13th week of 2014 patent applcation highlights part 51 |
Patent application number | Title | Published |
20140087813 | Apparatus and Methodology for Gaming - One possible embodiment of the invention could be a methodology of playing a game comprised of the following steps selecting from the set of gaming symbols one or more winning gaming symbols for the play of the game; providing at least one playing card, the playing card presenting one or more gaming symbols for the play of the game, the card displaying the one or more winning gaming symbols; publishing one or more winning gaming symbols prior to a distribution of at least one playing card, distributing at least one playing card to at least one gaming participant; and comparing the gaming symbols of the distributed playing card with the one or more winning gaming symbols to determine if the distributed playing card has any gaming symbols that match the one or more winning gaming symbols to establish the distributed playing card as a winning play card. | 2014-03-27 |
20140087814 | Social Media Lottery Game with Player Profile Wagering Selections - The present invention combines aspects of social media with traditional lottery games. In one aspect, the present invention provides lottery game for drawing-based and instant-based games, where the numbers or icons that are traditionally used are replaced by player profiles. | 2014-03-27 |
20140087815 | GAMING SYSTEM AND METHOD FOR PROVIDING A MULTIPLE PLAYER GAME - A gaming system including one or more community game triggering events which function to both: (i) trigger a play of a community game and (ii) determine which players participate in the triggered community game. If a community game triggering event occurs, the gaming system causes a player playing a primary game associated with the occurrence of the community game triggering event to participate in a play of a community game. The gaming system additionally causes zero, one or more other players (i.e., players different from the player playing the primary game associated with the occurrence of the community game triggering event) to also participate in the play of the community game. The gaming system determines which other players participate in the play of the community game based on the specific community game triggering event which occurred. | 2014-03-27 |
20140087816 | GAMING MACHINE AND GAMING METHOD - A controller of a gaming machine executes a normal round of a game to spin reels of a first display, and triggers a chance round of the game when a result of the normal round satisfies a predetermined condition. The controller displays a wheel and a plurality of touch areas on a second display, and the wheel includes a plurality of areas, each of the plurality of areas corresponding to a number of free rounds. When any one of the touch areas is touched and slid by a player, the controller spinning the wheel in a direction corresponding to the slid touch area, and randomly determines a number of free rounds. The controller stops the wheel at a position of an area that corresponds to the determined number of free rounds among the plurality of areas, and provides free rounds having the determined number. | 2014-03-27 |
20140087817 | GAMING MACHINE AND GAMING METHOD - In a gaming machine, a speaker outputs music at a predetermined time when it is determined that a result of a game satisfies a predetermined condition. A memory stores a program corresponding to a data sheet including a plurality of rows and a plurality of columns The plurality of columns include a reel field being predefined to be associated with the reels and including a command for controlling the reels and a trigger field including a triggering condition for executing a command of a corresponding row in synchronization with the music. A controller determines the result of the game. Each time any one of a plurality of triggering conditions for a plurality of rows is satisfied, the controller controls the reels according to a command of a row having the satisfied triggering condition. | 2014-03-27 |
20140087818 | WAGERING GAME WITH SYMBOL SELECTION GAMEPIECE - A gaming system, apparatus, and method are disclosed including a game feature with one or more symbol selection gamepieces, preferably presented as a graphical “Eye of the Pharaoh,” which, when activated, causes a moving graphical effect to sequentially select various symbols in the gaming array. An interactive player input or a timeout may end the sequential selections, after which the symbol selection gamepiece selects a final selected symbol, on which is based a special award. Perceived-skill and actual-skill versions are disclosed. | 2014-03-27 |
20140087819 | ELECTRONIC GAMING DEVICE WITH PHYSICS-BASED GAMING FUNCTIONALITY - Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more objects in a physics-based game. The systems and methods may determine one or more payouts based on the one or more objects. The systems and methods may display one or more presentations based on the one or more objects. | 2014-03-27 |
20140087820 | GAMING SYSTEM AND METHOD PROVIDING ONE OR MORE INDICATIONS ASSOCIATED WITH A PLAYER-SELECTED SYMBOL COMBINATION FOR A PLAY OF A PACHISURO-STYLE SLOT GAME - The present disclosure is directed to a gaming system and method providing one or more indications associated with a player-selected winning symbol combination for a play of a Pachisuro-style slot game. The gaming system includes a plurality of reels, each of which includes a plurality of symbols, and a separate stop input device associated with each reel. While each reel is spinning, the gaming system enables the player to activate the associated stop input device to cause the gaming system to stop that reel from spinning. For a play of the game, the gaming system enables a player to select a desired winning symbol combination. The gaming system spins the reels and, while the reels are spinning, indicates when the player should activate the stop input devices to cause the gaming system to stop the reels such that a probability of the desired winning symbol combination being displayed is maximized. | 2014-03-27 |
20140087821 | GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL MATRIX WITH A MOVEABLE SYMBOL DISPLAY WINDOW - In various embodiments, the present disclosure generally relates to gaming systems and methods which utilize a symbol matrix or symbol field in conjunction with a movable symbol display window to randomly select different subsets of symbols from the symbol matrix and provide different awards to players based on such selected symbol subsets. | 2014-03-27 |
20140087822 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR SELECTING GAME SYMBOLS IN A WAGERING GAME - Multiple different game symbol weighting sets are defined for selection in a given play of a reel-type game. Each game symbol weighting set defines a probability of each reel strip in the reel-type game landing at each particular stop position for that reel strip. By providing multiple different game symbol weighting sets, certain game symbols such as special themed game symbols may be favored for one or more plays of the game to increase the chance of hitting winning symbol combinations using that game symbol. | 2014-03-27 |
20140087823 | ELECTRONIC GAMING DEVICE WITH SCRIPTED FUNCTIONALITY - Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may determine one or more key values. The systems and methods may determine one or more scripted scenarios based on the determined one or more key values. The systems and methods may display one or more presentations based on the one or more determined scripted scenarios. | 2014-03-27 |
20140087824 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WHICH POPULATES SYMBOLS ALONG A PATH - In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path. | 2014-03-27 |
20140087825 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING MULTIPLE SIDED SYMBOL GAME - A gaming system including a cascading symbol or tumbling reel game which utilizes a plurality of multiple sided symbols or multiple sided game elements. Each multiple sided symbol or multiple sided game element includes a separate or distinct symbol displayed on each of one or more of the sides or faces of that multiple sided symbol. As the gaming system displays such multiple sided symbols at different symbol display positions, the gaming system differs or modifies which sides of which multiple sided symbols are displayed to the player (and thus differs or modifies which separate or distinct symbols of which sides or faces of the multiple sided symbols are displayed to the player). | 2014-03-27 |
