20th week of 2012 patent applcation highlights part 49 |
Patent application number | Title | Published |
20120122507 | Method And Device For Performing Space Coordination Among Cells - A method and a device for performing space coordination among cells are disclosed in the present invention, and the method includes that a base station in a serving cell acquires the channel information of a terminal; the base station in said serving cell performs pre-scheduling to said terminal, according to the acquired channel information of said terminal and the service requirement of said terminal; the base station in said serving cell transfers the pre-scheduling information to the base station in said coordinated cell, so that the base station in said coordinated cell performs coordinated scheduling/coordinated beam-forming with the base station in said serving cell together, according to said pre-scheduling information. With the solution of the present invention, the pre-scheduling information is transferred between base stations in various coordinated transmission cells, and the coordinated scheduling/beam-forming is performed according to the pre-scheduling information, thus, the coordinated scheduling/beam-forming is implemented with less amount of information exchange, and the spectrum efficiency of cell-edge terminal is improved. | 2012-05-17 |
20120122508 | RADIO BASE STATION AND COMMUNICATION CONTROL METHOD - A control unit ( | 2012-05-17 |
20120122509 | RADIO BASE STATION AND COMMUNICATION CONTROL METHOD - When estimating the quality (SINR) of a PDCCH corresponding to a local sector formed by a radio base station ( | 2012-05-17 |
20120122510 | METHOD AND SYSTEM FOR AUTOMATICALLY DEKEYING A TALK GROUP SPEAKER TO JOIN A MULTI-GROUP COMMUNICATION - A radio communication system supports talk group communication and multi-group communication. Upon initiating a multi-group communication, the system causes any active talk group speakers in the talk groups included in the multi-group to dekey by changing the identifier in a monitored control channel of the talk group from the identifier of the present talk group speaker to a different value. | 2012-05-17 |
20120122511 | POWER CONSERVATION IN WIRELESS ACCESS TERMINALS USING INTEGRATED PROXY FUNCTION - A power conservation scheme is provided for conserving power in an access terminal that includes a dedicated proxy circuit, a receiver/transmitter chain, and/or a baseband processor. The baseband processor is adapted to determine when a wireless communication link with an access network has been inactive for at least a threshold amount of time. If such inactivity is ascertained, the baseband processor sends a proxy request to the proxy circuit. Upon receiving such proxy request, the proxy circuit monitors a data, control, and/or paging channel on behalf of the access terminal while the baseband processor is powered down. If a signal is received for the access terminal over the monitored channel, then a wake-up signal is sent to the baseband processor to cause it to power up and monitor a data channel. Upon receiving a response from the baseband processor, the proxy circuit may stop operating as a proxy. | 2012-05-17 |
20120122512 | CELLULAR NETWORK, BASE STATION AND METHOD FOR SELF-OPTIMIZING TRANSMIT POWER TO USER EQUIPMENTS - A base station and a method are described herein for self-optimizing the transmit power to user equipments (UEs) within a cell of a cellular network. In addition, a cellular network is described herein that includes multiple base stations (e.g., base transmitter stations, eNodeBs) each of which is configured to self-optimize the transmit power to the UEs within their respective cell. | 2012-05-17 |
20120122513 | METHOD FOR COOPERATIVE CONTROL OF POWER AMONG BASE STATIONS AND BASE STATION DEVICE USING SAME - A method for cooperative control of power among base stations and a base station device which performs the same are discussed. A first receiving unit is configured such that a specific base station in a cooperative unit receives, from a specific terminal located on a cell edge of the specific base station, token value information which indicates an average transmission rate of the specific terminal and the up-to-date level of satisfaction of the minimum average transmission rate of the specific terminal. A second receiving unit receives, from one or more other base stations in the cooperative unit, information containing an average transmission rate of terminals located on edges of each of the base stations, token values of terminals located on cell edges of each of the base stations, and the current power levels of each of one or more base stations. | 2012-05-17 |
20120122514 | SELECTING NETWORK SERVICE PROVIDERS FOR MULTI-MODE MOBILE DEVICES - A method for facilitating dynamic service-based network selection and determination may be implemented by a communications device. A device may choose a network and/or network access provider (NAP) based on a type of service desired by a user. For the service, the system may determine which NAP provides the most desired service level for a particular network service provider (NSP). The desired service level may include such factors as power consumption, communication performance, past performance, cost, reward availability, etc. Thus, a user chooses a particular service and the system chooses the network that will provide the service at a desired level to the user. | 2012-05-17 |
20120122515 | METHOD AND APPARATUS FOR COMMUNICATING WITH BASE STATION BASED ON SPEED OF USER EQUIPMENT IN MOBILE COMMUNICATION SYSTEM - Provided is a method for performing communication with a network by a User Equipment (UE) based on its speed information in the network in which at least one portion includes at least one micro cell overlapping at least one macro cell. The method includes measuring, by the UE, its moving speed; and performing at least one of feedback, measurement report, random access and UE capability report to the network by considering the measurement result. | 2012-05-17 |
