Entries |
Document | Title | Date |
20080242411 | GAMING MACHINE WITH SOUND EFFECTS - A gaming machine comprising a display operable to display a sequence of gaming events in a wagering game, each gaming event in the sequence being displayed at a respective location on the display; and a plurality of speakers operable to play gaming sounds to accompany the sequence of gaming events, wherein a relative volume of each gaming sound in each speaker depends on the location of the corresponding displayed gaming event. | 10-02-2008 |
20080254884 | GAME PROGRAM, GAME DEVICE, AND GAME METHOD - In a supporter's music image selecting processing, rhythm, tempo, and chord that correspond to an image for a supporter's music is determined. In a player-information quantifying processing, a player-numeric value that corresponds to information of a player character is determined. In a player-numeric value quantifying processing, player-numeric values are compared, and comparative data is stored. In a supporter's music data quantifying processing, a variety of information for generating a supporter's music for a player character are quantified based on the player-numeric value and the comparative data. In a supporter's music data creating processing, supporter's music data, which will be melody fitting in with a player character, is created based on rhythm, tempo, chord, and a supporter's music data-numeric value. | 10-16-2008 |
20080280679 | Sound Filtering System for Gaming Environments - Methods and systems for providing improved audio environments in relation with gaming systems are described. According to one embodiment, a gaming system comprises a gaming device comprising sound producing components and a sound processing system for transmitting sounds to a player based on sounds produced by the components. The sound processing system comprises a microphone; filtering means filtering the audio signal resulting from the sound capture; and outputting means outputting an audio environment based on the filtered signal. Therefore, the system provides, in real time or with a non-perceivable delay, an improved audio environment reflecting an outcome generation process. In another embodiment, a method is described comprising the steps of capturing outcome generating sounds in a signal, filtering it, and outputting an audio environment accordingly, wherein the method is performed in real time or with an non-perceivable delay. A particular embodiment is an automatic roulette device performing the present method. | 11-13-2008 |
20080293490 | System For Multifuctional Remote Control - A system for multifunctional remote control is disclosed. The system comprises a remote control ( | 11-27-2008 |
20080305872 | GAMING MACHINE ADJUSTING THE VOLUME LEVEL OF BACKGROUND MUSIC - Disclosed is a gaming machine. The gaming machine comprises a game that is operated by a betting of a player; background music information that is a sound signal that becomes a background music of the game; function music information that is a sound signal that becomes a function music representing an operating state of the game relating to an action of the player; a volume level changer capable of changing a volume level of the sound signal that becomes a background music of the game; a selection switch that is adapted to be operated from an outside and selects a volume level of the sound signal that becomes a background music of the game; a speaker that converts the sound signal into a sound wave and turns it up; and a game controller. The game controller is programmed to change, in the volume level changer, a volume level of the sound signal that becomes a background music of a game selected in the selection switch and to turn up a sound signal, from the speaker, including the sound signal that becomes a background music of the game having the volume level changed and the sound signal that becomes a function music. | 12-11-2008 |
20080311986 | DAISY-CHAINED GAME AUDIO EXCHANGE - A daisy-chainable game exchange facilitates social networking among at least two game consoles by allowing gamers to share audio information, such as voice communication, without having to play the identical game or connect via a local area network or a wide area network such as the Internet. Control of voice communication and game audio information is facilitated to allow gamers to focus better on social networking through a stream of voice communication or to refocus on game play through the stream of game audio information without losing either stream. | 12-18-2008 |
20080311987 | Gaming Machine - A gaming machine is provided, which includes a cabinet, a display device, an input device, a controller, a pair of speakers, and a pair of exterior frames. The display device that is placed in a front face of the cabinet displays information related to a game. The input device allows a player to perform operation related to the game. The controller performs processing related to execution of the game in response to an input to the input device. The pair of speakers produces sound related to the game in response to a signal from the controller. The pair of exterior frames is placed in a height direction of the cabinet at laterally end portions of the cabinet. Each speaker is integral with each exterior frame. | 12-18-2008 |
20080318676 | Responsive Cutscenes in Video Games - A determination is made that a player's avatar has performed an action while an audio signal representing a narrative of a non-player character is being produced. The action is mapped to an impression, which is mapped to a response. The audio signal is stopped before it is completed and the response is played by providing audio for the non-player character and/or animating the non-player character. After the response is played, steps ensure that critical information in the narrative has been provided to the player. | 12-25-2008 |
20090023498 | VOICE OUTPUT DEVICE, VOICE OUTPUT METHOD, INFORMATION RECORDING MEDIUM AND PROGRAM - In a sound output device ( | 01-22-2009 |
20090069085 | Combined musical instrument and gaming device - One or more gaming machines are associated with a musical instrument. The musical instrument has a housing and one or more elements for generating sound. The musical instrument may comprise a piano having keys located at one end and housing a plurality of strings. Each gaming machine is configured to display gaming information via a display. In one embodiment, each gaming machine has a housing which is housed at least partially within the housing of the musical instrument. The gaming machines may comprise terminals or stations associated with a roulette wheel for presenting a roulette game. | 03-12-2009 |
20090082104 | Track-Based Interactive Music Tool Using Game State To Adapt Playback - An audio player for playing back a plurality of tracks, comprising a game state monitor for monitoring a state of an interactive video game being played by a user of a game device, a track controller for managing a plurality of audio tracks, and a track manager for playing out selected ones of the plurality of audio tracks wherein the selected ones are selected based on game logic and a current game state of the interactive video game. | 03-26-2009 |
20090082105 | TRACK-BASED INTERACTIVE MUSIC TOOL USING GAME STATE TO ADAPT PLAYBACK - An audio player for playing back a plurality of tracks, comprising a game state monitor for monitoring a state of an interactive video game being played by a user of a game device, a track controller for managing a plurality of audio tracks, and a track manager for playing out selected ones of the plurality of audio tracks wherein the selected ones are selected based on game logic and a current game state of the interactive video game. | 03-26-2009 |
20090088246 | INTERACTIVE SOUND SYNTHESIS - The subject matter relates to a method for synthesizing game related sound using the laws of physics. In one implementation, one or more interactions between game elements within a game environment are identified. Properties associated with each of the gaming element are determined and parameters of the interactions are calculated. Based on these parameters and the properties of the elements, stored sound samples are used to produce appropriate sound. | 04-02-2009 |
20090088247 | HANDHELD DEVICE WIRELESS MUSIC STREAMING FOR GAMEPLAY - Systems and methods are disclosed for streaming of audio data of separate streams in at least two different formats. In some embodiments handheld game devices are in wireless communication and a first of the handheld game devices streams audio data during game play to a second of the handheld game devices. In some embodiments the audio data includes audio data from a plurality of streams of audio data. In some embodiments the streams of audio data include streams of audio data in different formats, generally different compressed formats, some of which may be selected based on whether a device includes circuitry specifically configured to decompress audio data in a specific data format. | 04-02-2009 |
20090137314 | GAME SOUND OUTPUT DEVICE, GAME SOUND CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A first sound volume calculation unit ( | 05-28-2009 |
20090143139 | AUDIO PROCESS AND APPARATUS - An audio apparatus is suitable for generating crowd sounds from an audio signal is disclosed in which the apparatus comprises modulation means operable to modulate a noise signal in response to the audio signal to generate a modulated noise signal, and diffusion delay means. The diffusion delay means is operable to apply a series of two or more delay operations, the input signal to a first such delay operation in the series being the modulated noise signal, and input to each subsequent delay operation in the series being the output signal generated by a preceding delay operation. Each delay operation comprises modifying that operation's input signal by the addition of a delayed version of that operation's input signal. | 06-04-2009 |
20090186696 | GAMING SYSTEM, METHOD OF GAMING AND A SOUND CONTROLLER - A method of providing sound to accompany a game, the method comprising: outputting a game accompanying sound derived from a plurality of sounds associated with respective ones of a plurality of objects to compete in a competition; and modifying the contribution of sounds to the game accompanying sound based on the relative positions in the competition of the objects with which the sounds are associated. | 07-23-2009 |
20090209338 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone, a speaker, a display, and a controller programmed to conduct the processing of: (A) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice relating to the conversation from the speaker by executing a conversation program; (B) measuring an elapsed time since the voice relating to the conversation is outputted from the speaker; (C) determining whether or not a response to the voice relating to the conversation is inputted from the microphone; and (D) conducting the conversation with the player by recognizing the voice inputted from the microphone, in addition to displaying to the display a text relating to the conversation, instead of conducting the processing (A), when the response is not determined to be inputted in the processing (C) and the elapsed time exceeds a predetermined time period. | 08-20-2009 |
20090209339 | Gaming Apparatus Capable of Conversation with Player, Control Method Thereof, Gaming System Capable of Conversation with Player, and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone; a speaker; a communication interface communicably connected with a central controller which can communicate with an other gaming apparatus; and a controller programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program, or recognizing the language type by an input from an input device; (B) executing a game; (C) transmitting to the central controller a history of the game; (D) receiving from the central controller a start signal to start a conversation with a player; and (E) conducting the conversation with the player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A), when the start signal is received in the processing (D). | 08-20-2009 |
20090209340 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises a microphone; a speaker; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program; (B) executing a game; (C) determining whether or not a history of the game executed in the processing (B) satisfies a predetermined condition; and (D) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A), when determining in the processing (C) that the predetermined condition is satisfied. | 08-20-2009 |
20090209341 | Gaming Apparatus Capable of Conversation with Player and Control Method Thereof - A gaming apparatus of the present invention comprises: a microphone; a speaker; a display; a memory storing text data for each language type; and a controller. The controller is programmed to conduct the processing of: (A) recognizing a language type from a sound inputted from the microphone by executing a language recognition program; (B) conducting a conversation with a player by recognizing a voice inputted from the microphone, in addition to outputting a voice from the speaker by executing a conversation program corresponding to the language recognized in the processing (A); and (C) displaying to the display a text based on text data corresponding to the language type recognized in the processing (A) according to progress of a game, the text data being read from the memory. | 08-20-2009 |