20140087826 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WHICH POPULATES SYMBOLS ALONG A PATH - In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path. | 2014-03-27 |
20140087827 | GAMING SYSTEM AND METHOD FOR PROVIDING A CASCADING MULTIPLE SIDED SYMBOL GAME - A gaming system including a cascading symbol or tumbling reel game which utilizes a plurality of multiple sided symbols or multiple sided game elements. Each multiple sided symbol or multiple sided game element includes a separate or distinct symbol displayed on each of one or more of the sides or faces of that multiple sided symbol. As the gaming system displays such multiple sided symbols at different symbol display positions, the gaming system differs or modifies which sides of which multiple sided symbols are displayed to the player (and thus differs or modifies which separate or distinct symbols of which sides or faces of the multiple sided symbols are displayed to the player). | 2014-03-27 |
20140087828 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WHICH POPULATES SYMBOLS ALONG A PATH - In various embodiments, the present disclosure relates generally to a game including a path of different symbol display positions. The gaming system generates one or more symbols (and/or one or more awards) at one or more of the symbol display positions of a matrix or grid. The gaming system then randomly forms a path including a plurality of the symbol display positions and determines an award for the player based on which symbol display positions are included in the formed path. | 2014-03-27 |
20140087829 | WAGERING GAME HAVING WIN STREAK AWARD FEATURE - A gaming system, apparatus, and method are disclosed providing a free-spin bonus game, wherein the player's streaks of consecutive winning free spins are tracked throughout the bonus, with bonus enhancements or awards for achieving streaks of specified lengths. Some embodiments award additional free spins for win streaks. Other versions provide different numbers of additional spins awarded for each number of consecutive winning spins. Other embodiments provide different bonus features as an award for winning streaks, including credit prizes which may be fixed or variable, triggering a secondary bonus (such as a wheel spin or a pick bonus), or applying multiplier values to the reel-spin wins in the streak. | 2014-03-27 |
20140087830 | WAGERING GAME WITH A SECONDARY REEL HAVING OVERSIZED SINGLE-EVALUATION SYMBOLS - A gaming system includes one or more input devices, one or more display devices, and one or more processors, and one or more memory devices storing instructions that cause the gaming system to receive an input indicative of a wager. The instructions further cause the gaming system to display a wagering game having an array of symbol positions positioned on a plurality of primary reels and at least one secondary reel overlaying two or more adjacent primary reels, the secondary reel including at least one oversized standard symbol, the oversized symbol overlaying symbol positions on at least two of the two or more adjacent primary reels. The instructions further cause the gaming system to spin the two or more adjacent primary reels and the secondary reel such that the two or more adjacent primary reels and the secondary reel appear to spin as a single reel. | 2014-03-27 |
20140087831 | ELECTRONIC GAMING DEVICE WITH SCRIPTED FUNCTIONALITY - Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may determine one or more key values. The systems and methods may determine one or more scripted scenarios based on the determined one or more key values. The systems and methods may display one or more presentations based on the one or more determined scripted scenarios. | 2014-03-27 |
20140087832 | GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL MATRIX WITH A MOVEABLE SYMBOL DISPLAY WINDOW - In various embodiments, the present disclosure generally relates to gaming systems and methods which utilize a symbol matrix or symbol field in conjunction with a movable symbol display window to randomly select different subsets of symbols from the symbol matrix and provide different awards to players based on such selected symbol subsets. | 2014-03-27 |
20140087833 | GAMING DEVICE HAVING MULTI-POSITIONAL GAME ELEMENTS - Embodiments of the present concept include providing gaming devices, gaming systems, and methods of operating these devices or systems to provide game play that utilizes multi-positional game elements. In one instance, a method of operating a gaming device includes mapping a portion of possible symbols to the multi-positional game elements according to one or more predefined rules for use in one or more gaming events. In an alternative instance, multiple symbols are selected from a plurality of available symbols and assigned to each position of one or more multi-positional game elements for use in one or more gaming events. | 2014-03-27 |
20140087834 | EVENT GAME MACHINE FOR BUSINESS USE - The present invention relates to event game machine for businesses wherein it is composed of event starting unit that turns the machine on when activating object is inserted; event controlling unit which activates the game algorithm as event starting unit is activated in order to determine whether same menu or products are shown; output unit wherein it displays winning result on the screen when more than set number of same menu or products are shown or sending the information to the registered information processing device such as the business owner's computer. When the coupon or the winning ticket is provided as the result of game algorithm set into motion by activating objects such as medal, coin, coupon, and ticket or saved up points, it can entertain the customers and also provide them with free drinks or food which helps promote the business. | 2014-03-27 |
20140087835 | Gaming System and Method With Wager Variability - A gaming machine that provides a wagering game, including a user interface in communication with a game controller, through the operation of which a player selects one of a plurality of wager options that determine a number of symbols to be active and inactive in the wagering game. For at least one said wager option at least one, but not all of the plurality of symbols that define a possible said winning combination are rendered inactive for forming the winning combination. | 2014-03-27 |
20140087836 | GAME APPARATUS AND GAME SYSTEM - There is provided a game apparatus and game system in which the interest of a game is improved and in which a strategic ability is required to select or set a skill or an item used when the player character fights against the enemy character. A skill card can be set on a normal slot or a wild slot on a menu screen. A plurality of skill cards that have not set on the slot is placed at a held skill display region. A player moves the skill cards to the normal slot setting region or the wild slot setting region to set skill cards on the slot. The player can use the skill card set on the normal slot at an arbitrary timing. A skill card is randomly determined as an available skill card from among the skill cards set on the wild slot. | 2014-03-27 |
20140087837 | REAL-TIME INTERACTIVE WAGERING ON EVENT OUTCOMES - Systems and methods for real-time interactive wagering on event outcomes are presented. Clients are first qualified and given wagering limits before being allowed to interactively wager on event outcomes. Event outcomes may be based on, for example, financial markets and indices, sporting and entertainment events, casino games, casino performances, and natural phenomena such as weather and earthquakes. Events on which wagers can be placed include both those with known and unknown outcome probabilities, and wagers can be a fixed-odds type or a spread-bet type. Wager transactions, including acceptances and confirmations, are executed in real time. Clients can customize displays of events on which they are authorized to wager. Real-time client credit management, automatic dealer hedging, automatic price-spread adjustments, and automatic client and dealer defined wagering limits are also provided. | 2014-03-27 |