20120122516 | MOBILE WIRELESS COMMUNICATIONS DEVICE HAVING BUFFERED CLOCK DISTRIBUTION NETWORK FOR MICROPROCESSOR AND RF CIRCUITS - A mobile wireless communications device includes a circuit board carried by a housing. A microprocessor, RF transceiver and circuitry are carried by the circuit board and operative with each other. Clock buffer circuitry is carried by the circuit board and connected to the RF transceiver and circuitry and microprocessor for isolating a clock signal from the noise of the microprocessor and allowing greater isolation for the RF transceiver from RF circuitry. | 2012-05-17 |
20120122517 | ACCESS STRATUM MANAGER - A multi-mode mobile communication device includes a processing device, a memory sub-system, a communication sub-system operable to communicate with wireless access networks, and a protocol stack stored in the memory sub-system and executed by the processing device. The protocol stack includes a first access stratum, a second access stratum, a non-access stratum and an access stratum manager. The first access stratum communicates with a first wireless access network via the communication sub-system. The second access stratum communicates with a second wireless access network via the communication sub-system. The non-access stratum communicates with a core network. The access stratum manager interfaces the non-access stratum with the first and second access strata, and is operable to activate the first access stratum to establish a communication link with the core network over the first wireless access network. | 2012-05-17 |
20120122518 | Multimode Communication Device with Shared Signal Path Programmable Filter - A multimode communication device with a shared signal path programmable filter and a method for utilizing a shared signal path programmable filter in a multimode communication device. Various aspects of the present invention comprise a first module adapted to receive a first communication signal (e.g., corresponding to a first communication protocol) and a second module adapted to receive a second communication signal (e.g., corresponding to a second communication protocol). A shared filter, communicatively coupled to the first and second modules, may be adapted to filter the first and/or second communication signals in accordance with a plurality of selectable sets of filter response characteristics (e.g., associated with the first and second communication protocols). A filter control module may be adapted to select a set of filter response characteristics from a plurality of such sets and program the shared filter to filter a communication signal in accordance with the selected set. | 2012-05-17 |
20120122519 | Wrist phone with improved voice quality - A wrist phone with a single button includes a molded-plastic wristband and a wristband cap. A wireless transceiver module is mounted on a printed circuit board and is contained in a component cavity between the wristband and the wristband cap. A foil antenna is attached directly to the printed circuit board and extends between an outer layer and a wrist-facing layer of a flexible strap portion of the wristband. A microphone is located between the layers of the opposite flexible strap portion of the wristband at least two centimeters away from the wireless transceiver module. The single button is formed using the interleaved fingers of a landing pad on a surface beneath the inner surface of the wristband. The inner surface of the wristband is covered by a layer of conductive material that makes an electrical connection between the interleaved fingers when the outer surface of the wristband is pressed. | 2012-05-17 |
20120122520 | PAYMENT-ENABLED MOBILE TELEPHONE ASSEMBLY - A payment-enabled mobile device assembly includes a carrying case configured for attachment to a portable electronic device and that includes an aperture for accepting an integrated circuit (IC) identification card. The IC identification card has a card body and includes electronic components, and in some embodiments a shield layer is provided to shield the electronic components of the IC identification card from electronic components of the portable electronic device. In addition, when the IC identification card is inserted into the aperture at least a portion of the front surface is visible through the aperture. | 2012-05-17 |
20120122521 | MOBILE TERMINAL - An embodiment of a mobile terminal according to the present invention is a mobile terminal in which an upper housing is slidable relative to a lower housing. Two rotating plates are provided side by side along a lower surface of the upper housing, and rotation center points of the two rotating plates are rotatably supported by the upper housing. Two pivots are provided on the two respective rotating plates at points on circular paths having the same radius whose centers are the rotation center points of the rotating plates. The two pivots are rotatably supported by the lower housing so that the two pivots and the two rotation center points form the four corners of a parallelogram, and the two pivots are both located near a side edge of the lower housing. | 2012-05-17 |
20120122522 | MOBILE TERMINAL DEVICE FOR RECEIVING DUAL BAND SIGNAL USING MULTIPLE RESONANCE ANTENNA - A mobile terminal device for receiving a dual band signal using a multiple resonance antenna in a mobile terminal is provided. The mobile terminal device includes a multiple resonance antenna, a first band filter connecting with the multiple resonance antenna, for filtering a first band signal of a low band received through the multiple resonance antenna, a second band filter connecting with the multiple resonance antenna, for filtering a second band signal of a high band received through the multiple resonance antenna, and a signal processor including a first signal processing unit for converting a frequency of the first band signal to generate a first baseband signal and a second signal processing unit for converting a frequency of the second band signal to generate a second baseband signal, and for activating a corresponding signal processing unit according to selection of a user. | 2012-05-17 |