20090209342 | MULTIPLAYER PARTICIPATION TYPE GAMING SYSTEM HAVING WALLS FOR LIMITING DIALOGUE VOICES OUTPUTTED FROM GAMING MACHINE - A multiplayer participation type gaming system, comprising: a plurality of gaming machines arranged on a predetermined play area; and a sound insulating wall disposed between adjacent gaming machines among the gaming machines, each of the gaming machines carries out the processing of: performing an arithmetic operation, in response to a play of the player, on a value indicative of the game result, and storing after updating the play history data stored in the memory by using the result of the arithmetic operation; comparing the updated play history data with the predetermined threshold value data; generating, when it is determined that the play history data exceeds the threshold value data, sound data based on the play history data by using the plurality of voice generating original data stored in the memory; and outputting a sound from the speaker based on the sound data thus generated. | 08-20-2009 |
20090221369 | Video game controller - A controller configured to interactively control images, such as visual images including video images in interactive-multi-media including video games and the like. In one preferred embodiment, a controller is configured to generate a plurality of electromagnetic beams, whereby the user may selectively interrupt one or more of the electromagnetic beams to generate, control, or manipulate a visual image, rendered on a display. Advantageously, the user may control the visual image without having to physically depress buttons, to control one or more visual subjects. | 09-03-2009 |
20090247298 | Game Device, Game System, and Game System Sound Effect Generation Method - It is an object of the invention to generate sound effects based on a behavior of an operated object and of a non-operated object as distinguished between them by assigning an identifier to each object. A game device includes sound effect generating means which generates sound effects based on the behavior of the operated object and of the non-operated object. The sound effect of the operated object is generated by changing the sound effect serving as a reference according to the behavior of the operated object so as to have a different waveform from a waveform of the sound effect serving as a reference according to the behavior of the non-operated object. | 10-01-2009 |
20090258702 | MUSIC VIDEO GAME WITH OPEN NOTE - A music video game provides an open note executable on a guitar shaped video game controller. In some embodiments, an open note may be performed on an existing guitar shaped video game controller by activating a strum input on the video game controller without activating any of a plurality of fret inputs on the video game controller. The open note may serve as an equivalent to an open chord played on a real guitar. In some embodiments, an instructive cue is provided to inform users when to perform an open note in the context of the music video game. | 10-15-2009 |
20090275408 | PROGRAMMABLE INTERACTIVE TALKING DEVICE - A programmable interactive device in which a microprocessor is coupled to memory and two speech synthesis processor. The device is connected through a wireless communication system to a remote server to receive scripts and corresponding digital data provided by third party content providers and other users. Software is executed to select digital data and the script based on received identification data and status data from an adjacent device. A code of instructions is executed on the microprocessor to activate a speech synthesizer to convert digital data into audio data, which is output through a speaker. Also, an interactive environment for a pair of talking devices is provided. | 11-05-2009 |
20090275409 | GAME MACHINE, GAME SYSTEM, AND COMPUTER-READABLE STORAGE MEDIUM - A game machine of playing a game is provided in which music unique to a character is generated as the character advances its morphologic changes. The game machine of the present invention obtains a morphology changing factor and changes a morphologic change status of a character. When the morphologic change status of the character satisfies any of the evolution requirements provided to the next evolution stage of the current character, the game machine sets the evolution morphology correlated to the evolution requirement as a character morphology. It also generates an evolution melody on the basis of the character melody for the character and a morphology melody which is a melody unique to the evolution morphology of the character, and sets the evolution melody generated as an advanced character melody. | 11-05-2009 |
20090286600 | Game Sound Output Device, Game Sound Control Method, Information Recording Medium, and Program - An overlap identifying unit ( | 11-19-2009 |
20090298587 | SIP Based VOIP Multiplayer Network Games - This invention is directed to a system and method for the close coupling of Session Initiation Protocol (SIP) based Voice over Internet Protocol (VoIP) with multiplayer network games. Game state dependent voice communications are used as another method of player interaction in the game environment. The system uses SIP enhanced game servers and conference servers with audio mixing capabilities, and the game server controls the creation, maintenance and changing of the voice conferences. Participation in a voice conference is determined by the game state features associated with each player including distance and direction to determine how the voices are mixed in a voice conference. | 12-03-2009 |
20090305784 | MULTI-PLAYER AUDIO GAME PLAYABLE ON INTERNET - An audio game system and method playable with a website server having an online connection on a network such as the Internet to a plurality of computers for respective participants employs a website enabled to receive from each participant's computer a music file entry selected in response to a game question or challenge issued by the website and determining an ordering by time of response of a first-in-time music file entry and sending it for audio playback on the participants' computers as a winning entry to the game question or challenge. Preferably, a participant's time-of-response is measured by a client applet on each participant's computer, and sent with the music file entry to the website server to enable the server to determine at least a first-in-time response accurately despite differences in bandwidth and connection speeds of the participants' computers. | 12-10-2009 |
20090318226 | METHOD AND SYSTEM FOR UTILIZING A GAMING INSTRUMENT CONTROLLER - Methods and systems for utilizing a gaming instrument controller are described. In one embodiment, a musical interaction recording of a song may be accessed. The musical interaction recording may include a backing audible portion of the song and a user reproduction indication associated with the song. The user reproduction indication may be presented in synchronization with the song. A plurality of musical note selections may be received from a gaming instrument controller based on the presenting of the user reproduction indication. A plurality of musical notes for the song may be generated based on the receiving of the plurality of musical note selections. The backing audible portion and the plurality of musical notes may be reproduced. | 12-24-2009 |
20090318227 | GAME CONTROLLER CASE AND SOUND OUTPUT CONTROL METHOD - A game controller case includes a holding section and a contact section that are formed integrally, the holding section removably holding a game controller that includes an acceleration sensor and a communication section that transmits an acceleration detected by the acceleration sensor to a game device main body. A player performs a beating operation on an article with the contact section as if to operate a stick used to play a percussion instrument. An impact that has occurred when the player has performed the beating operation is transferred to the holding section through a transfer section, transferred to the game controller, and detected by the acceleration sensor. | 12-24-2009 |
20090325700 | ENGINE SOUND SYNTHESIZER, MOTOR VEHICLE AND GAME MACHINE EMPLOYING THE ENGINE SOUND SYNTHESIZER, ENGINE SOUND SYNTHESIZING METHOD, AND RECORDING MEDIUM CONTAINING COMPUTER PROGRAM FOR ENGINE SOUND SYNTHESIS - An engine sound synthesizer includes an engine sound storing section, and a synthetic engine sound data generating section which generates synthetic engine sound data on the basis of engine sound data stored in the engine sound storing section. The engine sound storing section stores therein plural groups of plural entities of engine sound data recorded in different driving states, the plural groups of plural engine sound data entities being stored therein in correspondence with predetermined plural driving state ranges. The synthetic engine sound data generating section generates the synthetic engine sound data by selectively reading out of the engine sound storing section plural engine sound data entities in a group corresponding to one of the driving state ranges specified by externally input driving state specification information and selectively combining the read engine sound data entities. The driving states are each defined, for example, by a throttle opening degree and an engine rotation speed. | 12-31-2009 |
20100009749 | MUSIC VIDEO GAME WITH USER DIRECTED SOUND GENERATION - A music based video game provides a user directed sound generation feature. In some embodiments, the user is provided a video game controller simulating a musical instrument, which the user may operate similarly to its real musical instrument counterpart. A free play feature is provided for users to operate the video game controller, where a processor of a video game console receives input signals from the video game controller and outputs audio samples based on the received input signals. During the free play feature, multiple suggestions as to how to operate the video game controller are simultaneously provided to give users some guidance as to what to play using the video game controller. | 01-14-2010 |
20100009750 | SYSTEMS AND METHODS FOR SIMULATING A ROCK BAND EXPERIENCE - Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band. | 01-14-2010 |
20100022305 | PROGRAM, INFORMATION STORAGE MEDIUM, IMAGE GENERATION SYSTEM, AND IMAGE/SOUND CONTROL METHOD - A game system reproduces a first contact sound that corresponds to a sound that occurs when a character comes in contact with another object and a second contact sound that corresponds to a sound that occurs when parts of the character come in contact with each other when the character has come in contact with the other object. The game system changes the reproduction state of the first contact sound and the second contact sound according to the attribute of the other object that comes in contact with the character. | 01-28-2010 |
20100029385 | WAGERING GAME MACHINE WITH REMOTE AUDIO CONFIGURATION - A computerized wagering game system includes a gaming module comprising gaming code which is operable when executed on to conduct a wagering game on which monetary value can be wagered. The system is coupled to at least one external sign assembly via a sign server, the external sign comprising one or more speakers. The wagering game system provides a volume control interface operable to allow a user of the wagering game system to control the volume of the one or more speakers comprising a part of the external sign assembly via the sign server. | 02-04-2010 |
20100029386 | SYSTEMS AND METHODS FOR ASYNCHRONOUS BAND INTERACTION IN A RHYTHM ACTION GAME - Provided are methods and systems and computer readable media for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform. One or more local players is identified to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument. A first type of simulated musical instrument, represented in the predetermined band template and not associated with any of the one or more local players, may then be identified, along with a remote player associated with the first type of simulated musical instrument. Then, game platforms of the local and remote players communicate to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session where the players play the game. | 02-04-2010 |
20100029387 | Display of Menu Commands for Voice Driven Character Control - In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment. | 02-04-2010 |
20100035685 | METHOD FOR PROVIDING AUDIO GAME, APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM WITH PROGRAM THEREFOR - A method for providing an audio game, apparatus and computer-readable recording medium with program therefor are provided. The game apparatus is disclosed having a touch screen for generating player selected music and its music related tracks on which a number of index marks are arranged in a predetermined pattern in relation to the music and a timeline is moved in a predetermined direction until it overlaps with the arranged index marks, and when a positional value is received corresponding to the index marks from the touch screen by the player's performance a preset performance sound that corresponds to its index mark is produced. | 02-11-2010 |