20140087838 | NON CHANCE-BASED GAME SYSTEM - The game system according to the present invention is a non chance-based game system, in which the winner is selected by and among the game participants, and the prize is awarded to the winner by the participants themselves through individual donations, voluntary and of moderate value, and in which a share of the prize may be donated to a charity or nonprofit organization associated with the winner. | 2014-03-27 |
20140087839 | System for implementing commercial electronic games and method of their development - The system for implementing electronic commercial games and method for their development are disclosed. The system relates to methods for developing commercial electronic games and system for implementing them and may be used for implementing games such as lotteries, sweepstakes, and games based on stock trading principles through the use of the internet, mobile connections, terminals, and other means for displaying and transferring data. | 2014-03-27 |
20140087840 | GAMING SYSTEM AND METHOD FOR PROVIDING A GROUP EVENT ELIGIBILITY SEQUENCE AND A GROUP EVENT - A gaming system including one or more group event eligibility sequences. Each group event eligibility sequence is associated with a set duration. In these embodiments, if one or more players at one or more gaming machines collectively satisfy a group event eligibility threshold within the set duration of an initiated or triggered group event eligibility sequence, the gaming system determines that such players are eligible to participate in a group event. For the group event, the gaming system provides one or more group event awards to such participating players. | 2014-03-27 |
20140087841 | GAMING SYSTEM AND METHOD FOR PROVIDING PLAYS OF MULTIPLE GAMES - In various embodiments, the gaming system and method disclosed herein enables a player to allocate portions of a selected predetermined wager amount amongst a plurality of linked games. In one such embodiment, the player selects allocation percentages such that the total of the allocated portions according to the allocation percentages equals the selected predetermined wager amount. For each of the plurality of linked games, the gaming system determines and displays a game outcome, and determines and displays an award associated with the determined game outcome. The gaming system further provides the determined award for each of the plurality of linked games to the player. | 2014-03-27 |
20140087842 | GAMING SYSTEM AND GAMING MACHINES UTILIZING CASH TICKETS HAVING A FEATURE TRIGGER - A casino gaming system includes gaming machines which are configured to accept and read tickets. The ticket may comprise cash-value tickets or non-cash value tickets. The tickets may also include secondary feature triggering indicia. A player may obtain a ticket from a system kiosk. The player may then present that ticket to a gaming machine, such as by inserting it into a media reader such as a bill acceptor. Associated monetary value or non-monetary credits may be credited to the machine. In addition, if the ticket includes a feature triggering indicia, when such an indicia is detected, the gaming machine preferably triggers or initiates the feature. | 2014-03-27 |
20140087843 | GAMING SYSTEM HAVING MODIFIED PLAYER WAGERS - A system apparatus and method which provides a player of a gaming system the ability to modify the wager of a future play of the gaming system. The system apparatus and method may also allow a player of the gaming system to exchange the ability to modify a future wager for a reduced amount of cashable credits. A system apparatus and method which provides a player of a non-wagering or social gaming system the ability to modify a future offer to play the non-wagering or social gaming system is also contemplated. | 2014-03-27 |
20140087844 | GAMING SYSTEM AND METHOD FOR PROVIDING A SKILL-BASED GAME - In various embodiments, the gaming system and method disclosed herein provides a primary game in which the gaming system provides monetary awards to a player and a secondary game in which the gaming system provides non-monetary skill units to the player. In one such embodiment, the gaming system initiates the play of the skill-based secondary game in response to a triggering even associated with a primary game of the gaming system, and forms a score for the player based on zero, one or more inputs made by the player during the play of the skill-based secondary game. The gaming system determines an amount of non-monetary skill units to provide the player based on the score, and provides the player with the non-monetary skill units. The player redeems any amount of non-monetary skill units for one or more virtual goods offered via a virtual marketplace. | 2014-03-27 |
20140087845 | Wagering Game with Positive Banking of Positive Expectation Situations - A method, apparatus, and computer readable storage to implement a disbursement of potential awards in a wagering game that have not been fully awarded yet. In a wagering game that comprises multiple states, a value of a favorable state relative to a prior state can be banked for later redemption by a player. | 2014-03-27 |
20140087846 | Networked gaming system communication protocols and methods - A system, method and apparatus for a gaming system is provided. The gaming system includes a rewards server and a separate gaming or slot accounting server. The system may further include a separate player tracking server. The system further includes one or more game machines. The game machines may include a base game, rewards tracking module, and a game management module. Further details will be apparent from the description, drawings and claims. | 2014-03-27 |
20140087847 | GAMING SYSTEMS AND METHODS FOR ALLOWING PLAYERS TO USE GAMING CREDITS FOR NON-WAGERING PURPOSE - A gaming device and method of playing a game of chance that includes the steps of providing a game of chance on a first gaming device, allowing a first player to obtain a gaming credit, displaying on a display device a plurality of categories of charitable organizations, each of the categories including a charitable organization, allowing the first player to select a category and a charitable organization within the category, and allowing the first player to donate the gaming credit to the charitable organization. | 2014-03-27 |
20140087848 | PERCEIVED SKILL GAMING TECHNIQUES FOR CONTROLLING GAME EVENT INFLUENCE AND/OR OUTCOME IN GAMING ENVIRONMENTS - Various aspects described herein are directed to different techniques for facilitating implementation and use of perceived skill gaming techniques for controlling game event influence and/or game outcomes in single and/or multiplayer, wager-based and/or non-wager based gaming environments. | 2014-03-27 |
20140087849 | VIRTUAL PLAYERS CARD - A gaming machine including a secondary processor coupled to a player tracking system for tracking game play of a patron using a virtual player loyalty card is described. A virtual player loyalty card can be created by associating an existing physical player loyalty card with a newly created mobile loyalty card account. The mobile card can be virtually inserted into an electronic gaming machine when a portable electronic device with an associated mobile application is in the vicinity of an electronic gaming machine. Once the mobile card is virtually inserted into the gaming machine, the patron's game play at the gaming machine can be tracked. | 2014-03-27 |
20140087850 | SYSTEMS, METHODS, AND DEVICES FOR PROVIDING PURCHASES OF INSTANCES OF GAME PLAY AT A HYBRID TICKET/CURRENCY GAME MACHINE - Systems, methods, and devices may be capable of allowing a player to purchase an instance of game play at a game system with a pre-paid ticket or with another item of value. The game system may determine a denomination of a unit of a currency and generate a session request indicative of the denomination. The game system may also determine a ticket code of a ticket and generate a session request indicative of the ticket code. A remote authorizer may provide the game system with game authorization indicative of a number of entertainment credits in response to receiving a session request. | 2014-03-27 |