20120122523 | ROTATING MECHANISM AND ELECTRONIC DEVICE USING SAME - A rotating mechanism includes a lower plate defining a first guiding groove and a second guiding groove, the first guiding groove including a sliding groove section and a rotating groove section, the sliding groove section mirror-image symmetrical with the second guiding groove, the rotating groove section extending from an end of the sliding groove section toward the second guiding groove; an upper plate defines a first track and a second track; an elastic element assembly having two opposite retaining portions; a first pin located at one of the retaining portions, the first pin slidably received in the first guiding groove and the first track; and a second pin located at the other retaining portion, the second pin slidably received in the second guiding groove and the second track. | 2012-05-17 |
20120122524 | DEVICE AND METHOD FOR CONTROLLING ALARM ACCORDING TO UNINTENDED FUNCTION IN MOBILE TERMINAL - A method and device for controlling generation an alarm in a mobile terminal is provided. The method comprises: checking whether a request to operate a microphone has been made by an application intended by a user that initiates an audio processing function when a request to operate the microphone is received; generating an alarm indicating an abnormal microphone operation if the request is determined not to be from an intended application; and turning off the microphone in response to the indication of the abnormal microphone operation. | 2012-05-17 |
20120122525 | SYSTEM AND METHOD FOR CONTROLLING PRIVACY MODE OPERATION IN A VEHICLE - In at least one embodiment an apparatus that includes a communication module is provided. the communication module is configured to enable a driver to control the operation of a portable occupant communication device (OCD) in a hands free mode and to transmit a first command to the portable OCD to disable the hands free mode and to activate a privacy mode for enabling the driver to control the OCD via switches positioned on the OCD. The communication module is further configured to receive a driver performance signal that is indicative of the driver's performance while the privacy mode is active and to transmit a second command to the portable OCD to deactivate the privacy mode and to reactivate the hands free mode based on the driver performance signal. | 2012-05-17 |
20120122526 | SELECTIVE BATTERY POWER MANAGEMENT - A method, programmed medium and system are disclosed which provide for user-controlled management of power requirements for mobile devices. The system enables the user to determine and adjust power settings according to time-related goals set by the end user. The end user, in one example, may specify a goal in hours, minutes or a predetermined date/time and the power management function displays, for example, various combinations of power-down options on specific system devices which can be implemented to achieve power availability for the specified amount of time. The user is enabled to select which of the displayed combination power-down option schemes to implement in order to best suit the user's application requirements during the time frame in which the power-saving scheme will be implemented in order to maximize power-saving while still providing optimum functionality for the user's particular application. | 2012-05-17 |
20120122527 | SYSTEM AND METHOD FOR SELECTIVELY ACTIVATING A COMMUNICATION DEVICE - The disclosure provides a system and method for managing power and activation of a communication device. The system comprises: a microprocessor controlling the electronic device; an accelerometer; and a power application operating on the microprocessor. The application provides instructions to the microprocessor to place the electronic device in a low power state from a higher power state upon determining from movement data generated by the accelerometer that the electronic device has been returned to around a resting location where the electronic device was previously in a stationary state from a first location that is in a spaced relationship to the resting location. | 2012-05-17 |
20120122528 | SYSTEM AND METHOD FOR AUGMENTED REALITY GAMING USING A MOBILE DEVICE - Disclosed is a method for enabling a user in an augmented reality gaming venue to use an augmented reality gaming venue component and a mobile device to find a particular game or gaming machine. The method includes: controlling a camera on the mobile device using the augmented reality gaming venue component, once the component is activated; determining the location of the mobile device; determining the orientation of the mobile device; querying a casino management system to retrieve data for the augmented reality gaming venue; generating a list of gaming machines and other objects currently visible to the camera; rendering a camera-captured image on a display of the mobile device; and overlaying icons on the image for each visible object to display additional visual information to a user on the display of the mobile device in response to the user aiming the mobile device at gaming machines or other objects of interest in the augmented reality gaming venue. | 2012-05-17 |
20120122529 | SYSTEM AND METHOD FOR AUGMENTED GAMING VENUE USING A MOBILE DEVICE - Disclosed is a method for enabling a user in an augmented reality gaming venue to use an augmented reality gaming venue component and a mobile device to find a particular game or gaming machine. The method includes: controlling a camera on the mobile device using the augmented reality gaming venue component, once the component is activated; determining the location of the mobile device; determining the orientation of the mobile device; querying a casino management system to retrieve data for the augmented reality gaming venue; generating a list of gaming machines and other objects currently visible to the camera; rendering a camera-captured image on a display of the mobile device; and overlaying icons on the image for each visible object to display additional visual information to a user on the display of the mobile device in response to the user aiming the mobile device at gaming machines or other objects of interest in the augmented reality gaming venue. | 2012-05-17 |
20120122530 | FANTASY SPORTS GAMING WITH PROMOTION AND RELEGATION - A fantasy sports gaming system and method that uses a multi-tiered promotion and relegation pyramid model structure to reward winners and losers of head to head fantasy sports game league competitions. The promotion and relegation model provides for the league championship winners to compete in a head to head competition for an annual grand championship trophy, accolades, cash rewards and bragging rights. | 2012-05-17 |