20100093434 | SYSTEM FOR COORDINATING BEHAVIOR OF A TOY WITH PLAY OF AN ONLINE EDUCATIONAL GAME - A system for coordinating the behavior of a smart toy with play of an online educational game over a network comprises a network computer which hosts a website having one or more educational games, a memory for storing one or more announcements each of which corresponds to a state of play of the game, a local computer in communication with the network computer for playing the game, and a smart toy in communication with the network computer, such that when the progression of play of the game reaches a state of play, the game instructs the network computer to one of the announcements to the toy where when it is played by a speaker in the toy enhances the learning experience of the person playing the game. | 04-15-2010 |
20100120531 | AUDIO CONTENT MANAGEMENT FOR VIDEO GAME SYSTEMS - Techniques and systems for managing audio content for use with a video game playable via a video game system. A graphical user interface (“GUI”) associated with the video game presents visual objects representing audio content in any format aggregated from a number of different sources. Aggregation is achieved by dynamically populating a data structure with data objects configured to store information about various audio sources and audio content stored thereby. The data objects are used to dynamically render the graphical user interface. Via the GUI, a user browses aggregated audio content and selects particular audio content for use with the video game. The data objects and the information stored or referenced thereby (e.g., metadata) may also be used for searching/sorting, translating/transferring, or playing available audio content. | 05-13-2010 |
20100120532 | Incorporating player-generated audio in an electronic game - Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from an electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game. | 05-13-2010 |
20100120533 | Customizing player-generated audio in electronic games - Methods and apparatuses for customizing player-generated audio in electronic games are provided. Sound generated by a player may be recorded in an audio clip. A modification is selected by a player, and the modification is applied to the audio clip. The modified audio clip is associated with a game event designated by the player. When the designated game event is detected, the associated audio clip may be played. In some embodiments, playing the modified audio clip includes broadcasting the modified audio clip to another player in a network. | 05-13-2010 |
20100144434 | Providing Network and Game Content Based on Wireless Signals - Providing content on a web site based on content in a game based. A wireless signal may be detected. Content in a game may be provided based on the detection of the wireless signal. The content may have been unavailable in the game prior to said detecting the wireless signal. For example, a characteristic of the wireless signal (e.g., an ID of a wireless signal from a wireless access point) may be determined and the content may be based on the characteristic of the wireless signal. Information regarding the content may be provided to one or more computer systems over a network, which may be configured to provide an indication of the content in the game on the web site based on the information. | 06-10-2010 |
20100144435 | GAME DATA AND SPEECH TRANSFER TO AND FROM WIRELESS PORTABLE GAME TERMINAL - Game data and speech transfer to and from a wireless portable game terminal is disclosed. The wireless portable game terminal includes a radio transceiver configured to transfer speech and game data through a radio connection to a telecommunication system, a loudspeaker, a microphone, and a processing unit. The processing unit is configured to process the game data, to transfer the game data to and from another game terminal or a game server through the radio connection, to receive captured speech of another user through the radio connection, to output audio part of the game data and the captured speech of the other user through the loudspeaker, to capture speech of an user with the microphone, and to transfer the captured speech of the user to another game terminal or to a game server through the radio connection. | 06-10-2010 |
20100151945 | Gaming Machine With Surround Sound Features - A gaming machine for conducting a wagering game includes selective application of surround sound. The selective application of surround sound allows certain key gaming events to be emphasized over other gaming events. The surround sound may be varied to produce certain effects, such as a tactile effect and a gradual building up of suspense and anticipation that increases player excitement and enjoyment. A surround sound decoder may be added in some embodiments to convert monophonic and stereo wagering games into surround sound. The surround sound may be implemented as true surround sound or as virtual surround sound. | 06-17-2010 |
20100160043 | GAME MACHINE - The gaming machine of the present invention is a gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables the device to execute a specific effect when it is determined in the device that the sound includes a specific sound based upon specific data, the gaming machine comprising: a first memory that stores effect pattern data including first sound data; and a controller, the controller programmed to execute the processing of (a) extracting the effect pattern data from the first memory, (b) performing control to execute an effect, based upon the extracted effect pattern data, (c) converting, as triggered by satisfaction of a prescribed condition, the first sound data included in the extracted effect pattern data into second sound data including the specific data that triggers the external device to execute the specific effect, and (d) outputting from the speaker the sound based upon the processed second sound data. | 06-24-2010 |
20100160044 | GAME PROGRAM AND GAME APPARATUS - A game apparatus executes game processing on the basis of microphone input information input through a microphone. The CPU of the game apparatus executes an imaging step for imaging a user with a camera, a detection determining step for determining whether or not a user is detected on the basis of image data indicating the image obtained by imaging through the imaging step, and a performing step for performing the game processing on the basis of the microphone input information when the detection determining step determines that the user is detected. | 06-24-2010 |
20100167818 | GAME MACHINE - The gaming machine according to the present invention is a gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables the device to execute a specific effect when it is determined in the device that the sound includes a specific sound based upon specific data, the gaming machine including:
| 07-01-2010 |
20100173708 | Game Device, Game Processing Method, Information Recording Medium, and Program - In a game device ( | 07-08-2010 |
20100173709 | SYSTEM AND METHOD FOR PHYSICALLY INTERACTIVE MUSIC GAMES - A system and method of capturing an image of an object, where the object is associated with a musical feature, generating the musical feature once the object is detected in the image, detecting a change of a position of an the object in a series of images, and altering the musical feature in response to such change. | 07-08-2010 |
20100197401 | RELIABLE, EFFICIENT AND LOW COST METHOD FOR GAMES AUDIO RENDERING - An efficient method for a reliable and accurate rendering of audio in a virtual reality environment, such as computer gaming. It excels other known rendering methods in its ability to achieve high quality audio rendering in real time conditions using a regular personal computer without any need for a special hardware accelerated audio card. A total of k physical properties are defined for the sound source and for the various objects that may affect the generation and distribution of the sound in the simulated environment. For each one of those physical properties some applicable values are predefined in a granularity which is a parameter of the method. This way a k dimensional grid of data points is defined. For each one of those data point the sounds that will be heard by the listener are offline calculated offline as reference samples. When the sound shall be generated in real time, for any given real data point, it is calculated as an interpolation of some near reference samples on the predefined k dimensional grid. | 08-05-2010 |
20100222144 | IMAGE-LINKED SOUND OUTPUT METHOD AND DEVICE - Intended is to inform a player of it through both the visual sense and the auditory sense that an action has been recognized. A velocity vector calculating unit calculates, by using the image of the action of the player taken with a camera ( | 09-02-2010 |
20100234107 | GAME MACHINE - The gaming machine according to the present invention is a gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables the device to execute a specific effect when it is determined in the device that the sound includes a specific sound based upon specific data, the gaming machine including:
| 09-16-2010 |
20100234108 | MUSIC GENRE JUDGING DEVICE AND GAME MACHINE HAVING THE SAME - A music genre judging device able to judge a genre of music in a relatively simple structure. | 09-16-2010 |
20100267452 | GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM - To provide a game device which enables improvement in reality regarding outputting of speech relatively simply, a speech storage section ( | 10-21-2010 |
20100267453 | GAME SYSTEM AND COMPUTER PROGRAM - Processor ( | 10-21-2010 |
20100273555 | WAGERING GAME BONUS SOUND INTEGRATION - A computerized wagering game system includes a wagering game module that is operable to present a wagering game upon which monetary value can be wagered, and an audio system. The audio system is operable to play a bonus sound and a bang-up sound at the same time, such that the bonus and bang-up sounds are synchronized rhythmically, such as by starting play of a bonus sound track and a bang-up sound track having synchronized rhythm at the same time, and varying the volume of the bang up sound track to make it audible when desired. | 10-28-2010 |
20100298051 | WAGERING GAME TABLE AUDIO SYSTEM - A computerized wagering game table system includes a wagering game module that is operable to present a wagering game upon which monetary value can be wagered, and an audio system. The audio system is operable to present different sound to each of a plurality of game players seated at the wagering game table. | 11-25-2010 |
20100317437 | CONTROLLING WAGERING GAME SYSTEM AUDIO - A wagering game system and its operations are described herein. In embodiments, the operations can include determining audio playlists from a plurality of independent wagering game applications (“applications”). The audio playlists can include multiple sound content that is activated contemporaneously on a wagering game machine for each of the applications. The operations can further include determining sound classes assigned to the sound content and determining, from prioritization rules, priority values for the sound classes. The operations can further include comparing the priority values and generating sound balancing priorities for the sound content based on the comparison of the priority values. The operations can also include dynamically balancing the sound content, as presented on audio production devices, based on the sound balancing priorities. | 12-16-2010 |
20100323793 | System And Method Of Audio Processing - A method of audio processing for an entertainment device operable to communicate with a game controller, the method comprising the steps of generating a source sound for reproduction by a plurality of loudspeakers at a current position where acoustic signals from the plurality of loudspeakers are coincident (hereafter referred to as a ‘sweet spot’), requesting that the user steers the sound using the game controller until the user considers the sound to be centred upon them, and interpreting user inputs from the game controller to adjust the output timing of the source sound data signals for reproduction by respective ones of the plurality of loudspeakers in accordance with the user directional inputs so as to move the sweet spot. | 12-23-2010 |
20110003638 | MUSIC INSTRUCTION SYSTEM - A method includes receiving a user selection of a musical piece; providing performance cues to a user to perform musical events on a musical instrument, wherein the performance cues are synchronized to expert performance data of the musical piece; receiving audio data corresponding to musical events performed by the user on the musical instrument; detecting fundamental frequencies associated with the user-performed musical events; determining an extent to which the user-performed musical events have been correctly or incorrectly performed; providing real-time or near real-time audio feedback and/or visual feedback indicating the extent to which the user-performed musical events have been correctly or incorrectly performed; and using the expert performance data as real-time or near real-time audio and/or video feedback by controlling an output level of the expert performance data output to the user during a session. | 01-06-2011 |
20110003639 | GAMING DEVICE, GAME PROCESSING METHOD AND INFORMATION MEMORY MEDIUM - In a gaming device, an input receiving unit receives an instruction input to specify a position where a moving object is to be arranged. The moving object is movable in a predetermined pathway. A memory unit stores, for each of a plurality of timings, a timing and a position where the moving object is to be placed at that timing in association with each other. For each of the plurality of timings, a sound outputting unit determines whether a position stored in the memory unit in association with a timing matches a position specified by a latest instruction input received by the input receiving unit. When the positions match, the sound outputting unit outputs a sound associated with the matching position. | 01-06-2011 |
