculated average direction. | 12-02-2010 |
20100304858 | COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - Reference point calculation means calculates a reference point with respect to a reference axis direction, the reference point being a center position based on positions of a plurality of objects and the reference axis direction being a predetermined axis direction of a display area. First determination means determines whether or not a position of the reference point is a position within a first distance from an end of the display area with respect to the reference axis direction. When the first determination means determines that the position of the reference point is within the first distance from the end of the display area, screen control means scrolls, along the reference axis direction, a display content of a virtual space displayed in the display area. | 12-02-2010 |
20100304859 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN AND GAME APPARATUS - A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path. | 12-02-2010 |
20100304860 | Game Execution Environments - Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet. | 12-02-2010 |
20100304861 | MODULAR VISUAL OUTPUT COMPONENT - In a first aspect there is provided a modular visual output component for a gaming machine, including a housing, at least one visual output device, an input connector electrically coupled to the visual output device, and an output connector electrically coupled to the input connector. The input and output connectors being arranged relative to the housing and shaped such that the output connector can be connected to an input connector of a further modular visual output component having the same configuration with the modular visual output components abutting one another, whereby two or more modular visual output components can be joined to one another and supplied from a common power source. | 12-02-2010 |
20100317434 | Method and Apparatus for Gaming Controller with Electroluminescence - A method of an aspect includes communicating a signal associated with user performance from a gaming console to a gaming controller, and controlling an EL lamp coupled to the gaming controller according to the signal. The gaming controller of an aspect may have a decoration through which light from the EL lamp is to be transmitted. The decoration of an aspect may be printed with an ink jet printer such as an ultraviolet (UV) printer. | 12-16-2010 |
20100317435 | INSTANT PLAYER PROFILER - Described herein are processes and devices that automatically generate a player profile. One of the devices described is a wagering game system. The wagering game system can present a plurality of pictures on a wagering game machine, kiosk, or other network device. The plurality of pictures includes aesthetic content. The wagering game system can receive player input indicating a preference for the aesthetic content of at least one of the plurality of pictures. The wagering game system can generate a wagering game player profile to store player preferences associated with wagering games and wagering game machines. The wagering game system can assign values to the player preferences based on the preference for the aesthetic content. | 12-16-2010 |
20100317436 | GAMING CONSOLE WITH TRANSPARENT SPRITES - The present invention provides a gaming console | 12-16-2010 |
20100331084 | SYSTEM AND METHOD FOR A WRAP-AROUND GAMING EXPERIENCE - A computer-based system and method for providing users of software/video games with a wrap-around gaming experience. A first game is played by a user in an initial form to gather experience. A second game is then played by the user to gather further experience. If the user gathers enough experience while playing the second game, the user can return to the first game and unlock features and experience that did not appear in its initial form, basically transforming the first game into a third game. A character and its attributes can also be exported from a first game into a second game with or without modifying the second video game. | 12-30-2010 |
20100331085 | GAMING SYSTEM THAT NAVIGATES DEALER IN GAME ADVANCEMENT AND PREVENTS FRAUD - The present invention provides a gaming system that can allow a game to be appropriately advanced even by an inexperienced dealer by way of navigating the dealer in game advancement, thereby allowing fraud to be avoided and cost to be reduced. An image input device, which captures images for displaying to players playing the game at a plurality of stations, captures an image of a side of a game portion on which the dealer is positioned to include card placement areas. Then, a controller performs image recognition processing of comparing image data of the card placement areas captured by the image input device with comparative image data stored in memory. Thereafter, in a case in which image recognition processing results in an image showing a card being included, the score of the card game is calculated based on recognition results of the images showing cards. | 12-30-2010 |
20100331086 | System for Predicting Game Animal Movement and Managing Game Animal Images - A system for managing scouting images, including a scouting camera configured to record and store images of subjects at a particular location and an image management device which has a processor that creates a predictive statement based on image content of the images stored on the scouting camera or copies thereof and a display conveying the predictive statement to a user, wherein the predictive statement indicates a portion of a future time period that subjects are most likely to be at the particular location as compared to remaining portions of the future time period. | 12-30-2010 |
20110014978 | Game Apparatus - A video and audio signal processor includes a game engine interface mechanism, a video mechanism, a video card, an integration mechanism and a sound effect card. The game engine interface mechanism provides graphic parameters and original sound effect parameters. The video mechanism receives the graphic parameters from the game engine interface and provides video data based on the graphic parameters. The video card receives the video data from the video mechanism and instructs a display to provide images based on the video data. The integration mechanism receives the graphic parameters and the original sound effect parameters from the game engine interface mechanism, analyzes the graphic parameters to derive desired sound effect parameters and integrates the desired sound effect parameters with the original sound effect parameters. The sound effect card instructs at least one speaker to provide sounds under the control of the integration mechanism. | 01-20-2011 |
20110014979 | FOOT INPUT TYPE BRAIN TRAINING DEVICE AND COMPUTER PROGRAM - A mat unit | 01-20-2011 |
20110021273 | INTERACTIVE MUSIC AND GAME DEVICE AND METHOD - A body DJ device and method are provided. | 01-27-2011 |
20110021274 | Game apparatus and recording medium recording game program for displaying a motion matching a player's intention when moving an input device - Operation information which is output, depending on a motion of an input device is successively obtained, and based on the operation information, a direction and movement velocity of the input device is determined. Next, it is determined whether or not the movement velocity is larger than or equal to a first threshold value. When the movement velocity is larger than or equal to the first threshold value, a path along which an object is moved in a virtual world is determined based on predetermined information about the movement path. When the movement velocity is smaller than the first threshold value, a path in which the object is moved in the virtual world is determined based on the determined movement velocity. Based on the determined movement path, it is displayed how the object is moved through positions in the virtual world. | 01-27-2011 |
20110034245 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, INFORMATION STORAGE MEDIUM - To provide a game device for enabling a game player to recognize a positional relationship among respective game characters even when the game characters are located densely in an area. A game data update unit ( | 02-10-2011 |
20110039618 | INFORMATION STORAGE MEDIUM AND IMAGE GENERATION SYSTEM - An image generation system that generates an image includes: a movement control section that moves a player's moving object in a virtual three-dimensional space based on input information; and an image generation section that generates an image of the virtual three-dimensional space viewed from a given viewpoint. The movement control section performs a follow-up control process that causes the player's moving object to follow a target moving object based on previous movement information about the target moving object. | 02-17-2011 |
20110039619 | VIRTUAL SPACE DISPLAY DEVICE, VIEWPOINT SETTING METHOD, AND INFORMATION RECORDING MEDIUM - A setting unit sets a position of a viewpoint arranged in a virtual space, and a direction of a visual line extending from the viewpoint. A moving unit moves a player character in the virtual space according to an operation by a player. A generating unit generates an image representing the way the virtual space is viewed from the viewpoint toward the direction of the visual line. A display unit displays the generated image on a screen. Moreover, the setting unit sets a position of the viewpoint so that a relative position of the viewpoint to an object is fixed, sets a position of a target point included in a surface of a predetermined shape fixed relatively to the object at random, and sets a direction of the visual line so that an intersection point between the surface and the visual line gradually comes closer to the target point. | 02-17-2011 |
20110045905 | CONTROLLING SOUND DISTRIBUTION IN WAGERING GAME APPLICATIONS - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining wagering game content presented in a computerized graphical interface on a wagering game machine display. The operations can further include determining sound content that is presentable via a plurality of audio production devices associated with a wagering game machine. The plurality of audio production devices can be positioned in relation to the wagering game machine display to produce a multi-directional audio field that originates from the wagering game content. The operations can determine a position of the computerized graphical interface in relation to the wagering game machine display. The operations can further control distribution of the sound content on the plurality of audio production devices based on the position of the computerized graphical interface on the wagering game machine display. | 02-24-2011 |
20110053688 | ENTERTAINMENT SYSTEM PROVIDING DYNAMICALLY AUGMENTED GAME SURFACES FOR INTERACTIVE FUN AND LEARNING - A system for visually enhancing a game structure having a game surface and objects that move on the game surface. The system includes a projector that projects digital augmentation content or themed images onto the game surface, with the images including static and animated images. The system includes a tracking mechanism that generates tracking data from the game surface and game objects, with the tracking data defining positions of the game objects relative to the game surface. The system includes a controller that processes the tracking data to determine the positions of the game objects. The controller acts to modify the augmentation images in response to the determined positions of the game objects. The augmentation images include a video stream made up of a base image that is mapped to the game surface and an object enhancing image mapped to one of the game objects and its current position. | 03-03-2011 |
20110053689 | MULTIPLE USER INTERACTIVE INTERFACE - A plurality of participants in a conversation may be scored based on ability to correctly answer questions and based on entertainment value as determined by viewers of the conversation. The conversation may be in the form of a game, or may include a number of different substantially simultaneous conversations. Audio data and video data of the conversation may be transmitted over a network, and viewer scores of the participants in the conversation may be received over the network. Participants in future conversation may be selected based on their skill in answering questions and their entertainment value, with different future conversations using different weightings of skill scores and entertainment scores in determining who may participate in the conversation. | 03-03-2011 |
20110059794 | GAME DEVICE, GAME CONTROL METHOD, AND INFORMATION MEMORY MEDIUM - A game device has a playing unit, a receiving unit, and a changeover unit. The playing unit plays any piece of motion image data as play-target motion image data among plural pieces of motion image data. The receiving unit receives an instruction input of specifying a position. The plural pieces of motion image data include motion image data associated with a set of a time period (a changeover time period) in a playing time of the motion image data, a position (a changeover determination position), and any piece of motion image data (changeover motion image data). The changeover unit changes over the play-target motion image data to the changeover motion image data when (a) the changeover time period includes a time point when the instruction input was received, and when (b) the changeover determination position and the position specified through the instruction input both satisfy a predetermined proximity condition. | 03-10-2011 |
20110059795 | IMAGE DISPLAY SYSTEM AND ILLUMINATION DEVICE - The present invention is directed to an image display system for displaying an image on a display screen. The image display system includes a light-emitting portion, a lighting portion, a display control portion, and a lighting control portion. The light-emitting portion emits infrared light. The lighting portion sheds visible light. The display control portion performs predetermined information processing based on a detection result for the infrared light, thereby controlling image display on the display screen. The lighting control portion controls lighting by the lighting portion. | 03-10-2011 |
20110059796 | ILLUMINATION DEVICE - An illumination device is capable of receiving a signal from a display control device for displaying an image on a display screen. The illumination device includes a reception portion and a lighting portion. The reception portion receives a control signal from the display control device. The lighting portion emits a plurality of rays of visible light each having an elongated cross section in accordance with the control signal received by the reception portion. For example, the rays of visible light are shed on a wall surface behind the display screen. | 03-10-2011 |
20110065503 | APPARATUS AND METHOD FOR ENHANCING SOUND PRODUCED BY A GAMING APPLICATION - A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed. | 03-17-2011 |
20110065504 | SYSTEMS AND METHODS FOR PORTABLE EXERGAMING - In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided. | 03-17-2011 |
20110065505 | VIRTUAL REALITY ENTERTAINMENT SYSTEM FOR TREATMENT OF PHANTOM LIMB PAIN AND METHODS FOR MAKING AND USING SAME - Visual feedback systems and methods implementing the system are disclosed that use computer generated images of lost limbs to display visual images of the limb being used in activities on a display unit providing visual feedback of the use of the missing limb to the brain to ameliorate, reduce, treat or eliminate phantom limb pain. | 03-17-2011 |
20110070949 | BUTTON PANEL AND LIGHT ASSEMBLY FOR USE WITH GAMING MACHINES - A gaming machine includes a button panel having a front surface, wherein at least a portion of the front surface is an optically restrictive material, and a plurality of light devices aligned relative to the optically restrictive material. The gaming machine also includes a controller coupled to the plurality of light devices, wherein the controller is configured to control at least one of an order of illumination for at least a portion of the plurality of light devices and a duration of illumination for at least a portion of the plurality of light devices. | 03-24-2011 |
20110077078 | GAME PROGRAM, STORAGE MEDIUM, GAME DEVICE AND GAME SYSTEM - In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended. | 03-31-2011 |
20110077079 | METHOD FOR RHYTHM ACTION GAME USING TERMINAL OPERATED WITH KEYPAD, AND RECORDING MEDIUM WITH PROGRAMME CAPABLE OF RUNNING SAID GAME RECORDED THEREON - The present invention relates to a rhythm action game, and, more particularly, a rhythm action game using a terminal equipped with a keypad. Using the rhythm action game described in the present invention, a user selects the number of keys that are used to hit note images while playing the game, so that a game mode is determined, and thus the difficulty level of the game can be determined. Further, the present invention notifies the user who is playing the game of the results of note-based games, not only using images, but also using vibrations. Further, the present invention provides sync information for respective types of terminals, thus enabling the play of music to be synchronized with the output of images. | 03-31-2011 |
20110081965 | Synchronization of User Interactive Events with On-Screen Events During Playback of Multimedia Stream - A method includes receiving, at a multimedia device, a data stream representing multimedia content, the data stream comprising first timing information for the multimedia content, and metadata representing interactive event information associated with the multimedia content, the metadata comprising second timing information for the interactive event information. During the playback of the multimedia content, a first user interactive event is identified that is associated with a first time point in the playback of the multimedia content based on the interactive event information, and the first user interactive event is performed concurrent with the first time point in the playback of the multimedia content. | 04-07-2011 |
20110081966 | Computer Program Product - An object of the present invention is to propose image processing technology whereby even a player with a low skill level can enjoy a shooting game with more, excitement. To achieve this object. according to the present invention; if a player outputs a slow regeneration request signal when processing transits to the status where an enemy-character is about to fire a bullet, the enemy-character and the bullet fired by the enemy-character are regenerated slowly. By this, the player can aim at the bullet with extra time. | 04-07-2011 |
20110086703 | OPTICAL SYSTEMS AND ELEMENTS WITH PROJECTION STABILIZATION AND INTERACTIVITY - Apparatus and method related to projections and/or computing devices are described. Projections may be made from multiple computing devices to create a presentation. Various other embodiments are described. | 04-14-2011 |
20110086704 | MUSIC GAME SYSTEM AND METHOD OF PROVIDING SAME - A method of providing a music game using a computer system includes the act of retrieving, from a storage medium coupled to the computer system, note information including timing information. The computer system includes a music game controller. The method also includes displaying, on a graphical user interface, a note indicator based on the note information. The method further includes receiving, by the computer system, an input from a music game controller, the input being indicative of a user playing a note in response to the note indicator. | 04-14-2011 |
20110092282 | VIDEO GAME COMPETITION NOTIFICATIONS - Methods and systems are described for automatically sending a popup or other message to another person's electronic device upon finishing a predetermined goal in a video game. The predetermined goal can be, for example, killing a first boss in under five minutes. The message to the friend can include a link or button enabled such that the friend can begin the game on his device in the same room, mission, scenario, etc. that the first player started out in so that the friend can attempt to duplicate or ‘one up’ the first player's achievement. Friends who are interested in receiving such messages can be determined from existing social networking sites. | 04-21-2011 |
20110092283 | Game terminal - The game terminal is designed to be structurally strong while providing good access to various electronic controls of the game and music system, and the electronic components of the payment devices. The terminal is horizontally divided into lower, mid, intermediate and upper portions. The two center portions include hinged front face panels to provide efficient access to internal components that preferably have been divided into modular components. | 04-21-2011 |
20110092284 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON AND GAME APPARATUS - In a coordinate detection step, a series of coordinate values each of which indicates a position which is on a display screen and is inputted through a pointing device, are detected at intervals of a unit time. Further, an operation state determination step determines whether or not a player is controlling a first object with the pointing device. When the operation state determination step determines that the player is controlling the first object, the selection determination step determines whether or not an input track of the pointing device forms an enclosed area for enclosing a second object based on the series of coordinate values. When the enclosed area has been formed, the first object and the second object are caused to perform predetermined actions. | 04-21-2011 |
20110092285 | Game console and emulator for the game console - A portable game system includes two display screens, at least one of which is touch-sensitive. A memory card is selectively connectable to the portable game system. | 04-21-2011 |
20110092286 | Video Game System and Methods of Operating a Video Game - Video game systems for executing instructions according to a video game contained on an item of first media including: an item of second media containing data defining an aspect of the video game; and a video game console including a housing, a first media device supported by the housing, a second media device supported by the housing, and a control unit supported by the housing and configured to control the first media device to read the item of first media and to control the second media device to read the item of second media. | 04-21-2011 |
20110098110 | SYSTEM AND METHOD FOR PROVIDING A PUZZLE AND FACILITATING SOLVING OF THE PUZZLE - A multi-stage puzzle that guides a user to develop support for an answer to solve and complete the puzzle that includes conducting a note taking stage, conducting an answer and support presentation stage, conducting an answer and support evaluation stage, and hindering the completion of the puzzle based on the way the user completes each stage. The note taking stage preferably includes providing a plurality of story and reference pieces that may be selected by the user. The answer and support presentation stage preferably includes retrieving an inferred answer and support for the inferred answer based on the selected story and reference pieces from the user. The answer and support evaluation stage preferably includes evaluating the inferred answer. Hindering the completion of the puzzle preferably functions to encourage the user to adequately evaluate the provide story and reference pieces and to provide adequate support for an inferred answer. | 04-28-2011 |
20110098111 | Game apparatus, storage medium storing a game program, and game controlling method - A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a two-dimensional coordinate of a specific object out of the objects positioned in the two-dimensional coordinate satisfies a predetermined condition, a three-dimensional coordinate of each of the objects is calculated on the basis of the two-dimensional coordinate of each of the objects. The object is modeled in the calculated three-dimensional coordinate, moved by a predetermined animation, and then shot by a virtual camera. Accordingly, a game screen of an image (animation) of the three-dimensional virtual space shot by the virtual camera is displayed on the second LCD. | 04-28-2011 |
20110098112 | Physiological and Environmental Monitoring Systems and Methods - Systems and methods for monitoring various physiological and environmental factors, as well as systems and methods for using this information for a plurality of useful purposes, are provided. Real-time, noninvasive health and environmental monitors include a plurality of compact sensors integrated within small, low-profile devices. Physiological and environmental data is collected and wirelessly transmitted into a wireless network, where the data is stored and/or processed. This information is then used to support a variety of useful methods, such as clinical trials, marketing studies, biofeedback, entertainment, and others. | 04-28-2011 |
20110105228 | COMPUTER-READABLE STORAGE MEDIUM HAVING OBJECT CONTROL PROGRAM STORED THEREIN AND OBJECT CONTROL APPARATUS - When a game apparatus detects a double-touch in an area other than an area where an enemy character is displayed, the game apparatus causes a player character to perform a forward roll motion. On the other hand, when the game apparatus detects a touch operation onto the enemy character, a prohibition area is provided at a position of the enemy character. When the game apparatus detects a touch onto the prohibition area, even if the touch operation is the double-touch, the game apparatus prohibits the player character from performing the forward roll motion and causes the player character to attack the enemy character. | 05-05-2011 |
20110105229 | IMAGE INTEGRATION WITH REPLACEABLE CONTENT - A video game adapter interface apparatus has a user input device and an associated video display. The user selects a distinguishable visual image representation for association into a video game's audiovisual presentation, such as where that user is identified. For example, color, size graphics or shape can be used to distinguish users. In one embodiment a digitized image of each user's face is used as the distinguishable representation. Alternatively, the user can create an original image or select one of a predetermined set of visual images as the user's identification for use in the video game audiovisual presentation. In a preferred video game embodiment, the video game adapter interface system is coupled to a video game system and a storage card containing User Images. The video game adapter interface system then integrates a selected User Image from the Storage Card into the video game's audiovisual presentation, and can also integrate the User Image into the video game play. For non-User Image video game software and for non-video game and audiovisual presentations, an Intercept Adapter Interface Systems permits the integration of User Images into the audiovisual presentation in place of and/or in addition to predefined character images otherwise present in the audiovisual presentation. | 05-05-2011 |
20110111848 | Gaming device having a second separate bonusing event - A gaming system wherein a second game is triggered once a specific event occurs in a first game. | 05-12-2011 |
20110111849 | Spatially Aware Mobile Projection - A spatially aware apparatus includes a projector. Projected display contents can change based on the position, motion, or orientation of the apparatus. The apparatus may include gyroscope(s), accelerometer(s), global positioning system (GPS) receiver(s), radio receiver(s), or any other devices or interfaces that detect, or provide information relating to, motion, orientation, or position of the apparatus. | 05-12-2011 |
20110118016 | Video Extension Library System and Method - Various embodiments disclosed herein are directed to a game platform and video extension system for a gaming machine, in which game videos interact with the game platform and video extension system. The system includes a game operating system that provides services to render graphics for the gaming machine. Further, the operating system includes an OS video engine and a window server. The system also includes a game, wherein the game comprises a game library and game application. The game library includes one or more library video engines, in which each video engine may be used in conjunction with the window server of the operating system. The game application includes one or more game modules, in which each game module is associated with, and supported by, a corresponding library video engine in the game library or OS video engine in the game operating system. The game application uses an application program interface of the operating system to display video content. Additionally, the system enables game modules within the gaming application that have new features which are not supported by the video engine of the game operating system to be instead supported by corresponding library video engines within the game library. In this manner, the system does not require game operating system enhancements to play game modules that have new features which are unsupported by the game operating system. | 05-19-2011 |
20110118017 | Electronic Gaming Device with a Light-effect Arrangement - The present invention is a gaming machine such as a slot machine having a housing with a light-effect arrangement for creation of light effects. The gaming machine has at least one reflector arranged on the housing such that the reflector is positioned with respect to a remote light source to reflect a light beam from the remote light source at least partly towards the front of the housing. The housing may include a light source, which may be a strip of LED lights that emits a light beam. This arrangement is particularly beneficial in modern gaming devices. A higher degree of design freedom relative to light source arrangement is achieved through the use of reflectors and the light source. | 05-19-2011 |
20110118018 | GAME DEVICE - A game device has a display unit for displaying an image on a screen, a first stage to be stepped on by a first player and a second stage to be stepped on by a second player, the first stage and the second stage being provided in front of the screen and next to each other in a transverse direction. Furthermore, the game device has a first speaker for an R channel and a second speaker for an L channel in an upper portion of the left periphery of the screen, the first speaker and the second speaker being arranged next to each other in a longitudinal direction when viewed from a player who is on the first stage or the second stage, and has a third speaker for the L channel and a fourth speaker for the R channel in an upper portion of the right periphery of the screen, the third speaker and the fourth speaker being arranged next to each other in a longitudinal direction when viewed from the player. | 05-19-2011 |
20110118019 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of allowing a user to predict whether or not the user is to operate a game character if a state of the game character is changed from a first state of being operated by a computer to a second state of being operated by any one of a plurality of users. A storage section ( | 05-19-2011 |
20110124410 | CONTROLLER FOR INTERFACING WITH A COMPUTING PROGRAM USING POSITION, ORIENTATION, OR MOTION - Methods and systems for interfacing a controller device with an interactive program executing at a computer are presented. A controller includes a camera for capturing images of a display. The position of the controller is determined based on the perspective distortion, size, location and orientation of the display in the captured images. The controller may additionally include an IR projector and an IR camera. The IR projector generates an IR beam, which creates a projection on a surface. The IR camera captures IR images of the projection. The distance of the controller from the surface and its relative orientation are determined based on analysis of the IR images. | 05-26-2011 |
20110124411 | Gaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern - A gaming machine includes a liquid crystal display | 05-26-2011 |
20110124412 | MEDIA REPRODUCTION DEVICE - It is possible to generate a game element in accordance with the customization state of a media reproduction device, which exhibits a uniqueness of user. Provided is a media reproduction device which acquires related attribution information from stored media data, selects an object corresponding to the attribution information from a list, and generates the object during a game. | 05-26-2011 |
20110130200 | PARAMETER ADJUSTMENT APPARATUS AND AUDIO MIXING CONSOLE - Once a user performs touch operation on any one of knob images displayed on a display device, a CPU identifies the touch operation as first-type touch operation and starts a state where selection of a parameter represented by the touched or selected knob image is kept effective. Once termination of the first-type touch operation is detected, the CPU terminates the selection of the parameter. Further, once new touch operation is detected while the parameter is selected via the first-type touch operation, the CPU identifies the new touch operation as second-type touch operation and changes the value of the currently selected parameter on the basis of a distance and direction of movement of the second-type touch operation (rotating operation). At that time, touch operation on any other parameter image than the currently selected parameter image is made invalid. | 06-02-2011 |
20110130201 | GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A game device includes a first operation member and a second operation member. A first point control section causes a first point, which is set in a game space, to move based on a state of the first operation member. A second point control section causes a second point, which is set in the game space, to move based on a state of the second operation member. An object control section controls a position and a posture of an object, which is located in the game space, based on a position of the first point and a position of the second point. A display control section displays the object on a game screen. | 06-02-2011 |
20110136573 | GAMING MACHINE CABINET CONSTRUCTION AND METHOD - A gaming machine includes a plurality of rails extending vertically along the front corners of the cabinet. The number of rails can be varied as required for gaming machines of different heights. Lighting units may be positioned between vertically adjacent rails. The number of rails utilized to form a gaming machine can be varied as required for gaming machines of different heights. | 06-09-2011 |
20110143835 | System and Method for Hosting Multiplayer Games - A multiplayer gaming system and methods for manufacturing and using same. The multiplayer game has game indicia and a plurality of game elements including one or more exposed game elements and at least one concealed game element associated with each player. Video interface systems are disposed at respective player seats and present different perspective views of the game indicia and the exposed game elements to the players. The multiplayer gaming system likewise includes a plurality of handheld player control devices that provide a customized game interface for presenting the concealed game element to the associated player while inhibiting other players from viewing the concealed game element and for enabling the player to actively control his participation in the multiplayer game. The multiplayer gaming system thereby simulates an experience of physically participating in a tangible game. | 06-16-2011 |
20110143836 | GAMING MACHINE NETWORK - A gaming machine artwork assembly includes a carrier on which images to be illuminated are carried. An electroluminescent illuminating arrangement is mounted on an operatively rear surface of the carrier. The electroluminescent illuminating arrangement comprises a plurality of electroluminescent elements, at least one element being associated with each image to be illuminated. A driver circuit is connected to the illuminating arrangement for driving the electroluminescent illuminating arrangement to illuminate selected electroluminescent elements of the arrangement on command from a controller of the gaming machine. The driver circuit includes individual drivers for each electroluminescent element for independently driving the electroluminescent elements and variably controlling the intensity of the illumination of the images with which said electroluminescent elements are associated. | 06-16-2011 |
20110151972 | METHODS FOR PROVIDING CONTENT TO A GAMING ACCOUNT AND APPARATUSES THEREOF - A method, non-transitory computer readable medium, and an apparatus that provides an interactive pop-up with an offer to download content for display during programming on a television associated with a gaming computing device. A determination is made whether an action with regard to the interactive pop-up was received indicating a selection of the offer. The content is downloaded to an online gaming account for the gaming computing device associated with the television which was on and displayed the interactive pop-up when the action indicating the selection was received. | 06-23-2011 |
20110151973 | Portable Computer With Multiple Graphics Displays - A portable computer comprises a base and a display lid hingeably coupled to the base. The display lid comprises a front surface and first and second graphics displays mounted in the display lid and viewable from the front surface. The second graphics display is smaller than the first display. Other portable computers include the second graphics display in the base rather than in the display lid. | 06-23-2011 |
20110159956 | ENTERTAINMENT TERMINAL WITH IMPROVED USER INTERFACE - An entertainment terminal has an improved user interface presenting an effective more consistent interface for selection of particular games, music, video or other material for play. In particular the interface is adapted to provide better consistency whereby knowledge or experience in game selection or other categories simplifies selection in a different category. | 06-30-2011 |
20110159957 | PORTABLE TYPE GAME DEVICE AND METHOD FOR CONTROLLING PORTABLE TYPE GAME DEVICE - Provided are a portable game device and a method of controlling the portable game device capable of making improved use of an image generated by image pickup unit. A pickup object image generating unit ( | 06-30-2011 |
20110165940 | COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREON GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD - Displayed on a predetermined display device is a play screen on which a virtual game space is rendered, the virtual game space containing a character item indicating a predetermined character and a player object. Also displayed is a character string object screen on which character string objects are rendered, each of the character string objects formed as a combination of the character items displayed on the play screen. When the player object has obtained a character item, a process is performed onto the same character as the obtained character item, the process indicating that the character item has been obtained is performed, the same character being among characters of character strings displayed on the character string object screen. When all constituent characters of a character string object have been obtained, effect generating process predefined as a game effect corresponding to the character string object is performed. | 07-07-2011 |
20110165941 | GAMING MACHINE USER INTERFACES - A device such as a gaming console comprises a display screen and a game controller arranged to allow a player to play a game and awarding a prize or feature if a winning combination results. A mechanical display filter is configured to visually distinguish at least two portions of the display screen from one another. The mechanical display screen may have buttons, including buttons which actuate a touch screen. The display screen can be used to illuminate portions of the mechanical display screen to produce visual effects, including using complex lighting patterns. The display screen may be used to illuminate buttons forming part of a user interface, or a separate screen may be used to illuminate the buttons from behind the buttons. | 07-07-2011 |
20110172009 | System and method for visually indicating actions per minute information using illumination - A visual indication of user proficiency at interacting with an application program such as a computer game can be provided through a system and/or method configured to determine an actions count corresponding to a number of input device signals generated and/or application program actions initiated during application program execution; normalize the actions count to determine an actions per minute value; and output illumination signals during application program execution using a set of illumination devices such as LEDs carried by an input or output device, where the illumination signals indicate a user performance level relative to a set of actions per minute thresholds. Actions per minute thresholds and/or particular illumination devices corresponding thereto can be selected or programmably specified in response to user input received by way of an illumination control GUI. | 07-14-2011 |
20110172010 | INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide an information processing device capable of improving operability thereof for a user, the information processing device executing processing based on a result of judging whether or not the user has specified a position in a reference region of a screen. Specified-position acquiring means ( | 07-14-2011 |
20110177864 | Hand-held interactive game - A game apparatus has a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation. The apparatus further includes a speaker, a display screen, and a processor coupled to each of the actuation devices and to the display screen and the speaker. The processor outputs a first command signal to the speaker relating to a first actuation device, then outputs a second command signal to the speaker when the first actuation device is actuated, with the second command signal relating to a second actuation device. The processor outputs image signals to the display screen that are representative of the mechanical actions being taken. | 07-21-2011 |
20110177865 | Gaming apparatus having door mounted display - A gaming apparatus for presenting a wager-type game comprises a cabinet and a door connected to the cabinet, the door moveable between a first position and a second position. In its first position, the door cooperates with the cabinet to define a generally closed interior space. In its second position, the door permits access to the interior space. The door has an opening therein. A relatively thin video display is mounted to the door. | 07-21-2011 |
20110183753 | SYSTEM FOR PLAYING BACCARAT - Embodiments of the present invention are directed to overcoming a problem of finding information about neighboring players in an electronic baccarat system by displaying each player's bet on each game, along with a statistical summary of how that person is doing, thereby making it easy for players to see what others are doing and recall whether they've been consistently winning or not. Additionally, embodiments of the invention provide a mechanism by which a player can select a player to bet upon and enact that wager, or multiple thereof, through a gaming machine. Further, embodiments of the invention provide an interesting manner of handling tie outcomes. Because tie bets are relatively rare in baccarat, embodiments of the invention provide a mechanism to increase the likelihood of making a tie event, along with the opportunity for a player to profit from such a successful wager. | 07-28-2011 |
20110183754 | GAME SYSTEM BASED ON REAL TIME AND LOCATION OF USER - A gaming system is described in which a game mode, format, or other aspect(s) vary depending upon the current time and location of the user. The gaming system synchronizes the time and location of a user to the time and location of a character or environment generated by the system. | 07-28-2011 |
20110183755 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system comprising a display, an object selector arranged to select at least one object to be placed in each container of a set of a plurality of containers displayed on the display and an outcome generator arranged to determine a game outcome based on at least one characteristic of the object or objects placed in at least part of each container of the set of containers. | 07-28-2011 |
20110183756 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM - To provide a game device that allows a user to grasp a positional situation of a user character relatively easily in a game device for executing a game based on a position of the user character that moves in a game space according to an operation of the user. Position storage means ( | 07-28-2011 |
20110190048 | SYSTEM AND METHOD FOR DELIVERING AND USING FOOTBALL PLAYS - A system for delivering and using football plays includes a database with a number of football plays. A server is in communication with the database. The server includes a number of operating functions. A network is in communication with the server. A client is connected to the network. A printer is in communication with the client. The printer prints a playset from the football plays. A wristband has a pocket for holding the playset. This system allows a coach to select plays and group them into a playset. The playsets are printed out and placed in a wristband. Since each play is numbered, the coach can just call out the number of the play and each player can see what their assignment is. In one embodiment, each player on the printed playset has a different color. | 08-04-2011 |
20110190049 | GAME SYSTEM, IMAGE OUTPUT DEVICE, AND IMAGE DISPLAY METHOD - A game system includes an image output device connected to a display device via wiring and a game apparatus capable of wirelessly communicating with the image output device. The game apparatus performs a game process and generates an image based on the game process. The generated image is transmitted to the image output device. The image output device receives the image transmitted by the game apparatus. The received image is outputted from the image output device to the display device and displayed on the display device. | 08-04-2011 |
20110190050 | GAME SYSTEM - A game system includes at least one image output device and a game apparatus. The image output device is connected to a display device via wiring. The game apparatus is capable of wirelessly communicating with the image output device and is connected via wiring to another display device different from the display device connected to the image output device. The game apparatus performs a game process and generates an image based on the game process. The generated image is displayed on the display device connected to the game apparatus. The generated image is also transmitted to the image output device. The image output device receives the image transmitted by the game apparatus. The image output device outputs the received image to the display device on which the image is displayed. | 08-04-2011 |
20110190051 | SYSTEM FOR DIRECT REMOTE ACCESS TO MONEY-OPERATED AMUSEMENT DEVICE - An amusement device communication system for direct remote access to money-operated amusement device includes an amusement device, an internet-based server, and a remote computer device. The amusement device has a memory, a display and a controller. The controller is operatively coupled to the memory, the input device and the display. The memory stores at least one electronic game and a system control program. The controller controls the display based upon the system control program retrieved from the memory and based upon inputs from the input device. The internet-based server is in communication with the amusement device through the internet. The remote computer device is configured to access the amusement device through a secured-communication connection through the internet-based server to allow access and control of the amusement device by the remote computer device. | 08-04-2011 |
20110190052 | GAME SYSTEM, CONTROLLER DEVICE AND GAME METHOD - An example game system includes a home-console type game device and a terminal device. The terminal device includes a touch panel and an inertia sensor, and wirelessly transmits to the game device operation data including touch panel data and inertia sensor data. The game device receives the operation data from the terminal device, and performs game processes based on the operation data. Moreover, the game device generates first game images and second game images based on the game processes. The first game images are compressed, and the compressed image data is wirelessly transmitted to the terminal device. The second game image is output to, and displayed on, an external display device which is separate from the terminal device. The terminal device receives the compressed image data from the game device, expands the received compressed image data, and displays the first game images on a display section. | 08-04-2011 |
20110190053 | GAME APPARATUS AND STORAGE MEDIUM STORING A HANDWRITING INPUT PROGRAM - A method to detect answers and notes inputted a game apparatus including: receiving user input data and determining the received user input data to be an answer character based on a characteristic of the user input data; displaying on the display the answer character contemporaneously with the determination of the received user data is the answer character; making a game determination based on the answer character; displaying a result of the game determination; determining the received user input data to be a note character based on the characteristic of the user input data; displaying the note character contemporaneously with the determination that the user input data is the note character; settling the note character as an answer character based on a user input made after the note character is displayed, and displaying the answer character determined from settling the note character. | 08-04-2011 |
20110190054 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of making it relatively easier for a player to recognize an image indicating the next operation time. A first display control unit shows a first image ( | 08-04-2011 |
20110195779 | METHODS AND APPARATUSES FOR CONSTRUCTING INTERACTIVE VIDEO GAMES BY USE OF VIDEO CLIP - The invention provides a method for processing a frame-recording based video clip without the need of modifying the video clip and/or directly inserting any form of signals into the video clip. The method comprises the steps of: browsing the video clip frame by frame by a video editing software; importing a grid layer into the video editing software such that the grid layer is browsed synchronously with each frame of the video clip; analyzing movement of a character and/or an object in the video clip by the grid layer; generating a series of game data to record the movement; storing the series of game data in a game unit after the generation of the game data; and connecting a game input to the game unit to activate the game, wherein the game unit receives input data from the game input when the video clip is played and synchronously compares the input data with the game data to determine whether they matches with each other. The invention also provides an apparatus for constructing an interactive video game by use of a frame-recording based video clip. | 08-11-2011 |
20110195780 | Mobile Social Fitness Networked Game - A mobile fitness device and method of use are presented. The mobile fitness device includes a controller having a processor and a non-transitory computer readable medium in communication with the processor, wherein the non-transitory computer readable medium has instructions encoded thereon to record performance data that is based upon a performance of a physical activity by a user of the mobile fitness device and to transmit a communication, including the performance data, to a social network or to others for fitness, socialization, and potential game playing. | 08-11-2011 |
20110201422 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM AND INFORMATION MEMORY MEDIUM - Provided is a game device which is capable of showing how a peripheral part of an eye of a character object changes according to a viewing direction of the character object, while reducing a data amount and an amount of a work for producing data. A plurality of pieces of vertex position specifying data (data for specifying positions of vertexes of the peripheral part of the eye) corresponding to a plurality of basic viewing directions and blend control data (data associating viewing direction information with blend ratio information of the plurality of pieces of vertex position specifying data) are stored. The blend ratio information corresponding to a viewing direction is acquired based on the blend control data (S | 08-18-2011 |
20110201423 | SYSTEM AND METHOD FOR LIMITING THE NUMBER OF CHARACTERS DISPLAYED IN A COMMON AREA - A system providing a graphical chat room and/or virtual world on a website in which users can control avatars or other characters to participate in activities and interact with other users' avatars/characters. The chat room or virtual world has a large common location where a large number of users might participate with their characters/avatars, but where because display of all of the participants and/or all of the area becomes impractical or otherwise unwieldy, the system determines an appropriate portion of the area and a limited number of avatars/characters to display based on some criteria. | 08-18-2011 |
20110201424 | GAMING MACHINE - A slot machine has a frontward projecting portion which is projected frontward of the slot machine from a lower end of a main display provided in a cabinet. The frontward projecting portion has an armrest, a control panel, etc., each of which serves as a human contact portion which comes in contact with a part of a player's body. The lower end of a display surface of the main display is positioned lower than the human contact portions (armrest and control panel). | 08-18-2011 |
20110201425 | GAME MACHINE AND GAME PROGRAM - There is provided a game machine which provides, while indicating operation timings to a player based on an auditory stimulation by a tune being reproduced, an environment which helps the player feel easy. | 08-18-2011 |
20110201426 | GAME SYSTEM, GAME MACHINE AND GAME PROGRAM - There is provided a game system which is configured such that, while preserving the significance of an enemy character which appears during a game, a battle with the enemy character can be avoided. | 08-18-2011 |
20110207532 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device which enables a user to relatively easily know of the existence of a player character suitable as a pass target or an area suitable as a movement destination. A display control unit ( | 08-25-2011 |
20110207533 | DYNAMICALLY CONFIGURABLE GAMING SYSTEM - A gaming system according to one form of the present invention includes a number of gaming machines, each gaming machine including a single player game presentation arrangement that may be reconfigured to provide any one of a number of game presentations. In addition to the gaming machines the gaming system includes a system configuration arrangement and a game modification controller. The system configuration arrangement produces system configuration commands based either on manual inputs, system usage information, or various information related to one or more players in a gaming facility. The game modification controller included in preferred forms of the gaming system receives the system configuration commands, and, in response to the commands, communicates presentation switching instructions to one or more gaming machines included in the system. | 08-25-2011 |
20110212775 | GAME PROGRAM AND GAME APPARATUS - A game apparatus has a touch panel for designating an arbitrary position within a screen on which a plurality of moving objects are arranged. A CPU repetitively detects the position designated via the touch panel, draws a line along the detected positions on the screen, every time that the detected position is in contact with any object within the screen, aligns the object on the line every time that the detected position is in contact with any object on the screen, moves the object aligned on the line to a trailing end direction of the line at a velocity V | 09-01-2011 |
20110212776 | INFORMATION STORAGE MEDIUM AND GAME IMAGE GENERATION DEVICE - A portable information terminal includes a state determination section that determines whether a current state of a screen is in a first state in which a first area in the screen is not touched, or in a second state in which the first area is touched, based on a touch operation and a touch position on the screen, an image generation section that generates an image in which a current touch position image is returned to an initial position when the second state changes to the first state, an update section that updates operation data based on the touch operation and the touch position in the first area when the screen is in the second state, the operation data indicating an operation direction and an operation amount of a moving object in a game space, and a calculation section that performs calculations for moving the moving object based on the operation data. | 09-01-2011 |
20110218040 | USER INTERFACE SYSTEM AND METHOD FOR A GAMING MACHINE - An embedded user interface includes a display screen and an embedded processor, and is incorporated into a gaming machine that in turn includes a gaming screen and a gaming processor. The embedded processor employs an internal operating system and communicates with the gaming processor. The embedded processor reads incoming data, translates the data into a web authoring language, and maps the data to the web page display screen. The display screen presents web page information to a user via the display screen, thereby increasing user excitement by providing a richer gaming experience. This provides a dramatic improvement over traditional system components (input/output peripherals) that have been used in the past to access service and system information, such as a 2-line, 20-character VF display and a 12-digit keypad. | 09-08-2011 |
20110218041 | GAME MACHINE AND COMPUTER GAME PROGRAM - There is provided a game machine configured such that the activity is enhanced in a game where points are gained depending on the state of the plural component objects being piled up in a game image. | 09-08-2011 |
20110218042 | DYNAMIC SKINNING OF WAGERING GAMES - An editing tool generates a progressive game skin and code for instantiating the progressive game skin. The progressive skin indicates various perceivable elements (e.g., visual elements, aural elements, etc.) and skin configurations (e.g., layout for perceivable elements, timing for presenting perceivable elements, properties of perceivable elements, etc.). The progressive skin may also indicate target presentation devices for presenting the perceivable elements indicated by the progressive skin. The progressive skin editing tool provides the progressive skin to a device that controls one or more devices that will present the perceivable element indicated by the progressive skin. The controlling device (“media controller”) reads the progressive skin and causes the one or more devices to present the indicated perceivable elements as indicated by the progressive skin (“instantiates the progressive skin”). | 09-08-2011 |
20110223994 | MULTI-USER COMPUTER-CONTROLLED INPUT SYSTEM AND A METHOD OF COMPRESSING AND PROCESSING MULTIPLE INPUT DATA - System and method for running a software application, such as a video game for many users. One embodiment of the invention includes a multi-user computer-controlled video gaming system, comprising: at least one display device for displaying video game motion pictures to an audience of at least two users; a plurality of user input devices, at least one for each user, providing user input data to the computer-controlled video gaming system; a processing unit receiving and processing the user input data from the plurality of input devices to generate control input data for a conjointly control of at least one object being displayed in the video game motion pictures; and at least one computing device executing a game software application controlled by said control input data for providing output to the display device to display the video game motion pictures with said at least one conjointly controlled object. | 09-15-2011 |
20110230263 | GAMING SYSTEM WITH SAFTEY FEATURES - A gaming console may provide safety features that may avoid or minimize the probability of a collision between the user of the gaming console and the surrounding objects while the user is playing a game. The gaming console may include body sensors to continuously track and capture images of the full body movement of the user. The gaming console may comprise proximity sensors, which may scan and capture the images of the surrounding objects at regular intervals of time. The gaming console may use the images of the full body movement and the images of the surrounding objects to determine if the user is close to the surrounding objects, which may cause collision with the surrounding objects. If the user is close to the surrounding objects, the gaming console may generate alert signals that may avoid or minimize the probability of collision of the user with the surrounding objects. | 09-22-2011 |
20110230264 | Method, system and apparatus for location-based gaming - A method of location-based gaming includes the steps of engaging a program to play a game, determining the location of a target object, providing the location of the target object to a central location, obtaining a data file pertaining to an object at the location of the target object, and generating gaming object data relative to the location of the target object. | 09-22-2011 |
20110237330 | Game Apparatus, Game Processing Method, and Information Recording Medium - A game apparatus displaying on a screen moves to be made by the player in time with reproduction of a piece of music is provided. In the game apparatus, a reproduction part reproduces music stored in a storage. The music to be reproduced is divided into multiple segments of the same length of time and an image is associated with each of the multiple segments, presenting moves to be made by the player while that segment is reproduced. Multiple regions are provided on the screen. The display part displays an image stored in the storage and associated with a segment i+j−1 among the multiple segments in a region j among the multiple regions on the screen while a segment i among the multiple segments is reproduced by the reproduction part. | 09-29-2011 |
20110244955 | Media Appliance - A media appliance comprising: video apparatus for outputting signals to a screen; a control device allowing a user to control the output of signals from the video apparatus to the screen, thereby selecting a viewing activity; a network interface for accessing a packet-based network; a memory storing a communication client application; and processing apparatus, coupled to the memory, network interface and video apparatus, and arranged to execute the communication client application; wherein the client application is configured so as when executed to allow the user to conduct bidirectional communications with other users via the packet-based network, and output notifications to the user of incoming communication events received from other users over the packet-based network; and wherein the client application is further configured to defer one or more of said notifications of incoming communication events received during said viewing activity, determine a delineation in the viewing activity, and automatically output the one or more notifications to the user following said delineation. | 10-06-2011 |
20110244956 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an image information acquisition section that acquires image information from an image sensor, an information acquisition section that acquires position information about a player relative to a display section that displays an image or the image sensor based on the image information, a virtual camera control section that controls at least one of a distance between a character corresponding to the player and a virtual camera in a depth direction, a distance between the character and the virtual camera in a height direction, a distance between the character and the virtual camera in a transverse direction, and an angle of view of the virtual camera, based on the position information about the player acquired by the information acquisition section, and an image generation section that generates an image viewed from the virtual camera in an object space. | 10-06-2011 |
20110244957 | INFORMATION STORAGE MEDIUM, IMAGE GENERATION DEVICE, AND IMAGE GENERATION METHOD - An image generation device includes a movement information calculation section, a virtual camera control section, and a special state transition section The movement information calculation section calculates the position of the player character based on input information. The special state transition section determines the position of the player character based on the position of the player character and a position determination condition that is set corresponding to the special point in the virtual space, and determines whether or not the player character has satisfied the special state transition condition based on the determination result. The virtual camera control section causes setting of at least one of the distance between the player character and a virtual camera, the positional relationship between the player character and the virtual camera, the direction of the virtual camera relative to the player character, and the angle of view of the virtual camera when the player character is in the special state to differ from setting when the player character is not in the special state. | 10-06-2011 |
20110244958 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an object space setting section, a character control section, a virtual camera control section, an inter-camera distance setting section that sets an inter-camera distance based on at least one of position information, direction information, and moving state information about the character or the virtual camera, the inter-camera distance being a distance between a left-eye virtual camera and a right-eye virtual camera for generating a stereoscopic image, and an image generation section that generates a left-eye image and a right-eye image, the left-eye image being an image viewed from the left-eye virtual camera in an object space, and the right-eye image being an image viewed from the right-eye virtual camera in the object space. | 10-06-2011 |
20110244959 | IMAGE GENERATION SYSTEM, IMAGE GENERATION METHOD, AND INFORMATION STORAGE MEDIUM - An image generation system includes an image information acquisition section that acquires image information from an image sensor, a grasp motion determination section that determines whether or not a player has made a grasp motion with one hand that is a right hand or a left hand based on the image information, a grasp-linked motion determination section that determines whether or not the player has made a grasp-linked motion that follows the grasp motion with the other hand based on the image information when the grasp motion determination section has determined that the player has made the grasp motion with the one hand, and an image generation section that generates an image based on the determination results of the grasp motion and the grasp-linked motion. | 10-06-2011 |
20110244960 | Gaming Machine With Visual And Audio Indicia Changed Over Time - A gaming machine having features for increasing player appeal is set forth. The machine generally includes a processor, a display, and a memory device. The processor randomly selects one of a plurality of outcomes of the gaming machine in response to a wager. The display displays visual elements to be viewed by the player. The memory device is coupled to the processor and stores at least two data sets for producing at least two different types of visual and/or audio elements in the basic game or bonus game, or at least two different types of bonus game formats. The processor selects one of the two data sets in response to the occurrence of a predetermined time, a number of wager inputs by players of the gaming machine, or after determining a favorite play content based on the number of wager inputs by players. | 10-06-2011 |
20110250960 | Spontaneous Player Preferences - An apparatus, method, and system to present at least one game offering on a display of a gaming machine may include a portable electronic device having a processor operative with a spontaneous interest data application to acquire spontaneous interest data. A memory may store the spontaneous interest data and the spontaneous interest data application. The spontaneous interest data application may save the spontaneous interest data to the memory, and a data transfer interface can transfer the spontaneous interest data to a second device. | 10-13-2011 |
20110250961 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising displaying a region comprising a plurality of symbol display positions on an electronic display, each symbol display position occupiable by one symbol at a time and being adjacent to at least one other symbol display position such that any movement of the symbols within the region involves a movement to an adjacent display position; populating at least part of the region by injecting symbols into the region at respective selected entry points of a plurality of possible entry points to the region in a respective direction of entry, each entry point corresponding to one of the symbol display; and evaluating the populated region to determine whether to make an award upon an evaluation condition being met. | 10-13-2011 |
20110250962 | SYSTEM AND METHOD FOR A 3D COMPUTER GAME WITH TRUE VECTOR OF GRAVITY - A computer interaction system includes an augmented interaction device and a computer. The augmented interaction device includes a display device that displays augmented reality or virtual reality images, a first tracking mechanism that tracks a position of a physical object relative to the first tracking mechanism and an orientation of the physical object relative to the first tracking mechanism, and a second tracking mechanism that tracks a position of the second tracking mechanism relative to a reference and an orientation of the second tracking mechanism relative to the reference. The computer includes a processor and a memory, and processes position and orientation information received from the first tracking mechanism, and position and orientation information received from the second tracking mechanism. The computer can be configured to compensate for movement relative to the physical object of the first and second tracking mechanisms, and to output augmented reality or virtual reality information to the display. | 10-13-2011 |
20110263324 | VILLAGERS IN A VIRTUAL WORLD WITH UPGRADING VIA CODES - A user interface for a virtual world includes a circular area forming a display for an item in the virtual world, and controls surrounding only a portion of the display for controlling that item. | 10-27-2011 |
20110263325 | CUSTOMER RELATIONSHIP MANAGEMENT SYSTEMS AND METHODS FOR USE WITH ELECTRONIC GAMING MACHINES - Systems and methods connected to, or in communication with, various components operatively associated with electronic gaming machines which are configured to provide access to applications and features through the electronic gaming machine that facilitate patron services | 10-27-2011 |
20110269540 | ENTERTAINMENT DEVICE AND METHOD - An entertainment device comprises a detector operable to detect whether a representation of a game feature of one or more games associated with the entertainment device should be obtained from the one or more games in response to a predetermined game event of the one or more games, a processor operable to obtain the representation of the game feature from the one or more games, a storage arrangement operable to store the representation of the game feature obtained from the one or more games, and a renderer operable to render the obtained representation of the game feature stored in the storage arrangement as a game feature within a virtual environment associated with the entertainment device, the rendered game feature within the virtual environment being a trophy object. | 11-03-2011 |
20110269541 | VIRTUAL CHARACTER VIDEO TOY WITH MOVABLE DISPLAY - A display system is provided. The display system may include a housing and a transparent display screen mounted to the housing, the screen configured to be moved between a first position and a second position. The display system may further include a sensor mounted to the housing to detect screen position in relation to the housing and a character generator configured to generate and display images of a virtual character on the screen. | 11-03-2011 |
20110281645 | METHOD AND APPARATUS FOR ONLINE RENDERING OF GAME FILES - A method and apparatus for automatically rendering a game file to an audio/video file format to allow the action recorded in the game file to be viewed without requiring the corresponding game and game system. | 11-17-2011 |
20110281646 | METHOD AND SYSTEM FOR GAMING AND BRAND ASSOCIATION - A gaming system includes: (i) a base wagering game requiring a wager to made by a player; (ii) at least one winning outcome for the base wagering game; (iii) a paytable for the at least one winning outcome; a secondary award provided randomly to the player, the secondary party award provided by a secondary award provider and kept separate and apart from the paytable; and (iv) advertising for secondary award provider, the advertising provided in exchange for the provision of the secondary award. | 11-17-2011 |
20110281647 | METHOD AND APPARATUS FOR SIMULATING GAME ACCESSORIES - A method and apparatus are disclosed for simultaneously indicating, on each of a plurality of communication terminals, instructions transmitted by each terminal and the identity of the respective terminals that transmitted the instructions. Such a feature can be used to indicate the moves of parties playing a game over a telephone line. Once a communications link is established between two or more parties, their terminals are placed in a game mode which activates inband signal detection and player identification circuitry located within the terminals. Multi-colored indicators and player identification displays at each terminal are activated, their color being dependent upon the source of received instructions. In one embodiment, player identification indicators may be incorporated into a touch tone keypad located on the terminals. The keypad's touch tone keys are modified such that each key has two or more color coded indicators incorporated within, each color representing a particular player's move. | 11-17-2011 |
20110287836 | GAME APPARATUS, GAME SYSTEM, AND STORING MEDIUM STORING GAME PROGRAM IN WHICH DISPLAY IS DIVIDED BETWEEN PLAYERS - A game apparatus that includes a CPU and in which a plurality of players participate and play a game on a display screen displayed on a common display device. A display area is divided by the number of participating players, and the divided areas are allotted to each player. In addition, an evaluating value is set according to a superiority or inferiority situation of a play content of each player, a size of the divided areas are changed based on the evaluating value, and the display screen in correspondence with a change of the divided areas is generated and displayed. Furthermore, when there is a player who reaches game-over, the display area is re-divided by the number of remaining players. | 11-24-2011 |
20110287837 | APPARATUS AND METHOD OF IMPACT EMULATION FOR VIDEO GAMES - An impact emulator that provides impact effects to a player of a video game system is provided. The video game system has a magnetic field generator that is able to produce magnetic field to generate a force on a magnet on a remote controller. The amount of magnetic field to be produced is depending on the relative movement of the remote controller and a target element. | 11-24-2011 |
20110300933 | METHOD FOR INTERACTING WITH A VIDEO AND GAME SIMULATION SYSTEM - A method for interacting with a video by a motion detector is disclosed. First, a video-content-decomposition procedure is executed to decompose the video into a background scene and at least one foreground object. Then, at least one event database is classified according to the state of the foreground object. Finally, the suitable foreground objects are selected from the event database according to a detected motion by the motion detector. Wherein, the foreground objects selected are rendered on the background scene sequentially according to the detected motion. | 12-08-2011 |
20110300934 | GRAPHICAL USER INTERFACE, SYSTEM AND METHOD FOR IMPLEMENTING A GAME CONTROLLER ON A TOUCH-SCREEN DEVICE - A touch-screen apparatus and method are described for controlling an online video game. For example, one embodiment of a touch-screen apparatus comprises: a touch-screen display for displaying images and receiving user input in response to a user touching the touch screen display; a network interface for establishing a network connection with a gaming server executing a video game in response to user input from the apparatus, the gaming server compressing video output from the video game to generate interactive compressed streaming video, and transmitting the interactive compressed streaming video generated by the video game over the network connection to the touch-screen apparatus; a memory for storing program code and a processor for processing the program code to generate a touch-screen graphical user interface (GUI) comprising: a plurality of user input elements providing user input in response to the user selecting the user input elements on the touch screen display; wherein the user input is transmitted from the touch-screen apparatus to the gaming server to control the execution of the video game. | 12-08-2011 |
20110300935 | GAME APPARATUS, STORAGE MEDIUM STORING A GAME PROGRAM, AND GAME CONTROL METHOD - A game apparatus includes an LCD and is provided a touch panel in relation to the LCD. The LCD displays a game screen for making a player character hit a ball. For example, when touch-on is performed on the LCD (touch panel), the stance and shot power of the player character are decided according to coordinates of the touch-on position. With this, the path of the ball is decided to be a straight ball, draw ball or fade ball, and the carry of the ball is decided with regard to the shot power. Following the touch-on, when a slide operation is performed, an impact is decided according to the slide operation. For example, the path of the ball is changed by the decided impact. | 12-08-2011 |
20110306411 | STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING SYSTEM, AND MAP DISPLAY METHOD - A game apparatus displays on a screen an image of a virtual space as viewed from a predetermined viewing direction. The game apparatus displays a viewing direction map in response to a predetermined condition being satisfied, such that the viewing direction is set to a predetermined direction on the screen. Furthermore, the game apparatus displays a fixed direction map in response to a predetermined condition being satisfied, such that a direction preset in the virtual space is set to a predetermined direction on the screen. Note that when map images are displayed, the fixed direction map is preferably displayed after the viewing direction map. | 12-15-2011 |
20110306412 | HAND-HELD GAME APPARATUS AND HOUSING PART OF THE SAME - A game apparatus has an upper housing and a lower housing which are foldable. A first part, a second part, and a third part constitute the upper housing. A fourth part, a fifth part, and a sixth part constitute the lower housing. By assembling the parts, the game apparatus comes to have a three-layered structure when folded, thereby enhancing operability, a degree of freedom of design, and the like. | 12-15-2011 |
20110306413 | ENTERTAINMENT DEVICE AND ENTERTAINMENT METHODS - An entertainment device comprises a display, an object position detector to detect a three-dimensional position of an object in front of an image plane of the display, and a source position detector to detect a source position of a pointing source with respect to the display. A pointing direction indicates a direction in which the pointing source is pointing. The device also comprises a direction detector to detect a pointing direction of a user control device. The pointing direction of the user control device is associated with the pointing direction, so that a change in the pointing direction of the user control device causes a change in the pointing direction of the pointing source. The device also comprises an alignment detector to detect whether the three-dimensional position lies on a line passing through the source position in the direction of the pointing direction of the pointing source. | 12-15-2011 |
20110306414 | RIVET MECHANISMS - A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters. | 12-15-2011 |
20110306415 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AN INFORMATION STORAGE MEDIUM - To provide a game device capable of realizing a user interface, in a game in which a game character acts based on first and second parameters set by a user game, the user interface for enabling a user to relatively readily set the first and second parameters. A display control unit ( | 12-15-2011 |
20110306416 | SUPERSTITIOUS GESTURE INFLUENCED GAMEPLAY - Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the base game, when a player makes a touch gesture the touch gesture is evaluated as either a direct gameplay touch gesture or an indirect gameplay touch gesture. Each direct gameplay touch gesture relates directly to reaching an outcome of a current game. Each indirect gameplay touch gesture may be associated with a feedback system that responds to the indirect gameplay touch gestures by the player with visual, audio, and/or tactile feedback. The feedback system enables indirect gameplay touch gestures by the player to altered game parameters by modifying a hit frequency and corresponding prize pay range, enabling the player to indirectly modify the hit frequency and prize pay range by making indirect gameplay touch gestures. The sensor system is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof. | 12-15-2011 |
20110312414 | AUTOMATED CERTIFICATION OF VIDEO GAME ADVERTISING USING OCR - Methods and computer-storage media having computer-executable instructions embodied thereon that facilitate generating an analysis or certification of inventory elements in a virtual environment, such as a 3-D video game environment, are provided. Data is referenced from a video game, including the identity of each inventory element in the video game environment where an advertisement may be displayed. Inventory elements are populated with test patterns corresponding to the identity of the inventory elements. Screenshots are referenced from each of the inventory elements in the video game and, based on those screenshots, identifiable features are associated with each of the inventory elements using optical character recognition. Based on the identified features associated with each of the inventory elements, an analysis is automatically generated for each of the inventory elements in the video game environment. A report may be generated based on the analysis of the inventory elements. | 12-22-2011 |
20110312415 | Simulating Musical Instruments - The invention includes methods, systems with an apparatus configured to perform particular functions, computer program products, and apparatuses that provide means for displaying a game cue for a guitar part and/or displaying a player's input. The expected and/or input performances are indicated on a display by creating a game cue or shape on the display, each having portions of varying magnitudes based on the relative differences between the notes or fingering of expected performance and/or inputted performance. | 12-22-2011 |
20110319161 | Methods and apparatuses for displaying interactive content through a device - In one embodiment, the methods and apparatuses detect a device; detect a status level corresponding to the device; receive content on the device based on the status level; and display the content on the device based on the status level. | 12-29-2011 |
20110319162 | GREETING CARDS AND SOCIAL COMMUNICATION PRODUCTS WITH VIDEO GAMING FEATURES - The greeting card of the present disclosure and related inventions includes a mini video game enclosed within the greeting card construct. The video game screen and control buttons can be accessed through the card construct, either through the front face of the greeting card or through an internal panel. The video game components are concealed and protected within a protective housing that is substantially contained within the panels of the greeting card construct. An on/off switch may be included so that a user or card recipient can control power to the game or a slide or other type of switch may be included to automatically turn on the video game. | 12-29-2011 |
20110319163 | GAME SYSTEM, GAME EXECUTION APPARATUS, AND PORTABLE STORAGE MEDIUM - A game system in which game software produced to be used in stationary game machines can be used in portable game machines. The game system includes a stationary game machine, a portable game machine, and a memory card connectable to both the stationary and portable game machines. Image data contained in game software produced for the stationary game machine shows an image in the form of free-form surface. The stationary game machine converts the image data to show the image in the form of a polygon according to processing performance of the portable game machine, and stores the converted image data and a game program executable by the portable game machine onto the memory card. The portable game machine executes the game program stored on the memory card, and generates and displays a display image from the image data stored on the memory card. | 12-29-2011 |
20120004030 | VIDEO TERMINAL HAVING A CURVED, UNIFIED DISPLAY - A video terminal such as a kiosk or gaming device is set forth which has a continuous curved display configured to provide one or more displays as well as a touch or gesture based player/user interface. The display by be a flexible OLED or LED display. Also disclosed in an embodiment is a mechanism to increase the size of the display for certain applications. | 01-05-2012 |
20120004031 | MOTION-SENSITIVE WAND CONTROLLER FOR A GAME - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waiving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. | 01-05-2012 |
20120004032 | GAME SYSTEM AND GAME INFORMATION STORAGE MEDIUM USED FOR SAME - A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing. | 01-05-2012 |
20120015723 | HUMAN-MACHINE INTERACTION SYSTEM - A human-machine interaction system is provided for executing a script. The human-machine interaction system includes a display device, a mechanical device, a sensing module and a processing module. The display device is used for showing an interactive image within an interactive zone. The mechanical device is movable within the interactive zone. The sensing module is used for receiving an input action within the interactive zone. The processing module is electrically connected with the display device, the sensing module and the mechanical device. According to the input action and the script, the processing module controls operations of the mechanical device and controls the display device to update the interactive image. By the inventive human-machine interaction system, the physical and virtual interactive elements can be integrated to provide the user with a new operating mode. | 01-19-2012 |
20120015724 | EMBEDDING OF GAMES INTO THIRD PARTY WEBSITES - Systems and methods for embedding and tracking revenue from fully operational games into third party websites are disclosed. | 01-19-2012 |
20120015725 | EMBEDDING OF GAMES INTO THIRD PARTY WEBSITES - Systems and methods for embedding and tracking revenue from fully operational games into third party websites are disclosed. | 01-19-2012 |
20120015726 | ASYNCHRONOUS CHALLENGE GAMING - Systems and methods to provide asynchronous challenge gaming are described. In some embodiments, a method presents multiple of character actions to a first user of a game, where each of the character actions defines a game action to be performed by characters in the game. The method receives a selection from the first user that identifies multiple character actions to be performed by a game character associated with the first user. Additionally, the method receives a sequence assignment from the first user that defines a sequential order for performing the selected character actions. The game play between the first user and a second user is displayed to the first user based on the selected character actions and the sequence assignment, and without further interaction by the first user. | 01-19-2012 |
20120015727 | GAME SYSTEM CAPABLE OF EVALUATING THE CORRELATION OF USER OPERATION ON A GAME MACHINE WITH DISPLAYED OPERATIONAL INFORMATION AND USER OPERATION ON ANOTHER GAME MACHINE - In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation. | 01-19-2012 |
20120015728 | TERMINAL DEVICE, CONTROL METHOD FOR TERMINAL DEVICE, INFORMATION NON-TRANSITORY STORAGE MEDIUM AND PROGRAM - A progress-degree storage section ( | 01-19-2012 |
20120021827 | MULTI-DIMENSIONAL VIDEO GAME WORLD DATA RECORDER - Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by replacing sequences with other sequences, compositing one recording with another recording, layering recording sequences, and/or modifying a camera perspective during the process. The modifications may then be fed back to the animation component and/or material system. | 01-26-2012 |
20120021828 | GRAPHICAL USER INTERFACE FOR MODIFICATION OF ANIMATION DATA USING PRESET ANIMATION SAMPLES - Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by employing an animation preset. The user selects an animation preset and combines the preset with a target animation over a time interval. A filter or mask may be used to selectively alter portions of a character or a frame. The animation preset may be selectively stretched or compressed based on the time interval of the target animation and the length of the animation preset. | 01-26-2012 |
20120021829 | PHOTOGRAPHIC SOCIAL GAME METHOD, SYSTEM, AND APPARATUS - A game machine may facilitate a photographic social game. The photographic social game may be played using, for example, camera-enabled devices (e.g., participating devices). The photographic social game may prompt users of camera-enabled devices to take and submit photographs at a particular time (e.g., 5:00 PM GMT or 5:00 PM local time), after occurrence of a particular event (e.g., 5 minutes after waking up), or any suitable combination thereof. These photos may be assembled by the game machine into a presentation that is shared among the users participating in the photographic social game, and one or more of various games may be played by the users based on the presentation. | 01-26-2012 |
20120021830 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device capable of allowing a user, when selecting any selected image candidate, to experience a real feeling of the relationship with another selected image candidate. A determination unit ( | 01-26-2012 |
20120028704 | GAME MACHINE, DISPLAY CONTROL METHOD, AND DISPLAY CONTROL PROGRAM - A game machine, a display control method, and a display control program that make it possible to play a game focusing on an object whose sound output is being performed, even when a plurality of three-dimensional objects are arranged in a three-dimensional virtual space, are provided. Among three-dimensional objects in the three-dimensional virtual space, a three-dimensional object whose sound information is being output is mapped with a virtual camera. A performance image including the mapped three-dimensional object is drawn. The drawn performance image is displayed and controlled on a display device. | 02-02-2012 |
20120028705 | GAME MACHINE, PERFORMANCE CONTROL METHOD, AND PERFORMANCE CONTROL PROGRAM - A game machine, a performance control method, and a performance control program that make it possible by simple processing to identify the distance between a three-dimensional object and a virtual camera and the point of view of the virtual camera, and make it possible to provide a highly amusing game by means of player's operations on the virtual camera. Map information constituted by at least one section and layer information having a plurality of layers set for each section of the map information are stored. A performance object which specifies a performance mode in a game using a game medium is placed in at least one of the layers in at least one of the sections. When a section change operation for changing a section is accepted and a layer change operation for changing a layer in each section is accepted, a performance in the performance mode specified by the performance object is provided if the section is changed by the section change operation to the section that has the layer where the performance object is placed, and the layer is changed by the layer change operation to where the performance object is placed. | 02-02-2012 |
20120028706 | COMPOSITING MULTIPLE SCENE SHOTS INTO A VIDEO GAME CLIP - Embodiments are directed to compositing multi-dimensional video game world data obtained from execution of a video game world sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game world and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make modifications in the recorded game sequence, by compositing sequences with content such as other sequences, multiple composited recordings, and/or a modified camera perspective during the editing process. The composited modifications may then be fed back for re-recording the animation component. | 02-02-2012 |
20120028707 | GAME ANIMATIONS WITH MULTI-DIMENSIONAL VIDEO GAME DATA - Embodiments are directed to recording and editing of video game world data obtained from execution of a video game sequence. An animation editor records the game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence by replacing at least a portion of the recorded data during a selected time segment. The user may identify a fade-in portion and/or fade-out portion of the time segment over which the subject animation data and the recorded data are to be blended to create a seamless transition. In one embodiment, the added data and the recorded data may be combined using a cross-fading approach. | 02-02-2012 |
20120028708 | GAMING MACHINE AND A METHOD OF SUPPLYING A FLEXIBLE ARCHITECTURE GAMING MACHINE - A gaming machine ( | 02-02-2012 |
20120034976 | WIDE SCREEN GAMING APPARATUS - A gaming apparatus includes a display unit and has a display support structure that extends substantially vertically from a horizontal support base. The display unit includes a flat-panel display screen having a width (W) and a height (H) wherein W/His at least 16/10 The display unit is rotatable about a horizontal axis located in a plane substantially parallel to the display screen wherein, a player's angle of viewing the display unit may be adjusted by vertical translation of the display unit on the display support structure, over a vertical range of motion, and by rotation of the display unit about the horizontal axis. A front face of the display structure presents, in a region proximate to the vertical range of motion, a concave side of a curved surface. | 02-09-2012 |
20120034977 | ADAPTIVE DISPLAY SYSTEM AND METHOD FOR A GAMING MACHINE - The present invention provides a system and method for a configurable gaming system. Certain embodiments of the system include a local storage for storing a markup language file and token resolution information and a markup language viewer for processing the markup language file. The markup language viewer processes contents of the markup language file and resolves tokens in the markup language file using the token resolution information from the local storage to generate a resolved markup language file for display at a gaming system. The markup language file may include display content, markup language tags, and tokens. The markup language file may include read-only information and variable information to be resolved by the markup viewer for display. The markup language file may be a binary markup language file including tokens or other indicia for resolution. | 02-09-2012 |
20120046102 | METHOD AND SYSTEM FOR FACILITATING ELECTRONIC COMMUNICATIONS WITH CHILDREN - A system for enabling a child's play activity with a toy to be translated into a pre-defined communication to a secondary user. The system comprises one or more toys or electronic devices that may be equipped with unique identifiers. Upon activating a switch or sensor on a particular toy or electronic device, a unique identifier for the particular toy may be transmitted through a wired or wireless connection to a receiving electronic device. The receiving electronic device includes software that associates a received unique identifier with a pre-defined message and one or more secondary users. The software application transmits the pre-defined message to the secondary user(s) via an electronic message. | 02-23-2012 |
20120064971 | DYNAMIC DISPLAY OF VIRTUAL CONTENT ON SEVERAL DEVICES USING REFERENCE TAGS - This is directed to determining the relative position of several devices by capturing representations of the device environments in which a tag is located. The devices can compare the captured representations to determine a perspective of the tag corresponding to each device. In some cases, a device can determine an absolute position relative to a coordinate system integrated in a tag. Using the positioning information, several devices can receive directions to come together at a particular meeting point. In some cases, several devices can operate an application that requires the interaction of several users of the devices (e.g., multi-player games). The application can control the time or manner in which inputs are provided based on the relative positions of the devices. In some cases, the devices can display virtual content that is shared across several devices, where the different devices can each interact with the virtual content. | 03-15-2012 |
20120064972 | VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT FOR CONTROLLING PROGRESS OF A VIDEO GAME - A video game processing apparatus for controlling progress of a video game is provided. The video game is used to simulate resale business of goods on a display screen of an image display apparatus. The image display apparatus is caused to distinguishably display dealer characters and buyer characters on the display screen of the image display apparatus. Arbitrary goods for the purpose of buying are associated with each of the buyer characters. A buying process of goods from the selected dealer character is executed when a player selects any from the dealer characters. A resale process of goods to the selected buyer character is executed when the player selects any from the buyer characters. | 03-15-2012 |
20120071238 | MUSIC GAME SOFTWARE AND INPUT DEVICE UTILIZING A VIDEO PLAYER - A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player. | 03-22-2012 |
20120071239 | STEREO VIDEO FOR GAMING - A real-time stereo video signal of a captured scene with a physical foreground object and a physical background is received. In real-time, a foreground/background separation algorithm is used on the real-time stereo video signal to identify pixels from the stereo video signal that represent the physical foreground object. A video sequence may be produced by rendering a 3D virtual reality based on the identified pixels of the physical foreground object. | 03-22-2012 |
20120077584 | METHODS, APPARATUSES AND COMPUTER PROGRAM PRODUCTS FOR USING NEAR FIELD COMMUNICATION TO IMPLEMENT GAMES & APPLICATIONS ON DEVICES - An apparatus for using Near Field Communication to facilitate implementation of an electronic game or application may include a processor and memory storing executable computer program code that cause the apparatus to at least perform operations including receiving data from a device via a Near Field Communication. The computer program code may further cause the apparatus to determine whether the received data was previously detected and translate the received data to correspond to at least one item of virtual data relating to the electronic game or the application in response to determining that the received data is being detected for the first time. The computer program code may further cause the apparatus to enable display of the item of virtual data in a virtual world of the electronic game or the application. Corresponding methods and computer program products are also provided. | 03-29-2012 |
20120077585 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a scrolling-type game world displayed on a display screen. A first predetermined input supplied by one of the players to the respective input device protects the one player's game character from harm in the game world and the protected game character moves based on the scrolling/non-scrolling state of the game world in accordance with the movement of one or more unprotected characters. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable by the one player in response to inputs to the respective input device. | 03-29-2012 |
20120077586 | APPARATUSES, METHODS AND SYSTEMS FOR AN INTERACTIVE PROXIMITY DISPLAY TETHER - The APPARATUSES, METHODS AND SYSTEMS FOR AN INTERACTIVE PROXIMITY DISPLAY TETHER (IPDT) teaches an Interactive Proximity Display Tether (IPDT), which provides an interactive communications and display tether between source and target devices. The IPDT allows users to employ source mobile devices on the larger display of target devices. For example, a user may employ a source device, such as the iPhone, and launch a IPDT implemented video game to employ larger display devices as targets, which allows for greater utility in operating various applications, and particularly in game environments. Devices like the iPhone, which allow use of accelerometers whereby the entire device may act as an input (e.g., game) controller are enhanced with IPDT by allowing a user to both control inputs to the application (e.g., control the game) while still being able to fully view the results of the application. | 03-29-2012 |
20120077587 | WAGERING GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH REAL-TIME POSITION UPDATES - A wagering game, gaming machine, networked gaming system, and associated methods are disclosed including a bank of gaming machines connected to an overhead display enabling players at the respective gaming machines to qualify to play a community feature game displayed on the overhead display wherein each qualified player may view general and personalized real-time position updates. | 03-29-2012 |
20120077588 | WAGERING GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH SLOW MOTION REPLAY - A wagering game, gaming machine, networked gaming system, and associated methods are disclosed including a bank of gaming machines connected to an overhead display enabling players at the respective gaming machines to qualify to play a community feature game displayed on the overhead display wherein each qualified player may view a slow motion finish and/or replay including a flash photograph-effect. | 03-29-2012 |
20120077589 | GAME DEVICE, GAME CONTROL METHOD, AND INFORMATION RECORDING MEDIUM - The game device comprises a detection unit, an acquisition unit, a generation unit and a display unit. The detection unit detects the position of a user in real space. The acquisition unit determines clarity that is correlated with the detected position of the user. The generation unit generates an image that expresses a state of an object placed in virtual space that is drawn with the clarity determined for the object. The display unit displays the image generated by the generation unit on a screen. | 03-29-2012 |
20120077590 | GAME SYSTEM, METHOD OF CONTROLLING COMPUTER AND STORAGE MEDIUM - A game system includes: a display device that displays a screen of a game; and partial information presenting device that causes the display device to display a part of customization information of which setting is to be performed by a player on the game by utilizing waiting time of the game, and wherein the partial information presenting device varies a display range which is to be displayed at the display device as a part of the customization information in accordance with customization time allocated to setting of the customization information among the waiting time of the game so that the amount of the customization information included in the display range is increased when the customization time is long and is decreased when the customization time is short. | 03-29-2012 |
20120077591 | VISUAL TARGET TRACKING - A method of tracking a target includes receiving an observed depth image of the target from a source and obtaining a posed model of the target. The model is rasterized into a synthesized depth image, and the pose of the model is adjusted based, at least in part, on differences between the observed depth image and the synthesized depth image. | 03-29-2012 |
20120083334 | TOURNAMENT GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH A PLAYER-INTERACTIVE BONUS FEATURE - A tournament game, gaming machine, gaming system and method are disclosed wherein a player-interactive bonus feature is triggered and displayed simultaneously with a tournament game presentation and a bonus award is paid responsive to a player selecting a displayed bonus target, such as a balloon. The bonus award is paid in addition to any award payable based on the tournament game outcome. | 04-05-2012 |
20120083335 | GENERATION OF ANIMATION PLAYBACK SEQUENCES FOR ONLINE GAME ACHIEVEMENTS - Example systems and methods related to the generation of animation playback sequences of events constituting a player achievement in an online game are presented. In an example, events resulting from actions of a player in an online game are captured. Event records are generated for the captured events. An achievement of the player in the online game is detected. The achievement results from at least some of the captured events. At least some of the event records are aggregated to generate an achievement playback sequence for playback of at least some of the captured events resulting in the achievement. | 04-05-2012 |
20120083336 | GENERATION OF ANIMATION PLAYBACK SEQUENCES FOR ONLINE GAME ACHIEVEMENTS - Example systems and methods related to the generation of animation playback sequences of events constituting a player achievement in an online game are presented. In an example, events resulting from actions of a player in an online game are captured. Event records are generated for the captured events. Each of the event records are tagged with at least one achievement identifier. An achievement identifier indicates at least one achievement for which the event of the tagged record is a contributory event. An achievement of the player is detected in the online game, with the achievement corresponding to a first achievement identifier. At least some of the event records that are tagged with the first achievement identifier are aggregated to generate an achievement playback sequence for playback of at least some of the captured events that resulted in the achievement. | 04-05-2012 |
20120083337 | GAME PROGRAM, GAME DEVICE AND GAME CONTROL METHOD - It is an object of the present invention to allow a game player to quickly and easily give a command to a game character. In the present program, an object moving on a first path is displayed on an image display unit. When an instruction section is then slid in contact with the image display unit, the slide distance of the instruction section is calculated. An action pattern of a character with respect to an object is then set in accordance with the slide distance. A determination region is set in accordance with the action pattern. A positional relation between the object and the determination region is then determined, and the object moving on a second path is displayed on the image display unit. | 04-05-2012 |
20120083338 | GAMING SYSTEM AND METHOD FOR PROVIDING A BONUS BASED ON NUMBER OF GAMING MACHINES BEING ACTIVELY PLAYED - A gaming system includes a controller linked to a plurality of gaming devices. The central server tracks: (i) a quantity of gaming devices being actively played by players, or (ii) a quantity of players actively playing at the gaming devices. The controller determines the players' eligibility for different awards based on the tracked quantity. When the controller tracks a first quantity, the controller provides the active players with an opportunity to win a first award. When the central server tracks a second quantity, the central server provides the active players with an opportunity to win a second award. As the tracked quantity changes, the controller determines or modifies the number of awards available to the players actively playing at the gaming devices. | 04-05-2012 |
20120088580 | DISPLAY DEVICE, GAME SYSTEM, AND GAME PROCESS METHOD - A game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared light-emitting portion capable of emitting infrared light. The controller device wirelessly transmits to the game device operation data including data representing a detection result by an image-capturing section, data representing a detection result by an inertia sensor, and data representing an operation performed on an operation button. The game device receives the operation data from the controller device, and performs a game process based on the operation data. Moreover, the game device successively compresses a first game image, which is successively generated based on the game process, to generate compressed image data. The compressed image data is successively wirelessly transmitted to the portable display device. The portable display device successively receives the compressed image data from the game device, successively expands the compressed image data to obtain the game image, and successively displays the game image. | 04-12-2012 |
20120094755 | ASYNCHRONOUS INTERACTIVE GAME PLAY - This disclosure generally relates to systems and methods for executing asynchronous game play by a plurality of players in one or more game instances. | 04-19-2012 |
20120094757 | METHODS, DEVICES, AND SYSTEMS FOR VIDEO GAMING - There is a game console, wherein the game console further comprises a set of computer readable instructions for: transmitting login data to at least one game server, wherein the at least one game server is associated with a game service for a gaming community; transmitting data from the game console to the at least one game server to associate the first gamer and a second gamer as members of a semi-permanent gaming clan using the personally identifiable data for the first gamer and the second gamer, wherein the gaming clan has a clan identifier associated therewith; c) transmitting data from the game console to the at least one game server to establish one of the first gamer and the second gamer as a semi-permanent clan leader. | 04-19-2012 |
20120094758 | IMAGE INTEGRATION, MAPPING AND LINKING SYSTEM AND METHODOLOGY - An adapter interface apparatus has a user input device and an associated video display. The user selects a distinguishable visual image representation for association into an audiovisual presentation, such as where that user is identified. For example, color, size graphics or shape can be used to distinguish users. In one embodiment a digitized image of each user's face is used as the distinguishable representation. Alternatively, the user can create an original image or select one of a predetermined set of visual images as the user's identification for use in the audiovisual presentation. In one embodiment, the adapter interface is coupled to an audiovisual presentation system and a storage card containing User Images. The adapter interface system integrates a selected User Image from the Storage Card into the audiovisual presentation. | 04-19-2012 |
20120094759 | MOTION-SENSITIVE GAME CONTROLLER WITH OPTIONAL DISPLAY SCREEN - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. | 04-19-2012 |
20120094760 | GAME APPARATUS AND GAME PROGRAM - The game apparatus obtains angular velocity data and acceleration data from an input device equipped with at least an angular velocity sensor and an acceleration sensor, and determines whether or not a ball has been thrown in accordance with the angular velocity data. When it is determined that ball-throwing is fulfilled, the game apparatus calculates the intensity of swinging the input device and a curve amount. The game apparatus applies a force and a curve to a ball in accordance with the calculated intensity of swinging and the curve amount, and performs a process of causing the ball to move and curve in a predetermined direction. | 04-19-2012 |
20120100910 | HIGH QUALITY VIDEO GAME REPLAY - A system and method for producing video replay output of a gameplay sequence are disclosed. The gameplay sequence occurs during execution of a video game, and is recorded during gameplay to yield a recording that is of relatively lower quality relative to an ultimate output. A tag may be associated with an event occurring during the gameplay sequence. Using the tag, the method further includes receiving a user selection of the gameplay sequence. The method further includes, subsequent to gameplay, producing a viewable representation of relatively higher quality of the gameplay sequence via processing of the relatively lower quality recording, and may further include outputting the viewable representation as a standard-format video file. | 04-26-2012 |
20120100911 | SYSTEM AND METHOD FOR SIMULATING EVENTS IN A REAL ENVIRONMENT - Described are computer-based methods and apparatuses, including computer program products, for simulating events in a real environment. In some example, the simulating events in a real environment includes a method. The method includes determining a user location of a user-controlled object in a virtual environment. The method further includes determining a virtual location of a real-data object in the virtual environment relative to the user location based on a real location of the real-data object in the real environment. The method further includes controlling a present virtual location of the real-data object in the virtual environment based on the virtual location and one or more saved real locations associated with the real-data object. | 04-26-2012 |
20120100912 | METHOD OF REUSING PHYSICS SIMULATION RESULTS AND GAME SERVICE APPARATUS USING THE SAME - Disclosed herein are a method of reusing physics simulation results and a game service apparatus using the method. The game service apparatus includes a game service management server, a physics simulation index server, a physics computation cluster, and a rendering server. The game service management server manages physics simulation data corresponding to a game service. The physics simulation index server creates a spatial index structure corresponding to the physics simulation data, and performs spatial indexing for a user area using the spatial index structure. The physics computation cluster performs initial global simulation on the physics simulation data, manages initial global simulation results as reuse data, and performs local simulation on spatial indexing results for the user area. The rendering server merges the reuse data with local simulation results, renders merging results, and provides a game image to a user. | 04-26-2012 |
20120100913 | Image Display System with Visual Server - An image display system with one or more client computers in selective communication with a visual server having image processing capabilities. The client computer generates image modifying data corresponding to a generated image, and transmits the data to the visual server. The visual server receives the image-modifying data, generates a modified image based upon the image-modifying data, and transmits the modified image as compressed data to the client. The client decompresses the modified image data and displays the modified image. In the system, the visual server and client can provide a sequential display of modified frames on client to support animation with complex 3-dimensional graphics. | 04-26-2012 |
20120100914 | GAMING SYSTEM, GAMNG DEVICE AND METHOD PROVIDING ACCUMULATION GAME - A gaming system and method enables a player to assign at least one amplifier to at least one accumulator. In one embodiment, the amplifier causes an increase in the rate of advancement for the accumulator. In one embodiment, the gaming system provides the player any awards associated with the level of one or more of the accumulators. | 04-26-2012 |
20120100915 | SYSTEM AND METHOD FOR AD PLACEMENT IN VIDEO GAME CONTENT - The present invention provides an ad placement system for superimposing advertising content onto video games, comprising: a. networked game playing means having access to a video game; b. object identification means having access to visual output of a plurality of game playing iterations of said video game; c. means for obtaining real-time visual captions; d. object tracking means; e. means for superimposing a stream of remotely stored advertising content onto said objects, in networked connection with said game playing means; f. emulation means that superimposes an invisible, click, touch or event enabled emulation layer on top of said visual output from said video game; | 04-26-2012 |
20120108328 | HANDHELD INFORMATION PROCESSING APPARATUS AND HANDHELD GAME APPARATUS - A game apparatus includes a stereoscopic image display device configured to display a stereoscopic image, which is stereoscopically visible by the naked eye, and a planar image display device configured to display a planar image. A touch panel is provided on a screen of the planar image display device. An image of a silhouette of an object in a virtual space is displayed on the planar image display device. The game apparatus causes the object in the virtual space to move according to a touch operation performed on the image of the silhouette displayed on the screen of the planar image display device, and stereoscopically displays the object on the stereoscopic image display device. | 05-03-2012 |
20120108329 | CONTROLLER DEVICE AND CONTROLLER SYSTEM - A terminal device | 05-03-2012 |
20120108330 | SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - An application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer-outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module to begin copying a newly completed frame from the back buffer to the front buffer before the video data for a prior video frame stored in the front buffer has not been fully scanned out. | 05-03-2012 |
20120108331 | SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - A system comprises: an application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module. | 05-03-2012 |
20120108332 | Entertainment Device, System, and Method - An entertainment device comprises an image receiver operable to receive, from a video camera, images captured therefrom, and display logic for displaying the images captured by the video camera together with one or more selection icons. Each selection icon corresponds to a game object. The entertainment device further comprises an image processor for detecting the presence and position of an augmented reality marker in images received from the camera, a detector for detecting the presence of an augmented reality marker at an image position corresponding to a selection icon for at least a predetermined selection time period, and associating logic, responsive to such a detection, for associating the game object corresponding to the first one of the selection icons with the augmented reality marker, so that the display logic displays the game object so as to move the game object with the detected position of the augmented reality marker. | 05-03-2012 |
20120115597 | APPARATUS AND METHOD OF MODIFYING AN ONLINE ENVIRONMENT - An entertainment device comprises a display generator arranged to generate for display a representation of an on-line virtual environment, that on-line virtual environment being able to host interactions between a user of the entertainment device and other users of one or more remote entertainment devices, a network communications arrangement operable to receive data representative of the actions of the other users within the on-line virtual environment and to receive data indicative of any supplementary data files interoperable with the on-line virtual environment that are associated with one or more remote entertainment devices of one or more of the other users, a data file searcher operable to search the entertainment device for any supplementary data files indicated by the received data, a data file acquisition arrangement operable to acquire, from a networked device, a copy of a supplementary data file indicated by the received data that was not found on the entertainment device, and a data file integrator operable to incorporate relevant elements of the or each supplementary data file into the representation of the on-line virtual environment. | 05-10-2012 |
20120115598 | SYSTEM AND METHOD FOR MIXING A SCENE WITH A VIRTUAL SCENARIO - A system and method for mixing a scene with a virtual scenario. An image capturing unit is arranged to capture at least one image so as to cover the scene from a first viewpoint. An image representation generation unit is arranged to generate at least one image representation based on the captured image. A game engine unit is arranged to generate a virtual scenario. An image processing unit is arranged to adapt the at least one image representation based on the generated virtual scenario so as to provide a virtual video sequence. | 05-10-2012 |