20120122531 | Wagering Game with Incremental Unlocking of Content - A gaming system includes a credit detector adapted to detect a wager to play a wagering game, one or more displays adapted to display, in response to the wager, a base game and a secondary game, the base game providing a trigger that provides an opportunity to play the secondary game, the secondary game including a plurality of decision points, each decision point requiring a selection of one of a plurality of paths and a controller operative to respond to the selection of the path at the one decision point and provide a next decision point for a subsequent selection of another path, a state of the secondary game remaining persistent during repeated plays of the base game so that selected paths in the secondary game are combined to provide non-linear unlocking of a bonus award. | 2012-05-17 |
20120122532 | Gaming Systems, Apparatuses and Methods Employing Partial Winning Combination Features - Techniques providing a mid-spin enhancement feature(s) in response to the presented subset of symbols. In one embodiment, a method involves spinning reels of a slot game, and achieving a minimum win combination criteria based on a result of a subset of the reels that have stopped spinning The remaining reels continue to spin, and an enhanced feature is activated while the remaining reels continue to spin. The remaining reels stop spinning, and results are provided based on at least the result of the reels and the activated enhanced feature. | 2012-05-17 |
20120122533 | ONE-BY-ONE CARD GAME PERMITTING CHANGING PLAYER STRATEGY DURING GAME - A method, apparatus and article of manufacture for playing a card game. In one embodiment, the method comprising the steps of dealing a hand of cards, offering to accept a selection of one of the hand of cards for replacement with a replacement card, accepting the selection of the one of the hand of cards for replacement with a replacement card, replacing the selected one of the hand of cards with the replacement card, after replacing the selected one of the hand of cards with the replacement card, offering to accept a further selection of another one of the hand of cards with another replacement card, scoring the hand of cards | 2012-05-17 |
20120122535 | Method of Gaming, A Gaming System and a Game Controller - A method of gaming comprising: selecting a set of symbols for display to a player in a set of display positions; determining whether to provide an additional bonus symbol in association with one or more of the display positions; activating a bonus feature if a number of bonus symbols is at least a bonus threshold; and determining a game round outcome based at least on the selected symbols. | 2012-05-17 |
20120122536 | METHOD AND APPARATUS FOR A PROGRESSIVE PRIZE STRUCTURE IN AN INSTANT GAME - A multi-priced instant lottery game with a first price point and a second price point is provided such that (i) the first price point corresponds to a first known potential fixed prize and a first known potential percentage of a progressive prize and (ii) the second price point corresponds to a second known potential fixed prize and a second known potential percentage of the progressive prize. The second price point is greater than the first price point. The second known potential fixed prize being greater than the first known potential fixed prize. The second known potential percentage of the progressive prize is greater than the first known potential percentage of the progressive prize. Further, a set of indicia associated with an instant lottery game ticket is generated. In addition, the instant lottery game ticket with the set of indicia is printed with a lottery ticket printer. | 2012-05-17 |
20120122537 | Game Apparatus for Enhanced Play Including Web Site Play - A game for a plurality of players includes a set of instant win tickets and a programmed computer system creating a web site associated with the tickets to be accessed by the player. The system provides additional game data elements arranged to cooperate with at least one game data element on the ticket such that the game played is dependent on both the data element on the ticket and the additional game data elements on the web site. This arrangement allows the ticket to be played as a probability ticket where the player can play the game using the game data on the ticket and by selecting one of a plurality of game data elements on the site where the selection is part of the determination as to whether the ticket is a winner. | 2012-05-17 |
20120122538 | Lottery Game Ticket Apparatus Including Network Communication of Information on the Game to Other Players - Apparatus for playing game by a plurality of players includes a set of instant win tickets and a programmed computer system creating a web site associated with the tickets to be accessed by the players. The system provides an app to be downloaded providing access to the site by the remote terminal of those players having the app. A computer controlled validation data base contains the status of each of the set of tickets and the system provides communication with the validation data base. The players can use their terminals to enter information relating to the playing of the game which is communicated to the remote terminals of one or more of others of the players. | 2012-05-17 |
20120122539 | System and Method for Playing Bingo - Systems and methods for playing a game of chance include determining a winner based on the number of player indicia matching selected house indicia and continuing game play until at least one winner is determined. Embodiments include a fixed draw with prizes awarded to all players based on the number of player indicia matching house indicia, as well as a draw that continues until at least one player matches a predetermined number of house indicia. Embodiments include a player indicia selection device with available indicia arranged in rows having associated letters similar to a bingo flashboard. Player cards or tickets include at least some player indicia selectable by players, which may include players requesting an easy pick ticket with one or more randomly generated player indicia recorded at time of purchase. | 2012-05-17 |