20140087851 | GAMING SYSTEM HAVING AWARDS PROVIDED BASED ON RATE OF PLAY - Gaming systems and methods for operating a gaming system are provided. The gaming system includes a controller operable with a plurality of gaming devices. Based at least in part on wagering activity, the controller determines a ranking for a plurality of gaming devices in the gaming system. The controller determines a plurality of the ranked gaming devices that are eligible for a designated award and, for each of the plurality of eligible gaming devices, determines a probability of being selected to win the designated award. The controller selects at least one of the eligible gaming devices based part on the determined probability for said at least one eligible gaming device, and causes the at least one selected gaming device to provide the designated award. | 2014-03-27 |
20140087852 | METHOD AND APPARATUS FOR GAMING WITH ALTERNATE VALUE PAYOUTS - Systems and methods are provided for permitting a player to play a game at a gaming device. The gaming device provides a payout for the game. The payout is redeemable for one of a plurality of values, and at least two of the plurality of values are different from each other. The values typically have different corresponding forms of payout, such as cash or merchandise credits. | 2014-03-27 |
20140087853 | ANONYMOUS PLAYER TRACKING WITH MOBILE DEVICES - A monitoring system for monitoring customer activities within a casino enterprise is described. The monitoring system can be used to determine a current utilization of casino activities so that an optimal mixture of activities can be offered by the casino. Further, the system can be used to identify customers, based on their utilization of the activities, whose loyalty that a casino enterprise may wish to cultivate. In particular embodiments, the monitoring system can be configured to passively track portable wireless devices and associate the portable wireless devices with activities within the casino enterprise that are not attributable to customers registered in a loyalty program. The identity of the person controlling a particular portable device can be unknown. A virtual customer account can be created where the first portable device is used to identify a virtual customer associated with the account. Based upon identification of the first portable device, activities can be associated with the virtual customer and store to the virtual customer account. | 2014-03-27 |
20140087854 | METHODS AND SYSTEMS FOR CONDUCTING AN ONLINE CONTEST - The invention relates to executing an online contest. The contest comprises use of a brand key. The brand key has an owner and is associated to at least one item of a brand key group. A brand key group may comprise a brand, a trademark or servicemark, an indicia of source of origin, a product or good, a place, a person, an event, a character, and a business. A user is provided a user key for tagging an occurrence in a multimedia file of said at least one item. The user key is combined with a brand key to create a unique identifier to mark at least one occurrence of at least one item by a user in a multimedia file. The unique identifier is associated with a discrete time within a multimedia file and tracked as part of the online contest. | 2014-03-27 |
20140087855 | GAMING SYSTEM AND METHOD FOR PERMANENTLY INCREASING THE AVERAGE EXPECTED PAYBACK PERCENTAGE OF A GAME FOR A PLAYER - Various embodiments of the present disclosure are directed to a gaming system and method for permanently increasing the average expected payback percentage of a game for a player. The gaming system is configured to operate a game associated with one or more designated point thresholds, each of which is associated with a quantity of points. The gaming system maintains a point balance for the player for the game. Upon an occurrence of a point accumulation event, the gaming system adds a quantity of points to the player's point balance for the game. When the player's point balance for the game reaches one of the designated point thresholds, the gaming system permanently modifies a feature of the game and/or adds a new feature to the game. In various embodiments, the modification to the feature and/or the new feature permanently increases the average expected payback percentage for the game for that player. | 2014-03-27 |
20140087856 | GAMING SYSTEM AND METHOD PROVIDING A GROUP BONUS EVENT FOR LINKED GAMING DEVICES - A gaming system and method provides a competitive group bonus event for a plurality of players playing at linked gaming devices. Upon activation of the group bonus event, a first one of the players playing at one of the gaming devices can challenge one or more other players to participate in the group bonus event. Players who accept the challenge agree to compete for one or more awards associated with the group bonus event. The players play the primary games of their respective gaming devices independently of the group bonus event. The first player to trigger a bonus game on his or her gaming device wins the group bonus event and is provided with an award. The winner of the group bonus event additionally has the opportunity to play the triggered bonus game. | 2014-03-27 |
20140087857 | Method of Gaming, A Game Controller And A Gaming System - A method of gaming comprising: conducting a game requiring a player to make a choice between at least one optimal action and at least one sub-optimal action having a lower return to player than the optimal action such that the difference between the sub-optimal action and the optimal action represents a lost return to player; receiving a player choice of an action; and conducting a trial for an award in which the probability of success is controlled to provide an expected return to player from the trial that compensates the player for the lost return to player in response to determining that the choice is a sub-optimal action. | 2014-03-27 |
20140087858 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING TIERED PROGRESSIVE BONUSING SYSTEM - The gaming system and method disclosed herein provides a plurality of players with an opportunity to win a plurality of progressive awards maintained by the gaming system. The gaming system accumulates a quantity of progressive event points for each player playing at one of the gaming machines in the gaming system. In one embodiment, the gaming system uses an accumulated quantity of progressive event points for a designated player to determine which one or more of the progressive awards the designated player wins. In another embodiment, the gaming system uses an accumulated quantity of progressive event points to determine the designated player's probability of winning one or more of the progressive awards. Accordingly, the gaming system provides a point-based system in which either a progressive award to win or a probability of winning a progressive award is determined based on the quantities of progressive event points accumulated by the players. | 2014-03-27 |
20140087859 | SYSTEM AND METHOD FOR BETTING ON-THE-BOARD OR OFF-THE-BOARD IN AN EVENT - A system for managing bets comprises a memory and a processor. The memory stores one or more first type of bets and one or more second types of bets. Each first type of bet is associated with a bet amount and comprises a bet that a participant selected from a set of participants in an event will finish in a predetermined subset of finishing positions associated with the event. Each second type of bet is associated with a bet amount and comprises a bet that the selected participant will not finish in the predetermined subset of finishing positions associated with the event. The processor adds the bet amounts associated with the first type of bets with the bet amounts associated with the second type of bets to form a betting pool. The processor determines an amount of a payout based at least in part on the betting pool. | 2014-03-27 |