20120115599 | WAGERING GAME, GAMING MACHINE, GAMING SYSTEM AND METHOD WITH A TOUCH- ACTIVATED RESIDUAL GRAPHIC EFFECT FEATURE - A wagering game includes a display assembly having a touch-sensitive display adjacent to or overlaying a display area operable to present a wagering game presentation. The touch-sensitive display is operable to display a residual graphic effect such as a trailing particle effect following the path of a player's finger or other contactor in contact with the touch-sensitive display. The residual graphic effect may include repeated discrete graphic elements such as a star or sparkle, or a game theme-associated element such as a butterfly or butterflies corresponding to a butterfly themed game. The residual graphic effect may also or alternatively include an effect such as a wave or ripple visual effect or a shockwave visual effect which does not necessarily include any discrete graphic element. | 05-10-2012 |
20120115600 | SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - A game server comprising a central processing unit to process video game program code and a graphics processing unit (GPU) to process graphics commands; back buffers to store video frames in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display after the video frame has been completed in one of the one or more back buffers, the front buffer outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a VBI; a frame processing module to increase the number of scan lines to increase the likelihood that a new frame will be completed in a back buffer and ready for transfer to the front buffer at a time during the VBI. | 05-10-2012 |
20120115601 | SYSTEM AMD METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - A system for hosting video games comprising: a game server comprising a central processing unit to process video game program code and a graphics processing unit (GPU) to process graphics commands; one or more back buffers to store video frames in response to the execution of the graphics commands; a front buffer to receive a video frame for rendering on a display and outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); a frame processing module to increase the number of scan lines associated with the VBI to increase the likelihood that a new frame will be completed in a back buffer and ready for transfer to the front buffer at a time during the VBI. | 05-10-2012 |
20120115602 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME PROCESS METHOD - An example game system includes a game device, a controller, and a terminal device which is a portable display device. The terminal device displays an image representing a ball placed in a virtual game space. The game device calculates the attitude of the controller to move a club in the game space based on the attitude, and moves the ball in response to the club striking the ball. An image of the game space including at least the ball after being moved is displayed on a display device separate from the portable display device. | 05-10-2012 |
20120115603 | SINGLE USER MULTIPLE PRESENCE IN MULTI-USER GAME - A method for providing a single user multiple presence implementation may include providing access for a user identified by a user account to a virtual environment hosted by a computer. The method may further include generating multiple avatars for the user account to concurrently coexist and be operative within the virtual environment. The method may further include controlling the multiple avatars at least partly in response to input from the user. The method may further include communicating virtual environment data regarding more than one of the multiple avatars to at least one client operated by the user. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method on a computer configured as a network entity. | 05-10-2012 |
20120115604 | SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD - A gaming system and method which includes enabling a first player at a first gaming device to initiate at least one play of a first game, enabling a second player at a second gaming device to initiate at least one play of a second game, determining, based at least in part on at least one activity of the first player, a benefit, and providing the determined benefit to the second player. | 05-10-2012 |
20120122570 | AUGMENTED REALITY GAMING EXPERIENCE - A persistent, multi-player game, most likely story-based, involving the use of a smart phone, cell phone and/or other wireless device (while remaining multi-platform in nature), where the gaming and story may be tied to the location of the smart phone, cell phone and/or other wireless device (while remaining multi-platform) as held by the human gamer (who may or may not utilize a customizable avatar), and where the smart phone, cell phone and/or other wireless device (and/or other platform) provides, among other things, video, voice, text and audio to the human gamer, thereby enriching the game and story and the gamer's interaction with his or her environment, including, perhaps, but by no means being limited to, other gamers, real world actors, the conversion of a person, place and/or thing into a game component via “augmented reality” technology, tradable items and/or sponsors. | 05-17-2012 |
20120122571 | TOP BOX WHEEL ASSEMBLY AND GAMING MACHINE HAVING A TOP BOX WHEEL ASSEMBLY - A top box wheel assembly and method are disclosed wherein a flat panel display is mounted on a rectangular shaped cabinet top box structure and a circular bezel structure overlays the flat panel display such that a wheel-shaped display area is provided. The circular bezel structure also is shown to include a rectangular cutout base to also provide a rectangular-shaped display area. The circular bezel structure is further shown to include a circular pattern of LEDs which may be operated synchronously or quasi-synchronously with the wheel-shaped display area on which a rotating wheel may be displayed together with an indicator. | 05-17-2012 |
20120122572 | FRANCHISE PLACEMENT IN AN INTERACTIVE SOCIAL GAME - Systems and methods that facilitate placement of franchise objects in an interactive social game are described. In some embodiments, a method receives a request from a first player to locate a franchise object in a virtual game environment of a second player. The franchise object is capable of generating in-game awards for the first player and the second player. The virtual game environment is associated with the interactive social game. The method receives an identification of a location for placement of the franchise object from the second player. The franchise object is located in the virtual game environment at the identified location. | 05-17-2012 |
20120122573 | APPARATUS AND METHOD FOR SYNCHRONIZING VIRTUAL MACHINE - Disclosed herein are an apparatus and method for synchronizing a virtual machine. The apparatus includes a distributed image server and a virtual machine operation management unit. The distributed image server includes one or more servers distributed across a network, transfers a virtual machine image to a user using the servers, and synchronizes the virtual machine image. The virtual machine operation management unit provides a virtual machine management program so that the virtual machine image for the user can be executed on a terminal, used by the user, regardless of a location of the user. | 05-17-2012 |
20120122574 | SYSTEM AND METHOD FOR UTILIZING MOTION CAPTURE DATA - System and method for utilizing motion capture data for healthcare compliance, sporting, gaming, military, virtual reality, industrial, retail loss tracking, security, baby and elderly monitoring and other applications for example obtained from a motion capture element and relayed to a database via a mobile phone. System obtains data from motion capture elements, analyzes data and stores data in database for use in these applications and/or data mining, which may be charged for. Enables unique displays associated with the user, such as 3D overlays onto images of the user to visually depict the captured motion data. Ratings, compliance, ball flight path data can be calculated and displayed, for example on a map or timeline or both. Enables performance related equipment fitting and purchase. Includes active and passive identifier capabilities. | 05-17-2012 |
20120122575 | INTERACTIVE GAMING SYSTEM AND METHOD USING MOTION-SENSITIVE INPUT DEVICE - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. | 05-17-2012 |
20120129597 | System for Creating and Operating Three-Dimensional Vehicles from Pre-Constructed Parts - A game system involves software executing from a machine-readable physical medium on a computerized appliance, an interactive interface provided by the software and accessible to a client, enabling the client to participate in a video game incorporating an avatar associated with the client, a jumbled association of parts of a specific vehicle represented in a scene in the video game, and one or more trigger devices available to the client, individual trigger devices associated with different specific vehicles. Applying a trigger device from the one or more devices to the association of parts, if the device is associated with that specific vehicle, causes the parts to rearrange in the interactive interface into a recognizable vehicle operable by the avatar manipulated by the client. | 05-24-2012 |
20120129598 | NAVIGATION SYSTEM HAVING PREFERENCE REGION ADJUSTMENT MECHANISM AND METHOD OF OPERATION THEREOF - A method of operation of a navigation system includes: receiving a game search preference; locating a compliant opponent location conformant to the game search preference; identifying a first preference region encompassing the compliant opponent location; locating a noncompliant opponent location violating the game search preference; and adjusting the first preference region to exclude the noncompliant opponent location for displaying on a device. | 05-24-2012 |
20120129599 | METHOD AND APPARATUS FOR PLAYING A GAME - The present invention is a game of verbal charades. In one embodiment, the game is played using a game board, game pieces, a die, a timer, various sets of cards, and an electronic medium containing imitations of people. The game may be played with multiple teams or players or with one person. In another embodiment, the game is played on a portable media device. In another embodiment, the game board includes electronic features allowing the game to be played primarily using the game board. In another embodiment, the game board, cards, timer, and die are represented on a television or other electronic screen. | 05-24-2012 |
20120129600 | ENTERTAINMENT DEVICE AND METHOD - A server for administering an on-line virtual environment comprises a data communication arrangement and a processor. The data communication arrangement receives a signal from a first entertainment device in communication with an instance of the virtual environment. The signal indicates that a user of that device has performed a predetermined action. The processor determines the availability of a second entertainment device, and is operable to switch the second device from a second instance of the virtual environment to the first instance of the virtual environment. The data communication arrangement is operable, if the second device is available, to transmit a signal to the first device indicating that a software controlled avatar within that instance should change modes to represent a user of the second device. The processor is operable to transfer control of a previously software controlled avatar within that instance of the virtual environment to the second device. | 05-24-2012 |
20120135803 | GAME DEVICE UTILIZING STEREOSCOPIC DISPLAY, METHOD OF PROVIDING GAME, RECORDING MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM - An exemplary embodiment provides game device that stereoscopically displays a game image by utilizing parallax. The game device includes a display portion capable of providing stereoscopic display, an image pick-up portion, an object setting unit for setting a position of display of an object with respect to the display portion and arranging the object at a corresponding position in a virtual space, a display control unit for setting parallax based on the position of display of the object in a direction of depth of the display portion for causing the display portion to stereoscopically display the object, an indicated position calculation unit for calculating a relative position of an indicator with respect to the image pick-up portion based on an image of the indicator, and a game processing unit for performing game processing based on relation between the position of display of the object and the calculated relative position. | 05-31-2012 |
20120142413 | GAME DEVICE AND GAME PROGRAM THAT PERFORMS SCROLL AND MOVE PROCESSES - A video game program and a video game device are disclosed. If there is no move instruction from the player through a touch panel, the game image displayed on the display screen is scrolled if the position indicated by an input position from the touch panel is included within a first peripheral area along the periphery of the display screen. If there is a move instruction from the player through the touch panel, the game image displayed on the display screen is scrolled if the position indicated by the input position from the touch panel is included within a second peripheral area, larger than the first peripheral area, along the periphery of the display screen. Thus, in a video game device using a touch panel, an appropriate scroll process according to the status of the game is established, thereby improving the operability of the device. | 06-07-2012 |
20120149465 | EDUCATIONAL INTERACTIVE GAMES - An educational interactive game of the invention includes a system for teaching financial skills to players, and in particular, children in the context of an interactive electronic game. Each player is initially provided a predetermined amount of periodic earned income, periodic expenses and a predetermined amount of cash on hand. These items are represented by corresponding indicia on an electronic display. An object of the game is for a player to generate passive income greater than the player's expenses by encountering game events that provide a player the opportunity to make financial choices to affect the desired outcome. | 06-14-2012 |
20120149466 | GAME MACHINE INCLUDING VARIABLE PATTERN DISPLAY UNITS - A game machines has a back side display unit composed of reels for displaying back patterns, and a front side display unit composed of transparent EL panels for displaying overlapping patterns overlapping with the back patterns. The back side display unit and the front side display unit are disposed not to produce blind spot regions of the back patterns. The game machine can provide various overlapping patterns with good visibility and a high game selection capability to a player. | 06-14-2012 |
20120157198 | DRIVING SIMULATOR CONTROL WITH VIRTUAL SKELETON - Depth-image analysis is performed with a device that analyzes a human target within an observed scene by capturing depth-images that include depth information from the observed scene. The human target is modeled with a virtual skeleton including a plurality of joints. The virtual skeleton is used as an input for controlling a driving simulation. | 06-21-2012 |
20120157199 | Methods, Devices, Systems, Platforms, and Products for Enhancing Game Play in a Computerized Network - Provided are methods, devices, systems, products, and platforms for updating content displayed to at least a first user of a gaming network without requiring the refreshing of the user's display page that comprises the step of updating partition content with a corresponding server content if the corresponding server content is flagged for update for that particular user. | 06-21-2012 |
20120157200 | INTELLIGENT GAMEPLAY PHOTO CAPTURE - Implementations for identifying, capturing, and presenting high-quality photo-representations of acts occurring during play of a game that employs motion tracking input technology are disclosed. As one example, a method is disclosed that includes capturing via an optical interface, a plurality of photographs of a player in a capture volume during play of the electronic game. The method further includes for each captured photograph of the plurality of captured photographs, comparing an event-based scoring parameter to an event depicted by or corresponding to the captured photograph. The method further includes assigning respective scores to the plurality of captured photographs based, at least in part, on the comparison to the even-based scoring parameter. The method further includes associating the captured photographs at an electronic storage media with the respective scores assigned to the captured photographs. | 06-21-2012 |
20120157201 | Game Device - A frame image acquiring unit acquires a captured image of an input device that is provided with an illuminator. A device information deriving unit derives position information of the input device from the captured image. An input receiving unit acquires attitude information of the input device. An operation object control unit controls the motion of an operation object in accordance with the position information and the attitude information of the input device. A non-operation object control unit controls the motion of a non-operation object. A collision control unit determines the motion of at least one of the operation object and the non-operation object in accordance with a collision mode for the collision between the operation object and the non-operation object. | 06-21-2012 |
20120157202 | MULTI SESSION GAMING - Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described. | 06-21-2012 |
20120165095 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESS METHOD - An example game system includes a plurality of operating devices for outputting first operation data, a transportable display device for outputting second operation data, and a game apparatus. The game apparatus controls a plurality of first operation targets based on the first operation data, and a second operation target based on the second operation data. In addition, the game apparatus generates a first game image including a plurality of images representing a virtual space as viewed from first virtual cameras each corresponding to one of the first operation targets. The game apparatus generates a second game image including an image representing the virtual space as viewed from a second virtual camera corresponding to the second operation target. The first game image is outputted to a predetermined display device. The second game image is displayed on the transportable display device. | 06-28-2012 |
20120172117 | METHODS AND APPARATUS FOR GAMING - Methods and apparatus for gaming according to various aspects of the present invention may be implemented in conjunction with a multiplayer game. The game system may identify a winning player for the multiplayer game and notify the winning player of a win condition. The game system may receive a video stream of the winning player's reaction, and substantially concurrently display the video stream to one or more other players of the game. | 07-05-2012 |
20120172118 | GAME APPARATUS, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM OR INFORMATION PROCESSING PROGRAM STORED THEREIN, GAME SYSTEM, DELAY MEASUREMENT SYSTEM, IMAGE DISPLAY METHOD, AUDIO OUTPUT METHOD, AND DELAY MEASUREMENT METHOD - An example game apparatus generates and outputs a predetermined test image to a television. A terminal device has its image pickup section acquire a pickup image of a screen of the television, and transmits the pickup image acquired by the image pickup section to the game apparatus. The game apparatus determines whether or not the pickup image includes the test image. When the pickup image is determined to include the test image, an image delay time is calculated on the basis of the time of the determination, the time of the output of the test image by the game apparatus, and a processing time between the acquisition of the pickup image and the determination. The game apparatus uses the image delay time to achieve synchronization between the terminal device and the television and also between image display and sound output of the television. | 07-05-2012 |
20120172119 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. In a community gaming environment gaming content may be superimposed over real time or recorded scenes to create a 3D effect between players of the community game. | 07-05-2012 |
20120172120 | IMAGE INTEGRATION, MAPPING AND LINKING SYSTEM AND METHODOLOGY - An adapter interface apparatus has a user input device and an associated video display. The user selects a distinguishable visual image representation for association into an audiovisual presentation, such as where that user is identified. For example, color, size graphics or shape can be used to distinguish users. In one embodiment a digitized image of each user's face is used as the distinguishable representation. Alternatively, the user can create an original image or select one of a predetermined set of visual images as the user's identification for use in the audiovisual presentation. In one embodiment, the adapter interface is coupled to an audiovisual presentation system and a storage card containing User Images. The adapter interface system integrates a selected User Image from the Storage Card into the audiovisual presentation. | 07-05-2012 |
20120172121 | Music Game System Capable Of Text Output And Computer-Readable Storage Medium Storing Computer Program Of Same - Provided is a music game system whereby the degree of freedom with respect to the correlation between lyrics and an indication of operation is provided. The system determines, based on the sequence data, an operation timing within a predetermined time range from the current moment in music piece toward the future, and moves the object corresponding to each operation timing determined so as to coincide with the operation reference mark at the operation timing which should be indicated by the object. The lyrics data describes a text of lyrics to be outputted in accordance with the music piece. The system also determines the text to be assigned to each object based on each operation timing in the sequence data and the moment in music piece correlated to each text in the lyrics data and displays the text assigned to the object as a part thereof. | 07-05-2012 |
20120172122 | GAMING SYSTEM AND METHOD HAVING CONTROLLABLY ROTATABLE DIRECTING DEVICES FOR USE WITH A MARKER - A gaming system is disclosed which comprises a first game region comprising a plurality of game portions, and a second game region contiguous with each of the game portions. The second game region comprises a plurality of directing devices, with each directing device being selectively individually controllable so that a marker disposed in the second game region is directable into any game portion of the first region by one or more of the directing devices. A winning outcome is indicated based on the game portion into which a marker is directed during use. A corresponding method is also disclosed. | 07-05-2012 |
20120172123 | ELIMINATION GAMES FOR GAMING MACHINES - The present disclosure provides a gaming machine including an elimination game. The elimination game may be played on a stand-alone gaming machine or on a group of linked gaming machines. The elimination game is played by plurality of entities, each comprising one or more virtual players or real players. During the elimination game, the entities play one or more games that are provided as part of the elimination game. For example, video slot or poker games may be used for the game play in the elimination game. One or more elimination tests are applied to the entities using results from the game play. When conditions used in the elimination tests are met for one of the entities, that entity is removed from the elimination game before reaching the finish of the elimination game. The last remaining entity that avoids elimination and reaches the finish of the elimination receives an award. | 07-05-2012 |
20120172124 | Clear Rectangle Processing - High definition media content processing techniques are described in which enhanced media content rendering techniques may be performed to output high definition media content. In an implementation, luma keying may be provided to define clear pixels in a composite output using an optimum set of graphics processing instructions. In another implementation, techniques are described which may provide clear rectangles in a composite output of one or more video streams. Clear rectangles to appear in the composite output are configured by a media playback application. A texture is arrived at to represent a union of each of the clear rectangles and is applied to form the clear rectangles in the composite output. In another implementation, capture techniques are described in which an image to capture is resolved as strips to an intermediate texture and then from the texture to a capture buffer in system memory. | 07-05-2012 |
20120172125 | IMAGE RESOURCE LOADING SYSTEM AND METHOD WHICH CARRIES OUT LOADING OF OBJECT FOR RENEWAL OF GAME SCREEN - Disclosed are image resource loading system and method, the system comprising a basic recording space for partitioning a game map into at least one cell and maintaining an object by unit of the cell, a loading target identification unit identifying a cell becoming a target for loading and an object associated with the cell in the basic recording space, in case that a loading event occurs, an order determination unit giving a loading order to the object associated with the cell in accordance with a predetermined determination criterion, and a processor unit loading the object by referring to the given loading order, wherein the order determination unit determines the loading order by considering the size of the object or whether the object is positioned within a predetermined range of the visual field. | 07-05-2012 |
20120178527 | RECOGNITION GAME AND METHODS THEREOF - The present disclosure relates to a media recognition game. In an illustrative embodiment, the game is provided on a smartphone application. The application can be provided on a graphical user interface. The smartphone can be connected to, but is not required, a network interface for communicating with an online service such as the Zune Marketplace®, Rhapsody® or iTunes®. In operation, the application can retrieve media from the online service or local data storage. In turn, a portion of the media can be played to the user. The user can then provide, to the best of their ability, an identifier for the media. The application can determine whether the user was correct and display a message dependent on whether the user's identification was right. | 07-12-2012 |
20120178528 | CONTROLLING WAGERING GAME LIGHTING CONTENT - A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects. | 07-12-2012 |
20120178529 | User Interface and Method of User Interaction - A method of user interaction with an entertainment device comprises generating an audio-visual output for use with audio-visual reproduction equipment, initiating an audio visual event as part of the generated audio-visual output, receiving input data from one or more game control devices associated with the entertainment device, analysing the received input data to evaluate an involuntary physical response by a user interacting with the or each game control device occurring within a predetermined period associated with the initiation of the audio-visual event, and adjusting subsequently generated audio-visual output responsive to the evaluation of the user's involuntary physical response. | 07-12-2012 |
20120178530 | GAME PROGRAM, STORAGE MEDIUM, GAME DEVICE AND GAME SYSTEM - In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended. | 07-12-2012 |
20120184368 | GAMING DEVICE AND RECORDING MEDIUM - The invention includes a group information storing unit for storing a relationship between characters and a plurality of groups formed by dividing the characters according to roles these characters play in a game, and a character moving unit for specifying, when a pointing means is brought into contact with one of sensed areas on an image display unit to be associated with one of the groups, a characters in the group associated with the sensed area that is touched, according to information stored in the group information storing unit, and for moving the specified characters simultaneously in a direction associated with the sensed area that is touched, by an amount corresponding to a predetermined distance. | 07-19-2012 |
20120184369 | GAMING MACHINE CAPABLE OF TRANSFER FROM BASE GAME - A gaming machine is provided which is capable of providing a rendering in such a manner that a story gradually extends together with a bonus game in a case where rendering processing is executed in parallel with the bonus game. The routine transfers to a free game, as triggered by establishment of a condition for rearranging a specific symbol in a base game. Next, the routine transfers to a bonus game, as triggered by establishment of a first transfer condition in the free game. Then, the routine transfers to another free game, as triggered by establishment of a second transfer condition in the bonus game. In this manner, an extended game loop in which the free game and the bonus game enter extended games is formed. | 07-19-2012 |
20120190438 | Gaming Machine and Method Having Bonus Feature Highlighting - A gaming machine and method for displaying and highlighting a scatter symbol among a matrix of symbols. The display includes a first layer for displaying a background and a second layer overlying the first layer. In one embodiment the layers are virtual layers, in another embodiment the layers are discrete physical layers. The second layer displays the matrix of symbols including any scatter symbol included in the matrix of symbols. The second layer enables a gaming machine player to simultaneously view the background, or at least portions of the background. According to one aspect of the invention, the second layer is at least partially transmissive to permit simultaneous viewing of the background and the matrix of symbols. The background is changeable to highlight at least one of the symbols of the matrix of symbols. Preferably, the background highlights the scatter symbol by adding depth, color, light and imagery, such as a still, changing, or moving image. | 07-26-2012 |
20120190439 | MULTIPLE SIMULTANEOUS PROGRAMS ON A DISPLAY - A system and method is presented for enabling the viewing of multiple, different programs simultaneously on a single television display. The system can use alternate frame sequencing to alternate the programs frame-by-frame. A first pair of shutter glasses received a synchronization signal from the television and controls both the left and right glass in tandem to view the first program, while a second pair operates similarly, but uses the same synchronization signal to view the second program. Alternatively, the system can use polarization, in which a first program is polarized in a first orientation while a second program is polarized in a second orientation. Polarized glasses with matching orientations allow the user to watch only a single program. | 07-26-2012 |
20120190440 | COLOR DISPLAY CONVERTER FOR PINBALL MACHINES - A later generation display device may be connected to the video output port of an older electronic device which utilized an earlier generation display such as a dot matrix display. The early generation display is replaced with the later generation display. The display device includes software which receives graphic data through the video output port and identifies which frame is currently being streamed. The display device matches the frame being streamed to a stored graphic frame having a higher resolution and/or color. The matched frame is delivered to the later generation device so that the user can experience a higher quality visual effect by retrofitting the older electronic device with the later generation display. | 07-26-2012 |
20120190441 | Gaming Platform - A gaming platform is provided. The gaming platform includes a game media and an operating system (OS) media. The game media and the as media are separated. The as media in the platform contains all executable programs and data that drive the core gaming features. This includes but is not limited to hardware control, communications to peripherals, communications to external systems, accounting, money control, etc. The game media contains all executable game code, paytable data, graphics, sounds and other game specific information to run the particular game application or program. The game program communicates with the as programs to perform core gaming features as required. Changes to either the game media or the as media do not affect the other. | 07-26-2012 |
20120190442 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING A GAME PROGRAM, AND GAME PROCESS METHOD - A game system includes a game device and a terminal device. The game device obtains operation data representing an operation on the terminal device. Moreover, the game device generates a first game image and second game images based on a game process based on the operation data. The first game image is output to, and displayed on, a television separate from the terminal device. The second game image is wirelessly transmitted to, and displayed on, the terminal device. The game device calculates an attitude of the terminal device based on data output from an inertia sensor of the terminal device, and switches between second game images in accordance with the attitude of the terminal device. | 07-26-2012 |
20120190443 | AUTOMATIC MOVEMENT OF DISCONNECTED CHARACTER IN NETWORK GAME - A player performs a player character registration operation to register a player character for enabling copying of the player character, and sets the player's own video game apparatus off-line. Another player who manipulates an on-line video game apparatus can generate a copy NPC from the player character of the off-line registered video game apparatus by performing a player character copying operation. A server apparatus decides the movement of the copy NPC based on an action log storing actions of the original player character of the copy. | 07-26-2012 |
20120190444 | AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME - A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player. | 07-26-2012 |
20120190445 | Information Processing Apparatus - At least application programs and display files used to generate display images associated with the applications are recorded in a cartridge-type game recording medium. A storage is a built-in type recording medium. When the game recording medium is loaded in a drive, an installer processing unit acquires the display files from the game recording medium and installs the acquired display files in the storage. A board image generating unit generates a board image using the display file installed. | 07-26-2012 |
20120190446 | SYSTEMS AND METHODS FOR PROVIDING A GAME OR STORY DEVELOPMENT PLATFORM - A system for developing stories for an interactive multiplayer game or story includes a developer interface that receives submissions including a plurality of stories where each story includes at least one event that defines a story line for each story. The system includes a database that stores the plurality of submissions and a processor, in communication with the developer interface and the database, that receives a first story to determine whether the first story satisfies acceptance rules. | 07-26-2012 |
20120190447 | METHOD OF IMAGE PROCESSING AND COMPUTER-READABLE RECORDING MEDIUM - A computer, functioning as separate units, places at least first, second and viewed objects within a virtual space; displays the objects in a screen by performing a coordinate conversion based on a viewpoint and a viewed point set within the virtual space; moves the first object within the virtual space based on an operation by a player; controls movement of the viewpoint and the viewed point within the virtual space based on an operation by the player; generates an event based on relationship between the first and the second objects which move within the virtual space; determines a center point of the event based on coordinates of the first and the second objects; and sets a target point set on the viewed object as the viewed point, and sets the viewpoint on a half line starting from the viewed point to be passing the center point of the event. | 07-26-2012 |
20120196676 | METHOD AND SYSTEM FOR AN INTERACTIVE GAME ON A MOBILE DEVICE - An interactive game allows a player to play a “handclapping” game on a device with a touch screen interface (mobile phone, tablet or other such device) with a 3D model or a 2D model of an animal, a person, or any other character. The player must successfully mimic the moves of the 3D or 2D model/character to progress in the game. Specifically the player must match his moves by touching the screen with his finger or fingers with the moves made by the animal, a person, or any other character, which is also touching its appendages to specific areas of the touch screen. | 08-02-2012 |
20120202593 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESS METHOD - An example game system includes a plurality of operating devices, a game apparatus, and at least one portable display device. From each of the operating devices, the game apparatus acquires operation data outputted on the basis of an operation on the operating device, and performs a game process on the basis of the operation data. In addition, the game apparatus generates a first game image on the basis of the game process, the first game image being intended for a predetermined first one of the players. The game apparatus also generates a second game image on the basis of the game process, the second game image being intended for another player different from the first player. The first game image is outputted and displayed on the portable display device. The second game image is outputted and displayed on a predetermined display device different from the portable display device. | 08-09-2012 |
20120202594 | SIMULATED SPORTS EVENTS UTILIZING AUTHENTIC EVENT INFORMATION - Described herein are methods, systems, apparatuses and products for simulating events utilizing authentic event information. One aspect provides receiving event data associated with one or more real-world events at one or more event data software modules being executed on a computing device; and formatting the event data via the one or more event data software modules into a form utilized by one or more video game applications operable on the computing device. Other embodiments are disclosed. | 08-09-2012 |
20120208636 | Methods, Server System and Browser Clients for Providing a Game Map of a Browser-Based Online Multi-Player Game - The present invention concerns a method for displaying a game map of a browser-based online multi-player game, wherein each browser client displays only a selectable portion of the game map and wherein the game map is modified by actions of a plurality of players of the game, the method comprising the following steps:
| 08-16-2012 |
20120208637 | LIQUID CRYSTAL DISPLAY DEVICE AND ELECTRONIC DEVICE INCLUDING THE SAME - Provided is a display device which can perform, with a simpler structure, switching between naked-eye 3D image display by a parallax barrier method and 2D image display without a decrease in resolution. In order to reduce manufacturing cost by reducing the number of polarizing plates, a light-shuttering portion including a polymer-dispersed liquid crystal which does not need a polarizing plate is used as a parallax barrier. Further, a light source portion serving as a backlight is formed using a light source including an EL element which forms a planar light source and does not need a diffusion plate. Furthermore, as the light source portion serving as the backlight, a plurality of EL elements are provided so that the plurality of EL elements are selectively controlled and thus selective light emission is performed. | 08-16-2012 |
20120208638 | WIRELESS GAMING SYSTEM COMBINING BOTH PHYSICAL AND VIRTUAL PLAY ELEMENTS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. | 08-16-2012 |
20120214588 | GAME CONTROLLER WITH PROJECTION FUNCTION - A game controller connected to a game console includes an input unit, a video access unit, a projection unit, an angle detection unit, and a processing unit. The input unit generates control signals according to user input for controlling games. The video access unit receives video signals from the game console. The projection unit includes a lens module to projects game images onto a projection surface and a driving module to adjust the projection direction of the lens module. The angle detection unit detects a tilt angle of the game controller. The processing unit controls game play according to the control signals and generates an adjusting signal including a change of the tilt angle. The adjusting signal is sent to the driving module to adjust the projection direction of the lens module. | 08-23-2012 |
20120214589 | Toy and Associated Computer Game - A series of co-packaged products, wherein each product includes a physical toy, action figure, or the like, along with an associated CD-ROM or other media encoded with software code or logic that includes a computer game that uses as a game character a rendering of the physical toy with which the CD-ROM is co-packaged. In an embodiment, each CD-ROM in the series includes all of the games that are associated with each respective game character in the series. Each CD-ROM is further configured, if it is a first such CD-ROM being installed on the computer, to generate and store a configuration file that indicates which ones of the game characters should be activated. Thus, once a first CD-ROM of the series is installed on the computer, a subsequent install of software encoded on another CD-ROM will result in, perhaps, only a modification of the configuration file, without having to install the entire computer game again. | 08-23-2012 |
20120214590 | SYSTEM AND METHOD FOR ACQUIRING VIRTUAL AND AUGMENTED REALITY SCENES BY A USER - A preferred method of acquiring virtual or augmented reality (VAR) scenes can include at a plurality of locations of interest, providing one or more users with a predetermined pattern for image acquisition with an image capture device and for each of the one or more users, in response to a user input, acquiring at least one image at the location of interest. The method of the preferred embodiment can also include for each of the one or more users, in response to the acquisition of at least one image, providing the user with feedback to ensure a complete acquisition of the virtual or augmented reality scene; and receiving at a remote database, from each of the one or more users, one or more VAR scenes. One variation of the method of the preferred embodiment can include providing game mechanics to promote proper image acquisition and promote competition between users. | 08-23-2012 |
20120214591 | GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, GAME SYSTEM, AND GAME PROCESS METHOD - An example game device obtains operation data, and controls an action of a character in a virtual space based on the operation data. A first virtual camera for generating a first game image is controlled in the virtual space in accordance with movement of the character. The game device specifies a position in the virtual space based on the operation data. A second virtual camera for generating a second game image is set at the specified position. The game device outputs the first game image to a first display device and the second game image to a second display device. | 08-23-2012 |
20120214592 | GAME SYSTEM, AND CONTROL METHOD OF CONTROLLING COMPUTER AND STORAGE MEDIUM STORING COMPUTER PROGRAM USED THEREOF - A game system displays a game area in which baseline portions arranged at a distance away from each other are set on a game screen, moves and displays an operation instruction indicator for indicating an operation to a operation portion in the game area so that the operation instruction indicator arrives at least one of the baseline portions at an operation time indicated by sequence data, determines operation instruction indicators to which a question text and a answer text described in question data should be respectively assigned according to a predetermined condition, and, outputs at least one of the question text and the answer text that should be assigned to the operation instruction indicators determined in association with the operation instruction indicators. | 08-23-2012 |
20120214593 | ELECTRONIC GAMING PLATFORM HAVING OBJECT ORIENTED REMOTE CONTROL - Electronic gaming system with main monitor displaying public part of game and several terminals, each operating in gaming or controller mode. In gaming mode the terminal displays private parts of the game to user, and user's actions control object on terminal. In controller mode, main display is replicated on terminal display, and user's actions on private terminal are replicated on main display. Example, moving tile on the terminal will send “move tile” to move the same tile on the main monitor and all other terminals. The terminals support zoom and board shift to access any part of the bigger board. It also supports store and forward functions, enabling user to prepare next move privately before sending to main monitor. When the terminal is in controller mode, its processor may constantly synchronize the view of the terminal with the main monitor. | 08-23-2012 |
20120220370 | MULTI-TOUCHSCREEN MODULE FOR AMUSEMENT DEVICE - An amusement device includes a display screen having a touchscreen. The touchscreen is configured to receive a plurality of touch inputs simultaneously. A memory stores a plurality of electronic games for selection and play. A controller is configured to generally simultaneously execute a first game and a second game from the plurality of electronic games. The first game is configured to display at least one first image on a first portion of the display screen, and the second game is configured to display at least one second image on a second portion of the display screen. The first and second games are simultaneously playable in an interactive manner, such that an action undertaken in playing of the first game modifies the second game. | 08-30-2012 |
20120225716 | STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME CONTROLLING METHOD - A game apparatus includes a first LCD and a second LCD, and game screens are displayed on the two LCDs. On the lower screen displayed on the second LCD, a first player object is moved according to a touch operation. In response thereto, on the upper screen displayed on the first LCD, the second player object is moved to be in symmetric relation to the first player object with respect to a point. Furthermore, when an upward flipping operation is performed, the two objects are interchanged. Thereupon, the second player object is moved in accordance with a touch operation, and according thereto, the first player object is moved so as to be a symmetric relation to the second player object with respect to a point. | 09-06-2012 |
20120225717 | NETWORK GAME SYSTEM FOR EXECUTING EVENT IN NETWORK GAME - A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus. | 09-06-2012 |
20120225718 | MEASUREMENT AND SEGMENT OF PARTICIPANT'S MOTION IN GAME PLAY - Systems and methods are provided for the measurement and input of position information and/or information regarding the position and/or movement and/or speed of a target of interest, e.g., without requiring a hand-held controller. According to further aspects of the present invention, systems and methods are provided for removing background images, such as furniture and other items, shadows, etc., in the environment of an associated camera or cameras. The elimination of background images behind the subject reduces processing requirements to track the movements of a participant, and may avoid the potential of the image processing logic to confuse the background with the image of the subject. Parabolic LEDs are also provided, which provide safe illumination and gating. As an alternative to gating, a grating or grid light source may be utilized. Still further, a participant's image may be integrated into video applications including games. | 09-06-2012 |
20120231881 | INFORMATION PROCESSING SYSTEM, COMPUTER-READABLE STORAGE MEDIUM, AND INFORMATION PROCESSING METHOD - A load applied to a first input device is sequentially detected, and a first display image to be displayed on a portable display device is sequentially generated based on load data. The portable display device obtains image data representing the first display image, and sequentially displays the first display image represented by the obtained image data. In this exemplary embodiment, when a user performs an operation based on his/her action and thereby a process based on the user's action is performed, the user is allowed to view the result of the process in a favorable situation. | 09-13-2012 |
20120231882 | STORAGE MEDIUM HAVING STORED THEREON GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - A discharge direction in which a discharge object is to be discharged from a predetermined position in a virtual world is set on the basis of data output from a portable display apparatus. Then, the discharge object is discharged in the discharge direction from the predetermined position on the basis of data based on a load applied to a load detection device, and an image representing at least a part of the discharge object that is being discharged in the virtual world is displayed as a first image on the portable display apparatus. | 09-13-2012 |
20120231883 | STORAGE MEDIUM HAVING STORED THEREON GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - On the basis of data based on an attitude and/or a motion of a portable display apparatus body, an action of a player object placed in a virtual world is controlled, and on the basis of a position and/or an attitude of the player object, it is determined whether or not the player object has received an attack. Further, when the player object has received a predetermined attack, an attack effect image representing an effect of the predetermined attack is generated, and a first image is generated by superimposing the attack effect image on an image of the virtual world and displayed on the portable display apparatus. Then, the effect of the predetermined attack in an area in the attack effect image is repaired, the area overlapping a predetermined range whose center is a touch position on a touch panel. | 09-13-2012 |
20120231884 | Game Device Provided with Touch Panel, Game Control Program, And Method for Controlling Game. - A game device includes: a display device; a rear touch panel provided on the other side of a surface on which the display device is mounted; an activation control unit operative, when the rear touch panel detects an operation of bringing an input means into contact with the rear touch panel and moving the input means in a predetermined direction, to activate a function determined in accordance with the direction; and a screen image managing unit operative to display a screen image displayed by the function activated by the activation control unit on the display device so that the screen image slides from an edge of the screen of the display device in the direction. | 09-13-2012 |
20120231885 | OUTCOME BASED DISPLAY OF GAMING RESULTS - Embodiments of the present invention are directed to gaming devices and gaming systems having an outcome based display of summarized past gaming results and a method of processing and displaying the past gaming results. In one example, a gaming device may record game information corresponding to the gaming event on the device and a memory and store this recorded information in a memory. The recorded information may be processed by the gaming device or another device connected to the gaming device to generate a summarized display of the recorded information to depict to a current gaming player or prospective gaming player. | 09-13-2012 |
20120238360 | Video match game - The methods of the difficult, medium and easy versions of a video game and a computer game program for processing a video game are disclosed. On an image display screen of an image display apparatus, machine or device for a video game is consistently displayed a set of the different images one after another. When one of said images is displayed on said image display screen repeatedly a player should react, for example, pushing some button, key, etc. To control the game it's enough to use, for example, 2-3 said buttons. If a player has guessed rightly that the image was already displayed, he or she has won. The same video game program may be embodied for different categories of players: children, adults, men, women, etc., changing only a database. The present invention may be applied to a video game apparatus or machine, a personal computer, a cellular phone terminal, a portable game device, or the like. | 09-20-2012 |
20120238361 | ONLINE GAME WITH ANIMAL-BREEDING MECHANIC FOR COMBINING VISUAL DISPLAY PARAMETERS - An animal-breeding mechanic enables the generation of an offspring virtual animal in an online game system by combining features of a male virtual animal and a female virtual animal. Multiple candidates for the offspring virtual animal may be generated, and a selection or identification can then be made from the multiple candidates. Relevant features may include a base color and optional pattern markings with a corresponding pattern color. Additional game aspects may include options for enhancing the likelihood of generating a successful offspring, decreasing the time for generating the offspring, and nurturing the offspring to maturity. Parameterized color values for a specific virtual animal may be substituted into source artwork to generate a variety of distinctive displays. | 09-20-2012 |
20120238362 | ONLINE GAME WITH MECHANIC FOR COMBINING VISUAL DISPLAY PARAMETERS OF VIRTUAL OBJECTS - An online game includes a mechanic for combining visual display parameters of virtual objects including virtual animals. In some embodiments features of a first virtual object and a second virtual object are combined to generate a third virtual object, where these features may include a base color and optional pattern markings with a corresponding pattern color. Additional game aspects may include generating multiple candidates for the third virtual object and selecting or identifying the third virtual object from the multiple candidates. Additional game aspects may also include options for enhancing the likelihood of successfully generating a third virtual object. Parameterized color values for a specific virtual object may be substituted into source artwork to generate a variety of distinctive displays. | 09-20-2012 |
20120238363 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, AND IMAGE DISPLAY METHOD - An example game system includes a stationary game apparatus and a terminal device allowing a user to perform an input operation. The game apparatus is capable of connecting to a network and communicates with a predetermined external device via the network. An image included in reception data obtained via communication is outputted to a television. In addition, the game apparatus outputs an operation image for use in an operation related to the image to the terminal device. The game apparatus acquires operation data representing an operation on the operation image from the terminal device. The game apparatus executes information processing related to an image displayed on the television, on the basis of the operation data. | 09-20-2012 |
20120238364 | GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - In a case where a predetermined action is performed by a game character, a determining section determines whether or not a result of the predetermined action is a predetermined result. A determining/predicting section executes at least one of a determination as to whether or not the game character has been brought into a situation that allows the predetermined action to be performed by the game character and a prediction as to whether or not the game character will be brought into the situation. A producing section produces a presentation effect relating to the game character based on a result of the determination performed in the past by the determining section, in at least one of a case where it is determined that the game character has been brought into the situation and a case where it is predicted that the game character will be brought into the situation. | 09-20-2012 |
20120244937 | SYSTEM AND METHOD FOR USING A GAME TO INTERACT WITH TELEVISION PROGRAMS - A system, computer-readable storage medium including instructions, and a computer-implemented method for obtaining votes for participants in a television program are described, in which code for a game is transmitted to a computer system, where the game includes an in-game voting module that allows a player of the game to cast votes for participants in a television program. At least one vote for at least one participant in the television program is received from the in-game voting module. A database including vote counts for the participants in the television program is updated based on the at least one vote for the at least one participant. | 09-27-2012 |
20120244938 | ELECTRONIC BOOK GAME APPARATUS - An electronic book game apparatus has means for judging as to whether event data is set on original contents data to be displayed that show contents of a book when displaying the original contents data, means for displaying an event invitation icon informing that there is the event so as to be selectable by players when displaying the original contents data judged that the event data is set, and means for executing an selected event or a game on a display in association with a selection signal of the event invitation icon. | 09-27-2012 |
20120244939 | SYSTEM AND METHOD FOR DEFINING AN AUGMENTED REALITY CHARACTER IN COMPUTER GENERATED VIRTUAL REALITY USING CODED STICKERS - A system and method for defining an augmented reality character in a computer game having multiple players uses a portable cellular communications device having a camera. Tags are used comprising patterns which are scanned by the camera and transmitted to a game server. The pattern is translated by the server into an augmented reality item, being either a person or a character. The augmented reality item is transmitted to the camera and displayed to the gamer transposed over the object upon which the tag is placed. | 09-27-2012 |
20120244940 | Interactive Display System - An interactive display system including a wireless pointing device including a camera or other video capture system. The pointing device captures images displayed by the computer, including one or more human-imperceptible positioning targets. The positioning targets are presented as patterned modulation of the intensity (e.g., variation in pixel intensity) in a display frame of the visual payload, followed by the opposite modulation in a successive frame. At least two captured image frames are subtracted from one another to recover the positioning target in the captured visual data and to remove the displayed image payload. The location, size, and orientation of the recovered positioning target identify the aiming point of the remote pointing device relative to the display. Another embodiment uses temporal sequencing of positioning targets (either human-perceptible or human-imperceptible) to position the pointing device. | 09-27-2012 |
20120244941 | USER TO USER GAME REFERRALS - A method is disclosed in a gaming and media system for quickly and easily creating and sending mail communications including pre-populated, or preformed, messages. Upon receipt of a communication, a recipient may also quickly and easily download a game discussed in the message. | 09-27-2012 |
20120252574 | MATCHING ADVERTISING TO GAME PLAY CONTENT - An advertisement is associated with a particular user move in a gaming environment where playing of the user move by a user results in the advertisement being displayed at the user's gaming device. With multiple users, each play of a unique user move results in a corresponding uniquely targeted advertisement being displayed at the respective gaming device of each user. User moves and associated advertisements are bound to one another based on a frequency of use of the user move in game play and the desirability of the advertiser to associate the advertisement with the user move. | 10-04-2012 |
20120252575 | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - If a first operation is made, a first object control portion causes a player character object representing a player character to perform a first action. If a second operation is made while the player character object is performing the first action, a second object control portion places a player character object representing the player character in the virtual space separately from the player character object that performs the first action, and causes the separately placed player character object to perform a second action. A display unit displays a screen showing a picture obtained by viewing from a virtual camera the virtual space where the player character object that performs the first action and the player character object that performs the second action are both placed. | 10-04-2012 |
20120252576 | METHOD AND SYSTEM FOR REMOTE GAME DISPLAY - Various embodiment provide a method of interfacing an application controller with a remote display. The method can include the steps of providing an application on an application controller comprising a controller display; executing the application to retrieve a user input into the application controller; executing logic to render an output; and displaying the output on at least one of the controller display and the remote display. | 10-04-2012 |
20120252577 | PORTABLE ELECTRONIC DEVICE - A portable electronic device including: a memory for storing information including gaming information and location information; a display for displaying at least a portion of the information stored on the memory; a first data interface for communicating with a storage server and for transmitting gaming information to and receiving gaming information from the storage server; a second data interface for communicating with at least one other adjacent portable electronic device and for transmitting location information to and receiving location information from the at least one other portable electronic device wherein the information displayed on the display is dependent at least in part on the location information. | 10-04-2012 |
20120264510 | INTEGRATED VIRTUAL ENVIRONMENT - An integrated virtual environment is provided by obtaining a 3D spatial model of a physical environment in which a user is located, and identifying, via analysis of the 3D spatial model, a physical object in the physical environment. The method further comprises generating a virtualized representation of the physical object, and incorporating the virtualized representation of the physical object into an existing virtual environment, thereby yielding the integrated virtual environment. The method further comprises displaying, on a display device and from a vantage point of the user, a view of the integrated virtual environment, said view being changeable in response to the user moving and/or interacting within the physical environment. | 10-18-2012 |
20120264511 | SELECTING AND DISPLAYING BRANDED VIRTUAL OBJECTS IN A VIRTUAL ENVIRONMENT - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing branded virtual objects in a virtual environment are presented. A game instance of a computer-implemented multiplayer online game is generated, where the game instance is associated with a virtual environment of a player. A graphical user interface to the player is provided, where the graphical user interface displays at least one branded virtual object for selection by the player, and where the branded virtual object corresponds to a real-world brand. Selection and placement of the branded virtual object in the virtual environment by the player is monitored. The virtual environment of the player is updated to include the branded virtual object. | 10-18-2012 |
20120264512 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND IMAGE GENERATION METHOD - An example game system includes a game apparatus and a terminal device capable of communicating with the game apparatus. The terminal device transmits a pickup image obtained by an image pickup section to the game apparatus. The game apparatus receives the pickup image, and generates a first image by synthesizing the pickup image at least in part with an image of a predetermined virtual space as viewed from a first virtual camera. The first image is outputted and displayed on a predetermined display device. In addition, the game apparatus generates a second image of the virtual space as viewed from a second virtual camera different from the first virtual camera. The second image is outputted and displayed on the terminal device. | 10-18-2012 |
20120264513 | GAME APPARATUS AND GAME PROVIDING METHOD - A game apparatus allows a player to play a game using a character. A character assignment unit assigns the character to the player. An information storage unit stores parameters for the game and state information indicating a first state in which the parameters are maintained at an initial value or a second state in which the parameter is changeable for the character assigned to the player by the character assignment unit. An information management unit changes the state indicated by the state information from the first state to the second state. A display control unit causes a display device to display a first character image indicating the character if the state information of the character indicates the second state and causes the display device to display a second character image indicating the character in a mode different from the first character image if the state information of the character indicates the first state. | 10-18-2012 |
20120270649 | MULTI-LAYER PROJECTION DISPLAYS - A multi-layer projection display including first and second panels separated by a predetermined distance, wherein at least a portion of the first panel overlaps at least a portion of the second panel, and the first panel is disposed between a viewing location and the second panel. The display also includes a controller configured to cause the first and second panels to alternate between substantially opaque and substantially transparent states at a determined frequency, such that the first panel is substantially opaque when the second panel is substantially transparent, and the second panel is substantially opaque when the first panel is substantially transparent. The display further includes a projector configured to project an image onto the first panel when the first panel is substantially opaque, and further configured to project the image onto the second panel when the second panel is substantially opaque. | 10-25-2012 |
20120270650 | VIDEO GAMES INCLUDING SELECTABLE AND/OR GEOGRAPHICALLY RELEVANT ADVERTISING - A video gaming system and related network interfaces with an online fantasy sports game. The video game play is enhanced using selectable and/or geographically relevant in-game advertising. A video game program product can include video game instructions, video game character parameters, and image data configured to provide a video game environment in the video game. The video game program product can include instructions configured to display a first selectable advertisement in the video game environment, wherein when selected by a user of the video game, (i) an advertisement web page is electronically directed to the user (ii) advertisement information is made accessible to the video game user, (iii) additional advertisement information is displayed to the user, or (iv) additional advertisement information is downloaded into the video game for viewing by the user. | 10-25-2012 |
20120270651 | DISPLAY DEVICE, GAME SYSTEM, AND GAME METHOD - An example game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared emitter capable of emitting infrared light. The controller device wirelessly transmits to the game device operation image data from an image-capturing section, inertia sensor data, and operation button data. The game device receives the operation data from the controller device, and performs game processes based on the operation data. Moreover, the game device compresses first game images, which are generated based on the game processes, to generate compressed image data. The compressed image data is wirelessly transmitted to the portable display device. The portable display device receives the compressed image data from the game device, expands the compressed image data to obtain the game images, and displays the game images. | 10-25-2012 |
20120276992 | MOST VALUABLE PLAYER GAMER STATUS AND APPLICATIONS - A gaming environment is provided by an MVP gaming system provider in which “most valuable player” (MVP) gamers may compete. MVP gamers may be identified using achievements, gamer scores, game play during sanctioned gaming events, or other indicia of game skills. The MVP gamers may be sponsored by advertisers, and the MVP gamers' avatars may be branded based on sponsorship during gaming events. The sponsorships may be brokered by the MVP gaming system provider. Some gaming events may be sanctioned gaming events that are coordinated by the MVP gaming system provider and “televised” to allow viewers to watch the gaming events. Tutorials from MVP gamers may also be provided to gamers for viewing to assist in their game play. Further, gamers may be able to rent the avatars of MVP gamers for use during their game play. | 11-01-2012 |
20120276993 | SOCIAL INTERACTIVE CONTENT CREATOR DEVELOPMENT - A system is provided for social interactive content development of a plurality of art assets for an interactive video game. The system includes a proximity analyzer for determining proximity relationships amongst the plurality of art assets, each of the art assets being defined for display during execution of the interactive video game. An activity monitor is provided for monitoring access to the plurality of art assets. And a social inference engine is provided for initiating a communication in response to triggering a predefined access threshold set for a specific art asset based on a proximity relationship of the specific art asset to a proximate art asset. | 11-01-2012 |
20120276994 | CONTROL OF SEPARATE COMPUTER GAME ELEMENTS - Control of separate computer game elements is described. In one example, a computer game system displays a computer game to a user, the computer game comprising at least one avatar and an environment. Manual input commands are received from a hand-operated controller operated by the user, and are used to control the display of the avatar in the computer game. Substantially concurrently with the manual input, a stream of images from an image capture device depicting the user is also received. A portal, separate to the avatar, is displayed in a region of the computer game display, which shows the received stream of images to the user. The stream of images of the user is analyzed and a gesture performed by the user is recognized. The recognized gesture is used to control displayed interaction between the portal and the environment. | 11-01-2012 |
20120276995 | MANUAL AND CAMERA-BASED AVATAR CONTROL - Manual and camera-based avatar control is described for example, in computer game systems. In one embodiment, an image capture system tracks motion of a player's arm holding a real world object and the player also makes input to the game system at the same time, using a manual controller. In an example, tracked motion of a player's arm is used to control aim of a virtual dart in a game display and the player makes manual input at the controller to fire the dart. In various embodiments, position of a part of a player is detected and mapped to screen space using a mapping function which may vary. For example, a mapped position of a player's hand in screen space is used to control the position of an avatar's hand by extending the avatar's arm. In examples, conditions are met before camera-based control of an avatar. | 11-01-2012 |
20120276996 | MULTI-USER DISCOVERY - In a first embodiment of the present invention, a method is provided for enhancing full-app content playing on a first device, the method comprising: receiving a first selection of a first item from a first micro-app; receiving a second selection of a second item from a second micro-app, wherein the second micro-app is different than the first micro-app and the second selection is in a different format than the first selection; retrieving item context information regarding the first item; retrieving item context information regarding the second item; issuing a query to a micro-app partner based upon both the item context information regarding the first item and the item context information regarding the second item; receiving results from the micro-app partner; and causing at least a portion of the results to be displayed or played. | 11-01-2012 |
20120276997 | SYSTEMS AND METHODS OF IMPORTING VIRTUAL OBJECTS USING BARCODES - A method is provided for enabling virtual gameplay. A game environment is provided in which a player can play a game via a character. When the player scans a barcode from a real world object, a virtual object is retrieved based on the barcode input. The player's character can then own or interact with the virtual object in the game environment. | 11-01-2012 |
20120276998 | Methods and Systems for Playing Video Games with a Controller Having a Display that Shares Content with a Main Display - Methods and systems for playing video games with a controller having a display that shares content with a main display are provided. According to embodiments of the invention, a method is provided for interactive gameplay of a video game. The method initiates with executing a video game, the video game providing a virtual environment. A primary view of the virtual environment is rendered on a primary display. A location and orientation of a handheld device in a vicinity of the primary display are tracked. A secondary view of the virtual environment is rendered on the handheld device based on the tracked location and orientation of the handheld device. | 11-01-2012 |
20120283013 | METHODS, COMPUTER PROGRAM PRODUCTS, AND SYSTEMS FOR AWARDING ITEMS IN A MULTIPLAYER ONLINE GAME - One aspect of the invention provides a method of awarding items in a multiplayer online game. The method includes: presenting a primary award interface to a first user, the award interface configured to implement a primary award algorithm that determines whether the first user will receive an item and, if so, informs the first user of the award; and informing other users of the award to the first user. Another aspect of the invention provides a system awarding items in a multiplayer online game. The system includes a presentation module configured to present an award interface to a first user, the award interface configured implement a primary award algorithm that determines whether the first user will receive an item and, if so, informs the first user of the award; and a notification module configured to inform other users of the award to the first user. | 11-08-2012 |
20120283014 | VIDEO GAME WHICH FACILITATES PLAYERS ASSISTING OTHER PLAYERS - According to an embodiment, various features in an online video game permit characters to provide assistance to other characters, and to advertise offers to help other characters. In an embodiment, the game tracks the amount of helpfulness of each character and permits rewards to be received based on the amount of helpfulness provided. | 11-08-2012 |
20120289328 | SYSTEM AND METHOD FOR PROVIDING CONTROL OVER VIDEOGAME CONTENT TO USERS DISCOVERING THE CONTENT - Discovery rights to discoverable in-game content is provided to players of a videogame. The discovery rights to a given set of discoverable content in the videogame provide a player or group of players to which they are assigned control over one or more aspects of the given set of discoverable content. This control may be observable by other players or groups of players of the videogame, and may be exclusive to the assigned user or user group. The provision of discovery rights may encourage a more complete exploration of a videogame by players or groups in an effort to obtain more discovery rights. The discovery rights may provide discovering players or groups with status within the videogame, an opportunity to reward friends and/or impede the progress of rivals, an opportunity to obtain value within the videogame, and/or provide other advantages to discovering players. Discovery rights may be transferable between players or groups. | 11-15-2012 |
20120289329 | METHOD AND APPARATUS FOR MODIFYING GAMING MACHINES TO PROVIDE SUPPLEMENTAL OR MODIFIED FUNCTIONALITY - An apparatus and method for modifying the functionality of a legacy gaming device is disclosed. The apparatus uses a second processor communicatively coupled between a legacy display and audio device to modify interrupted display and audio signals and provide substitute signals to provide the modified functionality of the gaming device. | 11-15-2012 |
20120289330 | Systems and Methods for a Support Game - Systems and methods for a support game are disclosed. In some embodiments, a method comprises enabling a first player to play a first main game with a first economy, receiving a request to engage in a support game, displaying a first instance of the support game in response to the request, providing a first virtual good to the first player, the first virtual good being usable in the first game, enabling a second player to play a second main game with a second economy, receiving a request to engage in the support game, displaying a second instance of the support game in response to the request, and providing a second virtual good to the second player in response to the second player interacting with the second instance of the support game, the second virtual good being usable in the second game. | 11-15-2012 |
20120289331 | System for Playing Games of Misdirection and Detection - A system for playing games of deception and detection. The system allows human players to test their skills at discerning the accuracy or inaccuracy of statements made by other players and conversely, to test their skills at misleading other players. The system enables automated play, simulated opponents, multi-player games across wide or local area networks, evaluation of a players' abilities and performance, along with assistance in improving performance, various levels of play, different forms of input and feedback, upload and management of audio and video clips, management of live audio and video feeds to and from players, automatic timers, challenge matches, high score recording, betting, and tournaments. | 11-15-2012 |
20120289332 | Method and terminal for implementing interactive game based on visual telephone - The disclosure provides a method and a terminal for implementing an interactive game based on visual telephone. The method includes: after a visual telephone connection is established between a first terminal and a second terminal, the first terminal starts an interactive game and sends game startup information to the second terminal; in a situation that the second terminal determines to participate in the game according to the game startup information, the first terminal sends game content information to the second terminal; and the first terminal receives a key value feedback which is sent by the second terminal according to the game content information in a predetermined mode, and plays the interactive game according to the key value feedback, a game key value input by the first terminal and a preset game rule. With the technical solution in the disclosure, an interactive-game function based on visual telephone can be implemented on a terminal. | 11-15-2012 |
20120295702 | OPTIONAL ANIMATION SEQUENCES FOR CHARACTER USAGE IN A VIDEO GAME - A video game includes user selectable animation routines for a game character. The animation routines may be performed by the game character upon entry to game play, upon occurrence of predefined game events, or as commanded by a game player. Information of the animation routines may be downloaded from a server to a game machine, and available animation routines may be limited based on information relating to the game character. | 11-22-2012 |
20120295703 | VIDEO GAME WITH CONCURRENT PROCESSING OF GAME-RELATED PHYSICAL OBJECTS - A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently. | 11-22-2012 |
20120295704 | INTERACTIVE VIDEO GAME USING GAME-RELATED PHYSICAL OBJECTS FOR CONDUCTING GAMEPLAY - A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The interactive video game presents a play pattern such that when a toy is detected in a detection area of the peripheral, the virtual game system may process the placement of the toy so as to effectuate a video game control action such as an attack or a maneuver to evade an enemy. | 11-22-2012 |
20120295705 | GAME DEVICE, GAME CONTROL METHOD, AND NON-TRANSITORY INFORMATION RECORDING MEDIUM THAT RECORDS A PROGRAM - An image of a player photographed by an image capturer and a timing of an operation of a controller by the player is sensed by a sensor, and if the record by an evaluator is a record that exceeds a fixed evaluation, image processing is performed and displayed on a monitor by a display. In addition, if an individual other than the player is photographed, the face of the individual is recognized by a recognizer, and determination is made by the detector as to whether the face is moving, and the player is identified by the determination of the sensor. | 11-22-2012 |
20120295706 | Game Control Program, Game Device and Game Control Method, Management Server, and Data Managing Method - A designer terminal according to an embodiment of the present invention is a game device operated by a designer. The designer terminal includes a stage setting unit that generates design data on a virtual space, in which players play games, according to instructions from the designer, a stage distributing unit that distributes the generated design data to an external unit, a game action data acquiring unit that acquires game data recording game actions taken in the virtual space at player terminals that have acquired the design data, and a game action reproducing unit that displays, on the screen of the designer, the game actions taken in the virtual space at the player terminals, based on the acquired game data. | 11-22-2012 |
20120295707 | COMPUTER AND RECORDING MEDIUM - A wireless controller (WC) and a stick-type controller (MC) are connected to a computer that is caused to function as a reception unit that receives an operation signal from each controller, a specification unit that specifies a control mode that corresponds to the usage of the controllers based on received operation signals, and a presentation control unit that, if a predetermined condition is satisfied, causes a monitor (M) to display a control guidance icon (CI) that is stored in advance in association with the condition and the specified control mode. | 11-22-2012 |
20120302335 | SYSTEM AND METHOD FOR PRESENTING A GAME SPACE WITH DISCOVERABLE ITEMS TO BE PROSPECTED - A game space may be provided to a user in which the user attempts to obtain discoverable items that have been associated with individual zones in the game space. The user may attempt to obtain the items through strategically employing one of a plurality of selectable actions that are associated with different costs in the game space. The costs of the actions may be balanced to create a prospecting mechanic within the game. The game space may be provided to the user as a discrete game, or as one or more mini-game(s) within a larger game or virtual space. | 11-29-2012 |
20120302336 | INTERACTION HINT FOR INTERACTIVE VIDEO PRESENTATIONS - An interaction hint is presented with a video segment. Upon receiving a user response to the interaction hint, a message is automatically sent to update information associated with a user profile without interrupting presentation of the video segment. | 11-29-2012 |
20120302337 | ONLINE GAME FOR MATCHING TEXT WITH IMAGES - An online game mechanic matches requests and responses of different data types that include text, image and audio. Request values corresponding to a first data type are sent to users in a distribution list, and those users send response values corresponding to a second data type. Winning response values are selected and announced. In an example embodiment, the request values include a text description that includes at least one word, and the response values include an image file or a reference to an image file. | 11-29-2012 |
20120302338 | GAME SYSTEM, GAME APPARATUS, COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, AND GAME PROCESSING METHOD - An example game apparatus calculates the attitude of a terminal device on the basis of a value of a gyro sensor of the terminal device. The game apparatus sets the position of an aim in a game image on the basis of the calculated attitude of the terminal device, and also sets the attitude of a virtual camera. The game apparatus sets the firing direction of an arrow on the basis of the position of the aim, and causes the arrow to be fired in the firing direction in accordance with the cessation of a touch operation on a touch panel of the terminal device. | 11-29-2012 |
20120302339 | COMPUTER READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - A main player operates a controller while viewing a monitor game image displayed on a monitor. A sub player operates a terminal device while viewing a terminal game image displayed on an LCD of the terminal device. A game image that is substantially identical to the monitor game image viewed by the main player is displayed on the LCD. By touching a touch panel provided on a screen of the LCD of the terminal device, the sub player can generate various events at a position in a game world corresponding to a touched position. | 11-29-2012 |
20120302340 | COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME PROCESSING METHOD - A setting change image is displayed on an LCD of a terminal device while an in-play user is playing a game while viewing a game image displayed on a monitor. A user different from the in-play user can change various settings of the game without hindering the progress of the game performed by the in-play user, by operating the terminal device while viewing the setting change image displayed on the LCD, such as increasing the number of participants in the game, and changing difficulty level of the game. | 11-29-2012 |
20120302341 | GAME SYSTEM, GAME PROCESS METHOD, GAME DEVICE, AND STORAGE MEDIUM STORING GAME PROGRAM - An example game device performs a game process based on operation data representing an operation performed on a controller. The game device generates a first game image representing a game space as viewed from a first virtual camera which is set in the game space, and displays the first game image on a television. A second virtual camera, different from the first virtual camera, is set in the game space based on operation data for a terminal device. The game device generates a second game image representing the game space as viewed from the second virtual camera, and displays the second game image on the terminal device. In response to an execution of a predetermined operation on the terminal device | 11-29-2012 |
20120302342 | MOBILE GAMING ALERT - Various embodiments of alerts on mobile devices are described. Other embodiments are described. | 11-29-2012 |
20120302343 | SYSTEM AND METHOD OF MANAGING MULTIPLE VIDEO PLAYERS - A system and method are provided for managing multiple video players executing on a client software platform. Each video player can have at least one video data stream supplied over a data network. A priority value can be applied to selected video players, and an amount of available bandwidth can be determined The determined amount of available bandwidth may also be used to calculate whether the selected video players can sustain a video playback quality above a pre-defined threshold. This operation can include appropriately apportioning and managing bandwidth and/or processing power allotments between the video players based on the priority assignments when the bandwidth and/or processing power is less than what the video players want to consume. A modify playback message may be sent to at least one video player when the video playback rate is not sustainable or has become sustainable again. | 11-29-2012 |
20120309515 | SYSTEMS AND METHODS FOR TRANSMITTING MEDIA ASSOCIATED WITH A MEASURE OF QUALITY BASED ON LEVEL OF GAME PLAY IN AN INTERACTIVE VIDEO GAMING ENVIRONMENT - Systems and methods for incorporating online user generated media content (e.g., videos) into an interactive video gaming environment are provided. Media assets that are associated with different measures of quality generated by users are stored on a remote server. A player action is received by the remote server. A determination is made as to which one of the plurality of levels of the interactive video gaming environment corresponds to the action. One of the videos associated with one of the measures of quality is selected based on the determination of the level corresponding to the action. The selected video is transmitted to the player. | 12-06-2012 |
20120309516 | ACTION TRIGGER GESTURING - Gestures of a computer user are observed with a depth camera. A throwing gesture of the computer user is identified and an aiming vector is calculated from a path of a left and/or right hand during the throwing gesture. An interface action is directed along the aiming vector within an interactive interface. | 12-06-2012 |
20120309517 | THREE-DIMENSIONAL BACKGROUND REMOVAL FOR VISION SYSTEM - A method for controlling a computer system includes acquiring video of a subject, and obtaining from the video a time-resolved sequence of depth maps. A geometric model of the subject is fit to each depth map in the sequence and tracked into a subsequent depth map in the sequence. From the subsequent depth map, a background section is selected for exclusion. The background section is one that lacks coherent motion and is located more than a threshold distance from the coordinates of the geometric model tracked in. Then, a subsequent geometric model of the subject is fit to the depth map with the background section excluded. | 12-06-2012 |
20120309518 | APPARATUS AND METHOD FOR GYRO-CONTROLLED GAMING VIEWPOINT WITH AUTO-CENTERING - An apparatus and method is provided for gyro-controlled gaming viewpoint with auto-centering. A virtual camera is positioned at a first position while the virtual camera views a first object at a first direction. Once the system moves, the virtual camera moves to a second position based on a measurement by an angular velocity sensor. While the virtual camera moves to the second position, the viewing direction of the virtual camera simultaneously so as to keep the first object positioned in a same position of a viewing direction of the virtual camera. The apparatus and method allow the system to move a virtual camera based on a measurement of a gyroscope while keeping an object of importance in the center of the field-of-view of the virtual camera. | 12-06-2012 |
20120309519 | APPARATUS AND METHOD FOR REPOSITIONING A VIRTUAL CAMERA BASED ON A CHANGED GAME STATE - An apparatus and method is provided for controlling a virtual camera. The virtual camera is positioned in a first position and a first direction while an object is in a first state and the virtual camera is moved to a second position and second direction when the object transitions from a first state to a second state. The virtual camera is held in the second position and second direction while the object is in the second state and then moves back to the first position and first direction when the object transitions from the second state back to the first state. While the virtual camera is in the second position and second direction, the lowest part of the object is made more easily viewable. | 12-06-2012 |
20120309520 | GENERATION OF AVATAR REFLECTING PLAYER APPEARANCE - Systems, methods, and computer media for generating an avatar reflecting a player's current appearance. Data describing the player's current appearance is received. The data includes a visible spectrum image of the player, a depth image including both the player and a current background, and skeletal data for the player. The skeletal data indicates an outline of the player's skeleton. Based at least in part on the received data, one or more of the following are captured: a facial appearance of the player; a hair appearance of the player; a clothing appearance of the player; and a skin color of the player. A 3D avatar resembling the player is generated by combining the captured facial appearance, hair appearance, clothing appearance, and/or skin color with predetermined avatar features. | 12-06-2012 |
20120309521 | GAME DEVICE, GAME METHOD, NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE PROGRAM FOR CONTROLLING GAME DEVICE, AND GAME SYSTEM, ALLOWING FOR FUN IN TACTICS AND ENHANCED ZEST OF GAME - An exemplary embodiment provides a game device. The game device includes an indication acceptance unit for accepting an indication for determining an amount of movement, a movement amount determination unit for determining an amount of movement on the prescribed route, a position updating unit for updating positions of all player characters on the route in accordance with the determined amount of movement, and an event processing unit for executing an event on the player character and the indication acceptance unit includes a normal indication acceptance unit for accepting a normal indication for determining a normal amount of movement and a special indication acceptance unit for accepting a special indication for determining an amount of movement different from normal, which is executed alternative to the normal indication and of which number of permitted times of issuance by the plurality of player characters is limited. | 12-06-2012 |
20120309522 | APPARATUS AND METHOD FOR CONTROLLING OBJECTS ON A STEREOSCOPIC DISPLAY - A game environment is presented where the 3-D object is properly transitioned from the player's field of view. For example, the perceived position of the 3-D object in the real 3-D space is measured, and if the distance from the display exceeds a threshold, the system will gradually transition the object out of the player's field of view. As another example, the distance of the object from a virtual camera can be measured in a virtual space and if the distance comes within a threshold value, the system will fade the object from the display. As a further example, the distance of the object from a predefined reference plane in the virtual space can be measured to determine the object's perceived visual distance in the real 3-D space and if the object exceeds a predetermined threshold value, the object will begin fading from the display. | 12-06-2012 |
20120309523 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND IMAGE GENERATION METHOD - An example game system includes a portable display that includes an image-capturing unit, and a display unit. The game device obtains first operation data representing an operation performed on a controller device, second operation data representing an operation performed on the portable display, and data of a image captured by the image-capturing unit. In a virtual space, an action of a first control object is controlled based on first operation data and an action of a second control object is controlled based on second operation data. The game device generates a first game image including a game image that represents the virtual space and corresponds to the first control object, and at least a portion of the captured image. The first game image is displayed on a predetermined display. The game device generates a second game image corresponding to the second control object, and displays the second game image. | 12-06-2012 |
20120309524 | REMOTE GAME PLAY IN A WIRELESS GAMING ENVIRONMENT - A system employs a server computing system with an integrated database and wireless communications devices. The wireless communications devices permits players to take a position on a potential outcome of a game and includes remote game play and remote backline playing (taking a position on a potential outcome of a position on game outcome taken by a primary player occupying a player position at a gaming table) and other types of positions not involving money. In response to the electronic indication that the primary player is no longer occupying the player position at the gaming table the system automatically initiates a period locking out players taking positions on the potential outcome of the game such as a position on game outcome lock out period for such proposed backline positions on game outcome and modifies the user interface on a wireless device of the dealer accordingly. | 12-06-2012 |
20120309525 | GAME SYSTEM, INFORMATION PROCESSING METHOD, GAME APPARATUS, AND STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN - In an initial state after boot of a game apparatus, a predetermined operation image is generated and displayed on an operating device. The game apparatus makes determinations in the initial state on the basis of operation data such as to whether or not a selection instruction has been provided to select an application from among one or more applications, including a game application, which are executable by the game apparatus, and whether or not a control instruction has been provided to control a predetermined display device different from the operating device. When the selection instruction is determined to have been provided, the game apparatus executes the selected application, and outputs an image to either the operating device or the predetermined display device, or both. When the control instruction is determined to have been provided, the game apparatus controls the predetermined display device in accordance with the control instruction. | 12-06-2012 |
20120309526 | GAME SYSTEM, INFORMATION PROCESSING METHOD, GAME APPARATUS, AND STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN - An example game system includes a game apparatus and an operating device. The game apparatus acquires operation data from the operating device. Moreover, the game apparatus executes an application and outputs an image generated by the execution of the application to either the operating device or a predetermined display device different from the operating device, or both. When a predetermined operation is performed on the operating device during the execution of the application, a predetermined operation image is displayed on a display unit of the operating device. In a state where the operation image is displayed on the display unit, the game apparatus determines whether or not a control instruction has been provided to control the predetermined display device, on the basis of the operation data. When the control instruction is determined to have been provided, the predetermined display device is controlled in accordance with the control instruction. | 12-06-2012 |
20120309527 | Audio Visual Game System and Computer Implemented Game Method - An audio visual game system comprises a data repository, a processor, an output module and a user interface. The data repository encodes caption data associated with audio-visual data, the caption data corresponding to at least a part of the audio data. The processor is configured to execute computer program code to generate one or more omissions in the caption data and cause the caption data including the one or more omissions to be included in a rendering of the visual data to produce captioned visual data. The processor is further configured to execute computer program code to cause output of the captioned visual data synchronized with the audio data to a user via the output module and to receive a user input via the user interface on the one or more omissions and award a score in dependence on said user input. An associated computer implemented method is disclosed. | 12-06-2012 |
20120309528 | PORTABLE GAMING DEVICE AND GAMING SYSTEM COMBINING BOTH PHYSICAL AND VIRTUAL PLAY ELEMENTS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. | 12-06-2012 |
20120315985 | CONVERTIBLE GAMING CHAIRS AND WAGERING GAME SYSTEMS AND MACHINES WITH A CONVERTIBLE GAMING CHAIR - Gaming chairs and wagering game systems and machines with a gaming chair are presented herein. A gaming chair is disclosed for a wagering game system with a controller and a display device for displaying aspects of the wagering game. The gaming chair includes a backrest portion, a seat portion, a base for supporting the seat and backrest portions, and a mounting plate attached to the seat portion. The mounting plate is configured to attach, one at a time, to each of first and second mounting assemblies for removably attaching the mounting plate to the base. The first mounting assembly includes at least one actuator for selectively repositioning the seat portion in response to signals from the controller. The second mounting assembly is selectively repositionable with respect to the base to thereby lock the seat portion at any one of a number of vertically stationary heights. | 12-13-2012 |
20120315986 | VIRTUAL PERFORMANCE SYSTEM - Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: ( | 12-13-2012 |
20120315987 | VIRTUAL PERFORMANCE SYSTEM - Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region. | 12-13-2012 |
20120322551 | Motion Detection Method, Program and Gaming System - This invention relates to a method of processing an image, specifically an image taken from a web camera. The processed image is thereafter preferably used as an input to a game. The image is simplified to a point whereby a very limited number of region bounded boxes are provided to a game environment and these region bounded boxes are used to determine the intended user input. By implementing this method, the amount of processing required is decreased and the speed at which the game may be rendered is increased thereby providing a richer game experience for the player. Furthermore, the method of processing the image is practically universally applicable and can be used with a wide range of web cameras thereby obviating the need for additional specialist equipment to be purchased and allowing the games to be web based. | 12-20-2012 |
20120322552 | RECONFIGURABLE GAMING MACHINE - A gaming system having one or more reconfigurable gaming machines is disclosed herein. Each gaming machine includes three reconfigurable video screens, wherein the reconfigurable first video screen, the second reconfigurable video screen, and the third reconfigurable video screen display a first game, information associated with the first game, casino specific features, or combinations thereof. The one or more gaming machines are reconfigurable to display a second game on the three reconfigurable video screens in response to receiving a reconfiguration command and downloading the second game from a server via a network so that the first reconfigurable video screen, the second reconfigurable video screen, and the third reconfigurable video screen display the second game, information associated with the second game, casino specific features, or combinations thereof. | 12-20-2012 |
20120329557 | Game Device - Provided is a game device capable of displaying, when presenting a plurality of reproduction data items to a user, a selection screen that allows the user to easily recognize a relationship among the reproduction data items. The game device displays, on a display device, a selection screen that presents a plurality of reproduction data items for reproducing a state of a point in time during execution of a game and allows a user to select one of the reproduction data items, the selection screen presenting a first reproduction data item, which is one of the plurality of reproduction data items, in association with a second reproduction data item, which reproduces a state of a point in time at which the game has progressed from the state reproduced by the first reproduction data item. | 12-27-2012 |
20130005458 | DYNAMIC LIGHTING AND RENDERING TECHNIQUES IMPLEMENTED IN GAMING ENVIRONMENTS - Various aspects described or referenced herein are directed to different methods, systems, and computer program products for facilitating dynamic, real-time adjustment and rendering of lighting, shading, and/or other display characteristics associated with stationary virtual objects and/or dynamically movable virtual objects. In at least one embodiment, the dynamic rendering of pixels for a selected virtual object within a given scene may be performed in real-time using predefined light source influence criteria representing the amount of light intensity or light influence which each individual light source (of the scene) has on the pixel being rendered. | 01-03-2013 |
20130005459 | SOURCING OF ELECTRONIC WAGERING GAMES ACCESSED THROUGH UNAFFILIATED HOSTS - Play of a wagering game on a user's computing device is supported while a web page from a host server is displayed on the user's screen. The game is contained in a window on the web page, but the game is controlled by a source server. The computing device downloads via the host server a module of an application support service that supports play of the first wagering game within the window. Requests for critical information required for play of the game from the user's computing device are routed via the host server to the source server. Replies to the requests are transmitted from the source server to the computing device thereby permitting play of the first game within the window as displayed on the screen of the user's computing device. The host server controls the subject matter displayed on the web page outside the window containing the wagering game. | 01-03-2013 |
20130005460 | RECONFIGURABLE GAMING DISPLAY AND SYSTEM - A gaming system having one or more reconfigurable gaming machines and reconfigurable gaming displays is disclosed herein. Each gaming machine includes three reconfigurable video screens, wherein the reconfigurable first video screen, the second reconfigurable video screen, and the third reconfigurable video screen display a first game, information associated with the first game, casino specific features, or combinations thereof. The one or more gaming machines are reconfigurable to display a second game on the three reconfigurable video screens in response to receiving a reconfiguration command and downloading the second game from a server via a network so that the first reconfigurable video screen, the second reconfigurable video screen, and the third reconfigurable video screen display the second game, information associated with the second game, casino specific features, or combinations thereof. | 01-03-2013 |
20130005461 | COMPREHENSIVE SINGLE PAGE VIEW OF USER'S GAMING ACHIEVEMENTS - A method is disclosed for providing comprehensive information of all game achievements on a single GUI of a gaming and media system. The achievements GUI lists all game achievements, whether locked or unlocked, and may visually differentiate between locked and unlocked achievements. Upon a user selecting a listed achievement, information relating to that achievement may be displayed on the same GUI, in an achievement descriptor area beside the area listing the achievements. | 01-03-2013 |
20130005462 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements and actions of each game character are controlled in accordance with a first game character control operation during the playing of the video game. If one or more conditions is satisfied by one of the players, the one player's game character is protected from harm in the game world. Movements and actions of the protected game character are controlled in accordance with a second game character control operation. The protecting of the one player's game character is stopped in response to one or more protecting stopping conditions, whereby the game character is again controllable in accordance with the first game character control operation. If all game characters are protected, current playing of the video game ends. | 01-03-2013 |
20130005463 | GAME SYSTEM, CONTROL METHOD OF CONTROLLING COMPUTER AND COMPUTER PROGRAM USED THEREOF - Disclosed is a game system comprising a monitor ( | 01-03-2013 |
20130005464 | GAME SYSTEM, CONTROL METHOD OF CONTROLLING COMPUTER AND COMPUTER PROGRAM USED THEREOF - Disclosed is a game system comprising a monitor ( | 01-03-2013 |
20130012311 | GAMING MACHINE WITH ZONE-BASED THERMAL MANAGEMENT SYSTEM - A gaming terminal for playing a wagering game includes a gaming cabinet, a first surface, a video display assembly, and a first blower. The gaming cabinet includes an intake port and an exhaust port. The first surface is within the cabinet and divides the cabinet into an upper chamber and a lower chamber. The video display assembly includes a video display having a display area and a display housing. The video display assembly is positioned adjacent to the upper chamber of the game cabinet at an angle between about 0 degrees and about 45 degrees relative to horizontal. The display housing forms a longitudinal channel along a substantial portion of a back side opposite the display area. The first blower is disposed in the upper chamber. The longitudinal channel is at least partially sealed such that the first blower creates a negative pressure within the longitudinal channel. | 01-10-2013 |
20130012312 | GAMES BOARDS WITH SQUARES WITH DIGITAL RECOGNITION AND ASSOCIATED DIGITAL PLAYING PIECE - The present invention therefore relates to a games board assembly comprising a series of squares, the squares representing the locations on which the individualised playing pieces of each player are restricted in terms of movement by the rules of the game, characterised in that each square on the games board comprises a digital recognition pictogram, the playing piece is a digital playing piece which incorporates a calculator, a screen interface, game software, pictogram recognition means on the board, playing piece movement calculation means on the board, a touchscreen which represents, according to the position of the digital playing piece on the games board, the characteristics of the square and/or of the updated game data field on which the digital playing piece is physically positioned. | 01-10-2013 |
20130012313 | TABLET COMPUTER GAME DEVICE - A game piece includes conductive touch points. The conductive touch points are configures to contact a touchscreen of a computing device and register a touch event with the computing device. The game pieces may include an input component that can receive signals from the touchscreen device and generate an effect based on the signals. Game pieces may include momentary touch points allowing for variable game play. Game pieces may also have different touch point patterns allowing the touchscreen computing device to generate effects or responses based on the touch point pattern of the game piece. | 01-10-2013 |
20130012314 | GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND COMPUTER PROGRAM FOR GAME SYSTEM - Provided is a game system which causes a player to be aware of an operation position during operation. An operation performed by the player is evaluated according to a degree of concordance between timings and a degree of concordance between positions, and a result of evaluation thus made is reflected in proceedings of the game. Accordingly, the player is aware of not only matching timings of operating operation portions with operation timings but also matching positions for operating the operation portions with operation positions constituted from a plurality of regions. The difficulty level of the game is therefore increased. Consequently, interest of the player in the game may be prevented from being lost. | 01-10-2013 |
20130023341 | PROGRAM AND RECORDING MEDIUM ON WHICH THE PROGRAM IS RECORDED - A computer functions as a posture change amount calculation unit that receives a detection value of a posture sensor provided in an operation device of a game and calculates an amount of change in posture of the operation device from a reference posture based on the detection value, an object control unit that controls an object of the game based on the amount of change in posture of the operation device calculated with the posture change amount calculation unit, and a reset unit that, when a prescribed condition is established during execution of the game, resets the reference posture of the operation device for calculating the amount of change in posture with the posture change amount calculation unit. Because the reference posture of the operation device is reset during execution of the game, detection error of the posture sensor decreases. | 01-24-2013 |
20130029762 | SYSTEMS AND METHODS FOR SELECTIVELY MODIFYING THE DISPLAY OF ADVERTISEMENTS BASED ON AN INTERACTIVE GAMING ENVIRONMENT - Systems and methods are provided for selectively modifying the display of an advertisement based on an interactive gaming environment associated with the advertisement. An action relating to game play in the interactive gaming environment is received from a user and stored on a remote server. The display of the advertisement is then modified in response to the action from the user by, for example, skipping the displayed advertisement. In some embodiments, an advertisement modification credit is associated with the user profile of the user who provided the action. Based on the amount of advertisement modification credits associated with the particular user, the server determines whether or not to modify the display of the advertisement. Based on the determination, the display of the advertisement is modified if the amount of advertisement modification credits associated with the particular user is greater than or equal to an advertisement modification threshold. | 01-31-2013 |
20130035159 | GAMING MACHINE WITH ENHANCED RF-SHIELDING ENCLOSURE - A gaming terminal includes a housing defining an exterior of the gaming terminal. The gaming terminal includes one or more displays disposed along the housing. The one or more displays are adapted to display, in response to a wager, a wagering game. The gaming terminal also includes a substantially closed interior enclosure disposed within the housing. The interior enclosure includes walls formed from electrically conductive material. The interior enclosure can be substantially closed. The gaming terminal further includes one or more signal-emitting components disposed within the interior enclosure and emitting a level of electromagnetic signals. A transmission of electromagnetic signals from the substantially closed interior enclosure is less than the level of electromagnetic signals emitted from the one or more signal-emitting components. | 02-07-2013 |
20130035160 | SWINGING MOTHERBOARD FOR AMUSEMENT DEVICE - An amusement device having a display, a memory and a controller. The amusement device includes a housing defining an internal cavity and a chassis secured to the housing and defining a chassis plane. The chassis is positioned at least partially within the internal cavity. A control board support defines a board plane and the control board support has a closed position and an open position. In the closed position, the board plane is generally perpendicular to the chassis plane and in the open position, the board plane is generally parallel to the chassis plane. The control board support is slidably and rotatably movable between the closed position and the open position. The control board support is positioned within the internal cavity in the open and closed positions and when moving therebetween. | 02-07-2013 |
20130035161 | AMUSEMENT DEVICE INCLUDING PROVISION FOR TRACKING A PLAYER'S TOP SCORE - A method of tracking electronic game score information for a plurality of players participating in an amusement system is disclosed. The amusement system includes at least one amusement device communicating with a central server over a network. The amusement device has a display, a memory storing a plurality of electronic games and a controller. The central server maintains a plurality of player accounts corresponding to the plurality of players. Each of the player accounts includes best score information for at least one of the plurality of electronic games played by the respective player on the amusement device. The central server receives score update information associated with the player accounts from the amusement device and updates the player accounts with the received score update information. | 02-07-2013 |
20130035162 | NAVIGATION SYSTEM HAVING PREFERENCE REGION ADJUSTMENT MECHANISM AND METHOD OF OPERATION THEREOF - A method of operation of a navigation system includes: receiving a game search preference; locating a compliant opponent location conformant to the game search preference; identifying a first preference region encompassing the compliant opponent location; locating a noncompliant opponent location violating the game search preference; and adjusting the first preference region to exclude the noncompliant opponent location for displaying on a device. | 02-07-2013 |
20130040732 | APPARATUS, METHOD, AND SYSTEM TO PROVIDE A MULTIPLE PROCESSOR ARCHITECTURE FOR SERVER-BASED GAMING - An architecture for an electronic gaming machine (EGM) includes multiple processors that separate game logic from game presentation. The multi-processor architecture includes a dedicated game logic engine and a dedicated presentation engine. A first processor having the game logic engine is adapted to handle the input/output (I/O), peripherals, communications, accounting, critical gaming and other game logic, power hit tolerances, protocols to other systems, and other tasks related to operation of the EGM. A second processor is adapted to running a presentation engine. The second processor receives commands from the first processor to present game-oriented outcome and results. | 02-14-2013 |
20130040733 | GAME SYSTEM, CONTROL METHOD OF CONTROLLING COMPUTER, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM - The disclosed game system is provided with a monitor ( | 02-14-2013 |
20130040734 | GAME SYSTEM AND CONTROL METHOD OF CONTROLLING COMPUTER USED THEREOF - Disclosed is a game system provided with a monitor for displaying and outputting a game screen, a touch panel overlaid upon the monitor, and an external storage device for storing sequence data wherein operation time periods of the touch panel during a game are described. The sequence data includes an object corresponding to a specific operation time period for which the time interval between the following operation time period is to be less than a predetermined value, and display start information for setting a display start time period which is earlier than the following operation time period. In addition, the game system, on the basis of the sequence data, associates a second object separate from a first object corresponding to the following operation time period with the specific operation time period to cause display to start earlier than the following operation time period. | 02-14-2013 |
20130045799 | METHOD AND APPARATUS FOR ADAPTING TO GAMING VENUE STATES - A system that incorporates teachings of the present disclosure may include, for example, a method for detecting that a gaming system has presented a first of a plurality of gaming venue states of a game, presenting a first of a plurality of screen shots at a touch screen display responsive to detecting the first gaming venue state, detecting that the gaming system has transitioned to a presentation of a second of the plurality of venue states, and presenting a second of the plurality of screen shots at the touch screen display responsive to detecting the second gaming venue state. Additional embodiments are disclosed. | 02-21-2013 |
20130045800 | VIRTUAL MAP FRAGMENT GENERATING METHOD, VIRTUAL MAP GENERATING METHOD, AND VIRTUAL MAP GENERATOR - A virtual map generating method is to be performed by a virtual map generator and an electronic device which communicates with the virtual map generator via a network. The virtual map generating method includes: | 02-21-2013 |
20130053141 | PHOTOGRAPH-BASED GAME - A system and a method for playing a photograph-based game are provided. The method includes establishing a communication link between a game playing system and one or more game playing devices, each of which is operated by a respective player. Game rules are presented to the player(s) on the respective game playing device(s). The game rules include at least one task for the submission of at least one photographic image. Provision is made for receiving a photographic image in the game playing system which has been submitted via the established link from the game playing device in response to the presented task. An image signature is computed for the submitted photographic image based on visual features extracted from the image and a relevance to the task is computed, based on the computed image signature. A score for the game is output for each player, based on the computed relevance of the submitted images for each of the tasks. | 02-28-2013 |
20130053142 | COMPUTER-IMPLEMENTED REAL-TIME REALITY BASED DATA GAME AND METHODS - A computer-implemented system and method of game playing between a server and a client interface is described. The game is adapted to integrate social networking with real-world based data feed from a plurality of data feed sources in real-time. | 02-28-2013 |