20110009191 | SYSTEM AND METHOD FOR MULTI-MEDIA GAME - This disclosure describes a system and method for providing a computer-based rhythm game using game data supplied by one or more users that is synchronized to audio data of musical performances stored on a user's personal computing device. A user access a server storing game data, selects a game data file, and downloads the game data file to his computer. A rhythm game application plays a music file on the computer, and synchronizes the game data file with the music file to create an integrated rhythm game. | 01-13-2011 |
20110014980 | AUDIO SIGNAL TRANSMISSION APPARATUS AVOIDING NOISE GENERATION AND METHOD THEREOF - An audio signal transmission apparatus avoiding noise generation is applied to a game platform functions by executing a recording process, and comprises: an analog-to-digital converter, an intermediary processing unit, a counter, and a controlling unit. The analog-to-digital converter is used for converting an analog audio signal to a first digital audio signal. The intermediary processing unit is connected with the analog-to-digital converter for transmitting the first digital audio signal. The counter controls the intermediary processing unit to output the first digital audio signal after counting a specific time. The controlling unit, connected with the counter and the intermediary processing unit, is used for transmitting the first digital audio signal to the game platform. Therefore, the present invention can achieve the purpose for avoiding noise generation when the audio signal transmission apparatus plugs into the game platform. | 01-20-2011 |
20110028214 | MUSIC-BASED VIDEO GAME WITH USER PHYSICAL PERFORMANCE - A music-based video game additionally evaluates a game player's physical performance. The game player's physical performance is evaluated in some embodiments by determining if an indication of controller movement matches predefined patterns while the game player responds to instructive cues to operate a representation of a musical instrument. A representation of a musician may be provided, with the game player to mimic movements of the representation of the musician. The game player may be provided additional points for properly responding to instructive cues while moving in predefined manners. | 02-03-2011 |
20110028215 | Video Game System with Mixing of Independent Pre-Encoded Digital Audio Bitstreams - A computer-implemented method of encoding audio includes accessing a plurality of independent audio source streams, each of which includes a sequence of source frames. Respective source frames of each sequence include respective pluralities of pulse-code modulated audio samples. Each of the plurality of independent audio source streams is separately encoded to generate a plurality of independent encoded streams, each of which corresponds to a respective independent audio source stream. The encoding includes, for respective source frames, converting respective pluralities of pulse-code modulated audio samples to respective pluralities of floating-point frequency samples that are divided into a plurality of frequency bands. An instruction to mix the plurality of independent encoded streams is received; in response, respective floating-point frequency samples of the independent encoded streams are combined. An output bitstream is generated that includes the combined respective floating-point frequency samples. | 02-03-2011 |
20110028216 | METHOD AND SYSTEM FOR A MUSIC-BASED TIMING COMPETITION, LEARNING OR ENTERTAINMENT EXPERIENCE - A method for a timing exercise performed on one of a dedicated player handset with screen and appropriate programming and a PC having appropriate programming and a screen, wherein a song is played, and wherein at least one sensor is provided to monitor activities of at least one participant. The method includes showing representations of the musical elements of the song on the screen of the dedicated player and recognizing at least one of the movements, facial expressions, body language, speech and identity of at least one participant; and as a result causing the representations to be “activated” by the participant, in the right order, at the right time and over the right duration. | 02-03-2011 |
20110034247 | GAME SYSTEM AND GAME PROGRAM - A game system guides operation timing of the operating section through a monitor by displaying an operation instructing indicator corresponding to the respective operation timings and an operation reference indicator corresponding to the current time in temporal order along a predetermined path on the game, and producing a relative displacement, which is along the predetermined path and is according to the progression of the time on the game, between the operation reference indicator and the operation instructing indicator in order that the operation instructing indicator agrees with the operation reference indicator at the operation timing that should be indicated by the operation instructing indicator, and changes at least either one of a starting position and a reaching position of the predetermined path. | 02-10-2011 |
20110059797 | METHOD AND APPARATUS FOR PROVIDING GAME SERVICE IN A PORTABLE TERMINAL - A method and apparatus for providing a game in a portable terminal are provided. The method includes outputting an audio signal for indicating a specific indication through a speaker, obtaining user's motion data, and determining whether the user's motion data corresponds to the specific indication. | 03-10-2011 |
20110065507 | APPARATUS AND METHOD FOR ENHANCING A CONDITION IN A GAMING APPLICATION - A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed. | 03-17-2011 |
20110077081 | GAME SYSTEM AND COMPUTER READABLE MEDIUM - There is provided a game system in which areas where operation instruction markers of each player influence each other. The game system 1 determines a division position DP of lane L where an operation instruction marker IM is displayed each time when a predetermined condition is satisfied during a game, and a size of display area DA of the lane of each player based on the determined division position DP. The game system 1 also determines the position of operation instruction marker IM corresponding to each operation timing 20 described in sequence data SD so that the position changes with the progress of music being reproduced, and displays a game image GI where the operation instruction markers IM corresponding to each players P are arranged in the display area DA corresponding to the player P. | 03-31-2011 |
20110081967 | INTERACTIVE MEDIA SOCIAL GAME - An interactive media social game is described. In embodiments, a social game service administrates a networked social game based on media asset interactions. Media asset interaction data is received that identifies media assets when they are downloaded or played at a user device. The media assets are correlated with a social game entity, such as a music pet that is a token entity of the networked social game. The music pet adaptively changes according to characteristics of the media assets. The media asset interaction data is also compiled as a media asset selection history corresponding to a user that is associated with the user device. A media asset recommendation for the user can be generated based on the media asset selection history, and the media asset recommendation is communicated as a recommendation message from the music pet to the user that is associated with the user device. | 04-07-2011 |
20110086705 | MUSIC GAME SYSTEM AND METHOD OF PROVIDING SAME - A music game method includes retrieving song data having note information from a storage medium coupled to a computer system. The method also includes determining from the song data at least two note indicators to be presented sequentially and determining from the song data a leader between first and second note indicators. The leader provides information related to the second note indicator. A music game system includes a song manager module configured to retrieve song data having note information from a storage medium, and a user interface module configured to determine from the song data at least two note indicators to be presented sequentially and to determine from the song data a leader between first and second note indicators. Each note indicator is related to corresponding note information. The first and second note indicators are adjacent to one another. | 04-14-2011 |
20110092287 | GAMING PARTICIPANT ATTRIBUTE TAG METHOD AND SYSTEM - A multi-participant gaming feature and system is disclosed wherein a player/participant can alter their perception of fellow players/participants, allies and opponents, in accord with a custom menu of identification traits attributable to the tagged player by the tagging player. The altered perception indicator may be as simple as a target always associated with the tagged player, but may also include audio cues, specialized view-thru instruments, changes in heart rate, pre-determined responses to certain actions, flashback viewing of past interaction with that player, behavior modification, and physical characteristic alterations. Such perception alteration features enable participants to make a gaming experience unique to any desired extent relating to their perception of other participants. Defensive modes for such tagging may also be employed to assist those that may have been tagged to comprehend the tagging of themselves and to adjust their game participation accordingly. | 04-21-2011 |
20110092288 | CONFIGURING AND CONTROLLING WAGERING GAME AUDIO - A wagering game system and its operations are described herein. In embodiments, the operations can include determining an occurrence of an application event for an application that runs in association with a wagering game machine. The operations can further include accessing a custom sound source that includes customized sounds presentable separately from a soundtrack for the application, during a wagering game session on the wagering game machine. The operations can further include determining a custom sound, from the custom sound source, that relates to the application event and determining custom-sound presentation instructions associated with the custom sound. The operations can further include presenting the custom sound on sound production devices associated with the wagering game machine during the application event according to the custom-sound presentation instructions. | 04-21-2011 |
20110105230 | COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN MUSICAL SOUND GENERATION PROGRAM, AND MUSICAL SOUND GENERATION APPARATUS - A user can move the position of a pan flute in a horizontal direction on a screen by sliding a touch position in the horizontal direction on the screen while touching a touch panel with a stick. Moreover, when the user blows on a microphone hole, a musical sound of a pitch corresponding to a pipe of the pan flute which is displayed in an overlapping manner with a valid position display image at this time is outputted via a sound hole. | 05-05-2011 |
20110111850 | BONUS TRIGGER SOUNDS BUILDING INTO A SONG - A system and method of playing a multi-track musical composition during a wagering game in which musical tracks are successively added as bonus triggers occur, starting from an introduction portion of the musical composition and culminating in a main theme or chorus of the musical composition. Upon receipt of a wager input at a gaming terminal, a base wagering game is initiated during which several bonus triggers can occur, satisfying eligibility to conduct a bonus game. As each bonus trigger occurs, the musical composition adds a musical track to the introduction being played through audio speakers of the gaming terminal, increasing its instrumentation density to create a richer and denser sound. When the last bonus trigger occurs during the base wagering game, the music launches seamlessly from the introduction that has just been built up into the main theme or chorus of the music, which serves as the accompaniment music for the bonus game. | 05-12-2011 |
20110118020 | Gaming machine with win announcement - A game machine having a win announcement feature and a method of providing an announcement regarding a winning event or outcome of a game played at a gaming machine are disclosed. One embodiment of a method comprises providing information regarding a winning event occurring at a gaming machine, the method including the steps of presenting a game to a player at a gaming machine, determining if the outcome of the game is a winning outcome, and if so, disseminating at the gaming machine a win announcement comprising information regarding the type of win and the source of the win. A gaming machine includes a controller configured to generate gaming machine control information for presenting a game and configured to generate win announcement information in the event the outcome of a game presented is a winning outcome, the gaming machine including at least one device for disseminating the win information. | 05-19-2011 |