20140087860 | GAMING SYSTEM AND METHOD FOR PROVIDING AN OFFER AND ACCEPTANCE GAME - A gaming system including an offer and acceptance game including a series of offer component accumulations. One or more accumulated offer components are associated with one or more award values which form different offers for acceptance or rejection. One or more of such offer component accumulations are also associated with an elimination of one or more of any previously accumulated offer components. Such a configuration provides that when deciding whether to accept an offer (including the currently accumulated, non-eliminated offer components) or reject the offer and accumulate additional offer components, a player weighs the risks of eliminating one or more previously accumulated offer components. | 2014-03-27 |
20140087861 | GAMING SYSTEM AND METHOD FOR PROVIDING AN OFFER AND ACCEPTANCE GAME - A gaming system including an offer and acceptance game including a series of offer component accumulations. One or more accumulated offer components are associated with one or more award values which form different offers for acceptance or rejection. One or more of such offer component accumulations are also associated with an elimination of one or more of any previously accumulated offer components. Such a configuration provides that when deciding whether to accept an offer (including the currently accumulated, non-eliminated offer components) or reject the offer and accumulate additional offer components, a player weighs the risks of eliminating one or more previously accumulated offer components. | 2014-03-27 |
20140087862 | MODIFYING GAMING DEVICES FOR DETERMINED GROUPS - A gaming device may be modified in a way that is aimed at the similar interests in a focus group rather than on an individual. Groups are formed where the patrons in the groups have related elements. The related elements are compared to modifiable elements of the gaming device and modifications are made to the modifiable elements to attract the members of the focus group. | 2014-03-27 |
20140087863 | Electronic Gaming Machine Configuration using an Impromptu Configuration Channel - An electronic gaming machine (EGM) may use a temporary network to perform configuration updates upon determining that a maintenance mode is active and that normal gaming operation is suspended. The temporary network may use cryptographically paired wireless devices that prevent man-in-the-middle attacks or eavesdropping. Alternatively, the temporary network may use an existing network that is utilized during normal gaming operation for accessories and/or loyalty data. Once the temporary, or ad hoc, network is established, a host electronic gaming machine or a standalone device may be used as a repository from which configuration information may be propagated to other electronic gaming machines, even if the other electronic gaming machines have a different games or configurations from that of the host. This capability may be particularly helpful in jurisdictions where EGM networking is prohibited during game play operation. | 2014-03-27 |
20140087864 | GAME SERVER, GAME CONTROLLING METHOD THEREOF, GAME SYSTEM, AND NON-TRANSITORY COMPUTER-READABLE MEDIUM - A game server includes an acquisition right-granting section that grants an acquisition right for acquiring an item in a virtual space to a first virtual user, a proxy right-generating section that generates a proxy right to allow a second virtual user to exercise the acquisition right as a proxy, a proxy right-granting section that grants only the proxy right to the second virtual user, a positional information acquisition section that acquires a position of a second physical user's terminal, a proxy right-exercising section that exercises the proxy right by the second virtual user, an area-limited item-storing section that stores an area-limited item in association with a position in the physical space, an item information reading/loading section that reads/loads an area-limited item from the area-limited item storing section, and an item-providing section that provides only the first virtual user with the area-limited item read/loaded by the item information reading/loading section. | 2014-03-27 |
20140087865 | GRAPHIC CAPTURE IN A MOBILE LOYALTY NETWORK - Devices and methods for generating and/or communicating using optically formatted image data are provided. One method includes receiving first gaming information from a first wager-based gaming device via a local area network. The method further includes receiving from the first wager-based gaming device a request to include the first gaming information in a machine readable optically formatted image data. The method further includes generating the machine readable optically formatted image data or instructions for creating the machine readable optically formatted image data. Data encoded in the machine readable optically formatted image data comprises a unique identifier and the first gaming information. The method further includes sending the generated machine readable optically formatted image data or the instructions for creating the machine readable optically formatted image data to the first wager-based gaming device. The machine readable optically formatted image data is output to a display device. | 2014-03-27 |
20140087866 | DEVICE AND METHOD FOR SIMULATING ACCELERATIONS - Accelerations are simulated for a person, on whom a main acceleration acts by rotation of the person at a distance about a main axis and by gravitational acceleration. The magnitude and the direction of the main acceleration is determined at least by the gravitational, tangential, and radial accelerations. The position of the person with respect to the direction of the main acceleration is determined by rotating and/or positioning the person about at least two secondary axes that pass through a center in the region of the person. If the magnitude and direction of the main acceleration are changed, primary faulty forces act on the person, which are compensated by rotating the person about the secondary axes, wherein secondary faulty forces act on the person due to rotation of the person about the secondary axes. The second faulty forces are reduced by rotating and positioning the person about three secondary axes. | 2014-03-27 |
20140087867 | WEARABLE DISPLAY SYSTEM AND METHOD - A wearable display device, system and method are described. The display system includes a wearable display to be worn by a person; a display buffer to receive display data from a graphics engine, which data includes data regarding position of a wearer in a virtual environment; a display processor unit to process vision direction data using the display data from the graphics engine, wherein the display processor unit sends the display data to the wearable display. In an example, the display system is a component to a gaming system or environment. | 2014-03-27 |
20140087868 | METHOD AND APPARATUS FOR HINGING AND HANGING A GAMING MACHINE DOOR - A gaming machine includes a cabinet having a compartment for housing circuitry for gaming and a door for closing the compartment. The door is attached to the cabinet by a hinge system. The hinge system includes a first portion attached to a door and a second portion attached to the cabinet. The first portion includes a first pin proximate a first corner of the door, and a second pin further including a round head proximate a second corner of the door. The second pin has a longitudinal axis aligned to the longitudinal axis of the first pin. | 2014-03-27 |
20140087869 | SKILL-INFLUENCED BONUS IN A GAMING MACHINE - Systems and methods for synchronizing audio in a bank of gaming machines, such as video slot and video poker machines. Audio tracks of a game may be provided to a plurality of gaming machines and synchronized. An audio track provided to one of the gaming machines may be changed to a second audio track, in response to receiving an indication of a status change for the game. The second audio track may be synchronized with the audio tracks provided to the other gaming machines in the plurality. | 2014-03-27 |