20120122540 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME HAVING A FIRST EVALUATION BASED ON DRAWN SYMBOLS AND A SECOND EVALUATION BASED ON AN ORDER IN WHICH THE SYMBOLS ARE DRAWN - A gaming system displays a plurality of bingo cards each containing at least one column, each column having at least one square. Each square includes a random number selected from a range associated with that column. The gaming system displays each bingo card and an initially-empty accumulation area. Balls are drawn from a pool of balls, each ball associated with a number. As the balls are drawn, any square on any of the bingo cards containing the number of the drawn ball is marked with a suitable indicator. A primary award is provided for combinations of marked squares on one or more of the bingo cards. The gaming system displays the balls in the accumulated area in the order in which they are drawn. The gaming system provides a secondary award for combinations of balls displayed in the accumulation area. | 2012-05-17 |
20120122541 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME HAVING A FIRST EVALUATION BASED ON DRAWN SYMBOLS AND A SECOND EVALUATION BASED ON AN ORDER IN WHICH THE SYMBOLS ARE DRAWN - A gaming system displays a plurality of bingo cards each containing at least one column, each column having at least one square. Each square includes a random number selected from a range associated with that column. The gaming system displays each bingo card and an initially-empty accumulation area. Balls are drawn from a pool of balls, each ball associated with a number. As the balls are drawn, any square on any of the bingo cards containing the number of the drawn ball is marked with a suitable indicator. A primary award is provided for combinations of marked squares on one or more of the bingo cards. The gaming system displays the balls in the accumulated area in the order in which they are drawn. The gaming system provides a secondary award for combinations of balls displayed in the accumulation area. | 2012-05-17 |
20120122542 | METHOD OF GAMING, A GAMING SYSTEM, AND A GAME CONTROLLER - There is disclosed a method of gaming. The method comprises selecting a plurality of symbols for display on a display at a plurality of display positions, modifying the displayed symbols by applying a symbol characteristic to at least one of the symbols displayed within a designated area on the display, the designated area encompassing a subset of the plurality of display positions, and determining whether or not to make an award based on the plurality of symbols as modified. | 2012-05-17 |
20120122543 | METHOD AND SYSTEM FOR A PLAYER-SELECTABLE HIGH-DENOMINATION BONUS GAME - A primary game may display multiple bonus game selection symbols on a reel. The bonus game selection symbols allow the player to choose a bonus game. The bonus game simulates a play in an actual wagering game with a wager that would normally be higher than the wager in the primary game. | 2012-05-17 |
20120122544 | ACCUMULATION GAME OFFERING RESPINS FOR ADDITIONAL WAGERS - A free spin game accumulates symbols to win a prize. An offer is made for the player to purchase additional “free spins” if the game is within a designated threshold number of accumulated symbols for winning a free prize. That is, the player can purchase more spins if they have almost achieved a prize. These re-spins are offered to the player at a price based on expected values of all possible prizes that could be achieved in the re-spin. | 2012-05-17 |
20120122545 | WAGERING GAME, GAMING MACHINE, GAMING NETWORK, AND METHODS INCLUDING A DYNAMIC WHEEL - A wagering game, gaming machine, gaming network, and associated methods are disclosed including a dynamic wheel wherein a wheel game includes re-programming the wheel display and associated awards during successive plays. The dynamic wheel may be displayed in a wheel display area of a flat panel display device. The wheel display area along with other display areas may be defined by a bezel positioned over the display surface of the flat panel display device. | 2012-05-17 |
20120122546 | Gaming, System, Method and Device Including a Symbol Changing or Augmenting Feature - Gaming systems, devices and methods are set forth which provide for the selection and application of modifiers to game outcomes. The modifiers confer different functionalities to base game symbols or an augmenting functionality to alter or provide an outcome. Different sets of modifiers may be accessed randomly or under different conditions and event | 2012-05-17 |
20120122547 | WAGERING GAME INCLUDING MULTIPLE ARRAYS OF REEL SYMBOLS - A gaming system displays a first array of symbols and a second array of symbols for a wagering game. The second array of symbols includes at least one second-array reel. The at least one second-array reel includes a predetermined sequence of symbols. The at least one second-array reel rotates the predetermined sequence of symbols to determine at least partially the second array of symbols. The second array is divided into at least two sub-arrays, the at least one second-array reel extending into the at least two sub-arrays. A controller selects at least one symbol from the first array and copies the at least one selected symbol into one or more positions in each of the at least two sub-arrays. The at least two sub-arrays is displayed with combinations of symbols including the at least one selected symbol. The controller evaluates the combinations to determine an outcome to the wagering game. | 2012-05-17 |
20120122548 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR PRESENTING GAMING RESULTS THROUGH INVERSE SYMBOL LOGIC - A gaming machine displays a number of symbol locations with a respective graphic symbol at each symbol location. Each symbol location is shown on a display system which may comprise a set of mechanical reels or reels simulated on a video display device. The display system is capable of displaying a target symbol or any other one of a number of graphic symbols included in a group of presentation symbols. In response to a first player input, each of the number of symbol locations is caused to conduct a respective symbol change process one or more times to change the graphic symbol included at each respective symbol location. At least some of the awards available in the game are based at least in part on the absence of the target symbol at one or more of the number of symbol locations. | 2012-05-17 |