20110130202 | GAME APPARATUS - A game apparatus that includes a processor, a microphone, a memory, a speaker, and an audio playback actuator. The memory stores a first plurality of audio messages, each corresponding to an audio input received by the microphone, and a second plurality of pre-recorded audio messages. The audio playback actuator causes the processor to randomly select a first audio message from the first plurality of audio messages and a second audio message from the second plurality of pre-recorded audio messages, and to play the first and second audio messages through the speaker. | 06-02-2011 |
20110130203 | Wireless Game/Audio System and Method - Methods and Systems for providing multiple audio streams, such as a Game Audio stream and Network Chat audio stream, to a headset of a user of a game console are described. The methods and systems include receiving, by a game console controller in communication with a game console and a portable audio mixing module, Network Chat from a game console; receiving, by a portable audio mixing module in communication with a game console controller, Network Chat; receiving, by a base station in communication with the game console and the portable audio mixing module, the Game Audio; receiving, by the portable audio mixing module, the Game Audio; mixing, by the portable audio mixing module, the Network Chat and Game Audio to produce a blended audio output stream; and transmitting, by the portable audio mixing module, the blended audio output stream to a headset in communication with the portable audio mixing module. | 06-02-2011 |
20110136574 | Interactive music game - An interactive game and controller that has advanced functions. The controller may be reconfigurable between different configurations, each representing a different instrument. The game can also reconfigure the controller, both to change the function of the controller, but also to change its other characteristics, such as the sound it produces, and the way it reacts to playing notes. | 06-09-2011 |
20110143837 | Multi-media device enabling a user to play audio content in association with displayed video - A multi-media entertainment device enabling a user to control sound/audio elements of a music or sound program while video, such as a musical performance, is displayed and which is correlated to the played sound elements. The user interacts with triggers such as laser beams that can be interrupted by a player's fingers to play music, such as particular instruments of a soundtrack. For instance, a music video or concert has a video track and a sound track. The video track is displayed, and the user controls the audio play of the sound track by interrupting the beams, each beam associated with a different instrument. This allows the user to play the multimedia device along with a displayed video performance, in unison or synchronization with one or more musicians displayed on a display, such as a TV, monitor or video projection system. The user's play may be scored as a function of the user's accuracy of engaging the triggers in time unison with the displayed video image. For instance, a user can strum a trigger associated with a guitar program in unison with a guitarist on the display. The music created by the user interacting with multiple triggers is sympathetic and always synchronized to the video performance. If the user misses the timing of a note, the sound is not played. In another version, a video program such as that associated with a video game is displayed, and the user interacts by playing the triggers controlling sound elements associated with the displayed video game. | 06-16-2011 |
20110165942 | GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM - To provide a game device capable of resuming outputting of speech-line data which has been suspended, while reducing an uncomfortable feeling experienced by a user. Second output control means ( | 07-07-2011 |
20110230265 | METHOD AND DEVICE FOR SCOREKEEPING WATCH - A device for monitoring a first player, the device includes: a location unit; a score button; a score calculating unit arranged to: receive a first player score indication, transmit a first player score message to another device that is designed to trigger a first player score alert, determine whether to update a first player score value based on at least zero responses to the first player score message, and update the first player score value based on the determination; a feedback unit arranged to receive a second player score message about an intent of a second player to update a second player score value, generate a second player score alert, and transmit a first player response based on at least zero responses of the first player to the second player score alert; and a display for displaying the first player score value and at least one other player score value. | 09-22-2011 |
20110250963 | GAMING SYSTEM - A gaming system comprising a gaming machine, a switching mechanism connected between a game controller and an audio visual output device, and an external controller in data communication with the game controller via a first communications link and connected via a second communications link to the switching mechanism. The gaming system is arranged such that, in a first mode, the game controller generates first game events based on the player input and outputs first audio visual data related to the first game events, and the gaming system controls the switching mechanism such that the first audio visual data is routed to the audio visual output device, and, in a second mode, the external controller generates second game events and outputs second audio visual data related to the second game events on the second communications link, and the gaming system controls the switching mechanism such that the second audio visual data is routed to the audio visual output device. | 10-13-2011 |
20110294577 | METHOD, APPARATUS, AND RECORDING MEDIUM FOR PERFORMANCE GAME - Disclosed is a performance game, and more particularly is a method, an apparatus, and a recording medium for a performance game, which can provide various presentation effects with a simple presentation operation of a user. | 12-01-2011 |
20120004033 | DEVICE AND METHOD FOR REPLICATING A USER INTERFACE AT A DISPLAY - The present invention relates to the placement of a reference replication of a device input apparatus at a display to confirm to a user the desired input. In the gaming field the present invention includes the generation of a semi-transparent image of the gaming machine button panel at the game display and an indicia showing the player's input to confirm the desired prompt. | 01-05-2012 |
20120009995 | GAME MACHINE AUDIO CONTROL USING A BACKEND SERVER - A system and method for providing centralized control of the audio output for one or more gaming machines in a casino gaming network are disclosed herein. The system comprises one or more microphone interfaces positioned in a casino gaming floor environment to obtain noise level data. The system also includes a system server connected to the one or more microphone interfaces to receive the obtained noise level data and to determine the appropriate audio output for one or more gaming machines. The system also includes an audio hub positioned within each gaming machine and connected to the system server, wherein each audio hub receives audio instructions from the system server and adjusts the audio output for one or more gaming machines. | 01-12-2012 |
20120009996 | GAMING DEVICE, GAME CONTROL METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A gaming device ( | 01-12-2012 |
20120015729 | GAME DEVICE, TEMPO ANNOUNCEMENT METHOD, INFORMATION RECORDING MEDIUM AND PROGRAM - A game device ( | 01-19-2012 |
20120021831 | GAMING SYSTEM, METHOD OF GAMING AND A SOUND CONTROLLER - A method of providing sound to accompany a game, the method comprising: outputting a game accompanying sound derived from a plurality of sounds associated with respective ones of a plurality of objects to compete in a competition; and modifying the contribution of sounds to the game accompanying sound based on the relative positions in the competition of the objects with which the sounds are associated. | 01-26-2012 |
20120040757 | APPARATUS AND METHOD OF AUDIO REPRODUCTION - A wearable loudspeaker unit comprises a loudspeaker, an audio reproduction processor, a wireless communications unit operable to communicate wirelessly with a base unit using a protocol that distinguishes the wearable loudspeaker unit from any other wearable loudspeaker units in communication with the base unit, and a user input interface operable to select one of a plurality of wearable loudspeaker unit wearing positions on a user's body; and the wireless communications unit is operable to transmit the selected wearing position of the wearable loudspeaker unit to the base unit, and is operable to receive audio data corresponding to the selected wearing position of the wearable loudspeaker unit from the base unit, and the audio reproduction processor is operable to output the received audio data through the loudspeaker. | 02-16-2012 |
20120071240 | MUSICAL ACTION RESPONSE SYSTEM - A framework is disclosed for associating visual elements of a computer game with musical scores of a computer game. In one embodiment, a visual element is moved in a virtual environment of the computer game, in response to user input. Playback of a musical score may be altered based on movement of the visual element. A visual effect in the scene may also be generated, based on the altered playback of the musical score. | 03-22-2012 |
20120077592 | SOUND PROCESSING DEVICE, SOUND PROCESSING METHOD, INFORMATION STORAGE MEDIUM, AND PROGRAM - Sound output units ( | 03-29-2012 |
20120094761 | GAMING DEVICE AND SECURE INTERFACE - An improved gaming device with a secure interface has been developed. The invention includes an electronic gaming device with internal components, software and data, an external communication interface in communication with the electronic gaming device and an output device of the electronic gaming device in communication with the external communication interface. The output device communicates with external communication interface through a secure interface that does not allow external communications to directly access the internal components, software and data of the electronic gaming device. | 04-19-2012 |
20120115608 | METHOD AND APPARATUS FOR CONTROLLING AN AUDIO PARAMETER OF A PLURALITY OF WAGERING GAME MACHINES - Apparatus, systems, and methods may operate to choreograph an audio presentation among a plurality of wagering game machines, the wagering game machines initially being configured by respective users to play audio at respective user-selected volumes. A shared game is triggered among the plurality of wagering game machines and during the shared game, the plurality of wagering game machines are adjusted to play audio at a specified common volume instead of the respective user-selected volumes. At or after a conclusion of the shared game, the plurality of wagering game machines are adjusted to play audio at the respective previously-configured user-selected volumes. | 05-10-2012 |
20120129602 | COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN MUSIC PERFORMANCE PROGRAM, MUSIC PERFORMANCE APPARATUS, MUSIC PERFORMANCE METHOD, AND MUSIC PERFORMANCE SYSTEM - A game apparatus repeatedly calculates a gravity center position based on load values detected by respective load sensors of a load controller. The game apparatus sequentially reproduces each of measures of a musical piece by reproducing a next measure when the gravity center position moves beyond a reference line. In this case, the game apparatus changes a reproduction sound volume in accordance with the gravity center position and a speed at which the gravity center moves. | 05-24-2012 |
20120178532 | Mobile telephone including means for implementing a game application during playback of a soundtrack - A mobile telephone, including:
| 07-12-2012 |
20120258797 | RECORDING AUDIO IN ORDER TO AFFECT GAMEPLAY EXPERIENCE - Techniques are described for altering the gameplay of a computer game based on audio content recorded within the virtual world of the computer game. An indication is received of audio content to record within the computer game, and the indicated audio content is then recorded. Subsequently, a selection of the recorded audio content to playback within the virtual world is received. Upon playing the recorded audio content in the virtual world, embodiments affect one or more gameplay elements of the computer game, based on the playback of the recorded audio content. | 10-11-2012 |
20120283015 | DUAL-RADIO GAMING HEADSET - A gaming machine having an audio channel outputting game sound and an audio channel intaking microphone sound and outputting chat sound is coupled with a headset having earpieces and a microphone and a Bluetooth transceiver in the headset for sending and receiving the microphone and chat sounds. A radio receiver or wired connection in the headset receives the game sounds. Circuitry in the headset is connected between the transceiver and receiver for mixing the microphone, chat, and game sounds and feeding them all to the earpieces. | 11-08-2012 |
20120315988 | GAME SOUND FIELD CREATOR - Game sound field creator is comprised of means for computing a spaced distance between a sound source and a player character, means for outputting sound track data to default speakers if the spaced distance is a first distance or shorter, means for stopping output of the sound track data if the spaced distance is a second distance or longer, means for computing a virtual development angle of each sound channel according to the spaced distance if the spaced distance is between the first distance and the second distance, means for converting a virtual development angle into an actual angle adding a direction of the sound source and means for reproducing the sound track data of each sound channel based upon the converted actual angle. | 12-13-2012 |