20140087870 | METHOD FOR CONSTRUCTING GEOSOCIAL GAMES WITH THE AID OF PARTICIPANT TERMINALS, THE INTERNET AND MOBILE COMMUNICATION TAKING INTO CONSIDERATION A CUMULATIVE COLLECTIVE APPROACH - A system firstly for creation of new, or expansion of existing, electronic networks organizing, searching, and displaying information, and secondly, for different social groups to participate in intellectual competitions regardless of geographic location or the amount of participants, and for operators, such as arbiters or referees/judges, simultaneously, using appropriate software interfaces, to calculate, control, and analyze the participants' cumulative, collective moves, and game results. | 2014-03-27 |
20140087871 | CHARACTER MODEL ANIMATION USING STORED RECORDINGS OF PLAYER MOVEMENT INTERFACE DATA - Technologies are generally described for providing full-motion animation-as-a-service. In some examples, short motion-capture segments may be captured from user motion user interface devices and stored in a database. When a full-motion animation is desired, a start pose and a target pose may be provided, and a multiple-path, multiple-iteration search through the database may be used to assemble the full-motion animation. Motion retargeting may be used to further refine the assembled full-motion animation. | 2014-03-27 |
20140087873 | METHOD, APPARATUS AND SYSTEM FOR VIDEO TUNING OF A VIDEO SWITCHING DEVICE FOR A GAMING MACHINE - A method, device and system are set forth for controlling a video switching device (VSD) configured to display video from multiple video streams at a video display. Where video signals are received which are unrecognized by the VSD a tuner is coupled to the VSD to control the same to extract video primitives adjust the configuration data so that the video stream will be properly displayed at the video display. In another embodiment the tuner may command the VSD to display a diagnostic dashboard for the gaming machine and its components and network connections. | 2014-03-27 |
20140087874 | GAMING SYSTEM HAVING REDUCED APPEARANCE OF PARALLAX ARTIFACTS ON DISPLAY DEVICES INCLUDING MULTIPLE DISPLAY SCREENS - Various embodiments of the present disclosure provide gaming systems having reduced appearance of parallax artifacts on display devices including multiple display screens. In one embodiment, the gaming system determines a location on a first display screen of a display device at which to display a portion of a first image and subsequently determines, based on that determined location and one or more other variables, a location on a second display screen of the display device at which to display a portion of a second image such that the appearance of parallax artifacts associated with the first image and the second image is reduced or eliminated. | 2014-03-27 |
20140087875 | RESPONSIVE CUT SCENES IN VIDEO GAMES - A determination is made that a player's avatar has performed an action while an audio signal representing a narrative of a non-player character is being produced. The action is mapped to an impression, which is mapped to a response. The audio signal is stopped before it is completed and the response is played by providing audio for the non-player character and/or animating the non-player character. After the response is played, steps ensure that critical information in the narrative has been provided to the player. | 2014-03-27 |
20140087876 | Number of Players Determined Using Facial Recognition - There is provided a system and method for determining a number of players present using facial recognition. There is provided a method comprising capturing an image of the players present, and determining the number of players present based on the image. In this manner, players may more easily configure game settings, whereas spectators may be presented a more engaging experience. | 2014-03-27 |
20140087877 | COMPOSITING INTERACTIVE VIDEO GAME GRAPHICS WITH PRE-RECORDED BACKGROUND VIDEO CONTENT - A method for compositing realistic video game graphics for video games is disclosed. The method includes rendering images of interactive game objects based on the current gameplay and virtual game camera parameters such as a pan angle, tilt angle, roll angle, and zoom data. The rendered images constitute the foreground of a game's display, which is superimposed on prerecorded video content. The prerecorded video content constitutes the background of the game display and may include one or more real live videos or animation transformed from a prerecorded panoramic video based on the virtual game camera parameters and the gameplay. The generation and superimposition of the foreground images and background videos can be performed repeatedly using synchronization methods to dynamically reflect the user actions within the virtual game environment. | 2014-03-27 |
20140087878 | GAMING SYSTEM AND METHOD CONFIGURED TO PROVIDE A MUSICAL GAME ASSOCIATED WITH UNLOCKABLE MUSICAL INSTRUMENTS - Various embodiments of the present disclosure are directed to gaming systems and methods configured to provide a musical game associated with unlockable musical instruments. In one embodiment, the musical game is associated with a plurality of different musical instruments that are initially unlocked or locked and a plurality of different instrument playing events, each of which is associated with one or more of the musical instruments. Upon an occurrence of one of the instrument playing events, the gaming system produces at least one sound and provides an award associated with each unlocked musical instrument associated with that instrument playing event. The gaming system does not produce any sounds or provide any awards associated with any locked musical instruments associated with that instrument playing event. Upon an occurrence of an instrument unlock event, if any of the musical instruments are locked, the gaming system unlocks at least one locked musical instrument. | 2014-03-27 |
20140087879 | GAMING SYSTEM AND METHOD PROVIDING A SELECTION GAME ASSOCIATED WITH SELECTABLE VISUALLY UNBLOCKED OBJECTS AND UNSELECTABLE VISUALLY BLOCKED OBJECTS - In various embodiments, the gaming system of the present disclosure is configured to operate a card game associated with a plurality of cards. For a play of the card game, the gaming system receives a wager from a player, determines a plurality of player cards from the plurality of cards, displays the player cards face up, determines a plurality of dealer cards from the plurality of cards, and displays at least one of the dealer cards face up. The gaming system determines an outcome of the play by comparing the player and the dealer cards. If the outcome is a designated outcome, the gaming system adds the received wager to a side pot. If a side pot reset condition is met, the gaming system resets the side pot to an initial value. If a side pot payout condition is met, the gaming system provides the side pot to the player. | 2014-03-27 |
20140087880 | GAMING REWARD AND PROMOTION SYSTEM AND GAMING MACHINES UTILIZING CASH TICKETS HAVING A FEATURE TRIGGER - A casino gaming system includes gaming machines which are configured to accept and read tickets. The ticket may comprise cash-value tickets or non-cash value tickets. The tickets may also include secondary feature triggering indicia. A player may obtain a ticket from a system kiosk. The player may then present that ticket to a gaming machine, such as by inserting it into a media reader such as a bill acceptor. Associated monetary value or non-monetary credits may be credited to the machine. In addition, if the ticket includes a feature triggering indicia, when such an indicia is detected, the gaming machine preferably triggers or initiates the feature. | 2014-03-27 |
20140087881 | SYSTEMS AND METHODS FOR PROVIDING SOCIAL GAMES FOR COMPUTING DEVICES - Computer-implemented systems and methods are disclosed for providing social games. In accordance with one implementation, a computer-implemented method comprises receiving a selection from a user to activate the social game. The method also includes receiving, with at least one processor, the previously recorded content for the social game. In accordance with the present disclosure, the method also includes playing back, in response to the selection, the previously recorded content to the user and recording the user's interaction with the previously recorded content while playing back the previously recorded content. | 2014-03-27 |