20130053143 | DATA GENERATION SYSTEM, DATA GENERATION METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM - The disclosed data generation system is provided with a monitor for displaying a game area and a touch panel, wherein in a game for displaying two operation reference units and an object which moves therebetween upon the game area, sequence data used as data for designating an operation time period for touch-operation and operation reference units are generated. The data generation system displays, upon a display unit, an editing screen including a time period information display area for displaying information of all operation time periods chronologically and a criteria unit designation area for displaying information of operation time periods of each of the operation reference units chronologically, and for displaying, upon a criteria unit designation area, information for associating information of each of the objects corresponding to each operation time period with information of the operation reference unit where display of each of the objects is started. | 02-28-2013 |
20130059657 | System And Method For Providing A Progress Indicator Of An Amount Of Time Left In A Users Turn In A Virtual Game Environment - A system and method provide a virtual game environment to users. The virtual game environment may enable the users to participate in a game within the virtual game environment. The game may be a turn-based game. A progress indicator may be included in views of the virtual game environment provided to the users that indicates an amount of time left in a present turn of a user in an enhanced manner. For example, the progress indicator may unobtrusively indicate an amount of time left in the present turn in a clear, distinctive manner. | 03-07-2013 |
20130065681 | System And Method For Presenting A View Of A Virtual Lobby Environment To A User - A system is configured to present representations of game environments to users within views of lobby environments that facilitate intuitive and engaging browsing of the game environments by the users. The representations of the game environments may include environment information related to game session being held in the game environments. The representations may present the environment information in an intuitive and/or engaging manner. The game environments and/or the representations thereof may be organized into environments sets. Within the views of the lobby environments, the users may browse the game environments according to environment set. | 03-14-2013 |
20130065682 | GAME SYSTEM, PORTABLE GAME DEVICE, METHOD OF CONTROLLING INFORMATION PROCESSING UNIT, AND NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE PROGRAM FOR CONTROLLING INFORMATION PROCESSING UNIT, CAPABLE OF CHANGING GAME PROCESSING IN CONSIDERATION OF POSITION OF OPERATION APPARATUS TO BE OPERATED - An exemplary embodiment provides a game system. The game system includes an operation apparatus and an information processing unit. The information processing unit includes a viewpoint mode switching unit for setting a first viewpoint mode for displaying on the display portion a display image picked up based on a position and a direction of image pick-up of a first virtual camera in a virtual space on a game when position data of the operation apparatus obtained by the sensor portion is in a first range and setting a second viewpoint mode for displaying on the display portion a display image picked up based on a position and a direction of image pick-up of a second virtual camera when the position data is in a second range, and a game processing unit for performing game processing in accordance with the operation input accepted by the operation portion. | 03-14-2013 |
20130065683 | INPUT INSTRUCTION PROCESSING DEVICE, COMMUNICATION SYSTEM THEREFOR, COMPUTER PROGRAM THEREFOR, AND INFORMATION RECORDING MEDIUM THEREWITH - The present invention provides a game device that has a touch panel, a processor, and a RAM. The processor, from among detected position data output from touch panel, stores in RAM, as the position of the start point, the position indicated by detected position data output by the start of a continuous touch operation. Also, given that the position indicated by detected position data output immediately before the end of the continuous touch operation is determined as the position of the end point, processor identifies, from among plural input instructions each being associated with plural direction ranges extending radially from a common basal point on the contact face of touch panel, an input instruction that is associated with a direction range having a direction from the start point to the end point therewithin, from among plural direction ranges having the start point as a basal point. | 03-14-2013 |
20130065684 | GAME APPARATUS, GAME SYSTEM, AND STORING MEDIUM STORING GAME PROGRAM IN WHICH DISPLAY IS DIVIDED BETWEEN PLAYERS - A game apparatus that includes a CPU and in which a plurality of players participate and play a game on a display screen displayed on a common display device. A display area is divided by the number of participating players, and the divided areas are allotted to each player. In addition, an evaluating value is set according to a superiority or inferiority situation of a play content of each player, a size of the divided areas are changed based on the evaluating value, and the display screen in correspondence with a change of the divided areas is generated and displayed. Furthermore, when there is a player who reaches game-over, the display area is re-divided by the number of remaining players. | 03-14-2013 |
20130072296 | METHOD FOR EXCHANGING NPC DATA BETWEEN COMPUTER DEVICES - A special enemy character appears in a game world when a given appearance condition has been satisfied in a node (game device). When a game status relating to the special enemy character has satisfied a given game world-to-game world transfer condition (e.g., when the special enemy character has been severely damaged), the node transmits current character data of the special enemy character to another node (another game device), and deletes the special enemy character from the game world. When the appearance condition has been satisfied in the other node, the special enemy character appears in the game world generated by the other node while maintaining the state before transfer. | 03-21-2013 |
20130072297 | SYSTEMS AND METHODS FOR CALIBRATION AND BIASING FOR GAME CONTROLLER - Systems and methods for calibration and biasing are described herein. In one example, a method for determining a playing height of a user is described. The method includes receiving an identification of a first corner of a display screen from the user by associating a first position of a tracked object with the first corner using image data from a capture device, receiving an identification of a second corner of the display screen from the user by associating a second position of the tracked object with the second corner using image data from the capture device, and triangulating between the first and second corners and the tracked object to define a range of movement made by the user. The tracked object is held by the user. The method further includes defining a height at which the tracked object is held by the user based on the range of movement. | 03-21-2013 |
20130072298 | HAND-HELD GAME APPARATUS AND GAME PROGRAM - A hand-held game apparatus and a game program are provided which allow a user to play a game while going back and forth between two kinds of maps, namely, a narrow-range map and a broad-range map game, and arbitrarily change the displayed state of at least one of the broad-range map and the narrow-range map by manipulating a touch panel which is mounted on a liquid crystal display section for displaying the broad-range map. If the player manipulates the touch panel to point to a coordinate position on the broad-range map, thus designating coordinates for a narrow-range map to display, an image of the narrow-range map, which is changed as desired, is displayed. If the player indicates a moving direction on the broad-range map, thus designating a scroll direction, the broad-range map is moved (scrolled). | 03-21-2013 |
20130079130 | FANTASY SPORTS GAME - A fantasy sports game allows a user to obtain a roster corresponding to a real-life sports team's roster and adjust the roster via transactions based on real-life transactions. The participant's roster is scored against the real-life sports team's roster. | 03-28-2013 |
20130079131 | MOBILE DEVICE INTERFACE FOR ONLINE GAMES - The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices. | 03-28-2013 |
20130079132 | PERSONALIZED CLIENT-SIDE VISUALIZATION IN A MULTIPLAYER NETWORK VIDEO GAME - A method for providing customized content in a video game over a computer network to a plurality of game clients operated by different players is disclosed The method includes: storing a library of content that can be selectively delivered to the plurality of game clients during gameplay of the video game; receiving information about each of the players from the respective game client; selecting content from the library to be delivered to each of the game clients based on the received information about the respective player; and synchronously delivering the selected content to the corresponding game client. | 03-28-2013 |
20130079133 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, AND INFORMATION STORAGE MEDIUM - Dominated area setting means sets, for each of a plurality of game characters, in a game space, at least two of a first dominated area including a position of each of the plurality of game characters, a second dominated area including a position defined according to a position and representative direction of each of the plurality of game characters, and a third dominated area including a position defined according to a position and a movement direction of each of the plurality of game characters. Motion control means controls a motion of at least one of the plurality of game characters based on a positional relationship of a position related to the game character and at least two of the dominated areas mentioned above. | 03-28-2013 |
20130079134 | METHOD AND APPARATUS FOR OUTPUTTING A MESSAGE AT A GAME MACHINE - The invention allows a casino, or other entity, via a game machine, to provide relevant information at appropriate times, and/or in response to appropriate events, to players using the game machine. A dynamic and flexible system adapted to interact with players on an individual basis by aiding in the management, determination, distribution, and delivery of promotional, inspirational, instructive, informational, communicative, incentive, and other types of messages, is provided. Various methods are provided to ensure that receiving messages at a game machine enhances a player's overall gaming experience by selectively outputting helpful and desirable messages to players while minimizing interference with the players' gaming and to avoid overwhelming players with unsolicited, unwanted, and/or irrelevant messages. | 03-28-2013 |
20130079135 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 03-28-2013 |
20130079136 | INTEGRATED DISPLAY AND INPUT SYSTEM - A method is set forth for providing for the integration of gaming functions and system functions into a gaming device of the type having a video touch screen display. The method includes configuring a platform for the gaming device to have at least a first processor for real time processing of hardware tasks and game logic processes and a second processor for processing system logic and game and system information display processes. At least one first processor and second processor are arranged to control said display to display a gaming interface for viewing a wagering game for play by a player and the second processor is configured to display a systems interface into said gaming interface to display non-game system information from said system-based information signals. The systems logic processes are kept separate from said game logic processes. In various embodiments the method includes displaying a system interface when a player or employee inserts a card into a card reader. In some embodiments the gaming interface may be controlled to relinquish the display to the systems interface. | 03-28-2013 |
20130079137 | GAME SYSTEM, CONTROL METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF - A gaming system is provided with a monitor ( | 03-28-2013 |
20130084977 | GAMING MACHINE WITH PLAYER SCALABLE VIDEO-DISPLAYED GAME ELEMENTS - In accordance with the invention a player may change the size of or “scale” first game information which is displayed by one or more video displays of a wagering gaming machine relative to other displayed game information. In a preferred embodiment, the size of primary game information such as the images of playing cards or the like may be changed relative to secondary game information such as pay table, credit, and other information. The player may change the scale of displayed game information via player input, such as to a touch screen which overlays a displayed graphical slider. The size of the game information may change proportional to the distance of player input to the touch screen. | 04-04-2013 |
20130084978 | System and Method of Providing a Virtual Environment to Users with Static Avatars and Chat Bubbles - A virtual game environment may be provided to users. In views of the virtual game environment, avatars representing users may remain static (or relatively static) as a game is being played by the users in the virtual game environment. Nevertheless, communications between the users may be presented in the views within chat bubbles appearing to emanate from the appropriate avatars. This may enhance a level of engagement and/or immersion of the users in spite of the visually static nature of the avatars. | 04-04-2013 |
20130084979 | Handheld electronic gesture game device and method - An electronic handheld gesture game device includes a game housing with a speaker and a plurality of lights to provide commands, feedback, and other information to a player. In one type of game play experience, the game device issues one or more commands that indicate a desired movement or gesture to perform, and the player must respond by moving the game housing to simulate the desired movement or gesture. The game device is self-contained and does not require outside computing devices or visual displays to perform the game play experiences. | 04-04-2013 |
20130090162 | Match 3 Game Across Non-Coplanar Objects - In one embodiment, a method includes displaying an object including a set of non-coplanar faces. Each face includes a plurality of tiles where each tile includes a value in a plurality of values. An input is received to swap a first tile in the plurality of tiles with a second tile in the plurality of tiles. The method then determines if a match of more than two tiles of a same value results due to the swap. The match of more than two tiles occurs across multiple non-coplanar faces of the object. The method allows the swap if the match occurs, wherein allowing the swap includes replacing values for the more than two tiles from the multiple non-coplanar faces and disallows the swap if the match is not determined. | 04-11-2013 |
20130090163 | SYSTEM AND METHOD OF GENERATING CUSTOMIZED RECOMMENDATIONS AND SETTINGS - A system and method of generating a communication for a user of an internet website is disclosed. The method includes identifying a user of the internet website, receiving video game play data and storing the video game play data in a user profile associated with the identified user. The method also includes selecting, using a processing circuit, user-specific content based on the video game play data, generating a communication for the identified user comprising the user specific content, and transmitting the communication to the identified user. | 04-11-2013 |
20130090164 | Gaming with Dual Game Play - A computing device may be arranged to support a multiple-screen user-interface, and various controls to facilitate the assignment of applications to these screens. For instance, the computing device and the multiple-screen user interface may be part of a gaming device that allows the user to play one instance game on one of the screens, and either another instance of the same game, or an instance of a different game, on another of the screens. The controls may facilitate the user initiating games, moving the games between screens, and exiting games. Further, the controls may allow the user to place one or more of the games in autoplay mode, such that the game is played automatically for a pre-determined number of turns with pre-determined wagers made during each turn. | 04-11-2013 |
20130090165 | GAME SYSTEM, GAME PROCESSING METHOD, RECORDING MEDIUM STORING GAME PROGRAM, AND GAME DEVICE - An example game device arranges, in a game space, a plurality of first characters corresponding to a plurality of controllers and a second character corresponding to a portable display device. The second character is caused to move in the game space based on an input operation performed on an analog stick. An orientation of the second character is changed based on an input operation performed on the analog stick and an input operation performed on a change in an attitude of the portable display device. On the other hand, the first character is caused to normally automatically move along a predetermined path, and to move toward an enemy character when the enemy character is present within a predetermined range. | 04-11-2013 |
20130090166 | SYSTEMS AND METHODS FOR DETERMINING CONTROLLER FUNCTIONALITY BASED ON POSITION, ORIENTATION OR MOTION - Methods and systems for providing input to an interactive program are presented. An interactive system includes a server for executing the interactive program, and a game client interfaced with the server over a network. The game client is configured to send, over the network, position data defining a position of a controller device. The server is configured to define interactive zones, each interactive zone being defined by a spatial region having an associated specified function for an action of the controller device when the controller device is located within that interactive zone. The server is further configured to set the functionality of the action of the controller device to the specified function associated with the interactive zone within which the controller device is located. | 04-11-2013 |
20130095919 | GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM ADAPTED TO CONTROL GAME BY USING POSITION AND POSTURE OF INPUT DEVICE - A game device is provided with a position acquisition unit for acquiring the position of an input device for moving the position of a given object on a screen displayed on a display device; an inclination acquisition unit for acquiring the inclination of the input device; and a position computation unit for determining the position of the object on the screen based on both a positional displacement amount of the input device and an inclination displacement amount of the input device. | 04-18-2013 |
20130095920 | GENERATING FREE VIEWPOINT VIDEO USING STEREO IMAGING - Methods and systems for generating free viewpoint video using an active infrared (IR) stereo module are provided. The method includes computing a depth map for a scene using an active IR stereo module. The depth map may be computed by projecting an IR dot pattern onto the scene, capturing stereo images from each of two or more synchronized IR cameras, detecting dots within the stereo images, computing feature descriptors corresponding to the dots in the stereo images, computing a disparity map between the stereo images, and generating the depth map using the disparity map. The method also includes generating a point cloud for the scene using the depth map, generating a mesh of the point cloud, and generating a projective texture map for the scene from the mesh of the point cloud. The method further includes generating the video for the scene using the projective texture map. | 04-18-2013 |
20130095921 | GAME SYSTEM, GAME PROCESSING METHOD, GAME APPARATUS, HANDHELD GAMING DEVICE, AND STORAGE MEDIUM - An object control section individually moves, in a virtual space, a plurality of first objects each associated to a direction input section among a plurality of direction input sections disposed on a first operating device, in accordance with directions inputted through the associated direction input sections. A virtual camera control section controls a first virtual camera in the virtual space. A game image generation section generates a first game image based on the first virtual camera. The virtual camera control section rotates the first virtual camera in accordance with the positions of the plurality of the first objects in the virtual space, such that a certain one of the first objects first game image is displayed on a predetermined side with regard to a displayed position of another one of the first objects. | 04-18-2013 |
20130095922 | HAND-HELD VIDEO GAME PLATFORM EMULATION - A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform. | 04-18-2013 |
20130095923 | GAMING SYSTEM - A remote control for use with a media player coupled to an output device. The media player is configured to receive signals from the remote control, to read and execute information stored on a game medium, and to cause the output device to transmit generated signals. The remote control includes a controller, an input coupled to the controller, a transmitter coupled to the controller, and a receiver coupled to the controller. The controller is configured to selectively operate in a first mode that causes the transmitter to transmit a signal upon user actuation of the input, and a second mode that prevents the transmitter from transmitting signals upon user actuation of the input. Reception of a first generated signal by the receiver causes the controller to operate in the first mode, and reception of a second generated signal by the receiver causes the controller to operate in the second mode. | 04-18-2013 |
20130109469 | Method and Apparatus for Revectoring Game Displays | 05-02-2013 |
20130109470 | GAME PROCESSING SYSTEM, GAME PROCESSING METHOD, GAME PROCESSING APPARATUS, AND COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROCESSING PROGRAM STORED THEREIN | 05-02-2013 |
20130109471 | GAME SYSTEM AND COMPUTER PROGRAM FOR SAME | 05-02-2013 |
20130109472 | GAME APPARATUS | 05-02-2013 |
20130109473 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON, AND GAME PROCESS METHOD | 05-02-2013 |
20130109474 | Method And System For An Interactive Game On A Mobile Device | 05-02-2013 |
20130109475 | GAME SYSTEM, CONTROL METHOD THEREFOR, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM | 05-02-2013 |
20130116046 | METHOD AND SYSTEM FOR RENDERING VIRTUAL IN-GAME ENVIRONMENTS - Disclosed in some examples is a method of providing a computer-implemented game, the method includes rendering a display of a virtual in-game environment comprising an unlocked area and a locked area, an in-game player character controlled by a player of the game having access to the unlocked areas but being restricted from accessing the locked area; and using one or more processors, applying a visual effect to the locked area to distinguish the locked area from the unlocked area, the visual effect revealing one or more aspects of the unlocked area. | 05-09-2013 |
20130116047 | GAME SYSTEM, CONTROL METHOD, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF - A gaming system is provided with a monitor for displaying and outputting a gaming screen, a touch panel superposed upon the monitor, and an external storage device for storing sequence data in which an operational period of the touch panel has been described. In addition, the gaming system displays upon the monitor a gaming area whereupon two reference units disposed apart from each other and a specific reference unit disposed in the vicinity of the reference units are set. Also, an object for instructing operations for each of the reference units is displayed while being caused to move within the gaming area, and in the case of a mis-operation of a specific object heading toward the specific reference unit, the specific object is destroyed, and the path which had been set as the object appearance area is used as the path of movement for the next object. | 05-09-2013 |
20130116048 | MULTI-MEDIA INTERACTIVE PLAY SYSTEM - A multi-media interactive play system has a number of play elements situated in a variety of play environments or play media. The play elements are linked to a common record of participant performance, progress, character attributes, etc. The participant's performance in the play elements determines the play elements to which the participant may proceed as well as the play parameters of the play element in which the participant is currently involved. The play elements are thus interlinked to define a sequence or path network along which the participant advances. By advancing through the play elements the participant carries out a plot, story, theme, etc. that attaches a significance to the successful completion of a given play element or elements. Also disclosed in a variety of play elements suitable for use in the system, an example of a plot or theme that may be carried out by the system, and a send/receive radio frequency network that may be used to track play participants in a play center. | 05-09-2013 |
20130123009 | INTELLIGENT BOARD GAME SYSTEM WITH VISUAL MARKER BASED OBJECT TRACKING AND IDENTIFICATION - An object tracking system comprising one or more objects, a processing device, a memory device and one or more cameras. Each of the objects comprise a unique visual marker positioned on a top surface of the object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the object. As a result, during the course of operation, the location and identification of the objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the objects on the game board. The processing device is able to disregard incomplete or corrupt data from the visual markers due to the visual marker being blocked from view or otherwise corrupted and thereby still correctly identify and locate the objects. | 05-16-2013 |
20130123010 | VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR MULTI-LAYER DISPLAYS - A gaming method for presenting both gaming content based video signals and secondary video signals over a multi-layer touch screen display using a multiple Display Manager system is disclosed. First and second display managers are configured to receive game content video signals from a gaming controller and secondary video signals from a secondary video source. The first display manager is in communication with a front layer of the touch screen display and the second display manager is in communication with a back layer of the touch screen display. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency. A touch router device interprets touches at a touch screen shared display to transform coordinates to enable interpretation of the player's touch inputs. | 05-16-2013 |
20130123011 | DETECTING AND PREVENTING BOTS AND CHEATING IN ONLINE GAMING - Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analyses may be performed, for example, by a centralized computing device such as a server, whereas other analyses may be performed by a host device. In some implementations, “challenge and response” measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players. | 05-16-2013 |
20130123012 | USER INTERFACE SYSTEM AND METHOD FOR A GAMING MACHINE - An embedded user interface is equipped with a touch screen and audio device to operate as a user interface (UI) terminal to provide a gaming machine with the capability of executing applications from one or more web servers, and local applications executing in the gaming machine, simultaneously. The user interface includes a touch controlled browser rendering information from the gaming machine and interconnected web servers, providing the user with game data, local player session data, and back-end casino management data in a single interface. | 05-16-2013 |
20130130792 | CHARACTERIZATION OF PLAYER TYPE BY VISUAL ATTRIBUTES - Systems and methods for generating and displaying a graphical representation of a player type profile. A respective player type profile may be generated for each of a plurality of users of a virtual environment that characterizes each user by a predominant player type. Player types may be defined by the designers of the virtual environment. The player type profile may be generated by logging the actions performed by the user when connected to the virtual environment and then analyzing the actions to determine the best characterization for the user. | 05-23-2013 |
20130130793 | GAME SYSTEM AND CONTROLLER - A game system is provided in which a plurality of pairs, each consisting of: a first input device provided with a first operation section; and a second input device provided with a second operation section, are wirelessly connected to a game apparatus, and in which a game process is executed based on operation data obtained from the first input device and the second input device. As an example, each of the first input device and the second input device includes a display section, wireless communication means for performing communication for the operation data and information regarding each pair, and a display control section for controlling a display form of the display section. The display control section controls the display form of the display section so as to be a display form corresponding to each pair. The game apparatus executes the game process based on the operation data for each pair. | 05-23-2013 |
20130130794 | GAME DEVICE - Provided is a user interface having improved usability when, in a period in which information relating to a state of a game which is being executed by a game device is being distributed to another game device, users exchange messages regarding the game being distributed. The game device executes a game application, distributes the information relating to the state of the game being executed to the another game device, receives from a distribution-destination game device a message input by the user of the distribution-destination game device regarding the distributed information, and controls display means to display a game image representing the state of the game along with the received message. | 05-23-2013 |
20130130795 | GAME MACHINE, A STORAGE MEDIUM STORING A COMPUTER PROGRAM USED THEREOF, AND CONTROL METHOD - A game machine includes: a monitor ( | 05-23-2013 |
20130137514 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - A video game processing apparatus is provided. Game information on first and second game modes for a video game is stored in a game information memory. In a case where a video game start request is received, progress of the video game in a first game mode is controlled in accordance with an instruction inputted using a first controller. A player is induced to carry out a game mode shifting operation in a case where it is determined that predetermined conditions are satisfied. A second controller is caused to move from a storage state to an exposed state in a case where the game mode shifting operation is received. Progress of the video game in the second game mode is controlled in accordance with an instruction inputted using the second controller in a case where the second controller is caused to move to the exposed state. | 05-30-2013 |
20130137515 | GAME SYSTEM - A game system has plural game devices and a storage device that stores attribute information and location information of a pet in association with a player ID. Each game device obtains a player ID of a player who plays at the game device, and obtains attribute information corresponding to location information identifying a game device identified by the obtained player ID, and controls a game to cause the game device to display a pet according to the obtained attribute information. In a case in which location information stored in association with a player ID of a first player who plays at a first game device is changed to that which identifies a second game device identified by a player ID of a second player, the first game device does not display a pet of the first player, but the second game device displays the pet of the first player. | 05-30-2013 |
20130143651 | CONTROLLING PUBLIC DISPLAYS WITH PRIVATE DEVICES - Techniques and tools for controlling public output devices (e.g., public display devices) with client devices over a network. In some examples, a time-limited proximity code is displayed by a public display device, and a client device can provide the code via a public network to verify that the client device is present within a proximity zone and is allowed to control the public display. Once authorized, the client device can provide control data to control visual content on the public display. A relay service can be used to relay data over a network via communication connections between client devices and public display devices. For example, the relay service can be implemented on a server connected to the network and can use HTTP (hypertext transfer protocol) to relay data such as control data via messages from one device to another. | 06-06-2013 |
20130143652 | GAME MACHINE - A game machine includes: an entertainment button that can move up and down from a normal operation position to a protruding position; a display part that displays characters associated with a game; a character determining part that determines a character to be displayed on the display part; a stopper plate that holds the entertainment button in the protruding position; a protruding position detecting part that detects the entertainment button being held in the protruding position by the stopper plate; a push operation detecting part that detects the entertainment button being pushed down; and a time interval measuring part that measures, when the protruding position detecting part detects the entertainment button being held in the protruding position, a time interval until the push operation detecting part detects the entertainment button being pushed since the protruding position detecting part no longer has detect the entertainment button being held in the protruding position. | 06-06-2013 |
20130143653 | GAME DEVICE, COMPUTER-READABLE RECORDING MEDIUM, AND GAME CONTROL METHOD - An aiming cursor display unit | 06-06-2013 |
20130150157 | SLOT MACHINE CELEBRATION TOPPER - A celebration topper for a gaming device has a main control communicating with an SAS interface and media, event modules and display units, an interface interpreting SAS communication and providing a signal output a jackpot “event” is detected so that a fiber optic fireworks plume and a streamer tube can be activated as a reaction to an event signal. | 06-13-2013 |
20130150158 | METHOD OF PROVIDING GAME APPLICATION AND IMAGE DISPLAY DEVICE USING THE SAME - Disclosed herein are a method of providing a game application through an image display device and a user terminal connected over a network and a game application provision system employing the method. The method of providing the game application includes assigning a play identifier to the user terminal, executing the game application, generating game execution information, and transmitting the game execution information to the user terminal. | 06-13-2013 |
20130157760 | Colour barcodes and cellphone - A two dimensional barcode with default background and foreground colours uses other foreground colours, to make separate means of encoding data, used by decoding hardware and software, or by an observer's perception. The new colours show text or graphics. A barcode on a dynamic display shows a progress indicator for an operation started by a user who imaged the barcode with her phone. Or it shows the number of votes for users who picked it with their phones. The barcode could show scrolling text. A barcode on a computer screen simulates a pushbutton; pressed when the user takes a photo of it with a cellphone. Suppose a barcode has a symbol drawn on its foreground rectangles, and the barcode encodes a URL. The URL is crafted to maximise the number of foreground rectangles that the symbol intersects, helping a human interpolate the symbol from fragments. | 06-20-2013 |
20130157761 | SYSTEM AMD METHOD FOR A SONG SPECIFIC KEYBOARD - A melody based game system includes a controller, a computing unit, and a display. The controller has a limited number of programmable real keys configured to be manipulated by a player for playing one or more song segments and thereby providing game input. Each of the song segments includes one or more pitches and one or more of the programmable real keys are programmed to generate the one or more pitches comprised within each of the song segments, respectively. The computing unit communicates with the controller and includes a music application. The display is connected to the computing unit and is configured to display prompts for manipulating the one or more programmed real keys in coordination with playing of the one or more pitches of each of the song segments. | 06-20-2013 |
20130157762 | GAME DEVICE, METHOD OF CONTROLLING A GAME DEVICE, AND INFORMATION STORAGE MEDIUM - A current value guide unit of a game device shows a user a current value of one game parameter indicating a current state of an operation subject. An action control unit causes the operation subject to perform an action in response to an operation performed by the user. A game parameter changing unit causes the one game parameter to change in a case where the operation subject moves, a case where the operation subject attacks an enemy, and a case where the operation subject receives damage due to an attack from the enemy. A determination unit determines whether or not the current value of the one game parameter is within a predetermined range. An inhibition unit inhibits the operation subject from performing an action when it is determined that the current value of the one game parameter is within the predetermined range. | 06-20-2013 |
20130165224 | Game having a Plurality of Engines - A game having a plurality of engines is described. In one or more implementations, a computing device displays an output of a first engine of a game by a computing device. An input is received by the computing device to switch from the output of the first engine of the game to an output of a second engine of the game, the first and second engines being executed concurrently by the computing device. Responsive to the receipt of the input, the computing device switches from displaying of the output of the first engine of the game to displaying the output of the second engine of the game. | 06-27-2013 |
20130172079 | Client-Server Gaming - In a client-server game system, or in accordance with a computer-readable program stored on a non-transitory computer-readable medium, a client participates in a game with other clients by performing an in-game simulation. Based on results of the in-game simulation, the client sends error-checking data to a server. The server analyzes the error-checking data to determine whether a simulation error has been caused by at least one of the clients. Upon determining that the simulation error has been caused, the server causes a reference simulation to be performed. Based on the results of the reference simulation, the server identifies the client(s) that caused the simulation error. The server then sends a patch to the client(s) that caused the simulation error. The client applies the patch to correct and reset the in-game simulation. | 07-04-2013 |
20130172080 | GAMING SYSTEM HAVING SELECTIVE SYNCHRONIZED MULTIPLE VIDEO STREAMS FOR COMPOSITE DISPLAY AT THE GAMING MACHINE - A system of electronic gaming machines, each generating a composite video signal formed from two video signals. One video signal carries game graphics information for generating at least a still graphics display which moves at selected times during play of the game. A second video signal carries video information for generating a moving video display. The two video signals are combined in accordance with key color information, which is carried by the first video signal. The combining is selectively controlled by a central computer. | 07-04-2013 |
20130172081 | GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM, FOR CONTROLLING PICTURE DRAWING GAME - A game device comprises: a drawing control unit configured to move a pointer that indicates a drawing position based on a control command of a player, and to draw a picture at a position of the pointer based on a control command of the player; and an sound output unit configured to output sound as determined by the position of the pointer when the picture is drawn. | 07-04-2013 |
20130172082 | GAME APPARATUS, RECORDING MEDIUM HAVING GAME PROGRAM RECORDED THEREON, AND GAME SYSTEM - A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided. | 07-04-2013 |
20130178282 | Real-Time HD TV/Video IP Streaming to a Game Console - Program code enabling the streaming of HD content in real-time to a game console is stored on a storage medium remote from the game console. The game console executes software that facilitates transfer of the program code from the remote storage medium to the game console. The program code ensures that sufficient bandwidth exists on a network between the game console and a HD tuner, and enables the streaming of HD content in real-time to the game console. | 07-11-2013 |
20130178283 | GAMING MACHINES USING MULTIPLE PERSONALITIES - In one embodiment, a method includes determining player information for a player. A game personality is determined for a gaming machine. The game personality is a set of behavior characteristics for the gaming machine. It is determined if a solicitation for a gaming machine is triggered by applying the player information for a player to the game personality. The solicitation is performed for the player if the solicitation is triggered. | 07-11-2013 |
20130178284 | SYSTEMS AND METHODS FOR INTEGRATING GRAPHIC ANIMATION TECHNOLOGIES IN FANTASY SPORTS CONTEST APPLICATIONS - Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy sports contest application may combine graphical representation of real-life elements such as, for example, player facial features, with default elements such as, for example, a generic player body, to create realistic graphic video. The fantasy sports contest application may provide links to animated videos for depicting plays on contest screens in which information associated with the plays may be displayed. The fantasy sports contest application may play the animated video for a user in response to the user selecting such a link. In some embodiment of the present invention, the fantasy sports contest application may also customize animated video based on user-supplied setup information. | 07-11-2013 |
20130178285 | COMBINATION TABLET COMPUTER AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SECTION - An apparatus generally directed to a combination tablet computer and game controller. The tablet computer provides a plurality of sides, in which each of the sides are disposed between an electronic display screen and a back. The computer game controller provides side structures adjacent the tablet computer on at least two opposing sides. The computer game controller further preferably providing input module apertures and a camera. Preferably, each input module aperture selectively accepts either a game control module or a removable keyboard module. The input module apertures are preferably adjacent each of the at least two opposing sides of the tablet computer, and the camera communicates with each the electronic game controller and the tablet computer. The electronic game controller further provides an integrated transaction card input feature. | 07-11-2013 |
20130184074 | GAME APPARATUS - A game apparatus is provided which has a convenience where another function such as photo taking by a camera can be used while playing a game by causing a game program and another application program to work together and which increases interest of the game by relating a result of execution of the application program to the contents of the game. When a camera icon displayed on a display section is selected by an operation of a touch panel, an application for controlling a camera function launches, and an image can be captured at an arbitrary timing. The captured image is converted according to a predetermined condition. The converted image is displayed on a display screen and image data is stored in a flash memory. | 07-18-2013 |
20130184075 | CONTENTS PROVIDING SYSTEM AND OPERATING METHOD THEREOF - According to one embodiment, a content providing system of a terminal in a content providing system, a content server is requested to provide specific content. The specific content and a reward item associated with the specific content are received from the content server. A reward item list representing reward items associated with content having content providers different from each other is generated. The reward item list is displayed. Multiple content are received from a plurality of content providers. A corresponding reward item is determined for each received content. A specific content provide request is received from the terminal. The requested content and a reward item corresponding to the requested content are then transmitted to the terminal. | 07-18-2013 |
20130184076 | ELECTRONIC GAMING MACHINE - The present invention relates to a gaming machine and/or entertainment machine, in particular in the form of slot machines and/or gambling machines operable by coins and/or by monetary equivalents, having a plurality of screens for the presentation of information, in particular of game contents and/or of game information, which are directed toward a machine operating position, and having a control device for the control of the screens and/or for the control of game procedures. It is proposed to arrange a plurality of screens staggered behind one another and overlapping one another so that the viewing window onto at least one screen remains behind the actual screen surface of the screen with respect to format and/or size in order to accommodate a maximum number of screens in a compact arrangement, on the one hand, and in order not to be restricted to the desired field of view with respect to the formats of the screens to be used. Provision is made in accordance with the invention that at least one of the screens is arranged partly or fully hidden behind at least one further screen viewed from the machine operating position. | 07-18-2013 |
20130190082 | CUSTOMIZABLE GAMING TABLE APPARATUS - A gaming table including a plurality of illumination devices mounted therein and a controller configured for receiving a selection of a preset game layout configuration from one or more preset game layout configurations stored in memory and actuating the illumination of a portion of the plurality of illumination devices corresponding with the selected preset game layout configuration. | 07-25-2013 |
20130190083 | GRAPHICAL USER INTERFACE, SYSTEM AND METHOD FOR IMPLEMENTING A GAME CONTROLLER ON A TOUCH-SCREEN DEVICE - A touch-screen apparatus and method are described for controlling an online video game. For example, one embodiment of a touch-screen apparatus comprises: a touch-screen display for displaying images and receiving user input in response to a user touching the touch screen display; a network interface for establishing a network connection with a gaming server executing a video game in response to user input from the apparatus, the gaming server compressing video output from the video game to generate interactive compressed streaming video, and transmitting the interactive compressed streaming video generated by the video game over the network connection to the touch-screen apparatus; a memory for storing program code and a processor for processing the program code to generate a touch-screen graphical user interface (GUI) comprising: a plurality of user input elements providing user input in response to the user selecting the user input elements on the touch screen display; wherein the user input is transmitted from the touch-screen apparatus to the gaming server to control the execution of the video game. | 07-25-2013 |
20130190084 | GAME SIMULATION - In various embodiments, a player may play a simulation of a mobile gaming device over the Internet using a personal computer. | 07-25-2013 |
20130190085 | GAME APPARATUS, STORAGE MEDIUM STORING A GAME PROGRAM, AND GAME CONTROL METHOD - A game apparatus includes an LCD and is provided a touch panel in relation to the LCD. The LCD displays a game screen for making a player character hit a ball. For example, when touch-on is performed on the LCD (touch panel), the stance and shot power of the player character are decided according to coordinates of the touch-on position. With this, the path of the ball is decided to be a straight ball, draw ball or fade ball, and the carry of the ball is decided with regard to the shot power. Following the touch-on, when a slide operation is performed, an impact is decided according to the slide operation. For example, the path of the ball is changed by the decided impact. | 07-25-2013 |
20130190086 | Method and device for identifying and extracting images of multiple users, and for recognizing user gestures - A method identifies and extracts images of one or more users. The method obtains an array of pixel values that constitutes a scene image and a corresponding array of depth values that constitutes a depth map. The depth map and the image are registered. The method obtains an array containing the 3D positions of the pixel value points in real-world coordinates by coordinate transformation of the depth map and image. The method then clusters the points into groups according to their relative positions so each group contains points in the same region of space and corresponds to a user location. The method defines individual volumes of interest around each user location. The method selects points from the array of 3D positions located in the volumes of interest to obtain segmentation masks for each user. The segmentation masks are then applied to the image to extract images of the users. | 07-25-2013 |
20130196757 | MULTIPLAYER GAMING WITH HEAD-MOUNTED DISPLAY - A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game. | 08-01-2013 |
20130196758 | Gaming Machine Transitions - A graphics system for changing images on a gaming machine display, having a transition library of transition types, a graphics engine and a control means. The graphics engine applies a selected transition type from the transition library to at least one of at least two images for determining the way in which a substitution of one of the images by the other of the images occurs and initialises transition data for effecting an incremental substitution of the one image by the other image. The control means modifies the transition data such that, when the selected transition type is being effected, an incremental substitution of at least a part of the one image by the other image occurs serially until the one image has been substituted by the other image on the gaming machine display. | 08-01-2013 |
20130196759 | SAFETY SCHEME FOR GESTURE-BASED GAME SYSTEM - Technologies are generally described for a safety scheme for a gesture-based game. In some examples, a method performed under control of a gesture-based game system may include determining whether an obstacle exists within a playing space associated with a game being currently played on the gesture-based game system, and generating in a display area associated with the game a barrier image associated with the obstacle. | 08-01-2013 |
20130196760 | GAMING BROWSER MANAGER CLIENT SYSTEM AND METHOD - A window manager server is able to initialize and configure one or more windows on a gaming device display screen. The window manager has the ability to configure specific URLs for each window, configure and Z-order depth for each window, set window size and position, and call functions on the pages. A client side application on a gaming device is capable of creating multiple windows on an electronic gaming device and responding to said server configuration or window message commands. | 08-01-2013 |
20130196761 | METHODS AND APPARATUS FOR GAMING - Methods and apparatus for gaming according to various aspects of the present invention may be implemented in conjunction with a multiplayer game. The game system may prompt a player of the multiplayer game to create a content stream bragging about an achieved score or motivating another player to play the game. The game system may record the content stream and make the recorded content stream accessible to one or more other players of the game. The game system may make the recorded content stream accessible to others through email or through a website, such as a social networking website. | 08-01-2013 |
20130196762 | ASYNCHRONOUS PERSISTENT GROUP BONUS GAME - An asynchronous persistent group bonus game system, method and apparatus may have a plurality of gaming machines including a first processor and a bonus server having a second processor. The first processor may be configured to: determine when a bonus game session event is triggered, transmit a bonus game session request to the second processor, and receive an end session notification from the second processor. The second processor may be configured to execute and maintain the always-on asynchronous persistent group bonus game, receive a bonus game session request from at least one of the plurality of gaming machines, instantiate a bonus game session inside the continuous asynchronous persistent group bonus game for the at least one gaming machine, determine when an end session trigger has been triggered for the bonus game session, and transmit an end session notification to the at least one gaming machine if it is determined that the end session condition has been triggered. | 08-01-2013 |
20130196763 | WIRELESS COMMUNICATION GAME SYSTEM - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device. | 08-01-2013 |
20130196764 | WIRELESS COMMUNICATION GAME SYSTEM - A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device. | 08-01-2013 |
20130203491 | ELECTRONIC GAMING MACHINE MONITOR WITH UNIVERSAL GAMING ADAPTOR CAPABILITIES - A video monitor for use in a gaming machine capable of presenting a service window providing user interactive content from a casino or other operator. The video monitor includes a chassis at least partially enclosing a display device and video mixing circuitry. The video mixing circuitry receives inputs from two video sources and instructions. The first video source is gaming machine video and the second video source is service window video. The video mixing circuitry produces a mixed video output that includes the two video sources in windows in accordance with instructions in a first format. The mixed video output is send to the display device in the first format and without conversion to another format. | 08-08-2013 |
20130203492 | INTERACTIVE MUSIC GAME - Disclosed herein are methods, systems, computer program products, and devices associated with a music action game, wherein a user can interact, by means of an input device, with the graphics and music associated with a music video playing on a gaming platform. The player's interactions can alter the song or music video during gameplay, which can be recorded and stored in a memory of the gaming platform. | 08-08-2013 |
20130203493 | FLEXIBLY CONFIGURABLE BUTTON PANELS FOR GAMING MACHINES - Flexibly configurable button panels for electronic devices and dynamic display systems for wager based gaming machines are disclosed. Button panels include a flexible cable, surface mount or other cable connectors spaced along and coupled thereto, and button assemblies coupled thereto via the cable connectors to provide electrical access from buttons to circuit lines. Relative physical locations of buttons are then reconfigurable to form different button panel configurations while the buttons remain coupled to the flexible cable. A dedicated dynamic button panel controller for processing button functions and a button panel identification device having an identification code can also be provided. Buttons can be removably coupled to the cable connectors, and can also include dynamic displays thereupon. Other gaming machine dynamic displays can also be provided. Separate dynamic display controllers can be provided to control dynamic displays directly to alleviate processing burdens on the master gaming controller. | 08-08-2013 |
20130210520 | STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME IMAGE GENERATION METHOD - An example of a game system generates a stereoscopic image for stereoscopic display. The game system places a plate-like first model in a virtual space, the plate-like first model representing a part of a single object that appears in the virtual space. Further, the game system places a plate-like second model behind the first model, the plate-like second model representing at least a part of the object other than the part represented by the first model. The game system generates a stereoscopic image representing the virtual space so as to view the first model and the second model in a superimposed manner from in front of the first and second models. | 08-15-2013 |
20130210521 | DEVICE FOR CONTROLLING PLAYER CHARACTER DIALOG IN A VIDEO GAME LOCATED ON A COMPUTER READABLE STORAGE MEDIUM - In a computing machine having a processing unit, memory and a display device for playing a video game, the video game comprising at least one or more game characters, the at least one or more game character being controlled by a special purpose computing input device connected to said computer and operable by a game player, the video game further comprising character dialog between or among the at least one or more game characters, the character dialog comprising vignettes of dialog wherein movement from one vignette to another is determined by the game player introducing emotion into the dialog by means of the special purpose computing input device. The special purpose computing input device introduces emotion into the video game during a character dialog or character encounter along an axis of a joystick or other game controller element. | 08-15-2013 |
20130210522 | DATA CENTER ARCHITECTURE FOR REMOTE GRAPHICS RENDERING - A data center architecture for remote rendering includes a hardware processor, a memory, a storage device, a graphics processor, a virtual machine monitor functionally connected to the hardware processor, memory, and storage device, one or more virtual machine game servers functionally connected to the virtual machine monitor, each virtual machine game server including a virtual processor, a virtual memory, a virtual storage, a virtual operating system, and a game binary executing under the control of the virtual operating system; a virtual machine rendering server functionally connected to the virtual machine monitor and functionally connected to the graphics processor, the virtual machine rendering server including: a virtual memory, a virtual storage, a virtual operating system, and one or more renderers. | 08-15-2013 |
20130210523 | SYSTEM AND METHOD FOR AUGMENTED REALITY USING A PLAYER CARD - Disclosed is a method of displaying augmented reality gaming information associated with a player card using mobile device in an augmented reality gaming system. In one embodiment, the method includes: enabling a user to view a live image of a player card through a display of a mobile device; acquiring player identification information from the player card; sending the player identification information via a network to a server; retrieving player specific information from the server using the mobile device; and displaying the player specific information in conjunction with the player card when viewing the player card through the display of the mobile device using augmented reality. | 08-15-2013 |
20130217486 | GAMING SYSTEM HAVING REDUCED APPEARANCE OF PARALLAX ARTIFACTS ON DISPLAY DEVICES INCLUDING MULTIPLE DISPLAY SCREENS - Various embodiments of the present disclosure provide gaming systems having reduced appearance of parallax artifacts on display devices including multiple display screens. In one embodiment, the gaming system determines a location on a first display screen of a display device at which to display a portion of a first image and subsequently determines, based on that determined location and one or more other variables, a location on a second display screen of the display device at which to display a portion of a second image such that the appearance of parallax artifacts associated with the first image and the second image is reduced or eliminated. | 08-22-2013 |
20130217487 | CHARACTER IMAGE PROJECTION METHODS AND SYSTEMS - Methods and systems for character image projection are described. In one embodiment, a first character image associated with a first character attribute may be projected. The first character image includes a first graphical representation of a character. The first character attribute may represent a character status of the character in the first character image. A second character attribute is selected based on a character instruction. The second character attribute may represent a changed character status of the character in the second character image. | 08-22-2013 |
20130217488 | AUGMENTED REALITY SYSTEM - An augmented reality system that includes a local representative equipment, a system control equipment and remote actor equipment. The local representative equipment captures audio and image data, as sensed data, in an activity area of an avatar player, the remote control unit receives a command data from a remote participant, and the system control equipment, in response to an enablement command, enables transmission of the sensed data from the local representative equipment to the remote actor equipment, and enables transmission of command data from the remote actor equipment to the local representative equipment. Moreover, the local representative equipment outputs the command data to the avatar player through the local interface unit and the remote control unit communicates the sensed data to the remote participant through the sensed data output unit. | 08-22-2013 |
20130217489 | SYSTEM AND METHOD TO REPRESENT A RESOURCE OBJECT IN A VIRTUAL ENVIRONMENT - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool. | 08-22-2013 |
20130217490 | GAME SYSTEM, PROGRAM FOR GAME SYSTEM AND INFORMATION RECORDING MEDIUM - The present application facilitates reconstruction of a party after game over to avoid wastefulness in time required for party construction. Moreover, the present application aims at hastening reconstruction of the party to improve real thrill of the game. A game server executes the game. The game server includes a party storage for storing party information relating to the party. The party includes characters. A reached points storage stores, for each character, at least one point that the character has reached. An interface transmits, for a first character, display information that is operative to display to the first character the at least one point that the first character has reached. The display information is also operative to display to the first character the at least one point that each other character has reached and that the first character has also reached. | 08-22-2013 |
20130217491 | VIRTUAL BUTTON DECK WITH SENSORY FEEDBACK - Various embodiments are directed to systems and methods for providing sensory feedback on a virtual button deck, or more generally, to systems and methods for providing sensory feedback on a touch device associated with a gaming machine. For example, a gaming machine may include a display for presenting a primary game to a player. The gaming machine may include one or more player input devices for receiving player input. At least one of the one or more player input devices may be a touch screen display having a touch surface having a first side and a second side. The touch screen display may be configured to provide audio feedback to a player by emanating audio from the touch surface. | 08-22-2013 |
20130217492 | STORAGE MEDIUM, GAME APPARATUS, GAME CONTROLLING METHOD AND GAME SYSTEM - A game apparatus includes a CPU, and the CPU acquires character information data from another game apparatus by executing communication processing. Furthermore, the CPU calculates character information data from image data obtained by imaging a QR Code with a camera and acquires the same. The CPU generates a character on the basis of the character information data, and displays the generated character on a second LCD. | 08-22-2013 |
20130217493 | COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM AND INFORMATION PROCESSING METHOD - A game system has at least two modes of operation, that is, a monitor game mode and a terminal device game mode. In the monitor game mode, a main game image is displayed on a monitor and a sub game image is displayed on an LCD of a terminal device. In the terminal device game mode, the main game image is displayed on the LCD of the terminal device. The mode of operation can be switched in accordance with a mode switching instruction from a user. | 08-22-2013 |
20130217494 | ELECTRONIC GAMING DEVICE WITH A LIGHT-EFFECT ARRANGEMENT - The present invention is a gaming machine such as a slot machine having a housing with a light-effect arrangement for creation of light effects. The gaming machine has at least one reflector arranged on the housing such that the reflector is positioned with respect to a remote light source to reflect a light beam from the remote light source at least partly towards the front of the housing. The housing may include a light source, which may be a strip of LED lights that emits a light beam. This arrangement is particularly beneficial in modern gaming devices. A higher degree of design freedom relative to light source arrangement is achieved through the use of reflectors and the light source. | 08-22-2013 |
20130217495 | MUSICAL SYSTEM FOR PROMOTING BRAIN HEALTH - A musical brain fitness system according to an exemplary embodiment of the present invention includes: a display device configured to display a visual signal according to selected music; a control box configured to control the display device by receiving input of a user; and a controller including an acceleration sensor, and configured to drive the acceleration sensor according to a movement of the user to transmit a signal to the control box, in which the control box compares the signal received from the controller with a signal controlling the display device, processes the comparison, and outputs a result of the comparison. | 08-22-2013 |
20130225286 | DEVICE FOR PROVIDING A GAME - One object is to provide a device for efficiently displaying cards possessed by a user. In accordance with one aspect, a server device for providing a game according to one embodiment includes an identification unit for identifying, as one card group, a plurality of specific cards satisfying a specific criterion among a plurality of cards, and a control unit for generating a display image including the first information identifying one card group and the second information identifying the number of a plurality of specific cards constituting the one card group. The display image is transmitted to a terminal device. | 08-29-2013 |
20130225287 | SYNCHRONOUS AND ASYNCHRONOUS GAME MODES - A system, machine-readable storage medium storing at least one program, and a computer-implemented method for switching between synchronous and asynchronous game modes is provided. A first game instance of a computer-implemented game of a first player and a second player is generated. The first game instance is generated in a first mode associated with the availability of the second player to play the game. First display data is provided to a client device of the first player to display the first game instance of the game in the first mode. A change in the availability of the second player is identified. A second game instance of the game is generated in a second mode associated with the change in the availability of the second player. Second display data is provided to the client device to display the second game instance of the game in the second mode. | 08-29-2013 |
20130225288 | MOBILE GAMING PLATFORM SYSTEM AND METHOD - A universal gaming controller and method for enabling connectivity between at least one physical host and at least one electronic device is disclosed. The physical host having at least one physical trigger configured to be operated by at least one user, thereby generating trigger-data, the electronic device having at least one port capable of receiving data and capable of being controlled by at least one user. The controller comprises a housing configured to be physically coupled with the physical host and the electronic device, and a connector configured to allow trigger-data transfer between at least one physical trigger of the coupled physical host and at least one port of the coupled electronic device, whereby the trigger-data is transferred to the electronic device via said at least one port. | 08-29-2013 |
20130225289 | IMAGE PROCESSING APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM - An image processing apparatus forming a view frustum based on a virtual viewpoint, a gaze-point, and a view-angle, in a virtual space in which objects including a player character and an obstacle are arranged to generates images of the objects arranged in the view frustum, sets the gaze-point to be in a front area of the player character, sets the virtual viewpoint to be at a position separated from the player character by a certain distance in a rear area of the player character, determines whether or not a line segment from the gaze-point to the virtual viewpoint crosses the obstacle, and resets the virtual viewpoint to be at a position of a crossing coordinate nearest to the gaze-point out of crossing coordinates as coordinates at which the line segment crosses the obstacle when the line segment crosses the obstacle to increase the view-angle from a preset reference angle. | 08-29-2013 |
20130225290 | WEARABLE PERSONAL MINI CLOUD GAME AND MULTIMEDIA DEVICE - Provided is a wearable personal mini cloud game and multimedia device and systems and methods for accessing game and multimedia data using the wearable personal mini cloud game and multimedia device. The wearable personal mini cloud game and multimedia device comprises a processor, a memory unit, a communication circuit, and a housing. The processor is configured to communicate with a game and multimedia server over a network to transfer game and multimedia data according to a user request, and transmit the game and multimedia data to one or more external devices, the game and multimedia data being displayed or reproduced by the one or more external devices. The communication circuit is configured to communicate with the network and the one or more external devices. | 08-29-2013 |
20130225291 | TRAVELING VIRTUAL PET GAME SYSTEM - A traveling virtual pet game simulates a pet traveling between various geographic locations. As the pet travels, users interact with the virtual pet to aid the pet in acquiring traits associated with the geographic regions in which it travels and to observe traits that the pet has previously acquired. | 08-29-2013 |
20130225292 | GAME DEVICE AND COMPUTER-READABLE RECORDING MEDIUM - A game device including: a substituted-for character recognizing unit which recognizes a character to become a substitution object by bringing a finger | 08-29-2013 |
20130231181 | FEED SURFACING - A system, computer-readable storage medium storing at least one program, and a computer-implemented method are provided for displaying feed-based information in an online game. Player feeds are received in a game networking system. A specification for displaying information from the player feeds in the game networking system is accessed. A first player profile is accessed for a first player in an online game, the first player profile identifying one or more characteristics of the first player. The first-player profile is used with the specification to determine a first display profile for displaying information from the player feeds to the first player. The feed-based information is generated for the first player by using the first display profile to access the player feeds, and the feed-based information is then displayed to the first player through a user interface of the online game. | 09-05-2013 |
20130231182 | SYSTEMS AND METHODS OF RECIPROCATION OF GAME ASSET GIFTING - A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided. A notification of a game asset of a first player that is available to a plurality of players is sent from a game server to the plurality of players. The notification is sent through a web feed in a game user interface of each player of the plurality of players. A first response requesting the game asset of the first player is received from a second web feed in a second game user interface of a second player in response to the notification. The game asset is provided to a second account of the second player in response to the first response. | 09-05-2013 |
20130231183 | INCREASING THE NUMBER OF ADVERTISING IMPRESSIONS IN AN INTERACTIVE ENVIRONMENT - Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera POV) on a video display. The scene may change as the camera POV changes in response to movement of the camera POV along a camera path during the user's interaction with the simulated environment. Modifying the camera path or a camera field of view can place more of an advertising target within the scene displayed on the video display to increase a likelihood of generating an advertising impression compared to a likelihood of generating an advertising impression without the modification. | 09-05-2013 |
20130237316 | SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - A system and method for efficiently performing graphics operations on a video game/application hosting service. One embodiment of a system comprises: an application/game server comprising a central processing unit and a graphics processing unit generating a series of video frames; a buffer management logic to manage the series of video frames; a shared buffer managed by the buffer management logic to store the video frames generated; wherein the buffer management logic continually monitors a signal indicating when a video display or video compression unit is ready to receive a next video frame and, responsive to detecting that the display or video compression unit is about to be ready, the buffer management logic to transfer the most recently completed from the shared buffer to a back buffer; and responsive to detecting the signal, the buffer management logic transferring the video frame from the back buffer to a front buffer. | 09-12-2013 |
20130237317 | METHOD AND APPARATUS FOR DETERMINING CONTENT TYPE OF VIDEO CONTENT - Provided is a method of determining a content type of a video content. The method includes: receiving a frame of the video content; detecting a pixel-by-pixel color component characteristic of the received frame; and determining a content type of the received frame according to the pixel-by-pixel color component characteristic indicating whether the received frame includes a content that reproduces a scene of a predetermined genre. | 09-12-2013 |
20130237318 | CONFIGURING ADVERTISEMENTS IN A VIDEO SEGMENT BASED ON A GAME RESULT - Configuration of advertisements in a streaming video segment from a serving node is based on a result of an interactive game process executing on a client device. A configuration of advertisements in the streaming video is determined based on the game result. The configuration may include which advertisements are selected to play during ad slots to be included in the video segment, or a number of ad slots to be provided in the video segment. The serving node may configure the video segment with the advertisements selected based on the game result in the determined number of ad slots so that the selected advertisements are played during the ad slots when the video segment is streamed to the client device. If the video segment is configured with no ad slots based on the game result, then the video segment may be streamed to the client device without advertisements. | 09-12-2013 |
20130237319 | METHOD AND APPARATUS FOR DISPLAYING GAMING CONTENT - A method comprises receiving an indication of a triggering event at a gaming device, determining a gaming content associated with the gaming device, identifying a public display on which is displayed non-gaming media content, and outputting the gaming content on the public display wherein the gaming content supersedes at least a portion of the non-gaming media content. | 09-12-2013 |
20130237320 | METHOD FOR USING IMAGES TO GENERATE GAMEPLAY CONTENT - Systems and methods for using images to generate gameplay content are disclosed herein. Specifically, for example, one aspect of the present disclosure involves a method for altering a virtual world generated by a video game system. The method includes obtaining one or more images from sources external to the video game system and processing the one or more images to obtain one or more inputs. The one or more inputs are provided to a gameplay engine to alter an output of the gameplay engine. | 09-12-2013 |
20130244775 | UNIVERSAL MOUNT CONFIGURED TO ACCOMMODATE DIFFERENT MEDIA ACCEPTORS - A media acceptor mount facilitates mounting of a media acceptor, such as a currency validator, to a gaming machine or vending device. The media acceptor mount comprises a housing and a mounting plate which may be connected to the housing in different positions, each position causing the housing to define a different interior space size. The mount can be configured to accept media acceptors of different sizes by changing the position of the mounting plate. | 09-19-2013 |
20130244776 | Method and Apparatus for Mobile Gaming Using Real World Locations - A method includes a step of transmitting from a wireless device first location information indicating a real-world physical location of the wireless device. The method also includes receiving at the wireless device update data including first information comprising location information for a plurality of entities in a real world coordinate system, the update further comprising a state value for each of the plurality of entities. The method further includes rendering on a display of the wireless device a representation of the location and state value of the plurality of entities in a real-world coordinate system in relation to the real-world physical location of the wireless device. The method also includes receiving a user input at the wireless device, and generating second information therefrom, and transmitting the second information to a remote device. The second information provides state value change information relating to at least one of the plurality of entities. | 09-19-2013 |
20130244777 | LAYOUT ELEMENTS AS RENDERING PLACEHOLDERS FOR NATIVE WAGERING GAME APPLICATIONS - A wagering game machine configured to present a wagering game upon which monetary value may be wagered receives a layout description for a first set of image components defines one or more placeholder areas. A first executable component renders a portion of the first set of image components in accordance with the layout description. A natively executed wagering game application renders a second set of image components defined independently from the layout description within the placeholder areas. The first executable component renders a second portion of the first set of images over the images rendered by the natively executed wagering game application. | 09-19-2013 |
20130244778 | INTEGRATING CHAT AND WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include providing a social communications interface (e.g., a chat interface) for presentation via a wagering game session. The wagering game session is associated with a wagering game player account. The operations can further include selecting, in response to user input via the social communications interface, a representation of a social contact of the wagering game player account. The user input indicates a request to follow social communications made by the social contact, which social communications are not directly addressed to the wagering game player account. The operations can further include providing, for presentation via the social communications interface, the social communications made by the social contact. | 09-19-2013 |
20130244779 | Gaming Console With Transparent Sprites - The present invention provides a gaming console 40 having display means 41, and game control means 100 arranged to control images displayed on the display means 41. The game control means 100 are arranged to play a game wherein a plurality of symbols 43 are randomly selected and displayed on the display means 41 and, if a winning combination results, the console 40 pays a prize. The console 40 is characterised in that the displayed images include a first image component 31 which displays basic game features and a second image component 50 which displays image features which appear superimposed on the first image component 31. The second image component 50 is transparent, whereby the first image component 31 is visible through the second image component 50 under the control of the control means 100. | 09-19-2013 |
20130244780 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - Reference time data acquisition means ( | 09-19-2013 |
20130252729 | VIDEO GAME SYSTEMS AND METHODS FOR PROMOTING MUSICAL ARTISTS AND MUSIC - A video game system is configured to play a music-based video game in which an artist's music is incorporated into game play. After the artist's music song is played in the game, the system presents information to the gamer for promoting the artist's music and/or brand, and the system provides the gamer with opportunities to participate in various promotional efforts associated with the artist. As an example, the gamer may be presented with an opportunity to purchase the song or songs played in the game (or other songs by the same artist), request that the artist's song or songs be played on the radio or that the artist play in concert at a nearby venue, to “like” the artist or song in a social media environment, search for additional songs by the same artist, or to go to the artist's website or social media page. | 09-26-2013 |
20130252731 | SYSTEMS AND METHODS FOR PORTABLE EXERGAMING - In a first aspect, a system for playing a video game is provided that includes (1) one or more sensors adapted to monitor one or more biometric parameters of a user and communicate the one or more monitored biometric parameters (MBPs); (2) a computing device adapted to communicate with the one or more sensors and to receive the one or more communicated MBPs; and (3) a video game having an avatar adapted to move an object on an incline, the video game adapted to execute on the computing device. The video game is adapted to control the avatar to perform an action in the video game based in part on the received one or more communicated MBPs. Numerous other aspects are provided. | 09-26-2013 |
20130260882 | INFRARED DISPLAYS FOR HUMAN INTERFACES VIEWABLE BY CAMERA - Gaming-related displays present text and graphics viewable with a special visual aid, e.g., a camera phone. The visual aid provides an interface allowing the player to interact with, and be engaged by, the gaming machine and the gaming environment. The text and graphics shown on the visual aid may provide information that adds to the player's experience. For example, a gaming system includes a gaming terminal for a wagering game. The gaming terminal includes a light-emitting area emitting a predetermined pattern of invisible light having wavelengths outside the visible electromagnetic spectrum. The gaming system also includes a visual aid including a sensor and a visual aid display. The visual aid detects, with the sensor, the pattern of invisible light, converts the pattern of invisible light into a pattern of visible light having wavelengths inside the visible electromagnetic spectrum, and displays the pattern of visible light on the visual aid display. | 10-03-2013 |
20130260883 | METHOD AND APPARATUS FOR PROVIDING A MULTI-SCREEN BASED MULTI-DIMENSION GAME SERVICE - A method and apparatus provides a multi-screen based multi-dimensional game service using a home network and a home server. The method includes determining a resolution of a game screen to be served based on terminal information provided from a user terminal, storing a view on a user location in a multi-dimensional shared game space as a game session, generating an object for the view based on the determined resolution, performing multi-view rendering using multi-dimensional scene data and a user game input, capturing video and audio generated through the multi-view rendering, encoding the captured video and audio, and transmitting encoded video and audio to the user terminal. | 10-03-2013 |
20130260884 | GESTURE-BASED USER INTERFACE - The invention includes methods, systems, computer program products and means for providing an intuitive user interface for interacting with a game console that obviates the need for, or use of, a typical game controller. In one embodiment, the user interface comprises an analog-like mechanism for manipulating a menu and icon system. The menu system allows the user to highlight a menu option or icon using movement along one axis and to activate the menu option or icon via movement on a different axis. In one embodiment, highlighting is associated with a vertical motion and activation is associated with a horizontal motion. The vertical motion can be tied to the vertical movement of a particular appendage, e.g., the up and down movement of the user's right arm, and the horizontal motion can be tied to the horizontal movement of that or another appendage, e.g., movement of the right arm or hand across the body from right to left. | 10-03-2013 |
20130267309 | AUGMENTED REALITY AND PHYSICAL GAMES - Augmented reality and physical game techniques are described. In one or more implementations, an indication is received by a computing device of a location of a physical gaming piece of a game. An augmentation is computed based on the indication by the computing device to be displayed as part of the game. The augmentation is displayed by the computing device on a display device that is at least partially transparent such that a physical portion of the game is viewable through the display device concurrently with the augmentation. | 10-10-2013 |
20130267310 | DISPLAY CONTROL SYSTEM, DISPLAY CONTROL METHOD, COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREON DISPLAY CONTROL PROGRAM, AND DISPLAY CONTROL APPARATUS - An image of a virtual space viewed from a first virtual camera is displayed on a screen provided on an example terminal device, and an image of the virtual space viewed from a second virtual camera which operates in conjunction with the first virtual camera is displayed on a display device. A first user operates a user object while viewing the screen of the terminal device. A second user views the screen of the display device on which an image similar to that on the screen of the terminal device is being displayed, and indicates a position on the screen, using a controller. An indicated object is arranged at a position in the virtual space corresponding to the position indicated on the screen of the display device, and the indicated object is displayed on the screen of the terminal device. | 10-10-2013 |
20130267311 | IDENTITY GAME - A game apparatus includes a media conversion engine configured to convert starting media having true component objects into converted media having identity-obscured component objects. A player interface of the game apparatus receives, from players, identity hypothesis information regarding the identity-obscured component objects and a hypothesis tester compares the identity hypothesis information with a true identity input and outputs feedback. Feedback output is presented to players through the player interface. A method for playing a game using the game apparatus is also included. | 10-10-2013 |
20130267312 | ORDERED LOADING OF WAGERING GAME ASSETS INTO MEMORY - A method includes determining a load order for loading game assets into a cache memory of a wagering game machine, wherein the game assets comprise data used for presentation of a wagering game at the wagering game machine. The game assets are accessible by a processor in the wagering game machine from the cache memory for presentation of the wagering game, wherein the load order is based on wagering game activity at the wagering game machine. The method includes loading the game assets into the cache memory based on the load order. The method includes accessing, by a processor in the wagering game machine, the game assets from the cache memory. The method also includes presenting, on at least one display device, the wagering game based on the game assets. | 10-10-2013 |
20130267313 | Fantasy Sport Auction Draft Application - Methods and system include obtaining attributes of athletic players from one or more sources. The attributes define statistics of the athletic players. Minimum requirements are determined for teams organized in a group. A listing is generated for each team in the group. The listing includes a plurality of entries wherein each entry is configured to present attributes of an athletic player or a team that is part of the group. Select ones of the plurality of entries in the listing are static and select ones of the entries are dynamic. The entries that are static are used to provide minimum requirements defined for each team in the group and the entries that are dynamic are used to provide attributes of the teams or the athletic players. The dynamic entries are adjusted during a drafting process to provide current status of the teams and the athletic players. | 10-10-2013 |
20130267314 | PORTABLE GAMING AND ENTERTAINMENT SYSTEM - A portable gaming and entertainment system (or “environment”) for use with a game console and related components that allows the user thereof to easily, safely and conveniently transport the system. The system comprises a case having a lid pivotally attached to a base. One or more custom inserts are provided to securely receive the game console therein. The custom inserts permit the system to be usable with a variety of supported game consoles. The lid includes a monitor and speakers, and is operative to be opened and maintained at a position to provide a desirable viewing angle for a user. The lid closes against the base to enclose the game console and other related components so that the user may easily transport and/or store the system. | 10-10-2013 |
20130267315 | Hand-Held Interactive Game - A game apparatus has a plurality of actuation devices in which at least two of the actuation devices require different mechanical actions for actuation. The apparatus further includes a speaker, a display screen, and a processor coupled to each of the actuation devices and to the display screen and the speaker. The processor outputs a first command signal to the speaker relating to a first actuation device, then outputs a second command signal to the speaker when the first actuation device is actuated, with the second command signal relating to a second actuation device. The processor outputs image signals to the display screen that are representative of the mechanical actions being taken. | 10-10-2013 |
20130267316 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON, GAME APPARATUS AND INPUT DEVICE - An example device includes a touchscreen and a processing system in communication with the touchscreen. The processing system is configured to perform operations including detecting a touch-on position on the touchscreen, setting a reference position based on the touch-on position, continuously detecting subsequent touch positions on the touchscreen after detecting the touch-on, and continuously performing operations based on one or both of a direction and a distance from the reference position to the subsequent touch positions. | 10-10-2013 |
20130274010 | METHOD OF APPARATUS FOR COMMUNICATING INFORMATION ABOUT NETWORKED GAMING MACHINES TO PROSPECTIVE PLAYERS - On a network of electronic gaming machines, data regarding the performance of the machines or the players of the machines is collected and processed to make predictions of future jackpots and recommendations of games to play. The predictions and recommendations are delivered via at least one virtual persona that communicates with players or potential players via displays in a casino or on a web browser, via smartphone. Players can conduct conversations with the persona using cellular telephone, text messaging, or other types of Internet communications. | 10-17-2013 |
20130274011 | Electronic Gaming Machine and Gaming Method - An electronic gaming machine includes a display and an electronic game controller. Two or more first game arrays are played substantially simultaneously. A second array of game enhancing elements is linked to first game arrays selected by the player and is triggered during play of the first game arrays so that the second array awards one or more of the game enhancing elements that modify the games played on the selected first game arrays. A gaming method is also provided. | 10-17-2013 |
20130274012 | Display Mechanism For Volatility-Alteration Features - A gaming system includes an input device, a display device, a processor, and a memory device. The memory device stores instructions that, when executed by the processor, cause the gaming system to receive a wager for playing a wagering game having an overall volatility. A plurality of volatility components are displayed on the display device, the volatility components having respective component ratings. Each component rating contributes to a total rating of the overall volatility. The wagering game is selected from a plurality of wagering games, each of the plurality of wagering games having (a) the same total rating and (b) at least one different component rating. | 10-17-2013 |
20130274013 | Image Capture and Identification System and Process - A digital image of the object is captured and the object is recognized from plurality of objects in a database. An information address corresponding to the object is then used to access information and initiate communication pertinent to the object. | 10-17-2013 |
20130274014 | METHOD AND APPARATUS FOR PRESENTING PERFORMANCES OF GAMERS - A system that incorporates teachings of the present disclosure may include, for example, receiving a first group of gaming results associated with a first garner, receiving a second group of gaming results associated with a second garner, presenting renditions of first and second peripherals, where the first peripheral represents a first gaming accessory for use by the first gamer to generate a first group of stimulus signals, and where the second peripheral represents a second gaming accessory for use by the second gamer to generate a second group of stimulus signals, and presenting competitive information of the first and second garners determined from at least a portion of the first and second group of gaming results, the first and second group of stimulus signals, or combinations thereof. Additional embodiments are disclosed. | 10-17-2013 |
20130274015 | TRANSLATING PARALINGUISTIC INDICATORS - Paralinguistic indicators are translated at a paralinguistic translation server by receiving from a source a first set of data related to a first paralinguistic indicator that is configured to enable non-verbal communications between a source and a destination. The source is one of an instant messaging system and a virtual world system and the destination is one of the textual instant messaging system and a virtual world system but differs from the source. The first set of data related to the first paralinguistic indicator is translated into a second set of data related to a second paralinguistic indicator, such that the second paralinguistic indicator that is at least partially synonymous to the non-verbal communications associated with the first paralinguistic indicator. The second set of data related to the second paralinguistic indicator is transmitted to the destination. | 10-17-2013 |
20130281205 | PORTABLE DEVICE HAVING MOBILE COMMUNICATION CAPABILITY - A portable, handholdable device includes global positioning system (GPS) circuitry, a camera, a user interface configured to receive user inputs, the user interface including a display; wireless communication circuitry for mobile wireless communications, and a processing system configured to execute a program using a position determined by the GPS circuitry. | 10-24-2013 |
20130288788 | GAMING CHALLENGES - Disclosed herein are technologies that allow users to create, issue, accept and participate in gaming challenges. A gaming challenge involves participants playing a gaming application to improve their rank on a leaderboard associated with the application until challenge conditions are met or the challenge expires. Challenges can be time-based, objective-based, a tournament or of other type. A challengor can create a challenge by specifying a gaming application to be played, the leaderboard to be used in the challenge, challenge type, challenge duration, and additional challenge criteria. A gaming service can maintain the leaderboard and pass challenge-related notifications between participants. Participants' computing devices can send notices indicating when a challenge has been met or when a participant's relative ranking has changed. A challengor or challengee can select an avatar expression for animating an avatar when a challenge request or acceptance or decline of a challenge is presented at a computing device. | 10-31-2013 |
20130288789 | GAME SYSTEM, GAME PROCESSING METHOD, COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, AND GAME APPARATUS - An example game system causes an image, based on an operation performed on a terminal apparatus including a display section, to be displayed on a stationary display apparatus separate from the terminal apparatus, and also causes an image based on an operation performed on a controller to be displayed on the display apparatus. Further, in the game system, an image based on the operation performed on the terminal apparatus is displayed on the display section of the terminal apparatus. In this case, when displayed on the stationary display apparatus, the image based on the operation performed on the controller is displayed so as to be larger than the image based on the operation performed on the terminal apparatus. | 10-31-2013 |
20130288790 | INTERACTIVE GAME CONTROLLING METHOD FOR USE IN TOUCH PANEL DEVICE MEDIUM - The present invention relates to an interactive game controlling method for use in a touch panel device medium. The game includes a virtual hot zone, a virtual display range, at least one self-acting virtual object displayed on the touch panel device. An interactive program that allows users to interact with the virtual object in the virtual hot zone is executed in response to a finger tapping on the virtual hot zone. The method includes the steps of: a) receiving a touch and sensing the motion of the touch; b) moving the virtual display range where the virtual object is included in a direction opposite to the direction which the touch is moving; c) executing the interactive program to allow the user to interact with the virtual object when the virtual object is relocated is to the virtual hot zone and the virtual hot zone receives a change in state of touch. | 10-31-2013 |
20130288791 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and is a display o which an effect image is displayed as an effect; a sensor configured to detect a touch operation by a player; a lamp body which is a three-dimensional formed object, and a formed object unit which is detachable to the cabinet. | 10-31-2013 |
20130288792 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and displays an effect image concerning a game; a lamp body unit which includes a lamp body which is a formed object and a sensor configured to detect the player's gesture with respect to the lamp body and is provided at a position different from the upper image display panel when viewed from the front surface of the cabinet; and a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130288793 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 10-31-2013 |
20130288794 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT - A video game processing apparatus includes a virtual card information memory for storing virtual card information on virtual cards used for a fighting in a video game and a player information memory for storing player information. The virtual card information indicates the attack content and an attack condition. The player information contains setup virtual card information indicating a setup virtual card set up by the player as a virtual card used for the fighting. It is determined whether there is a setup virtual card whose attack condition is satisfied among the setup virtual cards on the basis of a time measured by a timer. In a case where there are plural setup virtual cards for which it is determined that their attack conditions are respectively satisfied within a predetermined time interval, bonus processing according to a combination of the plural setup virtual cards is carried out. | 10-31-2013 |
20130296045 | CROSS-REALM ZONES FOR INTERACTIVE GAMEPLAY - Methods, computer-readable media, and specially configured machines are described for hosting an instance of a cross-realm zone that manages interaction among characters from different instances of a virtual world in a massively multiplayer online game. Different zones of the virtual world may support different numbers of realms or different combinations of realms, and some zones of the virtual world may remain as single-realm zones. When a character enters a zone, the character may be added to an instance of a cross-realm zone based on the virtual world for which the character is a member. A single cross-realm zone may handle all characters that enter the zone from a subset of realms, but not characters that enter the zone from other realms that are not in the subset of realms. Characters in a cross-realm zone might not have any affiliation or prior social connection or interaction with each other. | 11-07-2013 |
20130296046 | SYSTEM AND METHOD FOR COLLABORATIVE SHOPPING THROUGH SOCIAL GAMING - Some embodiments of the invention provide a method for collaborative shopping through social gaming. In some embodiments, a shopping mechanism is provided that allows for interactive targeted or browse-type shopping with other shoppers and experts through online social gaming. | 11-07-2013 |
20130296048 | WEB-BASED GAME PLATFORM WITH MOBILE DEVICE MOTION SENSOR INPUT - A distributed gaming platform is provided wherein mobile devices (e.g., a smartphone) with motion sensors are used as input controllers of a game. A cloud-based gaming rules engine manages multiple players and the content for display in the game. The game output is displayed on any web-enabled display which is physically distinct from the mobile device. Multiple players may simultaneously play the same game, or different games, in multiple geographic locations. | 11-07-2013 |
20130296049 | System and Method for Computer Control - A method, computer program product, and system are disclosed. The method including the steps of presenting a virtual representation of an environment, receiving a first input from a first user input device, the first user input device including a motion sensor and a plurality of buttons, receiving a second input from a second user input device, the second user input device including a motion sensor and a plurality of buttons, updating the virtual representation of the environment corresponding to the first input and the second input, wherein the updating generates a modified virtual representation of the environment and presenting the modified virtual representation of the environment. | 11-07-2013 |
20130296050 | GAME SUPPLY DELIVERY SYSTEMS AND METHODS - Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player. | 11-07-2013 |
20130296051 | Game Execution Environments - Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet. | 11-07-2013 |
20130296052 | ENHANCED METHOD AND APPARATUS FOR SELECTING AND RENDERING PERFORMANCE DATA - Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various “ghost data” packages for downloading over a communication network such as the Internet. For example, the user may be presented with the option of selecting one of an array of ghost data packages to race against such as the top five buddies of the user with highest scores, five buddies with scores similar to a user's own score, and teams/groups of various varieties. A simulated race in a computing device initially occurs with objects and a playing field of relatively low graphic complexity, limited by constraints of the system's processing power and the associated limited number of polygons that can be processed per second, the resolution of the screen, etc. A more powerful rendering of such objects/playing field thereafter takes place in a server after the ghost/performance data is collected and uploaded. | 11-07-2013 |
20130296053 | GAMING MACHINE HAVING DISPLAY WITH SENSORY FEEDBACK - A method of conducting a wagering game on a gaming machine includes the steps of displaying a selectable game element on a display and associating each potential outcome associated with the selectable game element with a predetermined haptic output selected from a plurality of predetermined haptic device outputs. The method also includes the steps of selecting the selectable game element to reveal an outcome associated therewith and causing a haptic device to output the predetermined haptic output corresponding to the outcome of the selectable game element. | 11-07-2013 |
20130296054 | GAME APPARATUS AND GAME PROGRAM - A game apparatus includes operation means operated by a player, selection means, player object action control means, display control means, and evaluation means. The game apparatus displays a first game image and a second game image concurrently. The player selects either one of the first game image and the second game image with the selection means. The player further operates the operation means to operate a player object related to the selected game image. | 11-07-2013 |
20130303278 | AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME - A player participating in a network game moves a player character of the player by manipulating a video game apparatus of the player. As the player performs an autopilot operation, the video game apparatus moves the player character as an autopilot PC. A server apparatus manages the game which progresses according to the movement of each character, and transmits progress information of the game to the video game apparatus of each player participating in the network game. The movement of the autopilot PC is decided based on an action log recording the action of the player character responding to the manipulation of the player. | 11-14-2013 |
20130303279 | SYSTEM AND METHOD FOR COLLABORATION - Techniques are disclosed for facilitating a shared activity conducted by multiple participants via remote devices, particularly when there are more players then available remote devices. For example, the shared activity may be users playing electronic versions of a variety of card games or board games (or other game types). Users interact with a central device and one or more remote devices. The central device may be used to present “public” information on a central game play field—such as a game board, draw and discard piles, place cards, current scores, whose turn it is, etc. And the remote devices are used to present “private” game information to individual players—such as a player's “hole cards” or letter tiles. Further, users may make game choices and provide game input by interacting with the handheld device. | 11-14-2013 |
20130303280 | COMPUTERIZED IMAGING OF SPORTING TROPHIES AND USES OF THE COMPUTERIZED IMAGES - Methods are disclosed for providing replicas of a sporting trophy and for scoring the sporting trophy. The first method includes providing a sporting trophy to be scanned, scanning the sporting trophy to provide three-dimensional image data of the sporting trophy, and providing the three-dimensional image data of the sporting trophy to a replica generating system to provide a replica of the sporting trophy. The second method includes providing three-dimensional digital data of a sporting trophy having a volume and a surface area, providing at least one sporting-relevant measurement based on the three-dimensional data of the sporting trophy, and providing a score of the sporting trophy based on the at least one sporting-relevant measurement. | 11-14-2013 |
20130303281 | VIDEO-GAME CONSOLE FOR ALLIED TOUCHSCREEN DEVICES - The creation of a video-game console for use with an allied touchscreen device or device plurality such as a smartphone and/or tablet is described. The allied touchscreen device may serve as the external media source for the video-game console assembly and further in modelling the input and output dynamics of said device under the ascendency of serviceable mapping systems. A series of specialty-input controllers for interaction with the present invention are also advanced by the inventor; including those designed for remote manipulation of an actionable sensor input where salient to the input dynamics of an engaged gaming title. | 11-14-2013 |
20130303282 | INTERACTIVE MODELING AND GUIDED DESIGN METHOD AND SYSTEM - Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for an interactive modeling and guided design system. In one aspect, a method includes receiving a location design from which a game is derived, defining a collection of roles based upon the game, running the game utilizing instance avatars to represent the users of the game, collecting information from the game, and altering the design of a location based upon the information. | 11-14-2013 |
20130303283 | Computer Device, Control Method of Computer Device, and Storage Medium - Provided is a computer device which changes a demonstration image to be displayed when a game is played next, according to a state of proceeding of a main part of the game, and can attract the user's interest on the demonstration image. The computer device comprises a game proceeding control section (game proceeding control module) which causes a game to proceed in response to a user's manipulation; a game proceeding management section (game proceeding management module) which manages a state of proceeding of the game; and a demonstration image generating/outputting section (demonstration image generating/outputting module) which outputs a demonstration image to a monitor before the game is played; wherein the demonstration image generating/outputting section is configured to change the demonstration image to be output to the monitor before the game is played, according to the state of proceeding of the game. | 11-14-2013 |
20130310170 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device for a gaming machine according to an embodiment of the present invention includes: a display panel configured to display images for a game; a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a first guide and a second sliding door configured to move along a second guide; and a driving unit configured to drive the first sliding door, wherein at least one of the first sliding door and the second sliding door includes a catching member configured to catch another of the first sliding door and the second sliding door such that the second sliding door follows movement of the first sliding door. | 11-21-2013 |
20130310171 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device for a gaming machine according to an embodiment of the present invention includes: a display panel configured to display images for a game; a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a first guide and a second sliding door configured to move along a second guide; and a driving unit configured to drive the first sliding door, wherein the shutter assembly is configured to make friction between the second sliding door and the second guide greater than friction between the first sliding door and the first guide. | 11-21-2013 |
20130310172 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device includes: a display screen configured to display an image for a game; a first sliding door in front of the display screen, the first sliding door driven by a motor to move along a first guide to open and close the display screen; a rotation axis configured to rotate based on variation of an opening area of the display screen due to movement of the first sliding door; a magnetic sensor configured to detect rotation of the rotation axis; and a controller configured determine position of the first sliding door based on a magnetic sensor signal from the magnetic sensor and to control the movement of the first sliding door based on the selected door control data. | 11-21-2013 |
20130310173 | DISPLAY DEVICE FOR GAMING MACHINE AND GAMING MACHINE INCLUDING THE SAME - A display device for a gaming machine according to an embodiment of the present invention includes: a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a guide; and a driving unit configured to drive the first sliding door | 11-21-2013 |
20130310174 | GAMING MACHINE CAPABLE OF BEING PLAYED BY A PLURALITY OF PLAYERS AND DIVIDING THE PRIZE AMONG THEM - When one player acquires a qualification for playing a scramble bonus game, another player can participate in the scramble bonus game by paying a predetermined amount of participation charge. In addition, in a case where a fellow character could be acquired as a fellow of the player characters, the amount of prize to be paid to the players is increased according to features of that fellow character. Further, items of equipment of the player characters become more gorgeous, as the prizes acquired by the players increase in amount. A damage imparted to an enemy character varies depending on weapons that the player characters use. A prize is awarded when a hit point of the enemy character becomes 0. | 11-21-2013 |
20130310175 | GAMING MACHINE WHICH REARRANGES SYMBOLS AFTER VARYING AND DISPLAYING THE SYMBOLS - Provided is a gaming machine capable of enhancing entertainment characteristics of the gaming machine. On the gaming machine | 11-21-2013 |
20130310176 | METHOD AND APPARATUS FOR MODIFYING GAMING MACHINES TO PROVIDE SUPPLEMENTAL OR MODIFIED FUNCTIONALITY - A method, apparatus, and article of manufacture for transferring credits from one gaming device to another via the use of coded scrip is disclosed. The method comprises the steps of accepting a cash-out command in the gaming device, scanning a magnetically manifested code uniquely identifying a scrip stored in the gaming device, transmitting a cash-out message comprising the code to a remote processor having access to a database configured to store and retrieve codes from a plurality of gaming devices, receiving a scrip dispense message from the remote processor, and dispensing the scrip. The apparatus comprises a scrip storage unit, a scrip dispensing unit having a scrip transducer for reading and recording a magnetically manifested code on a scrip retrieved from the scrip storage unit, and a processor, communicatively coupled to the scrip transducer and a remote computer having access to a database for storing and retrieving code information from the plurality of gaming devices. | 11-21-2013 |
20130310177 | GAME-INFORMATION-INTEGRATING SYSTEM - A game playing information integration system which outputs the operation state of game units installed in a gaming facility, the proportions of visitors by type, and the trends of the greatest common preferences of visitors seen from the proportion and other information so that such information can be grasped in real time, and provides useful information for appropriately managing the operation and management of the gaming facility while achieving greater harmony of players and the gaming facility (shop) is provided. | 11-21-2013 |
20130316813 | GRAPHICAL USER INTERFACE FOR A GAMING SYSTEM - A method and a system for a graphical user interface corresponding to a gaming environment executes a software product corresponding to the game on the computing hardware of an electronic device. The interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more option, and eventually performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen based on his/her desire. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen during performing the touching or swiping operations. | 11-28-2013 |
20130316814 | ACOUSTO-OPTIC MODULATOR FOR MULTI-LAYER DISPLAY - A gaming system including an electronic gaming machine (EGM) having a multi-layer display is described. In particular, the EGM can be configured with a display that provides a 3D-like image. An acousto-optical modulator interstitial component can be positioned between two liquid crystal displays to mitigate moiré interference. A piezoelectric transducer can be attached to a glass interstitial component or to a display panel of a multi-layer display in order to control the moiré interference. | 11-28-2013 |
20130316815 | GAME SYSTEM, GAME PROCESSING METHOD, GAME APPARATUS, AND COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM - In a game system, a first game screen obtained by a first virtual camera taking an operation target object in a first direction is displayed on a first display section, and a second game screen obtained by a second virtual camera taking the operation target object in a second direction substantially opposite to the first direction is displayed on a second display section different from the first display section. The operation target object is controlled to move in a predetermined direction in a virtual space in accordance with an input direction detected based on input to an operation section. At a predetermined timing based on game processing, a direction in which the first virtual camera is set as seen from the operation target object and a direction in which the second virtual camera is set as seen from the operation target object are switched therebetween. | 11-28-2013 |
20130316816 | DISPLAY CONTROL SYSTEM, DISPLAY CONTROL METHOD, DISPLAY CONTROL DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM - An exemplary game device displays on a display a character within a virtual space. A predetermined user operation is received by a touch panel. Further, the CPU moves the character within the virtual space, while the predetermined user operation is received by the touch panel. The CPU causes the character to make a predetermined motion and bring back the position of the character to the position before the character is moved, when a period from the start to the end of the predetermined user operation is shorter than a predetermined period. | 11-28-2013 |
20130316817 | INFORMATION PROCESSING APPARATUS, METHOD FOR INFORMATION PROCESSING, AND GAME APPARATUS - User's error operation is prevented by effectively distinguishing an inputting operation of specifying an area on a display screen from a touching or click inputting operation of specifying one point and an operation of sliding an input of one point while continuing inputting the point. The present invention determines a coordinate of a first intermediate point calculated from coordinates of first two points based on the coordinates of the first two points simultaneously inputted to a coordinate input unit, and determines a coordinate of a second intermediate point calculated from coordinates of last two points based on the coordinates of the last two points detected immediately before the coordinates of the two points stop being simultaneously inputted. Further, the present invention defines an area on a display screen of a display unit based on the coordinate of the first intermediate point and the coordinate of the second intermediate point. | 11-28-2013 |
20130316818 | INCORPORATING DATA INTO A WAGERING GAME - Systems and methods receive data from one or more source databases into a target database and use the data to personalize or customize a wagering game to a game player. The data may be social network data regarding a player's social contacts, fantasy sports league data associated with the player or other data associated with the player. The data is normalized and data elements from the data are mapped to game elements or symbols to create personalized game elements or symbols. The personalized game elements or symbols are then used as part of a wagering game. | 11-28-2013 |
20130316819 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - When a predetermined time has elapsed after a handheld game apparatus received “game information” from another handheld game apparatus, a character corresponding to a player of the another handheld game apparatus appears as a passerby in a shopping center in a game world of a game of the handheld game apparatus. The predetermined time is determined based on the positional relationship between the shopping center in the game world and the present position of the player character of the game of the another handheld game apparatus. | 11-28-2013 |
20130316820 | Revolution Take Over 3D - The invention provides a unique gaming system for home use that incorporates technologically advanced virtual reality and three dimensional aspects. The three essential components that comprise the present invention are a multifaceted helmet, outfitted game gloves and controllable kneepads. The helmet is worn about the face to cover the eyes and ears and is the master control center of the game system. A handy insert located on the back of the helmet accepts game cartridges, CDs and Blu Ray DVDs containing games. | 11-28-2013 |
20130316821 | TARGETING SYSTEM AND METHOD FOR VIDEO GAMES - A targeting system and methods of use provide a player of a first person shooter video game with enhanced weapon targeting. Vertical and horizontal lines extend outwardly from a game reticule. In some embodiments, the vertical and horizontal lines or bands extend across the display screen. The present technology can be applied to display screens mechanically or electronically. In some embodiments an electronic device is situated between the gaming console and the display screen. In other embodiments, a piece of clear, thin-film material is cut to approximate the dimensions of the screen, with the key graphical design elements of the present invention screen printed on the piece of plastic. Static electricity may hold the film in place. In other embodiments, the film may be held in place by pressure sensitive adhesive, brackets, or the like. | 11-28-2013 |