20120122549 | System, Apparatus, and Methods for Universal Transmissive Display - A switchable transmissive display having an underlying display mode and a full video mode. The switchable transmissive display includes an underlying display and a second display disposed to overlay a portion of the underlying display. The second display includes a transmissive liquid crystal panel, a backlight assembly and a switchable diffuser film layer. The backlight assembly includes a transmissive aperture behind which a portion of the first underlying display is positioned and a supplemental backlight directed at the aperture. The switchable diffuser film layer is transparent in the underlying display mode to allow viewing of the underlying display. The switchable diffuser film layer is translucent in the full video mode to obscure the transmissive aperture allowing an image to be displayed on the second display. The switchable diffuser film layer distributes light from the backlights to provide substantially homogeneous light intensity across the back of the transmissive liquid crystal panel. | 2012-05-17 |
20120122550 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A SIMULTANEOUS SECONDARY GAME - A system, apparatus, and method are disclosed in which a gaming machine provides both a base game and a side game which may be played and wagered upon concurrently or according to some play sequence. The base game may be one type of game displayed on a portion of a primary display of the gaming machine and the side game may be a different type of game displayed on a remaining portion of the primary display. | 2012-05-17 |
20120122551 | Method, Apparatus and Article For Random Sequence Generation and Playing Card Distribution - A method, apparatus and article generates a pseudo-random playing card sequence and distributes playing cards according the pseudo-random playing card sequence. For example, the method, apparatus and article generates a pseudo-random playing card sequence and prints playing cards in order of the pseudo-random playing card sequence. Further, the method, apparatus and article generates a pseudo-random playing card sequence based on a house advantage. Yet further, the method, apparatus and article can generate a promotional message on one or more playing cards. | 2012-05-17 |
20120122552 | INTERACTIVE ASYNCHRONOUS GAME BUCKETING FACILITY - Improved capabilities are described for managing prior game play data for asynchronous computer game play, comprising: providing fast response searchable memory for storage of game play data having a data search and data retrieval speed that is substantially faster than a data search and data retrieval speed from a structured database; receiving game play data from a live participant; identifying a game attribute; providing a plurality of game play data buckets in the fast response searchable memory, forming a bucket attribute corresponding to each bucket; and storing the game play data in one of the buckets where the bucket attribute and the game attribute substantially match, such that, upon receipt of a gaming request that includes a desired attribute, the desired attribute can be used as a basis for identifying a bucket from the buckets in which to search for prior game data to be used to simulate an opponent. | 2012-05-17 |
20120122553 | SYSTEM AND METHOD FOR GAMES HAVING A SKILL-BASED COMPONENT - Disclosed are games, gaming machines, gaming systems and methods including a predetermined award presented in a manner in which a player's skill at the game appears to affect the amount of the award without actually having an effect on its amount. | 2012-05-17 |
20120122554 | System and method for in-game interactive advertising - Provided are systems and methods for execution by a processor of an electronic gaming device to provide in-game interactive advertising. One example method includes placing an advertisment within an electronic game environment configured for execution by the electronic gaming device, detecting when a player reaches the advertisement, notifying the player of an option to bookmark the advertisement, receiving a selected option from the player and storing the selected option in a bookmark record. Another method additionally includes communicating a bookmark in the bookmark record corresponding to the selected option to the player upon the player leaving the electronic game environment and listing an in-game reward for choosing to follow the bookmark. | 2012-05-17 |
20120122555 | ESCROW ACCOUNTS FOR USE IN DISTRIBUTING PAYOUTS WITH MINIMAL INTERRUPTION TO GAME PLAY - A gaming machine includes configured to communicate with a remote server, and further configured to detect a reportable event during play of a game by a player, wherein the reportable event is associated with a winning outcome having an associated award amount. The processor also receives an acknowledgement of the reportable event from the player, and transmits the acknowledgement of the reportable event and the award amount to the remote server for use in generating a taxable accrual log. | 2012-05-17 |
20120122556 | LOTTERY METHOD AND SYSTEM FOR POINT OF SALE TERMINALS - A point of sale system uses change from cash transactions to, upon the approval of a customer, purchase a lottery stake. The system generates a receipt for both the point of sale transaction and the lottery stake purchase. The receipt indicates when the customer has won. In particular the receipt has imprinted a list of items purchased and a lottery indicator imprinted on the receipt for indicating whether the receipt is a winner. Ideally, the receipt is printed on paper and includes a subtotal, a tax line item, a total, and a change line item. At least a portion of the change line amount represents the lottery stake. In one embodiment of the invention, the receipt includes the statement: “You Won!”. | 2012-05-17 |