20140087882 | GAME PROCESSING SERVER APPARATUS AND RECORDING MEDIUM - A game processing server apparatus providing a game service to a plurality of terminal devices connected with each other via a network, includes a game data generation unit that generates game data in the game service; a player information storing unit that stores player information including registration date data indicating a date when the player operating the terminal device is registered in the game service; and a group allocation unit that determines a player group to which the player belongs based on the registration date data of the player, wherein the game data generation unit generates game data for training, which is different from normal game data, to the player who belongs to the player group. | 2014-03-27 |
20140087883 | INTERACTIVE EXPERIENCE FULLY CONTAINED WITHIN AN EXPANDABLE EMBEDDED UNIT - Computer-implemented systems, computer-readable storage media encoded with software, and methods utilizing a first processing device configured to generate and deliver an ad for an online property, the ad delivered to an application executing on a second processing device, the ad providing an immersive interactive experience and tour of the online property in response to a user interaction, provided that the immersive interactive experience and tour of the online property are provided within the application executing on the second processing device. | 2014-03-27 |
20140087884 | Method and System to Facilitate Interaction Between and Content Delivery To Users of a Wireless Communications Network - A system and method of creating affinity groups of portable communication device users, and distributing targeted content to said users is disclosed. The user affinity groups may be formed by comparing user profiles with each other or with a predefined affinity group profile definition. | 2014-03-27 |
20140087886 | Automated Apparent Responses - Software at a massively multiplayer online (MMO) game website receives a request for assistance with a game task from a first player of a MMO game. The software transmits the request to a second player of the MMO game who is associated with the first player through a relationship recognized by the MMO game. The software determines whether the second player responds to the request within a time period. The time period depends on one or more factors related to game mechanics and to user data for the first player. Then if the second player does not respond within the time period and the game task is a game task whose completion can be assigned without the assistance of another player, the software assigns completion of the game task to the first player and transmits an automated apparent response to the first player. | 2014-03-27 |
20140087887 | Gaming Machine Having Enhanced Emotive Lighting Feature - A gaming machine includes a light source concealed within a cabinet frame, a light pipe, and a contoured reflective surface. The light pipe has a distal end adjacent to the light source and a proximal end along the cabinet frame and directly viewable from the player position. The light pipe directs the initial light from the distal end to the proximal end such that (a) some initial light exits the proximal end as direct light viewable from the player position and (b) some initial light exits a pipe section, extending between the distal end and the proximal end, as washed light. The contoured reflective surface is adjacent to the proximal end along the cabinet frame, and is configured to receive the washed light from the pipe section and to reflect at least some of the washed light as indirect light viewable from the player position. | 2014-03-27 |
20140087888 | Gaming Machines And Gaming Systems Having A Personal Storage Alcove - A gaming machine includes one or more display devices configured to display the game, a cabinet housing the one or more display devices, and an alcove defined by a portion of an exterior surface of the cabinet. The alcove is configured to store one or more personal items and permit egress of a fluid from within the alcove. | 2014-03-27 |
20140087889 | TORQUE TRANSMISSION DEVICE FOR A MOTOR VEHICLE - A torque transmission device for a motor vehicle, having a torque input element ( | 2014-03-27 |
20140087890 | TORQUE FLUCTUATION ABSORBER - A torque fluctuation absorber includes a first rotating member, a second rotating member arranged coaxially with the first rotating member, a control plate arranged between the first rotating member and the second rotating member in an axial direction and engaging non-rotatably with the second rotating member, a thrust member arranged between the first rotating member and the control plate in the axial direction, engaging with the first rotating member in an axially movable and non-rotatable manner, and slidably making contact with the control plate, and an elastic member arranged between the first rotating member and the thrust member in the axial direction, supported by the first rotating member and pressing the thrust member against the control plate. | 2014-03-27 |
20140087891 | Bowling lane with mural image - A bowling lane with a mural image is disclosed. In one embodiment, a plurality of bowling lane panels are provided, wherein each bowling lane panel depicts a different portion of a mural image. The plurality of bowling lane panels are assembled and secured onto a surface such that the assembly of the plurality of bowling lane panels forms the mural image. In another embodiment, a bowling center is provided with at least two bowling lanes. Each bowling lane depicts a mural image, and the mural images on the various bowling lanes form a composite multi-lane mural image. | 2014-03-27 |
20140087892 | HOSEL BENDING FEATURES - Disclosed herein are embodiments of iron-type golf club heads that comprise internal features in the hosel and/or heel regions of the club head that facilitate changing the orientation of the hosel bore relative to the front face of the club head. In some exemplary embodiments, the body comprises a heel cavity in a hosel/heel portion of the club head that extends from a body cavity behind the front face into the hosel adjacent the bore. In other embodiments, the hosel bore comprises a groove or cavity extending below where a distal tip of a shaft is positioned. These internal hosel bending features can reduce the amount of material in the club head in a desired hosel/heel region to facilitate post-manufacturing bending of the club head in that region. | 2014-03-27 |
20140087893 | GOLF CLUB HEADS WITH TURBULATORS AND METHODS TO MANUFACTURE GOLF CLUB HEADS WITH TURBULATORS - Embodiments of golf club heads with turbulators and methods to manufacture golf club heads with turbulators are generally described herein. Other embodiments may be described and claimed. | 2014-03-27 |
20140087894 | KNITTED GOAL SHOT TRAINING SYSTEMS AND DEVICES - Goal shot training systems and devices comprise a training covering having a top edge, a bottom edge, and side edges. The devices are configured to obscure a net of a goal, and the covering is composed of a knit material defining multiple openings such that air passes through the covering. The covering material creates negative viewing space by obscuring visual access behind the training covering and forms at least one user-configurable opening that allows visual access of positive viewing space including a portion of the net of the goal when the covering is affixed to the goal. A user may configure the covering to practice shots originating from different positions on a playing area by adjusting the location of the covering relative to the net of the goal. | 2014-03-27 |
20140087895 | TRANSFORMING DART - A transforming dart mechanism is described. The transforming dart mechanism includes an inner collar and an outer collar. A dart body is positioned through the inner collar, while fins are pivotally attached with the outer collar. A deployable canopy is affixed with the fins. Thus, in operation, a user can position the fins and deployable canopy against the dart body in a collapsed state. When in the collapsed state, a user can shoot the toy dart horn a to dart gun and upon contacting a target, the fins and deployable canopy expand into an expanded state. | 2014-03-27 |
20140087896 | NOCKING SYSTEM FOR ARCHERY - An improved nocking system for archery wherein the bow string is magnetically held within a U-shaped channel in the nock attached to the rearward end of an arrow. | 2014-03-27 |