20130005465 | AUDIO PLAYLIST SELECTIONS AND RELATED ENTERTAINMENT SYSTEMS AND METHODS - A method of providing an entertainment game includes receiving information about a number of players that will be playing the game and receiving information about a music challenge in which the players will be competing. The music challenge is a subject, topic, or category for which there are a plurality of songs that are responsive to the music challenge. A database of songs can be provided from which each player can choose a selected song with each selected song being selected by a respective player in response to the music challenge. At least a portion of the selected songs can be played and the players can be polled to receive votes from the players for the song that best answers the challenge. | 01-03-2013 |
20130017887 | Game Controller System - A game controller comprising: a game controller housing; at least one user input device located on the game controller housing; a build digital data packet routine located in the game controller housing and in signal communication with the at least one user input devices; an add checksum routine located in the game controller housing and in signal communication with the build digital data packet routine; a convert to audio waveform routine located in the game controller housing and in signal communication with the add checksum routine; a headphone male connector attached to or on the game controller housing and in signal communication with the convert to audio waveform routine; where the headphone male connector is configurable to be in signal communication with an app on a computer device. | 01-17-2013 |
20130023343 | AUTOMATIC MUSIC SELECTION SYSTEM - A music method includes; determining, using a processor, a status of the activity; translating, using the processor, the status into translated music descriptive data; obtaining, using the processor, a selected music piece based on the translated music descriptive data; and causing, using the processor, a music device to play the selected music piece during the activity. | 01-24-2013 |
20130053144 | METHOD AND SYSTEM FOR PLAYER LINKED AUDIO - A method of linking gaming machine audio content to a player and network-based gaming system are provided. The system may include a gaming machine, a database, and a server system configured to be coupled to the gaming machine and the database. The server system may be associated with a server-based network configured to associate a connection identification (ID) with a listening device, receive an identification of the listening device through the gaming machine, and transmit an audio content generated by the gaming machine to the identified listening device using the connection ID. | 02-28-2013 |
20130143654 | APPARATUS AND METHOD FOR MANAGING USER INPUTS IN VIDEO GAMES - A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed. | 06-06-2013 |
20130150162 | VIDEO GAME AND METHOD HAVING ENHANCED AUDIO EFFECTS - A computer-readable medium, a method of conducting a video game and a gaming system. In one embodiment, the medium contains programming instructions that cause a computer processor to: (1) conduct a video game that generates events having corresponding exclusively audible prompts and (2) convey the exclusively audible prompts to specific audio channels for sound-capable gaming controllers of a gaming system. | 06-13-2013 |
20130150163 | CONTROLLING AUDIO IN A WAGERING GAME SYSTEM - A wagering game system and its operations are described herein. In some embodiments, the operations include analyzing sound content that is not configured for use with a wagering game machine's sound system prior to presentation via sound equipment of the wagering game machine. If the sound content meets sound presentation tolerances of the sound equipment, then the operations can include approving presentation of the sound content. If a portion of the sound content does not meet the sound presentation tolerances, the operations can further include removing or modifying the portion of the sound content, such as filtering frequencies, reducing power levels, reducing volume levels, and reducing a duration of play of the sound content. The operations can further include prioritizing presentation of the sound content along with other content configured for use with the wagering game machine's sound system and which is scheduled for presentation via the sound equipment. | 06-13-2013 |
20130178288 | Gaming System, a Sound Controller, and a Method of Gaming - A method of gaming comprising: outputting a plurality of different game accompanying sounds individually during at least part of play of one or more games; and outputting two or more sounds together in response to at least one game event occurring. | 07-11-2013 |
20130190088 | HANDHELD DEVICE WIRELESS MUSIC STREAMING FOR GAMEPLAY - Systems and methods are disclosed for streaming of audio data of separate streams in at least two different formats. In some embodiments handheld game devices are in wireless communication and a first of the handheld game devices streams audio data during game play to a second of the handheld game devices. In some embodiments the audio data includes audio data from a plurality of streams of audio data. In some embodiments the streams of audio data include streams of audio data in different formats, generally different compressed formats, some of which may be selected based on whether a device includes circuitry specifically configured to decompress audio data in a specific data format. | 07-25-2013 |
20130231185 | METHODAND APPARATUS FOR AUDIO SCALING AT A DISPLAY SHOWING CONTENT IN DIFFERENT AREAS - A method and device for scaling audio content associated with first and second sources at a user apparatus such as a gaming machine. When the gaming machine is in a first condition displaying only game content speakers are controlled to produce game related audio content. In a second condition where the display is controlled to share game content and other content from a remote source in a picture-in-picture arrangement, the method and device control the speaker volumes to associate the audio content with the associated video content to provide audio directionality and primacy. | 09-05-2013 |
20130237321 | SYSTEM AND METHOD FOR VIDEO CHOREOGRAPHY - An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer. | 09-12-2013 |
20130281210 | WAGERING GAME AUDIO ENDING IN KEY OF CURRENT STATE - In a wagering game machine, operations and systems are disclosed for ending wagering game audio in a key of the current state. In one embodiment, the use of markers to denote the state of a music file enables following the continuous music and ending wagering game bang-up audio in whatever key the continuous music is in at the precise moment the bang-up ends. The continuous music, bang-ups and marker file are all started at the same time and may be the same length. The continuous music is audible, the bang-ups are heard by raising the volume when programmatically called for, and the marker file continuously sends out signals at a set rate which the code then interprets to determine the state of the song to trigger the appropriate musical ending. When the bang-up ends it can then be played in the key corresponding to the current state of the music. | 10-24-2013 |
20130288795 | Wireless Game/Audio System and Method - Methods and Systems for providing multiple audio streams, such as a Game Audio stream and Network Chat audio stream, to a headset of a user of a game console are described. The methods and systems include receiving, by a game console controller in communication with a game console and a portable audio mixing module, Network Chat from a game console; receiving, by a portable audio mixing module in communication with a game console controller, Network Chat; receiving, by a base station in communication with the game console and the portable audio mixing module, the Game Audio; receiving, by the portable audio mixing module, the Game Audio; mixing, by the portable audio mixing module, the Network Chat and Game Audio to produce a blended audio output stream; and transmitting, by the portable audio mixing module, the blended audio output stream to a headset in communication with the portable audio mixing module. | 10-31-2013 |
20130310178 | CONFIGURING AND CONTROLLING WAGERING GAME AUDIO - A wagering game system and its operations are described herein. In embodiments, the operations can include providing a custom sound design interface. The operations can further include receiving user input via the custom sound design interface, wherein the user input is to design a custom sound for a wagering game machine including presentation instructions for the custom sound. The operations can further include storing the custom sound. The operations can further include receiving, from the wagering game machine, a request for the custom sound. The operations can further include transmitting, to the wagering game machine, the custom sound including the presentation instructions for the custom sound. | 11-21-2013 |
20130324252 | GAME DEVICE, GAME SYSTEM, GAME CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - A first determination unit determines whether or not an operation target of a user is included in a target region that is set based on the position of a game event occurring place. A second determination unit determines whether or not a time of determination that the operation target of the user is included in the target region is before arrival of a game event occurring time. An inducing processing execution unit executes inducing processing for inducing the user to keep the operation target of the user staying in the target region until the arrival of the game event occurring time, in a case where it is determined that the above-described time is before the arrival of the game event occurring time. | 12-05-2013 |
20130331187 | APPARATUS AND METHOD FOR ADAPTING AUDIO SIGNALS - A system that incorporates teachings of the present disclosure may include, for example, an audio control apparatus having a game audio port for receiving a gaming audio signal generated by a gaming application, a chat port for receiving a chat signal comprising audio information generated by at least one gamer, and an audio system coupled to the game audio port and the chat port. The audio system can be operable to detect an energy level in the chat signal that exceeds a threshold, reduce a magnitude of the gaming audio signal to a desired audio energy level responsive to the aforementioned detection, generate a mixed audio signal comprising a combination of the gaming audio signal having the reduced magnitude and the chat signal, and transmit the mixed audio signal to a listening apparatus. Additional embodiments are disclosed. | 12-12-2013 |
20130331188 | Gaming Machine With Surround Sound Features - A gaming machine for conducting a wagering game includes selective application of surround sound. The selective application of surround sound allows certain key gaming events to be emphasized over other gaming events. The surround sound may be varied to produce certain effects, such as a tactile effect and a gradual building up of suspense and anticipation that increases player excitement and enjoyment. A surround sound decoder may be added in some embodiments to convert monophonic and stereo wagering games into surround sound. The surround sound may be implemented as true surround sound or as virtual surround sound. | 12-12-2013 |
20140031122 | SYSTEM TO DELIVER PRIORITIZED GAME AUDIO WIRELESSLY WITH A MINIMAL LATENCY - The disclosure relates to a system to deliver prioritized game audio wirelessly with a minimal latency by processing a low-priority game audio (such as background music) and high-priority game audio (such as sound effects) in a wireless gaming system, resulting in a minimal high-priority audio latency. The disclosure can then be used to transmit high quality positional multichannel audio at a minimal wireless bandwidth. | 01-30-2014 |
20140051516 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM PRODUCT - Sounded reproduction of basic sound data indicating a game sound to be reproduced in a video game and sound deadening reproduction of coda data indicating coda used as a termination sound are started when it becomes predetermined reproduction start timing in the video game to reproduce the basic sound data and the coda data in synchronization with each other. By referring to marker data indicating a plurality of markers when it becomes predetermined reproduction end timing in the video game, switching timing to switch reproduction modes and stop timing to stop reproducing are determined. When it becomes the switching timing, the sounded reproduction of the basic sound data and the sound deadening reproduction of the coda data are respectively switched into sound deadening reproduction and sounded reproduction. The reproduction of the basic sound data and the coda data is stopped when it becomes the stop timing. | 02-20-2014 |
20140057719 | SYNCHRONIZING AUDIO IN A BANK OF GAMING MACHINES - Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality. | 02-27-2014 |