20120122557 | CARD READER - A card reader may be configured for reading a bar code on a card, regardless of whether the bar code is on a first side of the card or a second side of the card. The card reader may be implemented in a wager gaming machine or in another context. If a card has a bar code printed on the first side and decorative material printed on the second side, the card reader may be configured to read the bar code regardless of the card's orientation. The bar code may be a two-dimensional bar code. A controller of the card reader may be configured for determining whether the bar code contains player tracking account information and/or other information regarding a person associated with the card. | 2012-05-17 |
20120122558 | System and Method for Bonus Gaming Using a Mobile Device - Disclosed is a method for enabling a player to use a mobile bonus feature system and a mobile device to become eligible for mobile promotions in addition to prizes or awards offered by a game on an underlying gaming machine. The method includes: enabling enrollment in the mobile bonus feature system; displaying a list of mobile promotions associated with games on underlying gaming machines; enabling selection of a mobile promotion and an associated game on an underlying gaming machine; once the player meets criteria of the mobile promotion on the underlying gaming machine, enabling the player to use a camera of the mobile device, which is controlled by the mobile bonus feature system, to take a photo of a game result that satisfies the mobile promotion; securely transmitting the photo of the game result to a web service; analyzing the photo of the game result to confirm the player has met the criteria of the mobile promotion; and once confirmed, awarding the player a bonus associated with the mobile promotion. | 2012-05-17 |
20120122559 | WAGER RECOGNITION SYSTEM - A gaming table apparatus has a gaming table with a gaming table support surface. At least two token sensors are provided which are electrically connected in series to a token sensor controller. The at least two token sensor units are physically restrained by the table support surface. The game controller is in communication with the token sensor controller, wherein the game controller is configured to associate player position data with transmitted wager data received from the token sensor controller. | 2012-05-17 |
20120122560 | SYSTEM, METHOD, AND APPARATUS FOR PRESENTING MEDIA IN A WAGERING GAME MACHINE - System, methods and apparatus for presenting media in a wagering game machine are described herein. In one embodiment, the method includes receiving an internal media request from a component of the wagering game machine and receiving an external data signal from outside the wagering game machine. In the embodiment, the method also includes preparing media based on the internal media request and the external data signal and presenting the media on media presentation devices. | 2012-05-17 |
20120122561 | SYSTEM AND METHOD FOR TOURNAMENT GAMING USING SOCIAL NETWORK BASED TEAM FORMATION - A method is disclosed of enabling a player to use remote home terminals or mobile devices via a network to enroll in a casino tournament gaming system, in addition to winning prizes offered as an outcome of a primary game on underlying gaming machines located in a casino. The method includes enabling enrollment in the casino tournament gaming system to form tournament teams via remote home terminals or mobile devices, wherein the system uses existing social networks to leverage pre-existing relationships between players that are members of the social network to form tournament teams; enabling play of a game of chance on the underlying gaming machines that award game credits that are redeemable for a payout and are controlled by overall payout percentages relating to the game of chance; and facilitating entry into one or more skill-based tournament games in the player's tournament team against other tournament teams. | 2012-05-17 |
20120122562 | GAMING TERMINAL - A gaming terminal is configured to permit each player of a plurality of players to play a game in a tournament. The gaming terminal includes a processor configured to specify the maximum number of games which may be played in the tournament, count the number of games which have been played by each player, and verify the identity of a winning player. The gaming terminal also includes a prize fulfillment mechanism configured to pay out a cash prize to the winning player. The prize fulfillment mechanism pays out the cash prize instantly and directly to the winning player upon verification of the winning player's identity and when the number of games played equals the maximum number of games which may be played in the tournament. | 2012-05-17 |
20120122563 | SYSTEMS AND METHODS FOR DETERMINING A LEVEL OF REWARD - A gaming system and method which includes enabling a player to initiate a play of a game, for the initiated play of the game: (i) randomly generating a game outcome, (ii) displaying to the player the randomly generated game outcome, (iii) determining any award associated with the displayed game outcome, and (iv) displaying to the player any determined award, enabling the player to invite a quantity of other players to each initiate a play of at least one game, the quantity of other players being greater than zero, and if the player invited the quantity of other players, providing the player a benefit, an amount of the benefit being based on the quantity of other players invited. | 2012-05-17 |
20120122564 | GAMING SYSTEM AND METHOD WHICH ENABLES MULTIPLE PLAYERS TO SIMULTANEOUSLY PLAY MULTIPLE INDIVIDUAL GAMES OR GROUP GAMES ON A CENTRAL DISPLAY - The present disclosure provides a gaming system including a central controller, a central display which includes a plurality of display segments and a plurality player stations. The display segments are configured to each separately display one of a plurality of games, to co-act to display a plurality of games, or to co-act to display one game. Each player station is configured to enable a player to play one or more of the games displayed by the display segments. The gaming system enables a plurality of players to play a group game on the central display, a plurality of players to simultaneously play multiple group games on the central display, and a plurality of players to each simultaneously play multiple individual games on the central display. | 2012-05-17 |