20140087897 | LAWN DART, LAWN DART CADDY AND TARGET - A safety lawn dart game including safety lawn darts, a caddy and targets. The lawn dart includes an elongated shaft, a plurality of flights extending outwardly from the shaft and a head assembly having a weighted, spring biased head portion. The target may include a target hoop or electronic target. The caddy carries and stores the safety darts and targets in a convenient manner to keep all of the game components together. | 2014-03-27 |
20140087898 | AERODYNAMIC ARROW - An aerodynamic arrow is provided which includes a plurality of aerodynamically designed fletching members at the rearward end of the arrow shaft and a plurality of aerodynamically designed blades at the forward end of the shaft of the arrow. The blades of the broadhead and the fletching members of the fletching impart rotational movement to the arrow as it passes through the air from the bow to a target or animal. | 2014-03-27 |
20140087899 | Sport Ball Casing And Methods Of Manufacturing The Casing - A sport ball may include a casing and a bladder located within the casing. The casing may include a plurality of panel elements joined to each other with welds, and portions of the panel elements that include the welds may project toward an interior of the ball. A method of manufacturing a sport ball may include providing a plurality of casing elements that include a thermoplastic polymer material. Edges of the casing elements are welded to each other to join the casing elements. The casing elements may then be turned inside-out through an aperture formed by at least one of the casing elements, and the aperture may be sealed. | 2014-03-27 |
20140087900 | TYPE TWO-LAYER LEAK-PROOF BALL AND MANUFACTURING METHOD THEREOF - A two-layer leak-proof ball comprises a sheath layer ( | 2014-03-27 |
20140087901 | REAR DERAILLEUR - An embodiment of the invention provides an electromechanical rear derailleur for a bicycle including a base member that is configured to be coupled to a frame member of a bicycle. The derailleur includes a movable member and a link mechanism that movably couples the movable member to the base member. A motor is positioned at the movable member to move the movable member. | 2014-03-27 |
20140087902 | TENSIONING DEVICE FOR A TRACTION-DEVICE DRIVE - A tensioning device ( | 2014-03-27 |
20140087903 | CHAIN TENSIONER LEVER - A chain tensioner lever has a chain guide surface which is formed such that in its main area extending from an end near a boss to an end near a piston contact, a curved track that slides along a timing chain in the chain travel direction has a continuously varying radius of curvature. | 2014-03-27 |
20140087904 | DOUBLE KNIT TWILL FABRIC FOR POWER TRANSMISSION BELTS AND BELTS CONSTRUCTED THEREOF - A power transmission belt. The power transmission belt includes a body having an inner perimeter and an outer perimeter. A fabric is attached to the inner perimeter of the body for reinforcement wherein the fabric is a double knit fabric formed using textured yarns in at least the cross-machine direction. The belt may further include a layer of reinforcing cords surrounding the outer perimeter of the body. | 2014-03-27 |
20140087905 | ELECTRIC DRIVE DEVICE - The present invention relates to an electric drive device comprising an electric motor ( | 2014-03-27 |
20140087906 | AXLE ASSEMBLY HAVING AN ELECTRIC MOTOR MODULE - An axle assembly having an electric motor module. The electric motor module may be coupled to a differential assembly. A rotor of the electric motor module may be coupled to a pinion of the differential assembly with a first coupling. | 2014-03-27 |
20140087907 | GEAR CARRIER FLEX MOUNT LUBRICATION - An example epicyclic gear train assembly includes a flexure pin received by a carrier. The flexure pin and the carrier respectively include first and second pin apertures configured to receive a retainer pin. The flexure pin further includes a lubricant conduit separate from the first pin aperture. | 2014-03-27 |
20140087908 | OIL TRAP RING DISK FOR A PLANET WHEEL CARRIER - An oil retaining plate for attachment to a planetary gear carrier. The oil retaining plate forms an annular pocket that is open toward the planetary gear carrier and has base wall sections that bulge radially outward to the radial level of the planetary gear axes of the planetary gear carrier. | 2014-03-27 |
20140087909 | Planetary Belt Transmission - A planetary belt transmission has a motor drive having a motor drive shaft, a distributing pulley attached to the motor drive shaft and a collecting pulley attached to an output shaft. Two or more distributing belts are coupled to the distributing pulley and two or more collecting belts are coupled to the collecting pulley from mutually opposite radial directions. Four or more transmitting pulleys are arranged in two or more concentric pairs around the distributing pulley and the collecting pulley and are coupled to the distributing pulley and the collecting pulley via the distributing belts and the collecting belts, respectively. Two or more peripheral shafts support the transmitting pulleys, while allowing movement in a radial direction only relative to the output shaft and being preloaded so as to apply a net zero radial force on the distributing pulleys and the collecting pulleys in a plane perpendicular to respective axes thereof. | 2014-03-27 |
20140087910 | Thrust Force Reactions in an Automatic Transmission - A system producing force reactions in a transmission includes a case including front and rear surfaces, a reaction component, a gearset including a ring gear and a sun gear that transmits a forward force to the front surface, a first path for transmitting a rearward force from the ring gear to the rear surface, a second path for transmitting a forward force from the ring gear to the reaction component, and a third path for transmitting a rearward force from the sun gear to the reaction component. | 2014-03-27 |
20140087911 | MULTI-SPEED TRANSMISSION WITH A ONE-WAY CLUTCH - A transmission is provided having an input member, an output member, at least four planetary gear sets, a plurality of coupling members and a plurality of torque transmitting devices. Each of the planetary gear sets includes first, second and third members. The torque transmitting devices include clutches and brakes actuatable in combinations of two to establish a plurality of forward gear ratios and one reverse gear ratio. The torque transmitting devices include a selectable one-way clutch. | 2014-03-27 |
20140087912 | MODE SHIFT APPARATUS FOR UMBILICAL STRANDING MACHINE - A coupler for shifting bobbin cradle sets between planetary and rigid mode positions on an umbilical standing machine includes a lever, a pinion gear, and a line shaft positioned through a center of the pinion gear and a cage of the stranding machine. A coupler block is slidable over the line shaft and engageable with the pinion gear to rotate a set of bobbin cradles via the pinion gear and the line shaft. Opposing cam followers controllable with the lever engage splines of the coupler block to shift the coupler block back and forth between being coupled to the pinion gear for planetary mode and coupled to the cage for rigid mode. Hollow sections on either side of the coupler block may engage lugs attached to the pinion gear and the cage, for attachment in planetary and rigid modes, respectively. | 2014-03-27 |
20140087913 | PLANETARY TRANSMISSION - A planetary transmission includes an annulus on which a cover is arranged and a planet spider having a planet spider journal facing the cover. The planetary transmission further includes an intermediate element connected to the planet spider journal or to a sun wheel shaft such that the intermediate element is arranged at least partially between the planet spider journal or the sun wheel shaft and the cover. One or more of the planet spider journal and the sun wheel shaft are configured to be moved relative to the cover. | 2014-03-27 |
20140087914 | HUB NUT FOR A PLANETARY TRANSMISSION AND PLANETARY TRANSMISSION - A hub nut for a planetary transmission has a body configured to secure against unscrewing and to seal the planetary transmission. | 2014-03-27 |