20130316822 | Electronic Code Display Device - Apparatus and associated methods relate to an electronic code display device which illuminates a code in response to user action. In an illustrative example, the user may remove a pull tab from the device permitting electrical connection between the power source and internal circuitry to provide illumination and/or code generation. In some embodiments, the code illuminated by the user's action may determine a prize amount or eligibility. In some examples, the device may comprise a small and light handheld unit to permit mailing for promotional or marketing campaigns. In some examples, the device may display a code for a lottery game, the code being indicative of a monetary amount won. In an illustrative example, the device may generate a randomly generated code, and in other examples, the device may display a pre-programmed code. In some examples, the code displayed may comprise numbers, letters, or a combination of both. | 11-28-2013 |
20130316823 | SEAFARING GAMES - A seafaring game comprising: a virtual environment comprising a sailing region coincident with a region of a body of water; at least one navigation rule for navigating a sailboat in the virtual environment; and at least one game rule that defines an interaction between a first sailboat navigating the virtual environment and a second sailboat navigating the virtual environment and how to gain advantage for winning the game responsive to the interaction. | 11-28-2013 |
20130316824 | SYSTEM AND METHOD FOR PROVIDING A PROGRESS INDICATOR OF AN AMOUNT OF TIME LEFT IN A USERS TURN IN A VIRTUAL GAME ENVIRONMENT - A system and method provide a virtual game environment to users. The virtual game environment may enable the users to participate in a game within the virtual game environment. The game may be a turn-based game. A progress indicator may be included in views of the virtual game environment provided to the users that indicates an amount of time left in a present turn of a user in an enhanced manner. For example, the progress indicator may unobtrusively indicate an amount of time left in the present turn in a clear, distinctive manner. | 11-28-2013 |
20130316825 | SERVICE PROVIDING METHOD USING ON-LINE GAME, AND RECORDING MEDIA RECORDING PROGRAM FOR IMPLEMENTING THE METHOD - An approach is provided for providing a service using an on-line game capable of, maximizing effects of services associated with the on-line game, and recording media recording a program for implementing the service providing method. The service providing method may include, for example, storing, in a rendering region, game object drawing information of a game screen for the on-line game in response to a request for reproducing the game screen; hooking the rendering region to change the game object drawing information so that service object information provided from a game server is included in the game object drawing information; storing the changed game object drawing information in the rendering region; and providing the game screen by rendering the game object drawing information including the service object information stored in the rendering region. | 11-28-2013 |
20130324238 | GAME SYSTEM, GAME PROCESSING METHOD, GAME APPARATUS, AND COMPUTER-READABLE STORAGE MEDIUM - When a certain user is playing a game by operating a terminal device while viewing a terminal game image displayed on an LCD of the terminal device, another user can operate a controller while viewing a monitor game image displayed on a monitor, and can acquire, remove, move, or halt an object other than a player object by moving a cursor displayed on a monitor game image. | 12-05-2013 |
20130324239 | STARTING SIMULATION FROM A REAL SITUATION - Technology is disclosed for starting a simulation from a real situation. In various embodiments, the technology receives a parameter corresponding to simulation of a physical entity in a virtual context, receives an attribute corresponding to the physical entity in a physical context, and simulates the physical entity in the virtual context using the attribute as a stimulus. The attribute may identify an actual occurrence during the physical context. | 12-05-2013 |
20130324240 | SYSTEMS AND METHODS OF ICON OPTIMIZATION IN GAME USER INTERFACE - A system, machine-readable storage medium storing at least one program, and a computer-implemented method for icon optimization in a game user interface is provided. A request from a client device to access a game user interface of a player may be received, where the game user interface is associated with one or more computer-implemented games hosted by a game networking system. A first manner of displaying one or more icons each representing a computer-implemented game of the one or more computer-implemented games is determined. The first manner of displaying the one or more icons within the game user interface is determined based on one or more game-related factors specific to the player. Display data to display the one or more icons in the first manner may be generated and provided to the client device. | 12-05-2013 |
20130324241 | INTERACTIVE PLAY STATION - An interactive play station designed to provide for play which utilizes digitally generated content, mechanical or other physical objects, and digital control to simulate a physical environment which physical objects can appear to interact with. In this regard, the play station is a mixed reality or augmented environment that comprises both real and virtual elements. | 12-05-2013 |
20130324242 | SYSTEM, METHOD, AND GRAPHICAL USER INTERFACE FOR ENTERING TEXT WITH A PHYSICAL OR VIRTUAL GAME CONTROLLER - A system, method, and graphical user interface for entering text using a game controller. The game controller can be physical or virtual. One embodiment of a graphical user interface (GUI) for entering text with a game controller comprises: an N×M matrix of selectable graphical elements, each of the graphical elements having X alphanumeric characters associated therewith, each of the X alphanumeric characters visually associated with a graphic corresponding to an input button on the game controller; a highlighter graphic moveable between each of the N×M matrix of selectable graphical elements using the game controller; wherein when a particular one of the N×M selectable graphical elements is highlighted with the highlight graphic, a user may enter an alphanumeric character by selecting the input button associated with the graphic corresponding to the input button within the highlighted graphical element. | 12-05-2013 |
20130324243 | MULTI-IMAGE INTERACTIVE GAMING DEVICE - An image capture device includes: a housing; a first camera defined along a front surface of the housing; a first camera controller configured to control the first camera to capture images of an interactive environment during user interactivity at a first exposure setting; a second camera defined along the front surface of the housing; a second camera controller configured to control the second camera to capture images of the interactive environment during the user interactivity at a second exposure setting lower than the first exposure setting, the captured images from the second camera being analyzed to identify and track an illuminated object in the interactive environment. | 12-05-2013 |
20130324244 | MANAGING CONTROLLER PAIRING IN A MULTIPLAYER GAME - A method for managing multi-player interactivity with an interactive application is provided, including the following method operations: determining a location of a first controller; determining a location of a second controller; determining a location of a biometric identifier of a first user; determining a location of a biometric identifier of a second user; pairing the first controller to the first user based on the location of the first controller and the location of the biometric identifier of the first user; pairing the second controller to the second user based on the location of the second controller and the location of the biometric identifier of the second user. | 12-05-2013 |
20130324245 | SYSTEMS AND METHODS FOR A UNIFIED GAME EXPERIENCE - In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively. | 12-05-2013 |
20130324246 | GAME MACHINE - There is provided a game machine comprising: a game machine main body provided with a field where a game is played on an upper surface side thereof; and a plurality of monitors each being configured by using a flat panel display, and presenting information relating to the game to a player, wherein the game machine is provided: a support structure supporting each of the monitors above the field; and a connection device connecting each of the monitors with the support structure, and the connection device is provided with a monitor drive mechanism that moves the plurality of monitors so that a direction of display surface of each of the monitors is changed by force from a predetermined drive source. | 12-05-2013 |
20130324247 | INTERACTIVE SPORTS APPLICATIONS - A system and method are disclosed for presenting an event to a user while allowing a user to make a prediction during the event, allowing the user to choose different content while viewing the event, displaying the chosen content while also displaying the event in an intelligent manner and providing a jump bar to navigate between content and/or features. | 12-05-2013 |
20130324248 | SYSTEM AND METHOD FOR EXECUTING A GAME PROCESS - Apparatus and process for controlling a computer process with gestures and a handheld pointing device. The computer system employing the pointing device to determine what component a user wants to control and what control action is desired. | 12-05-2013 |
20130324249 | COMPUTER READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - A main player operates a controller while viewing a monitor game image displayed on a monitor. A sub player operates a terminal device while viewing a terminal game image displayed on an LCD of the terminal device. A game image that is substantially identical to the monitor game image viewed by the main player is displayed on the LCD. By touching a touch panel provided on a screen of the LCD of the terminal device, the sub player can generate various events at a position in a game world corresponding to a touched position. | 12-05-2013 |
20130324250 | INTEGRATION OF A ROBOTIC SYSTEM WITH ONE OR MORE MOBILE COMPUTING DEVICES - A robotic system is integrated with one or more mobile computing devices. Physical configurations of individual components of the system in physical space, or agents, under control of a user or users, are duplicated in a representation in virtual space. Some degree of real-time parity is maintained between the physical and virtual spaces, so as to implement a virtual environment that mirrors the physical one. Events occurring within one environment can directly influence and bear consequence on the course of events occurring within the other environment. Elements of virtual space thereby become truly interdependent and unified on a peer footing with elements in physical space. In at least one embodiment, the system of the present invention is implemented as an application in entertainment, such as the manifestation of a video game in physical space. | 12-05-2013 |
20130324251 | GAMING SYSTEM AND METHOD FOR PROVIDING A SLOT DRIVEN VIDEO STORY - A gaming system includes a network server connected to a plurality of gaming devices that are adapted to provide a video payout on each play based on a set of payout parameters. Memory at each gaming device stores payout parameters that correspond to each possible gaming result or outcome. When a play is initiated by a player, a gaming result is generated at a gaming device. The gaming device responds by accessing a corresponding payout parameter from the memory which may be a monetary amount, a video presentation segment or a combination thereof. If the payout is video, the network server receives the payout parameter and transmits video presentation segment to the gaming device accordingly. The gaming device then provides a video payout, in the form of displayed video presentation, to the player. The player thus receives at least one form of payment on each play. | 12-05-2013 |
20130331182 | GAME APPARATUS AND GAME PROGRAM - A task of the present invention is to prevent timings of a plurality of objects to arrive at the same destination from becoming uncoordinated and perform efficient computation processing to perform control of moving a plurality of objects in game space to the same destination. A movement control unit of the present invention reads information related to a moving speed of each player object from an object memory unit to perform control of moving a plurality of plurality objects. Further, the movement control unit determines a party moving speed for moving a plurality of player objects as a party based on the read information related to the plurality of moving speeds. Furthermore, the movement control unit performs control of moving a plurality of player objects according to the party moving speed. | 12-12-2013 |
20130331183 | Gaming Machine and Method With a Plurality of Formats - A gaming system comprises a game controller and a memory storage device comprising game data, the game controller and the memory storage device being arranged such that the game controller can process the game data to effect play of a game. In this gaming system, the play of a game comprises selecting a plurality of symbols and presenting the selected symbols in a plurality of symbol positions that are generally arranged in a plurality of columns, to provide a plurality of game combinations, and wherein the game play comprises a first game component in the form of a line game and a second game component in the form of a game in which for at least one column a plurality of the display positions are designated and the combinations of the game include every possible combination of the designated symbol positions when taking one designated symbol position from each column and wherein less than all of the symbol positions are designated. | 12-12-2013 |
20130331184 | Gaming Device, Method and Virtual Button Panel for Selectively Enabling a Three-Dimensional Feature at a Gaming Device - Gaming devices and methods are set forth which provide for face, body and/or tracking to enable 3D rendering of images at a virtual button panel. Lenticular barrier or motion parallax technology may be used. A player's interface with the button panel may be through touch a touch screen or sensing of non-touch gestures. | 12-12-2013 |
20130331185 | COMPUTER READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - A main player operates a controller while viewing a monitor game image displayed on a monitor. A sub player operates a terminal device while viewing a terminal game image displayed on an LCD of the terminal device. A game image that is substantially identical to the monitor game image viewed by the main player is displayed on the LCD. By touching a touch panel provided on a screen of the LCD of the terminal device, the sub player can generate various events at a position in a game world corresponding to a touched position. | 12-12-2013 |
20130331186 | GAME MACHINE, AND CONTROL METHOD AND STORAGE MEDIUM STORING COMPUTER PROGRAM USED THEREFOR - Improved is the control of travel speed of operation indication marker in the case that the case that the delay in detection of operation time occurs. The game machine makes the object ( | 12-12-2013 |
20130337912 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM AND SERVER DEVICE - A game program according to the invention instructs a computer to perform the following processes: a reception process in which a building request that requests building of a character group into which a plurality of characters are organized is received from a player terminal that is used by a player when the player plays a game; an image generation process in which a group-building game image is generated in response to the building request, the group-building game image being displayed on a display unit of the player terminal when the player builds the character group, the group-building game image including images of characters owned by the player and pieces of suggesting information that causes the player to estimate an attribute set for each of these characters; and a process in which the group-building game image generated in the image generation process is sent to the player terminal. | 12-19-2013 |
20130337913 | GAME FOR PORTABLE DEVICES OR OTHER GAMING DEVICES - A method includes displaying an obscured first image to a first user, where the first image is associated with a first alpha-numeric string. The method also includes generating a score based on an amount of the first image revealed or not revealed and whether the first user is able to successfully identify the first alpha-numeric string. The method may further include revealing at least a portion of the first image to the first user and receiving user input defining at least the portion of the first image revealed to the first user. The user input could include one or more swipes across a touchscreen that displays the obscured first image. | 12-19-2013 |
20130337914 | TOURNAMENT GAMING SYSTEMS AND METHODS - Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. Accordingly, one method includes: incrementing tournament entry points based on a predetermined percentage of a player's wager for base game play; presenting the player with two or more tournament games for play, wherein the player selects multiple tournament games from the two or more tournament games for immediate initiation of tournament game play on demand, and wherein the tournament games are separate from the base game; and initiating the tournament games, using a processor, selected by the player on a secondary display of the gaming device, the secondary display using an embedded processor that is separate and distinct from a main processor of the gaming device. | 12-19-2013 |
20130337915 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 12-19-2013 |
20130344954 | GAME MACHINE, CONTROL METHOD USED THEREIN, AND STORAGE MEDIUM - A game machine acquires predetermined information used to reproduce a image of character during a game from a character card, and uses the image of character for a progress of the game. The game machine includes a Bar code reader adapted and configured to acquire from the character card, information of player name that is associated with a image of character as information used to identify each player playing the game. And, the game machine reproduces a plurality of images of characters during the game based on the predetermined information of each character card, and classifies each image of character reproduced during the game based on the information of player name associated with each image of character into classifications which are dealt with differently from each other in the game. | 12-26-2013 |
20130344955 | GAMING MACHINE HAVING INTERCHANGEABLE DISPLAY CONTENT - Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems with multiple displays having interchangeable display content. According to one embodiment, a gaming machine includes a first display for presenting a primary game, a second display for presenting secondary display content to a player, and a player input device for receiving player input to configure content displayed on the first display and the second display such that the first display presents the secondary display content and the second display presents the primary game. | 12-26-2013 |
20130344956 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 12-26-2013 |
20130344957 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 12-26-2013 |
20130344958 | LOCATION-BASED GAMES AND AUGMENTED REALITY SYSTEMS - Handheld location based games are provided in which a user's physical location correlates to the virtual location of a virtual character on a virtual playfield. | 12-26-2013 |
20130344959 | HIGHLIGHT MANAGEMENT FOR FANTASY GAMING - An exemplary system stores data representative of a plurality of media content items related to a plurality of sporting events and data representative of information about a plurality of players involved in the plurality of sporting events, the information including an indication of one or more players of interest to a user that are included in the plurality of players, identifies a portion of a media content item as associated with an event related to one of the sporting events, determines an identity of a player involved in the event, generates metadata representative of the identity of the player involved in the event, determines, based on the metadata, that the player involved in the event is included in the one or more players of interest, and generates and sends a highlight message including the identified portion of the media content item to a user device associated with the user. | 12-26-2013 |
20140004940 | Providing Recreation and Social Activities in Retail Environments | 01-02-2014 |
20140004941 | CONVERSION OF HAPTIC EVENTS INTO SCREEN EVENTS | 01-02-2014 |
20140004942 | METHODS AND SYSTEMS FOR PROVIDING COMMANDS USING REPEATING GEOMETRIC SHAPES | 01-02-2014 |
20140004943 | ELECTRONIC DEVICE, CONTROL METHOD THEREOF, AND RECORDING MEDIUM | 01-02-2014 |
20140004944 | INTEGRATING ONLINE GAMES WITH ONLINE FEEDS | 01-02-2014 |
20140004945 | DUAL-MODE COMMUNICATION DEVICES AND METHODS FOR ARENA GAMING | 01-02-2014 |
20140004946 | GAME OBJECT CONTROL USING POINTING INPUTS TO ROTATE A DISPLAYED VIRTUAL OBJECT CONTROL DEVICE | 01-02-2014 |
20140004947 | GAME DEVICE, GAME CONTROL METHOD, RECORDING MEDIUM AND GAME MANAGEMENT DEVICE | 01-02-2014 |
20140011588 | GAME SYSTEM AND GAME INFORMATION STORAGE MEDIUM USED FOR SAME - A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing. | 01-09-2014 |
20140018165 | PERIPHERAL DEVICE CONTROL AND USAGE IN A BROADCASTER MODE FOR GAMING ENVIRONMENTS - A method for operating a broadcaster mode within a gaming environment of a video game is provided. The method includes receiving, via a networked gaming system, a request from a broadcaster for a video signal for a peripheral display, the broadcaster being a non-participant in the video game occurring within the gaming environment. The method also includes providing the video signal for the peripheral display. A system that facilitates broadcasting a gaming environment is provided and includes a broadcaster module and an interactivity module that provides the broadcaster with one or more options for displaying information. The broadcaster module also includes a display controller include a primary display controller and a secondary display controller. A primary view of the gaming environment displayed on a primary display of the broadcaster being broadcast to at least one spectator. A non-transitory computer readable storage medium having embodied thereon a program is provided. | 01-16-2014 |
20140018166 | POSITION SENSING GESTURE HAND ATTACHMENT - An attachment worn against a palm side or a back side of a metacarpus of a person's hand. The attachment includes a flexible band or strip to which a sensing electronics module is attached that contains in a housing electronics for sensing gesture characteristics made by the wearer's hand, including a communications interface for communicating gesture characteristic data to a system external to the hand-worn attachment. The attachment sends at least position and orientation data in real time as a gesture is made to an external system, such as a gaming terminal. Optional sensors for detecting light, acceleration, orientation, or pressure can be used to detect other gesture characteristics and/or user inputs made while wearing the attachment. The gestures and user inputs can be used to influence graphical objects displayed on one or more displays displaying a program, such as a wagering game. | 01-16-2014 |
20140018167 | USER MANIPULATION OF VORONOI DIAGRAM GAME MECHANICS - System, method and apparatus for executing video games. In one particular embodiment of a game, which has spatial geometry based on the Voronoi Diagram, a user may be allowed to interactively move Voronoi Sites, or generating points, for the Voronoi Diagram and thus modify the Voronoi Cells and the game's geometry. In this way, the user may achieve sub-goals and goals in various games or other applications of entertaining, educational or other nature. Thus the user is provided, within a context of an unusual and interesting unorthogonal geometry, with a novel principle of operation which provides a new, unique and entertaining experience. | 01-16-2014 |
20140018168 | NON-TRANSITORY INFORMATION PROCESSING DEVICE-READABLE STORAGE MEDIUM, AND INFORMATION PROCESSING DEVICE - The program according to the present invention is a program executed by an information processing device including a display unit that displays a game screen, to display on the display unit, a game screen including an operation area that allows a player to input a consumption amount of a consumption parameter that is to be consumed in a game, to allow the player to input the consumption amount through the operation area when the operation area is displayed on the game screen, and highlight a mark indicating the consumption amount input, in the operation area, and to display a consumption state of the consumption parameter on the game screen by changing a display status of the operation area according to the consumption amount consumed when the consumption parameter has been consumed by the consumption amount input. | 01-16-2014 |
20140018169 | Self as Avatar Gaming with Video Projecting Device - Video projecting can be utilized to create an immersive environment in an typical living room, This environment can deliver immersive gaming, providing a new “in body” gaming experience, where avatar and the gamer merged as one, and extending from this merged one. For example, user can “breathing fire” to fill an environment with video of fire. This can be combined with environment control device to control temperature, moisture even scent of air to delivery multi-sense gaming experience. | 01-16-2014 |
20140018170 | INFORMATION AND TELECOMMUNICATIONS SYSTEM, INFORMATION PROCESSING UNIT, AND OPERATION TERMINAL - A controller | 01-16-2014 |
20140024447 | SYSTEM AND METHOD FOR LOCAL MULTIPLAYER GAMING - A system and method for local multiplayer gaming are disclosed. According to one embodiment, a system comprises a plurality of mobile client devices including a mobile client device designated as a server device. Each mobile client device comprises a display, at least one local network interface for communication with said server device and a processor. The processor is programmed for playing a multiplayer game with other mobile client devices and rendering on said display a game situation depending on commands sent by a plurality of mobile client devices to said server device over said at least local network interface. At least one of said mobile client devices is configured for overhearing commands sent by at least one other mobile client device to said server device or another mobile client device and for rendering on its display a game situation depending on said overheard command. | 01-23-2014 |
20140024448 | TASK WHICH ARE SHARED AMONG PLAYERS IN A VIDEO GAME - Embodiments of the invention permit characters in an online video game to provide assistance to other characters, and to advertise offers to help other characters. In an embodiment, the game tracks the amount of helpfulness of each character and permits rewards to be received based on the amount of helpfulness provided. | 01-23-2014 |
20140024449 | Graphic User Interface for Cooking Game - Methods, systems, and computer programs are presented for presenting Graphical User Interfaces (GUIs) in an online game. In one method, a “throw in the ingredients” animation is performed to place ingredients into a cooking appliance (e.g., a grill). Each time the player clicks on an ingredient, the ingredient goes into the cooking appliance. In one example, the last item has a special flair or a colorful animation indicating that the dish is ready to be cooked. In another interface, the user is given an option by the game to “show me” which teaches the player how to get that ingredient. The interface may also show which friends have the desired ingredient, and if the player clicks one of the friends, a game request is sent to the friend for the needed ingredient. | 01-23-2014 |
20140024450 | SYSTEM AND METHODS TO DISPLAY ICONS BASED ON MESSAGING ACTIVITY - A system, computer-readable storage medium storing at least one program, and a computer-implemented method to display icons based on messaging activity is provided. A request to access a game user interface of the first player is received from a client device of a first player, the game user interface being associated with a computer-implemented game. First player messaging activity information associated with messaging activity of the first player is accessed, the messaging activity of the first player including receipt of a message from one or more players associated with the computer-implemented game. A first manner of displaying one or more icons each identifying the one or more players is determined including determining the first manner based on the first player messaging information. Display data to display the one or more icons in the first manner within the game user interface is provided to the client device. | 01-23-2014 |
20140024451 | CONFIGURING ADVERTISEMENTS IN A VIDEO SEGMENT BASED ON A GAME RESULT - Configuration of advertisements in a streaming video segment from a serving node is based on a result of an interactive game process executing on a client device. A configuration of advertisements in the streaming video is determined based on the game result. The configuration may include which advertisements are selected to play during ad slots to be included in the video segment, or a number of ad slots to be provided in the video segment. The serving node may configure the video segment with the advertisements selected based on the game result in the determined number of ad slots so that the selected advertisements are played during the ad slots when the video segment is streamed to the client device. If the video segment is configured with no ad slots based on the game result, then the video segment may be streamed to the client device without advertisements. | 01-23-2014 |
20140024452 | APPARATUS AND METHOD FOR DISPLAYING PLAYER CHARACTER SHOWING SPECIAL MOVEMENT STATE IN NETWORK GAME - In a network game, player characters manipulated by individual players of video game apparatuses belong to the same party to battle with an opponent character. When a player character making a special move is not present in the party, the display screen of each video game apparatus becomes a screen focusing on the player character of the player who uses this video game apparatus. When one of the player characters makes a special move, not only the display screen of the video game apparatus corresponding to this player, but also the display screens of the video game apparatuses corresponding to the other player characters in the party become screens focusing on the player character which makes the special move. | 01-23-2014 |
20140031114 | TECHNIQUES FOR PROVIDING NARRATIVE CONTENT FOR COMPETITIVE GAMING EVENTS - Various embodiments for providing a narrative summary for content related to competitive gaming are described. An aspect may provide receiving data about a competitive gaming event, the data comprising one or more data items; selecting a narrative template for the competitive gaming event according to the data, the narrative template comprising one or more word slots and one or more data slots; filling a data slot in the narrative template with a data item; filling a word slot in the narrative template with a word selected from a word list configured for the word slot; and publishing the narrative template with the one or more word slots and the one or more data slots filled as competitive gaming narrative content. Other embodiments are described and claimed. | 01-30-2014 |
20140031115 | SERVER APPARATUS FOR PROVIDING GAME - A server device according to one embodiment of the present invention provides a game to client devices via a network. The server device comprises: a receiving unit configured to receive an event determination request including game character specifying information that specifies specific game characters selected by a player from game characters included in a game screen; an event occurrence determination unit configured to determine whether a certain event occurs to each of the specific game characters; and a reward-providing unit configured to provide a reward to the player when it is determined that the certain event occurs to two or more of the specific game characters. | 01-30-2014 |
20140031116 | SYSTEMS AND METHODS FOR ENHANCING COGNITION - The disclosure is directed to cognitive training exercise adapted to train working memory systems in mammals in an intuitive, engaging, and adaptively challenging way to enhance cognition. Exercises engage users in the task of first seeing a grid with angled “bumpers” placed in various places throughout the grid. After a short initial presentation, the bumpers disappear, and the user must remember the location and orientation of the bumpers and calculate a route that a “pinball” will travel after being released from a designated starting position. In this way, the user is manipulating the remembered grid layout in working memory to solve a physically realistic task. | 01-30-2014 |
20140031117 | SYSTEM AND METHOD OF FACILITATING EXTERNAL NOTIFICATIONS FOR EVENTS THAT OCCUR IN A PLURALITY OF DIFFERENT VIRTUAL SPACES - External notifications related to virtual spaces, such as virtual game spaces may be provided to users. The notifications may provide an indication of events that have occurred in the virtual game spaces, offers of virtual goods, and/or other information related to the virtual game spaces. External notifications may be sent, for example, via email, text message, instant message (external from the virtual space), and/or through other external communication media. This may provide centralized and/or coordinated distribution of notifications for a plurality of different virtual game spaces. | 01-30-2014 |
20140031118 | INTERACTIVE VIRTUAL FARMING VIDEO GAME - A virtual, interactive farm-based video game can provide one or more interactive scenarios that are playable by the user. Upon receiving a selection from the user, the game can depict instructions relating the one or more interactive scenarios to an equivalent real-world farm-based scenario. The game can then provide the interactive scenario within the farm-based video game that requires the user to perform virtual actions that correspond to the equivalent real-world farm-based scenario. | 01-30-2014 |
20140031119 | VIDEO PROCESSING AND SIGNAL ROUTING APPARATUS FOR PROVIDING PICTURE IN A PICTURE CAPABILITIES ON AN ELECTRONIC GAMING MACHINE - A gaming system used in a wager-based electronic gaming machine is described. The gaming system is configured to provide picture in a picture capabilities on the electronic gaming machine. In one embodiment, the gaming system can include a first gaming device and a second gaming device where the first gaming device controls the second gaming device. The first gaming device can be configured to receive data and/or communicate with an electronic gaming machine controller, a value input device and value output device. The second gaming device can be configured to receive touchscreen data from a touchscreen display and first video data from the first gaming device and second video data from the EGM controller. Under control of the first gaming device, the first video data and second video data can be output in various sizes and locations on the touchscreen display. | 01-30-2014 |
20140031120 | Using a Portable Device to Interface with a Video Game Rendered on a Main Display - A method for interfacing with a video game is provided, including: rendering display data on a main display, the display data defining a scene rendered by the video game, the display data being configured to include a visual cue; capturing the display data by an image capture device incorporated into a portable device; analyzing the captured display data to identify the visual cue; in response to identification of the visual cue, determining additional information that is in addition to the scene of the video game that is displayed on the main display, the additional information defining graphics or text to be added to the scene of the video game; presenting the additional information on a personal display incorporated into the portable device, the presentation of the additional information being synchronized to the rendering of the display data on the main display. | 01-30-2014 |
20140038708 | VIRTUAL VIEWPOINT MANAGEMENT SYSTEM - A virtual viewpoint management system is described. An aspect provides for accessing video game information implemented in a video game application operating on a computing device; monitoring for one or more selection triggers; and presenting one or more virtual viewpoints on one or more display devices responsive to the one or more selection triggers, the one or more virtual viewpoints being presented according to the video game information during live game play of the video game application in substantially real-time. Other embodiments are described and claimed. | 02-06-2014 |
20140038709 | PLAYER INITIATED MULTI-PLAYER GAMES - Some embodiments include a computer-implemented method for enabling a player to configure and initiate multiplayer wagering games. The computer-implemented method can include presenting, on a display device of a wagering game machine, a graphical user interface including social contact icons representing social contacts associated with the player, and a multiplayer wagering game icon associated with a multiplayer wagering game. The method can also include detecting input indicating selection of the multiplayer wagering game icon and the social contact icons. The method can also include transmitting, to the social contacts via a network, invitations to participate in the multiplayer wagering game. The method can also include detecting acceptance of the invitations from at least one of the social contacts, and conducting the multiplayer wagering game involving the player and the at least one of the social contacts. | 02-06-2014 |
20140038710 | DYNAMIC VIEWS WITHIN GAMING ENVIRONMENTS - Systems and methods for providing dynamic views for video game programs are provided herein. Exemplary methods for providing a dynamic view of a gaming environment may include continually calculating a bounding area of a gaming environment, the bounding area being defined by locations of a plurality of players relative to one another within the gaming environment, the bounding area changing as the plurality of players move relative to one another, as well as continually generating a top down view of the bounding area of the gaming environment, the top down view being dynamically altered as the bounding area is dynamically adjusted. | 02-06-2014 |
20140038711 | GAMING MACHINE WITH PLAYER SCALABLE VIDEO-DISPLAYED GAME ELEMENTS - In accordance with the invention a player may change the size of or “scale” first game information which is displayed by one or more video displays of a wagering gaming machine relative to other displayed game information. In a preferred embodiment, the size of primary game information such as the images of playing cards or the like may be changed relative to secondary game information such as pay table, credit, and other information. The player may change the scale of displayed game information via player input, such as to a touch screen which overlays a displayed graphical slider. The size of the game information may change proportional to the distance of player input to the touch screen. | 02-06-2014 |
20140038712 | SYSTEM FOR REMOTE GAME ACCESS - A system for allowing a user to remotely access a game includes: a game console; a remote console client configured to receive a game control signal; and a remote console server. The remote console server includes an audio and video encoder configured to receive an audio output and a video output from the game console and to convert the audio output and the video output to a network packet. The remote console server also includes: a game controller emulation unit and a network interface configured to send and receive the network packet. The game controller emulation unit is configured to receive a game controller signal from the game console and to send the game controller signal to the remote console client and to receive a game controller input from the remote console client and send the game controller input to the game console. | 02-06-2014 |
20140038713 | SYSTEM FOR REMOTE GAME ACCESS - A system for allowing a user to remotely access a game includes: a game console; a remote console client configured to receive a game control signal; and a remote console server. The remote console server includes an audio and video encoder configured to receive an audio output and a video output from the game console and to convert the audio output and the video output to a network packet. The remote console server also includes: a game controller emulation unit and a network interface configured to send and receive the network packet. The game controller emulation unit is configured to receive a game controller signal from the game console and to send the game controller signal to the remote console client and to receive a game controller input from the remote console client and send the game controller input to the game console. | 02-06-2014 |
20140038714 | METHOD AND SYSTEM FOR SIMULATIONS OF DYNAMIC MOTION AND POSITION - Methods and systems for simulating dynamic motion and position. The methods and systems are particularly well-suited for use in sports simulation video games (e.g., a basketball simulation) and gaming systems. Using a simplified model of mass and structure and a physics engine, realistic movement can be mimicked by simulation/game entities. For each entity a sense of balance may be measured that affects the entities ability to achieve objectives. The entities are projected onto an n-dimensional space, the properties of which affect the probability that an entity will succeed with respect to a given objective. The methods and systems may be used to generate a visual representation of simulation, such as in a video game. | 02-06-2014 |
20140038715 | DEVICE FOR PROVIDING A GAME - One object is to provide a device for efficiently displaying cards possessed by a user. In accordance with one aspect, a server device for providing a game according to one embodiment includes an identification unit for identifying, as one card group, a plurality of specific cards satisfying a specific criterion among a plurality of cards, and a control unit for generating a display image including the first information identifying one card group and the second information identifying the number of a plurality of specific cards constituting the one card group. The display image is transmitted to a terminal device. | 02-06-2014 |
20140038716 | GAME APPARATUS, PROGRAM, AND GAME PROVIDING METHOD - A controller of a game apparatus causes a display unit of a player to display a first game screen on which commencement of a battle event can be instructed. When the player instructs the commencement of the battle event on the first game screen, if the player has a collection-not-completed item group in which only some items have been collected among a plurality of items, the controller causes the display unit to display, immediately after the first game screen, a second game screen on which another player who owns an item not yet collected by the player in the collection-not-completed item group can be selected as a candidate from whom the item is to be taken when the battle event is achieved. | 02-06-2014 |
20140045590 | DRAWING GAME WITH RANDOMIZED DRAWING PROMPTS - A drawing game with randomized drawing prompts is disclosed. Some embodiments include a set of a foundational drawing prompts, a set of embellishing drawing prompts with at least one of the embellishing prompts being dependent on at least one of the foundational prompts, and a set of orientation drawing prompts, each of the orientation drawing prompts operable to provide an orientation to any of the foundational and embellishing prompts when paired with any of the foundational or embellishing prompts. | 02-13-2014 |
20140045591 | GAME SYSTEM, GAME CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A recording unit of a game system records a picture of a game that has been played by a user and a situation of the game at a given timing of the picture in a storage unit in association with each other. A display control unit displays the picture on a display unit corresponding to another user. A providing unit for provides the another user with the game starting from the given timing based on the situation of the game associated with the picture. | 02-13-2014 |
20140045592 | DELIVERY OF PROJECTIONS FOR RENDERING - A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections. | 02-13-2014 |
20140051509 | METHOD AND DEVICE FOR PROVIDING A GAME - The present invention discloses a method and a device for providing a game. The method includes: a detection step, for determining an additional display device being attached to a mobile device; and a push step, for pushing multimedia information of the game to the additional display device to be presented by the additional display device, and pushing a visual human machine interface of the game to a display of the mobile device to be displayed by the display; wherein, a controlled object displayed on the additional display device is controlled by the visual human machine interface. The above-mentioned method and device for providing a game can make a game machine have a smaller size and be more portable, display multimedia information of a game on a bigger screen for players and provide players with a visual human machine interface on the entire screen of a mobile device, and therefore it improves user experiences. | 02-20-2014 |
20140051510 | IMMERSIVE DISPLAY WITH PERIPHERAL ILLUSIONS - A primary display displays a primary image. A peripheral illusion is displayed around the primary display by an environmental display so that the peripheral illusion appears as an extension of the primary image. | 02-20-2014 |
20140051511 | GAMING SYSTEM FOR UPDATING A PRESENTATION OF A VIRTUAL GAME ENVIRONMENT - A system, a computer readable storage medium storing at least one program, and a computer-implemented method for updating a performance of a presentation of a virtual game environment. A presentation of a virtual game environment is generated based on a visual attribute. The visual attribute may identify a visual quality of the presentation of the virtual game environment. A visual performance metric associated with the presentation of the virtual game environment is then monitored. The visual attribute then updated based on the visual performance metric. After the visual attribute is updated, an updated presentation of the virtual game environment is generated based on the updated visual attribute. | 02-20-2014 |
20140051512 | Musical Puzzle - This application discloses a game that engages a user in correctly reproducing the duration of notes (short, long) to reproduce a melody from a sequence of notes. The melody becomes recognizable when the durations are approximately correct. As a game, the processing system may score the selected durations and provide feedback to the gamer. | 02-20-2014 |
20140051513 | INTERACTIVE AUGMENTED REALITY USING A SELF-PROPELLED DEVICE - A method is disclosed for operating a mobile computing device. The method may include a communication link between the mobile computing device and a second computing device. The second computing device may provide a virtual environment for the mobile computing device. Furthermore, the mobile computing device may allow a user to control a self-propelled device, which may be rendered as a virtual entity upon the virtual environment. | 02-20-2014 |
20140051514 | Interactive Gaming Via Mobile Playmaker - A gaming system, comprising a site server configured to provide game instances to local gaming devices in communication with the site server, a monitor for displaying video information related to the game instances, a central server configured to provide information about the availability of a game to players using local gaming devices in proximity of the site server, provide information about the availability of the game to one of the mobile telephones over the wide-area wireless network, receive, from the one or more mobile telephones, an indication of a selected game offered by the central server, and relay game instances between the site server and the one or more mobile telephones as the selected game is being played by players using the local gaming devices and players using the one or more mobile telephones via the wide-area wireless network. | 02-20-2014 |
20140051515 | VISUAL TARGET TRACKING - A method of tracking a target includes classifying a pixel having a pixel address with one or more pixel cases. The pixel is classified based on one or more observed or synthesized values. An example of an observed value for a pixel address includes an observed depth value obtained from a depth camera. Examples of synthesized values for a pixel address include a synthesized depth value calculated by rasterizing a model of the target; one or more body-part indices estimating a body part corresponding to that pixel address; and one or more player indices estimating a target corresponding to that pixel address. One or more force vectors are calculated for the pixel based on the pixel case, and the force vector is mapped to one or more force-receiving locations of the model representing the target to adjust the model representing the target into an adjusted pose. | 02-20-2014 |
20140057714 | MODIFIABLE GAMING EXPERIENCE BASED ON USER POSITION AND/OR ORIENTATION - A method includes sensing, during a gaming experience of a user on a gaming system, position and/or orientation of the user through a motion sensor incorporated into a pair of goggles worn by the user to enhance the gaming experience, and wirelessly transmitting the sensed position and/or the orientation of the user from the pair of goggles to a wireless circuit of the gaming system coupled to a processor thereof. The method also includes effecting, through the processor, an automatic intelligent modification of the gaming experience of the user based on the wirelessly transmitted sensed position and/or the orientation of the user in accordance with regarding the pair of goggles as an input device of the gaming system. | 02-27-2014 |
20140057715 | SYSTEM AND METHOD FOR PROVIDING MARBLE GAME - Disclosed is a system and method for providing a marble game. The system for providing the marble game may provide a game board formed by aligning blocks, support a configuration of an occupied city block group by grouping city blocks in an identical color or city blocks aligned adjacent to each other, when a city block set as the occupied city block group is occupied associated with a first terminal, the system for providing the marble game may increase a toll by applying a weight to the toll of the city block, increase a subtraction with respect to an amount held by a second terminal and an accumulation with respect to an amount held by the first terminal, and provide a tension to a game. | 02-27-2014 |
20140057716 | SYSTEM AND METHOD FOR FLEXIBLE BANKING OF WAGERING GAME MACHINES - A method of altering a wagering game theme for a flexible bank of wagering game machines, the flexible bank including a first sub-portion, a second sub-portion, and one or more display elements disposed between the first and second sub-portions, includes the acts of displaying graphical content relating to a first wagering game theme on the first and second sub-portions and on the one or more display elements and using a controller, responsive to a trigger, to switch the second sub-portion to display a second wagering game theme different than the first wagering game theme and to cause the one or more display elements to display a blank display or graphical content different than the first and second wagering game themes. | 02-27-2014 |
20140057717 | GAME SERVER, GAME CONTROLLING METHOD THEREOF, NON-TRANSITORY COMPUTER-READABLE MEDIUM AND GAME SYSTEM - A game server includes a storage that stores information representing a virtual space having two-dimensionally arranged virtual positions where virtual users can exist, a map-creating section creating a two-dimensional map by connecting a route between the virtual positions, a table that stores identification data of a virtual user existing at each virtual position, a data-transmitting section transmitting two-dimensional-map-image data to a network-connected terminal, a data-receiving section receiving operation data from the terminal, a position-changing section changing the virtual position of the virtual user to a destination virtual position when accumulated points become or exceeds required points, and a data-updating section updating the identification data when the virtual position of the virtual user is changed. The two-dimensional map includes various types of pieces having a route from one edge to another edge of a polygon obtained by dividing the two-dimensional map and formed by combining the pieces to connect the routes. | 02-27-2014 |
20140057718 | METHOD FOR DISPLAYING CHAT WINDOW APPLIED TO NETWORK GAME - Players input their messages in their video game apparatuses and the messages are once collected at a server apparatus, thereafter they are distributed to all video game apparatuses from the game server apparatus. In a display screen of each video game apparatus, a chat window is displayed in order to display messages exchanged between the players on a game screen including a field and characters of the game. The chat window is sequentially enlarged up to a preset maximum number of lines when a new message is received from the game server apparatus. The chat window is sequentially reduced to the preset minimum number of lines when a predetermined time passes without any reception of new message or when the player performs a specific operation. | 02-27-2014 |
20140066196 | REALTIME COLOR VISION DEFICIENCY CORRECTION - Real-time modification of pixel colors for displays, such as video game displays, may be performed to account for color vision deficiency. The modifications can be performed using operations utilizing constant matrices, with operations performed in the LMS color space. For example, a pixel may be transformed from an RGB color space to the LMS color space, a difference between a simulated color-vision deficient response and the pixel may be determined, and the difference may be distributed in the pixel such that the response is effectively taken from defective cones and distributed to functioning cones, with the resulting pixel transformed back to the RGB color space for display. | 03-06-2014 |
20140066197 | SYSTEM AND METHOD FOR FACILITATING INTERACTION WITH A VIRTUAL SPACE VIA A TOUCH SENSITIVE SURFACE - This disclosure relates to a system and method for facilitating interaction with a virtual space via a touch sensitive surface. The user may interact with the virtual space via a touch sensitive surface in a wireless client device. The user may interact with the virtual space by providing control inputs to the touch sensitive surface. The control inputs may be reflected in one or more views of the virtual space. In some implementations, the system may be configured such that the one or more views of the virtual space include one or more views of a shooter game. The system may be configured such that the user may interact with the game primarily with fingers from one hand via the touch sensitive surface. The user may enter various command inputs into the touch sensitive surface that correspond to actions in the virtual space presented to the user. | 03-06-2014 |
20140066198 | DYNAMIC MAPPING OF PHOTO ELEMENTS TO A GAME - Systems and methods receive digital images from online sources. The digital images are analyzed and various objects are recognized within the digital images. The recognized objects may be faces of persons appearing in the digital images. A subset of the digital images is selected according to selection rules applied to the recognized objects. The selected recognized objects are incorporated into a wagering game. For example, the recognized objects may be incorporated onto symbols of wagering game. | 03-06-2014 |
20140066199 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device according to the present invention is connected with a player terminal that displays a game screen through a network, and to execute a battle game played by a player using a plurality of characters. The server device includes: a storage unit configured to store the plurality of characters to be arranged in the character arrangement area; a special area selection unit configured to select a special area to be highlighted on a game screen; a character arrangement unit configured to arrange a character selected from the plurality of characters to be arranged in the character arrangement area in the highlighted special area; and a battle processing unit configured to control attack processing in which the character arranged in the special area performs an attack and attack processing in which a character arranged in an area other than the special area performs an attack to be different. | 03-06-2014 |
20140066200 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT - A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device. Object information on an object that appears in the video game indicates an action possible range, in which the object can carry out a predetermined action against the player character, and the content of the predetermined action. In a case where a movement starting operation for the player character is received, the player character is caused to move in accordance with the received movement starting operation. It is determined whether the movement of the player character is terminated within the action possible range. The predetermined action by the object corresponding to the action possible range is carried out in a case where it is determined that the movement of the player character is terminated within the action possible range. | 03-06-2014 |
20140066201 | Mobile and Adaptable Fitness System - A mobile and adaptable fitness system allows a fitness device to be used to control an application running on a host device. The system includes one or more controllers, a motion sensing device, and a host device. The hand controllers may be mounted on the handlebars of the fitness device or held in a user's hands and include buttons that the user can press. The motion sensing device may be mounted on the user or on a moving part of the fitness device and contains sensors that capture motion performed by the user. The host device receives input data from the hand controllers and the motion sensing device and generates an activity vector representing the intensity at which the user performs a fitness activity. Based on the activity vector, the host device controls an object in an application, such as a character, based on the input data. | 03-06-2014 |
20140066202 | GAME PROVIDING DEVICE - After a game has been started, game content drawing processing, game content placing processing, and point granting and character removing processing are repeatedly executed. Thus, the obtaining of a character by each player, the placement of the obtained character in an area, and the obtaining of points and the removal of the character from the area according to an elapsed time from the placement of the character in the area are repeatedly executed. When conditions to terminate the game hold, a result of the game is decided according to the number of points obtained by each player. Accordingly, more competitive game elements are realized in a game that uses multiple areas. | 03-06-2014 |
20140066203 | GAME PROVIDING DEVICE - If an area in which a character has been already placed by a player in another team is selected from the areas displayed in a game field display part on a top screen and a player point count corresponding to Oshikura at the bottom of as PP selection part is selected, a comparison is made between a player point count that was selected by a player at the placement of the currently placed character and a player point count that was selected by a player who will place a new character. Then, the character related to a player having more player points is determined as the character to be placed in the area. Accordingly, more competitive game elements are realized in a game that uses multiple areas. | 03-06-2014 |
20140066204 | GAME DEVICE, CONTROL METHOD, AND PROGRAM - A game device executes a game in which a manipulated character is brought up. When a first manipulation input is accepted, the game device controls events that are generated for a manipulated character in the game and require manipulation inputs by the user of the game device so that a non-generation state, in which their generation is not allowed, is entered. Accordingly, restrictions involved in the behavior of the user are reduced. | 03-06-2014 |
20140066205 | METHOD AND INTERFACE FOR NETWORK GAMING - A method and interface for advertising in a software application accessible over a computer network by a plurality of users is disclosed. A software application is executed on a display interface for interaction by a user and an advertisement is provided for display to the user on the display interface during the interaction of the user with the software application, wherein a content of the advertisement corresponds to the interaction of the user with the display interface. | 03-06-2014 |
20140073423 | FACILITATING CHALLENGES FOR USER TO ASSUME VARIOUS BODY POSITIONS - A videogame may include providing body position challenges to one or more players to assume various target body positions at, or within, a predetermined time. Body position challenges may be provided to the one or more players by displaying body position challenge representations that prompt the one or more players to assume body positions and/or execute one or more body movements or gestures corresponding to the body position challenges. The time may be indicated via various mechanisms associated with the display (as detailed below). At a given time or over a given time interval, the videogame system may compare the player's detected body position(s) and/or movement(s) to the body position challenges to determine a degree of match or mismatch based on various criteria. Based on the results of the comparison, the game may generate a score or other feedback for display. | 03-13-2014 |
20140073424 | METHODS AND SYSTEMS FOR DYNAMICALLY ADJUSTING UPDATE RATES IN MULTI-PLAYER NETWORK GAMING - In a server-implemented video game, a method for providing updates to a remote client regarding a plurality of objects located in a virtual space of the video game. The method comprises operations of receiving an update locus from the remote client, the update locus indicating a client-specified position within the virtual space of the video game; determining a distance of each of the plurality of objects from the update locus; determining an update rate for each of the plurality of objects based upon their determined distances; and sending updates regarding each of the plurality of objects to the remote client according to the determined update rates. | 03-13-2014 |
20140073425 | CUSTOMER RELATIONSHIP MANAGEMENT SYSTEMS AND METHODS FOR USE WITH ELECTRONIC GAMING MACHINES - Systems and methods connected to, or in communication with, various components operatively associated with electronic gaming machines which are configured to provide access to applications and features through the electronic gaming machine that facilitate patron services | 03-13-2014 |
20140073426 | CONFIGURABLE CELEBRATION FOR A GAMING TERMINAL, SYSTEM AND METHOD - Configurable celebration gaming terminals, systems and methods are disclosed. In one embodiment, the configurable celebration system comprises a first data storage device defining one or more celebration activities and a second data storage device defining more triggering events. A library of celebration bindings associates triggering events with celebration activities, such that upon the occurrence of a particular triggering event, the associated celebration activity is activated. Additionally, a configuration component provides a casino operator interface for configuring at least one of the celebration activities, triggering events, binding parameters, or a combination thereof. | 03-13-2014 |
20140073427 | IMAGE INTEGRATION, MAPPING AND LINKING SYSTEM AND METHODOLOGY - An adapter interface apparatus has a user input device and an associated video display. The user selects a distinguishable visual image representation for association into an audiovisual presentation, such as where that user is identified. For example, color, size graphics or shape can be used to distinguish users. In one embodiment a digitized image of each user's face is used as the distinguishable representation. Alternatively, the user can create an original image or select one of a predetermined set of visual images as the user's identification for use in the audiovisual presentation. In one embodiment, the adapter interface is coupled to an audiovisual presentation system and a storage card containing User Images. The adapter interface system integrates a selected User Image from the Storage Card into the audiovisual presentation. | 03-13-2014 |
20140073428 | Intelligent Game Loading - Methods, systems and media are provided. One system includes a video source configured to provide a streaming video to a first client geographically remote from the video source. The system generates a streaming video at the video source responsive to a present game state of a computer game program. The system further includes a download manager configured to dynamically determine, responsive to the present game state of the computer game program, a download sequence of a plurality of parts of an executable content of the computer game program. The download manager is configured to download parts of the executable content according to the download sequence in parallel with the streaming video provided to the first client from the video source. The download manager is further configured to modify the download sequence based on probabilities of other game states of the computer game program being reached from the present game state. | 03-13-2014 |
20140080593 | Gaming System and Method With Juxtaposed Mirror and Video Display - A gaming system includes a motion tracking sensing device, a user image reproduction device to display a mirror image of a user operating the gaming system, a user image enhancement display device disposed in proximity to the user image reproduction device, and one or more memory devices storing instructions. The instructions cause the gaming system to sense, via the motion tracking sensing device, a first relative position of the user, generate first graphical images and first graphical image locations based on the sensed first relative position of the user, and output the first graphical images at the first graphical image locations on the user image enhancement display device so that the graphical images overlay corresponding portions of the mirror image of the user when viewed from the sensed first relative position of the user. | 03-20-2014 |
20140080594 | GAME SYSTEM, GAME APPARATUS, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON, AND GAME PROCESSING CONTROL METHOD - A game apparatus generates, based on the same sound data, a first sound signal to be output to a first sound output section, and a second sound signal to be output to a second sound output section which is physically different from the first sound output section. The generated second sound signal is a sound signal to which a predetermined acoustic effect is not added, and the first sound signal is a sound signal in which an acoustic effect is added to at least a part of sounds included in the second sound signal. | 03-20-2014 |
20140080595 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device is connected with a player terminal that displays a game screen including a game content arrangement area in a manner capable of communicating information. The server device includes: a storage unit configured to store a plurality of pieces of game content including special game content; an arrangement unit configured to arrange game content in the game content arrangement area; a determination unit configured to determine whether the special game content is included in a plurality of pieces of game content; and a grant unit configured to grant a part of game content selected from the plurality of pieces of game content, or all of game content to a player when the special game content is not included, and to grant only a part of game content selected from the plurality of pieces of game content to the player when the special game content is included. | 03-20-2014 |
20140080596 | PRISM CODE - Coding and decoding words formed of alphanumeric characters, in which a listing of symbols are provided, each symbol being associated with a different alphanumeric character, converted and transmitted to another who has the listing of symbols, (the symbols may be different colors icons, or sounds), each associated with a different alphanumeric character. | 03-20-2014 |
20140080597 | Gaming System Customer Service Techniques - A gaming system ( | 03-20-2014 |
20140080598 | GAME MACHINE WITH TOUCH PANEL DISPLAY - A game machine with a display which serves as a touch panel type input is provided. The game machine includes a character display for displaying at least two characters on a screen of the display. A finger contact detector detects a contact between a fingertip of a player and the screen. A cursor movement controller locates a cursor on the basis of a coordinate position of the fingertip when the finger contact detector detects the contact. The cursor movement controller controls movement of the cursor on the basis of movement of the coordinate position. A character selector sets a character, with which the cursor is contacted, to a selection state. The character becomes a controlled object when a predetermined selection fixed operation is received, and the character selector keeps the selection state of the character when the fingertip is released. | 03-20-2014 |
20140080599 | INFORMATION STORAGE MEDIUM, GAME DEVICE, AND SERVER - Input information that selects one card among five cards that are arranged in one direction in a predetermined area of a game screen is received, and a player character is caused to make a motion corresponding to the selected card. When three cards to which an identical attribute is assigned are adjacently disposed in the predetermined area, the three cards are replaced with one card to which the same attribute as that of the three cards is assigned, but which differs in type from the three cards, the card positioned in the rightward direction relative to the replaced cards is shifted in the leftward direction, and an additional two cards are disposed in the space formed by shifting the card. | 03-20-2014 |
20140080600 | SYSTEM AND METHOD FOR PLAYING GAMES THAT REQUIRE SKILL - A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics for a computer game, and in which one or more of the processors are programmed to implement the game with: (a) a first game mode where the player is prompted to find items on a list within a picture; and (b) a second game mode where the player is prompted to compare two nearly identical images and find the differences; (c) a third game mode where the player is promoted to find items on a list within a certain picture, wherein the picture is darkened and only a select section is lit up, the lit section being dependent on input given by a pointing device. | 03-20-2014 |
20140080601 | METHOD OF DESIGNING MULTIPLE COMPUTER GAMES - A method of designing multiple computer games, using a software module running on a processor, in which the module enables pre-defined kinds of game design functions to be implemented across multiple different computer games; and in which the module implements multiple pre-defined kinds of common game design functions; and is extensible in that new components can be added to the module to create new functionality. | 03-20-2014 |
20140080602 | DYNAMIC DISPLAY OF VIRTUAL CONTENT ON SEVERAL DEVICES USING REFERENCE TAGS - This is directed to determining the relative position of several devices by capturing representations of the device environments in which a tag is located. The devices can compare the captured representations to determine a perspective of the tag corresponding to each device. In some cases, a device can determine an absolute position relative to a coordinate system integrated in a tag. Using the positioning information, several devices can receive directions to come together at a particular meeting point. In some cases, several devices can operate an application that requires the interaction of several users of the devices (e.g., multi-player games). The application can control the time or manner in which inputs are provided based on the relative positions of the devices. In some cases, the devices can display virtual content that is shared across several devices, where the different devices can each interact with the virtual content. | 03-20-2014 |
20140080603 | PRESENTING WAGERING GAME CONTENT - Techniques for processing and presenting wagering data are presented herein. In one embodiment, a method comprises configuring a wagering game terminal for contemporaneously presenting content for a plurality of wagering games. Configuring the terminal can include dividing a player interface into a plurality of areas, wherein each of the areas is associated with one of the plurality of wagering games. The configuring can also include resizing the content to fit in the areas. The method can also include receiving, from a remote wagering game server, results for one or more of the wagering games, and selecting portions of the content, wherein the portions of the content graphically represent the results. The method can also include displaying the portions of the content. | 03-20-2014 |
20140080604 | ACTIVITY ILLUMINATION - A method to indicate that a first device is in communication with a second device is disclosed. The first device may receive an indication activity from the second device. The indication activity may change the display and the illumination object on the first device and the displays on the illumination object and the display are similar. | 03-20-2014 |
20140087867 | WEARABLE DISPLAY SYSTEM AND METHOD - A wearable display device, system and method are described. The display system includes a wearable display to be worn by a person; a display buffer to receive display data from a graphics engine, which data includes data regarding position of a wearer in a virtual environment; a display processor unit to process vision direction data using the display data from the graphics engine, wherein the display processor unit sends the display data to the wearable display. In an example, the display system is a component to a gaming system or environment. | 03-27-2014 |
20140087868 | METHOD AND APPARATUS FOR HINGING AND HANGING A GAMING MACHINE DOOR - A gaming machine includes a cabinet having a compartment for housing circuitry for gaming and a door for closing the compartment. The door is attached to the cabinet by a hinge system. The hinge system includes a first portion attached to a door and a second portion attached to the cabinet. The first portion includes a first pin proximate a first corner of the door, and a second pin further including a round head proximate a second corner of the door. The second pin has a longitudinal axis aligned to the longitudinal axis of the first pin. | 03-27-2014 |
20140087869 | SKILL-INFLUENCED BONUS IN A GAMING MACHINE - Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality. | 03-27-2014 |
20140087870 | METHOD FOR CONSTRUCTING GEOSOCIAL GAMES WITH THE AID OF PARTICIPANT TERMINALS, THE INTERNET AND MOBILE COMMUNICATION TAKING INTO CONSIDERATION A CUMULATIVE COLLECTIVE APPROACH - A system firstly for creation of new, or expansion of existing, electronic networks organizing, searching, and displaying information, and secondly, for different social groups to participate in intellectual competitions regardless of geographic location or the amount of participants, and for operators, such as arbiters or referees/judges, simultaneously, using appropriate software interfaces, to calculate, control, and analyze the participants' cumulative, collective moves, and game results. | 03-27-2014 |
20140087871 | CHARACTER MODEL ANIMATION USING STORED RECORDINGS OF PLAYER MOVEMENT INTERFACE DATA - Technologies are generally described for providing full-motion animation-as-a-service. In some examples, short motion-capture segments may be captured from user motion user interface devices and stored in a database. When a full-motion animation is desired, a start pose and a target pose may be provided, and a multiple-path, multiple-iteration search through the database may be used to assemble the full-motion animation. Motion retargeting may be used to further refine the assembled full-motion animation. | 03-27-2014 |
20140087873 | METHOD, APPARATUS AND SYSTEM FOR VIDEO TUNING OF A VIDEO SWITCHING DEVICE FOR A GAMING MACHINE - A method, device and system are set forth for controlling a video switching device (VSD) configured to display video from multiple video streams at a video display. Where video signals are received which are unrecognized by the VSD a tuner is coupled to the VSD to control the same to extract video primitives adjust the configuration data so that the video stream will be properly displayed at the video display. In another embodiment the tuner may command the VSD to display a diagnostic dashboard for the gaming machine and its components and network connections. | 03-27-2014 |
20140087874 | GAMING SYSTEM HAVING REDUCED APPEARANCE OF PARALLAX ARTIFACTS ON DISPLAY DEVICES INCLUDING MULTIPLE DISPLAY SCREENS - Various embodiments of the present disclosure provide gaming systems having reduced appearance of parallax artifacts on display devices including multiple display screens. In one embodiment, the gaming system determines a location on a first display screen of a display device at which to display a portion of a first image and subsequently determines, based on that determined location and one or more other variables, a location on a second display screen of the display device at which to display a portion of a second image such that the appearance of parallax artifacts associated with the first image and the second image is reduced or eliminated. | 03-27-2014 |
20140087875 | RESPONSIVE CUT SCENES IN VIDEO GAMES - A determination is made that a player's avatar has performed an action while an audio signal representing a narrative of a non-player character is being produced. The action is mapped to an impression, which is mapped to a response. The audio signal is stopped before it is completed and the response is played by providing audio for the non-player character and/or animating the non-player character. After the response is played, steps ensure that critical information in the narrative has been provided to the player. | 03-27-2014 |
20140087876 | Number of Players Determined Using Facial Recognition - There is provided a system and method for determining a number of players present using facial recognition. There is provided a method comprising capturing an image of the players present, and determining the number of players present based on the image. In this manner, players may more easily configure game settings, whereas spectators may be presented a more engaging experience. | 03-27-2014 |
20140094298 | Multigame Action Button Deck In a Concurrent Gaming System - A multi-game action button deck in a concurrent gaming system is disclosed. The system includes at least one gaming machine in communication with a game server via a network, a display manager, a multi-game action button, and a touch sensor. The display manager is configured to display content related to one or more games to be played on the display areas of the gaming machine, wherein the content includes at least one game display area and a virtual button deck display area associated with each game. The display manager resizes and repositions the streaming video content on the display areas of the gaming machine depending on the game themes that are selected and the number of games that are selected. The multi-game action button is displayed on the virtual button deck, wherein the multi-game action button has multiple touch areas to control different combinations of games. | 04-03-2014 |
20140094299 | METHOD AND APPARATUS FOR IMPROVING EFFICIENCY WIHOUT INCREASING LATENCY IN EMULATION OF A LEGACY APPLICATION TITLE - Aspects of the present disclosure describe methods and apparatuses for improving efficiency in emulation. An emulated CPU receives inputs and generates a first set of frames. The frames are stored in a buffer on the emulator. Once all of the frames in the first set of frames have been produced, the contents of the buffer may be delivered to an emulated GPU. Each frame is then rendered by the emulated GPU. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. | 04-03-2014 |
20140094300 | DISPLAY SYSTEM AND DISPLAY METHOD FOR VIDEO WALL - A display system and a display method for video walls are provided. The display system includes at least one server and a plurality of player devices. Each server renders an image and transmits the image to a network. The player devices are coupled to the at least one server through the network. Each player device receives the image or a part of the image rendered by one of the at least one server, and determines a synchronization time together with at least one of the other player devices. Each player device uses a display of a video wall to simultaneously display the image or the part of the image at the synchronization time. | 04-03-2014 |
20140094301 | Glare Reduction For Wagering Games - A gaming machine has a cabinet with a cabinet frame, a display device, a light source, and a directional transmissible layer with directional light planes arranged parallel to and offset from each other. The display device is located within the cabinet frame and is configured to display a wagering game. The light source is positioned above the display device, within the cabinet frame, and emits direct light and indirect light towards a player position in front of the gaming machine. The indirect light reflects off the display device prior to reaching the player position, causing light glare towards the player position. To reduce or eliminate the light glare, the directional transmissible layer is placed at least in part over the light source such that the directional light planes are horizontally aligned with the display device to prevent at least some of the indirect light from reflecting off the display device. | 04-03-2014 |
20140094302 | CLOUD-BASED MULTI-PLAYER GAMEPLAY VIDEO RENDERING AND ENCODING - Generating in real-time multiple gameplay videos in a cloud computing network of a mobile game played on multiple mobile devices is disclosed. A cloud-based video system of the cloud computing network receives gameplay state information of the mobile game played on the multiple mobile devices, where the gameplay state information associated with a mobile device describes the states of the mobile game while the game is played on the mobile device. The video system generates a gameplay map comprising the gameplay observed by the multiple mobile devices. Responsive to a viewer or a virtual director selecting the gameplay associated with a mobile device, the video system generates a gameplay video of the mobile game associated with the mobile device based on encoded audio frames and video frames of the mobile game played on the mobile device. | 04-03-2014 |
20140094303 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A PLAYER SELECTION SYMBOL REPLACEMENT GAME - A system, apparatus, and method are disclosed in which a gaming machine provides both a base game and a feature game which may be triggered by the base game. The feature game includes a player selectable set of symbols, where the symbols include one or more high and low value incrementing symbols and one or more terminator symbols; such that, when a player selects one of the incrementing symbols, the player's position on a ladder or other graduated sequence increments to a higher value award, all the symbols in the set are shown and then recovered and shuffled with one of the remaining high value incrementing symbols being replaced by a terminator symbol. The process iterating until the player selects a terminator symbol or achieves the jackpot (highest) award on the ladder. | 04-03-2014 |
20140094304 | Apparatus and Method for In-Game Video Capture - A non-transitory computer readable storage medium has instructions executed by a processor to activate a camera, display a combination of a game in play and a video of a game player while the game is in play, and deactivate the camera upon termination of the game. The combination of the game in play and the video of the game player while the game is in play may be recorded for subsequent access. | 04-03-2014 |
20140094305 | ELECTRONIC GAMING MACHINE AND METHOD PROVIDING FOR RECORDING AND STORING VIDEO SIGNAL OUTPUT - An electronic gaming machine having at least one electronic display for visually presenting a video image of a game being played on the machine and a computer electrically coupled to the at least one display. The computer having a programmable processor, memory, at least one video storage unit and a user interface coupled to a control array. The computer transmitting a video signal to the at least one electronic display which produces the video image of the game. The video signal being stored in the at least one video storage unit as a video output file. | 04-03-2014 |
20140100028 | Distribution of Electronic Game Elements - A system, method, and computer-readable storage medium for using electronic advertising resources as mechanisms to enable individuals to participate in electronic games alone or in conjunction with other players. | 04-10-2014 |
20140100029 | INTERACTIVE VIDEO GAME WITH DIFFERENT SIZED TOYS HAVING DIFFERENT ABILITIES WITHIN THE VIDEO GAME - A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience. | 04-10-2014 |
20140100030 | ADAPTING GAMING CONTENT TO A GAMING ENVIRONMENT - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting environmental input from an environment surrounding a wagering game machine. In some embodiments, the operations further include analyzing the environmental input and determining a characteristic of the environment based on the analyzing of the environmental input. Further, in some embodiments, the operations further include adapting presentation of content via an output device associated with the wagering game machine based on the characteristic that was detected about the environment. | 04-10-2014 |
20140100031 | Gaming System and a Method of Gaming - A gaming system comprises a player interface ( | 04-10-2014 |
20140100032 | SYSTEM AND METHOD FOR SIMULATING GROUP PLAY WITHIN ASYNCHRONOUS VIDEOGAME CONTENT - To simulate group play, player-controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player-controlled characters. In the separate instance provided to a given player, secondary instances of the player-controlled characters other than the player-controlled character being controlled by the given player may be controlled automatically to accompany the player-controlled character being controlled by the given player. | 04-10-2014 |
20140100033 | METHOD AND APPARATUS FOR GENERATING DIRECTIVES FOR PERSONNEL - A system and method include determining a recipient of an offer; and determining an offer which includes an activity and a benefit. The system and method further include transmitting, to a representative, instructions to provide the offer to the recipient. The system and method further include determining whether the recipient has performed the activity, and if so providing the benefit to the recipient. | 04-10-2014 |
20140100034 | SYSTEMS AND METHODS FOR TRANSMITTING MEDIA ASSOCIATED WITH A MEASURE OF QUALITY BASED ON LEVEL OF GAME PLAY IN AN INTERACTIVE VIDEO GAMING ENVIRONMENT - Systems and methods for incorporating online user generated media content (e.g., videos) into an interactive video gaming environment are provided. Media assets that are associated with different measures of quality generated by users are stored on a remote server. A player action is received by the remote server. A determination is made as to which one of the plurality of levels of the interactive video gaming environment corresponds to the action. One of the videos associated with one of the measures of quality is selected based on the determination of the level corresponding to the action. The selected video is transmitted to the player. | 04-10-2014 |
20140100035 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A SIMULTANEOUS SECONDARY GAME - A system, apparatus, and method are disclosed in which a gaming machine provides both a base game and a side game which may be played and wagered upon concurrently or according to some play sequence. The base game may be one type of game displayed on a portion of a primary display of the gaming machine and the side game may be a different type of game displayed on a remaining portion of the primary display. | 04-10-2014 |
20140106875 | GAMING SYSTEM WITH MOBILE USER INPUT DEVICE - Intelligent gaming tables and methods of providing game play through the gaming tables are described herein. The gaming table includes a table having a table surface, a plurality of player stations, and a common display configured to display gaming content to a plurality of players. The gaming table further includes an interface configured to communicate with a plurality of user input devices. The gaming table includes a gaming controller. The gaming controller is configured to communicate with the plurality of user input devices through the interface, receive location information relating to touches or contacts detected on the table surface, analyze the information relating to the touches or contacts, identify a user performing each of the touches or contacts with the table surface, and implement player input instructions contained within the information relating to the touches or contacts. | 04-17-2014 |
20140106876 | METHOD FOR IMPLEMENTING A COMPUTER GAME - A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device and in which one or more of the processors are programmed to show: a virtual path or other virtual world that indicates the level reached by the player and some of that player's social network friends; a score board that displays the score of a player once he has completed a level successfully, together with the highest scores of some of its social network friends' for that level; and in which each level of the game can be failed and, if the processor determines that the player is running out of moves or time, then the processor causes the game to automatically display a message offering extra moves and/or time for the player to purchase, to carry on playing the game, or other in-game assistance. | 04-17-2014 |
20140106877 | METHOD FOR IMPLEMENTING A COMPUTER GAME - A method, implemented as computer code being executed by one or more processors, in which the processor(s) are programmed so that: a player can see its game level position on a virtual path, or other virtual world, shown on the player's computing device display, the virtual path including a node for each level of the game; and when the player moves a cursor, pointer or other selection tool over a node, then a thumbnail image of the gameboard for that level is automatically displayed. | 04-17-2014 |
20140106878 | METHOD FOR IMPLEMENTING A COMPUTER GAME - A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her. | 04-17-2014 |
20140106879 | GAME APPARATUS - The present invention provides a game apparatus that can cast various attacks only by pressing the same operating button without performing any complex operation. In an attack method setting screen, attack method setting panels are displayed arranged. Each attack method setting panel is provided with a positional condition display area that displays a positional condition regarding the positional relationship between a player character and an enemy character, and an attack method display area that displays an attack method performed on the enemy character by the player character. For example, in the case in which the positional condition is “less than 3 m from player character” and the attack method is a “close attack with ax”, when a player provides an attack operation instruction, the player character does an attack with an ax on an enemy character present at a distance of less than 3 m therefrom. | 04-17-2014 |
20140106880 | VIDEO EXTENSION LIBRARY SYSTEM AND METHOD - Various embodiments disclosed herein are directed to a game platform and video extension system for a gaming device. The system includes an operating system that provides services to render graphics for the gaming device. Further, the operating system includes an OS video engine and a server. The system also includes a game that includes a game library and game application. The game library includes one or more library video engines. The game application includes one or more game modules, in which each game module is associated with a corresponding library video engine in the game library or OS video engine in the operating system. Additionally, the system enables game modules within the gaming application that have new features which are not supported by the video engine of the game operating system to be instead supported by corresponding library video engines within the game library. | 04-17-2014 |
20140106881 | WAGERING GAME PRESENTATION WITH MULTIPLE TECHNOLOGY CONTAINERS IN A WEB BROWSER - Wagering game systems can leverage web browsers to present wagering game content with a variety of technologies. For instance, an electronic wagering game table can present diverse wagering game content (e.g., multiple wagering games, portal games, social networking applets, hospitality menus, etc.) with a variety of technologies that interface with a web browser. Also, a single wagering game can be constructed from multiple technologies. A wagering game system can implement a framework that dynamically builds up a web page to use multiple technologies for presenting content with a web browser on a wagering game system. The framework can dynamically construct the web page, which can involve modifying objects, embedding objects, removing objects, and replacing objects that correspond to different technologies. | 04-17-2014 |
20140106882 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are lined up, a plurality of upper displays forming a single common effect image display screen constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are included. The center controller determines whether a common game is being run when an independent special game is started, and produces an effect in the gaming terminal area corresponding to the gaming terminal, only when the common game is not being run. | 04-17-2014 |
20140106883 | Video Game Financial Determinations - According to an embodiment, a virtual environment is configured in which characters are able to engage in a variety of financial transactions is provided. Characters who are unable to fulfill their financial obligations may enter into bankruptcy. Bankruptcy contracts may identify various conditions which must be fulfilled by the character in order to get out of bankruptcy. While in bankruptcy, the player's avatar or avatar's may be altered to indicate to the player and/or others that the character represented by the avatar is in bankruptcy. | 04-17-2014 |
20140106884 | Qualified Video Delivery - A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. | 04-17-2014 |
20140113716 | Electronic Board Game With Virtual Reality - Methods and systems for providing an electronic game are described. A method may include electronically displaying a game board on a gaming device display. The game board has a plurality of player movement spaces along a path on the face of the game board. An action of a player on the game board is determined. A challenge is determined for the player based on the action. The challenge is electronically displayed to the player. A challenge response is received from the player using the gaming device. It is determined whether a challenge response is a successful response. Upon determining that the challenge response is a successful response, the method includes switching from displaying a game board to displaying a virtual reality environment on the gaming device display. The virtual reality environment is displayed from a viewpoint that allows navigation within an environment associated with the challenge response. | 04-24-2014 |
20140113717 | GAME SYSTEM, GAME APPARATUS, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON, AND GAME PROCESSING CONTROL METHOD - A game system includes a game apparatus, a first output device having a first display section and a first sound output section, and a second output device having a second display section and a second sound output section. In this system, a first sound signal to be output to the first sound output section and a second sound signal to be output to the second sound output section are generated based on the same sound data. When transmitting the two sound signals, the timing to transmit the first sound signal to the first sound section is delayed by a predetermined time with respect to the timing to transmit the second sound signal to the second audio section. | 04-24-2014 |
20140113718 | SYSTEMS AND METHODS THAT ENABLE A SPECTATOR'S EXPERIENCE FOR ONLINE ACTIVE GAMES - The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In an embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view summary information of an active game session. In another embodiment, the spectator server enables the user to time shift the active game session and to view the summary information of the active game session. In another embodiment, the spectator server enables the user to view the summary information of the active game session while the user is playing the active game session. | 04-24-2014 |
20140113719 | COMPUTING DEVICE AND VIDEO GAME DIRECTION METHOD - A computing device includes a video game direction system. The system sets correct action samples and wrong action samples for a video game and a standard for determining whether actions of players are correct. When a player starts the video game in the computing device, the system displays the correct action samples on a screen, receives movement data in relation to each action of the player, compares the movement data in relation to each action of the player with movement data of a corresponding correct action sample, and determines whether the action performed by the player is correct according to a comparison result and the standard. If the action is correct, the system displays a next correct action sample on the screen. Otherwise, if the action is wrong, the system determines which wrong action sample that the action belongs to, and displays suggestions to correct the action on the screen. | 04-24-2014 |
20140113720 | INTERACTIVE ACTION FIGURES FOR GAMING SYSTEM - An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the interne and a particular gaming framework managed by a network device. Owners of action figure toys may “log onto” the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules. The game character's traits, powers, and other features may be enhanced or otherwise modified by purchasing preferably-three-dimensional accessories and inputting serial numbers into the gaming system that are also supplied with the accessories. | 04-24-2014 |
20140113721 | USING INPUT FROM A POINTING DEVICE TO CONTROL A SIMULATED OBJECT - Methods and systems for controlling vehicles within video games are described herein. A video game such as a vehicle-based combat game may have vehicles (such as airplanes) operating in a simulated three dimensional space. Users may partially control the direction of these vehicles using two-dimensional input devices by inputting a new direction for the vehicle to point and optionally a speed with which to pursue the new direction. Alternatively, a user may wish to engage in continuous banked turning of their vehicle to realistically simulate aspects of vehicle-to-vehicle combat. Rotation of the vehicle from its current direction to its new direction is controlled by an artificial intellect, which operates various control equipment of the vehicle to realistically simulate the path of the vehicle, based on whether a user has input a desired destination or a desired turn direction. | 04-24-2014 |
20140121009 | AMBIENT LIGHT CONTROL AND CALIBRATION VIA CONSOLE - Ambient light control and calibration systems and methods are provided herein. According to some embodiments, exemplary systems may include a console that includes a processor that executes logic to control a plurality of nodes to reproduce a virtual lighting scheme of a virtual environment in a physical user environment. Additionally, the system may include a plurality of nodes that each includes a light emitting device, a receiver that communicatively couples the node to the console, and a processor that executes logic to control the light emitting device. | 05-01-2014 |
20140121010 | METHOD AND SYSTEM FOR VIDEO GAMING USING GAME-SPECIFIC INPUT ADAPTATION - Computer system to facilitate video gaming comprising a processing unit and a computer readable medium coupled to the processing unit comprising instructions executable by the processing unit. Instructions are for a video game that receives first input events triggered by operation of first input devices used to navigate the video game. Instructions are for input adaptation module to facilitate playing the same video game using the second input device that is free from facility to provide the first input events using the first input devices. The input adaptation module receives second input events triggered by operation of the second input device used to navigate the game. It generates the first input events from the second input events, based at least upon the game-specific translation mapping between input events receivable from the second input device and input events receivable from the first input devices. Associated method is also provided. | 05-01-2014 |
20140121011 | METHOD AND SYSTEM FOR MOBILE SIMULATED REAL-TIME PLAYER VS. PLAYER GAMING - A system for mobile simulated real-time player vs. player (PvP) gaming provides a user interface (UI) to a mobile device for simulated real-time player vs. player (PvP) gaming. A player selects an opponent and issues a challenge to the opponent's record on a song from the opponent's song list. The challenger then performs a simulated real-time challenge to the opponent's record on the song. If the challenger wins the challenge he/she is awarded bonus points. If the challenger loses, he can issue another challenge for the original song. To play a second round, the challenged player from the first round challenges the original challenger's record on the song. Winners get the right to a new challenge. Losers can purchase the right to a new challenge. Gameplay proceeds in a chain in which the players play alternating rounds. | 05-01-2014 |
20140121012 | GAME PROVIDING DEVICE - One object of the present invention is to produce an operation method that allows a player to enjoy moving a character in a game space. In accordance with an aspect, the server device according to an embodiment includes an information storage unit for storing information, a game progression control unit for controlling progression of a game, a display image generating unit for generating an image to be displayed on a display device of the terminal device and displaying the image on the display device, a moving direction setting unit for setting a moving direction of a player character which is operated by the player, a player character control unit for controlling the movement of the player character in the game space, and a non-player character control unit for controlling the movement of a non-player character which is not operated by the player. | 05-01-2014 |
20140121013 | INTERACTIVE FANTASY SPORTS GAMING SYSTEM - A computer-based interactive fantasy sports gaming system that enables players to create a fantasy sports team for virtual participation. The fantasy gaming system implements and manages gaming sessions that correspond to and last for a single real-world sporting event. A user-interface is provided to facilitate athlete selection under constraints that limit the overall pool of athlete candidates to just those participating in the corresponding real-world event, and that limit teams to a smaller subset of the athletes participating in the real-world event. The gaming system is fully integrated with social media channels such as, without limitation, Twitter®, Google+®, and Facebook®, through which players can challenge, communicate and play with their friends. | 05-01-2014 |
20140121014 | SYSTEM GAMING - A method of operating a gaming system is disclosed. The method includes: enabling, using one or more processors, play of a first game on a gaming machine; enabling, using one or more processors, play of a second game on a user interface that is operatively coupled to the gaming machine, wherein the gaming system enables a player to choose which bonus game to play out of a plurality of bonus games independent of player ranking and bonus level, wherein each of the plurality of bonus games may be initiated on demand, wherein once the player chooses the bonus game to play on demand, the chosen bonus game is presented to the player via the player tracking user interface; and enabling, using one or more processors, wherein the gaming system enables a player to activate the second game displayed on the user interface. | 05-01-2014 |
20140128157 | GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER - A control lever which is included in a gaming machine and rotatable forward and backward includes a grip which is held by a hand of a player and allows the player to fix or rotate the control lever in forward and backward directions and a reel unit including a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that torque increases in accordance with the rotational speed of the rotation of the rotation axis in one direction. The reel unit is formed on a side of the grip such that, while the control lever is fixed as the player holds the grip by one hand, the reel handle can be rotated by the other hand of the player. | 05-08-2014 |
20140128158 | GAMING SYSTEM AND DISPLAY CONTROL METHOD - A gaming system including a control lever having an operation unit which is rotatable by a player and resembles a reel, a display, a storage unit and a controller is provided. When it is determined that the fishing is failed, the controller obtains the number of rotation of the operation unit until a predetermined time elapses from the timing at which fish is hooked by a fishline in a fishing game, and selects one of a plurality of levels based on the obtained number of rotation. The controller then obtains a set of display state data associated with the selected level and causes the display a failure image representing failure in fishing in one of a plurality of display states, based on the set of display state data. | 05-08-2014 |
20140128159 | METHOD FOR IMPLEMENTING A COMPUTER GAME - A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched, such as in a match-3, clicker or switcher game; and in which, one or more of the processors are programmed such that: (a) to pass a level, the player has to remove a defined number of game elements of several specific collectable types which are present on the gameboard in a limited number of moves, and (b) the gameboard also displays removable elements of one or more other types that the player does not have to remove, and receives no score or points if he does remove. | 05-08-2014 |
20140135117 | STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - Game images are displayed at least on a portable first display device and a second display device different from the first display device, respectively. A first game image of a game space seen form a first-person viewpoint of a player object positioned in the game space and a second game image of the game space seen from a fixed predetermined viewpoint are generated, and the first game image and the second game image are displayed on the first display device and the second display device, respectively. | 05-15-2014 |
20140135118 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 05-15-2014 |
20140135119 | GAME PROVIDING APPARATUS AND RECORDING MEDIUM - A game providing apparatus connected to a terminal device to be capable of having communication with the terminal device to provide a game in which a player selects a plurality of characters to participate in the game, includes a display image generation unit that synthesizes a plurality of character positioning areas at which a plurality of characters are to be positioned, respectively, and a plurality of characters positioned at the plurality of character positioning areas, respectively, to have the terminal device display the synthesized image; and a character selection unit that selects, when one of the characters is designated and a direction from the designated character having the designated character as a base point is designated by the terminal device, the designated character and the character positioned at the character positioning area that are in the designated direction, as a combination of characters to actually participate in the battle. | 05-15-2014 |
20140135120 | METHOD FOR IMPLEMENTING A COMPUTER GAME - A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a score for a computer game, and in which, one or more of the processors are programmed to: (a) receive the score a player achieves while playing a game; and (b) visually indicate how this score relates to one or multiple pre-defined goals; (c) receive information about the high scores of different players of the game (d) compare the current score of the player, the previous high score of the player and the high scores of the different players; and (e) during the play of the game, visually represent the difference between the current score, the high scores of the different players and the pre-defined goal(s). | 05-15-2014 |
20140135121 | METHOD AND APPARATUS FOR PROVIDING THREE-DIMENSIONAL CHARACTERS WITH ENHANCED REALITY - A method of providing through a server a three-dimensional (3D) character on a game to a client in a cloud computing environment is provided. The server receives images from the client that are designated by a user, generates the 3D character by using the received images, and executes a game in which the generated 3D character appears, by interworking with the client. The user may generate a new 3D character by optionally editing a 3D character by a selection based on a menu provided by the server, selecting a style of a new 3D character to be generated, modifying a portion of a body of a current 3D character, or by only using an image designated by the user. Accordingly, it is possible to provide enhanced reality to the user by generating a new 3D character and executing a game in which the new 3D character appears. | 05-15-2014 |
20140135122 | COMPREHENSIVE SINGLE PAGE VIEW OF USER'S GAMING ACHIEVEMENTS - A method is disclosed for providing comprehensive information of all game achievements on a single GUI of a gaming and media system. The achievements GUI lists all game achievements, whether locked or unlocked, and may visually differentiate between locked and unlocked achievements. Upon a user selecting a listed achievement, information relating to that achievement may be displayed on the same GUI, in an achievement descriptor area beside the area listing the achievements. | 05-15-2014 |
20140135123 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM AND GAME DATA EXCHANGE METHOD - A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged. | 05-15-2014 |
20140135124 | MULTI-DIMENSIONAL GAME COMPRISING INTERACTIVE PHYSICAL AND VIRTUAL COMPONENTS - An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component. | 05-15-2014 |
20140135125 | GAMING DEVICE WITH PERSONALITY - Embodiments of the present invention are directed to gaming devices that provide audio-visual animated characters in response to game play. The character has a personality that may be encouraging, taunting or another quality. A plurality of expressions of the personality is presented, between one extreme and another, dependant upon the history of game outcomes. | 05-15-2014 |
20140135126 | INFORMATION PROCESSING APPARATUS AND STORAGE MEDIUM FOR STORING INFORMATION PROCESSING PROGRAM - An input coordinate point is obtained from a pointing device, and either one of first and second controls is selected in accordance with an operation performed by a user. When the first control is selected, a movement vector is calculated based on the input coordinate point and a predetermined coordinate point, and a display area of a virtual space, which is displayed on a display device, is moved. Alternatively, when the first control is selected, the movement vector is calculated based on the input coordinate point and predetermined coordinate point, and an object is moved within the virtual space. When the second control is selected, the object is moved to a position in the virtual space, the position corresponding to the input coordinate point. Then, the display device is caused to display the virtual space within the display area. | 05-15-2014 |
20140135127 | GAMING MACHINE - The present invention provides a gaming machine which is capable of remarkably improving an effect given to a player. The gaming machine according to the present invention is provided with: a cabinet having a display portion for making a display according to the contents of a game played; a plurality of speakers | 05-15-2014 |
20140135128 | DYNAMIC SKINNING OF WAGERING GAMES - Dynamic skinning can be propagated between a base game and a portal game. A base game and a portal game can be unidirectionally or bidirectionally “hooked” into each other to utilize perceivable elements of the other. For instance, a first set of dynamic perceivable elements are defined for a base game and a second set of dynamic perceivable elements are defined for a portal game. These sets of dynamic perceivable elements can change based on various conditions. The base game can rely on the second game (or code or configurations associated with the second game) for dynamic skinning that varies with the portal game while the portal game can rely on the base game (or code or configurations associated with the base game) for dynamic skinning that varies with the base game. Furthermore, a perceivable element can traverse a base game and a portal game. | 05-15-2014 |
20140135129 | SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING - Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication means for enabling communication between the game server and each of the plurality of game controllers. The plurality of game controllers are located in proximity to the large display screen such that it is visible to game players manipulating the game controllers while playing the multi-player game. | 05-15-2014 |
20140135130 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 05-15-2014 |
20140141878 | RECORDING MEDIUM, GAME PROCESSING METHOD, GAME APPARATUS AND GAME SYSTEM - An example system includes an object controlling unit that controls operations of objects based on input manipulations, and a noncompetitive relationship setting unit that sets a noncompetitive relationship for two objects in the competition of the game when a predetermined operation is performed between these two objects. | 05-22-2014 |
20140141879 | STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - An image including at least a part of a virtual world is generated as a first display image, a first sound created in the virtual world is generated, and a second sound forming a part of the first sound is selected in accordance with a user operation. Then, control is performed such that the first display image is displayed on a first display apparatus. Control is performed such that the generated first sound is output from a first loudspeaker in synchronization with the first display image displayed on the first display apparatus. Control is performed such that the selected second sound is output from a second loudspeaker. | 05-22-2014 |
20140141880 | GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER - A gaming machine includes a control lever gripped by a player, a display configured to display an effect image, and a controller programmed to execute a predetermined process. The control lever includes a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that the torque increases in accordance with the rotational speed in one direction of the rotation axis. In accordance with the game status of the game, the controller causes the rotation sensor to detect the number of rotation of the rotation axis which is rotated as the reel handle of the control lever is rotated, and changes the content of the effect image displayed on the display in accordance with the detected number of rotation. | 05-22-2014 |
20140141881 | Posture Sensing System Utilizing Two-Axis Accelerometer - A sensor system has a sensor ( | 05-22-2014 |
20140141882 | SAFETY SCHEME FOR GESTURE-BASED GAME SYSTEM - Technologies are generally described for a safety scheme for a gesture-based game. In some examples, a method performed under control of a gesture-based game system may include determining whether an obstacle exists within a playing space associated with a game being currently played on the gesture-based game system, and generating in a display area associated with the game a barrier image associated with the obstacle. | 05-22-2014 |
20140141883 | GAMING SYSTEM AND METHOD FOR OFFERING SIMULTANEOUS PLAY OF MULTIPLE GAMES - Gaming apparatus and methods of conducting a wagering game of chance. A gaming machine is disclosed which is configured for mutually concurrent play of a plurality of games of chance on a single display screen. A method of conducting a wagering activity includes providing a player with a plurality of differing games of chance, at least some of which are mutually concurrently playable on a single screen display of a gaming device and enabling mutually concurrent play of the plurality of differing games of chance on the single screen display. Various other gaming machine configurations and methods of play related to multiple differing games of chance on a single display screen are also disclosed herein. Networked gaming machines are also disclosed. | 05-22-2014 |
20140141884 | Method, Apparatus, and System for Displaying User Input on a Plurality of Client Computers - Systems, apparatus and methods related to multiple-party communications between client computers and a server in a computer network are described. A described method includes receiving, at the server from at least first one of the clients, input messages containing user input of information representing cursor movements on the first client, information identifying a content entry position with respect to the meeting content displayed on the first client, or information identifying content input by a user of the first client for display at the content entry position; transmitting output messages that include information representing either of the content entry position or the content input by the user to each of the clients; and transmitting output messages that represent said cursor movements to ones of the clients to which all output messages that include information representing either of the content entry position or the content input by the user have been transmitted. | 05-22-2014 |
20140141885 | PORTABLE ELECTRONIC DEVICE - An electronic device ( | 05-22-2014 |
20140141886 | ELECTRONIC GAME AND/OR ENTERTAINMENT DEVICE - A game and/or entertainment device, more particularly in the form of a coin operable or token operable gaming machine and/or gambling device with multiple separate display units for presenting information, more particularly game contents and/or game information, wherein at least one of the display units is furnished with a touch panel for inputting control commands by touching. The touch panel is formed continuously over at least one part of each of at least two different display units. By extending the touch panel across the boundary region or intermediate space between two display units, it is possible to achieve a continuously closed off front of the device, despite the use of multiple display units, whereby the structure of the corresponding device wall is simplified and the security against intrusion into the housing at gaps is increased. | 05-22-2014 |
20140148251 | REMOTE GAMING SYSTEM - The present invention relates to a gaming system ( | 05-29-2014 |
20140148252 | METHOD AND SYSTEM FOR GAME - A method and a system for a game are disclosed. The method includes steps displaying a determination region in at least one section distinguished by neighboring points, on a virtual passage formed by a plurality of points sequentially connected with each other. The method also includes displaying an object moving along the virtual passage on a screen, and determining an accuracy or success/failure of a user input based on a position of the object at a time when the user input is detected and a position of the determination region. | 05-29-2014 |