20140073429 | AUDIO HEADSET SYSTEM AND APPARATUS - According to one embodiment of the technology described herein, a audio headset system is provided, comprising: a speaker; a signal processor configured to process source audio received from an audio source, to produce processed audio from the source audio, and to output the processed audio to the speaker; and a control unit configured to control operation of the signal processor according to an audio profile, wherein the audio profile causes the signal processor to selectively mix, delay, phase shift, and equalize the source audio, thereby producing processed audio. | 03-13-2014 |
20140073430 | POSITION-BASED LIGHTING COORDINATION IN WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting an indication to initiate a lighting presentation on a wagering game machine of a bank of wagering game machines. The operations can also include determining a position offset associated with the wagering game machine based, at least in part, on a position of the wagering game machine within the bank of wagering game machines relative to a reference wagering game machine of the bank of wagering game machines. The operations can further include determining a position-based time delay for initiating the lighting presentation on the wagering game machine based, at least in part, on the position offset associated with the wagering game machine, and initiating the lighting presentation on the wagering game machine after the position-based time delay associated with the wagering game machine. | 03-13-2014 |
20140080606 | METHODS AND SYSTEMS FOR GENERATING A SCENARIO OF A GAME ON THE BASIS OF A PIECE OF MUSIC - Disclosed is a method for generating a game level as a function of musical parameters. These parameters comprise the rhythm, the recurrence of motifs, their tonality and the instrumental timbres. The disclosure also pertains to a game comprising means for implementing such a method. The disclosure allows the use of a piece of music which is chosen and/or provided by the player, and makes it possible to provide a game path which is consistent with the moods and the musical preferences of each player. | 03-20-2014 |
20140087878 | GAMING SYSTEM AND METHOD CONFIGURED TO PROVIDE A MUSICAL GAME ASSOCIATED WITH UNLOCKABLE MUSICAL INSTRUMENTS - Various embodiments of the present disclosure are directed to gaming systems and methods configured to provide a musical game associated with unlockable musical instruments. In one embodiment, the musical game is associated with a plurality of different musical instruments that are initially unlocked or locked and a plurality of different instrument playing events, each of which is associated with one or more of the musical instruments. Upon an occurrence of one of the instrument playing events, the gaming system produces at least one sound and provides an award associated with each unlocked musical instrument associated with that instrument playing event. The gaming system does not produce any sounds or provide any awards associated with any locked musical instruments associated with that instrument playing event. Upon an occurrence of an instrument unlock event, if any of the musical instruments are locked, the gaming system unlocks at least one locked musical instrument. | 03-27-2014 |
20140094306 | APPARATUS AND METHOD FOR ENHANCING SOUND PRODUCED BY A GAMING APPLICATION - A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to modify sound produced by a gaming application according to an otological profile of a user. Additional embodiments are disclosed. | 04-03-2014 |
20140106885 | STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME APPARATUS, GAME SYSTEM, AND GAME PROCESSING METHOD - An input of a user is received from an input unit, and in accordance with the input of the user, an operation object displayed on a display screen moves in a predetermined movement-allowed range. A plurality of sound objects appear and move in the display screen, the sound objects set for sounds to be output in accordance with a composition to be performed. Then, if the operation object and each sound object have made contact with each other, the sound set for the sound object is output. | 04-17-2014 |
20140106886 | Method of Operating a Cheering Application with a Mobile Computing Device - A cheering application, which is downloaded into a mobile computing device, can be activated through a user's motion so that the cheering application can simulate the “Defense” chant commonly heard at American football games. A default image within the application is colored through a color wheel, where the color wheel allows the users to select desired colors for the foreground and the background of the default image. The default image with the desired colors is displayed through the mobile computing device, where the default image is converted into four different images. Each of the four images is combined with a respective audio clip so that the audio clip can also be played through the mobile computing device. The four images and the respective audio clips are displayed and played through the mobile computing device as long as the user continues his or her motion. | 04-17-2014 |
20140113722 | SYNCHRONIZING AUDIO IN A BANK OF GAMING MACHINES - Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality. | 04-24-2014 |
20140121016 | METHODS FOR SYNTHESIZING A VOICE GUIDING SIGNAL TO A GAMING CONTROLLER AND DEVICES THEREOF - A method and system for synthesizing a voice guiding signal to a gaming controller. An input gaming data to the gaming controller is collected by a console game agent. A set of game target profiles and a set of control signals are created from the input gaming data. A set of active game patterns are synthesized from the set of game target profiles and the set of control signals. An optimal gaming strategy is produced from the set of active game patterns. The optimal gaming strategy is then converted into the voice guiding signal for guiding the user on playing a game effectively on the gaming controller. | 05-01-2014 |
20140128160 | METHOD AND SYSTEM FOR GENERATING A SOUND EFFECT IN A PIECE OF GAME SOFTWARE - Disclosed is a method and system for generating a sound effect in a piece of game software. In response to a request for emission of a sound effect from the game software, transmission of audio data is performed, where the transmission represents a sound effect to a sound reproduction device. Further, audio data, referred to as ambient music, representing music in the course of reproduction is analyzed in order to determine at least one characteristic (BEAT, GENRE, KEY) of the ambient music. At least one characteristic of the transmission is defined from the at least one characteristic (BEAT, GENRE, KEY) of the ambient music. | 05-08-2014 |
20140162785 | INTERACTIVE VIDEO GAME SYSTEM COMPRISING TOYS WITH REWRITABLE MEMORIES - The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session. | 06-12-2014 |
20140171201 | VIDEO GAME SYSTEM HAVING NOVEL INPUT DEVICES - A video game system includes an input device, where the input device has at least one physiological sensing device for determining at least one physiological state of a user. The input device further has at least one motion sensing device for determining the motion and/or position of the input device and/or the user. The video game system further comprises a processor for using the physiological state and the motion and/or position of the input device and/or user to control game play. | 06-19-2014 |
20140194205 | SYSTEM, SOUND PROCESSING APPARATUS AND SOUND PROCESSING METHOD FOR ELECTRONIC GAMES - A system, a sound processing method and a sound processing apparatus suitable for enhancing gamer experience for electronic games. The sound processing apparatus can communicate with a terminal suitable for playing an electronic game. The electronic game can be associated with audio data which can be communicated from the terminal to the sound processing apparatus. The sound processing apparatus includes a receive module for receiving the audio data and a processing module coupled to the receive module. The audio data can include low frequency range audio signals, mid frequency range audio signals and high frequency range audio signals. The audio data can be communicated from the receive module to the processing module. The processing module can be configured to process the audio data in a manner such that at least one of the low frequency range audio signals and the high frequency range audio signals are accentuated relative to the mid frequency range audio signals. | 07-10-2014 |
20140221095 | ELECTRONIC GAMING AND ADVERTISING METHOD USING PROXIMATE PERSONAL DEVICES - A method of gaming between multiple participants, each of whom has a locationally aware smart phone or similar user device with a microphone and at least one speaker, capable of a triggering interaction with other such devices using a sound-based trigger. A gaming session is triggered by the playing of an acoustic gaming session request tone by a first device. Software on other user devices within acoustic listening range which “hear” the trigger tone can cause the listening devices to join a gaming session with the first user device through contact with a centrally administered gaming application on a server. Based on the geographic location of the gaming session, or other applicable user parameters, at least one game or contest from the server is made available and can then be selected and played between the connected user devices, served by the central system. Advertising content relevant to the location or other user parameters of the user of each user device in the gaming session will be served to the user devices during or after completion of the gaming session. | 08-07-2014 |
20140221096 | NON-TRANSITORY STORAGE MEDIUM ENCODED WITH COMPUTER READABLE MUSIC GAME PROGRAM WITH WHICH, IN PLAYING MULTIPLAYER GAME THROUGH COMMUNICATION, UNCOMFORTABLENESS DUE TO INFLUENCE SUCH AS DELAY IN COMMUNICATION IS SUPPRESSED AND OPERATION IS PERFORMED IN MORE REAL-TIME PERFORMANCE ENVIRONMENT, GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, AND GAME SYSTEM - A non-transitory storage medium encoded with a computer readable music game program, the music game program causing the one or more processors to perform including a communication unit configured to obtain from another game device through communication, data relating to operation input to another game device, a presentation data generation unit configured to generate presentation data in accordance with the operation input to the game device, an estimated presentation data generation unit configured to estimate, based on data relating to the operation input to another game device for a first portion of the music data obtained through the communication unit, presentation in accordance with the operation input to another game device for a second portion of the music data and generate estimated presentation data representing the presentation, and a game processing unit configured to perform the game process based on the presentation data and the estimated presentation data. | 08-07-2014 |
20140235347 | METHOD AND DEVICE FOR GENERATING SOUNDS EFFECTS FOR A GAME - An electronic device with one or more processors and memory stores one or more respective sound effect units in association with each of a plurality of scene elements used in a game. The electronic device obtains a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene. The electronic device also selects one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene. The electronic device further generates a composite sound effect for the respective scene using the selected sound effect units. | 08-21-2014 |
20140287835 | SOUND VIRTUALIZATION METHOD AND APPARATUS - Disclosed are a sound virtualization method and apparatus. The sound virtualization method includes generating virtual sound devices, generating virtual audio devices on the basis of an audio device, acquiring a mapping relation between sounds created by the virtual sound device and sounds output by the virtual audio device, acquiring the sounds from memories on the basis of the mapping relation, and outputting the sounds through the virtual audio devices according to the mapping relation. Accordingly, it is possible to provide sound to a plurality of users. | 09-25-2014 |
20140302932 | Adaptive Game Audio - Disclosed are a system and method wherein a gaming machine samples the ambient sound environment and performs a time to frequency conversion to create an ambient sound profile. Profiles of alternate sounds for emission by the gaming machine are compared to the ambient profile and the sound most likely to minimize ambient noise masking is selected for use. | 10-09-2014 |
20140349761 | SCORE-DIRECTED STRING RETUNING AND GESTURE CUEING IN SYNTHETIC IN SYNTHETIC MULTI-STRING MUSICAL INSTRUMENT - Despite practical limitations imposed by mobile device platforms and applications, truly captivating musical instruments may be synthesized in ways that allow musically expressive performances to be captured and rendered in real-time. Visual cues presented on a multi-touch sensitive display provide the user with temporally sequenced string excitation cues. Note or chord soundings are indicated by user gestures (e.g., pluck-type gestures, strum-type gestures, chord selections, etc.) captured at the multi-touch sensitive display. Those captured gestures, rather than simply the score itself, are used as inputs to a digital synthesis of the musical instrument. | 11-27-2014 |