20140148253 | METHOD, SYSTEM AND COMPUTER READABLE RECORDING MEDIUM FOR PROVIDING RANKING OF GAME GROUP - A ranking method and system for providing a ranking of a game group is disclosed. The method includes creating a game group including a user and at least one member among the user's registered friends who have joined a game service, based on a game group creation request received from a user terminal. The method further comprises calculating a ranking of the user with respect to other members of the created game group based on a ranking inquiry request received from the user terminal, and providing the user terminal with the calculated ranking of the user. The user terminal drives a game service platform associated with a plurality of games and provides the game group creation request information and the ranking inquiry request information through the game service platform. | 05-29-2014 |
20140148254 | METHOD AND APPARATUS FOR MANAGING A GAMING APPLICATION - An embodiment of the present disclosure includes, for example, a method for receiving from a first device a request to initiate a video game with a second device, determining a location of the first device, detecting a difference between first computing resources of the first device and second computing resources of the second device, instructing the first device, the second device, or both to adjust a resource configuration to mitigate an aspect of the difference between the first computing resources and the second computing resources, and coordinating an exchange of first control information provided by the first device and second control information provided by the second device to enable a multiplayer session of the video game between the first device and the second device. Other embodiments are disclosed. | 05-29-2014 |
20140155152 | PROVIDING FEEDBACK AT A GAMING MACHINE BASED ON A PHYSICAL IMPAIRMENT OF A PLAYER - Systems and methods for providing feedback at a gaming machine may include operating the gaming machine in a first mode of operation. The first mode of operation comprises a first mode of providing sensory feedback to a first player regarding game play at the gaming machine. The method may further include receiving, from a second player, an indication of a sensory impairment of the second player. The sensory impairment relates to a first sense. The method may also include, based on the indication of the sensory impairment, operating the gaming machine in a second mode of operation. The second mode of operation comprises a second mode of providing sensory feedback to the second player regarding game play at the gaming machine. In the second mode of operation, the gaming machine provides enhanced sensory feedback to a second sense of the player. The second sense is different than the first sense. | 06-05-2014 |
20140155153 | App Promotion System Using Data-driven dynamically Generated Mini-Games - Disclosed is an innovative app promotion platform that resides in a host app and utilizes third party apps' data (e.g. its app icon, graphics, video, and music) to dynamically create short-session mini games (e.g. quiz or picture puzzle) that can be played by the users. After playing the mini game, users will receive rewards that can benefit them in the host app. This new advertising approach is non-intrusive, provides deeper engagement from the users, thus creates better result for the advertisers. | 06-05-2014 |
20140155154 | SYSTEM AND METHOD FOR SHARING GAMEPLAY EXPERIENCES - A method of sharing gameplay experiences between users included in a system ( | 06-05-2014 |
20140155155 | INTEGRATED ONLINE GAMING PORTAL OFFERING ENTERTAINMENT-RELATED CASUAL GAMES AND USER-GENERATED MEDIA - An integrated online gaming portal offers entertainment-related casual games and/or user-generated media. The integrated online gaming portal offers a variety of features, including media-based casual games, casual games featuring user-generated content, and a media-based horoscope. Media is received from a variety of sources, including TV and movie studios, actors/actresses, sponsors, and the user him- or herself. A media-integrated game is generated by incorporating the received media into a portal game, and a user is provided with access to the generated game. In some embodiments, the generated game is hosted by the portal server, while in other embodiments the generated game is downloaded to a computer or mobile device of the user. | 06-05-2014 |
20140155156 | SYSTEM AND METHOD FOR LOCATION-BASED GAMING WITH REAL WORLD LOCATIONS AND POPULATION CENTERS - The present disclosure is directed to an online or mobile application for playing a location-based multiplayer game. In one configuration and by non-limiting example, the game is a cross-platform, location-based, massively-multiplayer game of strategy. Players interact to capture millions of battle zones that correspond to real world locations in hundreds of countries using their mobile devices, web browsers, and consoles. | 06-05-2014 |
20140155157 | RHYTHM GAME CONTROL APPARATUS AND RHYTHM GAME CONTROL PROGRAM - A rhythm game control apparatus for controlling progress of a rhythm game is provided. Basic music score information indicating a basic music score on which a trigger arrangement permissible mark is arranged and music score information indicating a music score are stored. A display device is caused to display a music score editing screen on which the basic music score can be edited. The trigger is arranged on the basic music score in accordance with a trigger arranging request received from a player when an arranging request position of the trigger by the trigger arranging request is an arrangement permissible position at which a trigger arrangement permissible mark is arranged. The music score information is registered in the music score information memory indicating the music score for which the trigger is arranged on the basic music score and the basic music score is thereby edited. | 06-05-2014 |
20140155158 | GAME MACHINE - A game machine including a body, a motion sensor for detecting a predetermined motion of an object, a controller, and a display section, where the motion sensor includes first and second light sources for illuminating the object, a light source controller for alternately turning on the light sources, a photographing section for photographing the object while the light sources are on to respectively generate first and second images, a storage section for storing first and second reference images generated respectively by photographing a predetermined range where the light sources are turned on and the object is not present, a difference image generation section configured to generate first and second difference images based on, respectively, differences between the first image and the first reference image and between the second image and the second reference image, a synthesis section for synthesizing the first and second difference images to generate a synthetic image, and a motion detection section configured to detect a position of the object and to determine whether the object performs the predetermined motion. | 06-05-2014 |
20140155159 | TAP-SWIPE INTERACTIONS TO RELEASE ACTION SEQUENCES FOR DIGITAL CHARACTERS - A machine-controlled method can include a touch-sensitive display of an electronic device visually presenting to a user a digital character, and a processor of the electronic device causing the digital character to perform action sequences responsive to tap-swipe operations performed by the user on the touch-sensitive display. | 06-05-2014 |
20140155160 | GAMING SYSTEM PROVIDING A DESTRUCTIBLE GAME OBJECT MECHANIC - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a destructible game object mechanic are presented. For example, an embodiment may generate a destructible game object within a game board assigned to a user. The destructible game object may be represented by an initial state, one or more destructed states, and a reward state. Responsive to detecting a game action that satisfies a part requirement precondition associated with the one or more destructed states, the embodiment may advance the destructible game object from the initial state to the one or more destructed states. Further, responsive to detecting fulfillment of a part requirement precondition associated with the reward state, the embodiment may replace the destructible game object with a reward object. | 06-05-2014 |
20140155161 | Image Rendering Systems and Methods - The present disclosure is a gaming system that has a gaming module that generates and renders gaming image data to a display device and a communication module that generates viewport image data. Additionally, the gaming system has logic that intercepts a rendering operation of the gaming module and determines a location of the gaming image data. Further, the logic further generates combined image data by combining the gaming image data with the viewport image data and performs a rendering operation for display of the combined image data to the display device. | 06-05-2014 |
20140155162 | CONTROL OF WAGER-BASED GAME USING GESTURE RECOGNITION - Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. | 06-05-2014 |
20140155163 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a plurality of conditions, protecting one player's game character from harm in the game world, wherein at least one of the plurality of conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled in accordance with a second game character control operation which is different than the first game character control operation for that game character. | 06-05-2014 |
20140155164 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of any one of a first condition and a second condition, one player's game character is protected from harm in the game world, wherein a position at which the protected game character appears when the first condition is satisfied is different than that when the second condition is satisfied. Movements of the protected game character are controlled in the game world and the protecting of the one player's game character is stopped in response to any one of one or more protecting stopping conditions, whereby the movements of the one player's game character in the game world are controllable in accordance with the first game character control operation for that game character. | 06-05-2014 |
20140155165 | GAME CONTROLLER ON MOBILE TOUCH-ENABLED DEVICES - Various technologies described herein pertain to controlling a game with a mobile touch-enabled device. A thumbstick and a mode selection button can be rendered on a display of the mobile touch-enabled device. The thumbstick can be rendered on a reassignable area of the display and the mode selection button can be rendered on a mode selection area of the display. A touch (e.g., drag) from the mode selection area to the reassignable area can be detected, and an operation in the game can be controlled with the thumbstick represented as being at a depressed height in response to the touch in the reassignable area while the touch is detected without discontinuity of contact from starting the drag. Further, upon detecting discontinuation of the touch, a different operation in the game can be controlled with the thumbstick represented as being at a default height in response to a subsequent touch. | 06-05-2014 |
20140155166 | ENTERTAINMENT DEVICE AND METHOD - A server for administering an on-line virtual environment comprises a data communication arrangement and a processor. The data communication arrangement receives a signal from a first entertainment device in communication with an instance of the virtual environment. The signal indicates that a user of that device has performed a predetermined action. The processor determines the availability of a second entertainment device, and is operable to switch the second device from a second instance of the virtual environment to the first instance of the virtual environment. The data communication arrangement is operable, if the second device is available, to transmit a signal to the first device indicating that a software controlled avatar within that instance should change modes to represent a user of the second device. The processor is operable to transfer control of a previously software controlled avatar within that instance of the virtual environment to the second device. | 06-05-2014 |
20140155167 | VIDEO SWITCHER AND TOUICH ROUTER METHOD FOR A GAMING MACHINE - A method is described for presenting video signals from a first video source and one or more second video sources on a single touch screen display. The method includes: enabling display of primary content from a first video signal and secondary content from a second video signal on the touch screen display, using a display manager, in an adjacent or overlapping condition by scaling or shifting one of the first video signal(s) or the second video signal(s) to alter the size and to render the first video signal with the second video signal(s); and calculating a coordinate transformation, using a touch router device, on coordinates received from the touch screen display that correspond to the presentation at the touch screen display of the video signals and to accommodate any scaling or shifting performed on the first video signal(s) or the second video signal(s). | 06-05-2014 |
20140162775 | METHOD AND APPARATUS FOR PRESENTING INFORMATION ASSOCIATED WITH A GAME - A method for indicating a pre-game environment quality level may include, for example, obtaining a profile associated with a video game, where the profile comprises desirable performance metrics for initiating the video game, performing performance metric measurements in collaboration with a computing device from which the video game is to be played, comparing the performance metric measurements to the desirable performance metrics, determining a discrepancy between the performance metric measurements and the desirable performance metrics, determining a gaming quality level according to the determined discrepancy, and presenting at the computing device a quality indicator based on the determined quality level. The presenting can further include graphically displaying the quality indicator and the discrepancy. Other embodiments are disclosed. | 06-12-2014 |
20140162776 | Pass-Structured Game Platform - A game platform has a network-connected server having one or more processors coupled to a non-transitory physical storage medium, and software (SW) executing on the server. The software provides an interactive interface for a game creator, tools selectable in the interactive interface enabling the game creator to create a game having a virtual environment including game objects that may be moved by a player in the game relative to other objects and structures, a mechanism enabling the game creator to apply impediments to specific activities initiated by the player, and one or more interactive mechanisms for presenting choices to the game player. In response to the player attempting an activity to which an impediment has been applied, the game dynamics apply the impediment. | 06-12-2014 |
20140162777 | CONTROL OF TRANSLATIONAL MOVEMENT AND FIELD OF VIEW OF A CHARACTER WITHIN A VIRTUAL WORLD AS RENDERED ON A DISPLAY - Apparatuses, methods and systems for controlling a view of a virtual world character on a display are disclosed. One apparatus includes a controller, wherein the controller is operative to control translational movement and field of view of a character within a virtual world as rendered on a display based upon a first input and second input. The first input controls the translational movement of the character within the virtual world, and the second input controls the field of view as seen by the character within the virtual world. The video game apparatus further includes a sensor for sensing a spatial position of a user, wherein the sensor provides the first input based on the sensed spatial position of the user. | 06-12-2014 |
20140162778 | USER ASSEMBLY OF LIGHTWEIGHT USER INTERFACE FOR GAMES - Technology is described for user assembly of lightweight user interfaces for games, e.g., massively multiplayer online games. The technology can include a set of pre-selectable action modules; an interface element, a messaging element, and a display element for each pre-selectable action module; and a component configured to enable a user to select a subset from the set of pre-selectable action modules. A first subset of the pre-selectable action modules can provide a different user interface than a second subset of the pre-selectable action modules when at least one pre-selectable action module is in the first subset but not the second subset. Action modules may be capable of communicating using a messaging platform with at least one server computing device and relates to a massively multiplayer online gaming system operating at a server computing device. | 06-12-2014 |
20140162779 | Curvate Motion Sensing and Control System - Gaming system based on curvate movement of a jacketed device which may be a smartphone through space on trajectories determined by a user to provide visual, acoustic or physical output based on the user-determined trajectory of the device where the device has a gyroscope sensor for sensing angular acceleration of the device and an accelerometer for determining the magnitude of any acceleration of the device, the gyroscope sensor and the accelerometer cooperate to track the user-determined trajectory of the device, and the jacket has a rotary member for moving the device through space on the trajectory determined by the user. | 06-12-2014 |
20140162780 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - An event information memory for storing event information and an event management information memory for storing event management information are provided. The event information contains an event and an event execution time defined in advance as time from start of the event to its end. The event management information contains executing event related information on an executing event and a maximal allowed time that is allowed as the maximum of a total time of a remaining time of each executing event. The executing event related information is updated in accordance with elapse of time. A display device is caused to display an event progress status graph on a display screen of the display device on the basis of the event management information. The event progress status graph indicates a status of the remaining time of each of the executing event in the maximal allowed time. | 06-12-2014 |
20140162781 | SYSTEM AND METHOD FOR BUILDING IN GROUPS - The disclosed systems and methods provide ways to coordinate group efforts in constructing digital objects. Multiple players with different skills and availability may be enabled to work together to complete various desired digital objects. Participants in the projects can join in numerous ways, including by responding to open requests or by being identified through profiles and social network connections. | 06-12-2014 |
20140162782 | GAME CONTROL METHOD, SERVER APPARATUS, AND STORAGE MEDIUM - When a mobile terminal obtains a container upon movement of a display range, a processor increases points in a storage unit. When the mobile terminal opens a container obtained by movement of the display range or as a present from another mobile terminal, the processor opens the container at predetermined success percentages, and writes an item obtained from the opened container in the storage unit. When the mobile terminal presents a container without opening it, the processor transmits screen data indicating a present to the other mobile terminal. The processor converts an item in the storage unit into points to increase the points in the storage unit based on an operation of the user of the mobile terminal. | 06-12-2014 |
20140162783 | BROWSER BASED WAGERING GAME SYSTEMS AND CONFIGURATION - A wagering game system and its operations are described herein. In embodiments, the operations can include detecting a request to present wagering game content via a web browser associated with a wagering game machine, wherein an identifier is associated with the request, wherein the identifier is stored in a setting associated with the wagering game machine via a first mode of the wagering game machine, and wherein the request is provided via a second mode of the wagering game machine different from the first mode. The operations further include generating a document associated with the identifier, wherein the wagering game content is included in the document. In some examples, the document is in a format presentable via the web browser. The operations further include providing the document for presentation via the web browser. | 06-12-2014 |
20140162784 | Methods and Systems for Providing In-Game Hot Spots - Systems and methods for providing hot spots for mobile video games on mobile communication devices that receive hot spot information for mobile video games that operate on the devices. The hot spots may be hidden aspects of the game and promotional in nature, allowing game companies to generate extra revenue through selling non-permanent advertisement space to third parties. The game may contain instructions that cause the mobile communication device to contact an interface and/or server to receive hot spot information. After the hot spot information is received by the mobile communication device, the content may be displayed in-game. In addition, the server may track what hot spot information has already been received by the mobile communication device. | 06-12-2014 |
20140171190 | IMPLEMENTING A REMOTE GAMING SERVER ON A DESKTOP COMPUTER - One embodiment of the invention sets forth a method that includes receiving a request from a client device to launch an application program for execution on a server device, where the application program is configured to operate in a full-screen display mode, and, in response, creating an execution environment for the application program that disables the full-screen display mode. Within the execution environment, the application program is configured to generate the rendered image data for display on the client device. With the disclosed approach, application programs that are configured to execute on an application server computer system in a full-screen display mode can be executed through an execution environment that includes a shim layer configured to disable the full-screen display mode and transmit the render image data to a client device for display. | 06-19-2014 |
20140171191 | COMPUTATIONALLY GENERATING TURN-BASED GAME CINEMATICS - Systems and methods for computationally generating a cinematic animation in a turn-based game program are provided. In one aspect, a phase intensity scoring engine is configured to receive a turn report at a conclusion of a turn, divide it into turn phases, and score the intensity of each phase, so that an animation sequence template may be populated with the turn phases based on their intensity scores. At least one action sequence template is selected for each turn phase, and an action sequence instance is created for each action sequence template based upon game data. Action sequence instances for each turn phase are rendered to produce a cinematic visually animation summarizing the turn. | 06-19-2014 |
20140171192 | ELECTRONIC DEVICE AND METHOD FOR PROVIDING TACTILE STIMULATION - A method for providing tactile stimulation is applied in an electronic device. The electronic device includes a touch-sensitive screen and a tactile stimulation multilayer connected to the touch-sensitive screen. The tactile stimulation multilayer includes a number of electrodes. The method includes follow steps: displaying a number of game objects set by a game; determining each touched position of a slide operation; determining whether a first distance between one touched position and one target position is less than a predetermined distance; if yes, energizing the determined electrode corresponding to the touched position with a predetermined electrical parameter; determining whether a second distance between a new touched position and the target position is different from the first distance; if yes, altering the predetermined electronic parameter according to a difference between the first and the second distances; and energizing the electrode corresponding to the new touched position with the altered electrical parameter. | 06-19-2014 |
20140171193 | GAME SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME PROCESS CONTROL METHOD, AND GAME APPARATUS - A first input image is displayed in a predetermined area on a touch screen, and a second input image in which images in a plurality of areas are drawn so as to be distinguishable from each other by a player is displayed in accordance with a touch input on the first input image instead of the first input image. It is determined whether a touch input has been performed on any of the images in the plurality of areas of the second input image, and a process is performed in accordance with the touched image in the area. Then, a predetermined object is controlled on the basis of a timing of the touch input on the second input image and a result of the process corresponding to the touched image in area. | 06-19-2014 |
20140171194 | METHODS, DEVICES, AND SYSTEMS FOR VIDEO GAMING - There is a game console, wherein the game console further comprises a set of computer readable instructions for: transmitting login data to at least one game server, wherein the at least one game server is associated with a game service for a gaming community; transmitting data from the game console to the at least one game server to associate the first gamer and a second gamer as members of a semi-permanent gaming clan using the personally identifiable data for the first gamer and the second gamer, wherein the gaming clan has a clan identifier associated therewith; c) transmitting data from the game console to the at least one game server to establish one of the first gamer and the second gamer as a semi-permanent clan leader. | 06-19-2014 |
20140171195 | INTERACTIVE GAMING SYSTEM - An interactive gaming system for a user suffering tinnitus. The system comprises a game machine configured to provide a game scenario in which the user's performance in the game scenario is based on the user's response to audio cue arrangements comprising a combination of sounds, and where at least one of the sounds has one or more sound characteristics, that are configured based on one or more sound characteristics of the user's perceived tinnitus. The system further comprises an audio delivery device or devices that are driven by the game machine to present the audio cue arrangements to the user in accordance with the game scenario and a user interface in signal communication with the game machine and which is operable by a user to interact with the game scenario by responding to the audio cue arrangements. | 06-19-2014 |
20140171196 | Control Panel - A control panel for controlling the actions of an object using Brain Computer Interface technology. The panel includes a plurality of controls ( | 06-19-2014 |
20140171197 | SYSTEM GAMING - A system for enabling tournament gaming provides a plurality of gaming machines and a tournament controller in communication with the gaming machines. At least a first gaming machine enables play of a first base game and at least a second gaming machine enables play of a second base game. The first base game has a first set of parameters and the second base game has a second set of parameters. The first base game with the first set of parameters is a different game theme from the second base game with the second set of parameters. The base game play data from each gaming machine is converted into a normalized tournament score that is designed to substantially equalize differences resulting from the base games that have differing sets of parameters, wherein calculation of the normalized tournament score uses monitored data spanning multiple base game plays. | 06-19-2014 |
20140171198 | METHOD AND APPARATUS FOR MODIFYING GAMING MACHINES TO PROVIDE SUPPLEMENTAL OR MODIFIED FUNCTIONALITY - A method, apparatus, and article of manufacture for transferring credits from one gaming device to another via the use of coded scrip is disclosed. The method comprises the steps of accepting a cash-out command in the gaming device, scanning a magnetically manifested code uniquely identifying a scrip stored in the gaming device, transmitting a cash-out message comprising the code to a remote processor having access to a database configured to store and retrieve codes from a plurality of gaming devices, receiving a scrip dispense message from the remote processor, and dispensing the scrip. The apparatus comprises a scrip storage unit, a scrip dispensing unit having a scrip transducer for reading and recording a magnetically manifested code on a scrip retrieved from the scrip storage unit, and a processor, communicatively coupled to the scrip transducer and a remote computer having access to a database for storing and retrieving code information from the plurality of gaming devices. | 06-19-2014 |
20140171199 | ACHIEVEMENT INCENTIVES WITHIN A CONSOLE-BASED GAMING ENVIRONMENT - A computer-implemented method is disclosed for encouraging downloads of a game. The method includes displaying an achievement advertisement and subsequently receiving input indicative of the achievement advertisement. The input is responded to by displaying a download component related to a game associated with the achievement advertisement. | 06-19-2014 |
20140171200 | VIRTUAL AND AUGMENTED REALITY - Technologies are generally described for systems, devices and methods effective to implement virtual and augmented reality. In an example, a first device may send data to a second device. The first device may include a processor and a memory. The processor may receive first image data based on a first real image from a third device. The first real image may include a fourth device image that relates to a fourth device. The processor may receive second image based on a second real image from the fourth device. The processor may send the first image data to the second device. The processor may receive a first request from the second device to receive the second image data. The processor may send a second request to the fourth device for the second image data, receive the second image data, and send the second image data to the second device. | 06-19-2014 |
20140179421 | CLIENT RENDERING OF LATENCY SENSITIVE GAME FEATURES - Embodiments of the present invention split game processing and rendering between a client and a game server. A rendered video game image is received from a game server and combined with a rendered image generated by the game client to form a single video game image that is presented to a user. Game play may be controlled using a rich sensory input, such as three-dimensional image data and audio data. The three-dimensional image data describes the shape, size and orientation of objects present in a play space. The rich sensory input is communicated to a game server, potentially with some preprocessing, and is also consumed locally on the client, at least in part. In one embodiment, latency sensitive features are the only features processed on the client and rendered on the client. | 06-26-2014 |
20140179422 | SNAP-AND-CLICK DISPLAY - Examples disclosed herein relate to a snap-and-click display utilized to enhance the installation of a display on an electronic gaming device. The systems and methods may allow for easier installation of a display on the electronic gaming device via a snap-and-click display. | 06-26-2014 |
20140179423 | Video Game Display System and Related Method of Using a Portable Computing Device to Control Game Play in Video Games Displayed on a Wireless Display - A method of using a portable computing device to control game play in video games displayed on a wireless display includes executing a video game control application and selecting a video game to be run on the portable computing device, displaying a control interface of the video game control application on a screen of the portable computing device, and receiving input signals from a user of the portable computing device via the control interface of the video game control application for controlling game play in the selected video game. The method also includes rendering, encoding, and multiplexing the video data corresponding to the selected video game as the selected video game is played according to the received input signals. The video data is wirelessly transmitted from the portable computing device to the wireless display where the video data is displayed as the video game is played. | 06-26-2014 |
20140179424 | Systems and Methods for Tagging Content of Shared Cloud Executed Mini-Games and Tag Sharing Controls - Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title. | 06-26-2014 |
20140179425 | Systems and Methods for Ranking of Cloud Executed Mini-Games Based on Tag Content and Social Network Content - Methods for managing mini-games created and executed in a game cloud system are provided. One method includes providing a plurality of mini-games stored in the game cloud system. Each mini-game is created based on a video recording of a game play for a game title, and is shared in a social network. The method further includes identifying user interactions for each mini-game and ranking the mini-games based on the identified user interactions associated with each mini-game. Then, some or all of the mini-games are displayed on a game site and/or a social network site in an order that is based on the ranking. | 06-26-2014 |
20140179426 | Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play - Methods and system for processing a game slice of a game includes presenting a plurality of games on a display. Each game is associated with a plurality of game slices and each game slice is a pre-selected portion of the game. Passive selection activity is detected proximate to an initial image of a game. In response, a primary video segment of a game slice of the game is rendered. During the rendering of the primary video segment, active selection activity is detected for the primary video segment. The active selection activity causes executable code of the game slice to be loaded to allow playing of an unlocked subset of the game within the game slice. The plays of the unlocked subset of the game within the game slice are recorded to define secondary video segments. The secondary video segments are posted for sharing with users of a social network. | 06-26-2014 |
20140179427 | GENERATION OF A MULT-PART MINI-GAME FOR CLOUD-GAMING BASED ON RECORDED GAMEPLAY - A method for generating a playable limited version of a video game is provided. A user's gameplay of a full version of the video game is recorded. A plurality of user-defined portions of the user's recorded gameplay is determined. For each user-defined portion, boundaries within a gameplay context of the video game based on the user-defined portion, and a playable portion of the video game is generated based on the defined boundaries. Each of the playable portions of the video game is arranged in a series to define the limited version of the video game; wherein the method is executed by a processor. | 06-26-2014 |
20140179428 | REMOTE CONTROL OF A FIRST USER'S GAMEPLAY BY A SECOND USER - A method for providing remote control of a user's gameplay is provided. A live video feed of a first user's gameplay is presented to a remote second user. A request to transition control of the first user's gameplay to the second user is processed. Control of the first user's gameplay by the second user is initiated. | 06-26-2014 |
20140179429 | SWITCH UNIT AND GAME MACHINE - A switch unit is provided, comprising: a display part configured to display an image in at least one input area; an input part provided above the display part, the input part comprising a contact, wherein when the input part is pressed toward the at least one input area displayed on the display part, the contact corresponding to the input area is conducted; and an operating button configured to cause conduction of the contact of the input part, the contact corresponding to the input area, by a press-down operation toward the input area of the display part, wherein the operating button is made of a translucent rectangular parallelepiped member, and at least one side wall of the translucent rectangular parallelepiped member is formed into an inclined surface widening outwardly toward bottom of the operating button. | 06-26-2014 |
20140179430 | VIDEO GAME SYSTEMS AND METHODS - Example systems and methods relate to playing a multi-player video game in which multiple players each supply inputs to a respective input device to control a corresponding game character in a game world displayed on a display screen. Movements of each game character in the game world are controlled in accordance with respective first game character control operations during the playing of the multi-player video game. In response to satisfaction of one or more conditions, one player's game character is protected from harm in the game world, wherein one of the one or more conditions is a condition triggered voluntarily by the one player. Movements of the protected game character in the game world are controlled based on a position of another, unprotected game character. | 06-26-2014 |
20140179431 | SPONTANEOUS PLAYER PREFERENCES - An apparatus, method, and system to present at least one game offering on a display of a gaming machine may include a portable electronic device having a processor operative with a spontaneous interest data application to acquire spontaneous interest data. A memory may store the spontaneous interest data and the spontaneous interest data application. The spontaneous interest data application may save the spontaneous interest data to the memory, and a data transfer interface can transfer the spontaneous interest data to a second device. | 06-26-2014 |
20140179432 | INTERACTIVE TOYS - A plurality of individual toys, at least a first one of which generates acoustic signals and at least a second one of which receives acoustic signals. When the second toy receives acoustic signals from the first toy, it responds, for example, by generating a sound and/or controlling its motion. In a preferred embodiment of the invention, the toys flock and/or form a procession of toys which follow a leader toy, for example a mother goose and a plurality of following and preferably quacking goslings. | 06-26-2014 |
20140179433 | IMAGE DISPLAY SYSTEM WITH VISUAL SERVER - An image display system with one or more client computers in selective communication with a visual server having image processing capabilities. The client computer generates image-modifying data corresponding to a generated image, and transmits the data to the visual server. The visual server receives the image-modifying data, generates a modified image based upon the image-modifying data, and transmits the modified image as compressed data to the client. The client decompresses the modified image data and displays the modified image. In the system, the visual server and client can provide a sequential display of modified frames on client to support animation with complex 3-dimensional graphics. | 06-26-2014 |
20140179434 | SYSTEM AND METHOD FOR DETERMINING AND ACTING ON A USER'S VALUE ACROSS DIFFERENT PLATFORMS - Individual users may log into the same online game from multiple different social networking platforms. The disclosed technology provides a way to unite users' accounts such that users that have logged into the online game from different social networking platforms can have their progress in the online game preserved regardless of which social networking platforms the user logged in from. Business intelligence about differences in the user's value when logging in from the different social networking platforms can be determined and incentivizing actions can be performed on the social networking platforms based on the business intelligence. | 06-26-2014 |
20140187317 | STREAMING OF MEDIA STREAMS FROM A GAME CONSOLE - An approach is provided for streaming of media streams (e.g., from a game console). In one implementation, a media stream that includes a secondary view of the game world may be generated at the game console. The secondary view may be of a lower-quality version of a primary view of the game world. The generation of the media stream may include: prefetching, to a cache of the game console, portions of the primary view and/or instructions for encoding the portions; and encoding, based on the prefetching, the portions to produce the secondary view. In another implementation, game play information may be executed to reproduce previous game play of a previous game session during a reproduction of the previous game session. Augmentation content may be added to the reproduced game session during the reproduction of the previous game session, creating an augmented game session having one or more views for streaming. | 07-03-2014 |
20140187318 | Systems and Methods for Enabling Shadow Play for Video Games Based on Prior User Plays - Methods for playing a video game executed by a game cloud system are provided. One method includes generating a user interface for displaying game interactivity for playing the video game. The user interface includes controls for selecting a mode of play that includes a shadow mode. The method further includes detecting game play of the video game by a current user and identifying one or more previous plays of the video game by other users. After one of the other users is selected to be used in the shadow mode, for a set period of time, the shadow mode is enabled for the selected other user such that an image of the object controlled by the other user along a game sequence that is to be played by the current user of the video game is displayed. | 07-03-2014 |
20140187319 | GAME APPARATUS AND BOARD DEVICE THEREOF - A gaming apparatus includes an electric device and a board device. The electric device has a screen. The board device includes a board body. The board body is formed as a plate and includes a board surface and a bottom surface opposite to the board surface. The bottom surface is recessed inward so as to form a hollow. The board surface has an upper opening, and the bottom portion of hollow has a lower opening. The upper opening communicates with the lower opening so as to form a window. The hollow is arranged to receive the electric device, and at least one part of the screen are revealed through the window. | 07-03-2014 |
20140187320 | SYSTEMS AND METHODS FOR COMMUNICATION - The present invention relates to a method for using a toy for communicating with a client terminal. The method comprises encoding at least one interacting information as at least one flickering control instruction and using a toy element having a light emitting unit for emitting light according to the at least one flickering control instruction, thereby transmitting the interacting information to a client terminal. The client terminal is configured for capturing the emitted light using an image capturing device and decoding the at least one interacting information therefrom. | 07-03-2014 |
20140187321 | GAME MACHINE - A game machine includes an operation device configured to be operated by a player. The operation device includes: a translucent operation part; a light source board on which a light source is arranged to light up the operation part from an inside of the operation part, the light source board being provided in the operation part; a detection part configured to detect an operation being accepted by the operation part; and a transmission part configured to inform the detection part of that the operation has been accepted. | 07-03-2014 |
20140187322 | Method of Interaction with a Computer, Smartphone or Computer Game - Invention provides a more effective intercommunication with a computer, with a computer game or with a smartphone. This aim is provided a) by an execution of an interaction of an user with a computer directly, through eyes, facial expression, current medical-biological parameters or emotional state of an user, but not through fingers; and b) by a simultaneous additional or alternative presenting of videoinformation directly in front of the eyes of the user in the form of a virtual, “in the air hanging” image. | 07-03-2014 |
20140187323 | Systems and Methods for Generating and Sharing Video Clips of Cloud-Provisioned Games - Apparatus, systems and methods for providing inputs to a game executing on a game server, is disclosed. A controller includes a circuit, a plurality of input controls interfaced with the circuit of the controller for producing controller data, and a communication circuit for connecting the controller with an internet access device. The communication circuit is configured to exchange controller data with a game server. The exchange of the controller data occurs without a communication link between the controller and a local game console. The game server is configured to execute a game play of a video game and drive interactivity of the video game using the controller data. The game server is remote from the local game console. The game server transmits a video feed of the game play to the game console. | 07-03-2014 |
20140187324 | INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD - A non-limiting example information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. In the list screen, an icon of a player of another game apparatus that is searched as a passer-by is displayed as well as icons of a player of another game apparatus that is registered as a friend and a player of another game apparatus that is determined as an acquaintance. That is, during a time that game processing of the single-play is being performed, the game screen is displayed and a list of a player who is registered and a player who exists in the neighborhood is displayed. The player sends an offer of a battle-play to a desired player through an operation using the list screen at an arbitrary timing during a time that the game processing of the single-play is being performed. | 07-03-2014 |
20140187325 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD - A non-limiting example information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. In the list screen, at least an icon of a player of another game apparatus capable of performing a communication is displayed. That is, during a time that game processing of the single-play is being performed, the game screen is displayed and a list of one or more players capable of playing a battle-play is displayed. The player sends an offer of a battle-play to a desired player through an operation using the list screen at an arbitrary timing during a time that the game processing of the single-play is being performed. | 07-03-2014 |
20140187326 | SYSTEM AND METHOD FOR SELECTING A WINDOW SIZE FOR A GAME ON AN AMUSEMENT DEVICE - An amusement device system that permits selection of game board size for an amusement game includes a touchscreen display having a display width, a controller in communication with the touchscreen display and a memory in communication with the controller. The memory stores a plurality of games and a screen size graphical user interface having a first screen size option and a second screen size option. The controller is configured to send a signal to the touchscreen display to present the screen size graphical user interface during start-up of the amusement game. | 07-03-2014 |
20140187327 | Information Updating Management in a Gaming System - Updating information in a client-server based gaming system comprising a client gaming machine, a game application server and a central database, by: storing in said central database login information for gaming system units that are logged in to the gaming system; storing updated information in the central database; storing an information update control command comprising an indication of the updated information and an indication of a receiver gaming system unit in the central database; generating an update command message comprising an update command for execution of an update operation in the receiver gaming system unit; determining the communication route to the receiver gaming system unit dependent on the stored login information; communicating the update command message to the receiver gaming system unit dependent on the determined communication route; executing the update command comprised in the update command message in the receiver gaming system unit. | 07-03-2014 |
20140187328 | ASYNCHRONOUS INTERACTIVE GAME PLAY - Systems and methods of asynchronous interactive game play are described. In some embodiments, a method permits a first player to access a first game instance of a multiplayer online game and access a second game instance of the multiplayer online game. The second game instance is accessed at a first time. The first game instance is associated with the first player and the second game instance is associated with a second player. The method receives an identification of an in-game action performed by the first player in the second game instance while the first player accesses the second game instance. The second player is permitted to access the second game instance at a second time, which is later than the first time. The method causes display to the second player an identification of the in-game action performed by the first player in the second game instance. | 07-03-2014 |
20140187329 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device is connected with a player terminal that displays a game screen including a game content arrangement area in a manner capable of communicating information. The server device includes: a storage unit configured to store a plurality of pieces of game content including special game content; an arrangement unit configured to arrange game content in the game content arrangement area; a determination unit configured to determine whether the special game content is included in a plurality of pieces of game content; and a grant unit configured to grant a part of game content selected from the plurality of pieces of game content, or all of game content to a player when the special game content is not included, and to grant only a part of game content selected from the plurality of pieces of game content to the player when the special game content is included. | 07-03-2014 |
20140194202 | STRUM PAD - Various embodiments are provided generally relating to providing a strum pad on a user device. In some embodiments, a musical arrangement may be provided on a user device. A score of the musical arrangement may be tracked as it plays. In some embodiments, gestures may be detected on the user device while the user device plays the musical arrangement. In response to detecting the gesture, a component piece for the musical arrangement may be outputted. In some embodiments, the outputted component piece may correspond to the tracked score of the musical arrangement. | 07-10-2014 |
20140194203 | SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING - Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication means for enabling communication between the game server and each of the plurality of game controllers. The plurality of game controllers are located in proximity to the large display screen such that it is visible to game players manipulating the game controllers while playing the multi-player game. | 07-10-2014 |
20140194204 | MULTIPLAYER GAME USING MULTIPLAYER CHARACTERS - System and methods are provided for implementing game play in a video game. A plurality of characters are provided, and a character may be captured and controlled by user for gameplay such as fighting, crafting, and the like. The capture and control is for a limited time, such as a predetermined time that is generally short compared to the overall game duration. After the predetermined time, the character is released and the user free to grab another character. | 07-10-2014 |
20140200076 | SYSTEMS, METHODS, AND COMPUTER PROGRAM PRODUCTS FOR OBJECTIVE FANTASY SPORTING CONTESTS - The present invention is directed to systems, methods and computer program products for providing a fantasy sports game that shares the same objective as an actual sporting contest and that is played in real-time during the actual sporting contest. A method of the present invention comprises displaying an indication of an option to start the game and receiving an input indicating to start the game. The method includes displaying a list of players intended to participate in an actual event to occur in the actual sporting contest and receiving an input indicating a first selection of at least one of the players. The method includes receiving real-time data from the actual sporting contest including a first actual result for the first actual event. The method includes displaying an indication of the first actual result and determining a virtual result in the game based on the first actual result. | 07-17-2014 |
20140200077 | CONTROLLER FOR INTERFACING WITH A COMPUTING PROGRAM USING POSITION, ORIENTATION, OR MOTION - A method for determining the position of a controller device, comprises: receiving dimensions of the display input by a user of the computer-based system; capturing successive images of the display at the controller device; determining a position of the controller device relative to the display based on the dimensions of the display and a perspective distortion of the display in the captured successive images of the display; providing the determined position of the controller to the computer-based system to interface with the interactive program to cause an action by the interactive program. | 07-17-2014 |
20140200078 | Video Game Including User Determined Location Information - A method, apparatus and computer program product for a video game including user determined location information is presented. Location information (e.g. GPS, Google Maps, an entered address or the like) determined by a user of a video game is acquired. Then user determined location information relating to a physical location determined by the user is mapped to a video game environment wherein the user of the video game experiences objects from the users entered location while playing the video game. | 07-17-2014 |
20140206442 | GAMING SYSTEM AND METHODS ADAPTED TO UTILIZE RECORDED PLAYER GESTURES - A method of utilizing a player's movements in association with a wagering game event, includes sensing a player's movements using a movement sensing device, storing a representation of the player's movements in non-transient computer-readable storage media in association with player-identifying information, associating the representation of the player's movements with the wagering game event in the storage media, and replaying the representation of the player's movements on one or more display devices operatively associated with a wagering game machine responsive to an occurrence of the wagering game event. | 07-24-2014 |
20140206443 | CAMERA POSE ESTIMATION FOR 3D RECONSTRUCTION - Camera pose estimation for 3D reconstruction is described, for example, to enable position and orientation of a depth camera moving in an environment to be tracked for robotics, gaming and other applications. In various embodiments, depth observations from the mobile depth camera are aligned with surfaces of a 3D model of the environment in order to find an updated position and orientation of the mobile depth camera which facilitates the alignment. For example, the mobile depth camera is moved through the environment in order to build a 3D reconstruction of surfaces in the environment which may be stored as the 3D model. In examples, an initial estimate of the pose of the mobile depth camera is obtained and then updated by using a parallelized optimization process in real time. | 07-24-2014 |
20140206444 | DIGITAL PET SYSTEM AND SOFTWARE PRODUCT - This invention relates to a digital pet software product, which comprises a storage unit and a digital pet program stored in the storage unit. The digital pet program is configured to be installed in a portable electronic device. When the portable electronic device executes the digital pet program, the portable electronic device performs a plurality of operations. The operations comprise generating a digital pet displayed on a display unit of the portable electronic device; and obtaining a geographic position that is variable. The geographic position of the digital pet represents a current position where the digital pet is in a real environment. | 07-24-2014 |
20140206445 | STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - An input is acquired, and in accordance with the input, a sequence of game processing from beginning a predetermined game to obtaining a result of the game is performed. Then, a game image corresponding to the game processing from the beginning of the game to a state of the game still in progress is displayed on the portable display apparatus. A game image corresponding to at least part of the game processing from the beginning of the game to the state of the game still in progress is redisplayed on another display apparatus, and thereafter, a game image corresponding to the game processing until the obtaining of the result of the game is displayed on the other display apparatus. | 07-24-2014 |
20140206446 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 07-24-2014 |
20140206447 | Token Configured To Interact - Embodiments of a token configured to interact are disclosed. | 07-24-2014 |
20140206448 | CONTROL OF INTERACTIONS WITHIN VIRTUAL ENVIRONMENTS - A method for restricting the number of consequential interactions to further virtual objects having a relationship with a first virtual object, resulting from an interaction with said first virtual object. The method comprises: defining a maximum number of consequential interactions, counting consequential interactions, and stopping further interaction when the maximum number of consequential interactions is reached. | 07-24-2014 |
20140206449 | Online skill competition system with competitive consumer judging and method - An online computer network utilization system for supporting an online skill competition such as guitar playing prowess among personal entrants and an online competitive contest associated with the skill competition where online consumer contestants can view, judge and contest with one another over the successes and failures of the skill competitors. The system handles the solicitation for entrants in the skill competition and online consumers for the viewing and judging of the competition as well as a fantasy sports-styled contest among viewers/judges, tracks performances, tabulate votes, declares winners, awards prizes and facilitates online advertising. | 07-24-2014 |
20140206450 | VIRTUAL ENVIRONMENT FOR COMPUTER GAME - A multi-user virtual reality universe (VRU) process receives input from multiple remote clients to manipulate avatars through a modeled 3-D environment. A VRU host models movement of avatars in the VRU environment in response to client input, which each user providing input for control of a corresponding avatar. The modeled VRU data is provided by the host to client workstations for display of a simulated environment visible to all participants. The host maintains personalized data for selected modeled objects or areas that is personalized for specific users in response to client input. The host includes personalized data in modeling the VRU environment. The host may segregate VRU data provided to different clients participating in the same VRU environment according to limit personalized data to authorized users, while all users receive common data. | 07-24-2014 |
20140213352 | SPORTS ENTERTAINMENT DISPLAY SURFACE - A sports surface arrangement is provided. The sports surface arrangement includes at least one display, each display mounted in a substantially horizontal orientation facing in an upward direction, a substantially transparent covering layer positioned above the at least one display, and a controller configured to alter at least one image displayed on the at least one display to alter attributes of a sporting event, competition, or game occurring on the substantially transparent covering layer. | 07-31-2014 |
20140213353 | APPARATUS AND METHOD FOR PROVIDING STREAMING-BASED GAME IMAGES - Disclosed herein is an apparatus and method for providing streaming-based game images. The apparatus for providing streaming-based game images includes an image capturing unit for capturing an image. An image distribution unit distributes pixels constituting the image captured by the image capturing unit depending on resolutions determined by a player and a watcher, and divides an original resolution image into one or more resolution images depending on resolutions desired by the game player and the watcher. A video encoder unit activates a plurality of video encoders depending on a number of images obtained from distribution of the image distribution unit and compresses the images from the image distribution unit. A network communication unit transmits the images compressed by the video encoder unit to a terminal of the game player or a terminal of the watcher depending on the determined resolutions. | 07-31-2014 |
20140213354 | ELECTRONIC DEVICE AND HUMAN-COMPUTER INTERACTION METHOD - An electronic device includes a base member and a display member rotatably coupled to the base member. A keyboard and a touchpad are located on a working surface of the base member. The touchpad defines a middle touch area, a left touch area, and a right touch area. The middle touch area is configured for simulating a mouse. The first and second touch areas are configured for simulating a gaming controller. A human-computer interaction method is also provided. | 07-31-2014 |
20140213355 | COMMUNICATION SYSTEM, METHOD FOR CONTROLLING COMMUNICATION SYSTEM, AND PROGRAM - In a communication system including a server ( | 07-31-2014 |
20140213356 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - A video game processing apparatus for controlling progress of a video game is provided. A plurality of players carries out actions in turn in the video game, by which a predetermined action effect is generated. Action information in which an action and a support effect are associated with each other is stored in an action information memory. A player of the video game processing apparatus can carry out the action in the video game. The support effect is an effect generated in the video game due to an action. When an action executing request is received from the player, a support effect is set up in correspondence with the received action executing request. The support effect that has been set up before the action executing request is received is generated in a case where the action executing request is received. | 07-31-2014 |
20140213357 | ELECTRONIC TABLETOP VIRTUAL SPORTS GAMING SYSTEM - A virtual gaming environment including processing systems and methods and generally includes operations related to visual display of movements and locations of physical game pieces and storage and retrieval of data in accordance with various game events. The game system can comprise a game token, a display, a mobile device, a processor, and combinations thereof. | 07-31-2014 |
20140213358 | GAMING PLATFORM PROVIDING A MULTI-MOVE GAME OPERATION - A system, computer-readable storage medium, and a method for providing a multi-move game operation are presented. A virtual game environment that includes a first game object and a second game object is generated where the first game object includes a location associated with a first location and the second game object includes a location associated with a second location within the virtual game environment. Responsive to detecting a user selection of the first game object, the system may enable a move state for the first game object. Then, responsive to detecting a placement selection, the system may update the location of the first game object from the first location to the destination location and disable the move state for the first game object. Responsive to determining that the destination location is proximate to the second location, the system may enable a move state for the second game object. | 07-31-2014 |
20140213359 | Game System with Interactive Show Control - An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. | 07-31-2014 |
20140213360 | TERMINAL DISPLAY CONTROL METHOD, TERMINAL DISPLAY SYSTEM AND SERVER APPARATUS - According to one embodiment, a terminal display control method for using as a controller of a game a terminal device including a touch panel, which is configured to be integral with a display, includes selecting a controller image which is used in the game; setting at least one of a presence/absence of a function, a number, a size, a shape and a position of disposition, with respect to an operation element in the controller image; and making variable, in accordance with a content of the setting, a state of the controller image displayed on the display, and an operation standard of the operation element corresponding to an input on the touch panel. | 07-31-2014 |
20140213361 | METHOD, DEVICE, AND SYSTEM FOR INTERACTING WITH A VIRTUAL CHARACTER IN SMART TERMINAL - A method, device, and system for interacting with a virtual character in a smart terminal are provided. The method can shoot and display a user reality scene image on a screen of the smart terminal, and superimpose the virtual character on the user reality scene image; acquire position of the smart terminal during movement; and determine whether change of the position of the smart terminal exceeds a preset threshold value, and if the change of the position of the smart terminal exceeds the preset threshold value, the method moves the virtual character in the user reality scene image according to the current position of the smart terminal. The interaction scene between the user and the virtual character is not a virtual scene but a true reality scene, both numbers and contents of the scenes are not limited, and the interaction efficiency in this manner is higher. | 07-31-2014 |
20140213362 | System for Streaming Databases Serving Real-Time Applications Used Through Streaming Interactive Video - An apparatus comprising one or more servers of a hosting service server center and a RAID that stores geometry for objects of a complex scene. The RAID being coupled to the one or more application or game servers and being operable to interactively stream the geometry on-the-fly during real-time animation associated with running of a game or application on the one or more servers. The geometry is being streamed with substantially no detectable latency. | 07-31-2014 |
20140213363 | SYSTEMS AND METHODS FOR A UNIFIED GAME EXPERIENCE - In some embodiments, a system comprises game state information, a first user device, a second user device, and a processing server. The first and second user devices may include a first and second user interface modules configured to receive first and second user selections, respectively, associated with gameplay of a multiplayer game. The processing server may include a communication module, a simulation module, and rendering module. The communication module may be configured to receive the first and second user selections. The simulation module may be configured to generate simulation results based on the game state information, game rules, and the first and second user selections. The rendering module may be configured to render a first video based on the simulation results and render a second video based on the simulation results, the first and second video to be displayed by the first and second user devices, respectively. | 07-31-2014 |
20140213364 | IMAGE PROCESSING - A system, having an image production module adapted to generate two images with different content and a display module adapted to synchronously display the images such that each image can be selectively viewed depending on a viewer selecting an appropriate visual aide. | 07-31-2014 |
20140221085 | GAME SYSTEM, GAME APPARATUS, GAME PROCESSING METHOD, AND RECORDING MEDIUM - An example system includes a plurality of communication terminal devices each provided with: an environmental information acquisition part acquiring information concerning a surrounding environment; a communication data generating part, on the basis of the acquired environmental information, generating communication data having a smaller data amount than the environmental information; a transmitting part transmitting the generated communication data; a receiving part receiving communication data transmitted by another communication terminal device; an image generating part generating an image on the basis of the received communication data; and a display processing part performing processing of displaying the generated image in a manner of being related to a player participating in the game. | 08-07-2014 |
20140221086 | DYNAMICALLY CONFIGURABLE GAMING SYSTEM - A gaming machine includes a cabinet having a main video display mounted on a front side of the cabinet. The gaming machine also includes at least one more additional video display mounted on the front side of the cabinet either above or below the game video display. The player controls include a separate player control touch screen mounted on a ledge projecting forwardly from the front side of the gaming machine cabinet, and facing upward to present reconfigurable player touch controls for the gaming machine. These controls may be reconfigured within a game or to change the game presentation on the machine in response to player commands or gaming network conditions. | 08-07-2014 |
20140221087 | HANDHELD GAMING CONSOLE - A gaming console including a housing configured for handheld manipulation. A processor is contained within the housing and configured for executing a gaming application. Memory is contained within the housing and configured for storing executables of the gaming application. At least one control button is exposed on the housing and is configured for receiving input from a user that provides an instruction for the gaming application. The gaming console includes a high definition (HD) display for displaying the gaming application. | 08-07-2014 |
20140221088 | COMPUTER GAME ELEMENTS, SYSTEMS, AND METHODS THEREFOR - In an embodiment there is provided a game element within a game adapted to be played on data processing apparatus, the method comprising the following steps implemented by at least one processor of said data processing apparatus, displaying a game area having a plurality of game objects on said display, providing a predetermined player object configured for targeting and shooting of said game objects in response to player input, providing predetermined data comprising characteristics of at least one game element, selecting said at least one game element and associated characteristics for display, displaying said at least one game element, and executing said characteristics of said at least one game element in said game in dependence on a trigger event. A computing system, user device and server are also described. | 08-07-2014 |
20140221089 | Creation and Geospatial Placement of Avatars Based on Real-World Interactions - A method is provided for populating a map with a set of avatars through the use of a mobile technology platform associated with a user. The method ( | 08-07-2014 |
20140221090 | PORTABLE DEVICE, VIRTUAL REALITY SYSTEM AND METHOD - A portable device includes a viewing direction sensor configured to determine the viewing direction of a user of the portable device in the real world and a position determiner configured to determine a position of the user in the real world. Furthermore, the portable device includes a processing unit configured to generate—based on the viewing direction of the user and the position of the user in the real world—a virtual world in which a change of the viewing direction in a 3D coordinate system of the real world leads to a change of the viewing direction in a 3D coordinate system of the virtual world. The portable device further includes a display configured to display the generated virtual world to the user while blocking a view of the real world. | 08-07-2014 |
20140221091 | INTERACTIVE EXPERIENCE FULLY CONTAINED WITHIN AN EXPANDABLE EMBEDDED UNIT - Computer-implemented systems, computer-readable storage media encoded with software, and methods utilizing a first processing device configured to generate and deliver an ad for an online property, the ad delivered to an application executing on a second processing device, the ad providing an immersive interactive experience and tour of the online property in response to a user interaction, provided that the immersive interactive experience and tour of the online property are provided within the application executing on the second processing device. | 08-07-2014 |
20140221092 | METHOD AND SYSTEM FOR RENDERING VIRTUAL IN-GAME ENVIRONMENTS - Disclosed in some examples is a method of providing a computer-implemented game, the method includes rendering a display of a virtual in-game environment comprising an unlocked area and a locked area, an in-game player character controlled by a player of the game having access to the unlocked areas but being restricted from accessing the locked area; and using one or more processors, applying a visual effect to the locked area to distinguish the locked area from the unlocked area, the visual effect revealing one or more aspects of the unlocked area. | 08-07-2014 |
20140221093 | FRAGMENT-BASED MOBILE DEVICE APPLICATION STREAMING UTILIZING CROWD-SOURCING - Technology for decomposing an application into fragments and streaming the application in fragments is disclosed herein. According to at least one embodiment, a computer-implemented method includes steps of sending one or more messages to cause a plurality of computing devices that can be used to execute the compute task to be identified, sending at least one message to initiate execution of the compute task to determine the plurality of application fragments including a first application fragment and a second application fragment, collecting fragment information associated with the application fragments from one or more of the plurality of computing devices, storing the fragment information at a storage device, determining that the second application fragment follows the first application fragment based on a fragments relationship data structure, and streaming the second application fragment to a mobile game computing device. | 08-07-2014 |
20140221094 | STORAGE MEDIUM STORING A GAME PROGRAM, GAME SYSTEM, AND GAME CONTROL METHOD - A game which makes it possible to display a small image for recognizing a target object easily is provided. This invention includes game space control unit for generating a virtual game space, player object control unit for generating a player object and causing the player object to actin the game space, target object control unit for generating a target object in the game space and causing the target object to act in the game space, and game image display unit of generating a game image which is an image obtained by photographing the game space from a specified sight line by a virtual came and displaying the game image on a display, target image display unit for displaying the target image which is a small image for specifying the target object on the display, and lock on unit for controlling the sight line of the virtual camera so that there exists the target object in the game image when a lock-on operation is performed. | 08-07-2014 |
20140235334 | VIRTUAL SPACE MOVEMENT GAME MACHINE AND GAME PROGRAM - A virtual space movement game machine | 08-21-2014 |
20140235335 | GAME MACHINE FOR DISPLAYING OPTION SCREEN AND GAME PROGRAM FOR DISPLAYING OPTION SCREEN - In a game machine | 08-21-2014 |
20140235336 | GAME SYSTEM, CONTROL METHOD AND STORAGE MEDIUM - A game system transmits, in real-time, a game screen operated by at least one operating user so that a viewing user, different to the at least one operating user, can view the game screen. The game system acquires and analyzes an evaluation by a viewing user for progress of the game, and controls execution of game processing so as to cause to be different the progress of the game in accordance with the analysis result. | 08-21-2014 |
20140235337 | RANKING LIST DISPLAY METHOD IN GAME SYSTEM, AND SYSTEM FOR EXECUTING THE METHOD - A ranking list display method in a game system, which can easily execute ranking confirmation of a user, who is a ranking confirmation target, such as the user himself/herself, a friend or a rival, is provided. | 08-21-2014 |
20140235338 | CONTROLLING A USER INTERFACE OF A COMPUTER DEVICE - A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy. | 08-21-2014 |
20140235339 | LIGHT SOURCE CONTROL DEVICE AND GAME MACHINE - A game machine has a game machine main body, a plurality of light sources arranged on the game machine main body, a light source control device that controls the plurality of light sources, and a rendition control unit that controls a rendition depending on a state of a game. Each of the plurality of light sources has an anode connected to any one of a plurality of first signal lines, a cathode connected to any one of a plurality of second signal lines, and a different combination of the connected first signal lines and the connected second signal lines. | 08-21-2014 |
20140235340 | Universal Overlay Games in an Electronic Gaming Environment - A method is disclosed herein for displaying winning and non-winning game results in a traditional gaming environment. The system uses an overlay game to present an entertaining display to a player upon the occurrence of a win or trigger event. An overlay game has limited capabilities and additionally is engineered to be usable on a variety of gaming machines. To be usable on a variety of gaming machines, the overlay game is intentionally kept simple; in one case, it comprises a visual display that is shown to a player upon the occurrence of a trigger event. In another embodiment, it requires a simple button press to start the overlay game. The overlay games are downloaded on an as-needed basis, run on the gaming machine, and then discarded. | 08-21-2014 |
20140235341 | MOTION-SENSITIVE CONTROLLER AND ASSOCIATED GAMING APPLICATIONS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. One or more optional auxiliary components modularly attach to the input device to selectively create a modified input device having different desired functions or aesthetics. | 08-21-2014 |
20140235342 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon several degrees of the motion parallax effect. | 08-21-2014 |
20140235343 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Devices and methods are set forth which provide for determination of relative movement between a user and a video display and for using that detected relative movement for applying a motion parallax effect to the display of video content and for applying or removing the motion parallax effect based upon a command such as an event occurring to the play of a video game. | 08-21-2014 |
20140235344 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. Issuance of a command may cause the display to go from the 2D display of content to content presented according to motion parallax. Further the intensity of the motion parallax effect may be presented and switched between a first and a lesser, second application. | 08-21-2014 |
20140235345 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect. | 08-21-2014 |
20140235346 | METHOD AND DEVICE FOR MANAGING CHARACTER INFORMATION OF SPORTS GAME - Provided is a managing technology of an on-line game which increases a usability of users and diversifies the service. An exemplary embodiment of the present invention provides a sports game character information managing method, including: receiving event information on at least one of a team and a player included in an on-line game from at least one of an organization and a medium related with a sports game corresponding to the on-line game; selecting at least one of players related with the event information; selecting a game character which matches identification information of the selected player; setting an improved capability point which is added to a capability point of the selected game character in accordance with the event information; and adding the improved capability point to the capability point of the game character which is stored in a game server. | 08-21-2014 |
20140243081 | METHOD AND APPARATUS FOR INTERACTIVE GAME WITH MUSIC-DERIVED VARIABLE PARAMETERS - A game system for implementing a computer game on computers, tablets, smartphones, other mobile devices and/or consoles, the computer game having a round-based play system and a baseline set of rules. The game system comprises providing a user with access to a music library including a plurality of musical pieces, each musical piece including one or more music-derived parameters, prompting the user to select a specific one of the plurality of musical pieces, determining the value of the one or more music-derived parameters for the selected musical piece, modifying the baseline rules of the computer game based upon the determined values of the music-derived parameter and initiating a game round of the computer game using the modified baseline rules of the game and playing the selected music piece during the game round. | 08-28-2014 |
20140243082 | SYSTEMS AND METHODS THAT ENABLE A SPECTATOR'S EXPERIENCE FOR ONLINE ACTIVE GAMES - The field of the invention relates to multi-user online gaming systems, and more particularly to systems and methods that enable a spectator's experience for online active games. In a preferred embodiment, an online multiuser game system includes an online game session server system communicatively coupled to a public network for access by a plurality of users to establish a plurality of real-time interactive games sessions. The online multiuser game system further includes a spectator server communicatively coupled to the online game session server system and configured to enable a user to view and time shift an active game session. | 08-28-2014 |
20140243083 | APPARATUS AND METHOD OF PROVIDING CLOUD SERVICE USING GAME PLATFORM BASED ON STREAMING - Provided is an apparatus and a method of providing a cloud service, the apparatus including an allocation unit to allocate a streaming service providing a service to a user terminal corresponding to a service request for manipulating game content received from the user terminal, a controller to control the game content of the allocated streaming server based on the service request, and a providing unit to stream and provide a result screen of the controlled game content to the user terminal, wherein the controller controls the game content of the allocated streaming server based on a service request re-received from the user terminal provided with the result screen. | 08-28-2014 |
20140243084 | Photo Based Game Development System and Products - An entertainment, educational and merchandizing method for creating games through computer-based integration of user-uploaded photos and textual information into board and card games that feature such user-uploaded materials, and generate, from administrator-hosted templates, games and entertainment devices involving identification, reference and/or query based-response to such materials. | 08-28-2014 |
20140243085 | TERMINAL DEVICE, SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device receives a request for participation in a network game through a communication line, integrates user information of each user terminal from which the server receives the participation request, generates matching information of each user participating in the same network game to be started at the same time, and notifies the generated matching information to each terminal device. The matching information is different for each terminal device of notification destination so as to be displayed as if the terminal device of the notification destination made the earliest participation request, regardless of order of the participation request. | 08-28-2014 |
20140243086 | SERVER, METHOD FOR CONTROLLING A GAME IN A SERVER, MOBILE APPARATUS, METHOD FOR CONTROLLING A MOBILE APPARATUS, DISPLAY APPARATUS, AND METHOD FOR DISPLAYING A GAME IMAGE IN A DISPLAY APPARATUS - A method for controlling a game in a server which is connectable to a display apparatus and a mobile apparatus is provided. The game controlling method includes, when a game execution command is received from a mobile apparatus, providing the mobile apparatus with a manipulation content which corresponds to the game execution command, generating a game image which corresponds to the game execution command as a real-time stream, and transmitting the generated real-time stream to the display apparatus. | 08-28-2014 |
20140243087 | METHOD AND APPARATUS FOR PROVIDING A MIRROR-WORLD BASED DIGITAL BOARD GAME SERVICE - Disclosed is a method for providing a minor-world based digital board game service at a server that is connected over a network with a common screen device and a multiple number of mobile terminals that includes: transmitting at least one of map information and game story information for a board game to the common screen device; receiving game progress information from the mobile terminals, once the arrangement of a multiple number of property blocks on a gameboard is completed according to the map information and a board game is started; and transmitting response information corresponding to the game progress information to the common screen device, where the common screen device recognizes the arrangement of the property blocks and the piece blocks that move over the property blocks, and displays an image corresponding thereto and an image corresponding to the response information. | 08-28-2014 |
20140243088 | GAME SERVER, GAME CONTROLLING METHOD, NON-TRANSITORY COMPUTER-READABLE MEDIUM STORING GAME PROGRAM AND GAME SYSTEM - A game server includes an operation data receiving section that receives, from a terminal whereto a plurality of games is provided via a communication network, operation data for operating a virtual user created in a virtual space, an overall ranking creating section that creates an overall ranking based on ranking-per-game information related to the plurality of games stored in a storing section, an item extracting section that extracts a virtual item stored in a storing section and usable in a specific game, based on information on the overall ranking upon reception of predetermined operation data from the terminal, and an item setting section that sets an extracted virtual item as a virtual item possessed by the virtual user. | 08-28-2014 |
20140243089 | VIDEO GAME PROCESSING PROGRAM AND VIDEO GAME PROCESSING METHOD - A plurality of characters including a player character appears in a video game. An arrangement position of at least one of characters is specified in a virtual space in accordance with progress of the video game. A battle mode is set up to any one of a first battle mode and a second battle mode. A battle control is carried out in the first battle mode in which a photographed image of the virtual space photographed by a virtual camera is displayed on a battle screen or the second battle mode in which an arrangement image is displayed on the battle screen. Each of the plurality of characters is arranged at a predetermined position in the arrangement image with no relationship with the arrangement position of the corresponding character in the virtual space. The battle control is carried out in the battle mode thus set up. | 08-28-2014 |
20140243090 | GAMING MACHINE RUNNING COMMON GAME - A plurality of gaming terminals each having a terminal display on which a plurality of symbols are provided, a plurality of upper displays forming a single common effect display screen which is constituted by gaming terminal areas corresponding to the respective gaming terminals, and a center controller are provided. When the common game starts, the center controller displays a common game start effect image on a common effect display screen and transmits a common game start effect image display command to the gaming terminals so that the common game start effect image divided for respective gaming terminal areas is displayed on the terminal display of each of the gaming terminals corresponding to the gaming terminal areas. | 08-28-2014 |
20140243091 | SYSTEMS AND METHODS FOR IMPLEMENTING A DEGREE OF SEPARATION GAME IN AN INTERACTIVE MEDIA APPLICATION - Methods and systems of providing a game in an interactive media application based on information stored in a database are provided. The game is provided in part by using a database to select a source individual and a destination individual. Based on the source individual and information stored in a database and associated therewith, a plurality of associated candidates are selected, each of which has a defined relationship with the source individual. Representations of the source individual, the destination individual, and the first plurality of candidates are provided on a display. Based on user input, one candidate of the first plurality of candidates is selected, and it is determined whether the database defines a relationship between the selected candidate and the destination individual. If such a relationship exists, a user is alerted. If no such relationship exists, then a new set of candidates is retrieved based on the selected candidate. | 08-28-2014 |
20140243092 | INPUT CONTROL DEVICE, INPUT CONTROL METHOD, AND INPUT CONTROL PROGRAM - A game device includes a screen generator that displays a display target on a display screen of a display device, and an input acquirer that acquires the position or direction of operation input to the display target from a touch panel annexed to the display screen of the display device and a back touch panel provided on a surface on the opposite side to the display screen of the display device, a determining section that determines the direction in which to operate the display target according to the position or direction of the operation input and the kind of the display target as the target of the operation when the input acquirer acquires the operation input to the display target from the back touch panel, and a movement controller or a rotation controller that operates the display target in the direction determined by the determining section. | 08-28-2014 |
20140248948 | SEQUENTIAL SELECTION OF MULTIPLE OBJECTS - A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received. | 09-04-2014 |
20140248949 | GAMING SYSTEM AND METHOD PROVIDING PLAYS OF A GAME UNTIL OUTCOMES ASSOCIATED WITH ONE CHARACTERISTIC OUTNUMBER OUTCOMES ASSOCIATED WITH ANOTHER CHARACTERISTIC BY A DESIGNATED QUANTITY - Various embodiments of the present disclosure are directed to a gaming system and method providing plays of a game until outcomes associated with one characteristic outnumber outcomes associated with another characteristic by a designated quantity. In operation of one embodiment, the gaming system initiates a gaming session associated with a game. Each of a plurality of different potential outcomes of a play of the game is associated with at least one of a plurality of different characteristics. The gaming system provides plays of the game until a total quantity the outcomes of the plays of the game associated with one of the characteristics outnumber a total quantity of the outcomes of the plays of the game associated with another one of the characteristics by a designated quantity. | 09-04-2014 |
20140248950 | System and method of interaction for mobile devices - A system and method of interaction with one or more applications running on a mobile device. The system maps the visual output of one or more applications running on the mobile device onto one or more virtual surfaces located within a user defined coordinate system, the mobile device being within this coordinate system, the coordinate system being attach to an arbitrary scene. The system estimates the pose of the mobile device within the coordinate system and according to this pose displays an interactive view of the virtual surfaces. The displayed view enables interaction with the one or more applications running on the mobile device. | 09-04-2014 |
20140248951 | SPORTS GAME AND METHOD - In a preferred embodiment of the present invention there is provided games and methods which combine the features and benefits of fantasy gaming with survivor pool gaming. A preferred embodiment employs a user fantasy game roster comprising a plurality of real-world players from a professional sports league, selected from various available positions. Players may be selected by a user regardless of whether that same player was selected by another user. After players are successfully selected, a user is awarded points based on game events. Once a user selects a real-world player for a given game period, that player may not be selected again by that user for a restricted period of time, typically the remainder of the season. At the conclusion of each game period, the lowest tier of users is eliminated. The process is repeated until the final game period when a winner is selected. | 09-04-2014 |
20140248952 | METHOD OF AND APPARATUS FOR UTILIZING SMS WHILE RUNNING AN APPLICATION ON A MOBILE DEVICE CONTROLLING A VIEWER'S PARTICIPATION WITH A BROADCAST - An improved method of and system for participating in SMS-TV contests enables a user to utilize one or more applications to perform desired operations such as using the user interface to efficiently make selections to respond to a question in a contest, downloading SMS short codes, promoting contests within the application, storing a history of SMS-TV programs, enabling an alternate phone number to be submitted, utilizing user identification tags, disconnecting the application to receive an incoming call, verification, contacting a server to send an SMS message on the device's behalf and other operations. Some of the aforementioned operations are performed by the user specifically while others are automatically performed by a server to provide the user with the best service possible. | 09-04-2014 |
20140248953 | SYSTEM GAMING - A gaming system for displaying real-time pushed data of tournament scores is disclosed. The system includes a plurality of gaming machines connected to a network each having a display capable of presenting a game, wherein each gaming machine enables play of chat-based games. The system also includes a gaming server and a chat server that are connected to the network. The gaming server is in communication with the plurality of gaming machines via the network. The chat server pushes real-time tournament data to the first and second gaming machines for presenting tournament data and on the display to facilitate competition between the first and second gaming machines. | 09-04-2014 |
20140248954 | Service Controller For Servicing Wagering Game Machines - Methods and apparatus for servicing wagering game machines are described herein. In one embodiment, the method includes receiving, over a wagering game network, service information originating from a wagering game machine, wherein the wagering game machine is configured to receive a wager associated with a wagering game. The method can also include, based on the service information and a service plan associated with the wagering game machine, determining a service action. The method can also include performing the service action. | 09-04-2014 |
20140248955 | Service Controller For Servicing Wagering Game Machines - Methods and apparatus for servicing wagering game machines are described herein. In one embodiment, the method includes receiving, over a wagering game network, service information originating from a wagering game machine, wherein the wagering game machine is configured to receive a wager associated with a wagering game. The method can also include, based on the service information and a service plan associated with the wagering game machine, determining a service action. The method can also include performing the service action. | 09-04-2014 |
20140248956 | GAME DEVICE, CONTROL METHOD OF GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM - Provided is a game device capable of enabling a user to more readily perceive the rhythm of music when playing a game in which the player performs a game operation to the music. In the game configured so that the player performs the game operation to the music, based on reference timing data indicating a reference timing at which the player should perform the game operation, a game device indicates the reference timing to the player by moving a guide image on a game screen from a generation position to a target position while changing a direction of the guide image in accordance with a beat of the music. | 09-04-2014 |
20140256428 | GAME CONTROL APPARATUS - A game control apparatus includes an operation accepting unit that accepts an operation input from a player; and a game progression unit that, in addition to performing a battle by a game medium based on the operation input accepted by the operation accepting unit, activates, when the operation accepting unit accepts an operation input to perform a sacrifice command based on a predetermined game medium, a predetermined effect based on sacrifice command management information and invalidates a game medium used for the sacrifice command. | 09-11-2014 |
20140256429 | IMAGE DISPLAY SYSTEM AND HEAD-MOUNTED DISPLAY DEVICE - An image display system includes an image transmitter, a first display device that displays a first image, and a second display device that displays a second image, the second display device includes a display device side receiving unit that receives the second image, a display unit that displays the second image, a visual direction acquiring unit that acquires a current visual direction of the user, and a display device side transmitting unit that transmits the current visual direction, and the image transmitter includes a transmitter side receiving unit that receives the current visual direction, an extracting unit that extracts the first image as an image of a partial area in a whole image and the second image as an image of an area in response to the current visual direction in the whole image, and a transmitter side transmitting unit that transmits the first and second images. | 09-11-2014 |
20140256430 | INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD AND RECORDING MEDIUM - An example system includes: a contactless communication unit for performing contactless communication with a data storage medium having a contactless communication function; a data acquiring unit for acquiring data stored in the data storage medium by the contactless communication unit; a display processing unit for displaying at least one content stored in a content storage unit and a content according to data acquired by the data acquiring unit on a display unit as selection objects; a selection accepting unit for accepting selection by a user for a content displayed by the display processing unit; and an information processing unit for performing information processing pertaining to a content, which is an object of selection accepted by the selection accepting unit. | 09-11-2014 |
20140256431 | Physiologically Modulating Videogames or Simulations Which Use Motion-Sensing Input Devices - New types of controllers allow a player to make inputs to a video game or simulation by moving the entire controller itself or by gesturing or by moving the player's body in whole or in part. This capability is typically accomplished using a wireless input device having accelerometers, gyroscopes, and a camera. The present invention exploits these wireless motion-sensing technologies to modulate the player's movement inputs to the videogame based upon physiological signals. Such biofeedback-modulated video games train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies enhance personal improvement, not just the diversion, of the user. | 09-11-2014 |
20140256432 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 09-11-2014 |
20140256433 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - A video game processing apparatus for controlling progress of a video game is provided. The video game processing apparatus determines whether a predetermined command is received at least a predetermined number of times when a predetermined period of time is measured from a time when a time measuring start condition is satisfied. A specific process corresponding to the fact that the predetermined command is received for the predetermined number of times is carried out when the predetermined command is received the predetermined number of times. In this case, it is confirmed whether a reception number reaches the reception upper limit number when the predetermined command is received, and it is determined that the predetermined command is received when the reception number does not reach the reception upper limit number. | 09-11-2014 |
20140256434 | ASSET TRANSFERS BETWEEN INTERACTIVE SOCIAL GAMES - A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism. | 09-11-2014 |
20140256435 | 3-D REELS AND 3-D WHEELS IN A GAMING MACHINE - A gaming machine is configured to receive a request for a location of at least one player of at least one gaming device, determine the location of the at least one player; and present on a display of the gaming machine, location information including the determined location of the at least one player. Where the gaming machine is located within a casino, the gaming machine may further be configured to present, on the display, a 3D virtual gaming environment which is a model of the casino. | 09-11-2014 |
20140274368 | SYSTEM AND METHOD FOR COMBINING MULTIPLE GAME OR APPLICATION VIEWS INTO A SINGLE MEDIA STREAM - A system and method are described for combining multiple views of a video game or application into a single video stream (or set of video streams). For example, a system according to one embodiment comprises: a plurality of application/video game instances executed for a particular multi-player video game or application on a hosting service, the application/video game instances being executed in response to control signals received from a plurality of clients; compositing logic executed at the hosting service to combine video streams generated by each of the application/video game instances into a single video stream for a first one of the clients; and compression logic to compress the single video stream with low latency such that the user of the first one of the clients has the perception that the video game or application is being executed locally. | 09-18-2014 |
20140274369 | SCHEME FOR ASSISTING IN CATCHING AN OBJECT IN A COMPUTER SIMULATION - A method includes displaying a character on a display, wherein movements of the character are controllable by a user, displaying an object on the display and causing the object to appear to be flying through the air, and displaying a first visual indicator on the display that visually indicates to the user which direction the character should move in order to get closer to a catch region where the character will be able to catch the object. A non-transitory computer readable storage medium stores one or more computer programs, and a system includes a display and a processor based apparatus. | 09-18-2014 |
20140274370 | Highly Interactive Online Multiplayer Video Games - Latency compensation is performed during play of a multiplayer video game over a network. A first system includes a first estimator, a first player, and a first game object controlled by movement of the first player, and a second system includes at least a second player and a second game object controlled by movement of the second player. The first estimator receives data values characterizing delayed states of the second system via the network. Based on the received data values, the first estimator estimates a latency-compensated state of the second game object using a physics model of the second game object and a behavior model of the second player. The behavior model provides a representation of how the second player interacts with the video game relative to the first player. The first player is enabled to interact with the video game with compensated latency. | 09-18-2014 |
20140274371 | TRIGGERING OF MULTI-PLAYER MINI GAMES - The systems and/or processes described herein enable multiple users to play a single player game, such as playing a game within a virtual environment. In response to one or more criteria associated with the single player game being satisfied, a multi-player mini game may be presented to the multiple users. The multi-player mini game may cause the multiple users to collaborate with one another to achieve a common goal or to compete against one another for the purpose of obtaining an award. During play of the multi-player mini game, a progression or performance of each of the multiple users may be displayed in real-time. In response to determining a winner of the multi-player mini game, an award may be provided to the winner. Then, the multiple users may resume play of the single player game. | 09-18-2014 |
20140274372 | TOUCH BUTTON WITH TACTILE ELEMENTS - An electronic gaming machine for playing an electronic game is disclosed. The gaming machine includes a cabinet, a game controller housed within the cabinet, a display configured to display the electronic game to a player, and a user-input panel. The gaming machine further includes a first button mounted to the user-input panel. The first button includes a first touch sensing section configured to receive inputs from a player and to provide signals relating to the inputs to the game controller. The gaming machine further includes a first tactile element. The first tactile element is distinguishable from the first touch sensing section by the player by sense of touch. | 09-18-2014 |
20140274373 | SYSTEM AND METHOD FOR ANIMATING VIRTUAL CHARACTERS - System and methods for defining and applying animations to virtual characters with interchangeable body parts that may be combined to form composite virtual characters are disclosed. According to aspects of the invention, a software program running on a gaming platform comprises a plurality of virtual characters, each comprising a plurality of interchangeable body parts. An animation clip may be defined for an interchangeable body part of a first virtual character. The animation clip may be defined for the first virtual character's interchangeable body party using a virtual skeleton that has the bones of the interchangeable body part and the bones of one or more generic body parts. The defined animation clip may control one or more of the bones of the interchangeable body part and one or more of the bones of the one or more generic body parts. | 09-18-2014 |
20140274374 | Gaming Machine Having Flexible Mount For Tower Light - A gaming machine includes a cabinet having a topbox frame attached thereto and facing a player position in front of the gaming machine, and one or more display devices within the cabinet and configured to display a wagering game. The gaming machine further includes a tower light for indicating a status condition, and a conduit for mounting the tower light to the topbox frame. The conduit has a fixed end attached to the topbox frame and an adjustable end attached to the tower light. The adjustable end is movable to different positions to provide a line of sight for viewing the tower light. | 09-18-2014 |
20140274375 | SYSTEMS AND METHODS OF FOLLOWING GAME-RELATED CONTENT BASED ON KEYWORDS - A system, machine-readable storage medium storing at least one program, and a computer-implemented method for following game-related content based on keywords is provided. A game server receives a web feed request for a web feed to be displayed on a client device, where the web feed request includes a keyword identifying a type of content to be displayed in the web feed. The game server identifies web feed content to be displayed in the web feed, including identifying content relevant to the keyword. The web feed content may include game content associated with one or more computer-implemented games. The client device is provided with the web feed content to be displayed in the web feed. | 09-18-2014 |
20140274376 | SYSTEMS AND METHODS OF PROVIDING PARENTAL CONTROLS FOR GAME CONTENT - A system, machine-readable storage medium storing at least one program, and a computer-implemented method of providing parental controls for game content is provided. A game server receives a request to access game content associated with a computer-implemented game, including receiving the game request from a game user interface on a client device. In response to the game request, the game server identifies that a safe mode is enabled, where the safe mode prevents restricted game content from being displayed on the game user interface. Safe mode game content in accordance with the safe mode is accessed and provided to the game user interface on the client device, where the safe mode game content includes the requested game content without the restricted game content. | 09-18-2014 |
20140274377 | PRE-PLAY AND POST-PLAY VIDEO GAME CHARACTER PRESENTATION AND EQUIPPING - Systems and methods for pre-game and post-game video game character presentation and equipping are disclosed. According to one aspect of the invention, a computer implemented method useful for video game play comprises: determining identities and equipment of at least some game characters for participation in game play; in a time period outside of game play, providing information for rendering the game characters with their equipment in a scene having visual characteristics of a virtual world for game play; providing game players the opportunity to change and/or purchase equipment for their game characters; and providing for game play including the game characters. | 09-18-2014 |
20140274378 | METHOD AND SYSTEM OF VIRTUAL GAMING IN A VEHICLE - A system for virtual gaming in a vehicle including a first imaging device having an image projection mechanism and an image capture mechanism. The image projection mechanism configured to project images on a game surface. The image capture mechanism configured to detect a first set of image position data defining a position of the images relative to the game surface and detect a set of player position data defining a position of one or more. The system further including a game module for processing the first set of image position data and the set of player position data to calculate a second set of image position data. The system also including an image module for controlling the image projection mechanism to project images according to the second set of image position data. The system also including a processor for executing the game module and the image module. | 09-18-2014 |
20140274379 | CLIENT SIDE PROCESSING OF CHARACTER INTERACTIONS IN A REMOTE GAMING ENVIRONMENT - Embodiments of the present invention split game processing and rendering between a client and a game server. A rendered video game image is received from a game server and combined with a rendered image generated by the game client to form a single video game image that is presented to a user. Control input is received by a client device and then communicated to a game server, potentially with some preprocessing, and is also consumed locally on the client, at least in part. An embodiment of the present invention processes and renders some or all of a character's interactions with game objects on the client device associated with the character. A character is associated with a client device when control input associated with the character is received from a user of the client device. | 09-18-2014 |
20140274380 | CONTROLLER EMULATION FOR CLOUD GAMING - A server may determine a client device type from an identifier and generate a user interface configuration profile for the client device using the client device type. The client device can use the profile to configure a first user interface to provide inputs for a software title emulated by the server. The software title is configured for use with a device having a second user interface. The server sends the profile to the client device and emulates the software title with inputs received from the client device. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims. | 09-18-2014 |
20140274381 | SERVER DEVICE, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - The server device periodically calculates a contribution degree to a network game as an active level for each participating user during progress of the network game, so that a ranking for each user is determined and displayed. Furthermore, the server device adjusts a parameter for each participating user in accordance with the ranking determined during progress of the game. | 09-18-2014 |
20140274382 | FHS: Smarter Contact Selectors - The invention relates to a computer implemented method of controlling a display on a first computer device connected via a communication network to a plurality of other computer devices, the method comprising: receiving user inputs from the first and other computer devices during interaction with a game rendered on the display of each computer device, the game being played by users of the computer devices over the communication network; storing the user inputs in computer storage and generating user behaviour data based on the user inputs; accessing computer storage holding a plurality of contact identifiers of the users and controlling the display of the first computer device to display only a selected set of the stored contact identifiers, wherein the set of contact identifiers is selected to be displayed based on the user behaviour data. | 09-18-2014 |
20140274383 | Method For Playing a Game Using Generic On-Line Chat Conversation, From An Opponent, As Game Data - A method and system are provided for playing a game on-line using ordinary chat messages. A list of words is presented by an automated process running the game and presented to a player, and the player selects one of the words. The automated process also displays forbidden words to the player, which are words that the player may not use in outgoing chat messages. Chat messages are exchanged with another person who is using a standard chat messaging service and the automated process parses the content of the chat messages. If the word selected by the player is present in an incoming chat message, the player wins. If the selected word or if any forbidden words associated with the selected word is present in an outgoing chat message, the player loses. | 09-18-2014 |
20140274384 | DELIVERING AND CONSUMING INTERACTIVE VIDEO GAMING CONTENT - Delivering and consuming interactive video gaming content is described. An operation for such may include transmitting, over a network to a video content decoding appliance, one or more video frames of a video content item associated with a session related to an interactive video game; receiving, over the network, a game control input from a client computing device associated with the session; and modifying, in view of the game control input, a state of the session. | 09-18-2014 |
20140274385 | SYSTEMS AND METHODS FOR PROMOTING GAME PLAY FREQUENCY - The present invention provides methods, systems and apparatus for promoting game play frequency of online games. Embodiments include displaying a plurality of positioned game elements, wherein each positioned game element is associated with a game time period; displaying a game indicia associated with a positioned game element if a player has acquired a game piece during the game time period associated with the positioned game element; selecting one or more positioned game elements after a game duration; and awarding one or more prizes if the selected positioned game elements are associated with a game indicia. Numerous additional aspects are disclosed. | 09-18-2014 |
20140274386 | PEER-SCORED COMMUNICATION IN ONLINE ENVIRONMENTS - Systems and methods for peer-scored dialogue are provided. Meaningful communications are fostered by enabling students or players of an online game to affect the score of other players by scoring the communications of other players. | 09-18-2014 |
20140274387 | SYSTEMS AND METHODS FOR INDICATING EVENTS IN GAME VIDEO - In some embodiments, a system comprises a game controller module, a trigger satisfaction module, a metadata module, and a marker module. The game controller module may be configured to receive user control signals and execute gameplay based on the user control signals. The trigger satisfaction module may be configured to determine whether one or more events that occur during the gameplay satisfy one or more trigger conditions of a trigger. The metadata module may be configured to generate one or more trigger satisfaction indicators based on the satisfaction of the one or more trigger conditions of the trigger. The marker module may be configured to associate the one or more trigger satisfaction indicators with video of the gameplay to generate one or more game event markers to be used to enable a viewer to jump to one or more game segments associated with the trigger. | 09-18-2014 |
20140274388 | DETERMINATION OF ADVERTISEMENT BASED ON PLAYER PHYSIOLOGY - A method, apparatus, and system of selective advertising includes a gaming server to receive a request to play a game of chance from a gaming device, transmit gaming data to the gaming device, the gaming data associated with the requested game of chance, and receive player data, the player data associated with the player's eye movement, gestures, or change in state. The server may also be configured to analyze the player data, determine a context associated with the player data; and initiate an action based on the determined context. | 09-18-2014 |
20140274389 | SYSTEM AND METHOD FOR TOY ADOPTION AND MARKETING - Interacting with a virtual presentation includes: entering a first registration code associated with a first product for registering the first product on a website via a user account; accessing a restricted portion of the website that was not accessible prior to registering the first product; displaying a virtual character that is controllable on the website; registering a second product by entering a second registration code provided to the product, wherein the second product is different than the first product, the second character also accessed via the user account; receiving content for displaying a second virtual character that is controllable on the website; and gaining access to additional content, beyond a chat function, for the first product in response to registration of the second product with the user account, wherein the additional content comprises additional resources of the website beyond the resources provided after registration of the first product. | 09-18-2014 |
20140274390 | TOGGLABLE PLAYER TILES TO ASSIST A USER-PARTICIPANT DURING A FANTASY LEAGUE DRAFT - In a fantasy league draft, a programmatic determination is made to present an optimized lineup of players to a user-participant for the fantasy league draft. This lineup may inform the user-participant of which players to choose during the draft to optimize both cost and projected fantasy points. The user-participant can target and/or avoid specific players in each round of the fantasy league draft to be included or excluded from the optimized lineup. Furthermore, a graphic user interface can be generated to enable the user-participant to configure a variety of metrics to produce the optimized lineup based on targeted and avoided players and an optimization calculation. | 09-18-2014 |
20140287830 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - A display device is caused to selectably display panels in a predetermined area of a display screen in a predetermined arrangement pattern. When selection of at least one displayed panel is received from a user of a video game processing apparatus, the selected panel and the number of panels are specified. It is determined whether the number of panels satisfies a skill activating condition of a player character or not by referring to skill related information. The skill related information is stored in a skill related information memory. The skill related information contains player character information indicating the player character, skill information indicating a skill, and the skill activating condition indicating an activating condition of the skill. In a case where it is determined that the number of panels satisfies the skill activating condition, action processing for the skill by the player character is carried out. | 09-25-2014 |
20140287831 | HIGHLIGHT MANAGEMENT FOR FANTASY GAMING - An exemplary method includes identifying a plurality of highlight media segments associated with a plurality of events that occur during one or more sporting events, identifying one or more players involved in the plurality of events, determining that the identified one or more players are of interest to a user, sending, in response to the determining, one or more highlight messages that indicate an availability of the highlight media segments to a user device associated with the user while the user device is presenting media content within a display screen associated with the user device, and causing, in accordance with the one or more highlight messages, the user device to present, within the display screen while the media content is being presented within the display screen, a user interface that includes listings of the highlight media segments. | 09-25-2014 |
20140287832 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 09-25-2014 |
20140287833 | METHODS OF GENERATING GAMING CHARACTERS USING PHYSIOLOGICAL AND/OR ENVIRONMENTAL INFORMATION - A method of generating a character for use within a game includes collecting physiological information from a subject over a period of time via a monitor worn by the subject, collecting environmental information from a vicinity of the subject over the period of time via the monitor, generating a health assessment of the subject based on the physiological and environmental information, and creating a gaming character for the subject using the physiological information, the environmental information, and the health assessment. The physiological information includes at least one of breathing rate, muscle tension, neurological activity, brain wave intensity and activity, core body temperature, pulse rate, and blood pressure. The environmental information includes at least one of light intensity, light color, external sounds, ambient temperature, and geographical location. The character information is updated in response to changes in subject health and/or in response to environmental changes in the vicinity of the subject. | 09-25-2014 |