20140357368 | VERTICAL AND HORIZONTAL PERCEPTION AUDIO FOR A GAMING DEVICE - Examples disclosed herein relate to an electronic gaming device including one or more processors, a memory, and one or more display devices. The electronic gaming device further includes a left surround audio device, a right surround audio device, a dialog enhancing center channel speaker, a low frequency effects device, a left speaker, and a right speaker. The combination of the left surround audio device; the right surround audio device; the dialog enhancing center channel speaker; the low frequency effects device; the left speaker; and/or the right speaker produce one or more sound effects in a vertical direction. | 12-04-2014 |
20140378225 | BALANCING COMMUNITY GAMING EFFECTS - A wagering game system and its operations are described herein. In embodiments, the operations can include detecting that presentation devices (e.g., speakers, lights, etc.) associated with a group of wagering game machines, are scheduled to simultaneously present a community wagering game event that includes a gaming effect (e.g., sound, light, vibrations, etc.). The operations can further include determining, based on a characteristic associated with the presentation of the gaming effect (e.g., a character of the presentation devices, a property of the gaming effect, a location or number of wagering game machines, etc.) that the sound effect, if played simultaneously on the presentation devices associated with the plurality of the wagering game machines, would provide an amplified presentation of the gaming effect that would exceed a threshold presentation level that may cause discomfort to a casino patron. The operations can further include determining a default presentation setting or property (e.g., volume level, luminosity level, timing pattern, etc.) at which the gaming effect is configured to be presented on one of the presentation devices and modifying the default presentation setting or property so that a presentation of the gaming effect remains below the threshold presentation level. | 12-25-2014 |
20150011316 | GAME SYSTEM, INFORMATION PROCESSING DEVICE, AND STORAGE MEDIUM - A data communication restricted content providing device executes a program of game content, accepts operation input for the game content, controls the game content in accordance with operation input, generates, based on information of a changed progress condition of the game content, audio data indicating the progress condition, and plays back the audio data. An information processing device acquires an audio signal played back by the content providing device, extracts information of the progress condition from the audio signal, and outputs, to an external device, information of the progress condition. | 01-08-2015 |
20150011317 | METHOD AND APPARATUS FOR AUDIO SCALING AT A DISPLAY SHOWING CONTENT IN DIFFERENT AREAS - A method and device for scaling audio content associated with first and second sources at a user apparatus such as a gaming machine. When the gaming machine is in a first condition displaying only game content speakers are controlled to produce game related audio content. In a second condition where the display is controlled to share game content and other content from a remote source in a picture-in-picture arrangement, the method and device control the speaker volumes to associate the audio content with the associated video content to provide audio directionality and primacy. | 01-08-2015 |
20150031454 | BEAT SYNCHRONIZATION IN A GAME - Systems and methods for synchronizing beats in a game include predicting when beats of the music currently playing in the game will occur. The playing of sound effects, music transitions, or the like that are triggered by in-game events may be synchronized with the predicted beats of the currently playing music. | 01-29-2015 |
20150038228 | SYSTEMS AND METHODS FOR INTEGRATING MUSICAL FEATURES INTO A GAME - Systems, methods, and articles of manufacture provide for new features and functionality of slot-style games. In some embodiments, one or more music components, music-related game objects and/or other types of musical features may be integrated into a game. | 02-05-2015 |
20150038229 | INTERACTIVE VIDEO GAME SYSTEM COMPRISING TOYS WITH REWRITABLE MEMORIES - The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session. | 02-05-2015 |
20150057083 | METHODS, SYSTEMS, AND COMPUTER READABLE MEDIA FOR SIMULATING SOUND PROPAGATION IN LARGE SCENES USING EQUIVALENT SOURCES - The subject matter described herein includes an approach for wave-based sound propagation suitable for large, open spaces spanning hundreds of meters, with a small memory footprint. The scene is decomposed into disjoint rigid objects. The free-field acoustic behavior of each object is captured by a compact per-object transfer-function relating the amplitudes of a set of incoming equivalent sources to outgoing equivalent sources. Pairwise acoustic interactions between objects are cornuted analytically, yielding compact inter-object transfer functions. The global sound field accounting for all orders of interaction is computed using these transfer functions. The runtime system uses fast summation over the outgoing equivalent source amplitudes for all objects to auralize the sound field at a moving listener in real-time. We demonstrate realistic acoustic effects such as diffraction, low-passed sound behind obstructions, focusing, scattering, high-order reflections, and echoes, on a variety of scenes. | 02-26-2015 |
20150065248 | Audio Controller for Gaming and Telephony - Apparatus having corresponding methods comprise: an audio mixer; a game chat output interface configured to transmit game chat output audio from the apparatus; a mobile output interface configured to transmit mobile output audio from the apparatus; a microphone interface configured to receive microphone audio into the apparatus; and wherein, responsive to selection of a first mode, the audio mixer is configured to provide the game chat output audio based on the microphone audio; and wherein, responsive to selection of a second mode, the audio mixer is further configured to provide the mobile output audio based on the microphone audio. | 03-05-2015 |
20150065249 | INTERACTIVE DEVICE WITH SOUND-BASED ACTION SYNCHRONIZATION - An interactive amusement device and a method therefor are disclosed. The device plays a musical soundtrack in a first game iteration. A sequence of user input actions received during this learning mode is detected, and an output signal is generated in response. Timestamps for each of the user input actions is stored into memory. Additionally, the output signal is generated on at least one interval of the user input actions based on the stored timestamps, and is coordinated with the play back of a second musical soundtrack during a second game iteration. | 03-05-2015 |
20150099583 | Configuring Headset Voice Morph Based on Player Assignment - An electronic device may be configurable to operate in a voice morphing mode, such as while processing chat audio and microphone audio for a player participating in an online multiplayer game via a game console. While operating in the voice morphing mode, the electronic device may be configured to modify particular audio (e.g., player chat) based on one or more parameter settings, corresponding to particular audio profile (e.g., corresponding to a particular character). The electronic device may initiate voice morphing based on command from the player, and/or based on a signal received by the electronic device, such as indicating a role of the player (e.g., the game character selected by and/or assigned to the player). Audio profiles and/or parameter settings may be preset, and may be stored for use thereof, such as in electronic device itself or in other location (e.g., the game console or a remote database). | 04-09-2015 |
20150099584 | Method and System for Dynamic Control of Game Audio Based on Audio Analysis - A gaming device, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the gaming device adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels. | 04-09-2015 |
20150290533 | SIMULATION BASED ON AUDIO SIGNALS - Embodiments of the present invention disclose an apparatus, a method, and a computer program product for coordinating sensations of sound and gas flow based on audio signals. An apparatus comprises a controller circuit which is in communication with a gas blowing unit and a speaker. The controller circuit is operatively connected to an audio source of an entertainment device, and is configured to a) receive an audio input, b) amplify a portion of a peak that is above a pre-determined threshold, and c) send a signal that activates the gas blowing unit. | 10-15-2015 |
20150314194 | REACTIVE EMITTERS FOR VIDEO GAMES - A reactive emitter associated with an object in a video game emits an asset in response to a secondary effect of an activity that occurs in the video game within a vicinity of the object. | 11-05-2015 |
20150321100 | Methods and Systems for Establishing Games With Automation Using Verbal Communication - A thick-game client device includes all of the game data processing on-board while a thin-game client device includes only a small portion of game data processing such as to render visual displays while the majority of the game data processing is network based. A thick-voice client devices includes all of the voice processing on-board while a thin-voice client device includes only a small portion of the voice processing such as to generate acoustic parameter data discussed below while the remainder of the voice processing occurs at a voice services node. It will be appreciated that a client device may be thick with respect to both game processing and voice processing, may be thick with respect to one type of processing and thin with respect to the other, or may be thin with respect to both types of processing. | 11-12-2015 |
20160107088 | MUSIC BASED VIDEO GAME WITH USER-GENERATED CONTENT - A video game includes user generated content. The video game may be a music-based video game. Users may determine content to be played, and a server may provide the content to game devices for play, for example at predefined times, and/or to predetermined game players. | 04-21-2016 |
20160107089 | MUSIC BASED VIDEO GAME WITH COMPONENTS - A video game includes a plurality of components providing for opportunities for increased social interaction of users playing the video game. The video game may be a music-based video game, and a server may provide content of the video game to game devices for play at predefined times. | 04-21-2016 |
20160121217 | GAME DEVICE, MUSIC PLAYBACK DEVICE, AND RECORDING MEDIUM - According to the present invention, in response to the change of the menu hierarchy, it is possible to diversify the BGM easily. First, BGM | 05-05-2016 |
20160139870 | Gaming System, a Sound Controller, and a Method of Gaming - A method of gaming comprising: outputting a plurality of different game accompanying sounds individually during at least part of play of one or more games; and outputting two or more sounds together in response to at least one game event occurring. | 05-19-2016 |
20160158643 | GAME DATA AND SPEECH TRANSFER TO AND FROM WIRELESS PORTABLE GAME TERMINAL - Game data and speech transfer to and from a wireless portable game terminal is disclosed. The wireless portable game terminal includes a radio transceiver configured to transfer speech and game data through a radio connection to a telecommunication system, a loudspeaker, a microphone, and a processing unit. The processing unit is configured to process the game data, to transfer the game data to and from another game terminal or a game server through the radio connection, to receive captured speech of another user through the radio connection, to output audio part of the game data and the captured speech of the other user through the loudspeaker, to capture speech of an user with the microphone, and to transfer the captured speech of the user to another game terminal or to a game server through the radio connection. | 06-09-2016 |
20160175713 | Method and System for Dynamic Control of Game Audio Based on Audio Analysis | 06-23-2016 |
20160175718 | APPARATUS AND METHOD OF PRODUCING RHYTHM GAME, AND NON-TRANSITORY COMPUTER READABLE MEDIUM | 06-23-2016 |
20160199735 | Communication Device and Method Between an Audiovisual Information Playback System and an Electronic Game Machine | 07-14-2016 |
20180021680 | APPARATUS AND METHOD FOR ADAPTING AUDIO SIGNALS | 01-25-2018 |
20190143214 | CONTROL METHOD OF SCENE SOUND EFFECT AND RELATED PRODUCTS | 05-16-2019 |
20220134228 | Processing Device, Program, And Method - A processing device includes a communication interface configured to be communicably connected via a network with one or a plurality of terminal devices, a memory configured to store a program and music piece information that being associated with one or a plurality of users including a first user holding a first terminal device, and a processor configured to execute the program. The processor is configure to cause a game application to progress in the first terminal device in accordance with operation information input at the first terminal device, select first music piece information from the stored music piece information in accordance with a progress result of the game application, and transmit the selected first music piece information to the first terminal device via the communication interface. | 05-05-2022 |