20140287834 | CONFIGURING AND CONTROLLING WAGERING GAME PRESENTATIONS - A method includes presenting, by at least one processor, a configuration interface to enable creation of a presentation template. The method includes defining a number of presentation areas in the presentation template. The method includes defining a configuration setting for at least a first presentation area of the number of presentation areas, wherein the configuration setting limits a content type that is to be displayed in the first presentation area and defines a display location where the presentation area is positioned. At least one content of a number of content to be displayed in the number of presentation areas comprises wagering game play. The method includes storing, in a machine-readable medium, the presentation template. | 09-25-2014 |
20140295958 | GAME CONTROL METHOD AND RECORDING MEDIUM - A method of controlling a fighting game is provided by a controller of a game terminal including the controller and a touch screen panel. The controller receives a selection of any one from among a plurality of avatars through the touch screen panel, receives, from a game management server, information on an avatar technique set including a plurality of technique that is set by other player corresponding to the selected avatar, and starts a match-up between a character corresponding to a player of the game terminal and the selected avatar. The controller repeatedly performs a process including selecting any one technique from among the plurality of techniques included in the avatar technique set and actuating the selected technique on the character. | 10-02-2014 |
20140295959 | GAME SYSTEM, COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME PROCESSING METHOD, AND GAME APPARATUS - A display screen includes a plurality of display regions. A region occupation ratio of each of the plurality of display regions to a reference that is a single display region occupies an entirety of the display screen is calculated. An output sound volume of a sound associated with each display region is determined on the basis of the region occupation ratio. Then, the sound associated with each display region is outputted in accordance with the determined sound volume. | 10-02-2014 |
20140295960 | GAME SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREON, GAME PROCESSING METHOD, AND GAME APPARATUS - A first display device is placed so that its screen faces in a direction along a gravity direction axis, and a second display device is placed so that its screen faces in a predetermined axis direction perpendicular to the gravity direction axis. Based on data of a motion sensor which is outputted from an operation device including the motion sensor, an attitude of the operation device is calculated, and it is determined which of the first display device and the second display device the operation device faces. Then, based on the result of the determination, a predetermined position on either the screen of the first display device or the screen of the second display device is pointed to, and a predetermined game process is performed based on the pointed position. | 10-02-2014 |
20140295961 | SEMANTIC GAMING AND APPLICATION TRANSFORMATION - A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device. | 10-02-2014 |
20140295962 | GAME PROVIDING DEVICE, GAME PROVIDING METHOD AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - The present invention provides a game providing device that generates image information including a plurality of objects that are capable of being selected by the player; sets a processing method of each of the objects; receives a selection of an object or a plurality of objects from among the objects; and performs the processing method set for the selected object. | 10-02-2014 |
20140295963 | GAME SYSTEM - The advancing of a game is made possible using the travel in the real world of a vehicle such as an automobile, as well as advancement of the game without entirely wasting travel of the vehicle. A game system ( | 10-02-2014 |
20140295964 | Game System, Control Method for Game System, and Program - A game system, a control method for a game system, and a program that enable strategic arrangement of a deck which is an object set are provided. A method according to the invention is a method for controlling a device for providing a game of fighting an enemy character, the method comprising: a step of arranging a plurality of objects according to selection by a user; and a step of executing an operation against the enemy character, by changing the arrangement of the plurality of objects. | 10-02-2014 |
20140295965 | PORTABLE VIDEO GAME SYSTEM - An example display system for playing a video game includes a hand-holdable housing; a liquid crystal display; one or more input devices; a first boot ROM storing code that is executed if a video game program for the video game has a first specification; and a second boot ROM storing code that is executed if a video game program for the video game has a second specification. | 10-02-2014 |
20140295966 | CONTROLLER DEVICE AND CONTROLLER SYSTEM - An example terminal device includes a generally plate-shaped housing, an LCD provided on the front side of the housing, analog sticks, and first and second buttons. The analog sticks are provided respectively in left and right portions of the LCD above the center of the housing. The first and second buttons are provided on the back side of the housing so as to generally correspond to the analog sticks on the front side of the housing. | 10-02-2014 |
20140295967 | Systems and Methods for Flexible Gaming Environments - Systems and methods for a flexible, dynamically configurable, process of connecting together modules or elements of a hybrid game having an entertainment game component and a gambling game component over a network. The systems and methods enable the modules or elements of the hybrid game to dynamically connect, and then perform their functions, without having to be pre-compiled or integrated. Such systems and methods dynamically bring together modules or elements to create a gaming environment in conjunction with a game of skill in the context of a networked gaming environment, such as a communication network within a casino, or a wide area network, such as the Internet. | 10-02-2014 |
20140295968 | GAME PROVIDING APPARATUS AND RECORDING MEDIUM - A game providing apparatus connected to a terminal device to be capable of having communication with the terminal device to provide a game in which a player selects a plurality of characters to participate in the game, includes a display image generation unit that synthesizes a plurality of character positioning areas at which a plurality of characters are to be positioned, respectively, and a plurality of characters positioned at the plurality of character positioning areas, respectively, to have the terminal device display the synthesized image; and a character selection unit that selects, when one of the characters is designated and a direction from the designated character having the designated character as a base point is designated by the terminal device, the designated character and the character positioned at the character positioning area that are in the designated direction, as a combination of characters to actually participate in the battle. | 10-02-2014 |
20140295969 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASUAL WAGERING GAME - Various embodiments of the present disclosure provide a casual wagering game including a matrix having a plurality of positions. A plurality of path endpoints are positioned along a perimeter of the matrix. Each path endpoint is associated with one of an award, a symbol indicating advancement to a subsequent level, and a terminator symbol. Each position, except a starting position, is configured to accommodate one of a plurality of tiles. Each tile includes one or more path segments. When the tiles are placed in certain configurations, path segments of bordering tiles form a complete path between the starting position and one or more of the path endpoints. The objective of the game is for a player to place tiles at positions in the matrix such that connecting path segments form a complete path between the start position and one or more path endpoints to win the path endpoint award(s). | 10-02-2014 |
20140302920 | Methods, Apparatus and Systems for Use of a Non-Native Chipset to Play Original Video Game Cartridges - Apparatus, methods and systems using a more powerful, but non-native, modern CPU/GPU chipset to play one or more types of original console games. The apparatus, methods and systems incorporate a modern processor and therefore corresponding modern components and have circuitry that can be used to access original games. | 10-09-2014 |
20140302921 | GAMES SYSTEM - A games system includes a handheld games controller ( | 10-09-2014 |
20140302922 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device according to the present invention is connected with a player terminal through a network, displays, in the player terminal, a screen in which a plurality of types of playable games is listed, receives a reservation registration request of automatic play information in which a game and a start timing specified by the player are set, and perform reservation registration of the automatic play information of the player. The server device determines whether automatically starting a game play of the specified game at the specified start timing based on the automatic play information subjected to the reservation registration, and automatically starts the game play of the game at the start timing when the determination is affirmed. | 10-09-2014 |
20140302923 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - A video game processing apparatus for controlling progress of a video game is provided. A plurality of players addresses a common task in the video game. Task related information that indicates a task that a player can challenge in the video game is stored in a task related information memory. When a task providing request is received from the player, the video game processing apparatus specifies a task corresponding to the task providing request, and generates other player related information. The other player related information indicates other player corresponding to the specified task. A task screen showing the specified task is then displayed. At least part of the generated other player related information is also displayed on the task screen. | 10-09-2014 |
20140302924 | MULTIPLAYER TEAM BALANCING - Techniques are disclosed for multiplayer team balancing in a virtual environment. A group activity is provided in which at least two teams of avatars participate. Each team has a respective plurality of distinct avatars, and each avatar is controlled by a respective player. The at least teams are in competition with one another to achieve a predefined objective when participating in the group activity. Upon it being determined, when the group activity is in progress, that a first player of a first avatar on a first team of the at least two teams is no longer available to participate in the group activity, a balancing action is performed in order to compensate for the first player no longer being available to participate in the group activity. | 10-09-2014 |
20140302925 | RECORDING MEDIUM, GAME APPARATUS, AND GAME PROGRESSING METHOD - A game recording medium with an enhanced fun is provided which can allow a player to enjoy a game without damaging a feeling as if the player played a musical instrument or conducted an orchestra even when the player cannot perform an operation input matched with an indication sign. Time is counted with a start of playing a piece of music and an indication sign is displayed on a time axis. When the indication sign reaches a criterion line, a sensed input operation is analyzed. The analysis result is determined on the basis of a criterion value corresponding to the indication sign. When it is determined a proper operation is not performed, music change information is specified on the basis of the analysis result and the criterion value, and a pitch, a tempo, and the like of the music data are controlled on the basis of the specified change information. | 10-09-2014 |
20140302926 | System and Method for Processing Video Content of Electronic Gaming Machines - A system and method for processing video content of an electronic gaming machine featuring at least one electronic gaming machine, a common server operatively connected to the gaming machine, a dedicated storage device and data transmission circuitry. The gaming machine featuring a central processor and associated circuitry for generating video of a game played thereon and creating a video file. The server having storage and first data transmission circuitry for transmission of the video file to the dedicated storage device. The dedicated storage device being in wired or wireless communication with the server and having data acquisition circuitry for receiving the video file from the server. The data transmission circuitry electrically contented to the at least one electronic gaming machine or central server for one-way electronic transmission of the video file to an external device via a public or private data network. | 10-09-2014 |
20140302927 | Electronic Gaming Machine and Method for Detecting Player Emotion and Generating Sensory Output - An electronic gaming machine and method for detecting player emotion and generating sensory output. The machine and method featuring a processor, control circuitry and instructions stored on a computer readable medium. The instructions being executable by the processor to execute a game program and having stored data associating a player condition with a predetermined sensory output. During play of the game, the processor registering information regarding a detected condition, comparing the information to the stored data and implementing the sensory output where the information is associated with the predetermined sensory output. | 10-09-2014 |
20140302928 | Systems And Methods For Playing A Treasure Hunting Board And Video Game - An on-line, persistent multiplayer video game wherein players compete to secure the best bargains at garage sales, using both strategy and random chance. | 10-09-2014 |
20140302929 | LOAD BALANCING IN CLOUD-BASED GAME SYSTEM - Technologies are generally described for a load balancing scheme for a cloud-based game system. In some examples, a load balancing system may include a resource usage measurement unit configured to measure resource usage of a game server, a determination unit configured to determine one or more client devices to stream non-interactive media files among a plurality of client devices connected to the game server based at least in part on the resource usage measured by the resource usage measurement unit, and a transmission unit to stream the non-interactive media files to one or more of the client devices upon occurrence of a predetermined game event. | 10-09-2014 |
20140302930 | RENDERING SYSTEM, RENDERING SERVER, CONTROL METHOD THEREOF, PROGRAM, AND RECORDING MEDIUM - Rendering processing of a screen to be displayed is divided and performed between a first device and a second device. The first device generates a first screen, on which some rendering objects of rendering objects to be rendered on the screen to be displayed are rendered, based on information for determining rendered contents of the screen to be displayed. The second device generates a second screen on which rendering objects, excepting the some rendering objects from the rendering objects to be rendered on the screen to be displayed, are rendered. The first device receives the second screen from the second device, and generates the screen to be displayed by compositing the first and second screens. | 10-09-2014 |
20140302931 | INTERACTIVE EMBODIED ROBOT VIDEOGAME THROUGH THE USE OF SENSORS AND PHYSICAL OBJECTS - The present invention refers to an embodied Robot videogame apparatus that receives input through the (human) user's physical actions (full body actions), contact and physiological signals (Bio-signals). The apparatus has as principal components: led/sound sensor eye with a video camera; mechanical lever; rotation sensor; rubber torso; solar battery; sensor leds; heart rate and galvanic skin response sensor; multi-touch computer display, with a I/O board v2.0 Bluetooth wireless connection; multiplayer button; microphone; intensity sensor; feet support; suspensions; rubber pneumatic wheels; accelerometer sensor; plastic leveler sensor; wireless Bluetooth digitizers; Velcro strips; and GPS. The apparatus includes a series of electronic sensor that detects the user's input physical actions, contact and physiological signals in real-time. The output result is visualized on a multi-touch computer display. The player's real-time actions are translated in virtual actions in the software game scenarios (e.g., running with the physical robot represents the same virtual action in the game avatar). The apparatus establishes a simultaneous connection between physical and virtual realities and can be shared through online connection. | 10-09-2014 |
20140309025 | METHOD AND APPARATUS FOR PROVIDING CHARACTER IN ONLINE GAME - A method for providing a character in an online game includes, by a character provision apparatus, selecting at least one season character from a plurality of general characters previously provided in a game according to a preset season character selection criteria, generating at least one season character pool according to a period for which the season character is selected, and storing the selected season character in a corresponding season character pool, judging whether a status point limit adjustment item is provided, setting a status point limit of the at least one season character differently according to the period such that the status point limit of the at least one season character is higher than a status point limit of each general character acquired using the status point limit adjustment item, and displaying, on a user terminal, that the at least one season character is added to the game. | 10-16-2014 |
20140309026 | COMPUTER AND METHOD FOR GAME CONTROL - A server apparatus provides a game which accompanies a resource increasing or decreasing in a game space to a plurality of terminal apparatuses via a network. The server apparatus collects and accumulates the resources from the plurality of terminal apparatuses in the first mode and releases the accumulated resource in the second mode. The server apparatus selectively switches between the first mode and the second mode so as to distribute the resources upon reception of a request from a terminal apparatus. | 10-16-2014 |
20140309027 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - A video game processing apparatus for controlling progress of a video game while displaying a three-dimensional avatar, arranged within a virtual space, on a display screen of a the display device is provided. A three-dimensional partial model is generated on the basis of two-dimensional image data inputted by a user of the video game processing apparatus. The three-dimensional partial model constitutes at least apart of a body of a three-dimensional avatar, including a face portion of the three-dimensional avatar. A plurality of three-dimensional partial models thus generated is stored in a three-dimensional partial model memory. At least one three-dimensional partial model for each scene in the video game is specified from the plurality of three-dimensional partial models. The display device is caused to display the three-dimensional avatar, which includes the specified three-dimensional partial model, in a corresponding scene on the display screen. | 10-16-2014 |
20140309028 | SYSTEM AND METHOD TO PROVIDE USER-CONFIGURABLE PREFERENCES AND/OR OPTIONS FOR TEAM PLAY ON A SINGLE GAMING MACHINE - A method and system to provide user-configurable preferences and/or options for team play on a single gaming machine is disclosed. According to one embodiment, a computer-implemented gaming system comprises a memory device having stored thereon a gaming application that enables multiplayer, turn-based gameplay among one or more players. A computer-processing unit is operatively connected to the memory device and processes the gaming application to enable the one or more players to specify a condition for determining when a player's turn at gameplay ends. Processing the gaming application further includes determining that the condition is satisfied for a current player and generating a message to indicate that the current player's turn at gameplay is terminated. A display presents the generated message to the one or more players. | 10-16-2014 |
20140309029 | System and Method for Synchronizing Indicators Associated with a Plurality of Gaming Machines - A system and method for synchronizing indicators of electronic gaming machines. The system providing a plurality of electronic gaming machines each having a control array and at least one electronic display operatively connected thereto, at least one lighting device operatively connected to the plurality of gaming machines and control circuitry, including a programmable processor, operatively connected to the lighting device. The lighting device having elements to present synchronized lighting effects at the plurality of gaming machines, the synchronized lighting effects including an attract mode and an emotive mode. The system registering a condition on at least one gaming machine and electrically transmitting a signal to the lighting device. The lighting device initiating a predetermined lighting effect at the plurality of machines in response to the registered condition. | 10-16-2014 |
20140309030 | COMMUNICATION METHOD, SYSTEM, SERVER AND CLIENT DEVICE FOR USER-INTERACTIVE SYSTEM - Communication methods, systems, servers, and client devices in a user-interactive system are provided herein. In an exemplary method, a communication interface can be started via a first user-interactive client by a first user to communicate with one or more communication tools via a communication backend server. The first user-interactive client can obtain and display a plurality of second user IDs of second users. The first user-interactive client can receive one or more second user IDs selected by the first user to add to a communication group. The first user-interactive client can send to the communication backend server a message for joining the communication group containing the one or more second user IDs. After receiving an accepting message from the communication backend server, during a user-interactive operation, the first user-interactive client can communicate with a second client corresponding to a user ID contained in the accepting message. | 10-16-2014 |
20140309031 | GAME SYSTEM, SELECTION METHOD, AND INFORMATION RECORDING MEDIUM - A target region detector detects a target region in a display of a first device. A communicator receives positional information of an object, transmitted from the first device. An image generator generates an image including an object, in the detected target region, of the received positional information, and displays the image on an image display. In response to a predetermined selection operation on an object displayed on the image display, the controller generates selection information of the object, and then transmits the selection information to the first device via the communicator. | 10-16-2014 |
20140309032 | GAME CONTROLLER AND GAME SYSTEM - A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing. | 10-16-2014 |
20140309033 | Video Compression System and Method for Reducing the Effects of Packet Loss Over A Communication Channel - A system and method are described below for reducing the effects of packet loss in a video communication system. For example, one embodiment of a computer-implemented method comprises: logically subdividing each of a sequence of images of a video stream into a plurality of tiles, each of the tiles having a defined position within each of the sequence of images; and packing the tiles into a plurality of data packets to maximize the number of tiles which are aligned with boundaries of each of the data packets; and transmitting the data packets containing the tiles over a communication channel from a server to a client. | 10-16-2014 |
20140309034 | GAME MACHINE, CONTROL METHOD USED THEREFOR, AND A NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM STORING A COMPUTER PROGRAM - Provided is a game machine which can actualize a play between games having different difficulty levels. The game machine is applied to a game system that progresses a game between a plurality of game machines connected via a network. The game machine comprises an external storage that stores a sequence data wherein each operation timing is written so as to differ from each other. And, the game machine: teaches each operation timing, of based on sequence data that differs from sequence data used in another machine functioning as another terminal in the game system; obtains operation information for the other machine; and, based on it, determines whether or not prescribed reflection conditions have been fulfilled. Then, when the prescribed reflection conditions have been fulfilled based on its results, the game machine reflects the operation information for the other machine in a travel path for an object for teaching the operation timing for the game machine. | 10-16-2014 |
20140315633 | Game Machine - A game machine includes a subject specifying unit configured to specify a subject included in each of a plurality of images consecutively captured by an imaging unit, a movement detecting unit configured to detect movement of the subject along a first direction vertical to an imaging surface of the imaging unit based on an area and a luminance of the subject in each of the plurality of images, and a performance executing unit configured to execute a first performance corresponding to the first direction when the movement detecting unit detects movement of the subject along the first direction. | 10-23-2014 |
20140315634 | Game Machine - A game machine including a request command holding unit configured to hold a request command for making a request of an image analyzer for an image parameter that is used for determination as to whether or not to execute a performance, an execution condition holding unit configured to hold an execution condition to be satisfied by the image parameter, a request command outputting unit configured to output to the image analyzer the request command that is held in the request command holding unit while mapped with an executable performance, when the executable performance is decided, an image parameter acquiring unit configured to acquire an image parameter, and a performance executing unit configured to execute the executable performance when the acquired image parameter satisfies the execution condition that is held in the execution condition holding unit while mapped with the executable performance. | 10-23-2014 |
20140315635 | METHOD AND APPARATUS TO ELICIT MARKET RESEARCH USING GAME PLAY - A system and method are described for a computer-based picture association game that can be used to elicit market research data, specifically sentiment and awareness data, from consumers. In a first game mode, each player is given an image and a list of phrases, and tasked with selecting the phrase that best describes the image. Then in a second mode, players are presented with a collection of images, including images assigned to players in the first game mode. They are also shown the phrases selected in the first game mode. Each player then has a limited amount of time to both associate these phrases with the corresponding images, and to assist other players in associating his own image. Points are allocated for correct associations. The phrases selected by players and the guesses players make can be analyzed to reveal opinions and knowledge that players have about products, brands, and people. | 10-23-2014 |
20140315636 | METHOD FOR ENABLING USAGE OF A COMPUTERIZED MOBILE DEVICE AS A GAME GRAPHICAL USER INTERFACE FOR AN APPLICATION GAME - A method for enabling usage of a Computerized mobile device as an external controller device for playing an application game is provided herein. The method comprises the following steps: (i) selecting a controller layout for a game application, wherein said controller layout includes the same game functionalities of an interface of the external controller, and wherein each key in the interface of the external controller device has an equivalent controlling element in the controller layout having the same functionality; (ii) running the controller layout on the Computerized mobile device; (iii) running a game application on a Computerized mobile device; (iv) displaying the game application throughout the game session on an external screen; (v) receiving instructions related to the game application from a user via the controller layout on the Computerized mobile device; and (vi) virtualizing the received instructions of the game application to perform an action in the game application. | 10-23-2014 |
20140315637 | GAMING MACHINE HAVING TRANSPARENT DISPLAY - Disclosed are various embodiments of transparent displays for gaming machines and, more particularly, to placement of a single transparent or partially transparent display between two facing gaming machines for common play of a shared gaming machine feature. | 10-23-2014 |
20140315638 | DEVICE FOR PROVIDING A GAME - One object is to provide a device for efficiently displaying cards possessed by a user. In accordance with one aspect, a server device for providing a game according to one embodiment includes an identification unit for identifying, as one card group, a plurality of specific cards satisfying a specific criterion among a plurality of cards, and a control unit for generating a display image including the first information identifying one card group and the second information identifying the number of a plurality of specific cards constituting the one card group. The display image is transmitted to a terminal device. | 10-23-2014 |
20140315639 | PROVIDING SOCIAL NETWORK CONTENT IN GAMES - An apparatus and method for providing social network content in an online game is disclosed herein. Content is obtained from a social network site and is displayed within the game. The game also provides a mechanism for the user of the game to generate content to the posted within the social network from within the game. Such generated content is automatically posted in the social network for a recipient specified by the user. | 10-23-2014 |
20140323212 | FRONT-MOUNTED DISPLAY - Examples disclosed herein relate to a front-mounted display utilized to enhance the installation of a display on an electronic gaming device. The systems and methods may allow for easier installation of a display on the electronic gaming device via a front-mounted display. One or more electrical interconnection points may be electrically connected with one or more electrical attachment points to form one or more electrical connects between the electronic gaming device and one or more displays. | 10-30-2014 |
20140323213 | SYSTEM AND METHOD FOR ENHANCED VIDEO OF GAME PLAYBACK - One aspect of the disclosure relates to facilitating the development and provision of enhanced video of game playback, including the ability to augment a video of game playback with information relating to the game state of the game. A video may be generated based on game state information associated with one or more selected portions of the game. The video may include visual features that may not have been present in corresponding views that were presented to the user during game play of those one or more portions of the game. The user may augment the video with displayed information based on game logic for the online game. For example, displayed information may include commentary, tips on how the user could have maximized his game play, influential plays from the one or more portions of the game, and/or other information based on the game logic. | 10-30-2014 |
20140323214 | SYSTEMS AND METHODS PRESENT A GAME VARIANT - A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to present a game variant is provided. A user interface may be presented on a client device. The user interface may be receptive to user input to trigger execution of a computer-implemented multiplayer game playable via the client device by an associated player. A respective game variant may be presented, via the user interface, to the player. The respective game variant may have variant-specific game mechanics that provide for gameplay according to a respective variant set of game rules. Lastly, the respective variant set of game rules may be a variant-specific modified version of a default set of game rules. | 10-30-2014 |
20140323215 | METHOD, TERMINAL, SERVER AND RECORDING MEDIUM FOR PROVIDING GAME SERVICE - A method, a terminal, a server, and a recording medium for providing a game service includes generating an event in which a game stop request event is generated by a terminal, controlling a display in which inquiry information for game control of the terminal is controlled to be displayed to correspond to the game stop request event, and controlling a game in which a game of the terminal is controlled based on manipulation information corresponding to the inquiry information. | 10-30-2014 |
20140323216 | METHOD AND APPARATUS FOR PROVIDING QUEST IN ONLINE GAME - A technique is provided to improve interests of users in a game by providing various kinds of quests and providing each quest in a customized manner to correspond to a user level. A method for providing a quest in an online game, includes: by a quest providing apparatus, sensing whether at least one user terminal access a game performing server; receiving, from the game performing server, user information corresponding to the user terminal accessing the game performing server and a match condition including at least one condition required to perform a match by a game server; setting a basic quest as at least one quest connected to each other such that when one quest is completed, another quest is started, according to the received user information and match condition; setting an extended quest as a quest to be provided one time per user from among a plurality of quests according to the user information and the match condition; setting a repeated quest as a quest to be repeatedly provided from the plurality of quests according to the user information and the match condition; and transmitting the basic quest, the extended quest, and the repeated quest, which are set by the quest providing apparatus, to the game performing server, displaying the basic quest, the extended quest, and the repeated quest on the user terminal by the game performing server, and applying the basic quest, the extended quest, and the repeated quest to the game. | 10-30-2014 |
20140323217 | METHOD AND SERVER FOR PROVIDING ITEM ACCORDING TO JOINING AN EVENT IN ONLINE GAME - The present invention relates to a technique of providing an item when executing a certain action generating an event in an online game and required in an event. An item providing method according to event joining in an online game according to an exemplary embodiment of the present invention through a game management server includes: increasing joining number information of the event by determining whether the event is achieved according to an action related to a game play of a user during a predetermined event execution period when the user executes a predetermined action satisfying a condition achieving the event; and providing a reward item when accumulated event joining number information of the user is predetermined event finishing number information. | 10-30-2014 |
20140329592 | ELECTRONIC GAMING SYSTEM WITH FLUSH MOUNTED DISPLAY SCREEN - Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more symbol positions which may provide additional gaming functionality. The systems and methods may determine one or more payouts based on the additional gaming functionality. The systems and methods may display one or more presentations based on the additional gaming functionality. The systems and methods may utilize a first display device. The first display device may include a first display area, a first silk-screen area, a first insulation area, and a first border area. The first display area, the first silk-screen area, the first insulation area, and the first border area may be flush with each other. The first insulation area may provide electrical isolation between the first border area and the first display area and/or the silk-screen area. The first insulation area may provide a mechanical buffer between the border area and the first display area and/or the silk-screen area. | 11-06-2014 |
20140329593 | TEXT ENTRY USING GAME CONTROLLER - Method and system for efficient character entry using a game controller. A computer implemented method allows a user to select any character in a subsection of a virtual input array by interacting with a single physical key on the game controller. Characters in a subsection of the virtual input array are arranged in a pattern. The number of keystrokes for selecting a particular character corresponds to the position of the particular character with reference to the pattern of the subsection. | 11-06-2014 |
20140329594 | METHOD AND APPARATUS FOR MANAGING TEAM IN ONLINE GAME - A method for managing a team in an online game includes, by a team management apparatus, configuring a team management screen, displaying the team management screen that contains information on at least one preset formation upon receiving a signal indicating that the user enters the team management screen from the user terminal, setting each information on the at least one formation upon receiving setting related to details of a selected one formation among the at least one formation from the user terminal, judging whether the number of currently set formations is less than a preset maximum number of formations upon receiving a formation addition request signal from the user terminal, and adding the formation if the number of currently set formations is less than the maximum number of formations, and setting a formation change shortcut key. | 11-06-2014 |
20140329595 | NON-TRANSITORY INFORMATION PROCESSING DEVICE-READABLE STORAGE MEDIUM, AND INFORMATION PROCESSING DEVICE - The program according to the present invention is a program executed by an information processing device including a display unit that displays a game screen, to display on the display unit, a game screen including an operation area that allows a player to input a consumption amount of a consumption parameter that is to be consumed in a game, to allow the player to input the consumption amount through the operation area when the operation area is displayed on the game screen, and highlight a mark indicating the consumption amount input, in the operation area, and to display a consumption state of the consumption parameter on the game screen by changing a display status of the operation area according to the consumption amount consumed when the consumption parameter has been consumed by the consumption amount input. | 11-06-2014 |
20140329596 | GAMING PLATFORM PROVIDING A GAME ACTION SWEEP MECHANIC - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a game action sweep mechanic are presented. A virtual game environment that includes a first virtual object and a second virtual object may be generated for a user. User interactions involving a game pointer and a selection input are then monitored. In response to detecting the selection input being activated while the game pointer is located proximate to the first virtual object, a game action is then performed on the first virtual object. A game action sweep mode is then activated. While the game action sweep mode is active, the game action is then performed on the second virtual game object in response to detecting the game pointer is located proximate to the second virtual object. | 11-06-2014 |
20140329597 | CUSTOMIZABLE, ADAPTABLE, MULTIUSER COMPUTER-BASED ROLE-PLAYING METHOD AND APPARATUS THEREFOR - Game client, game server, Web application server, and database server including database with data representative of a virtual world. Game client or server, or both, includes motifs, motif manager, character manager, scenes-a-faire manager, and display manager coupled to display, all in communication with game manager, and pseudorandomizer, which can instigate changing of a motif. Motifs are representative of a game character or environment. A user interface has mass sensor, accelerometer, haptic device, first device for visual input, output, or both, second device for audio input, output, or both, and tactile sensor, effector or both. Included may be automatic translator, or TTS/STT module. The online game can be virtual world representative of at least two of a northern continent, a western continent, a southern continent, a central continent, and an eastern continent. Methods provide game client, game server, and a database that manipulate character or environment motifs and scenes-a-faire. | 11-06-2014 |
20140329598 | SYSTEM AND METHOD FOR OBJECT EXTRACTION - Systems and methods for extracting an image of a physical object constructed of for example bricks are presented. The method and system may detect boundaries and edges of a background using an edge detection operator, perform a perspective transformation calculation to compute a corrected virtual grid that is substantially aligned with the physical object's image, locate a color calibration palette in the digital image and extract color value information for pixels of the color calibration palette, and discern bricks as part of the physical object's image, the discernment being based in part on a determination of the brick's color compared to the color palette and the background color, the discerned bricks forming the extracted image. A computer readable medium may include instructions causing a system to extract an image of a physical object constructed of bricks according to the method. | 11-06-2014 |
20140329599 | Gaming Interface Techniques for Media Centers - A media center may include an interface to receive video game information including first and second tags from a communication link. The media center may also include a module to separate the video game information based on the first and second tags. A first modulator may modulate first video game information corresponding to the first tag at a first frequency on a media communication link, and a second modulator may modulate second video game information corresponding to the second tag at a second frequency on the media communication link. | 11-06-2014 |
20140329600 | GAME SYSTEM, GAME CONTROL METHOD AND RECORDING MEDIUM - A game system which a customization in regard to an arrangement and a size of a panel image can be done with an easy operation is provided. A panel image including an operation panel image corresponded to an operation associated with a game progress is displayed on the second display unit having a touch panel. When an operation on an operation panel image is detected by the touch panel, a game image in which a processing corresponding to the operation is performed is displayed and supplied to a first display unit. In a customization mode for customizing, a panel image display area and a candidate image which is a candidate of the panel image displayed in the panel image display area are displayed on the second display unit. A selection operation of the candidate image is detected by the touch panel, and the candidate image operated for selection is arranged and displayed in the panel image display area as the panel image. | 11-06-2014 |
20140335948 | Third Party Control Over Virtual World Characters - A method and system provides arrangements creating a relationship between a real-world entity and a virtual world environment. A participant or player can participate in various virtual world experiences including activities, settings, events, purchases, sales and diverse transactions to acquire virtual products, virtual services, and/or virtual items of value. Feedback may be provided and records kept regarding the virtual world participation. In some circumstances, multiple persons can participate as a group or participate as individuals in the virtual world environment. Some embodiments provide an oversight procedure that enables a supervisory entity to exercise direct or indirect control over certain virtual world aspects of a participant or player. In some implementations the oversight procedure is at least partially based on an attribute related to the participant or player. | 11-13-2014 |
20140335949 | ACCOMMODATING LATENCY IN A SERVER-BASED APPLICATION - Disclosed systems and methods facilitate a server-based gaming environment. In one implementation, a method includes transmitting a video stream of a gaming environment and a region definition for an object in the gaming environment to a client device. A result of a comparison of a location of a selection input in the gaming environment to the region definition is received from a client device. The result indicates that the location of the selection input identifies an area within the region definition. The object is selected based on the selection input corresponding to the region definition. | 11-13-2014 |
20140335950 | IMAGE DISPLAY DEVICE AND IMAGE DISPLAY METHOD - An image display device may include a control device to estimate a user state based on a detected electroencephalogram signal of a user who is playing a game, and to control display of an image to the user for providing training for the game based on the user state. | 11-13-2014 |
20140335951 | Game Program and Game Device - A game program causes a computer to implement a player character movement control function of controlling a player character to move from its home position toward a target movement position which has been set and, when a predetermined condition is met after the player character has moved to the set target movement position, controlling the player character to move from the current position to a second area including the home position. | 11-13-2014 |
20140335952 | LOCATION-BASED MOBILE GAMING APPLICATION AND METHOD FOR IMPLEMENTING THE SAME USING A SCALABLE TIERED GEOCAST PROTOCOL - A method is disclosed for initiating real-time geo-game using geocast messaging according to a scalable tiered geocast protocol. The method includes a first wireless terminal (WT), programmed with a geo-gaming application and the scalable tiered geocast protocol, geocasting a game declaration to a destination geocast region containing potential participants. The method also includes a second WT, of one of the potential participants, and programmed with the geo-gaming application and the scalable tiered geocast protocol, receiving the game declaration in the destination geocast region and responding by geocasting a response message indicating interest in participating in the real-time geo-game. | 11-13-2014 |
20140335953 | SYSTEM AND METHOD FOR PROVIDING BRANDED VIRTUAL OBJECTS IN A VIRTUAL ENVIRONMENT - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing branded virtual objects in a virtual environment are presented. A game instance of a computer-implemented multiplayer online game is generated, where the game instance is associated with a virtual environment of a player. A graphical user interface to the player is provided, where the graphical user interface displays at least one branded virtual object for selection by the player, and where the branded virtual object corresponds to a real-world brand. Selection and placement of the branded virtual object in the virtual environment by the player is monitored. The virtual environment of the player is updated to include the branded virtual object. | 11-13-2014 |
20140335954 | SERVER DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device according to the present invention is connected with a player terminal that displays a game screen through a network, and to execute a battle game played by a player using a plurality of characters. The server device includes: a storage unit configured to store the plurality of characters to be arranged in the character arrangement area; a special area selection unit configured to select a special area to be highlighted on a game screen; a character arrangement unit configured to arrange a character selected from the plurality of characters to be arranged in the character arrangement area in the highlighted special area; and a battle processing unit configured to control attack processing in which the character arranged in the special area performs an attack and attack processing in which a character arranged in an area other than the special area performs an attack to be different. | 11-13-2014 |
20140335955 | SYSTEM AND METHOD OF GAMIFICATION OF REAL-LIFE EVENTS - There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game. | 11-13-2014 |
20140335956 | PRESENTING LIGHTING CONTENT IN WAGERING GAME SYSTEMS - Some embodiments of the inventive subject matter include operations for presenting a lighting show in a wagering game system. The operations can include receiving, over a first network, a playlist identifier that indentifies a playlist, where the playlist is associated with a first group of lighting commands for presenting lighting effects on lighting devices in the wagering game system. The operations can also include generating the first group of lighting commands, and receiving, over the first network, a second group of lighting commands for presenting the lighting effects on the lighting devices in the wagering game system. The operations can also include generating, based on the first and second groups of lighting commands, instructions specific to the lighting devices, and transmitting, over a second network, the instructions for execution by one or more lighting controllers connected to the lighting devices, wherein the execution causes the lighting effects. | 11-13-2014 |
20140342823 | Lighting Management in Virtual Worlds - A system has a server with a processor, a storage medium and coded instructions executable on the processor causing the server to display a video game to a player operating a computer, the video game comprising a virtual world having objects with surfaces, movable in the space of the virtual world by the player, and one or more light sources, create and manage a voxel grid associated with the player, compute an occupancy value for individual ones of the cells of the grid, compute an illumination value for cells of the grid by consideration of position and direction of the light sources, the occupancy value of the cell, and illumination values of immediately adjacent cells in the voxel grid, and determine brightness for pixels in display of surfaces of objects in frames of the video game based on the illumination values of cells proximate to the surfaces of the objects. | 11-20-2014 |
20140342824 | GAMING MACHINE - A gaming machine according to an embodiment of the present invention includes: a display panel configured to display images of a game, the display panel including a screen facing downward; a partial mirror disposed under the display panel and inclined with respect to the screen to partially reflect the images from the display panel into a forward direction; a background member disposed rear to the partial mirror such that an image of the background member passes through the partial mirror into the forward direction to overlap the images from the display panel; and a controller configured to execute the game and to control the display panel. | 11-20-2014 |
20140342825 | Gaming Machine Mounting Apparatus and System for Supporting an Overhead Display - A system and apparatus for mounting an overhead display device to gaming machines. The system and apparatus featuring mounting elements securable to a display device at a selected distance and mounting hardpoints on one or a plurality of gaming machines. The hardpoints having a recess with a size and shape corresponding to that of the mounting elements. Wherein the display is securable to gaming machines in an overhead configuration when the mounting elements are secured to hardpoints and where the distance between the mounting elements corresponds to the distance between the hardpoints to which they are respectively secured. | 11-20-2014 |
20140342826 | SYSTEM AND METHOD OF AUTOMATIC ENTRY CREATION FOR BLOGS, WEB PAGES OR FILE-SHARING SITES BASED ON GAME EVENTS - Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative. The systems and methods may be employed for automatically generating and publishing descriptions, such as posting blog articles. In one implementation, a system automatically posts blog articles with automatic screenshots and automatically-generated descriptive copy of events that occur within a video game, such as in a massive multiplayer online role-playing game. | 11-20-2014 |
20140349748 | MECHANISM FOR ALLOWING A NUMBER OF SPLIT-SCREENS TO SHARE A DISPLAY ON A CLIENT DEVICE BEYOND AN APPLICATION'S NATIVE CAPACITY FOR SPLIT-SCREENING - A method for allowing a number of split-screens to share a display on a client device beyond an application's native capacity for split-screening, includes determining configuration parameters for the client device, establishing a plurality of application instances to be initialized based on the number of split-screens and the application's native capacity for split-screening, initializing one or more virtual machine servers to service the plurality of application instances, optimizing display output parameters for each application instance based at least in part on the configuration parameters for the client device, and outputting display from each application instance to the client device, such that the display output from each application instance shares the display on the client device. | 11-27-2014 |
20140349749 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, STORING MEDIUM, AND DISPLAY METHOD - An example information processing system includes a display controller configured to display a screen that includes a plurality of subjects and at least one content generated by a user, the at least one content satisfying a predetermined timing condition for each subject in a display, at least one content for a subject being included in a plurality of contents posted with regard to the subject. | 11-27-2014 |
20140349750 | Fantasy Sports Interleaver - Techniques for configuring and operating a fantasy sports interleaver service are described herein. In some examples, a content feed is associated with each of a plurality of games (e.g., a plurality of football games). A plurality of clips may be created from each content feed. Fantasy point information may be associated with at least some of the clips. For example, if a football quarterback throws a touchdown pass within a clip, fantasy points may be awarded to the quarterback and/or assigned to the clip. The clip may be transmitted to a client device of a user of the fantasy sports interleaver service based at least in part upon a fantasy sports account of the user (e.g., based upon an athlete on the user's fantasy roster that is depicted in the clip). | 11-27-2014 |
20140349751 | HAND-HELD VIDEO GAME PLATFORM EMULATION - A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform. | 11-27-2014 |
20140349752 | INTEGRATED DIGITAL PLAY SYSTEM - An integrated digital play system made according to the present invention provides a multi media, digitally integrated play environment that incorporates mobile device content and web based content which interacts with physically installed tags. The system includes means for identifying a fixed physical structure within a first play system; means for detecting a physical movement of a user relative to the fixed physical structure; a first computer means for combining the physical structure identification data and the user physical movement data to generate one or more motion points; and a second computer means for providing a virtual embodiment of the one or more motion points within a second play system. Because the first and second play systems are different play systems, the second play system does not require certain corresponding user motions in the first play system in order to perform in or progress through the second play system. | 11-27-2014 |
20140349753 | INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING SYSTEM - When an acquisition unit acquires image data of a game being played on another information processing apparatus, a display processing unit displays, using the acquired image data, an image of game play. A participation processing unit allows a user to join the game being played on the other information processing apparatus, and an execution unit activates game software after it is determined that the user joins the game. While the execution unit is activating the game software, the display processing unit continues to display the image of the game play. | 11-27-2014 |
20140349754 | MANAGEMENT SERVER, CONTROLLING METHOD THEREOF, NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM HAVING STORED THEREON A COMPUTER PROGRAM FOR A MANAGEMENT SERVER AND TERMINAL DEVICE - If a management server receives an access request, the management server performs a first ranking processing. A CPU extracts records satisfying a predetermined condition by referring to a relation table, and specifies one or plural user identification information included in the extracted records. The CPU accumulates the number of the specified user identification information for each of games, and specifies descending order of popularity of the games using the accumulated number. The CPU arranges information including explanations of the games in descending order of the number of users playing the games, and generates a first ranking page. The CPU sends an access response including the first ranking page back to a terminal device. | 11-27-2014 |
20140349755 | GAME CONTROL METHOD, SERVER APPARATUS, AND STORAGE MEDIUM - When a mobile terminal obtains a container upon movement of a display range, a processor increases points in a storage unit. When the mobile terminal opens a container obtained by movement of the display range or as a present from another mobile terminal, the processor opens the container at predetermined success percentages, and writes an item obtained from the opened container in the storage unit. When the mobile terminal presents a container without opening it, the processor transmits screen data indicating a present to the other mobile terminal. The processor converts an item in the storage unit into points to increase the points in the storage unit based on an operation of the user of the mobile terminal. | 11-27-2014 |
20140349756 | SYSTEM FOR PROCESSING GAMING ACTIVITY - Embodiments of the present invention are directed to a gaming device configured to record gaming activity, a method of processing the recorded gaming activity to analyze player behavior, and a system including the gaming device. The gaming device may include a gaming display to display gaming events played on the gaming device by a player during a gaming session, a player interface panel including a plurality of gaming buttons and a game initiating button configured to initiate the gaming events, and a game processor configured to record each activity between the player and the gaming device, wherein each recorded activity is associated with a time stamp. | 11-27-2014 |
20140349757 | Computer-Readable Storage Medium, Information Processing Apparatus, Information Processing System and Information Processing Method - A game system has at least two modes of operation, that is, a monitor game mode and a terminal device game mode. In the monitor game mode, a main game image is displayed on a monitor and a sub game image is displayed on an LCD of a terminal device. In the terminal device game mode, the main game image is displayed on the LCD of the terminal device. The mode of operation can be switched in accordance with a mode switching instruction from a user. | 11-27-2014 |
20140349758 | GAME DEVICE, COMPUTER-READABLE RECORDING MEDIUM, AND GAME MANAGEMENT METHOD - A game device provides users with a game in which a companion relationship between the users is established. A control device executes an event in which a user and a preliminary user set including at least one constituent member participates, the at least one constituent member including a user who has not established a companion relationship with the user. The control device causes a display device of a terminal device of a user to display a preliminary user set image suggesting, to the user, the at least one constituent member included in the preliminary user set; and receives, from the user, an instruction for a companion request to one of the at least one constituent members suggested in the preliminary user set image. | 11-27-2014 |
20140357356 | CHARACTER BATTLE SYSTEM CONTROLLED BY USER'S FLICK MOTION - A turn-based battle video game that utilizes a touchscreen to receive inputs from a user. An environment and first character are displayed. A status indicator is displayed adjacent to the first character. An input is received, where the input extends from a first point of the touchscreen corresponding to a position on the status indicator and extends to a second point on the touchscreen, the input having a direction component and a length component, the direction component corresponding to a first direction. A movement of the first character is caused, the movement corresponding to the input. | 12-04-2014 |
20140357357 | GAME BUNDLE PACKAGE - One or more techniques and/or systems are provided for generating a bundle package, digitally signing the bundle package, selectively disturbing the bundle package, and/or indexing one or more resource packages retrieved from the bundle package. That is, a bundle package (e.g., an application or game bundle package) comprises one or more app packages comprising application code configured to execute on various computing environments (e.g., operating systems, processors, etc.). The bundle package may comprise one or more resource packages comprising supplemental data used to provide optional user experience functionality for the application (e.g., French language support, high resolution textures, a gaming pad support, etc.). In this way, a client device may selectively download portions of the bundle package that may be relevant, which may mitigate download bandwidth, storage space, or resources otherwise used to obtain unnecessary portions of the bundle package (e.g., a tablet device may merely download low resolution textures). | 12-04-2014 |
20140357358 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREON, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - Diversification of a game field is realized while maintaining appropriate visibilities of the game field and a player object. An information processing apparatus includes: an object control section which controls movement of the virtual object by performing, based on a predetermined condition, switching between a first and a second state in which a virtual object movable region in the virtual space is restricted to a first and a second region, respectively; an image generation section which generates an image taken by a virtual camera; and a virtual camera control section which sets, in the first state, the position of the virtual camera to a first viewpoint that is a high-angle viewpoint with respect to the first region, and sets, in the second state, the position of the virtual camera to a second viewpoint that is a viewpoint other than the high-angle viewpoint. | 12-04-2014 |
20140357359 | NON-TRANSITORY STORAGE MEDIUM ENCODED WITH INFORMATION PROCESSING PROGRAM CAPABLE OF PERFORMING NATURAL MOVEMENT CONTROL OF CHARACTER MOVING IN ACCORDANCE WITH ANOTHER CHARACTER, INFORMATION PROCESSING APPARATUS, METHOD OF CONTROLLING INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING SYSTEM - An exemplary embodiment provides a non-transitory storage medium encoded with a computer-readable information processing program for performing information processing in which a first object moves and at least one second object moves in accordance with the movement of the first object in virtual space. The information processing program is configured to cause the computer to function as an input acceptance unit for accepting an input, a first object movement control unit for performing movement control of the first object in the virtual space based on the input, a range calculation unit for calculating a movable range where the second object can move in the virtual space, based on a position of the first object moved by the first object movement control unit, and a second object movement control unit for performing movement control of the second object based on the movable range calculated by the range calculation unit. | 12-04-2014 |
20140357360 | Game Control Method And Server For Social Game For Developing A Social Network - A new game control method which makes use of the characteristics of a social network game and a server device are provided. It is so configured that registered users have different items depending on their registered groups; connections with other users which are the characteristics of the social network game are achieved in a fighting game; and the timings of communication between the server and a portable terminal are reduced as much as possible during the game, whereby communication errors and interruption of the game are avoided. | 12-04-2014 |
20140357361 | APPARATUS, METHOD AND ARTICLE TO MONITOR GAMEPLAY USING AUGMENTED REALITY - A portable computing system acquires images representative of a gaming environment (e.g., a gaming table and game participants) and provides augmented reality images including player personal and financial information and/or game or employee related information. The portable computing system can include a tablet form factor computing system having a touchscreen display. Using the acquired images, the game table, game participants, and other objects are identified. Player personal and financial information and/or game information logically associated with the identified game participants and/or objects are retrieved. The player personal and financial information and the game information may be incorporated in real-time or near real-time into the acquired image data to provide an augmented reality monitor useful for monitoring table games. | 12-04-2014 |
20140357362 | SOCIAL GAME CONCERNING PHOTOGRAPH MANIPULATION FOR PLAY ACROSS DISTRIBUTED DEVICES - A computer implemented method defines game pieces for play which can complement a natural human tendency to be attracted by people's faces. The game is based on segmenting an image of a user's face under control of a programmed processor, the user's face being captured by the mobile application or provided to it, and then turned into a plurality of segments. A reconstituted image of a face made up of multiple segments from two or more different users for presentation to each respective user in a user interface. A user can select or be selected for a game, which once started has each user revealing a further part of their image to the other until either the whole image of both are revealed and the game is won and they can further communicate. Alternatively a user loses by having their image segment rejected with no further communication available. | 12-04-2014 |
20140357363 | STORAGE MEDIUM STORING GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS - A game program for a game in which first and second characters battle against each other, wherein the game program causes a computer to realize: a data storage function of storing a first panel database, including a plurality of panels that the first character posesses, and a second panel database, including a plurality of panels that the second character posesses; a panel selection function of selecting panels disposed in frames of a game display screen including a battle display region formed by one or more frames, from the first and second panel databases; a panel layout function of placing the panels selected by the panel selection function in the frames; a screen display control function of displaying the game display screen on a screen display unit; and an emphasized display function of emphasizing and displaying the panels disposed by the panel layout function on the screen display unit. | 12-04-2014 |
20140357364 | FLEXIBLE GAMING DISPLAYS AND GAMING TERMINALS WITH A FLEXIBLE DISPLAY DEVICE - Gaming devices, gaming systems, methods of conducting wagering games, and reconfigurable gaming display assemblies are disclosed. A gaming machine for conducting a wagering game is presented. The gaming machine includes an input device for receiving an indication of a wager to play the wagering game. The gaming machine also includes a cabinet and a display device with a flexible video-display screen. The flexible video-display screen is operable to display aspects of the wagering game. A rigid support assembly is attached to the flexible video-display screen. The rigid support assembly includes one or more support brackets which movably mount the flexible video-display screen to the cabinet. The one or more support brackets are configured to transition towards the rear of the cabinet and thereby physically change the flexible video-display screen from a generally flat configuration to a generally curved configuration. | 12-04-2014 |
20140357365 | Electronic Game Personalization - Technologies are generally described for personalizing an electronic game. In some examples a method for personalizing an electronic game may include intercepting content, extracting particular content from the intercepted content, and personalizing the electronic game based on the extracted content. | 12-04-2014 |
20140357366 | METHOD FOR IMPLEMENTING GAME, STORAGE MEDIUM, GAME DEVICE, AND COMPUTER - A technique is disclosed that makes it possible to prevent or suppress various problems that may occur due to character placement control when implementing a multi-player game that utilizes an augmented reality space. A basic area is set based on the relative position of each game device with respect to an AR marker, and an element area is set so that the AR marker does not lie outside the imaging range of a CCD camera module of each game device. An overlapping area of the basic area and the element area is calculated to be a placement area. The motion of an attention object is controlled so that the attention object remains within the placement area. | 12-04-2014 |
20140357367 | GRAPHICAL USER INTERFACES IN COMPUTER-IMPLEMENTED MULTIPLAYER GAMES - This disclosure generally relates to systems and methods to provide graphical user interfaces in computer-implemented multiplayer games. The graphical user interface includes a friends panel that is operable between a collapsed condition and an expanded condition. The friends panel provides friends information display functionality, social network management functionality, and/or messaging functionality both in the collapsed condition and in the expanded condition. In the collapsed condition, the friends panel may comprise a friends bar that shows a row of friend cards or chiclets associated with respective friends of a host player associated with a displayed game instance, the friends bar being clear of a view of a virtual in-game environment shown in the game display, while the expanded friends panel may comprise a grid of friend cards or chiclets that functionally obscures the in-game environment. | 12-04-2014 |
20140364203 | DYNAMICALLY CONFIGURING ELECTRONIC GAMING MACHINES BASED ON PLAYER MOBILE DEVICE ACTIVITY - A gaming system samples information from a mobile device that is connected to a gaming network for use by at least one electronic gaming machine (EGM) included in the gaming network. | 12-11-2014 |
20140364204 | MASSIVELY MULTIPLAYER GAMING - A computer program, method, and system for participating in interactive events, such as a massive multiplayer game, includes a personal input executing an event application, a client device coupled to a display and executing a display application, and a server executing a server application. The display application is configured to receive a request from a player to participate in an event, receive the event from the server application, show the event on the display, and determine an event start time corresponding to a time at which the start of the event is shown on the display. The event application is configured to receive sensor data from a sensor, form a plurality of packets, and transmit the packets. The server application is configured to transmit the event to the display application, receive the sensor data from the event application, and compare the sensor data to reference data to generate a score. | 12-11-2014 |
20140364205 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, RECORDING MEDIUM AND INFORMATION DISPLAY METHOD - An example system includes: a server machine having a storage unit for storing reproduction data involved in reproduction of game play and a data transmitting unit for transmitting reproduction data stored in the storage unit; and an information processing device having a data receiving unit for receiving reproduction data transmitted by the server machine, a reproduction processing unit for displaying reproduction of game play at a display unit in response to reproduction data received by the data receiving unit, a character display processing unit for displaying one or a plurality of character objects at the display unit during reproduction of game play by the reproduction processing unit, and a character action processing unit for causing a character object displayed by the character display processing unit to take a predetermined action with reproduction of game play by the reproduction processing unit. | 12-11-2014 |
20140364206 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, SERVER MACHINE, RECORDING MEDIUM AND INFORMATION PROCESSING METHOD - An example system includes: a plurality of information processing devices each having a game processing unit for performing processing involved in a game, a reproduction data generating unit for generating reproduction data to be used for reproducing game play, a relevant information accepting unit for accepting input of relevant information concerning the reproduction data, and a post transmitting unit for transmitting reproduction data and relevant information; and a server machine having a post receiving unit for receiving reproduction data and relevant information transmitted from the information processing device, a storage unit for storing reproduction data and relevant information in association with each other, and a relevant information transmitting unit for transmitting relevant information stored in the storage unit to the information processing device. | 12-11-2014 |
20140364207 | INFORMATION PROCESSING SYSTEM, SERVER MACHINE, INFORMATION PROCESSING DEVICE, RECORDING MEDIUM AND INFORMATION PROCESSING METHOD - An example system includes: a reproduction processing unit for displaying reproduction of game play at a display unit on the basis of reproduction data to be used for reproducing game play; a relevant information accepting unit for accepting input of relevant information, which is relevant to game play by the reproduction processing unit, during reproduction of the game play; and a post transmitting unit for transmitting the relevant information accepted by the relevant information accepting unit to a predetermined server machine. | 12-11-2014 |
20140364208 | Systems and Methods for Reducing Hops Associated with A Head Mounted System - Systems and methods for reducing hops associated with a head mounted display are described. The head mounted display includes a communications circuit for receiving and transmitting interactive media associated with a game program via a network. The interactive media is processed by the game cloud system and streamed directly to the communications circuit of the head mounted display. The head mounted display further includes a user input circuit for receiving an action from a user to generate an input, which includes position and motion detected by the user input circuit. The head mounted display includes a game processing circuit for decoding the interactive media received from the network. The game processing circuit drives a portion of interactivity associated with the game program. The portion of interactivity is generated based on the input. | 12-11-2014 |
20140364209 | Systems and Methods for Using Reduced Hops to Generate an Augmented Virtual Reality Scene Within A Head Mounted System - Systems and methods for using reduced hops to generate an augmented virtual reality scene in a head mounted display. The head mounted display is used for game play via a game cloud system. The head mounted display includes a communications circuit for sending real-world media associated with a game program via a network. The real-world media is processed by the game cloud system and streamed directly from the communications circuit to the game cloud system. The head mounted display further includes a game processing circuit coupled to the communications circuit. The game processing circuit is used for decoding computer-generated interactive media received from the game cloud system via the network. The game processing circuit drives a portion of interactivity associated with the game program by superimposing the computer-generated interactive media on the real-world media. The computer-generated interactive media is generated based on the real-world media. | 12-11-2014 |
20140364210 | COMPUTING DEVICE, GAME, AND METHODS THEREFOR - A computer device is described, comprising a computer storage holding a plurality of identifiers, each associated with an address; an interface connected to receive from a first computer device, game data including a completed first board of a game; and a processor configured to receive the game data to access an address associated with a player identifier and to formulate a message for transmission to a second computer device identified by the address, the message including some or all of the game data, whereby a player at the second computer device receives the message prior to accepting an invitation to play the game. Methods for providing feedback and tile selection are also disclosed in the context of a word matching game. | 12-11-2014 |
20140364211 | INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, STORAGE MEDIUM AND INFORMATION PROCESSING METHOD - A non-limiting example information processing apparatus that functions as a game apparatus includes a first LCD and a second LCD, and usually, a game screen of a single-play game is displayed on the first LCD and a list screen is displayed on the second LCD. The list screen displays at least an icon of a player of another game apparatus capable of performing a communication with the information processing apparatus. In addition, icons of a player who is registered in the game apparatus as a friend and a player who is determined as an acquaintance are also displayed whether a communication can be performed. By performing a communication with using the game apparatus with a passer-by player with whom no communication has been performed, for example, the player is automatically determined as an acquaintance player. | 12-11-2014 |
20140364212 | SYSTEMS AND METHODS FOR TRANSITIONING BETWEEN TRANSPARENT MODE AND NON-TRANSPARENT MODE IN A HEAD MOUNTED DIPSLAY - Systems and methods for executing a game presented on a screen of a head mounted display include executing a game. The execution of the game renders interactive scenes of the game on the screen of the HMD. Images identifying a shift in gaze direction of the user wearing the HMD, are received. The gaze shift is detected during viewing of the interactive scenes presented on the HMD screen. Real-world images that are in line with the gaze direction of the user, are captured from a forward-facing camera of the HMD. A portion of the screen is transitioned from a non-transparent mode to a semi-transparent mode in response to the shift in the gaze direction such that at least part of the real world images are presented in the portion of the screen rendering the interactive scenes of the game. The transparent mode is discontinued after a period of time. | 12-11-2014 |
20140364213 | DRIVE CONTROL DEVICE AND DRIVE CONTROL SYSTEM - A drive control system has: a plurality of drive control devices; and an upper-level control device to which each of the drive control devices is connected in parallel with each other via a common signal line. The upper-level control device transmits a common information acquirement request signal to each of the drive control devices. Upon receiving the information acquirement request signal, each of the drive control devices determines transmission start timing for a response signal based on transmission sequence information indicating its transmission sequence and a length of the response signal such that the response signal does not temporally overlap with a response signal being transmitted from another drive control device to the upper-level control device. Each of the drive control devices transmits the response signal to the upper-level control device via the signal line at its transmission starting timing. | 12-11-2014 |
20140364214 | ADAPTIVE TOUCH INPUT CONTROLS - Various embodiments relating to providing touch input control of a computing device are disclosed. In one example, responsive to detecting a touch input on a display, a zero point of an adaptive virtual control may be established at a display location of the touch input. Responsive to a translation of the touch input on the display away from the zero point being greater than a radius of the adaptive virtual control, the zero point may be translated. | 12-11-2014 |
20140364215 | Methods for Rendering Interactive Content to a Head Mounted Display - A method for executing a game presented on a screen of a head mounted display (HMD) is provided. Execution renders interactive scenes of the game on the screen. The method includes receiving data of the HMD worn by a user to identify an HMD spatial position. The method also includes receiving data of a controller held by the user to identify a controller spatial position. During game play, the method includes rendering a point of view into the interactive scenes of the game on the screen, where the point of view is a volume of space rendered in three-dimensions. The method includes adjusting the point of view as the HMD spatial position is detected to change. The controller can drive interactivity in the game and changes in position of the controller and the HMD are correlated to provide an immersive three-dimensional game play experience. | 12-11-2014 |
20140364216 | METHOD OF USING GRAPHICAL COMPUTER READABLE CODES IN A GAMING ENVIRONMENT AND SYSTEM THEREWITH - The present document describes a method of using a graphical computer readable code in a gaming environment comprising a gaming device. The method comprises: gathering gaming information; gathering ID data about a recipient, namely recipient ID data, to whom the gaming information is intended; generating the graphical computer readable code, such that it comprises the gathered gaming information; displaying the graphical computer readable code; and, in response to a scanning of the graphical computer readable code, communicating the gathered gaming information to the recipient using the recipient ID data. | 12-11-2014 |
20140364217 | GAME HISTORY FOR WAGERING GAMES USING HANDHELD DEVICES - A computerized method includes presenting a community game on a display device of a wagering game system that comprises a wagering game machine associated with a handheld device for use in conducting the community game, wherein the presenting of the community game comprises presenting movements of a game element in response to movements of the handheld device. The computerized method includes, at periodic time intervals during the community game, storing, in a memory device, data indicating a current position of the handheld device. | 12-11-2014 |
20140364218 | OPTICAL PROXIMITY SENSORS - A proximity sensor including a housing, a plurality of light pulse emitters for projecting light out of the housing along a detection plane, a plurality of primary light detectors for detecting reflections of the light projected by the emitters, by a reflective object in the detection plane, a plurality of primary lenses oriented relative to the emitters and primary detectors in such a manner that for each emitter-detector pair, light emitted by the emitter of that pair passes through one of the primary lenses and is reflected by the object back through one of the primary lenses to the detector of that pair when the object is located at a position, from among a primary set of positions in the detection plane, that position being associated with that emitter-detector pair, and a processor for co-activating emitter-detector pairs, and configured to calculate a location of the object in the detection plane. | 12-11-2014 |
20140364219 | LIGHT SOURCE CONTROL DEVICE AND GAME MACHINE - A light source control device configured to control a plurality of light sources provided in a game machine, an anode of each of the plurality of light sources being connected to one of at least one first signal wire, a cathode being connected to one of a plurality of second signal wires, the light sources differing from each other in a set of the connected first signal wire and second signal wire, has a plurality of first output pins, a plurality of second output pins, an interface, a storage, a dynamic controller, a period-setting unit, and a gradation controller. Each of the plurality of first output pins is provided in corresponding one of the at least one first signal wire. The plurality of first output pins connect to a drive circuit that switches whether power is supplied to the first signal wire. | 12-11-2014 |
20140364220 | METHOD FOR PROVIDING CHARACTER OF ONLINE GAME AND APPARATUS THEREOF - The present invention provides a technique for preferring a season character by users by increasing a skill capability value of the season character in which a limitation capability value of a character is differentiated according to a time provided in a game compared with a general character in an online game managing the character. A method for providing a character of an online game according to an exemplary embodiment of the present invention through a character providing apparatus includes: obtaining information for at least one season character selected among a plurality of general characters pre-provided in a game according to a season character selection reference and differentiated with a limitation capability value as an upper limit value of a skill capability value according to a selected period; setting a skill capability value adjustment rule to adjust a skill capability value among each piece of information for at least one season character; adjusting the skill capability value of the season character to be higher than the general character corresponding to the skill character according to the skill capability value adjustment rule; setting a limitation capability value adjustment margin for the season character; setting the limitation capability value adjustment reference; and setting a limitation capability value of the season character according to the limitation capability value adjustment reference. | 12-11-2014 |
20140364221 | INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING SYSTEM - When an acquisition unit acquires image data of a game being played on another information processing apparatus, a display processing unit displays, using the acquired image data, an image of game play. A participation processing unit allows a user to join the game being played on the other information processing apparatus, and a transmission unit transmits operation information from the user to the other information processing apparatus. When the acquisition unit acquires image data in which the transmitted operation information is reflected in the progress of the game in the other information processing apparatus, the display processing unit displays, using the image data, an image of game play in which the operation information is reflected. | 12-11-2014 |
20140364222 | GAME DEVICE AND COMPUTER-READABLE STORAGE MEDIUM - A game device having a touch panel to accept an input by a flick operation according to a contact operation and a slide operation on the touch panel, instructs a flick operation by displaying on the touch panel a screen that instructs a flick operation from a predetermined position in a predetermined direction on the touch panel at a predetermined timing, detects a contact start position on the touch panel by the flick operation, detects the slide direction from the contact start position on the touch panel by the flick operation, detects the contact timing on the touch panel by the flick operation and determines whether to accept or reject the flick operation based on a comparison between the detected contact start position and the predetermined position, a comparison between the detected slide direction and the predetermined direction, and a comparison between the detected contact timing and the predetermined timing. | 12-11-2014 |
20140364223 | SYSTEM AND METHOD FOR IMPROVING THE GRAPHICS PERFORMANCE OF HOSTED APPLICATIONS - An application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; one or more back buffers to store video frames as the video frames are being created in response to the execution of the graphics commands; a front buffer-outputting the video frame for display one scan line at a time at a designated scan out frequency, a subset of scan lines stored in the front buffer being associated with a vertical blanking interval (VBI); and a frame processing module to begin copying a newly completed frame from the back buffer to the front buffer before the video data for a prior video frame stored in the front buffer has not been fully scanned out. | 12-11-2014 |
20140364224 | Online Games Using Terraformed Game Spaces - Software displays a virtual game space for an online game. The virtual game space is associated with a first player of the online game and includes at least one terraformed feature created by a first player. The software receives a modification from a second player of the online game. The modification changes one of the at least one terraformed features into another terraformed feature. Then the software displays the virtual game space with the modification. At least one virtual object is associated with each of the at least one terraformed features. | 12-11-2014 |
20140364225 | SYSTEM AND METHOD FOR PROVIDING INTERACTIVE CONTENT FOR MULTIPLE NETWORKED USERS IN A SHARED VENUE - A computer-implemented system and method for providing interactive content for multiple networked users in a shared venue. In a particular embodiment, the system includes a game server, a display system in data communication with the game server, the display system including a shared screen, and a plurality of game pads in data communication with the game server, each game pad including a local game pad display device and a plurality of input devices to convey command selections to the game server, each game pad including functionality to initiate a game, at least a portion of the game being displayed on both the shared screen and the local game pad display device. | 12-11-2014 |
20140364226 | COMMUNICATION GAME SYSTEM - A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information. | 12-11-2014 |
20140370978 | HOLOGRAPHIC AMUSEMENT/WAGERING SYSTEM WITH VEHICULAR USER TRANSPORT - A virtual entertainment system supports holographic display for multiple players. The system has multiple viewing screens, each screen displaying thematic events. Multiple carriages have seating supporting multiple audience members. A track system supports and directs the multiple carriages through a sequence of the multiple viewing screens. A processor accesses memory of more than one theme and multiple holographic data content related to a single theme to each of the video display screens. A theme selecting input system provides a signal identifying a single theme for display to a single carriage as it moves along the track system. The processor identifies location of individual carriages with respect to individual viewing screens. The processor provides thematic content of the single identified theme to the at least two players in the individual respective ones of the multiple carriages. The theme may be gaming activity and include gaming input. | 12-18-2014 |
20140370979 | Using Metadata to Enhance Videogame-Generated Videos - One or more aspects of the subject disclosure are directed towards providing video content that was generated during the playing of a video game to subsequent game players. Event metadata is generated during game play, while video content (e.g., a clip or clips) of that game play is generated. The event metadata is associated with the video content. Thereafter, the video content may be located by a search based upon the associated metadata. | 12-18-2014 |
20140370980 | ELECTRONIC GAMING DISPLAYS, GAMING TABLES INCLUDING ELECTRONIC GAMING DISPLAYS AND RELATED ASSEMBLIES, SYSTEMS AND METHODS - Gaming assemblies comprise a playing surface including at least one screen display. A system projects visual light on the screen display. A radiation source illuminates objects placed over the screen display. A radiation sensor senses at least a portion of the objects placed over the screen display. A control circuit utilizes data from the radiation sensor. Methods of operating gaming tables and wagering game systems may include such gaming assemblies. | 12-18-2014 |
20140370981 | REDUCING THE BANDWIDTH REQUIREMENTS OF MULTIPLAYER GAMING SESSIONS - A computer identifies a group of players that are participating in a gaming session that is hosted by the computer. The computer identifies the location of an avatar of a first player included in the group of players. The computer identifies the location of a second avatar of a second player included in the group of players and determining the proximity between the first avatar and the second avatar. The computer determines if the proximity exceeds a threshold. Responsive to the determination that the proximity does not exceed the threshold, the computer sends data for the gaming session to the first player and the first player passes that data to the second player. | 12-18-2014 |
20140370982 | GAME INPUTTING DEVICE AND GAME CONTROLLING METHOD - A game inputting device and game controlling method related to a game inputting device includes a base, a plurality of game buttons, a detection module and a communication module. The base includes a body and a bracket disposed on the body. The bracket supports a handheld electronic-device standing on the base in a working state. The game buttons are disposed on the body of the base. A game image of the handheld electronic-device includes a plurality of rhythm points moving toward the game buttons with a rhythm speed. The detection module is electrically connected to the game buttons and generates a pressing signal in response to the pressing of the game buttons. The communication module sends a control message to the handheld electronic-device according to the pressing signal. The handheld electronic-device displays an interactive animation corresponding to the position of the pressed game button according to the control message. | 12-18-2014 |
20140370983 | APPLICATION PROVISION SERVER AND APPLICATION PROVISION METHOD - Disclosed herein is an application provision method in a client-server type system providing a game application to a plurality of users via a network. The method causes a computational resource of a server to perform the steps of: providing, to a first user using a client terminal connected to the server, a game application selected by the first user; providing, to a second user specified by the first user, the game application provided to the first user after the game application is ended by the first user; and notifying achievement levels of the first and second users to the client terminals of the first and second users after the game application is ended by the second user. | 12-18-2014 |
20140370984 | GAME PROVIDING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROVIDING PROGRAM, AND GAME PROVIDING METHOD - A game providing system according to an embodiment of the present invention includes one or a plurality of processors capable of executing a non-transitory computer-readable storage medium storing a game program. In an embodiment, when it has been determined that a predetermined number or more of objects of one type have been continuously selected from among a plurality of objects arranged in a game field, the non-transitory computer-readable storage medium storing a game program causes a display area in which an object of a different type from the objects of one type is arranged among the display areas of the objects in the game field to be a first cancellation operation area. | 12-18-2014 |
20140370985 | GAME PROVIDING DEVICE, SYSTEM AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A system according to an embodiment includes a game progress control unit configured to control progress of a game, a screen output unit configured to output a game screen containing a path area in which a path of a puzzle game is formed to a terminal device, a placement unit configured to place a path object that functions as part of the path on the basis of advancement of turns in the path area according to an instruction from the player, a moving unit configured to advance the turns to move the moving object according to a predetermined rule, and a determination unit configured to determine whether the moving object has reached a goal point. | 12-18-2014 |
20140370986 | SPECULATIVE RENDERING USING HISTORICAL PLAYER DATA - Technologies are presented for reducing lag time via speculative graphics rendering in cloud based gaming. In some examples, historical data about statistically relevant large populations of players is provided. The historical data may include state transitions through various game locations or situations. In some of the game locations there may be a correlation between a probability of a particular upcoming scene and a player state. Example game locations or situations may include areas that players tend to cross in one or more straight lines, corners that players may round in a particular fashion, spots where certain player motions are commonly engaged in, such as looking up, and the like. The historical data may be tested against a certain predictive strength and rendered predicted game states may be prepared ahead of player need. | 12-18-2014 |
20140378220 | Game Play Marketing - A system and method for business establishments to market, advertise and incentivize consumers to frequent their businesses thorough the medium of the virtual world of a role playing game. A virtual world is populated with virtual, graphic representations of real business locations. One area of the virtual world is populated with virtual, graphic representations of real business locations downloaded from a data base selected for the subscribing businesses' proximity to a postal code entered by the player. The interiors of the business location are represented as game play areas within the virtual world. Characters in the game present advertising and marketing information, and present challenges to the player some of which require visits to the actual business location. The player is rewarded with coupon points for the interactions that can be redeemed at the subscribing businesses' physical locations and game advancement. | 12-25-2014 |
20140378221 | Gaming Machine, Video Controller and Method for Arranging and Scaling Native and Legacy Video Content to Fit a Large Format Primary Display - A gaming device, video controller and method which are configured to port video content designed for display on plural video displays to large format video displays. In an embodiment the gaming device, method and video controller detects a single or plural video input connections as providing either native content developed for large format displays or legacy content designed for plural displays and blocks, scales and configures the content to fit the larger size video display. | 12-25-2014 |
20140378222 | MOBILE VIRTUAL CINEMATOGRAPHY SYSTEM - A virtual cinematography system (SmartVCS) is disclosed, including a mobile tablet device, wherein the mobile tablet device includes a touch-sensor screen, a first hand control, a second hand control, and a motion sensor. The SmartVCS including a motion tracking camera configured to track the movements of the motion sensor and generate motion tracking information and a computer operatively coupled to the motion tracking camera configured to receive the motion tracking information and to transmit the motion tracking information to the first mobile tablet device, wherein the first mobile device is configured to overlay the motion tracking information onto a virtual landscape. | 12-25-2014 |
20140378223 | INTERACTIVE ELECTRONIC GAME RESULTS AS HEALTH INDICATORS - In one example, a portable patient computing device receives results of a plurality of gaming sessions of a patient using a local or remote interactive electronic gaming system. The portable patient computing device identifies a trend based on the game results, or passes the game results to a caregiver computing device for remote trend identification. After the portable patient computing device receives a result of a new gaming session of the patient using a local or remote interactive gaming system, the portable patient computing device either analyzes the newly received result using the identified trend, or passes the newly received result to the remote caregiver computing device for remote analysis, or both. A caregiver of the patient is notified according to a result of the analysis. | 12-25-2014 |
20140378224 | Methods, Apparatus and Systems for Use of a Non-Native Chipset to Play Original Video Game Cartridges - Apparatus, methods and systems using a more powerful, but non-native, modern CPU/GPU chipset to play one or more types of original console games. The apparatus, methods and systems incorporate a modern processor and therefore corresponding modern components and have circuitry that can be used to access original games. | 12-25-2014 |
20150011311 | SYSTEM AND METHOD FOR EXPERIENCING ADVERTISED INTERACTIVE APPLICATIONS - A client device executes a first interactive application that includes an embedded advertising player module. As the user interacts with the first interactive application, a condition is detected, causing the advertising player module to transmit a request for a second interactive application. The second interactive application may be developed to run in the same or different computing environment than the first interactive application. The second interactive application is executed by a remote server, and screen display outputs are generated in response. In response to the screen display outputs, the server generates video frames or rendering commands and streams the frames or commands to the advertising module to generate a display on the client device. The advertising player module receives interaction data for interacting with the second interactive application, and forwards such interaction data to the server. The second interactive application provides an output in response to the second interaction data. | 01-08-2015 |
20150011312 | GRAPHICAL USER INTERFACE FOR A GAMING SYSTEM - A method and a system for improving a user's experience with a graphical user interface corresponding to a gaming environment, executes a software product corresponding to the game, on the computing hardware of an electronic device. The interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more selectable option, and eventually, performs a touching or a swiping operation through multiple points on the display screen of the graphical object. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen, based on his/her desire. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen, during performing the touching or swiping operations. | 01-08-2015 |
20150011313 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING PROGRAM, COMPUTER-READABLE RECORDING MEDIUM ON WHICH INFORMATION PROCESSING PROGRAM IS RECORDED, AND INFORMATION PROCESSING DEVICE - The moving images of a program being executed on one terminal can be effectively viewed on another terminal even if the state of communication between the program-executing terminal and the server or the other terminal is not good. There is provided an information processing system including: a first information processing device including first operation information acquisition section which sequentially acquires operation information input by a user, first execution section which executes an application using the operation information acquired sequentially by the first operation information acquisition section, and operation information transmission section which sequentially transmits the operation information via a network; and a second information processing device including second operation information acquisition section which sequentially acquires the operation information transmitted from the first operation information transmission section, and second execution section which executes the application using the operation information acquired sequentially by the second operation information acquisition section. | 01-08-2015 |
20150011314 | METHOD AND APPARATUS FOR PROVIDING A MIRROR-WORLD BASED DIGITAL BOARD GAME SERVICE - Disclosed is a method for providing a minor-world based digital board game service at a server that is connected over a network with a common screen device and a multiple number of mobile terminals that includes: transmitting at least one of map information and game story information for a board game to the common screen device; receiving game progress information from the mobile terminals, once the arrangement of a multiple number of property blocks on a gameboard is completed according to the map information and a board game is started; and transmitting response information corresponding to the game progress information to the common screen device, where the common screen device recognizes the arrangement of the property blocks and the piece blocks that move over the property blocks, and displays an image corresponding thereto and an image corresponding to the response information. | 01-08-2015 |
20150011315 | VIRTUAL REPRESENTATIONS OF PHYSICAL AGENTS - A robotic system is integrated with one or more mobile computing devices. Physical configurations of individual components of the system in physical space, or agents, under control of a user or users, are duplicated in a representation in virtual space. Some degree of real-time parity is maintained between the physical and virtual spaces, so as to implement a virtual environment that mirrors the physical one. Events occurring within one environment can directly influence and bear consequence on the course of events occurring within the other environment. Elements of virtual space thereby become truly interdependent and unified on a peer footing with elements in physical space. In at least one embodiment, the system is implemented as an application in entertainment, such as the manifestation of a video game in physical space. | 01-08-2015 |
20150018093 | GAMING MACHINE HAVING INTERACTIVE VIRTUAL OBJECTS & METHOD - A gaming machine has a touch screen interface, a memory to store predetermined rules, and a processor. The processor may display, on the touch screen interface, a virtual environment, a first virtual object and a second virtual object. The first virtual object and second virtual object may behave according to the predetermined rules within the virtual environment. The processor may also detect, via the touch screen interface, a series of player's touch inputs on the second virtual object to update a property of the second virtual object. The processor may then determine an interaction between the first virtual object and the second virtual object having the updated property, and based on the interaction, the processor may update the first virtual object and/or second virtual object within the virtual environment. | 01-15-2015 |
20150018094 | CONTENT PROVIDING METHOD, CONTENT PROVIDING SERVER, AND CONTENT PROVIDING SYSTEM - Disclosed herein is a content providing method for a content providing server to provide contents to client terminals via a network. The method includes: obtaining play data indicating progress conditions of a computer game progressing according to user operation on the client terminals; evaluating game plays by each predetermined evaluation item on a basis of the play data; obtaining data of a moving image of a game play extracted according to an evaluation result; and distributing the data of the moving image to the client terminals via the network. | 01-15-2015 |
20150018095 | SYSTEM AND METHOD FOR INTERACTIVE MOBILE GAMING - Disclosed are a method and apparatus for providing isolated actuations in a plurality of animated points of an object. A base portion and an object portion are provided with an apparatus, and a plurality of light receiving elements are configured with the base portion that are operable to detect light emanating from pixels that flash on a computing device display screen. A plurality of actuators are provided with the base portion and each is configured to independently actuate in response to the light detected by the light receiving elements. A plurality of passive mechanical components is provided with the object portion. The mechanical portions are operatively coupled to respective ones of the plurality of actuators, wherein independent movement of respective parts of the object portion is provided by the respective actuators in response to the light detected from the computing device. | 01-15-2015 |
20150018096 | Server Device, Method for Controlling the Same, Computer-Readable Recording Medium and Game System - A social game capable of informing a player of the attractiveness of a group fighting event is disclosed herein. A server device comprises: an information storage unit that stores information on the game; and a control unit that executes an arithmetic operation relating to the game and performs processing to display an image of the game at the terminal devices. The information storage unit stores, as a part of the information on the game, information on a fighting event, and the control unit performs processing to, in accordance with an instruction from a player, display the information on the fighting event at a terminal device operated by the player. | 01-15-2015 |
20150018097 | Server Device, Method for Controlling the Same, Computer-Readable Recording Medium, and Game System - A program capable of giving an element of surprise to a game to increase the fun and interest, and achieving effects of raising player's interest in the game and motivation to continue the game, is disclosed herein. The program sets a “personality” such as a preference and a characteristic parameter of a character card (first game content), and sets a “level” of the preference to an item A1 or the like (second game content). Then, the program synthesizes the item A1 or the like selected by the player with a character card C1, performs a calculation for changing the characteristic parameter of the character card based on the “level,” and exhibits a predetermined effect on the character card C1 based on the calculation result of the characteristic parameter of the character card (e.g., when it is greater than or equal to Smax). | 01-15-2015 |
20150018098 | METHOD AND APPARATUS FOR PRESENTING PERFORMANCES OF GAMERS - A system that incorporates teachings of the present disclosure may include, for example, receiving a first group of gaming results associated with a first garner, receiving a second group of gaming results associated with a second garner, presenting renditions of first and second peripherals, where the first peripheral represents a first gaming accessory for use by the first gamer to generate a first group of stimulus signals, and where the second peripheral represents a second gaming accessory for use by the second gamer to generate a second group of stimulus signals, and presenting competitive information of the first and second garners determined from at least a portion of the first and second group of gaming results, the first and second group of stimulus signals, or combinations thereof. Additional embodiments are disclosed. | 01-15-2015 |
20150018099 | DYNAMIC MAGNETOMETER CALIBRATION - Embodiments related to calibrating a mobile device including a magnetometer during application usage are disclosed. One embodiment provides a method comprising sampling magnetic information received from the magnetometer, and recognizing an initial controller orientation signal derived from a first sample of a plurality of samples of the magnetic information and from directional offset data. The method further comprises calculating updated directional offset data based on the plurality of samples of the magnetic information and on the directional offset data, and deriving a calibrated controller orientation signal from a second sample of the plurality of samples of the magnetic information and the updated directional offset data. | 01-15-2015 |
20150024839 | Game Clip Popularity Based Control - Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity. Therefore, the prediction function may be dynamically updated to improve the prediction function and thus to improve the user experience. | 01-22-2015 |
20150024840 | SOCIAL MOBILE GAME FOR RECOMMENDING ITEMS - Disclosed is a social dress up game that may be a fun mobile app that may be played collaboratively with friends, using the photo capability of a mobile phone or smart mobile device. One player will separately take a picture of a friend, and then invite two friends to join. Each player will dress up one part or component of the whole body of the photo—head, body or legs. In the end, the three different parts will be merged into an interesting and unique image of their friend that they can also share with the game players. Since each game player would have worked on only that player's component, the resulting merged image will be a surprise to all players. | 01-22-2015 |
20150024841 | GAMING MACHINE & METHOD OF PLAY - A gaming machine includes a touch screen display operable to display images and to register a player's touch input. It may also include a memory and a game controller configured to access the memory. The game controller may also control generation and display of the images and to process input received via the touch screen display. The game controller may be configured to detect a touch input and determine if the touch input is a valid touch input or an invalid touch input. When the touch input is determined to be an invalid touch input, the game controller may determine a location of the invalid input and apply an effect to the displayed image at the determined location. | 01-22-2015 |
20150024842 | INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING SYSTEM - When a content acquisition unit acquires a part of full-size application software, an installation processing unit installs the acquired part, and an execution unit sets the installed application software to be executable. While the execution unit is executing the application software, the content acquisition unit continues to download the application software. A display processing unit changes a display mode of an icon image differently when a part of the application software is installed and when the application software is installed in its entirety. | 01-22-2015 |
20150024843 | METHODS AND/OR SYSTEMS FOR DESIGNING VIRTUAL ENVIRONMENTS - In an editor a plurality of valid start points are determined. Based on this plurality of start points a user may select one of the points. When a user selects one of the points, the editor determines at least one valid end point. The user may then draw a line between the selected point and a valid end point. As a result of the connection between the two points a new environment is created in the editor. | 01-22-2015 |
20150024844 | Textured Screen Cover for Tactile Game Play and Method of Use Thereof - An improved screen cover that is configured for tactile game play and a method of utilizing the screen cover for tactile game play. The screen cover is sized and configured to be utilized over the useable area on the upper surface of a tablet, smart phone, computer screen or other touch screen device that displays a video game or the like which is played on the device. The screen cover comprises a transparent sheet having a top surface and a bottom surface, with a plurality of textured elements that extend above the top surface. The textured elements can be in a non-Braille pattern. The bottom surface removably attaches to the upper surface of the touch screen device. The user moves his or her finger along the textured elements over the game to better control the movement or operation of a game object to better enjoy and learn from the game. | 01-22-2015 |
20150024845 | TOUCH-CONTROLLED GAME CHARACTER MOTION PROVIDING DYNAMICALLY-POSITIONED VIRTUAL CONTROL PAD - Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced. | 01-22-2015 |
20150024846 | INTEGRATING WAGERING GAMES AND ENVIRONMENTAL CONDITIONS - A wagering game system and its operations are described herein. In embodiments, the operations can include detecting an environmental condition external to a wagering game machine. The operations can further include generating, based on the environmental condition, an animated wagering game effect. The operations can further include modifying, based on the animated wagering game effect, a wagering game object of a wagering game. The operations can further include presenting, on the wagering game machine, the modified wagering game object of the wagering game. | 01-22-2015 |
20150031448 | REAR MOUNTED SPEEDOMETER WITH PANIC DECELERATION AND STOPPED VEHICLE WARNING DEVICE - A speedometer gauge mounted on the rear of a vehicle or trailer that continuously and accurately displays a vehicle's speed in real time by utilizing a pattern of lights that illuminate sequentially in such a fashion as to exhibit to the traffic following, the speed of the vehicle, rate of deceleration or acceleration, and to indicate that the vehicle is stopped, in a panic stop, parked, standing, “riding the brake” or “riding the turn indicator” mode. A video game comprising the use of a speedlight. | 01-29-2015 |
20150031449 | System and Method for Advertising Distribution Through Mobile Social Gaming - A system and method is disclosed for advertising through a social network by immersion of participants in a sponsored game. A game application for the sponsored game is developed on a server and deployed on consumer devices connected to the server. The game application operating on a consumer device, such as a smart phone, utilizes onboard GPS and camera subsystems to carry out and facilitate the game functions. A dashboard is provided for designing the game around an advertising campaign. The game application is syndicated and shared through a consumer's social network. The game is tracked by the server. Game information and rewards are delivered to participants during and after the game. In one aspect, the game involves a participant gathering digital permits prior to and during the game which are used to tag other participants. Rewards are delivered as redeemable coupons based on identifying graphical landmarks at sponsor locations. | 01-29-2015 |
20150031450 | IMAGE PROCESSING PROGRAM, IMAGE PROCESSING DEVICE AND IMAGE PROCESSING METHOD - To provide an image processing device and the like capable of improving visibility of images in a game and so on with respect to a user. A player object operated by the user and plural objects different from the player object are generated in a three dimensional virtual space, and an object existing within a given range including the player object in these plural objects is selected as an object to be imaged, and a position of a virtual camera is determined so that the player object and the object to be imaged are captured into the two dimensional image. | 01-29-2015 |
20150031451 | PROGRAM, SERVER, AND METHOD FOR GAME - A game program according to an embodiment enhances playability of a game wherein user objects strike target objects. The game program includes: a stage selection module for receiving stage selection; a ball selection module for receiving selection of ball objects; a screen display module for displaying a game screen; an owned point updating module for updating owned point information; an injection module for injecting ball objects; a ball-hitting operation module for operating flippers; an appearance module for causing a level-up item to appear when a predetermined appearance condition is satisfied; a game progress module for providing the user with a score when the ball object strikes the scoring target object, and providing the user with the level-up item when the ball object strikes the level-up item; and a level updating module for updating the level of the ball objects. | 01-29-2015 |
20150031452 | Game Controller for a Portable Computing Device - A game controller assembly is mechanically and communicatively connected to a user computing device to be used to play games. The game controller assembly is detachable he coupled mechanically and electrically to the user computing device. For example, the user computing device may be a smart mobile phone. The game controller assembly can be mounted on the smart mobile phone and also be communicatively coupled to the smart phone for communications with the smart phone. The game controller is used to play games on the smart phone. The game controller assembly can also be used for other purposes, such as navigating web pages, watching video streams, interacting with other online users, interacting/socializing, etc. | 01-29-2015 |
20150031453 | SERVER, TERMINAL, INFORMATION PROCESSING METHOD, INFORMATION PROCESSING PROGRAM, AND COMPUTER-READABLE RECORDING MEDIUM STORING INFORMATION PROCESSING PROGRAMS - A delay is suppressed that occurs in a period of time from the actual inputting of operation information into a terminal by a user to the forming of image information corresponding to this operation information in a server and the displaying of this image information on the terminal. Provided is a server having: operation information acquisition means configured to sequentially acquire each piece of operation information sequentially transmitted from a terminal through a network; execution means configured to execute an application by executing processing corresponding to the each piece of operation information in accordance with a timing with which the operation information acquisition means acquired the each piece of operation information; execution control means configured, if a first predetermined interval has passed from a moment when the execution means started processing corresponding to first operation information of the each piece of operation information without acquiring second operation information acquired after the first input information, to make the execution means execute processing in accordance with the first input information again; and transmission means configured to transmit image information based on the execution of the application by the execution block to the terminal. | 01-29-2015 |
20150038222 | METHOD AND DEVICE FOR AUTOMATICALLY PLAYING EXPRESSION ON VIRTUAL IMAGE - Provided are a method and device for automatically playing an expression on a virtual image. The method includes the steps of: A, capturing a video image related to a game player in a game, and determining whether the captured video image contains a facial image of the game player, and if so, executing a step B; otherwise, returning to the step A; B: extracting facial features from the facial image, and obtaining a motion track of each of the facial features by motion directions of the extracted facial feature that are acquired for N times, where N is greater than or equal to 2; and C, determining a corresponding facial expression according to the motion track of the facial feature which is obtained in step B, and automatically playing the determined facial expression on a virtual image of the game player. | 02-05-2015 |
20150038223 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND INFORMATION PROCESSING DEVICE - A non-transitory computer-readable storage medium storing game program according to the present invention causes a computer to execute: an automatic move process of automatically moving a player character on a game field toward a first destination on the basis of destination information regarding a destination set in the game field, when an operation input to start an automatic move of the player character on the game field is received from a player; a destination change process of changing the first destination to a second destination on the basis of the destination information when an operation input to change the destination is received from the player while the player character is on the automatic move; and an automatic move changing process of automatically moving the player character, moving toward the first destination on the game field, toward the second destination. | 02-05-2015 |
20150038224 | INFORMATION PROCESSING APPARATUS, CONTROL METHOD, PROGRAM, STORAGE MEDIUM, AND RENDERING SYSTEM - An information processing apparatus receives operation input corresponding to a plurality of devices and renders a first screen for a particular viewpoint in a virtual space in which it is possible to move an avatar based on the operation input, wherein avatars corresponding to each of the plurality of devices are simultaneously positioned in the virtual space. Meanwhile, the apparatus also performs processing on particular content that is not an avatar based on the operation input and renders a second screen for the content. The apparatus, in a case where an avatar corresponding to an apparatus to which the second screen is provided is included in a rendering scope for the particular viewpoint, renders the first screen, applying the second screen provided to the apparatus corresponding to the avatar to an object related to the avatar in the virtual space. | 02-05-2015 |
20150038225 | ONLINE GAME PROVIDING METHOD FOR PROVIDING CHARACTER MAKEUP AND SYSTEM THEREFOR - An online game providing method being performed by an online game providing system, the online game providing system being coupled at least one game client through a network and providing an online game based on a virtual character to the coupled at least one client. The present invention propose to an online game providing method providing a virtual character makeup that provides a makeup environment like an actual makeup to the virtual character in the online game to variously decorate the virtual character and differentiate his or her own virtual character with other virtual characters through unique decoration. | 02-05-2015 |
20150038226 | NON-TRANSITORY COMPUTER READABLE RECORDING MEDIUM, GAME SERVER, GAME CONTROL METHOD, AND GAME SYSTEM - A non-transitory computer readable recording medium having stored thereon instructions to be executed on a computer, the instructions causing the computer to perform the steps of: storing a battle history ( | 02-05-2015 |
20150038227 | SYSTEM, METHOD, AND APPARATUS FOR PRESENTING MEDIA IN A WAGERING GAME MACHINE - System, methods and apparatus for presenting media in a wagering game machine are described herein. In one embodiment, the method includes receiving an internal media request from a component of the wagering game machine and receiving an external data signal from outside the wagering game machine. In the embodiment, the method also includes preparing media based on the internal media request and the external data signal and presenting the media on media presentation devices. | 02-05-2015 |
20150045119 | SERVER AND METHOD FOR PROVIDING A VIDEO GAME - A server according to an embodiment provides online games that send game screens more suitably for the throughput of a user terminal. In accordance with one aspect, the server can execute a game program including: a game progress module for progressing a game; a generation module for generating, at first time intervals, frame information containing a plurality of drawing commands to be executed on a terminal device to render one frame of a game screen in accordance with progression of the game; a determination module for determining whether to send the generated frame information to the terminal device; a compression module for compressing the generated frame information; a sending module for sending to the terminal device the compressed frame information to be sent; and a request module for requesting drawing execution time information from the terminal device at second time intervals. | 02-12-2015 |
20150045120 | MOVING IMAGE DISTRIBUTION SERVER, MOVING IMAGE REPRODUCTION APPARATUS, CONTROL METHOD, AND RECORDING MEDIUM - Rendering processing is performed such that a distribution screen is rendered in rendering processing of a subsequent stage by referring to a Depth map generated by rendering processing of a preceding stage. A moving image distribution server selects the Depth map for coding determination during execution of rendering processing of the subsequent stage for a first screen, and determines for each set block whether to perform inter-frame coding by referring to a Depth map generated for a second screen rendered before the first screen. After rendering processing of the subsequent stage has ended for the first screen, the server performs coding in accordance with the determination result and sends the coded moving image data to an external device. The determination result is sent to the external device before generation of the coded moving image data of the first screen is completed. | 02-12-2015 |
20150050993 | TECHNIQUES TO INTERACT WITH AN APPLICATION VIA MESSAGING - Techniques to interact with an application via messaging are described. An apparatus may comprise an application support component and a communication component. The application support component may be operative to generate an image representing a state of an application and to update the state of the application according to a text command. The communication component may be operative to transmit the image to a client device via a messaging system as an image attachment to a first message and to receive a second message from the client device via the messaging system, the second message comprising the text command. Other embodiments are described and claimed. | 02-19-2015 |
20150050994 | LIGHT COMMUNICATION BETWEEN USER DEVICES AND PHYSICAL OBJECTS - Systems and methods for communicating information between user devices and physical objects which are separate from the user devices. The physical objects may store information related to one or more online games associated with the physical objects. The user devices may obtain the information stored by the physical objects via light communication. The user devices may use the obtained information in order to effectuate presentation of a virtual character and/or virtual object in an online game corresponding to the information. | 02-19-2015 |
20150050995 | UNLOCKING OF VIRTUAL CONTENT THROUGH GEO-LOCATION - This disclosure relates to a system configured to manage virtual content within a virtual space based on information associated with objects. The information associated with the objects may be updated responsive to detecting the objects at various real world physical geographic locations. The system may be configured to enhance a user's gaming experience by enabling location based unlocking of the virtual content in the virtual space. In some implementations, the locations may be locations such as but not limited to locations within theme parks, movie theaters, restaurants, and/or stores, for example. A user may be able to transport objects to one or more geographic locations where object identification devices detect the objects. Virtual content may be unlocked responsive to the detection of objects by the object identification devices. | 02-19-2015 |
20150050996 | SYSTEM USING RULE BASED TECHNIQUES FOR HANDLING GAMEPLAY RESTRICTIONS - Systems and methods employing rule based techniques for handling virtual entity manifestation into gameplay modes in accordance with gameplay restrictions of the individual gameplay modes. The system may comprise a host server including one or more processors configured to execute computer program modules. The computer program modules may comprise a game module configured to execute an instance of the online game and to facilitate participation in one or more gameplay modes, a rule module configured to maintain rules corresponding to the restrictions for manifesting virtual entities into the individual gameplay modes, a creation module configured to create manifests including information corresponding to the rules for each gameplay mode, a determination module configured to determine which rules to apply to the virtual entities, and an application module configured to apply the rules according to the determinations. | 02-19-2015 |
20150050997 | 2.5-DIMENSIONAL GRAPHICAL OBJECT SOCIAL NETWORK - An online multiplayer game may have 2.5D user-drawn objects as a central commodity. Users may build compound objects and present them for review by other users, and can receive rewards based on the reviews. A limited amount of energy may be required for object crafting activities, and the energy may be replenished gradually over time. Other resources may be required as well. Players may gain experience points for crafting different classes of objects, and certain classes of objects may require a predetermined experience level to attempt. | 02-19-2015 |
20150050998 | APPARATUS AND METHODS FOR MULTIMEDIA GAMES - Systems and methods for time-segmented multimedia game playing and authoring to create promotional videos and games, for creating games that provide brand advertising, and for gathering player data and analytics are described. | 02-19-2015 |
20150050999 | METHOD FOR PROVIDING AN ONLINE GAME ENABLING THE USER TO CHANGE THE SHAPE OF AN ITEM AND A SYSTEM THEREOF - An online game providing method being performed by an online game providing server, the online game providing server being coupled at least one game client through a network and providing an online game based on a virtual character and an item being applied to the virtual character to the at least one game client. The present invention propose to an online game providing method that supports a change for an item appearance to the item being applied to a virtual character according to user's needs to variously decorate the item appearance being worn by the virtual character and to differentiate his or her own virtual character with other virtual characters through unique decoration in a virtual space. | 02-19-2015 |
20150057079 | INFORMATION PROCESSING APPARATUS AND INFORMATION PROCESSING SYSTEM - An example of an information processing apparatus is portable and performs predetermined processing in accordance with a user operation. The information processing apparatus includes: a plate-like housing so shaped that a thickness of an upper side surface of the housing is greater than a thickness of a lower side surface of the housing such that the closer to the lower side surface, the thinner the housing; and at least one operation button provided on the upper side surface of the housing. | 02-26-2015 |
20150057080 | GAMING MACHINE AND GAMING SYSTEM HAVING CONTROL LEVER - A gaming machine includes a control lever that is gripped by a player, a display configured to display an effect image, and a controller programmed to execute a predetermined process. The control lever includes a rotation axis, a reel handle configured to rotate the rotation axis, a rotation sensor configured to detect the number of rotation of the rotation axis, and a rotation resistance imparting unit configured to impart resistance to the rotation axis such that the torque increases in accordance with the rotational speed in one direction of the rotation axis. In accordance with the game status of the game, the controller causes the rotation sensor to detect the number of rotation of the rotation axis which is rotated as the reel handle of the control lever is rotated, and changes the content of the effect image displayed on the display in accordance with the detected number of rotation. | 02-26-2015 |
20150057081 | VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE - A gaming system is disclosed for presenting both game content and secondary content on a single display. The gaming system includes: a touch screen game display configured to display content, a gaming controller configured to generate game content, and a secondary controller configured to generate secondary content. The display manager scales at least one of the game content and the secondary content to an altered size, enabling the game content to be rendered with the secondary content on the touch screen game display. The gaming system also includes a coordinate transformation calculation device that receives coordinates from an input on the touch screen game display and accommodates any scaling or shifting performed on at least one of the game content and the secondary content to determine transformed coordinates corresponding to the altered size of the rendered content prior to routing the transformed coordinates to the proper gaming or secondary controller. | 02-26-2015 |
20150065240 | GAMING SYSTEM PLAYER TERMINAL ADAPTED FOR HOT SWAPPING BETWEEN REMOTE LIVE TABLE GAMES - Table game tournament systems can include player terminal(s), electronic gaming table(s), and/or a remote server. A player terminal can have an outer housing, a controller located therewithin or thereabout, input and output component(s), and a communications interface to an outside gaming network having other functionally similar gaming device(s), gaming table(s), and a remote server. The controller and/or server can facilitate providing tournament information to a player, which information can include whether the player would qualify for the next tournament round, who is the most serious opponent to the player, and/or the chip difference therebetween. A terminal can also facilitate asynchronous and individually paced tournament play, switching between different tournament tables on demand, and play of other non-tournament table games thereat simultaneously with the play of the table game tournament. Portable computing devices can be used as player terminals and can permit players to play in actual or practice play-along modes. | 03-05-2015 |
20150065241 | GAMING SYSTEMS AND METHODS FOR FACILITATING ITEM GROUPING AND GROUP ACTIONS - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing game object grouping are discussed herein. For example, a virtual gaming environment is generated on a client system. The virtual gaming environment may include a first game object and a second game object. Responsive to detecting a user selection of the first game object, a game object grouping is generated. The game object grouping may include the first game object and the second game object based on matching criteria that compares a property of the first game object with a property of the second game object. The virtual environment is then updated to provide a visual indication of the game object group. | 03-05-2015 |
20150065242 | PORTABLE APPARATUS AND METHOD FOR PLAYING INTERACTIVE GAMES VIA PORTABLE APPARATUS - A method for playing interactive games via a portable apparatus is disclosed. The method is applied to a portable apparatus. The method includes: transmitting a location signal; receiving location signals transmitted from other portable apparatuses; receiving a shooting signal; and determining a game status based on the shooting signal. | 03-05-2015 |
20150065243 | ZOOM CONTEXTUALS - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating a virtual spatial environment comprising a first contextual for a first object and a second contextual for a second object. A zoom level of the virtual spatial environment is determined as exceeding a zoom threshold. A zoom contextual is generated based on an aggregation of the first contextual and the second contextual due at least to the zoom level exceeding the zoom threshold. A display of the first contextual and the second contextual in the virtual spatial environment is replaced with a display of the zoom contextual. | 03-05-2015 |
20150065244 | STORAGE MEDIUM HAVING IMAGE DISPLAY PROGRAM STORED THEREIN, IMAGE DISPLAY APPARATUS, IMAGE DISPLAY SYSTEM, AND IMAGE DISPLAY METHOD - A game apparatus obtains a captured image from a camera, and repeatedly executes a recognition process on the obtained captured image for recognizing a predetermined object included in the captured image. The game apparatus repeatedly generates and displays a synthesized image obtained by synthesizing an image of a virtual object generated by using a process result of the recognition process with a captured image which is a subject of the recognition process. Here, if the recognition process fails, a captured image which is a subject of a recognition process which has succeeded before is synthesized with an image of a virtual object generated by using a process result of the recognition process. | 03-05-2015 |
20150065245 | METHOD AND APPARATUS FOR PRESENTING INFORMATION ASSOCIATED WITH A GAME - A method for indicating a pre-game environment quality level may include, for example, obtaining a profile associated with a video game, where the profile comprises desirable performance metrics for initiating the video game, performing performance metric measurements in collaboration with a computing device from which the video game is to be played, comparing the performance metric measurements to the desirable performance metrics, determining a discrepancy between the performance metric measurements and the desirable performance metrics, determining a gaming quality level according to the determined discrepancy, and presenting at the computing device a quality indicator based on the determined quality level. The presenting can further include graphically displaying the quality indicator and the discrepancy. Other embodiments are disclosed. | 03-05-2015 |
20150065246 | SYSTEM, METHOD, AND COMPUTER READABLE RECORDING MEDIUM OF REGISTERING FRIEND IN GAME - A method, a system and a computer readable recording medium for registering a friend in a game. The method of registering a friend in a game, performed by a game service platform server includes: registering at least a member as a game friend among members who have joined the game managed by the game service platform server, based on friend registration request information received from a user terminal; providing the user terminal with information on the game currently accessed by the member registered as a friend; and providing the user terminal with information needed to execute the game, in response to a receipt of game selection information indicating that the game friend has selected the currently accessed game from the user terminal. | 03-05-2015 |
20150065247 | METHOD, SYSTEM AND COMPUTER READABLE RECORDING MEDIUM FOR PROVIDING RANKING OF GAME GROUP - A ranking method and system for providing a ranking of a game group is disclosed. The method includes creating a game group including a user and at least one member among the user's registered friends who have joined a game service, based on a game group creation request received from a user terminal. The method further comprises calculating a ranking of the user with respect to other members of the created game group based on a ranking inquiry request received from the user terminal, and providing the user terminal with the calculated ranking of the user. The user terminal drives a game service platform associated with a plurality of games and provides the game group creation request information and the ranking inquiry request information through the game service platform. | 03-05-2015 |
20150072782 | CUSTOMIZATION OF GAMING EVENT RE-CREATION - For facilitating re-experience of an event of a gaming device with a player, data is gathered in a data processing device, in communication with, yet external to, the gaming device, the data processing device having been provided a sampling of data from the gaming device by a gaming system having supervisory hierarchical control over the gaming device. At least a portion of the sampled data is processed to generate a facsimile animation re-creation of the event to be provided to the player. The facsimile animation re-creation is editable through the data processing device by use of at least one predefined rule, an operator of the data processing device, and a player granted subsequent access to the data processing device. | 03-12-2015 |
20150072783 | FACILITATION OF GAMING EVENT RE-CREATION - For facilitating re-experience of an event of a gaming device with a player, data is sampled from the gaming device by a gaming system having supervisory hierarchical control over the gaming device, the data provided by the gaming system to a data processing device in communication with the gaming system, that is external to the gaming device. The sampled data is processed to create a facsimile animation recreation of the event at a subsequent time. | 03-12-2015 |
20150072784 | METHOD AND APPARATUS FOR CONTROLLING CHARACTER BY INPUTTING PATTERN - There is provided a new character manipulating technique which can realize various actions and increase game usages of users. An exemplary embodiment of the present invention provides a character manipulating method using a pattern input, including: by a character manipulating device using a pattern input, receiving a first touch input for any one of at least one action menu that is displayed on a touch screen mounted in a user terminal to serve as a menu for inputting at least one action that is performable by a character in a game from a touch input sensor of the touch screen; when receiving a second touch input serving as a new touch input for the touch screen from the touch input sensor, receiving a pattern input that is moved while the second touch input is maintained therefrom; selecting pattern information corresponding to the received pattern input from among at least one item of predetermined pattern information stored at a storage space of the game by analyzing the pattern input; selecting an action command matched with the selected pattern information from among at least one action command matched with each of the at least one item of predetermined pattern information stored at the storage space of the game; and transferring a control signal that is used for controlling the character to perform the selected action command to a processor for executing the game. | 03-12-2015 |
20150072785 | Computer Device, Storage Medium, and Control Method - Embodiments of computers, non-transitory mediums having one or more computer programs stored therein, and methods are provided to enable multiple users of a video game to defeat a character in a fight. Embodiments of a computer device include, for example, a communication module, an enemy vitality management module, a fight application accepting module, an enemy vitality determination module, first mode execution module, a second mode execution modules, a first enemy vitality transmission module, and an enemy vitality updating module. Embodiments of the computer device operate in a first mode when a vitality number of a gaming character is greater than a predetermined value, and a second mode when the number is less than or equal to the predetermined value. Updates to the vitality number are enabled only in the first execution mode according to an embodiment of the invention. | 03-12-2015 |
20150072786 | Cloud-Based Game Slice Generation and Frictionless Social Sharing with Instant Play - Methods enable creation of a game slice from a game. Plurality of games is provided for presentation on a display device. Each game is identified by an image. Selection activity is detected at the image of one of the games. In response to the selection, game code of the selected game is executed to enable game play of an unlocked game. The selected game is streamed to the display device. User interaction related to the game play is received. A recording of the game play is examined to identify portions of the game for generating a game slice, which are returned in a suggested list for selection. Game slice is generated for a selected portion from the list. A recording of the game play for the game slice is associated as a primary video segment. The game slice and the primary video segment are provided for sharing over a network. | 03-12-2015 |
20150072787 | Voice Overlay - A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player. | 03-12-2015 |
20150072788 | GAME SYSTEM CAPABLE OF DISPLAYING COMMENTS, COMMENT DISPLAY CONTROL METHOD, AND COMPUTER REDABLE STORAGE MEDIUM - There is provided a game system capable of displaying appropriately a comment while suppressing decrease of visibility of a game screen. The game system includes a game apparatus allowing a user to play a game, and displays, on the game apparatus, comments to the user on the game screen to be displayed according to game status, wherein areas inappropriate for comment display on the game screen are determined as display restricted areas, and in each display restricted area, by hiding the comment for example, a predetermined restriction is applied to the comment display in the display restricted area. | 03-12-2015 |
20150080121 | METHOD FOR TRACKING PHYSICAL PLAY OBJECTS BY VIRTUAL PLAYERS IN ONLINE ENVIRONMENTS - Techniques are disclosed for tracking physical play objects by virtual or non-player characters in an electronic game environment. More specifically, techniques are disclosed for enabling a game system to track a physical toy object, using tracking information to update the game state, and transmitting updated game state to the toy object and update the toy state. Additionally, a player is able to control the physical toy object, and use the physical toy object to play a game. The game system may track a remote-controlled toy, a handheld toy, or the player himself or herself. The virtual feedback to changes in the physical environment results in a more immersive game experience for the player. | 03-19-2015 |
20150080122 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME PROCESSING METHOD - There is provided a game apparatus capable of providing enhanced player controllability of characters in a game where a plurality of characters are controlled in a virtual space. An example game apparatus | 03-19-2015 |
20150080123 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, GAME APPARATUS, GAME SYSTEM AND GAME PROCESSING METHOD - The present disclosure provides a novel game apparatus on which a plurality of characters are controlled in a virtual space. An example game apparatus | 03-19-2015 |
20150080124 | SYSTEM AND METHOD THAT FACILITATES HOSTING A CUSTOMIZABLE SOCIAL NETWORK DRIVEN GAMING PORTAL - Aspects for facilitating hosting a customizable social network driven gaming portal are disclosed within the context of a method, apparatus, computer-readable storage medium, and computing device. In various embodiments, customization data for a game is received, a digital grid is automatically generated based on the customization data, coordinates within the digital grid are assigned to players of the game, and at least one winning coordinate within the digital grid is determined. The game may correspond to a real-world event, and a winning coordinate may correspond to an actual outcome of the event. Facilitation of other customizable social media driven games is also disclosed, including a “pick 'em” game relating to picking the most winners of a plurality of events, a “pool” game relating to multiple games for players to pick from within a particular time interval, and a “challenge” game relating to spontaneous competition between or among individuals. | 03-19-2015 |
20150080125 | INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, PROGRAM, AND TOY SYSTEM - There is provided an information processing apparatus including an attribute management unit configured to manage a variable attribute value associated with each one or more characters existing in a real space, a detection unit configured to detect an interaction event between a first character and a real object by using an image captured by a camera that captures the real space, and a setting unit configured to set a rule for changing the attribute value of the first character depending on the interaction event. In a case where the detection unit has detected the interaction event, the attribute management unit changes the attribute value of the first character in accordance with the rule set by the setting unit. | 03-19-2015 |
20150080126 | Multi-Device Gaming Interface - An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game, wherein the video game runs on a game console separate from the electronic device. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to the game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console. | 03-19-2015 |
20150080127 | GAME SYSTEM, SERVER SYSTEM, PROCESSING METHOD, AND INFORMATION STORAGE MEDIUM - A game system includes a game processing section that performs a process that implements a game, a data link processing section that determines that a data link activation condition has been satisfied when a data link start positional relationship has been established between a moving object and another moving object, and performs a process that produces a data link effect that changes at least one of the radar-related capability of the moving object and the performance of the moving object, and a display processing section that performs a display process that displays a display object that notifies a player of information about a data link. The data link processing section performs a process that prohibits production of the data link effect during at least one of a given first period after the game has started, and a given second period after production of the data link effect has been canceled. | 03-19-2015 |
20150080128 | CONTENT MANAGEMENT SYSTEM - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for a content management system that receives an update to a value in at least one cell of a table in an editable document. Each cell of the table maps to a property of a class definition for a game asset of a virtual online game. The content management system modifies a property of the class definition that maps to a cell that received the update to the value. The content management system serializes data representative of the modified property. The content management system sends the serialized data to a client system for instantiation of the game asset having the modified property. | 03-19-2015 |
20150080129 | INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS - A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience. | 03-19-2015 |
20150080130 | GAME MANAGEMENT DEVICE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM HAVING PROGRAM RECORDED THEREON - A game management device includes an automatically setting unit that automatically sets an automatic setting point to the registered character that produces a prescribed game result when an operation of selecting a prescribed number of characters from the characters owned by the user is performed by a prescribed time limit and a game, in which the registered character is applied, is performed by a prescribed time limit, on a basis of a result of executing the game; a real event accepting unit that accepts an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit that changes a user's game information on a basis of the automatic setting point set to the registered character when it is determined that the existent object corresponding to the registered character produced a prescribed real event based on the information on the real event accepted by the real event accepting unit. | 03-19-2015 |
20150087413 | COORDINATED GAMING MACHINE ATTRACT VIA GAMING MACHINE CAMERAS - Systems and methods for initiating attract sequences on gaming machines based on a determined presence of a player through a camera are described. The gaming machine includes a cabinet. The gaming machine further includes a display coupled to the cabinet. The gaming machine includes a user input coupled to the cabinet. The gaming machine includes a video camera coupled to the cabinet, the video camera configured to output video data, wherein the video camera is positioned to capture video data of players walking by the gaming machine. The gaming machine includes a master gaming controller. The master gaming controller is configured to receive the video data from the video camera, determine the presence of a player in the vicinity of the gaming machine, and initiate an attract feature based on the determined presence of the player. | 03-26-2015 |
20150087414 | CLOUD GAMING IMPLEMENTED USING A MOBILE DEVICE AND A DISPLAY DEVICE - Techniques are described herein in which a mobile device may enable cloud gaming. In one implementation, the mobile device may receive an information stream, from a remote game server, relating to an online game. The method may further include receiving user input relating to the online game; transmitting the user input to the game server; and screencasting, to a local display device, a video stream that is based on the information stream, the video stream representing a display corresponding to the online game. | 03-26-2015 |
20150087415 | SERVER DEVICE AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM - A server device stores a plurality of first messages and a plurality of second messages to be made available to a player as a result of a use condition being satisfied. The server device generates, if the use condition is not satisfied, a first message list including only the first fixed messages and generates, if the use condition is satisfied, a second message list including at least one of the second fixed messages. In response to a request from a player terminal, the server device generates, before the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the first message list and generates, after the use condition is satisfied, data of a game screen including a selection operation area allowing a player to select a message from the second message list. | 03-26-2015 |
20150087416 | GAME PROGRAM, GAME APPARATUS AND GAME SYSTEM - Embodiments of the invention include, for example, computer-implemented methods, systems, computer devices and non-transitory computer-readable mediums having one or more computer programs stored therein to enable two or more players to play a virtual game simultaneously. Embodiments can include, for example, generating a first mission of a virtual game that is adapted to be played by a main character and a partner character, and generating a second mission that is adapted to be played by a liberty character after the start of the first mission by the main character. According to an embodiment of the invention, the first mission and second mission are adapted to be played simultaneously and without the main player being notified of the liberty character. The second mission is adapted to be played by the liberty character without interfering with the game play of the first mission. | 03-26-2015 |
20150087417 | SYSTEM AND METHODS FOR OPERATING GAMING ENVIRONMENTS - A system for use in operating gaming tables within a gaming environment is described herein. The system includes a user computing device including a display device, an imaging device for capturing and transmitting video images of an observation area within the gaming environment, and a system controller coupled to the user computing device and the imaging device. The system controller is configured to receive a live video image including a gaming table, display the live video image within a display area on the display device, and display an event area within the display area overlaying a portion of the gaming table image. The system controller detects a triggering condition associated with the event area and responsively generates an event record. The triggering condition includes a change in an image characteristic within the event area. The event record is indicative of game play at the gaming table. | 03-26-2015 |
20150087418 | SEPARATELY SERVED USER INTERFACE FOR MOBILE GAMING - A user-interface for a game is separately serviced to game clients based on an identifier of a site providing a selection interface for the game. Multiple user interfaces for a game are stored. A resource server receives a request for a game that includes an identification of a web site issuing the request. The resource servers uses the identification to select a user interface module from the multiple user interface modules associated with the game. The selected user interface is assembled into the game and provided to a source of the request. | 03-26-2015 |
20150087419 | METHOD AND SYSTEM FOR PLAYING AN INTERACTIVE GAME - An interactive system and method allows game participants to engage in a contest that is subsequently broadcast with a time delay to game observers. The broadcast signal may be for the purpose of a pure entertainment source or may be an enticement to play the shown or other interactive games. The games may be computer simulation games, role-playing games, strategy games, question and answer games, casino games, or other games as desired. The broadcast signals may show a specialized view of the game being played and may contain live commentary or other enhancements. The games may be played with set top boxes connected to a television, a broadcast network, and a server system. | 03-26-2015 |
20150094142 | CAMERA BASED SAFETY MECHANISMS FOR USERS OF HEAD MOUNTED DISPLAYS - The disclosure provides methods and systems for warning a user of a head mounted display during gameplay of a video game. A game is executed causing interactive scenes of the game to be rendered on a display portion of a head mounted display (HMD) worn by a user. A change in position of the HMD worn by the user, while the user is interacting with the game, is detected. The change in position is evaluated, the evaluation causing a signal to be generated when the change exceeds a pre-defined threshold value. When the signal is generated, content is sent to interrupt the interactive scenes being rendered on the display portion of the HMD. The data sent provides descriptive context for the signal. | 04-02-2015 |
20150094143 | SYSTEM AND METHODS FOR IDENTIFYING INTRINSIC MOTIVATORS, PLAY PROFILES AND PLAY PERSONALITIES THROUGH CAPTURED ACTIONS IN AN ONLINE ENVIRONMENT - Techniques are described herein for automatically determining a play personality of a user. Play personalities develop from play type and play patterns, which may be automatically determined by computing devices based on that user/subject's information and actions. Furthermore, in a gaming environment, the play personality of the user/subject may be represented by an avatar, doppelganger, narrative, graphic or iconic depiction. The play personality may be determined based on the avatar or doppelganger's actions, which may include but are not limited to how they respond to questions posed by non-playing characters and/or the avatars or doppelgangers of other users. Once determined, the play personality may be used as a basis for identifying and integrating intrinsic motivators and integrating user-centric design which can alter some aspect of the game environment, such as the appearance of the avatar, or the nature of a quest, or means for identifying or exploring solutions in gamification. | 04-02-2015 |
20150094144 | SYSTEM AND METHODS FOR ADAPTING OPERATION OF A COMPUTING DEVICE BASED ON INTRINSIC MOTIVATORS, PLAY PROFILES AND PLAY PERSONALITIES - Techniques are described herein for automatically determining a play personality of a user. Play personalities develop from play type and play patterns, which may be automatically determined by computing devices based on that user/subject's information and actions. Furthermore, in a gaming environment, the play personality of the user/subject may be represented by an avatar, doppelganger, narrative, graphic or iconic depiction. The play personality may be determined based on the avatar or doppelganger's actions, which may include but are not limited to how they respond to questions posed by non-playing characters and/or the avatars or doppelgangers of other users. Once determined, the play personality may be used as a basis for identifying and integrating intrinsic motivators and integrating user-centric design which can alter some aspect of the game environment, such as the appearance of the avatar, or the nature of a quest, or means for identifying or exploring solutions in gamification. | 04-02-2015 |
20150094145 | SERVER DEVICE, ELECTRONIC GAME DEVICE, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING ELECTRONIC GAME PROGRAM - A display unit that displays a player character and a plurality of types of panels in a tile manner as a game image, and an input unit that receives an input of selecting the same type of adjacent panels of the plurality of types of panels starting from the player character as a starting point, in each turn. An effect on the game is provided according to the type of the panels, the input of which has been received in the input unit. | 04-02-2015 |
20150094146 | Information Processing Apparatus and Information Processing System - An application execution unit executes a game program. A play item acquisition processing unit generates item acquisition information by using an item ID associated with a met play requirement of a game, and a hard disk drive stores the generated item acquisition information. The play item acquisition processing unit refers to execution information stored in an execution information storing unit and generates an item acquisition table that maps an item ID to attribute information. | 04-02-2015 |
20150094147 | GAME CONSOLE - A portable, handheld game console includes a main body incorporating a touch-sensitive display screen and a variety of input devices. The input devices can include shoulder buttons located on a peripheral side surface of the main body, as well as input devices located on the main body adjacent the touch-sensitive display screen. | 04-02-2015 |
20150099580 | MODELING COMPLEX ENVIRONMENTS USING AN INTERCONNECTED SYSTEM OF SIMULATION LAYERS - A method is provided for creating or evolving a virtual environment with a computer system. Steps of the method include: forming a plurality of layers of data, including a first layer and a second layer, each layer including a plurality of cells containing data corresponding to a variable; operating on the data from the cells in the first layer with a function to yield target data; distributing the target data to corresponding cells in the second layer; and altering the data in at least one of the plurality of cells in each layer according to a rule. | 04-09-2015 |
20150099581 | MEDIUM, GAME MACHINE, GAME SYSTEM AND GAME PROCESSING METHOD - An information processing device is configured to execute: setting a protective state for protecting a character from a danger in a game; setting a moving direction of the character in the protective state to a predetermined direction; detecting that the character in the protective state is overlapping with an obstacle in a virtual world; and correcting the moving direction that has been set by the action setting when the obstacle is detected. | 04-09-2015 |
20150099582 | MEDIUM, SYSTEM, METHOD AND INFORMATION PROCESSING DEVICE - An information processing device is configured to execute: performing game processing including movement of a plurality of characters in a virtual world; specifying one character as a specific character on the basis of predetermined conditions; judging whether there is commonality in movement of a plurality of non-specific characters other than the specific character; determining at least one of the characters for which it has been judged that there is commonality, as a preferential display character; and adjusting drawing related parameters so that the preferential display character is located in a predetermined area of a display image. | 04-09-2015 |
20150105147 | ELECTRONIC DEVICE FOR FACILITATING USER INTERACTIONS WITH GRAPHICAL USER INTERFACE - An electronic device is provided. The electronic device includes a display screen and a computing hardware. The computing hardware is operable to execute a software product, wherein executing the software product results in generating and rendering a graphical user interface on the display screen, the graphical user interface being configured to facilitate user interactions, the computing hardware, the software product and the graphical user interface being implemented on a gaming system, the gaming system comprising a game, wherein the software product, when executed on the computing hardware, is configured to present a first view on the graphical user interface, present one or more user-selectable graphical objects on the graphical user interface, detect a user's selection of one of the one or more of the user-selectable graphical objects to be deployed in the first view on the graphical user interface, detect a user's selection of a deploy point on the first view, and execute deployment of the one of the one or more of the user-selectable graphical objects to the first view of the graphical user interface, wherein other set of graphical objects emerge from the one or more user-selectable graphical object and enter to the first view from one or more areas in a proximity of the deploy point. | 04-16-2015 |
20150105148 | MANAGEMENT OF GRAPHICS PROCESSING UNITS IN A CLOUD PLATFORM - A graphics rendering system is provided for controlling the rendering of images to manage expected errors. The graphics rendering system receives a specification of a render task to be performed to render an image of a graphics scene and then identifies computing devices that each have a graphics processing unit. The graphics rendering system directs each of the identified computing devices to render the image specified by the render task such that each identified computing device renders the same image. When the graphics rendering system detects that a computing device has completed the render task successfully, it provides the image rendered by that computing device as the rendered image of the render task such that any other image rendered by another of the computing devices is not needed. | 04-16-2015 |
20150105149 | LIGHTING ASSEMBLY FOR REEL SLOT MACHINE - A lighting assembly for a reel slot machine includes an interface board and a flexible printed circuit board (PCB). The interface board is substantially planar, electrically couplable to the reel slot machine, and includes a first electrical connection plug and a second electrical connection plug spaced from the first electrical connection plug. The flexible PCB defines a first end and a second end, the first end and second ends of the flexible PCB are electrically coupled to the first electrical connection plug and the second electrical connection plug, respectively. The flexible PCB bows away from each of the first and second ends to define a bowed primary face facing away from the interface board. The flexible PCB further comprises a plurality of light sources coupled to the bowed primary face. During use, the plurality of light sources selectively illuminate to provide lighting to a reel of the reel slot machine. | 04-16-2015 |
20150105150 | STORAGE MEDIUM HAVING STORED THEREIN DISPLAY CONTROL PROGRAM, DISPLAY CONTROL APPARATUS, DISPLAY CONTROL SYSTEM, AND DISPLAY CONTROL METHOD - An input using a pointing device is acquired, and it is determined whether the input using the pointing device is an operation of moving an input position. If it has been determined in the determination of the operation that the input using the pointing device is the operation of moving the input position, an operation direction of the operation of moving the input position is determined. If the determined operation direction corresponds to any one of a plurality of directions determined in advance, a predetermined display target is moved in a direction based on the operation direction, thereby causing the predetermined display target to appear on a display screen. If it has been determined that the operation direction corresponds to any one of the plurality of directions, a common display target is caused to appear, regardless of which one of the plurality of directions the operation direction corresponds to. | 04-16-2015 |
20150105151 | ELECTRONIC DEVICE FOR FACILITATING USER INTERACTIONS WITH GRAPHICAL USER INTERFACE - Execution of a software product in an electronic device providing a war strategy game provides a rendering of a map including a landing area and enemy territory, a first set of selectable graphical objects including selectable troop transportation units, detection of a selection of a troop transportation unit and deployment point on the landing area; and execution of a rendering of the selected troop transportation unit to a free space on the landing area in proximity of the deployment point. A troop is moved from the selected troop transportation unit along a route towards the enemy territory. A second set of selectable graphical objects including flash fire devices is rendered. Selection of a flash fire device and fire point in the enemy territory is detected. Operation of the flash fire device on the fire point is executed and the troop is moved towards the fire point. | 04-16-2015 |
20150105152 | GAME CONTROLLER SYSTEMS AND METHODS - Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described. | 04-16-2015 |
20150105153 | Method And System For Providing Game Ranking Information - A client device with processor(s), memory, and a display captures an image of a displayed interface of a game being executed on the client device. The image includes game data corresponding to game performance of a user of the client device. The client device provides, to a server, the image for extraction of the game data from the image of the displayed interface of the game. In response to providing the image, the client device receives, from the server, game ranking information specifying a ranking for the user that is based on the game data extracted from the image. In some embodiments, the client device displays the game ranking information in an interface of a social networking platform, where the game ranking information includes relative rankings of the user and social network contact(s) of the user on the social networking platform. | 04-16-2015 |
20150105154 | GAMING ASSISTANCE SYSTEM AND METHOD - A method of assisting a first player of a videogame is provided. The method includes making a game state of the first player accessible to a second player. The game state describes a state of the videogame as played by the first player. The method also includes executing the videogame for the second player using the game state of the first player to define the initial state of the videogame for the second player, allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met, and providing to the first player data for updating their game state in response to the play of the second player. | 04-16-2015 |
20150105155 | System and Method for Visualizing Synthetic Objects Within Real-World Video Clip - Embodiments of the present invention provide a system and a method for visualizing synthetic objects within a real-world video clip. The embodiments allow interactive, synthetic objects or characters to appear as if they are “embedded” inside or form part of a video clip. These objects move independently of the environment within the video clip and are controlled by a user. In one embodiment the video frames are set as textures in the furthermost layer in a 3D environment viewer or 3D “engine”. In another embodiment separate layers of video frames are superimposed with the synthetic objects on an output screen and synchronizing the movements and the field of view settings to give the perception that only one camera is used. | 04-16-2015 |
20150105156 | GAME EXECUTION ENVIRONMENTS - Systems and methods for executing multiple video games, or other sources of video, include a cloud game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet. | 04-16-2015 |
20150111641 | MULTI-PLAYER VIDEO GAME ENVIRONMENT FOR SINGLE-PLAYER USE - A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game. When the user chooses a multi-player game, the user is prompted to select one or more customized AI characters. The AI characters may be available individually or in themed “packs.” The selected AI character or pack may be downloaded, stored, or otherwise made accessible to an electronic entertainment system. The user may select a mode or skill level for each AI character. The user may begin playing the game in a multi-player mode with the game environment populated with an avatar effectuating behaviors of the selected AI character or characters. | 04-23-2015 |
20150111642 | USER INTERFACE FOR DYNAMIC GENERATION OF TOURNAMENT BRACKETS - The present disclosure describes an administration system which facilitates efficient setup, organization, and maintenance of tournaments, including league games. In particular, the administration system provides a user-friendly, intuitive and efficient-to-use interface for organizing tournaments and tournament brackets. The user interfaces and methods described provide tournament organizers and administrators with the ability to quickly and dynamically build custom tournament brackets of virtually any desired depth and configuration. The administration system, and in particular the tournament bracket management user interfaces, enable tournament administrators to focus on the task of building a custom tournament bracket structure quickly, while also automatically handling the minute logistics underlying the tournament such as when and where games are to be played. | 04-23-2015 |
20150111643 | SYSTEMS AND METHODS FOR INTERACTIVE GAMEPLAY - A system for enabling interactive gameplay is disclosed, comprising: a first server configured to communicate with a first computing device using a first Application Programming Interface (API), wherein the first server comprises a first data store; a second server configured to communicate with a second computing device using a second API, wherein the second server comprises a second data store; and a third server for communicating with the first server and second server, wherein the third server comprises a third data store; wherein the first server, second server, and third server are configured to synchronize the first data store, second data store, and third data store to enable the first computing device and second computing device to engage in an interactive game. | 04-23-2015 |
20150111644 | PLAYER RANKING SYSTEM BASED ON MULTIPLE QUANTITATIVE AND QUALITATIVE SCORING TYPES - A ranking system is provided. The ranking system may provide a qualitative method of ranking quantitative evaluation data of players from a plurality of player pools, wherein the plurality of player pools are a subset of the entire group of potential players. The ranking system may provide a method of transforming a plurality of two types—objective and subjective—of evaluation data for a plurality of players into a ranking for each player by standardizing both types on the same on a common scale and applying weights to prioritize specific evaluation and, separately, applying weights to indicate the relative importance between the two types—objective and subjective—of evaluation data, so as to meet the needs of a predetermined team. | 04-23-2015 |
20150111645 | SIMULATING MUSICAL INSTRUMENTS - The invention provides scoring a performance of a guitar part in a rhythm-action game. It operates in the context of a video game platform in communication with a display and a controller and involves receiving an input performance from the controller including at least one input chord note, each input chord note including an input string value corresponding to a struck string and an input fret value associated with the input string value. Then, a reference performance is provided, which includes at least two reference chord notes to be input at a target time, each reference chord note including a reference string value and a reference fret value associated with the reference string value. Then, a degree of matching is determined between the input performance and the reference performance, and a score is assigned to the input performance based on the degree of matching. | 04-23-2015 |
20150119139 | SELECTIVE CACHING OF INTERACTIVE OBJECTS - The present disclosure may take the form of a method for enhancing performance of interactive content. The method includes analyzing by a processing element a user actuated object of the interactive content, predicting action of the user actuated object in a proceeding frame of the interactive content, using the predicted action, determining by the processing element if the user actuated object can be cached for the proceeding frame, if the user actuated object can be cached, saving the user actuated object as a bitmap object and display the bitmap object in the proceeding frame and if the user actuated object cannot be cached, rendering a vector graphic of the user actuated object in the proceeding frame. | 04-30-2015 |
20150119140 | SYSTEM, PROGRAM, AND METHOD FOR GENERATING IMAGE OF VIRTUAL SPACE - A computer program according to an embodiment of the present invention comprises: a grouping module configured to group the plurality of objects into a plurality of groups; a reference point determination module configured to determine a reference point and a group fixation point in the virtual space for each of the plurality of groups; a viewpoint control module configured to control positions of the viewpoint and the fixation point in the virtual space; and a display control module configured to display, on the display device, the view of the virtual space as viewed from the viewpoint toward the fixation point. While events are generated in the particular group among the plurality of groups, the viewpoint control module according to an embodiment of the present invention fixes the viewpoint at the reference point of the particular group and the fixation point at a group fixation point of the particular group. | 04-30-2015 |
20150119141 | GENERATION OF AN INSTANT VIRTUAL REENACTMENT OF AN OCCURRING EVENT - A method for generating an instant virtual reenactment of an occurring event and an electronic device for generating an instant virtual reenactment of an occurring event comprising a processing unit, a thereto connected storage unit, at least one remote control, and a network communication device. | 04-30-2015 |
20150119142 | GAMECASTING TECHNIQUES - One embodiment of the present invention sets forth a technique for broadcasting composited game content. The technique includes executing an application program to generate a first video frame of game content, and causing the first video frame to be displayed on a primary display device. The technique further includes compositing at least one graphical user interface (GUI) element with the first video frame to generate a composited frame. The technique further includes causing the composited frame to be displayed on an external display device by transmitting the composited frame to the external display device via a local display interface | 04-30-2015 |
20150119143 | NETWORK GAME SYSTEM FOR EXECUTING EVENT IN NETWORK GAME - A network game system includes a server apparatus and a plurality of video game apparatuses connected to the server apparatus. A party includes player characters of a plurality of players. When the party battles with an opponent character, the server apparatus simultaneously transmits movie playback information to each video game apparatus for starting playback of a movie. Each of the players can skip the movie at a desired timing. A screen is displayed on each video game apparatus that has skipped the movie until the battle starts. When information is received from each video game apparatus that indicates playback of the movie has ended, the server apparatus simultaneously transmits battle start information to each video game apparatus. | 04-30-2015 |
20150119144 | GAME APPARATUS, WIRELESS MODULE AND GAME SYSTEM - A master wireless module transmits a beacon signal to a client wireless module in the same cycle as a game processing cycle. Each of the master wireless module and the client wireless module outputs an interrupt signal when a transmission time of the beacon signal arrives. A game processing section of each of the master wireless module and the client wireless module adjusts a V counter based on the interrupt signal. Therefore, it becomes possible to easily synchronize, when a multiplayer gameplay is performed using a plurality of game apparatuses capable of performing wireless communication with each other, times at which the plurality of game apparatuses execute predetermined processes. | 04-30-2015 |
20150126277 | DATA PROVISION SYSTEM, PROVISION APPARATUS, EXECUTION APPARATUS, CONTROL METHOD, AND RECORDING MEDIUM - A provision apparatus provides data for a game content to an execution apparatus which generates a game screen for the game content by executing rendering processing for the game content. The apparatus receives, from the execution apparatus, a provision request of a first data, which at least includes a minimum required data on the execution start timing of the rendering processing for the game content, among the data for the game content, and a provision request of a second data among the data for the game content other than the first data, and transmits corresponding data to the execution apparatus. The apparatus receives the provision request of the second data from the execution apparatus after completing the transmission of the first data. | 05-07-2015 |
20150126278 | GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM STORING GAME PROGRAM AND GAME DATA EXCHANGE METHOD - A game system including a plurality of mobile game apparatuses, and a mobile game apparatus that can communicate with another game apparatus that exists within a communicable range by use of a radio communications unit. When a communicated state is established, exchanging conditions for exchanging game data are received and transmitted, and in a case the exchange conditions are coincident with each other, the game data are exchanged. | 05-07-2015 |
20150133213 | Controller-Based Video Editing - Example apparatus and methods use a video game controller to edit videos down to clips. A game controller may include a variety of elements (e.g., thumb-sticks, buttons) configured to provide inputs. Inputs may be received simultaneously from multiple controller elements. The inputs may be used to simultaneously update terminal points for a clip being selected from a video. The controller elements may be thumb-sticks. In one embodiment, the associations between which thumb-stick will be used to control a starting frame and which thumb-stick will be used to control an ending frame may be user-configurable. Similarly, the elements on the controller that are used to provide the two simultaneous inputs may be user-configurable. The video from which the clip is being clipped may have been generated by a video game played on a video game console as controlled by the game controller that will also edit the clip. | 05-14-2015 |
20150133214 | VIDEO ENCODING BASED ON AREAS OF INTEREST - Content may have associated interest information that indicates various areas of interest within images displayed during presentation of the content. An area of interest is an area for which a different encoding bitrate may be desired relative to another area. When an image is encoded for transmission, instructions may be provided to an encoding component for encoding of the image based on the associated interest information. The encoding component may then determine appropriate bitrates for different portions of the image based on the interest information while also satisfying overall bitrate constraints for the image as a whole. | 05-14-2015 |
20150133215 | SERVICE FOR GENERATING GRAPHICS OBJECT DATA - When a scene is generated, a content item may identify graphics object service requests associated with the scene. Each scene may have any number of associated graphics object service requests that may be sent to any number of different graphics object services. The graphics object services may be accessible over a network such as the Internet. By requesting object data from graphics object services, a content item may, for example, reduce at least part of the computational burden on a graphics processing unit of a client device. | 05-14-2015 |
20150133216 | VIEW GENERATION BASED ON SHARED STATE - In some cases, one or more rendered views of a scene of a particular content item, such as a video game, may be generated by a content provider and transmitted from the content provider to multiple different clients. Additionally, in some cases, a content provider may employ multiple graphics processing units to generate the one or more views. Furthermore, in some cases, data associated with multiple different views of a scene may be combined into a single data collection, such as a render target. | 05-14-2015 |
20150133217 | Method, System, and Program Product for a Recreational Game - As one implementation example, an application comprising a recreational game performs a method comprising displaying at least a portion of a recreational object. The recreational object comprises a central portion comprising a center and a plurality of arm members in which the arm members are joined to the central portion and balanced about the center, the arm members each comprising a channel for enabling air passage through the arm members and into the central portion in which the air passage affects a flight speed and a rotational speed of the recreational object passing through air. The method further comprises receiving input from an application user, the input operable to manipulate the recreational object to achieve a goal of the recreational game. | 05-14-2015 |
20150133218 | METHOD FOR SIMULATING VIDEO GAMES ON MOBILE DEVICE - A system and method for providing players with real-time information on any device capable of running a web browser is provided. The system solves the problem of game interface overloads and also brings the following benefits: provides for control optimization and for more options for a team game play. A usual game play experience is completely simulated on any remote mobile device by allowing remote input of the game controls from the mobile device to the base platform (PC/MAC, etc) and streaming the video from the base platform to the mobile device. The mobile device acts as a “thin client” for the base platform. Adoption of the game to the mobile device is not required. | 05-14-2015 |
20150133219 | Systems and Methods for Providing Control of a Wagering Device Using a Smartphone or Mobile Device - Gaming systems and methods are set forth for players to link a player mobile communication device such as a Smart phone to a gaming terminal to present at the player mobile communication device display an auxiliary or substitute player interface for controlling the game. | 05-14-2015 |
20150133220 | GAMING MACHINE - A gaming machine with more gaming excitement is provided. The gaming machine includes; a cabinet; an upper image display panel which is provided on the cabinet and is a display displaying an effect image regarding a game; a lamp body which is three-dimensionally formed and is a formed object provided on the cabinet to protrude toward the front surface as compared to at least the lower end of the upper image display panel; a sensor configured to detect the player' gesture with respect to the lamp body; a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel. | 05-14-2015 |
20150141139 | PRESENTING TIME-SHIFTED MEDIA CONTENT ITEMS - A user interface for visually presenting media content items available for time-shifted playback. The user interface includes a first plurality of preview images having an aspect ratio and a first size. The user interface also includes a second plurality of preview images having the same aspect ratio and a second size, smaller than the first size. Each preview image visually represents a different media content item available for time-shifted playback. Each preview image is spatially-sorted in an array according to a temporal order with which that media content item is added to the array. Preview images having the first size alternate between being aligned above and being aligned below two side-by-side preview images having the second size. | 05-21-2015 |
20150141140 | User-Defined Channel - Example apparatus and methods facilitate providing a user-defined channel that presents content from, for example, a virtual video playlist. The playlist may include raw or edited dips of user-generated video content (e.g., video game highlights, smart phone recordings). The clips may be edited with sound, text, graphics, special effects or in other ways and then organized into the playlist. The playlist may be organized to facilitate presenting a collection of clips as a continuous show. For example, a user may produce a playlist of goals scored in their favorite video game. The highlights may be of goals scored by the user, in which case the video may come from the user's device, or of goals scored by other players, in which case the video may come from another users device or playlist. Playback of the playlist may be manipulated with respect to order, frequency, or other parameters. | 05-21-2015 |
20150141141 | GAME CONTROL DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, STORAGE MEDIUM, AND GAME SYSTEM - According to the game control device, game control method, game control program, storage medium and game system of this invention, when composite processing on characters is performed, consumption points that are consumed in the composite processing are subtracted from the composition points corresponding to the user's user identifying information, and when the subtraction result is negative, predetermined point addition processing is performed until the subtraction result becomes zero or more. By performing the point addition processing as described above, the game control device, game control method, game control program, storage medium and game system can improve the user's operability without requiring the reselection of other characters to be composited. | 05-21-2015 |
20150141142 | METHOD AND SYSTEM FOR PROVIDING INTERACTIVE SERVICES OVER A WIRELESS COMMUNICATIONS NETWORK - A system for providing one or more interactive applications to one or more users via a wireless communications network, the system including: one or more servers cooperating with the network to substantially deliver one or more interactive applications to one or more wireless access devices each corresponding to at least one of the users; wherein, after the one or more wireless access devices receive the substantially delivered one or more applications, upon request of one of the users the one or more corresponding wireless access devices receives communication from the server to facilitate the one of the users accessing the one or more interactive applications using the corresponding wireless access device. | 05-21-2015 |
20150141143 | SYSTEMS AND METHODS FOR COORDINATING INPUT DEVICES WITH RENDERED CONTENT BEING PROVIDED TO PLATFORMS - Systems, methods, and computer readable media for coordinating inputs received from input devices for interacting with rendered content being transmitted to a platform presenting the rendered content are provided. The input devices may be used in lieu of any user interface that may be germane to the platform to enable an enhanced experience with the rendered content. | 05-21-2015 |
20150141144 | APPARATUS, SYSTEM, AND METHOD FOR IN-GAME STATISTICS ENTRY AND ANALYSIS - Described herein is a method for in-game statistics entry and analysis that includes sequentially displaying a plurality of statistical data entry requests in a logical game flow order on a graphical user interface, and receiving data for each of the plurality of statistical data entry requests via the graphical user interface. Each data entry request is not displayed until data is received for a preceding statistical data entry request. | 05-21-2015 |
20150141145 | Streaming Interactive Video Integrated with Recorded Video Segments - A method comprising executing a program on a server of a server center that generates and streams a user page in the form of streaming interactive video on a display of a user computer connected to the server via the Internet, the user page including a plurality of video windows, one or more of the video windows including streaming interactive video as well as simultaneously recorded video segments which are replayable by the user. | 05-21-2015 |
20150141146 | COMPUTER-READABLE STORAGE MEDIUM HAVING ACTIVATION CONTROL PROGRAM STORED THEREIN AND ACTIVATION CONTROL APPARATUS - A system is disclosed including a first display control section | 05-21-2015 |
20150141147 | COMBINED BEHAVIOR SCHEDULES OF REINFORCEMENT SYSTEM - A system and method for modifying the behavior of a user are disclosed. In one embodiment, such a system may be a gaming device comprising a display, an input device, a timer and a processor circuit in communication with the display, the input device and the timer. The processor circuit calculates a time based frequency of inputs from the input device and compares the frequency of inputs against one or more predetermined thresholds for determining a game result and causing the display to display the game result to the user. | 05-21-2015 |
20150148123 | Video Capturing Device and Video Capturing Method - Disclosed herein is a video capturing device and video capturing method thereof. The video capturing method includes the steps of: capturing a video history displayed on a display device under the control of a game console; storing the captured video history as a video history file; passing through a game server to read a game information stored in a data reading device; and naming and categorizing the video history file based on the game information. | 05-28-2015 |
20150148124 | METHOD, DEVICE AND COMPUTER STORAGE MEDIUM FOR CONTROLLING DISPLAYING - Examples of the present disclosure may provide a method, device or computer storage medium. The method may include: determining whether a registered first client terminal device and a registered second client terminal device are located at a same scene; sending information of the second client terminal device to the first client terminal device if the first client terminal device and the second client terminal device are located at the same scene, so that the first client terminal device displays the information of the second client terminal device in a visual list of the first client terminal device; and sending information of the first client terminal device to the second client terminal device, so that the second client terminal device displays the information of the first client terminal device in a visual list of the second client terminal device. | 05-28-2015 |
20150148125 | Computer Device, Storage Medium, and Method of Controlling Computer Device - Provided are a computer device, a storage medium, and a method of controlling the computer device, which enable a player character to perform various actions according to the user's intention. A game program causes a CPU of a game device to function as a game space generating section and a PC control section. The PCU control section causes the CPU to function as a movement control section and a stance control section. The stance control section increases the variation in the player character's stance changed from a reference stance, with an increase in the operation amount of a second operation unit, and decreases the variation in the player character's stance changed from the reference stance, with a decrease in the operation amount of the second operation unit. | 05-28-2015 |
20150148126 | GAME CONTROL SERVER APPARATUS - A game control server apparatus includes an enhancement screen display processing unit that displays an enhancement screen for enhancing a game medium that appears in a game and that is provided with a predetermined parameter value, the enhancement screen including a predetermined number “N” (“N” is an integer that is two or more) of selection areas and an enhancement management unit that accepts a selection of a predetermined number n (n is an integer, where n05-28-2015 | |
20150148127 | SYSTEMS AND METHODS FOR MATCHING PLAYERS OF A GAME - A system, machine-readable storage medium storing at least one program, and a computer-implemented method for matching players of a game is provided. A game networking system receives a request to play a game against a second player outside of a social network of the first player. The game networking system sends the request to a second client device of the second player. The game networking system receives, from the second client device, an acceptance of the request to play the game. The game networking system generates a match associated with the game in response to the acceptance. The game networking system provides a communication channel between the first player and the second player in response to the match. | 05-28-2015 |
20150148128 | WEB CONTENT SHARING METHOD, AND WEB CONTENT PROVIDING APPARATUS AND RECEIVING TERMINAL FOR WEB CONTENT SHARING - A web content sharing method, and a web content providing apparatus and a receiving terminal for web content sharing. In the web content sharing method according to an exemplary embodiment, the web content providing apparatus separates a plurality of web content items from a web page, disperses and moves the separated web content to each of the receiving terminals, and synchronizes the dispersed and moved web content between the receiving terminals. | 05-28-2015 |
20150148129 | METHOD, APPARATUS, AND COMPUTER PROGRAM PRODUCT FOR PERFORMANCE ANALYTICS DETERMINING PARTICIPANT STATISTICAL DATA AND GAME STATUS DATA - Systems, methods, apparatuses, and computer program products are disclosed for providing analytics including participant statistical data or game status data. In one embodiment, a method is provided for transmitting participant data relating to one or more participants that are available in a fantasy game, the fantasy game is at least partially related to a players performance in a sporting event; receiving a selected participant data indication from at least one user, the selected participant data indication provides selection of at least one participant from the participant data; generating a participant data update for one or more participants based on the selected participant data indication; the participant data is defined by a time period comprising an event and is calculated based on blink data transmitted from a location tag mounted to the participant; and transmitting the participant data update, the participant data update is viewable via a user interface. | 05-28-2015 |
20150148130 | METHOD OF AND APPARATUS FOR UTILIZING SMS WHILE RUNNING AN APPLICATION ON A MOBILE DEVICE CONTROLLING A VIEWER'S PARTICIPATION WITH A BROADCAST - An improved method of and system for participating in SMS-TV contests enables a user to utilize one or more applications to perform desired operations such as using the user interface to efficiently make selections to respond to a question in a contest, downloading SMS short codes, promoting contests within the application, storing a history of SMS-TV programs, enabling an alternate phone number to be submitted, utilizing user identification tags, disconnecting the application to receive an incoming call, verification, contacting a server to send an SMS message on the device's behalf and other operations. Some of the aforementioned operations are performed by the user specifically while others are automatically performed by a server to provide the user with the best service possible. | 05-28-2015 |
20150148131 | GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, RECORDING MEDIUM, GAME SYSTEM - A game control device according to the present invention includes: a correlator configured to correlate a plurality of objects with each of a plurality of users including a first user and a second user; a setter configured to set a plurality of object groups including more than one object selected from the plurality of objects correlated with each of the plurality of users for each of the plurality of users; an associator configured to associate each of the plurality of object groups set by the setter, with a group type; an executor configured to execute a battle game between an object group of the first user and an object group of the second user; a determiner configured to determine a group type of the object group of the second user before the battle game is executed; and a selector configured to select an object group of the first user from the plurality of object groups set for the first user, the object group of the first user applied to the battle game, the object group of the first user associated with the group type that is determined by the determiner. | 05-28-2015 |
20150148132 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME PROCESS METHOD - An example game system includes a controller device, and a game process section for performing a game process based on an operation on the controller device. The controller device includes a plurality of direction input sections, a sensor section for obtaining a physical quantity used for calculating an attitude of the controller device, and a display section for displaying a game image. The game process section first calculates the attitude of the controller device based on the physical quantity obtained by the sensor section. Then, the game process section controls an attitude of a virtual camera in a virtual space based on the attitude of the controller device, and controls a position of the virtual camera based on an input on the direction input section. A game image to be displayed on the display section is generated based on the position and the attitude of the virtual camera. | 05-28-2015 |
20150148133 | SYSTEM AND METHOD FOR SIMULATING GROUP PLAY WITHIN ASYNCHRONOUS VIDEOGAME CONTENT - To simulate group play, player-controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player-controlled characters. In the separate instance provided to a given player, secondary instances of the player-controlled characters other than the player-controlled character being controlled by the given player may be controlled automatically to accompany the player-controlled character being controlled by the given player. | 05-28-2015 |
20150148134 | CONTROLLING PRIORITY OF WAGERING GAME LIGHTING CONTENT - A wagering game system and its operations are described herein. In some examples, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects. | 05-28-2015 |
20150290535 | DEVICE, GAME AND METHODS THEREFOR - A method of processing map data to provide a simplified tile of map data, the processing causing removal of at least one map feature from said map data to provide a simplified tile of map data. The method further defines for the tile of map data at least one edge node, the edge node being provided for a or each map feature crossing a boundary of said tile. The method may provide the tile of map data to a user device for use in playing a game. | 10-15-2015 |
20150290540 | POSITIONING A CAMERA VIDEO OVERLAY ON GAMEPLAY VIDEO - A gaming console composites a camera video overlay on gameplay video for broadcasting such that the gameplay area that is rendered by the gaming console is not obscured, even when the camera video overlay is composited on the gameplay video for broadcasting. The gaming console or a companion device of the gaming console can also allow a user to specify placement of the camera video overlay on the gameplay video for broadcasting, permitting the user to choose the portion of the gameplay video for broadcasting that is obscured by the camera video overlay. | 10-15-2015 |
20150290541 | DEVICE, GAME AND METHODS THEREFOR - A method comprises displaying a map on a display of a user device, the map comprising a destination; generating one or more entities to be displayed on the map and selecting one of the entities and guiding the selected entity along a route of the map to the destination. | 10-15-2015 |
20150293668 | CONTROLLING A MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME - Briefly stated, technologies are generally described for controlling a massively multiplayer online role-playing game (MMORPG), using a user-interface (UI) selection unit, an action log unit, a pattern detector unit and/or an artificial intelligence (AI) player unit. In various examples, a system is described, where the system may be configured to control the action log unit to record logs of a user's actions input through a UI and associate the actions with status information of the user's character and opponent characters in the MMORPG. The system may control the pattern detector unit to extract correlation rules for the status information and the associated actions. The AI player unit may control a substitute player for the user based on the correlation rules, such that the substitute player can automatically reproduce actions of the user. | 10-15-2015 |
20150294480 | Control Device for Communicating Visual Information - Methods and systems for processing input by a computing device are presented. One method includes operations for receiving images of a control device that includes an object section, and for determining a location of the control device utilizing image analysis for each captured image. Additionally, the movement of the control device is tracked based on the determined locations, where the tracking of the movement includes receiving inertial sensor information obtained by sensors in the control device, and determining an orientation of the control device based on the sensor information. Additionally, the method includes an operation for translating the movement and orientation of the control device into input for a game executing in the computing device, where the input is translated into a motion and orientation of an object in the game based on the movement of the control device. | 10-15-2015 |
20150297986 | SYSTEMS AND METHODS FOR INTERACTIVE VIDEO GAMES WITH MOTION DEPENDENT GESTURE INPUTS - A method for providing a user interface for a computing device includes receiving, by a processor, video data from a camera system; detecting, by the processor, a first gesture from the video data; receiving, by the processor, motion data from a motion sensor, the motion data corresponding to the motion of the camera system; determining, by the processor, whether the motion data exceeds a threshold; ceasing detection of the first gesture when the motion data exceeds the threshold; and supplying, by the processor, the detected first gesture to an application as first input data when the motion data does not exceed the threshold. | 10-22-2015 |
20150297989 | GAMING CONTROLLER - A controller for providing input to an application is provided, including: a main body; a first handle extending from the main body, the first handle defined for holding by a first hand of a user; a second handle extending from the main body, the second handle defined for holding by a second hand of a user; a touch panel disposed along a top surface of the main body; a translucent panel defined along a front side of the main body; and a light defined in the main body for illuminating the translucent panel. | 10-22-2015 |
20150297995 | SYSTEM, METHOD AND GRAPHICAL USER INTERFACE FOR CONTROLLING A GAME - An electronic device includes a display screen, and computing hardware to execute a software product. Executing the software product results in generating and rendering a graphical user interface on the display screen to facilitate user interaction. The graphical user interface, when rendered, presents one or more graphical objects, a pointer object configured to be movable over one or more of the one or more graphical objects, and configured to invoke a menu list containing one or more user selectable options as the pointer object is clicked or tapped over the one or more of the one or more of the graphical objects. A user selectable option is selected the pointer object swipes a touch sensitive object and the software product can maintain an effect corresponding to the selected option to be applied to the graphical objects and enable a change in status of the graphical objects | 10-22-2015 |
20150297996 | SYSTEM AND METHOD FOR PROVIDING INTERACTIVE CONTENT FOR MULTIPLE NETWORKED USERS IN A SHARED VENUE USING SHORT MESSAGING SERVICE COMMUNICATION - Apparatuses, systems, methods, and program products are disclosed for providing interactive content in a shared venue. Multimedia content is presented on a theater display at a theater auditorium. The multimedia content is presented by a game server associated with the theater auditorium. A user logs in to a wireless communication device at the theater auditorium. One or more SMS messages are sent to the game server from the wireless communication device in response to user input. The user provides input in response to the multimedia content. | 10-22-2015 |
20150298002 | INFORMATION PROCESSING DEVICE AND GAME PROGRAM - The information processing device that relates to the present invention places, in the game content placement area, at least one set of score-varying content which varies a player's score and special score-varying content which varies the score more strongly than the score-varying content; provides the player with game content selected in the game content placement area in response to the player's operations; and, when the game content provided to the player is the score-varying content or the special score-varying content, updates the player's score by varying it depending on the respective content. | 10-22-2015 |
20150298005 | DEVICE, GAME AND CONTROL METHODS THEREFOR - In an embodiment there is provided a method of controlling a user interface responsive to user input with a displayed game board comprising a plurality of object positions on said interface, the method comprising the following implemented by at least one processor of a device in communication with said interface and at least one memory: displaying a game board having a plurality of first and second game objects displayed on said game board positions, each first and second object having one or more characteristics stored in said at least one memory, the second game objects having a third characteristic, detecting an input trajectory comprising a selection of a sequence of one or more neighbouring first game objects sharing at least one same characteristic in response to user input, determining a target direction comprising a portion of said input trajectory with respect to the game board, and generating a further game object having a movement vector comprising said target direction in dependence on said portion of said input trajectory, the target direction extending to the boundary of the displayed game board. | 10-22-2015 |
20150298006 | HELIX PROFILE SYSTEM AND METHODS - A system and method for developing an avatar personalized from a user's own DNA, where the avatar can borrow or include additional traits from other avatars. The avatar may be used in a variety of platforms, including games, profiles, etc. An avatar may be created from the DNA of others, such as a celebrity avatar. Examples of traits derived from a helix profile include, but are not limited to: Strength, Speed, Health, and Activity. | 10-22-2015 |
20150301613 | PRESSURE SENSITIVE PERIPHERAL DEVICES, AND ASSOCIATED METHODS OF USE - Facilitating a user to provide inputs to a computing platform by squeezing a pressure sensitive peripheral device is disclosed. The pressure sensitive peripheral device may include one or more pressure sensors disposed within a housing body or housing bodies of the pressure sensitive peripheral device. The pressure sensors may provide pressure signals conveying information associated with compressive forces applied to the housing body or bodies of the pressure sensitive peripheral device. Inputs to control one or more aspects of a computing platform coupled to the pressure sensitive peripheral device may be provided based on the pressure signals. The one or more aspects of the computing platform may include one or more aspects of a graphical user interface on a display associated with the computing platform, operational aspects of the computing platform and/or any other aspects of the computing platform. | 10-22-2015 |
20150301715 | Game System with Interactive Show Control - An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams. | 10-22-2015 |
20150302683 | GAMING MACHINE, GAMING SYSTEM, GAMING MACHINE INFORMATION DISPLAY METHOD, PROGRAM AND RECORDING MEDIUM - A gaming machine information display method includes a display control step of causing a display device to display a game content based on game content display information, an information acquisition step of acquiring nationality information on a customer who plays a game, and a display information producing step of producing the game content display information in a language corresponding to a customer's nationality indicated by the nationality information. | 10-22-2015 |
20150302684 | GAMING MACHINE WITH ENHANCED AUDIO INTERFACE FUNCTIONALITY - Systems and methods for configuring a gaming machine through its audio jack. The audio jack is located behind a locked access door in a cabinet of the gaming machine. An external device connects to the audio jack through the access door and downloads an audio file to the gaming machine. The audio file is encoded with configuration information including configuration settings and corresponding values or parameters for the target gaming machine. When the file transfer is complete, an optional graphical user interface displayed on the gaming machine or on the external device allows the operator to accept a group of configuration settings or to selectively change user-selectable configuration settings. A group of default configuration settings embedded in the configuration information can be automatically applied to the affected hardware or software components of the gaming machine. | 10-22-2015 |
20150306494 | SYSTEM AND METHOD FOR GRANTING IN-GAME BONUSES TO A USER - Disclosed herein is technology for providing in-game bonuses to a user's in-game persona. The technology involves affiliation virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an affiliation virtual item's level and/or enhancing the affiliation virtual item's quality. If an upgrade or enhancement is unsuccessful, the affiliation virtual item may be broken and the quality bonuses and/or level bonuses may be decreased until the item is repaired. | 10-29-2015 |
20150306496 | VIDEO TELECONFERENCE OBJECT ENABLE SYSTEM - Embodiments provide a system that includes a first interactive device and control logic configured to perform an operation. The operation includes receiving historical data describing historical interactions between a user and one or more interactive devices. Additionally, the operation includes configuring the first interactive device with one or more interactive events. Each interactive event includes a respective (i) stimulus event and (ii) an action to perform responsive to an occurrence of the stimulus event, and at least one of the one or more interactive events is based on the received historical data. Responsive to detecting an occurrence of a first one of the one or more stimulus events, the operation includes causing the first interactive device to perform the corresponding action. The operation also includes updating the first interactive device with a second one or more interactive events. | 10-29-2015 |
20150306500 | ARTIST-DIRECTED VOLUMETRIC DYNAMIC VIRTUAL CAMERAS - A volumetric dynamic virtual camera system employs a radial basis function (RBF) component that can utilize non-uniform training datasets that are blended to provide interpolated camera parameters during application runtime based on a player's position within virtual volumes in a 3D space. During application development, an artist or developer can interactively author cameras that are finely tuned to appear just right and which provide the training data for runtime. The RBF component blends the training data during runtime as the player's position within the volume changes to produce camera parameters that the camera system uses to capture scenes for rendering on a display device. The result is an overall camera system that lets authors very quickly develop film-quality cameras that appear and behave more like fully dynamic cameras having significant intelligence. The cameras are volumetric because they can exist in all the virtual spaces exposed by the application. | 10-29-2015 |
20150306501 | MOBILE DEVICE GAME FOR CROWD-SOURCING ITEMS - The present invention provides a gaming platform and method, such as a mobile game and method, for crowd-sourcing one or more items of interest. One aspect is a gaming platform and method for crowd-sourcing one or more items of interest by matching a visual representation to a prompt using a mobile or electronic device. Queries are displayed to a player and an image representative of the query is acquired. A time period for the image to score is allocated. Points may be awarded to the player. Crowd-sourced items may be analyzed to determine public bias, perception and misconception. | 10-29-2015 |
20150306506 | GAME OBJECT CONTROL USING POINTING INPUTS TO ROTATE A DISPLAYED VIRTUAL OBJECT CONTROL DEVICE - A vehicle simulation such as for example a driving game can be provided by displaying an image of a steering wheel on a touch sensitive screen. Touch inputs are used to control the rotational orientation of displayed steering wheel. The rotational orientation of the displayed steering wheel is used to apply course correction effects to a simulated vehicle. Selective application of driver assist and different scaling of touch inputs may be provided. | 10-29-2015 |
20150314200 | CREATION OF GAME-BASED SCENES - A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a visualization at the visualization server based on the scene, the constructing based at least in part on the received information and the received additional information. In another embodiment, the visualization may be composed by the user rather than being a scene corresponding to game play. In a further embodiment, a method is given for providing a visualization of a scene corresponding to game play, including: receiving at a visualization server information about a scene corresponding to game play at a client; modifying the scene information; and constructing a visualization at the visualization server based on the modified scene information. | 11-05-2015 |
20150314201 | METHODS AND SYSTEMS FOR CONTROLLING MEDIA GUIDANCE APPLICATION OPERATIONS DURING VIDEO GAMING APPLICATIONS - Methods and systems are disclosed herein for a media guidance application that determines a control scheme for a video game and maps the performance of particular media guidance application operations, unrelated to the video game, to the particular user input type already mapped to a video game function such that when the user performs the video game function, the particular media guidance application operation is also performed. | 11-05-2015 |
20150321087 | SELECTING OBJECTS ON A USER INTERFACE - In an embodiment there is provided a device having a touch user interface configured to display a game board having a plurality of selectable game objects comprising tiles stored in at least one memory and displayed in a configuration on said game board, each game object having a boundary defined on the user interface, said user interface being configured to receive user input, and at least one processor in connection or communication with the at least one memory and the user interface and configured to detect a selection of a game object in response to touch user input within the game object boundary, detect a trajectory of the user input towards neighbouring game objects, determine an angle of said trajectory with respect to an axis of the game board, and select at least one of the neighbouring game objects in dependence on said trajectory and determined angle. The angle may be determined by comparison with predefined angular regions corresponding a game object or tile configuration. | 11-12-2015 |
20150321088 | TARGET BASED ACTIONABLE CHARACTERISTIC - A computer implemented method of providing a game is provided. The method comprises the following implemented by at least one processor and at least one memory of a device: retrieving from at least one memory information associated with a plurality of game objects and one or more characteristics of said games objects and causing said game objects with said one or more characteristics to be displayed on a display in an arrangement, executing at least one algorithm which: responsive to a detected user input providing a selection of two or more of the game objects, generating a first actionable characteristic associated with at least one un-selected game object; wherein generating the first actionable characteristic comprises: determining a first action associated with the first actionable characteristic in dependence on a determined target of the game. | 11-12-2015 |
20150321090 | Game System with Interactive Show Control - An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams. | 11-12-2015 |
20150321094 | APPARATUS, SYSTEMS, AND METHODS FOR DETECTING PROJECTILE HITS ON A SURFACE - A sensing apparatus may be provided capable of detecting a hit by a projectile, such as a BB pellet. The sensing apparatus may include a surface and accelerometer to detect the acceleration of the surface. A processor may determine whether a projectile hit has occurred. The sensing apparatus may be mounted onto a vehicle. The vehicle may be a robot capable of participating in a game. The robot game may occur within a facility. | 11-12-2015 |
20150321095 | Game System with Interactive Show Control - An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams. | 11-12-2015 |
20150321097 | Cloud-based Multi-player Gameplay Video Rendering and Encoding - Generating in real-time multiple gameplay videos in a cloud computing network of a mobile game played on multiple mobile devices is disclosed. A cloud-based video system of the cloud computing network receives gameplay state information of the mobile game played on the multiple mobile devices, where the gameplay state information associated with a mobile device describes the states of the mobile game while the game is played on the mobile device. The video system generates a gameplay map comprising the gameplay observed by the multiple mobile devices. Responsive to a viewer or a virtual director selecting the gameplay associated with a mobile device, the video system generates a gameplay video of the mobile game associated with the mobile device based on encoded audio frames and video frames of the mobile game played on the mobile device. | 11-12-2015 |
20150321098 | Methods for Cloud Based Game Streaming and Setting Data Rates Between Remote Clients and Servers - A computer-implemented method for online game streaming is provided. One example method includes receiving a request from a remote client to access a user account. The user account identifies information regarding the user and digital content available for the user to access from the remote client. The request is received over an Internet connection at a hosting service that includes one or more servers and the digital content including a video game. The method includes receiving selection of the game by the hosting service from the remote client and initiating, by the hosting service, a data rate test of the remote client. The data rate test is configured to identify a maximum available data rate between the remote client and one or more servers of the hosting service. The data rate test includes gradually increasingly the data rate and then gradually decreasing the data rate to identify an active data rate for streaming interactive content of the video game. The method also includes assigning the remote client to a server and setting the compression level to attain the active data rate having packet loss and latency that is within a predefined acceptable level. | 11-12-2015 |
20150321099 | ADAPTIVE GAME OBJECT ALTERATION - In an embodiment there is provided a device having a user interface configured to display a game board having a plurality of first objects, each first object having one or more characteristics stored in at least one memory, said user interface being configured to receive user input, and at least one processor in connection or communication with at least one memory configured to display a game board having a plurality of first game objects, each object having one or more characteristics, detect a selection sequence of at least one first game object with respect to said displayed game board in response to user input, generate a second object having default second object characteristics, alter the second object characteristics in dependence on at least one predetermined rule, and display said second object. The rule may comprise determining a game state comprising game data that is monitored to alter the second object characteristics. | 11-12-2015 |
20150321102 | HIGH SPEED CALCULATION OF MAGNETIC FORCES AND COLLISION DETECTION BETWEEN COIN CLUSTERS IN MAGNETIC CAROM - The present invention describes a system and method of high speed calculation of magnetic forces and collision detection between coin clusters in the graphical simulation of magnetic carom game, which has facilities of high speed calculation of magnetic forces, collision and dynamics in between the coins and coin clusters. Therefore, our invention is an interactive game simulation, which solves the problem of collision detection involving aggregates in an efficient manner. | 11-12-2015 |
20150324002 | DUAL DISPLAY SYSTEM - The subject innovation relates to an apparatus that includes an integrated case with all parts disposed within. The apparatus includes a processor, at least two displays, at least two cameras, and a storage system. The storage system comprises code to direct the processor to obtain input from the at least two cameras, and provide display information to the at least two displays. | 11-12-2015 |
20150328537 | CONTROL ALGORITHMS AND METHODS - A method and device for controlling a user interface displaying a game board is described, the method comprising the following implemented by at least one processor in communication with said interface and at least one memory, displaying a game board arrangement having a plurality of game objects each having one or more characteristics, information on said game board arrangement and said game objects being stored in said at least one memory, determining an initial selection of a first game object in dependence on user input via said user interface and in dependence on the stored information on said game board arrangement, determining a subsequent input selection of a second game object in dependence on user input via said user interface and in dependence on the stored information on said game board arrangement, executing an algorithm for determining the validity of the subsequent selection as being valid defined by said first and second game objects in dependence on a first direction of said sequence with respect to the game board arrangement, the length of said sequence and if the first and second game object have at least one same characteristic, updating said game board arrangement information such that all game objects of the determined valid sequence are eliminated, and displaying said updated game board arrangement. | 11-19-2015 |
20150328540 | SYSTEMS AND METHODS FOR DETERMINING FUNCTIONALITY OF A DISPLAY DEVICE BASED ON POSITION, ORIENTATION OR MOTION - A system for interfacing with an interactive program is provided, including: a computing device for executing the interactive program; a display device for enabling user control and input to the interactive program, the display device being configured to be attached to the user; wherein the computing device is configured to receive data from an image capture device to determine and track a position of the display device; wherein the computing device is configured to define interactive zones, each interactive zone being defined by a spatial region having an associated specified function for an action of the display device when the display device is positioned within that interactive zone; and, wherein the computing device is configured to set the functionality of the action of the display device to the specified function associated with the interactive zone within which the display device is located. | 11-19-2015 |
20150328548 | INFORMATION PROCESSING SYSTEM, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD - An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space. | 11-19-2015 |
20150328549 | SYSTEM, METHOD, AND STORAGE MEDIUM STORING PROGRAM FOR PROVIDING GAME - A sense of discomfort brought to a user of a game when notification information is presented can be reduced. A system according to an embodiment may include an information storage unit storing various information, a start instruction receiving unit receiving a start instruction to start the game from a user, an event information specifying unit specifying, in response to the reception of the start instruction, one or more pieces of event information occurring as the game progresses, and a notification information specifying unit specifying one or more pieces of notification information including information about services other than the game to be notified to the user. The system may further include an event history presenting unit presenting event history information including the specified event information and the notification information as event histories respectively to the user, and a reward providing unit providing reward to the user. | 11-19-2015 |
20150328550 | Context-Aware Gamification Platform - An advanced context-aware platform is integrated with a variety of other applications to allow processing of contextual information from various sources. One type of application may provide spatial and temporal context information for various actions. Another type of application may provide additional information for an action within a social and/or business context. These contextual information types are received and assimilated by the platform in order to enrich the data value chain. Processing large volumes of data and events may be facilitated in a scalable and rapid manner utilizing technologies such as in-memory databases (e.g., the HANA database available from SAP AG), and/or complex event processing (CEP) such as is available from Sybase ESP. Context-aware platforms according to embodiments may find particular use in providing context to systems implementing gamification in an enterprise environment. | 11-19-2015 |
20150328551 | SYSTEM AND METHODS FOR IDENTIFYING INTRINSIC MOTIVATORS, PLAY PROFILES AND PLAY PERSONALITIES THROUGH CAPTURED ACTIONS IN AN ONLINE ENVIRONMENT - Techniques are described herein for automatically determining a play personality of a user. Play personalities develop from play type and play patterns, which may be automatically determined by computing devices based on that user/subject's information and actions. Furthermore, in a gaming environment, the play personality of the user/subject may be represented by an avatar, doppelganger, narrative, graphic or iconic depiction. The play personality may be determined based on the avatar or doppelganger's actions, which may include but are not limited to how they respond to questions posed by non-playing characters and/or the avatars or doppelgangers of other users. Once determined, the play personality may be used as a basis for identifying and integrating intrinsic motivators and integrating user-centric design which can alter some aspect of the game environment, such as the appearance of the avatar, or the nature of a quest, or means for identifying or exploring solutions in gamification. | 11-19-2015 |
20150335997 | CONTEXTUAL PLAY PATTERN SWITCHING SYSTEM AND METHOD - A peripheral device for use in video gameplay includes circuitry for reading information stored in memory of toys placed on the peripheral device, and for providing that information to a computer device upon which gameplay is provided. The peripheral device includes a feature for holding a portable computer device, for example a computer tablet, in a hands free manner during gameplay. The feature may be a notch in the peripheral device, and the notch may be in a protuberance extending from a housing forming the peripheral device. In addition, the housing may provide storage for storing a game controller for use with the video game. | 11-26-2015 |
20150336001 | GAME DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, MATCHING SERVER, MATCHING CONTROL METHOD, AND MATCHING CONTROL PROGRAM - A game device | 11-26-2015 |
20150336002 | Apparatus, Method and Computer Readable Storage Medium for Guiding Game Play Via a Show Me Button - An apparatus, method and computer-readable storage medium for guiding a player to the completion of a task during game play. The player selects a control device in a graphical user interface device generated by a processor. In response to the selection, a hint is provided to the user in the graphical user interface that presents a game board to a player. The player may use the hint to accomplish the task. | 11-26-2015 |
20150339879 | COORDINATING MEDIA CONTENT IN WAGERING GAME SYSTEMS - In some embodiments, a method includes detecting, by the first emotive lighting controller, the wagering game event for which to present the coordinated media show. The method can include executing, by the first emotive lighting controller, an instruction script identifying a first group of media effects for the coordinated media show, and in response to executing the instruction script, causing presentation of the first group of media effects by at least one media device connected, via a network, to the first emotive lighting controller. The method can include detecting a synchronization trigger associated with the coordinated media show, and in response to the synchronization trigger, transmitting a synchronization marker to at least a second emotive lighting controller in the network, wherein the synchronization marker causes the second emotive lighting controller to transition to a second group of media effects for the coordinated media show. | 11-26-2015 |
20150343305 | SYSTEM AND METHOD FOR COMPUTER IMPLEMENTED GAME - A system for providing a computer implemented game with a plurality of game elements which in use are displayed on display. The system comprises: a game engine; and for each game element a game element actor and game element data, said game element data comprising information about said respective game element and said game element actor being configured to perform a view function for the respective game element. | 12-03-2015 |
20150343306 | Supplemental Computing Devices For Game Consoles - Supplemental computing devices that provide processing and/or storage resources to game consoles to assist these game consoles in executing a game. In some instances, a game console locally executes a copy of a game using resources of the game console. In addition, however, the game console may couple to a supplemental computing device that includes resources that the game console may also utilize to increase the speed or quality of a user's gaming experience. For instance, the supplemental computing device may couple via a physical connection (e.g., a wired connection) to the game console for processing data associated with the game and providing a result back to the console, and/or for storing game data on behalf of the game console. | 12-03-2015 |
20150343309 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND INFORMATION PROCESSING DEVICE - To reduce labor of a player to search for game content sought by the player. A game program according to the present invention causes a computer to execute: when an operation to designate game content is performed by a player, play event selection processing to select a play event in which the designated game content is obtainable from among a plurality of play events set in advance; game screen generation processing to generate a game screen including a guidance operation area that guides the player to the selected play event; and game progress processing to make a game progress with the guided play event and to make the player play the game when the guidance operation area is operated by the player while the game screen is displayed. | 12-03-2015 |
20150343311 | METHOD FOR CONTROLLING A USER INTERFACE - In an embodiment there is provided a computer implemented method of providing a game, the method comprising the following implemented by at least one processor and at least one memory of a device retrieving from at least one memory information associated with a plurality of first objects and one or more characteristics of said first objects and causing said objects with said one or more characteristics to be displayed on a display in an arrangement, executing at least one algorithm which: responsive to detected user input rearranges said first objects to provide a sequence of at least three adjacent first objects sharing at least one same characteristic, determines an upgrade level of each of said at least three adjacent first objects, and in response to said determination selecting one of said at least three adjacent first objects for upgrading, and causes an updated arrangement to be displayed with said selected one of the said at least three adjacent first objects being upgraded and having said same characteristic and other of said three adjacent first objects being replaced with further first objects. A device and program are also provided. | 12-03-2015 |
20150343312 | USING A DATA STRUCTURE - A computer-implemented method of using a scene data structure to display a game tutorial on a display, including accessing a scene data structure, the scene data structure having a plurality of display data elements, each associated with a respective data element identifier, the display data elements containing display data for displaying game elements on the display in a game scene; accessing tutorial data, the tutorial data comprising a tutorial data element identifier; searching the scene data structure for a data element associated with the tutorial data element identifier, that data element containing display data for displaying a respective game element; generating highlighting data using the results of the searching step, the highlighting data for highlighting the respective game element on the display; and displaying the respective game element as a highlighted game element on the display in a tutorial scene using the generated highlighting data. Devices and systems are disclosed. | 12-03-2015 |
20150346884 | GAMING SYSTEM AND GAMING SYSTEM PROCESSOR MODULE - A gaming system and processor module are therefore adapted to support simultaneous execution of two or more operating system instances. Program code is provided for play of the game uses two or more cooperating component processes partitioned such that at least one of the component processes executes using a first operating system instance, and at least one other cooperating component process executes using a further operating system instance. Each operating system instance may execute in its own virtual machine. | 12-03-2015 |
20150348355 | GAMING SYSTEM AND METHOD PROVIDING A BONUS GAME CUSTOMIZABLE WITH ONE OR MORE FEATURES FROM MULTIPLE DIFFERENT PRIMARY GAMES - Various embodiments of the present disclosure provide a gaming system and method providing a bonus game customizable with features of one or more primary games. In various embodiments, the gaming system may trigger the customizable bonus game in association with a play of any one of a plurality of different primary games, each of which includes one or more features. Before providing a play of the customizable bonus game, the gaming system modifies the customizable bonus game to include one of the features of the primary game that triggered the customizable bonus game that is not included in any of the other primary games. The modification is in addition to at least one prior modification of the customizable bonus game. Thus, the gaming system enables a player to customize the combination of features included in the customizable bonus game by playing a variety of different primary games. | 12-03-2015 |
20150348356 | GAMING SYSTEM VOLATILITY MARKER AND GAMING SYSTEM HAVING A VOLATILITY MARKER - Various embodiments of the present disclosure generally relate to: (a) a volatility marker attachable to a gaming system to indicate to a player the volatility level of the gaming system; (b) a volatility marker attachable to a gaming system to indicate to a player the volatility level of the gaming system compared to other gaming systems; (c) a gaming system including a volatility marker that indicates to a player the volatility level of the gaming system; (d) a gaming system including a volatility marker that indicates to a player the relative volatility level of the gaming system compared to other gaming systems; (e) a method for causing a gaming system to indicate to a player the volatility level of the gaming system; and (f) a method for causing a gaming system to indicate to a player the relative volatility level of the gaming system compared to other gaming systems. | 12-03-2015 |
20150352437 | DISPLAY CONTROL METHOD FOR HEAD MOUNTED DISPLAY (HMD) AND IMAGE GENERATION DEVICE - The position and the posture of an HMD, and the position of a game controller in the real space are detected, and tracked. An image of a virtual space is displayed on the HMD. A controller object is disposed and displayed at a position within the virtual space that corresponds to the position of the game controller in the real space viewed from the HMD. Therefore, the player can easily find and hold the game controller even when the player wears the HMD. | 12-10-2015 |
20150352442 | Game having a Plurality of Engines - A game having a plurality of engines is described. In one or more implementations, a computing device displays an output of a first engine of a game by a computing device. An input is received by the computing device to switch from the output of the first engine of the game to an output of a second engine of the game, the first and second engines being executed concurrently by the computing device. Responsive to the receipt of the input, the computing device switches from displaying of the output of the first engine of the game to displaying the output of the second engine of the game. | 12-10-2015 |
20150352444 | DISPLAY OF SYSTEM-LEVEL ACHIEVEMENTS WITH REAL-TIME UPDATING - Examples of the disclosure provide real-time display of achievements to a user during gameplay. A computing device receives a request from a user to display a portion of achievement data describing performance of the user in a gaming application. Responsive to the received request, the achievement data is filtered based on contextual criteria. The filtered achievement data is provided to a user interface for display during gameplay. The displayed achievement data is updated by the computing device updates during gameplay. The achievement data may be system-level achievement data. Further, the achievement data may be displayed on another computing device. | 12-10-2015 |
20150352446 | Interactively Combining End to End Video and Game Data - A solution to enhance user experience in video communication and online game playing is presented in a digital data sharing environment for mobile communications devices. A first communication terminal receives video data and game data from a second communication terminal. The video data is from the video communication between the two terminals and the game data is from a game played on the two terminals while the video communication is in session. The first terminal combines the video data associated with the first terminal with the received video data to generate combined video data and combines game data associated with the first terminal with the received game data to generate combined game data. The first terminal determines a presentation strategy to display the combined video data and the combined game data on a display of the first communication terminal and display the combined video and game data accordingly. | 12-10-2015 |
20150352448 | SOCIAL NETWORK SYSTEM AND METHOD FOR USE WITH AND INTEGRATION INTO A VIDEO GAME - A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game. | 12-10-2015 |
20150352449 | SYSTEM AND METHOD FOR PROVIDING SECONDARY GAMING - A system and method for providing secondary gaming for fantasy sports to provide more interactive, robust and comprehensive fantasy sports gaming. A secondary game involves one or more fantasy sports players, one or more statistics to measure fantasy performance of the players, one or more time period in which to evaluate the fantasy player, and a game value amount, which is the consideration contested in the fantasy game. Accordingly, Users may place wagers on the expected performance of fantasy players or teams in a fantasy league regardless of whether the party is a participant in the league. The system may be functionally connected to the league software manager to provide real-time registration, submission, monitoring, and submission of second games. | 12-10-2015 |
20150352450 | SYSTEMS AND METHODS FOR DISPLAYING FANTASY LEAGUE INFORMATION - Methods and systems for displaying fantasy league information are disclosed. In some embodiments, fantasy league information may be displayed as an overlay on broadcast content. | 12-10-2015 |
20150352451 | SYSTEM AND METHOD FOR ARRANGING AND PRESENTING INTERACTIVE MULTIPLAYER GAME SESSIONS TO AN AUDIENCE - A computer implemented method of presenting pre-show content to movie theater audiences includes receiving requests from an exhibitor, each request identifying a feature presentation, a feature presentation start time, and the length of a pre-show session preceding the feature presentation. At least one multiplayer game for each pre-show session is selected automatically based on at least one of an audience maturity rating of the feature presentation, a genre of the feature presentation, and the availability of other players attending at least one other feature presentation hosted by the same exhibitor at the same or a different location, and/or a different exhibitor at a different location. Optionally, the list of selected games is presented to one or more audiences for voting. Where a game to be played by members of different audiences is scheduled for the same time slot, a single instantiation of the game is presented to the multiple audiences. | 12-10-2015 |
20150355761 | METHOD AND SYSTEM FOR PROVIDING ONLINE FLASH GAME - The present invention relates to an online flash game system and method, a flash game web page providing method, a web server for providing web pages for flash game execution, and a storage medium for recording method programs. When a flash game execution is selected, a skin flash module performs a skin flash, which is a frame on a flash game screen, on a user terminal screen, and controls a UI flash module and a game contents flash module. The skin flash module displays the skin flash, which is a frame on the flash game screen, on the user terminal screen, and controls the UI flash module and the game contents flash module. | 12-10-2015 |
20150360125 | SYSTEM AND METHOD FOR PLAYING A VIRTUAL GAME BY SENSING PHYSICAL MOVEMENTS - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional lighting element emits a light signal or pattern that can be sensed by an external sensor or camera to interpret one or more movements or gestures made using the input device. | 12-17-2015 |
20150360127 | INTERACTIVE GAME FLOOR SYSTEM AND METHOD - A system in accordance with present embodiments includes a surface that displays a plurality of images related to a game, a vehicle comprising interface circuitry configured to receive an input from the rider related to a vehicle path on the surface, wherein the vehicle operates according to the input to move on the surface on the vehicle path, and a controller that determines that the vehicle has moved over a first image of the plurality of images while on the vehicle path based on a signal from the vehicle, the surface, an external sensor, or a combination thereof; provides instructions to display circuitry associated with the surface to change the first image when the vehicle has moved over the first image while on the vehicle path; and updates a score associated with the vehicle when the vehicle has moved over the first image while on the vehicle path. | 12-17-2015 |
20150360128 | Online Gaming System Using Advertisement - An online gaming system that utilizes a wide area network to enable players to solve games involving advertisement images includes a computer server connected to the internet. An advertiser database is stored in memory having a plurality of advertisement records and a player database having a plurality of player records. In game play, a player selects an advertisement image and it is displayed for a predetermined period on a game window and then transformed into a plurality of ad fragments displayed adjacent the game window in the manner of puzzle pieces. The player drags selected ad fragments onto the game window based on recollection of the briefly displayed ad until the advertisement image is completely reconstructed. The player may play against other online players who selected the same advertisement image, against a timer in multiple complexity levels, or other variations. The player can redeem points for rewards. | 12-17-2015 |
20150360132 | Method for User Session Transitioning Among Streaming Interactive Video Servers - A method by which a streaming interactive video user session is handed off from one streaming interactive video server to another without noticeable disruption to the video stream or the user interactivity. | 12-17-2015 |
20150363994 | GAMING SYSTEM INCLUDING A GAMING TABLE AND A PLURALITY OF USER INPUT DEVICES - Intelligent gaming tables and methods of providing game play through the gaming tables are described herein. The gaming table includes a table having a table surface, a plurality of player stations, and a common display configured to display gaming content to a plurality of players. The gaming table further includes an interface configured to communicate with a plurality of user input devices. The gaming table includes a gaming controller. The gaming controller is configured to communicate with the plurality of user input devices through the interface, receive location information relating to touches or contacts detected on the table surface, analyze the information relating to the touches or contacts, identify a user performing each of the touches or contacts with the table surface, and implement player input instructions contained within the information relating to the touches or contacts. | 12-17-2015 |
20150363996 | OBJECT DETECTION AND INTERACTION FOR GAMING SYSTEMS - A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device; at least one processor programmed to cause the 3D display device to display a 3D scene for a game, the 3D scene comprising a virtual 3D space in which a plurality of virtual game components are displayed; and at least one contactless sensor device configured to sense a location and shape of a physical object in a physical 3D space and generate 3D information indicative of the location and shape of the physical object in the physical 3D space. In some embodiments, the at least one processor is programmed to: update a 3D model for a virtual object in the 3D scene, the virtual object corresponding to the physical object; and detect an interaction between the virtual object and at least one virtual game component in the 3D scene. | 12-17-2015 |
20150367231 | METHOD AND APPARATUS FOR PREVENTING A COLLISION BETWEEN SUBJECTS - An apparatus for executing a computer game are provided. The apparatus includes an output unit configured to transmit a first image generated based on a form of a first user participating in the computer game and a second image generated based on a form of a second user participating in the computer game to a display apparatus, and a control unit configured to predict a possibility of a collision between the first user and the second user, and to control transmitting warning information indicating the possibility of the collision to the display apparatus via the output unit, according to a result of the predicting. | 12-24-2015 |
20150367233 | ELECTRONIC SYSTEM WITH CHALLENGE MECHANISM AND METHOD OF OPERATION THEREOF - An electronic system includes: a communication unit is configured to communicate a challenge; a user interface, coupled to the communication unit is configured to select rich content for a point of view based on the challenge; and a storage unit, coupled to the user interface, is configured to capture a response to the point of view based on the challenge. | 12-24-2015 |
20150367234 | Notifications on game controller - Implementations are provided that permit a seamless activation of a game or other application on a host device from a game controller. The game may be launched on the host device in response to an activation signal that is dispatched from the game controller. The game controller may generate the activation signal or it may send such a signal to the host device for processing. The game controller may detect that an action button has been pressed and generate the activation signal in response thereto. | 12-24-2015 |
20150367235 | Information Processing System, Game System, Information Processing Device, Terminal Device, Information Processing Method, and Storage Medium Having Information Processing Program Stored Therein - An example game system includes a game apparatus and an operating device. The game apparatus acquires operation data from the operating device. Moreover, the game apparatus executes an application and outputs an image generated by the execution of the application to either the operating device or a predetermined display device different from the operating device, or both. When a predetermined operation is performed on the operating device during the execution of the application, a predetermined operation image is displayed on a display unit of the operating device. In a state where the operation image is displayed on the display unit, the game apparatus determines whether or not a control instruction has been provided to control the predetermined display device, on the basis of the operation data. When the control instruction is determined to have been provided, the predetermined display device is controlled in accordance with the control instruction. | 12-24-2015 |
20150367236 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREON INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - An example progress indicator indicating the progress of a task including a series of multiple steps is to be displayed. The progress indicator includes an overall progress display area for indicating the progress of a task overall, and an individual progress display area for indicating the progress of each individual step included in the task. The individual progress display area is displayed inside the overall progress display area. | 12-24-2015 |
20150367237 | METHOD, APPARATUS AND SYSTEM FOR EXPRESSING AND EXCHANGING OPINIONS ON VIRTUAL OBJECTS - A system, method and computer program product for multi -player video gaming, including a virtual representation of a first user; a virtual object provided to the first user by a second user or a virtual representation of the second user; and the virtual object provided by the second user configured to influence a level of emotion and feeling, including health and happiness of the virtual representation of the first user. | 12-24-2015 |
20150371486 | GAMING MACHINE HAVING LIGHT SPLITTING EMOTIVE LIGHTING FEATURE - A gaming system includes at least one light pipe which splits, reflects, and propagates light provided from one or more internal light sources to a plurality of external regions of the gaming system. The light sources may include sets of LEDs which deliver light via multiple light pipes or differing sections of the same light pipe, in varying configurations. Each light pipe may utilize a light splitter-reflector to receive, split, direct, propagate, and emit light from one or more sections of internally positioned light sources, simultaneously projecting decorative lighting to multiple exterior surfaces and regions of the gaming system. Light pipe assemblies may be constructed from modular pieces which include a separate light splitter-reflector, or from a single piece of uniform material which splits, directs, and emits light. Variations of direct light, indirect (reflected) light, and combinations of both enable various lighting patterns on the exterior of gaming machines. | 12-24-2015 |
20150371504 | WAGERING GAME LEADERBOARDS - Leaderboards that aggregate data from across different wagering games (e.g., online wagering games and casino based wagering games) can create a game independent spirit of competition and recognition. Wagering game data of a plurality of players across different wagering games can be aggregated together. The plurality of players are ranked based, at least in part, on the wagering game data aggregated across the different wagering games. A leaderboard is updated based, at least in part, on the ranking of the plurality of players. | 12-24-2015 |
20150375106 | Implementing user motion games - A system and method for providing a user-motion game, comprising:
| 12-31-2015 |
20150375111 | SYSTEM AND METHOD VIDEO GAME USER REGISTRATION BASED ON GAME PROGRESS - A control method performed by a computer including a storage module and configured to control progress of a game played by a user registered in an application, includes storing, in the storage module, identification information of each of a plurality of users in association with registration information indicating whether the user is registered in the application, retrieving a game progress request including identification information of a first user from a first terminal device of the first user, determining whether or not the first user is registered in the application, transmitting display data for displaying a game screen used in the game to the first terminal device when the first user is registered in the application, and transmitting display data for displaying a registration screen for registering the first user in the application to the first terminal device, when the first user is not registered in the application. | 12-31-2015 |
20150375112 | DATA CENTER MANAGEMENT OF MULTIMODE SERVERS - Aspects of the present invention relate to a multimode gaming server that can run in game mode and video encode mode. Aspects of the invention can monitor demand for different computing projects in a data center and change the gaming servers into different modes to meet the demand. The arrangement of gaming servers in the different modes can be established to balance heat generation evenly throughout a data center. | 12-31-2015 |
20150375116 | GAME TERMINAL DEVICE - [Problem] To provide an effective terminal device devised so as to enable a player to gain enhanced enjoyment from a game. | 12-31-2015 |
20150375124 | INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS - A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience. | 12-31-2015 |
20150378523 | METHOD AND SERVER FOR EXECUTING ONLINE GAME - The present invention relates to a technology for rapidly executing game play by decreasing the number of pages that need to be loaded by omitting some of one or more predetermined operations which need to be preceded in order to start the game play. A method of executing an online game includes: transmitting, by a server for executing the online game, an inputtable quick start menu item, which omits some of one or more predetermined operations which need to be preceded in order to start game play, and maintains one or more game elements correctable by the predetermined operations to be in a state prior to the start of the play to start the game play, to a user terminal; determining whether at least one omission condition that is a condition under which some operations among the predetermined operations are omitted, is satisfied when receiving a selection-input for the quick start menu item from the user terminal; and controlling the game play to be started when all of the omission conditions are satisfied. | 12-31-2015 |
20150379213 | DELPHI METHOD FOR MEDICAL CODING - Systems and methods provide confirmation of accuracy of determining medical codes for medical records. The technology may include processor control instructions or steps for establishing a collection of medical documents as a test sample and for determining a convergence of assigned medical codes for the sample that have been assigned by a plurality of coders to establish a standard of one or more accepted medical codes for the sample. The technology may include instructions for applying the sample to a coding system to obtain a determined medical code for the sample; and for comparing the determined code to the accepted medical codes to rate the coding system's accuracy. In some embodiments, the determined medical codes may be obtained by a software coding algorithm that automatically assigns medical codes to medical records. Moreover, the comparing step may be performed by an algorithm that automatically calculates a rate of the coding system. | 12-31-2015 |
20150379803 | COMPOSITING DEVICE FOR COMBINING VISUAL CONTENT - A compositing apparatus is provided that has, in certain implementations, electronic circuitry for combining visual content for an electronic game of chance. The compositing apparatus may receive wagering display information from a wagering engine that controls wagering aspects of the game and entertainment display information from an entertainment engine that controls non-wagering aspects of the game. The compositing apparatus may combine the wagering and entertainment display information for presentation to a player on a display. In certain implementations, the compositing apparatus also enables the wagering engine to control the output of display information on the display. | 12-31-2015 |
20160001175 | APPARATUS FOR ADAPTING VIRTUAL GAMING WITH REAL WORLD INFORMATION - A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed. | 01-07-2016 |
20160001177 | IMAGE GENERATION SYSTEM AND IMAGE GENERATION-PURPOSE PROGRAM - When a process of generating a displayed image to be displayed on a terminal ( | 01-07-2016 |
20160001178 | GAMING MACHINE - To enable reliable synchronization of advertisement among gaming terminals, a gaming machine | 01-07-2016 |
20160001184 | MULTI-PLATFORM OVERLAY AND LIBRARY SYSTEM AND METHODS - Examples disclosed herein relate to a system, device, and/or method that utilize one or more memory devices which include an engine module, an in-game display module, a character module, and a tools module. The system, device, and/or method utilizes one or more processors that may receive an engine input, an in-game display input, a character input, and/or a tool input to create a first game where the first game is configured to be implemented on a first gaming platform and a second gaming platform. | 01-07-2016 |
20160001187 | MULTI-PLATFORM SYSTEM AND METHODS - Examples disclosed herein relate to a system, device, and/or method that utilize a first gaming platform, a second gaming platform, and an interface module which allows for an implementation of a game via the first gaming platform and the second gaming platform. | 01-07-2016 |
20160001188 | GAMING MACHINE - A gaming machine includes a casing accommodating therein one or more display devices and a control board configured to control a game, wherein on the control board, one or more display port terminals each used for connecting the one or more display devices is mounted. | 01-07-2016 |
20160005230 | Server Controlled Augmented Reality - The invention provides for topical, relevant content to be delivered from a central server to devices running a viewer application. The content can be customized using the current user, device, location, compass, accelerometer and date/time information. The viewer application scans for known targets using its camera, or an end-user can make a selection from a text or visual directory. Once found, the platform is notified of the target. The platform then sends the appropriately customized content and data on how to render said content to the viewer for display, which can be text, images, data, video, animation, notifications and other types of content. The platform uses a data warehouse to refine content and provide detailed analytics. The platform can provide automatic content at launch. The viewer caches data for optimal performance. The user can respond to content, which delivers analytics, and more content as appropriate. | 01-07-2016 |
20160005260 | GAMING MACHINE - The gaming machine includes: a display for displaying a game outcome in a base game mode; and a controller for controlling a first transition route along which a game mode is directly shifted to a free game mode in accordance with the game outcome and a second transition route along which once via a transit game mode, the game mode is shifted to the free game mode in accordance with the game outcome. The controller is programmed to control a game so as to make a probability with which along the second transition route, the game mode is shifted from the transit game mode to the free game mode higher than a probability with which along the first transition route, the game mode is shifted from the base game mode to the free game mode. | 01-07-2016 |
20160005261 | GAMING MACHINE - To facilitate visual confirmation of the displayed content on a topper display device T | 01-07-2016 |
20160005262 | GAMING MACHINE - To facilitate and shorten the work of changing displayed content on the topper display device | 01-07-2016 |
20160008714 | MULTIPLAYER GAME MACHINE AND DISPLAY SYSTEM THEREOF | 01-14-2016 |
20160008716 | System and Method for Accelerated Machine Switching | 01-14-2016 |
20160008717 | SYSTEM AND METHOD FOR SHARING SCORE EXPERIENCES | 01-14-2016 |
20160008723 | FANTASY SPORTS TRANSITION SCORE ESTIMATES | 01-14-2016 |
20160011750 | SYSTEMS AND METHODS FOR MANIPULATION OF OBJECTS | 01-14-2016 |
20160012665 | METHOD AND SYSTEM IS DISCLOSED FOR DELIVERING ADVERTISEMENTS IN A MULTI-GAMING ENVIRONMENT | 01-14-2016 |
20160014437 | VIDEO COMPRESSION SYSTEM AND METHOD FOR REDUCING THE EFFECTS OF PACKET LOSS OVER A COMMUNICATION CHANNEL | 01-14-2016 |
20160016076 | ELECTRONIC GAMING MACHINE - The present invention relates to a gaming machine and/or entertainment machine, in particular in the form of slot machines and/or gambling machines operable by coins and/or by monetary equivalents, having a plurality of screens for the presentation of information, in particular of game contents and/or of game information, which are directed toward a machine operating position, and having a control device for the control of the screens and/or for the control of game procedures. It is proposed to arrange a plurality of screens staggered behind one another and overlapping one another so that the viewing window onto at least one screen remains behind the actual screen surface of the screen with respect to format and/or size in order to accommodate a maximum number of screens in a compact arrangement, on the one hand, and in order not to be restricted to the desired field of view with respect to the formats of the screens to be used. Provision is made in accordance with the invention that at least one of the screens is arranged partly or fully hidden behind at least one further screen viewed from the machine operating position. | 01-21-2016 |
20160019745 | SYSTEMS AND METHODS FOR DYNAMIC SHARDING - Systems, methods, and articles of manufacture provide for dynamic sharding, such as in an online gaming environment. The invention includes providing a shared data store including at least a table store adapted to store data representative of table state; creating a plurality of shards wherein each shard includes at least a floor manager system and a game system; presenting a plurality of tables to players via a lobby interface; and scaling a number of the plurality of shards to support a current number of players. Numerous additional aspects are disclosed. | 01-21-2016 |
20160023101 | INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS - A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience. | 01-28-2016 |
20160023102 | GAME PROVIDING DEVICE - One object of the present invention is to produce an operation method that allows a player to enjoy moving a character in a game space. In accordance with an aspect, the server device according to an embodiment includes an information storage unit for storing information, a game progression control unit for controlling progression of a game, a display image generating unit for generating an image to be displayed on a display device of the terminal device and displaying the image on the display device, a moving direction setting unit for setting a moving direction of a player character which is operated by the player, a player character control unit for controlling the movement of the player character in the game space, and a non-player character control unit for controlling the movement of a non-player character which is not operated by the player. | 01-28-2016 |
20160023103 | TOUCH-CONTROLLED GAME CHARACTER MOTION PROVIDING DYNAMICALLY-POSITIONED VIRTUAL CONTROL PAD - Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced. | 01-28-2016 |
20160023107 | METHOD AND SYSTEM FOR REMOTE GAME DISPLAY - Various embodiment provide a method of interfacing an application controller with a remote display. The method can include the steps of providing an application on an application controller comprising a controller display; executing the application to retrieve a user input into the application controller; executing logic to render an output; and displaying the output on at least one of the controller display and the remote display. | 01-28-2016 |
20160023111 | IN-BROWSER EMULATION OF MULTIPLE TECHNOLOGIES TO CREATE CONSISTENT VISUALIZATION EXPERIENCE - A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein to render one or more graphical objects on multiple types of browsers despite the browsers providing support for different graphical capabilities. A Rendering Engine receives source data associated with a graphical object. The Rendering Engine receives an identification of a program for rendering the graphical object in a first browser that supports a graphical capability. The Rendering Engine infers an intended first graphical result of the program. The Rendering Engine identifies a function for rendering a second graphical result in a second browser that does not support the graphical capability. The second graphical result is similar to the intended first graphical result of the program. The Rendering Engine generates target data based on the source data. The Rendering Engine calls the function according to the target data. | 01-28-2016 |
20160023112 | SYSTEM FOR UPDATING ATTRIBUTES - A system is provided for providing a computer implemented game having a plurality of game elements which in use are displayed on display. The system comprises an input configured to receive an input from a user; a first game part configured to be responsive to said input and configured to control a first part of a game area; a second game part configured to be responsive to information from said first game part and configured to control a second part of the game area, said first part of said game area being different to said second part of said game area; and a view function configured to perform a view function for the respective game parts to cause an image to displayed comprising said first and second game areas and game elements there on. | 01-28-2016 |
20160023113 | GAME PROGRAM, CONTROL METHOD FOR COMPUTER, AND COMPUTER - There is provided a computer that can implement an operation object display output function, a target object display output function, and a form determination function. The operation object display output function can be a function of outputting operation object display information with which an operation object having a certain form is displayed so as to be visible from a certain direction in a graphical scene of a game having three-dimensional information. The target object display output function can be a function of outputting target object display information with which a target object having a form relating to the certain form is displayed. The form determination function may be a function of determining whether the operation object and the target object correspond to each other by comparing the form of the operation object with the form of the target object. | 01-28-2016 |
20160023114 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT - A video game processing apparatus stores music information indicating music, the music being constructed by a plurality of tracks, the music being reproduced with plural kinds of reproducing styles by reproducing an arbitrary combination of one or two or more tracks; stores music reproducing style information, the music reproducing style information indicating a reproducing style of music according to a game point value; starts reproduction with a reproducing style according to the game point value; reproduces the music indicated by the music information; updates the game point value in accordance with a progress status of the video game; refers to the updated game point value and the music reproducing style information to determine whether the reproducing style of the reproduced music is to be updated or not; and updates the reproducing style of the reproduced music to a reproducing style according to the updated game point value. | 01-28-2016 |
20160023115 | TERMINAL DEVICE - The purpose is to provide a game of greater ingenuity that offers a deep sense of unity with another player. | 01-28-2016 |
20160023118 | METHOD AND SYSTEM FOR LIVE ACTION SPORTS GAME - A system and method for administering a live action sports game in which a live sports game is displayed and a virtual game associated with the live sports game is established including players of the live sports game based on defined game scoring rules and strategies. A virtual team of players from two or more of the live action sports games is selected. A virtual team score from received statistics of the live action sports game as a sum of points actually scored by the virtual team of players and bonus points for team play that directly contributes to scoring and/or the prevention of scoring. Optionally a player bonus points based on popularity of a player is determined. The live action sports game can optionally include substituting one or more player of the virtual team of players, calling one or more plays used in the live action sports, calling one or more play risks taken in the live action sports games, and calling one or more substitute players to participate in a play call in the live action sports games. A ranking of the virtual team score in comparison to a ranking of one or more competitor virtual team scores can be determined and displayed. | 01-28-2016 |
20160027243 | COMPUTERISED METHOD OF PRESENTING A GAME SELECTION SCREEN IN A MULTI GAME ENVIRONMENT - A method of presenting a game selection screen in a multi-game environment on a gaming machine is taught. The method being executed by a computerized game controller, the method comprising: (a) for each game G | 01-28-2016 |
20160030839 | MODIFYING A SIMULATED CHARACTER BY DIRECT MANIPULATION - A portion of a simulated element of a graphical simulation available for modification is identified in view of a cursor location associated with a user input device. The identified portion of the simulated element is selected for modification. The selected portion of the simulated element is then modified according to a direct manipulation of a display of the selected portion of the simulated element by a user using the user input device. | 02-04-2016 |
20160030843 | UTILIZATION AND METHOD FOR ELECTRONIC GAMING OF COMPILATION OF GAME USER DATA FOR VIDEO ENTERTAINMENT - Video games created and distributed have software that track decisions made by the user within the game and are uploaded via the Internet to a system (e.g. Playstation Network or Xbox Live, PC, iOS, Android) and the decisions are compiled on a server. This compilation is monitored and can view which decisions are made most frequently by each user per game-unit sold. This data is used to determine the path of a plot of a video that is created based on that statistical information, as well as music choice and characters. | 02-04-2016 |
20160030844 | RESOLVING GRAPHICAL CONFLICTS BETWEEN OBJECTS - A first graphical asset and a second graphical asset associated with a simulated character of a video game are received. The first graphical asset and the second graphical asset that share a same physical location on the simulated character are paired together. Graphical conflicts between the first graphical asset and the second graphical created as a result of the pairing are then resolved. | 02-04-2016 |
20160030846 | GAME CONTROL DEVICE, GAME SYSTEM, AND INFORMATION STORAGE MEDIUM - A first display control unit displays an item selecting screen, which receives a selection of at least one of a plurality of items, on a display unit. A second display control unit displays a setting screen on the display unit in response to a first operation for selecting at least one of the items in a case where the item selecting screen is being displayed, the setting screen receiving a change of content of the selected item. The item selecting screen includes an area displaying information on content of a specified item among the plurality of items. A change control unit changes the content of the specified item displayed on the area in response to a second operation that is different from the first operation, in a case where the item selecting screen is being displayed. | 02-04-2016 |
20160030847 | INFORMATION STORAGE MEDIUM AND GAME SYSTEM - A game system includes a character setting section that sets a plurality of characters selected by a player from among a plurality of characters possessed by the player to be battle characters, a game processing section that executes a battle between the characters that have been set to be the battle characters and an enemy character that appears in a stage selected by the player, and an information presentation section that, when a number of times that the player failed to clear the stage has reached a predetermined number, extracts a plurality of characters recommended to be the battle characters from among the characters possessed by the player when the number of times that the player failed to clear the stage has reached a predetermined number, determines whether or not the player can clear the stage when the extracted characters are set to be the battle characters, and presents information that corresponds to the determination result to the player. | 02-04-2016 |
20160036648 | SYSTEM AND METHOD FOR DISTRIBUTING USER INTERFACE DEVICE CONFIGURATIONS - A system that incorporates teachings of the present disclosure may include, for example, a system having a controller to collect a plurality of User Interface (UI) device configurations, receive a request from a computing device to download one or more of the plurality of UI device configurations, and transmit to the computing device the one or more UI device configurations requested to configure one or more UI devices of the computing device. Other embodiments are disclosed. | 02-04-2016 |
20160037230 | SYSTEM AND METHOD FOR COMPRESSING VIDEO FOR STREAMING VIDEO GAME CONTENT TO REMOTE CLIENTS - Computer-implemented methods for hosting online video games, performing video compression, and streaming video for video games are provided. One method includes receiving a request from a user for playing a low latency video game. Then processing control signals received from a client in response to an input device of the client being actuated by the user as the user is playing the low latency video game. Routing the control signals to a server on which the requested video game is to be executed. The method includes, responsively executing the low latency video game on the server to generate video output comprising a sequence of images of the low latency video game. Then, compressing the sequence of images of the low latency video game to generate a compressed video stream that is streamed to the client. The client is configured to decompress the compressed video stream. The method further includes dynamically adjusting a determined maximum data rate of the compressed video stream in response to a current detected level of packet loss or latency. The dynamic adjusting includes modifying the compression quality or image resolution or modifying the image rate. | 02-04-2016 |
20160038831 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT - A video game processing apparatus selectably displays a plurality of panels within a predetermined area on a display screen with a predetermined array (for example, Step S | 02-11-2016 |
20160038837 | Mobile Computer with a Detachable Frame - A mobile computer with a detachable frame is disclosed. According to one embodiment, a mobile computer system includes a tablet computer comprising a display screen and a frame. The frame is removably attached to the tablet computer. The frame is taller than the tablet computer to provide an opening between a top side of the tablet computer and the frame. | 02-11-2016 |
20160038839 | GAMING APPARATUS WITH STATUS INDICATOR - An apparatus includes a base and a coupling member. The base is configured to position a game piece with respect to a gaming area, and the coupling member is configured to couple the game piece to the base. A status selector is provided to select a status of the game piece with respect to the gaming area, using an indicator extending from a first side to a second side of the base. A set of indicia are configured to be selectively displayed by positioning the indicator with respect to the first and second sides of the base, so that the selected status of the game piece is indicated. | 02-11-2016 |
20160041661 | SYSTEMS, METHODS AND COMPUTER READABLE MEDIUM RELATED TO SPORTS PERFORMANCE - The present invention relates to systems, methods and computer readable medium for playing online games and more particularly to fantasy sports draft gaming. The game permits a user to select a lineup of players from a pool of available players. Preferably the players are placed in the pool based on the time that they will play during the day. Therefore in baseball, the user of the system will select a specific order of the players in the selected lineup to bat on the fantasy roster comprising a lead-off, second batter, third batter and a clean-up. The game will receive information about the player's performance at bat in the actual game and whether a given player has hit a single, double, triple or homerun. Thus the particular order in which the players are chosen to bat will ultimately determine the total score of points obtained by the fantasy sports user. | 02-11-2016 |
20160045822 | JOYSTICK CONTROLLING SYSTEM - A joystick controlling system comprises: a joystick input device and an output processing device, and the joystick input device wirelessly transmits a manipulated motion of the joystick input device as motion status information, and the output processing device displays a linear graph corresponding to the motion status information on a displaying module of the output processing device according to the motion status information. | 02-18-2016 |
20160045823 | COMPUTER-IMPLEMENTED GAME WITH MODIFIED OUTPUT - A computer-implemented game resident on a device has a game logic module for controlling operation of the game to create sensory output for presentation to a player. One or more inputs responsive to an external environment provide external input data. An effect generator modifies the sensory output determined by the game logic based on the external input data independently of the game logic module. The sensory data could be the video output, the audio output or both. For example, if the external input relates to ambient light level, the effect generator might dim the display and quieten the audio output. | 02-18-2016 |
20160045826 | System and Method for Retaining System State - An apparatus and method are described for retaining system state of an online application such as a video game. For example, a method according to one embodiment comprises: executing a application on a server in response to user input from a client; transmitting video generated by the application over a network connection from the server to the client; detecting that the network connection has become unusable or impaired; responsively pausing the execution of the application from a current point of execution; and resuming the execution of the application from the current point of execution upon detecting that the network connection has become usable or unimpaired. | 02-18-2016 |
20160045828 | APPARATUS AND METHOD OF USER INTERACTION - A method obtains multiple recorded instances of play through a virtual environment and generating the virtual environment through which progress may be made by a player. At a first elapsed time, a position of the player is determined within the virtual environment. At the first elapsed time, data indicating a position within the virtual environment is obtained, and a difference between the obtained position and the determined position of the player is calculated. If the difference exceeds a first threshold, the method searches for a second recorded instance of play meeting criteria where, at the first elapsed time, the data indicates a position within the environment whose difference from the determined position does not exceed a second threshold. If a second recorded instance of play meets the criteria, a graphical element is incorporated into the environment at the position obtained from the first elapsed time within the second recorded instance. | 02-18-2016 |
20160045832 | System and Method of Automatic Entry Creation for Blogs, Web Pages or File-Sharing Sites Based on Game Events - Systems and methods are provided for at least partially automating content generation of blog entries chronicling an entity's interaction with a multiuser environment. The same may combine automatic data generation with user-generated and/or user-edited or created narrative. The systems and methods may be employed for automatically generating and publishing descriptions, such as posting blog articles. In one implementation, a system automatically posts blog articles with automatic screenshots and automatically-generated descriptive copy of events that occur within a video game, such as in a massive multiplayer online role-playing game. | 02-18-2016 |
20160048250 | ONLINE ASYNCHRONOUS GAME WITH PLAYER-MATCHING MECHANIC - A player-matching mechanic selects users for an online asynchronous game where players specify moves at different times. Values from instances of the game are used to determine characteristics of the users including at least one of gameplay characteristics or chat characteristics. Users can be chosen for instances of the game by comparing values corresponding to these characteristics. | 02-18-2016 |
20160050522 | OPTICAL SYSTEMS AND ELEMENTS WITH PROJECTION STABILIZATION AND INTERACTIVITY - Apparatus and method related to projections and/or computing devices are described. Projections may be made from multiple computing devices to create a presentation. Various other embodiments are described. | 02-18-2016 |
20160051891 | INTERCHANGEABLE AND ADJUSTABLE GAMING LAYOUT SYSTEM AND CONTROLLER - The present invention generally relates to an interchangeable gaming layout powered by a display element that shows the background graphics and table layouts of a gaming table. Specifically, embodiments of the present invention are configured to provide the background graphics and table layout for a gaming table that is presented by a full color display element and is conveniently reconfigurable between games without requiring the entire gaming table and/or layout to be resurfaced. Further embodiments of the present invention are configured to allow for the gaming table and/or layout to provide content (e.g., multimedia content) during downtime or other intermission periods in game-play. Additionally, some embodiments of the present invention are configured with player interface elements that allow players to control a game-play decision or select a supplemental command. | 02-25-2016 |
20160051894 | Localization System for Mounting Game in Portable Storage Device on Game Console and Method Therefor - A method of mounting a game for a localization system including a portable storage device and a game console includes steps of searching for a targeted word unit in the portable storage device and game information in a small database of the portable storage device after the game console is connected with the portable storage device. When any cover information or setup-file information corresponds to a correspondence code in the small database, the cover information or setup-file information are returned to the application-program menu and displayed on a screen. Next, a game can be performed to read a first file, including a game main program, in the portable storage device. | 02-25-2016 |
20160051897 | Virtual World Electronic Game - An electronic game for playing on a portable handheld game unit and on-line includes a dynamic animated virtual character that can be customized and updated both visually and functionally through game play and that can translate from a two dimensional visual presentation on a game unit to a higher order visual presentation in an interactive multi-player virtual world on-line and back while retaining any customization or upgrades is provided. Different versions of the electronic game produce different virtual characters that can interact on-line or through wireless linkage between game units. | 02-25-2016 |
20160051900 | COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SECTION - A device generally directed to a combination computing device and input device. The computing device provides a plurality of sides. The input device providing a structural bridge, and a pair of control modules. The pair of control modules confine the computing device on at least two opposing sides of the plurality of sides. The pair of control modules adaptively and snugly accommodate the width of the computing device, and alternatively, adaptively and snugly accommodate a width of a second computing device, the second computing device having a width greater than the width of the computing device. The structural bridge secures the pair of control modules one to the other, and adaptively and snugly accommodate the length of the computing device and alternatively, adaptively and snugly accommodate a length of the second computing device, the second computing device having a length greater than the length of the computing device. | 02-25-2016 |
20160051901 | COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SECTION - A device directed to a combination computing and input device. The computing device providing a plurality of sides, each of the plurality of sides are disposed between an electronic display screen and a back of the computing device. The input device communicates with the computing device and provides a pair of control modules adjacent to and confining the computing device on at least two opposing sides of the computing device. The input device further provides a structural bridge securing the pair of control modules one to the other. The structural bridge adaptively and snugly accommodate the length of the computing device. A first of the pair of control modules features a retention mechanism communicating with the structural bridge. The retention mechanism adaptively secures the structural bridge such that the pair of control modules snugly accommodate the length of the computing device. | 02-25-2016 |
20160051902 | COMBINATION COMPUTING DEVICE AND GAME CONTROLLER WITH FLEXIBLE BRIDGE SECTION - A combination computing device, input device, structural bridge, and a communication link is provided. The computing device, with a length greater than its width, provides a plurality of sides, a display screen, and a back. The input device electronically communicates with the computing device. The input device provides a pair of control modules. The control modules adaptively confine the width of the computing device. The structural bridge, masks a mid-portion of the back of the computing device, secures the pair of control modules one to the other, and adaptively accommodates the length of the computing device. A first of the pair of control modules includes at least a tensioning mechanism secured to the structural bridge. The tensioning mechanism accommodates the length of the computing device. The communication link facilitates communication between the control modules, the computing device, and a second display, which is mechanically disassociated from electronic display. | 02-25-2016 |
20160054838 | NETWORK BASED CONTROL OF ELECTRONIC DEVICES FOR GAMING - A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The gaming system may incorporate a user profile feature according to which certain information regarding users of the system may be maintained. Such information can include, without limitation, information relating to preferences, finances, activities participated in by the users, and trends and habits of the users. | 02-25-2016 |
20160055372 | SAFE ILLUMINATION FOR COMPUTERIZED FACIAL RECOGNITION - In an embodiment, a method is provided. The method includes setting an IR (infrared) level to a first predetermined level. The method also includes reading an image and determining if a face is detected. If a face is not detected, the method sets the IR level to zero and waits a first predetermined amount of time. The method further includes repeating the setting the IR level to the first predetermined level and the reading an image. The method also includes determining a face is detected. The method further includes setting the IR level to a second predetermined level. The method also includes reading an image and determining if a face is recognized. The method may further include setting the IR level to zero and waiting a second predetermined amount of time. The method may also include setting the IR level to the first predetermined level, reading an image and determining if a face is detected. | 02-25-2016 |
20160059122 | INFORMATION PROCESSING TERMINAL AND GAME DEVICE - A hand-held information processing terminal includes a main body portion, a direction input portion arranged at a position on a main surface of the main body portion, which can be reached for operation by one hand of a user when the user holds the main body portion with both hands, and a pointing stick arranged at a position on the main surface of the main body portion, which can be reached for operation by the other hand of the user when the user holds the main body portion with both hands, for sensing a direction in accordance with an input operation by the user. | 03-03-2016 |
20160059123 | SYSTEMS AND/OR METHODS FOR STOCK PORTFOLIO BASED COMPETITIVE SIMULATIONS - The exemplary embodiments described herein relate to systems and/or methods for competitive simulations and, more particularly, to systems and/or methods in which users build stock portfolios that compete against each other, with the performance of each user's stock portfolio being based on one or more stock market related metrics (e.g., price per share, market capitalization, volume of trade, etc.). A user's portfolio may be formed and/or reformed so as to comply with certain predefined criteria (e.g., company traded on a particular exchange, company belonging to a particular market sector, etc.). The performance of each team/portfolio may be depicted using sports-related imagery (e.g., as teams on a football field, a basketball court, around a baseball diamond, etc.). | 03-03-2016 |
20160059124 | RECORDING MEDIUM, INFORMATION PROCESSING DEVICE AND INFORMATION PROCESSING METHOD - An example system includes: a display processing unit performing processing of displaying, on a display, an image concerning a processing result of an application and an operation receiving image for receiving an operation related to the application; a first operation reception unit receiving an operation associated with the operation receiving image by detecting contact with the operation receiving image through the touch panel; a second operation reception unit receiving an operation equivalent to operation associated with the operation receiving image through the operation for the hardware key; and an information processing unit performing information processing concerning the application in response to operation received by the first operation reception unit or the second operation reception unit. The display processing unit makes the operation receiving image non-display in the case where the second operation reception unit receives an operation. | 03-03-2016 |
20160059125 | DYNAMIC ALLOCATION OF RENDERING RESOURCES IN A CLOUD GAMING SYSTEM - Provided is a method that includes generating sets of rendering commands for rendering video content for a client device and directing each of the sets of rendering commands to at least one rendering resource from a group of at least two rendering resources, such that each of the rendering resources has at least some of the sets of rendering commands directed to it. The action of directing may include directing each set of rendering commands to a rendering resource, from among the at least two rendering resources, that is designated as an allocated rendering resource for the client device. The method may further include changing which of the at least two rendering resources is designated as the allocated rendering resource for the client device. | 03-03-2016 |
20160059130 | GAME PROGRAM, GAME PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS - A game program causes a computer to implement: a screen information generating function of generating information for displaying, in a display area of a game screen, a field where a plurality of objects is arranged, a character capable of moving in the field, and a game medium having certain status information; and an instruction accepting function of accepting from a user an instruction regarding an operation of the character. The screen information generating function further includes a preceding object information generating function of generating information for displaying, in the display area of the game screen, preceding object information regarding a plurality of objects arranged in the display area as the character moves. | 03-03-2016 |
20160059131 | GAME PROGRAM, CONTROL METHOD FOR COMPUTER, AND COMPUTER - There is provided a computer that implements an input function of accepting rotation operation information for an operation object having a three-dimensional form in a graphical scene so as to enable output of display information for a certain face of the operation object; a target object display output function of outputting display information for displaying a target face of a target object that includes a corresponding face corresponding to a specific face of the operation object; an operation object display output function of outputting the display information for the certain face of the operation object that is rotated by the input function; and a form determination function of determining whether the operation object and the target object correspond to each other by comparing the certain face of the operation object rotated by the input function with the target face of the target object. | 03-03-2016 |
20160059133 | DISPLAY APPARATUS, SERVER, AND METHOD FOR PROVIDING CONTENTS - A display apparatus is disclosed. The display apparatus according to an example embodiment includes: a first communication unit configured to communicate with a server; a second communication unit configured to communicate with an external apparatus; a display unit configured to display a message received from the server through the first communication unit; and a controlling unit configured to control the second communication unit so as to transmit a signal turning-on the external apparatus to the external apparatus, in response to a user command responding to the displayed message being received. | 03-03-2016 |
20160059135 | Virtual Gaming System and Method - A virtual interactive archive video sports game configured to generate a virtual gaming match between two opponents is disclosed. The system includes a user input, a video clip database, a challenges database, a display and a processor. The user input is configured to receive at least one opponent selection input and at least one challenge selection input. The video clip database is configured with a plurality of video clips between the two opponents. The challenges database is configured with a plurality of challenges relating to the video clips in the video clip database. The display is configured to present the video clips, challenges and results data to the user. The processor is configured with a virtual match selection engine configured to randomly select more than one video clip between the two opponents, a challenge selection engine configured to randomly select at least one challenge from the challenge database and receive at least one challenge selection input and a results engine configured to generate results data based on whether or not the challenges are met by the randomly selected video clip, between the two opponents. | 03-03-2016 |
20160062521 | NOTIFYING USERS OF OPTIONS TO PARTICIPATE IN META GAMES - In a method of notifying a user of an option to participate in a meta game, a presence of a player of a computer-implemented game at a location is detected. An association between a computer-implemented meta-game and the location is identified. The player of the computer-implemented game is presented with an option to participate in the computer-implemented meta-game. An indication of an acceptance of the option to participate in the computer-implemented meta game is received from the player of the computer-implemented game. A performance of an action within the computer-implemented game by the player of the computer-implemented game is reflected within the computer-implemented meta game. | 03-03-2016 |
20160066107 | FITTER DEFINED USER CONTROLLED ADAPTATION TOOL FOR A HEARING ASSISTANCE DEVICE - Disclosed herein, among other things, are systems and methods for fitting hearing assistance devices. One aspect of the present subject matter includes a method for assisting wearers in adjusting settings of hearing assistance devices using a mobile adaptation tool. The method includes providing a mobile adaptation tool for a wearer of a hearing assistance device. The wearer is guided using gamification to adjust settings of the hearing assistance device using the mobile adaptation tool, including providing an update to the wearer via the adaptation tool with an indication of a level of matching between current settings and target settings, according to various embodiments. | 03-03-2016 |
20160067593 | AUGMENTED REALITY GAME PIECE - An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules. | 03-10-2016 |
20160067594 | DEVICES, SYSTEMS, AND METHODS FOR A TOUCHSCREEN GAMEBOARD - Digital gameboard systems and devices for providing games and interactive content to two or more co-located users are described, as well as methods of using the same. A gameboard device of the present disclosure comprises a housing with a screen extending across the top thereof, and a mobile computer positioned within the housing. At least a portion of the device's screen comprises a touchscreen technology. Additionally, at least a portion of the gameboard device is foldable about at least one axis. Methods of using the devices and systems hereof are also provided, an exemplary method including the steps of downloading content to the aforementioned device, receiving input from at least two co-located users via the screen of the digital gameboard device, and displaying output via the screen of the digital gameboard device to the two or more co-located users in connection with the gaming program. | 03-10-2016 |
20160067598 | ELECTRONIC DEVICE AND METHOD FOR PAUSING VIDEO DURING PLAYBACK - A method for pausing a video during playback in an electronic device includes detecting that a video playing interface within a first user interface is covered by a second user interface, upon such detection, calculating a coverage ratio of the second user interface to the video playing interface, and determining that the coverage ratio is greater than a predetermined value, upon such determination, pausing the playing of the video. | 03-10-2016 |
20160067602 | GAMING DEVICE - A proximity sensor including a housing, a plurality of light pulse emitters for projecting light out of the housing along a detection plane, a plurality of primary light detectors for detecting reflections of the light projected by the emitters, by a reflective object in the detection plane, a plurality of primary lenses oriented relative to the emitters and primary detectors in such a manner that for each emitter-detector pair, light emitted by the emitter of that pair passes through one of the primary lenses and is reflected by the object back through one of the primary lenses to the detector of that pair when the object is located at a position, from among a primary set of positions in the detection plane, that position being associated with that emitter-detector pair, and a processor for co-activating emitter-detector pairs, and configured to calculate a location of the object in the detection plane. | 03-10-2016 |
20160067604 | AUGMENTED REALITY GAMING SYSTEMS AND METHODS - An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules. | 03-10-2016 |
20160067605 | SYSTEMS AND METHODS FOR INDICATING POSITIONS OF SELECTED SYMBOLS IN A TARGET SEQUENCE - A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein to display positions of symbols in a target sequence. In various embodiments, a Sequence Generator generates a target sequence of symbols to be identified by a player in a virtual gaming environment. The Sequence Generator generates an obscured display of the target sequence. The Sequence Generator receives from the player a first selected sequence of symbols to be played in a first game move in the virtual gaming environment. The Sequence Generator identifies a first shared symbol present in both the first selected sequence and the target sequence. Responsive to the identifying, the Sequence Generator changes the obscured display of the target sequence to reveal the first shared symbol at a first position in the target sequence. | 03-10-2016 |
20160067606 | Methods and Systems for Asynchronous Gaming and Progressive Simulation - Systems, methods, and apparatuses for asynchronous gaming and progressive simulation of strategy game results derived from user input are disclosed. Using an application for a user device, such as a smart phone or tablet, users taking on offensive and defensive roles, respectively, choose respective offensive and defensive strategy definitions, and variations thereof, which may be displayed on the user device. Selected data pertaining to each strategy definition is transferred between the offensive and defensive users. The offensive and defensive strategy definitions are then integrated and simulated at a simulation engine. After simulation is complete, animations associated with and results of the simulation are provided to users along with optional commentary regarding the interaction and result of simulation. | 03-10-2016 |
20160067607 | Methods and Systems for Asynchronous Football Gaming and Progressive Simulation - Systems, methods, and apparatuses for asynchronous American Football gaming and progressive simulation of football game results derived from user input are disclosed. Using an application for a user device, such as a smart phone or tablet, users choose football formations, plays, and variations thereof, which may be displayed on the user device. Selected data is transferred between a user in an offensive role and user in a defensive role pertaining to football formations, plays and schemes thereof. Offensive and defensive play definitions are then integrated and simulated at a simulation engine. After simulation is complete, animations associated with and results of the simulation are provided to users along with optional play by play commentary. | 03-10-2016 |
20160067618 | Method And Device For Fantasy Sport Player Recommendations - A method and device are for fantasy sport applications including receiving a plurality of ranking values associated with a sport player; assigning a corresponding weight value to each ranking value; determining a score value as a function of the ranking value and the corresponding weight value; determining a final ranking value as a function of the score values for the sport player; and generating a recommendation for the sport player as a function of the final ranking value. | 03-10-2016 |
20160071354 | Multi-Touch Gesture Gaming System and Method - Various embodiments disclosed herein are directed to a multi-touch game play system that includes a display subsystem, a sensor subsystem, and one or more computing subsystems. The display subsystem is configured to display images related to one or more games to be played on at least a first game playing surface. The images include a virtual game layout having a number of demarcations of at least one area associated with the play of the one or more games. The sensor subsystem is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof. | 03-10-2016 |
20160073017 | ELECTRONIC APPARATUS - An exemplary portable electronic apparatus includes a display provided at a front surface, an infrared camera and a distance measuring sensor which are provided at a side surface, and a vibrator. When a user holds the portable electronic apparatus with their left hand and makes a gesture with their right hand, the portable electronic apparatus analyzes an image from the infrared camera to detect the gesture made by the user. The portable electronic apparatus causes the vibrator to vibrate in accordance with a result of detection of the gesture. | 03-10-2016 |
20160074749 | METHOD AND APPARATUS FOR PROVIDING PREFRONTAL ACTIVITY GAME - A method for providing a prefrontal activity game is provided. The method includes providing a visual stimulus to induce eye movement of a user, sensing the eye movement of the user in response to the visual stimulus, and displaying a result as to whether the user has successfully accomplished a mission in response to the visual stimulus according to a result of the sensing. | 03-17-2016 |
20160074750 | SYSTEM AND METHOD FOR FACILITATING USER DEFINED VIRTUAL SPACE - A system and method for facilitating a user defined virtual space is disclosed. One or more virtual space locations and/or activities may be correlated with user specified geolocations. In some implementations, the user specified geolocations may be verified against one or more spatial requirements prior to recording the user selected space-geolocation correlations. A user request to initiate an action or activity in the virtual space may be received. Prior to executing the requested action or activity in the virtual space, the user current geolocation may be verified against that specified in a space-geolocation correlation corresponding to a virtual space location or activity indicated in the user request. | 03-17-2016 |
20160074751 | VISUAL EFFECTS FOR INTERACTIVE COMPUTER GAMES ON MOBILE DEVICES - A solution is provided to enhance user experience in playing interactive computer games through special visual effects. A communication terminal identifies a visual effect pattern from one or more input data, e.g., audio, video and sensory data associated with a game session, generates and transmits a visual effect command to a receiving communication terminal, which executes the visual effect command to generate the visual effect on the second communication terminal. Each of identified visual effect patterns corresponds to a visual effect command, which is associated with one or more executable computer instructions. The receiving communication terminal determines a visual effect program corresponding to a visual effect command received from the sending communication terminal. The receiving communication terminal executes the visual effect program to generate the corresponding visual effect associated with the game session and displays the visual effect on a display of the receiving communication terminal. | 03-17-2016 |
20160074753 | CONTROL OF PHYSICS ENGINE - A system for providing a computer implemented game having a plurality of game objects which in use are displayed on a display, said system comprising: an input configured to receive an input from a user; a game engine part configured to be responsive to the received input; a physics engine configured to control movement of said plurality of game objects, each game object being classified as moving or stationary; and a position control part configured to receive physics engine information from said physics engine and based on said physics engine information to determine if a game object classified as moving is to be reclassified as stationary and if so to provide classification information to said physics engine. | 03-17-2016 |
20160074758 | INITIATE EVENTS THROUGH HIDDEN INTERACTIONS - System, method, and computer program product to perform an operation comprising defining a plurality of associations between each of a plurality of triggers and a respective event, of a plurality of events, monitoring a communication in a virtual environment between a first user represented by a first avatar and a second user represented by a second avatar, the communication having an explicit meaning to the first and second users, determining that the communication has a predefined meaning between the first user and the second user, determining that the communication is defined as a first trigger, of the plurality of triggers, based on the communication having the predefined meaning, identifying a first association, of the plurality of associations, between the first trigger and a first event, of the plurality of events, and triggering the first event in the virtual environment based on the first association. | 03-17-2016 |
20160078710 | 3D ENHANCED GAMING MACHINE WITH SELECTABLE 3D INTENSITY LEVEL - An electronic gaming machine for stereoscopic display of game components is provided. The machine includes at least one processor, memory storing processor-executable instructions in communication with the at least one processor, a stereoscopic display. Executing the instructions by the at least one processor causes the processor to: identify, for display, at least one game component in accordance with a set of game rules for a given game; select a three-dimensional intensity level for displaying the at least one game component; render left and right eye images based on the selected three-dimensional intensity level; and provide the rendered left and right eye images to the stereoscopic display, for presentation to the left and right eyes, respectively, of a player. | 03-17-2016 |
20160082348 | GAME CREATION SYSTEMS WITH SOCIAL REPORTING ENGINE - Interactive systems and methods for creating game and game-like applications are presented. A game system includes a content management system with access to game templates and a game content database, a plurality of REST application services, one or more user interfaces, an active game-play database, and a social reporting engine for collecting and storing user data in a user database. The game creation system includes access to external data feeds for tracking the progress and outcome of real-world events, such as sporting events. Games may be built using an editorial workflow interface for approving or rejecting game templates and game content. A crowd wisdom module analyzes game play and identifies the best answers over time, and a crowd guru module identifies players who perform well over time. | 03-24-2016 |
20160086421 | System and Method for Awarding Bonus Features in a Video Carousel - A video carousel bonus feature system is disclosed that includes gaming presentations for a plurality of players, one or more game processors, and a plurality of base game cabinets that each contain base game presentations that display base games. The system also includes a video carousel with a plurality of video monitors, wherein each of the plurality of video monitors is positioned above a base game cabinet, wherein a visual representation of one or more bonus features is displayed independently on each video monitor of the video carousel. The system is configured to award one of the plurality of players at least one bonus feature that appears to move from video monitor to video monitor on the video carousel, wherein the awarded bonus feature coincides with the visual representation of the bonus feature being displayed on the video carousel monitor positioned directly above the triggering base game cabinet. | 03-24-2016 |
20160089600 | TOUCH SCREEN GAME CONTROLLER - Aspects of the present invention allow a touch screen device to operate as a gamepad for a video game running on a separate gaming device. Aspects of the present invention provide a virtual control interface through the touch screen that includes virtual game controls that perform the same function as a directional pad, buttons, triggers, and sticks found on a gamepad or other game controller. In one aspect, the virtual control interface provides an output that is substantially similar to an output generated by a gamepad able to interact with the gaming device. Substantially similar outputs allow a gaming device to respond to a functional control from a gamepad and an equivalent functional control from the virtual control interface the same way and without translation. Aspects of the present invention can provide different virtual control interfaces for different video game titles, different genres, and based on user customization. | 03-31-2016 |
20160089602 | CONTROLLING A DISPLAY OF A COMPUTER DEVICE - A computer implemented method of controlling a display of a computer device comprising: rendering on the display a game board having selectable game objects and detecting a user input to select a game object to cause the game object to move in a direction. When a selected game object is moved to an adjacent new tile location, the game object at that tile location is swapped with the selected game object. Match data for the selected game object is generated indicating whether the move results in at least three game objects of the same characteristic occupying adjacent tile locations in the game board, and, if so, the move is implemented and an animation of the move is rendered, wherein the selected game object slides in the direction up to a blocking condition which prevents further movement. | 03-31-2016 |
20160089603 | CONTROLLING A DISPLAY OF A COMPUTER DEVICE - A computer-implemented method of controlling a display of a computer device by: rendering on the display a game board having a plurality of selectable game objects, each at a respective tile location in an array. User input is detected to select a game object causing the game object to move in a direction. A game move is implemented in which the selected game object is moved to an adjacent new tile location and swapped with the selected game object. Match data is generated if the move results in at least three game objects of the same characteristic occupying adjacent tile locations, which are removed from the rendered image. New game objects are generated to replace the removed game objects. | 03-31-2016 |
20160092097 | METHOD AND APPARATUS FOR ADAPTING APPLICATIONS OVER MULTIPLE DEVICES - A method and apparatus that incorporate teachings of the present disclosure may include, for example, presenting at a display of a computer device a first graphical user interface depicting a game space of a gaming application, receiving a detected stimulation from a mobile communication device associated with a second graphical user interface depicting a virtual peripheral controller for capturing control information for controlling the gaming application, detecting a request to swap between the computer device and mobile communication device presentation of the first graphical user interface depicting the game space and the second graphical user interface depicting the virtual peripheral controller, and presenting at the display of the computer device an adaptation of the second graphical user interface depicting the virtual peripheral controller responsive to the detected request to swap. Additional embodiments are disclosed. | 03-31-2016 |
20160096107 | GAME SCRAPBOOK SYSTEM, GAME SCRAPBOOK METHOD, AND COMPUTER READABLE RECORDING MEDIUM RECORDING PROGRAM FOR IMPLEMENTING THE METHOD - A game scrapbook system associated with a game progress includes: a data table setting setup information by recording at least one game environment associated with a generation of a predetermined event signal; an event signal generation unit generating the event signal when a game environment according to a game progress corresponds to at least a portion of the setup information; an image capturing unit, in response to the event signal, capturing a game image to generate game image information; and an image transmission unit transmitting the generated game image information to a remote location in a network using a network address. | 04-07-2016 |
20160096112 | VIDEO VIEWING AND TAGGING SYSTEM - Systems and methods are provided to view, manipulate, and share videos within a gaming platform implemented as an advisory services network. Within the context of a serious game designed around a complex business problem of an organization, players can review videos conveying ethnographic information, mark segments of the videos, tag the videos or segments for categorization, create discussions around the videos or segments, add the videos or segments as evidence to a dossier, embed the videos or segments into existing discussions, or the like. | 04-07-2016 |
20160101355 | Program Mode Transition - A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority. | 04-14-2016 |
20160101361 | MANAGEMENT OF RESOURCES WITHIN A VIRTUAL WORLD - Methods of managing virtual resources within a virtual world are described which use a device comprising a connecting element to which one or more smart beads can be attached. A smart bead represents either a virtual resource in the virtual world or an action on a virtual resource in the virtual world. The device is arranged to detect and identify which smart beads are attached to the connecting element and to autonomously update quantities of one or more virtual resources based on combinations of virtual resources and/or actions on virtual resources, where at least one of the virtual resources or actions in any combination is represented by a detected smart bead. In an embodiment, the device is a fashion item such as a wearable device. | 04-14-2016 |
20160101364 | STORAGE AND CHARGING DEVICE FOR GAME PIECES - A storage and charging device for game pieces is described which is associated with an interactive software experience, such that the storage and charging device corresponds to a virtual entity within the interactive software experience. The storage and charging device comprises a charging mechanism and a communication mechanism. The charging mechanism is arranged to charge at least one of the game pieces and the communication mechanism is arranged to communicate with the interactive software experience. | 04-14-2016 |
20160103533 | SYSTEM AND METHOD FOR PROVIDING A MULTIPLAYER TEXT-BASED GAME VIA AN INTERCONNECTED COMPUTER NETWORK - The present invention generally relates to games implemented on computing and/or mobile devices. Specifically, this invention relates to a system and method for providing a text-based game via one or more computing devices interconnected on a communications network, where users compete in the replication of text-based content displayed to the users simultaneously. | 04-14-2016 |
20160107056 | SYSTEM AND METHOD FOR PLAYING A GAME - An arrangement, a computer system, and/or a method for playing a game include a playing area, a first set of scoring structures arranged at a perimeter of the playing area and that are active throughout the game, and a second set of scoring structures arranged at the perimeter of the playing area and that are active only during penalty periods of the game, where each pair of adjacent ones of structures of the first set is separated by one of the structures of the second set. | 04-21-2016 |
20160107081 | MOBILE TERMINAL, CONTROL METHOD FOR MOBILE TERMINAL, AND PROGRAM - A mobile terminal, a control method for mobile terminal, and a program that make it possible to enjoy a game even in a situation in which only one hand can be used. A mobile terminal according to the invention is a mobile terminal used in a game. The mobile terminal according to the invention includes a detection unit configured to detect an orientation of the mobile terminal and a control unit configured to change over a manipulation mode of a game depending upon the orientation of the mobile terminal detected by the detection unit. | 04-21-2016 |
20160107085 | COMPUTER CONTROL METHOD, CONTROL PROGRAM AND COMPUTER - Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template. | 04-21-2016 |
20160114243 | IMAGE PROCESSING PROGRAM, SERVER DEVICE, IMAGE PROCESSING SYSTEM, AND IMAGE PROCESSING METHOD - A server device for reducing a processing load for generation of an image to be provided to a client device, functions as: a player object controller that controls an operation of a player object; a group setter that sets player objects within a predetermined distance as one group; a common camera controller that arranges a common virtual camera for each group and determines a position of the common virtual camera so that player objects that belong to a group are included in an imaging range; an individual camera controller that arranges an individual virtual camera for each player object that does not belong to the group and determines a position of the individual virtual camera so that a corresponding player object is included in an imaging range; and an image generator that generates three-dimensional virtual space images captured by the common virtual camera and the individual virtual camera. | 04-28-2016 |
20160114245 | INFORMATION PROCESSING DEVICE AND GAME PROGRAM - The information processing device according to the present invention is provided with a storage module that stores usage information on game content objects used in a game by each of multiple players, in association with each player; a statistical data generation module that generates statistical information on the usage of the game content objects by aggregating the usage information on each of the multiple game content objects; and a screen data generation module that generates data for game screens, which includes at least one of statistical information on the game content objects designated by the players when operations for designating game content objects are performed by the players, or value information on the game content objects that indicates the utility value of the game content objects based on said statistical information. | 04-28-2016 |
20160114248 | CONTROLLING GROUPS OF GAME ENTITIES IN A VIDEO GAME IN A COLLECTIVE, COORDINATED, AND/OR COLLABORATIVE MANNER USING A GROUP ENTITY - Systems and methods for controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner are presented herein. Groups of individual game entities may be formed. Individual groups may be associated with a group entity. Control inputs may be received that are related to group entity actions to be performed by the group entities in the virtual space. The group entity actions may be related to one or more group actions to be performed by the game entities included in the groups in a collective, coordinated, and/or collaborative manner. The one or more group actions may be implemented by executing individual game entity actions to be performed by the individual game entities included in the groups. The individual game entity actions may be determined based on the group entity actions. | 04-28-2016 |
20160117029 | INTERACTIVE GAMING ANALYSIS SYSTEMS AND METHODS - An interactive gaming system is disclosed. The system comprises at least one sensor that conveys information to the system about the physical, intellectual, mental, emotional, psychological or other type of ability of a user. The system uses the information to assess the existence and extent of a disability, and then implements a change to an aspect of the gaming environment, thus optimizing the gaming experience for the game player by accounting for the game player's disabilities. | 04-28-2016 |
20160121212 | CROSS-REALM ZONES FOR INTERACTIVE GAMEPLAY - Methods, computer-readable media, and specially configured machines are described for hosting an instance of a cross-realm zone that manages interaction among characters from different instances of a virtual world in a massively multiplayer online game. Different zones of the virtual world may support different numbers of realms or different combinations of realms, and some zones of the virtual world may remain as single-realm zones. When a character enters a zone, the character may be added to an instance of a cross-realm zone based on the virtual world for which the character is a member. A single cross-realm zone may handle all characters that enter the zone from a subset of realms, but not characters that enter the zone from other realms that are not in the subset of realms. Characters in a cross-realm zone might not have any affiliation or prior social connection or interaction with each other. | 05-05-2016 |
20160121214 | CHARACTER MODEL ANIMATION USING STORED RECORDINGS OF PLAYER MOVEMENT INTERFACE DATA - Technologies are generally described for providing full-motion animation-as-a-service. In some examples, short motion-capture segments may be captured from user motion user interface devices and stored in a database. When a full-motion animation is desired, a start pose and a target pose may be provided, and a multiple-path, multiple-iteration search through the database may be used to assemble the full-motion animation. Motion retargeting may be used to further refine the assembled hill-motion animation. | 05-05-2016 |
20160121216 | SYSTEM AND METHOD TO REPRESENT A RESOURCE OBJECT IN A VIRTUAL ENVIRONMENT - A system, computer-readable storage medium storing at least one program, and a computer-implemented method for representing a resource object in a virtual environment are presented. To begin, a graphical user interface may be provided to a player. The graphical user interface may display a virtual environment that includes the resource object and a game object. A resource production event may be detected. The resource production event may be generated based on a resource production attribute that specifies that a quantity of resource units have been generated. Based on the detected resource production event, at least some portion of the quantity of generated resource units is allocated to the resource pool. Then, responsive to detecting a user initiated game action being applied to the game object, a determinable amount of resource units is removed from the resource pool. | 05-05-2016 |
20160121218 | TECHNIQUES FOR CREATING DYNAMIC GAME ACTIVITIES FOR GAMES - A technique for dynamically generating game activities for a game (e.g., a role-playing game) includes loading game information about the game into a data processing system (e.g., a question answering system). Context data (e.g., a question) is received from a client (e.g., a player of the game, a user of the game, another system, or a game engine). In response to receiving the context data, a game activity is dynamically generated based on the context data and the game information. The game activity is then initiated in the game and presented to the client. | 05-05-2016 |
20160121224 | Method and device for fantasy sports auction recommendations - A device and method groups sport players into tiers for a fantasy sports auction and generates bid recommendations. The method includes receiving at least one parameter value for each of a plurality of sport players. The method includes determining a score value for each of the sport players as a function of the at least one parameter value. The method includes determining a corresponding tier value of a plurality of tier values for each of the sport players, each of the tier values being indicative of a respective range of score values. The method includes providing first player data for one of the plurality of sport players including at least identity data and the corresponding tier value. The method includes accepting the nomination of a second player, and generating recommended bid data using the at least one parameter value, and optionally modifying the recommendation thereupon. | 05-05-2016 |
20160121225 | GAME HISTORY RECORDING APPARATUS AND METHOD FOR RECORDING AND INTERACTING WITH GAME HISTORY - An apparatus for recording game history is disclosed. The apparatus is coupled between a game host and a game console, and includes an interface module, a video input port, and a processing module. The interface module establishes a first connection with the game host and a second connection with the game console respectively, and receives game operation information generated from operations of the game console. The video input port receives a video signal outputted by the game host. The processing module is coupled to the interface module and the video input port respectively and is used to obtain the game operation information from the interface module and generate operation information images corresponding to the game operation information. The processing module superimposes the operation information images on the video signal correspondingly to form game history video data. | 05-05-2016 |
20160124518 | GAME PROGRAM AND INFORMATION PROCESSING DEVICE - A screen generation process is provided that generates a game screen having disposed thereon multiple selectable objects that a player is allowed to select; an acceptance process that accepts the selection operation input on said selectable objects when the pointing location initially arrives at the location of a selectable object disposed on the game screen while the movement of the pointing location on the game screen is maintained by the player's operations, and said acceptance process accepts the selection operation input in a sequential manner, starting with the selectable object at which the pointing location arrives the earliest; and a special effect generation process that generates special effects in the course of a game driven by the player's operations based on the moment when the pointing location initially arrives at the location of the selectable object, and/or the order of acceptance of the selection operation input on the selectable objects. | 05-05-2016 |
20160129345 | METHOD AND APPARATUS FOR AUTOMATICALLY TARGETING TARGET OBJECTS IN A COMPUTER GAME - A method of automatically targeting a target object, the method including setting a target range including a designated distance from a user-controlled character and a designated horizontal angle centering at a location of the character, selecting at least one target object included in the set target range, and displaying a shape distinguishable from a shape of the target object at a location near the at least one selected target object, wherein the target object is an object the character is able to attack from among objects in a computer game. | 05-12-2016 |
20160129349 | SOCIAL VIDEO GAME METHOD, APPARATUS, AND SYSTEM - A computer-implemented method of playing a game includes displaying a first plurality of game elements on the display device, receiving a selection from the user, wherein the selection comprises a first game element of the plurality of game elements and at least one second game element of the plurality of game elements, and wherein an appearance of the first game element matches an appearance of the at least one second game element, displaying the selection as an enclosed area that encompasses the first game element and the at least one second game element, determining a second plurality of game elements, wherein each of the second plurality of game elements have an appearance that matches the appearance of the first game element and are located within the selection, and calculating a target score wherein the target score is based on a number of the second plurality of game elements. | 05-12-2016 |
20160129350 | METHOD AND SYSTEM FOR EVOLVING AN AVATAR - A method and system are provided for evolving an avatar. The method includes accessing a user profile for a user from a memory device. The method further includes generating an avatar for the user based upon the user profile. The method also includes changing the user profile based upon actions of the user relating to at least one of experience based progression, content type progression, frequency based progression, and competition based progression. The method additionally includes evolving an attribute of the avatar based upon a change in the user profile. | 05-12-2016 |
20160129351 | CUSTOMIZABLE, ADAPTABLE, MULTIUSER COMPUTER-BASED ROLE-PLAYING METHOD AND APPARATUS THEREFOR - Game client, game server, Web application server, and database server including database with data representative of a virtual world. Game client or server, or both, includes motifs, motif manager, character manager, scenes-a-faire manager, and display manager coupled to display, all in communication with game manager, and pseudorandomizer, which can instigate changing of a motif. Motifs are representative of a game character or environment. A user interface has mass sensor, accelerometer, haptic device, first device for visual input, output, or both, second device for audio input, output, or both, and tactile sensor, effector or both. Included may be automatic translator, or TTS/STT module. The online game can be virtual world representative of at least two of a northern continent, a western continent, a southern continent, a central continent, and an eastern continent. Methods provide game client, game server, and a database that manipulate character or environment motifs and scenes-a-faire. | 05-12-2016 |
20160132161 | LOCATION OR CROWD SOURCE BASED GAMING METHOD AND APPARATUS - Some aspects of the invention relate to a method receives a first location associated with a mobile device. The method determines that the first location is within a range of a second location associated with associated with an activity. The method provides instructions for participating in the activity to the device. | 05-12-2016 |
20160136523 | IMAGE GENERATING APPARATUS, PROGRAM, TERMINAL, AND IMAGE GENERATING SYSTEM - To provide means capable of transferring information to third parties easily. | 05-19-2016 |
20160136526 | Perpetual Gaming Platform - A method includes playing a game with a second person on behalf of a first person using a digital representation of the first person; and on behalf of the first person and using the digital representation of the first person, while playing the game with the second person, providing a natural language response to a question or statement from the second person based on information from or about the first person. | 05-19-2016 |
20160144276 | INFORMATION PROCESSING DEVICE AND GAME PROGRAM - An information processing device is provided with a game content appearance module that determines a game content object, selected from among multiple game content objects based on the appearance probability associated with each one of the multiple game content objects, to be an appearing game content object that appears to a player; an appearance probability variation module that varies the appearance probability, when a specifying operation used to specify a game content object from among the multiple game content objects is performed by the player, so as to increase or decrease the frequency at which the specified game content object is determined to be an appearing game content object; and a parameter configuration module that configures the parameters of the specified game content object depending on whether the frequency of determination of said game content object as an appearing game content object is increased or decreased. | 05-26-2016 |
20160151704 | Gamification for Online Social Communities | 06-02-2016 |
20160151711 | GAME PROGRAM, GAME CONTROL METHOD, AND COMPUTER | 06-02-2016 |
20160158641 | TARGETING SYSTEM AND METHOD FOR VIDEO GAMES - A targeting system and methods of use provide a player of a first person shooter video game with enhanced weapon targeting. Vertical and horizontal lines extend outwardly from a game reticule. In some embodiments, the vertical and horizontal lines or bands extend across the display screen or window within the display screen. The present technology can be applied to display screens mechanically or electronically. In some embodiments an electronic device is situated between the gaming console and the display screen. In other embodiments, a piece of clear, thin-film material is cut to approximate the dimensions of the screen, with the key graphical design elements of the present invention screen printed on the piece of plastic. Static electricity may hold the film in place. In other embodiments, the film may be held in place by pressure sensitive adhesive, brackets, or the like. | 06-09-2016 |
20160158648 | AUTOMATED SELECTIVE SCORING OF USER-GENERATED CONTENT - Systems and methods for scoring user-generated content of a virtual space are presented herein. The user-generated content may be submitted for competition. One or more implementations of the systems and/or methods presented herein may facilitate conducting the competitions among users by automatically assigning scores once the user-generated content has been entered for consideration in a competition. | 06-09-2016 |
20160158649 | ELECTRONIC APPARATUS AND METHOD FOR CONTROLLING ELECTRONIC APPARATUS THEREOF - An electronic apparatus and a controlling method thereof are provided. The controlling method of the electronic apparatus includes displaying a UI related to a sports content and in response to a game execution command being input through the UI, executing a game application corresponding to the sports content using metadata regarding the sports content | 06-09-2016 |
20160158656 | SYSTEM AND METHOD FOR CUSTOMIZING A REPLAY OF ONE OR MORE GAME EVENTS IN A VIDEO GAME - A system and method for customizing a replay of one or more game events in a video game is provided. During a gameplay session, a trigger event is detected prompting a replay of the trigger event in-game. One or more system-defined customization templates and/or user-defined customization templates may be applied to customize the trigger event replay. | 06-09-2016 |
20160163148 | ELECTRONIC GAMING SYSTEM WITH FLUSH MOUNTED DISPLAY SCREEN - Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more symbol positions which may provide additional gaming functionality. The systems and methods may determine one or more payouts based on the additional gaming functionality. The systems and methods may display one or more presentations based on the additional gaming functionality. The systems and methods may utilize a first display device. The first display device may include a first display area, a first silk-screen area, a first insulation area, and a first border area. The first display area, the first silk-screen area, the first insulation area, and the first border area may be flush with each other. The first insulation area may provide electrical isolation between the first border area and the first display area and/or the silk-screen area. The first insulation area may provide a mechanical buffer between the border area and the first display area and/or the silk-screen area. | 06-09-2016 |
20160166921 | INTEGRATING INTERACTIVE GAMES AND VIDEO CALLS | 06-16-2016 |
20160166923 | Online Interactive Game Using QR Codes | 06-16-2016 |
20160166924 | INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS | 06-16-2016 |
20160166926 | SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING | 06-16-2016 |
20160166927 | INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS | 06-16-2016 |
20160166928 | SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING | 06-16-2016 |
20160166933 | INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS | 06-16-2016 |
20160166935 | SYSTEM AND METHOD FOR TRANSPARENTLY STYLING NON-PLAYER CHARACTERS IN A MULTIPLAYER VIDEO GAME | 06-16-2016 |
20160166939 | SOCIAL NETWORK SYSTEM AND METHOD FOR USE WITH AND INTEGRATION INTO A VIDEO GAME | 06-16-2016 |
20160170589 | SMART PING SYSTEM | 06-16-2016 |
20160175702 | Peripheral Devices having Dynamic Weight Distribution to Convey Sense of Weight in HMD Environments | 06-23-2016 |
20160175706 | SERVER AND USER DEVICE FOR PROVIDING A COMPUTER IMPLEMENTED GAME REWARD | 06-23-2016 |
20160175714 | COMPUTER-READABLE RECORDING MEDIUM, COMPUTER APPARATUS, AND COMPUTER PROCESSING METHOD | 06-23-2016 |
20160175716 | ONLINE AND OFFLINE LINKED GAME SYSTEM, AND COMPUTER PROGRAM | 06-23-2016 |
20160180602 | AUGMENTED REALITY SYSTEM AND METHOD OF OPERATION THEREOF | 06-23-2016 |
20160180633 | GAME TABLE APPARATUS | 06-23-2016 |
20160184700 | PORTABLE DEVICE AND METHOD OF CONTROLLING THE SAME - A portable device and a method for controlling the same are disclosed herein. The method includes the steps of detecting a folded state, wherein the first body is folded to the second body, displaying a first interface on a side display area, wherein the first interface is configured of a first part and a second part and includes multiple objects, detecting a first control input configured to select a first object included in the first interface, and displaying a first application respective to the first object, when a first triggering signal configured to shift the portable device from the folded state to an unfolded state is detected. | 06-30-2016 |
20160184704 | SIMULATED VIDEO GAME CHANNEL - Simulated video game channel systems and methods are disclosed that allows users to connect their video game consoles to a device, such as a set-top box, and to then connect over a gaming channel that is identified by an electronic programming guide (EPG). Both audiovisual broadcast content channels and video game channels are displayed on the same integrated EPG. An individual may either watch the video game action or participate in the video game. A video game channel may be either public, viewable by all service provider subscribers, or private, viewable to only a subset of subscribers. The system also analyzes the video gaming habits of the user to determine recommendations for audiovisual broadcast content and video on demand content to present to the user. | 06-30-2016 |
20160184708 | AUDIENCE ADJUSTED GAMING - A system and method includes a first device with one or more processors coupled to a memory that executes instructions from the memory to perform the steps of receiving a request to begin a videogame; streaming video of the videogame to an audience; determine a popularity of the streaming video; and changing the videogame mechanics based on the popularity of the streaming video. | 06-30-2016 |
20160184709 | GAME PROGRAM, GAME METHOD, AND GAME SYSTEM - A game method includes making an output control to move at least one object displayed over a display screen toward a predefined area of the display screen; making, for each of the at least one object, a first success/failure determination, based on first and second timings, wherein at the first timing the object moving over the display screen reaches the predefined area of the display screen, and at the second timing the acceptor accepts the inputs; and making, for each of the at least one object, a second success/failure determination, based on motions of the object, depending on a type of operation that the acceptor determined from the inputs that the acceptor has accepted, in a case that a result of the first success/failure determination represents success. | 06-30-2016 |
20160184715 | SYSTEMS AND METHODS FOR APPLYING GAME MECHANICS TO THE COMPLETION OF TASKS BY USERS - The methods and systems described herein provide for the effective and efficient management of e-mail messages. Specifically, the present invention provides users with a proprietary workflow for managing e-mail messages and determining a score of performance for a user. Incentives are provided to users to encourage users to apply actions to messages through positive or negative feedback. In one particular embodiment, an action to be taken by a user may include adding an e-mail message to a task list. | 06-30-2016 |
20160193531 | GAME CONTROL PROGRAM, GAME SYSTEM, AND GAME CONTROL METHOD | 07-07-2016 |
20160193537 | METHODS AND SYSTEM RELATING TO PHYSICAL CONSTRUCTIONS AND VIRTUAL REPRESENTATIONS | 07-07-2016 |
20160196029 | GAME SYSTEM FOR PROVIDING RHYTHM GAME SERVICE AND METHOD THEREFOR | 07-07-2016 |
20160199730 | TECHNIQUES FOR REPRESENTING IMAGINARY PARTICIPANTS IN AN IMMERSIVE PLAY ENVIRONMENT | 07-14-2016 |
20160199733 | METHOD FOR VIRTUAL COMPETITION USING MOTION COMMAND INPUT, AND COMPUTER PROGRAM | 07-14-2016 |
20160199740 | METHOD AND SYSTEM FOR MATCHMAKING CONNECTIONS WITHIN A GAMING SOCIAL NETWORK | 07-14-2016 |
20160199742 | AUTOMATIC GENERATION OF A GAME REPLAY VIDEO | 07-14-2016 |
20160250549 | INCREASING THE NUMBER OF ADVERTISING IMPRESSIONS IN AN INTERACTIVE ENVIRONMENT | 09-01-2016 |
20160250552 | Electronic Apparatus, Electronic System and Control Method | 09-01-2016 |
20160250553 | Game System, Game Controlling Method, and Game Controlling Program | 09-01-2016 |
20160250555 | VIDEO GAME PROCESSING PROGRAM AND VIDEO GAME PROCESSING SYSTEM | 09-01-2016 |
20160250558 | AUTOMATIC MOVEMENT OF PLAYER CHARACTER IN NETWORK GAME | 09-01-2016 |
20160253067 | THREE-DIMENSIONAL VIRTUALIZATION | 09-01-2016 |
20160253919 | VICARIOUS COACHING | 09-01-2016 |
20160375361 | SYSTEM AND METHOD FOR ARRANGING AND PRESENTING INTERACTIVE MULTIPLAYER GAME SESSIONS TO AN AUDIENCE - A computer implemented method of presenting pre-show content to movie theater audiences includes receiving requests from an exhibitor, each request identifying a feature presentation, a feature presentation start time, and the length of a pre-show session preceding the feature presentation. At least one multiplayer game for each pre-show session is selected automatically based on at least one of an audience maturity rating of the feature presentation, a genre of the feature presentation, and the availability of other players attending at least one other feature presentation hosted by the same exhibitor at the same or a different location, and/or a different exhibitor at a different location. Optionally, the list of selected games is presented to one or more audiences for voting. Where a game to be played by members of different audiences is scheduled for the same time slot, a single instantiation of the game is presented to the multiple audiences. | 12-29-2016 |
20170232334 | PROGRAM AND INFORMATION PROCESSING DEVICE | 08-17-2017 |
20170232335 | PHYSICAL/VIRTUAL GAME SYSTEM AND METHODS FOR MANIPULATING VIRTUAL OBJECTS WITHIN A VIRTUAL GAME ENVIRONMENT | 08-17-2017 |
20170232336 | HYBRID LENS FOR HEAD MOUNT DISPLAY | 08-17-2017 |
20170232337 | IMAGE PROCESSING | 08-17-2017 |
20170232338 | Systems and Methods for Providing Immersive Game Feedback Using Haptic Effects | 08-17-2017 |
20170232339 | COMMUNICATION SYSTEM, METHOD FOR CONTROLLING COMMUNICATION SYSTEM, AND PROGRAM | 08-17-2017 |
20170232341 | NON-TRANSITORY COMPUTER READABLE RECORDING MEDIUM, GAME SERVER, AND CONTROL METHOD | 08-17-2017 |
20170232342 | PRE-PLAY AND POST-PLAY VIDEO GAME CHARACTER PRESENTATION AND EQUIPPING | 08-17-2017 |
20170232343 | METHOD AND SYSTEM FOR ADJUSTING A FIELD OF VIEW REGION IN A VIRTUAL SPACE | 08-17-2017 |
20170232344 | BATTLEFIELD ONLINE GAME IMPLEMENTING AUGMENTED REALITY USING IoT DEVICE | 08-17-2017 |
20170232348 | METHODS FOR EXECUTING AN INSTANCE OF A VIRTUAL MULTIPLAYER GAME AT MULTIPLE LOCAL DEVICES | 08-17-2017 |
20170232349 | Sports Officiating Simulator | 08-17-2017 |
20180021672 | INTERFACE FOR ADVANCING GAME BY TOUCH INPUT, AND TERMINAL | 01-25-2018 |
20180021676 | SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING | 01-25-2018 |
20180021677 | FLOOR-BASED GAME MANAGEMENT | 01-25-2018 |
20180021679 | GAME SYSTEM, GAME DEVICE, STORAGE MEDIUM STORING GAME PROGRAM, AND GAME PROCESS METHOD | 01-25-2018 |
20180021685 | INTERACTIVE VIDEO GAME SYSTEM COMPRISING TOYS WITH REWRITABLE MEMORIES | 01-25-2018 |
20180025575 | GAMING MACHINE | 01-25-2018 |
20180025710 | CYBER REALITY DEVICE INCLUDING GAMING BASED ON A PLURALITY OF MUSICAL PROGRAMS | 01-25-2018 |
20190143204 | INTERACTIVE GAME THEATER WITH SECRET MESSAGE IMAGING SYSTEM | 05-16-2019 |
20190143209 | Video Game Overlay | 05-16-2019 |
20190143211 | IMAGE DISPLAY DEVICE AND IMAGE DISPLAY SYSTEM | 05-16-2019 |
20190143213 | Method for Organizing Pictures and Videos within a Computing Device | 05-16-2019 |
20190143220 | METHODS AND SYSTEMS FOR PROCESSING GAMING DATA | 05-16-2019 |
20190143221 | GENERATION AND CUSTOMIZATION OF PERSONALIZED AVATARS | 05-16-2019 |
20190143222 | METHOD AND APPARATUS FOR PRESENTING PERFORMANCES OF GAMERS | 05-16-2019 |
20190143223 | SIMULATION SYSTEM AND GAME SYSTEM | 05-16-2019 |
20220134219 | Gaming Device With Rotatably Placed Cameras - A method to identify positions of fingers of a hand is described. The method includes capturing images of a first hand using a plurality of cameras that are part of a wearable device. The wearable device is attached to a wrist of a second hand and the plurality of cameras of the wearable device is disposed around the wearable device. The method includes repeating capturing of additional images of the first hand, the images and the additional images captured to produce a stream of captured image data during a session of presenting the virtual environment in a head mounted display (HMD). The method includes sending the stream of captured image data to a computing device that is interfaced with the HMD. The computing device is configured to process the captured image data to identify changes in positions of the fingers of the first hand. | 05-05-2022 |
20220134222 | DELTA PROPAGATION IN CLOUD-CENTRIC PLATFORMS FOR COLLABORATION AND CONNECTIVITY - A content management system may maintain a scene description that represents a 3D world using hierarchical relationships between elements in a scene graph. Clients may exchange delta information between versions of content being edited and/or shared amongst the clients. Each set of delta information may be assigned a value in a sequence of values which defines an order to apply the sets of delta information to produce synchronized versions of the scene graph. Clients may follow conflict resolution rules to consistently resolve conflicts between sets of delta information. Changes to structural elements of content may be represented procedurally to preserve structural consistency across clients while changes to non-structural elements may be represented declaratively to reduce data size. To store and manage the content, structural elements may be referenced using node identifiers, and non-structural elements may be assigned to the node identifiers as field-value pairs. | 05-05-2022 |
20220134225 | IN-GAME VISUALIZATION OF SPECTATOR FEEDBACK - Methods and systems are provided for displaying voice input of a spectator in a video game. The method includes receiving, by a server, the voice input produced by the spectator while viewing video game video of the video game. The method includes examining, by the server, the voice input to identify speech characteristics associated with the voice input of the spectator. The method includes processing, by the server, the voice input to generate a spectator video that includes text images representing the voice input of the spectator. In one embodiment, the text images are configured to be adjusted in visual appearance based on the speech characteristics of the voice input, wherein the text images are directed in a field of view of an avatar of the spectator. The method includes combining, by the server, video game video with the spectator video to produce an overlay of the text images graphically moving in toward a game scene provided by the video game video. The method includes sending, to a client device, a spectator video stream that includes the overlay of the text images. | 05-05-2022 |
20220134226 | INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND PROGRAM - To provide an extension function that permits more intuitive operations without interfering with the behavior of an external application. There is provided an information processing apparatus that includes a controller configured to control functional extension of an external application. The controller causes an extended menu icon whose display position is adjustable to be superimposed and displayed on a display window of the external application, and controls a display position of an extended menu according to the display position of the extended menu icon. The controller causes an extension function icon to be superimposed and displayed on the display window with a display position of the extension function icon being adjustable, the extension function icon being associated with an extension function selected on the extended menu, and controls a display position of a sub-icon accompanying the extension function icon, according to the display position of the extension function icon. | 05-05-2022 |
20220134227 | VARIABLE END-POINT USER INTERFACE RENDERING - Methods and systems for rendering distinct components of a combined user interface (UI) are described herein. A processing device receives a user request for a media item to be presented via a combined UI including one or more video content components and one or more UI control components. The processing device generates a rendering of the video content components and transmits a first stream including the rendering of the video content components to an endpoint device, wherein the first stream is encoded to a first resolution and wherein the rendering of the video content components is to be merged with a rendering of the UI control components into the combined UI at the endpoint device, the combined UI having a second resolution. | 05-05-2022 |
20220134229 | Method and Device for Selecting Game Object and Storage medium - A method and device for selecting a game object and a storage medium are provided. The method includes: in response to an object selection operation acting on a first display area on a graphical user interface, selecting multiple game objects in a game scene; and displaying an object selection control in a second display area of the graphical user interface. Multiple game objects are selected by an object selection operation. A first game object indicator and/or a second game object indicator is further displayed in an object selection control, and respectively corresponds to different game objects or types of game objects. | 05-05-2022 |
20220134231 | INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, STORAGE MEDIUM, AND INFORMATION PROCESSING METHOD - An example of an information processing system executes a competitive game consisting of a plurality of turns. In each turn, one or more candidate objects, which are selected by a user from among a plurality of candidate objects placed in a first area, are placed as ally objects in a second area in a battle area. One or more enemy objects are placed in a third area in the battle area. The information processing system, based on the positions of placed objects that are the ally objects or the enemy objects placed in the battle area, determines, for each placed object, an attack turn, and an attack target out of the placed objects. The information processing system executes an attack on the attack target by the placed object according to the attack turn, thereby decreasing a life parameter associated with the placed object that is the attack target. | 05-05-2022 |
20220134232 | GAMING ENVIRONMENT HAVING ADVERTISEMENTS BASED ON PLAYER PHYSIOLOGY - A method, apparatus, and system of selective advertising includes a gaming server to receive a request to play a game of chance from a gaming device, transmit gaming data to the gaming device, the gaming data associated with the requested game of chance, and receive player data, the player data associated with the player's eye movement, gestures, or change in state. The server may also be configured to analyze the player data, determine a context associated with the player data; and initiate an action based on the determined context. | 05-05-2022 |
20220134234 | FOOTPRINTS IN VIRTUAL ENVIRONMENTS - Methods, systems, and computer-readable storage media for providing footprints in a computer system that provides a virtual environment, including: accessing an avatar record, where the avatar record indicates an avatar representation that includes data to provide a visual representation of an avatar; receiving a selection of a footprint; accessing a footprint record, where the footprint record includes footprint representations that include data to provide a visual representation of the selected footprint as a footprint representation; associating the footprint representation with the avatar representation; receiving avatar movement input that indicates movement of the avatar within the virtual environment; and generating visual data representing the movement of the avatar and footprints in the virtual environment using the avatar representation and the footprint representation, where the footprints are placed in the virtual environment following the avatar as the avatar moves in the virtual environment. | 05-05-2022 |