20120122565 | Gaming System Bill Validator - A method and system for player payment management In a multiple electronic gaming machine (EGM) environment is described. Multiple bin validators (BVs] throughout a casino receive payments of various fund types. A central computer system (CCS) associates these payments with a given adjacent EGM | 2012-05-17 |
20120122566 | ACCESS CONTROL FOR ELECTRONIC ENTERTAINMENT SYSTEMS - Systems and methods are provided for controlling the use of electronic systems based upon monitored physical activity. The method can be implemented in a computer infrastructure having computer executable code tangibly embodied on a computer readable storage medium having programming instructions. The program instructions are operable to: provision rules associated with a user and at least one of health metrics and physical activity of the user; monitor the at least one health metrics and physical activity of the user over a predetermined time; and manage access to any of a plurality of electronic systems based on the monitored at least one health metrics and physical activity being in compliance or non-compliance with the provisioned rules. | 2012-05-17 |
20120122567 | LOGIN APPLICATION FOR A WAGERING GAME PORTAL - Systems described herein include wagering game systems having a portal container with one or more portal applications running within the portal container. The portal container includes a login application that receives player credentials and logs into various servers using the login credentials. The login application serves as a proxy for the portal applications that communicate with the servers. | 2012-05-17 |
20120122568 | GAMING MACHINE AND SYSTEM HAVING SECONDARY GAME - A gaming system comprises a plurality of gaming machines (EGMs) and a secondary game control section. The secondary game control section is provided with a plurality of data sets having different target investment amount between two triggerings of the secondary game. The secondary game control section is adapted to receive a bet contribution from each of the EGMs and calculate an average bet amount from the received bet contributions. The secondary game control section selects one of the data sets depending on the calculated average bet amount, and determines whether the secondary game is triggered for each bet contribution from the EGMs using the target investment amount associated with the selected one of the data sets and a random number, and if it is determined that the secondary game is triggered, pays out a secondary game award to an EGM of which bet contribution triggered the secondary game. | 2012-05-17 |
20120122569 | RECONFIGURABLE GAME MACHINE - A reconfigurable game machine consists of an electronic game machine supported by an adjustable frame. A control system is configured to automatically adjust the elevation of a main display of the electronic game machine from a first elevation associated with a first angle associated with a first game to a second elevation associated with a second angle associated with a second game. The control system may automatically adjust a respective position of the user interface panel. The electronic game machine may be configured to offer a game selected from any of a plurality of games, and the control system is configured to automatically position the adjustable frame so as to support the main display at an angle and an elevation appropriate to the selected game. | 2012-05-17 |
20120122570 | AUGMENTED REALITY GAMING EXPERIENCE - A persistent, multi-player game, most likely story-based, involving the use of a smart phone, cell phone and/or other wireless device (while remaining multi-platform in nature), where the gaming and story may be tied to the location of the smart phone, cell phone and/or other wireless device (while remaining multi-platform) as held by the human gamer (who may or may not utilize a customizable avatar), and where the smart phone, cell phone and/or other wireless device (and/or other platform) provides, among other things, video, voice, text and audio to the human gamer, thereby enriching the game and story and the gamer's interaction with his or her environment, including, perhaps, but by no means being limited to, other gamers, real world actors, the conversion of a person, place and/or thing into a game component via “augmented reality” technology, tradable items and/or sponsors. | 2012-05-17 |
20120122571 | TOP BOX WHEEL ASSEMBLY AND GAMING MACHINE HAVING A TOP BOX WHEEL ASSEMBLY - A top box wheel assembly and method are disclosed wherein a flat panel display is mounted on a rectangular shaped cabinet top box structure and a circular bezel structure overlays the flat panel display such that a wheel-shaped display area is provided. The circular bezel structure also is shown to include a rectangular cutout base to also provide a rectangular-shaped display area. The circular bezel structure is further shown to include a circular pattern of LEDs which may be operated synchronously or quasi-synchronously with the wheel-shaped display area on which a rotating wheel may be displayed together with an indicator. | 2012-05-17 |
20120122572 | FRANCHISE PLACEMENT IN AN INTERACTIVE SOCIAL GAME - Systems and methods that facilitate placement of franchise objects in an interactive social game are described. In some embodiments, a method receives a request from a first player to locate a franchise object in a virtual game environment of a second player. The franchise object is capable of generating in-game awards for the first player and the second player. The virtual game environment is associated with the interactive social game. The method receives an identification of a location for placement of the franchise object from the second player. The franchise object is located in the virtual game environment at the identified location. | 2012-05-17 |
20120122573 | APPARATUS AND METHOD FOR SYNCHRONIZING VIRTUAL MACHINE - Disclosed herein are an apparatus and method for synchronizing a virtual machine. The apparatus includes a distributed image server and a virtual machine operation management unit. The distributed image server includes one or more servers distributed across a network, transfers a virtual machine image to a user using the servers, and synchronizes the virtual machine image. The virtual machine operation management unit provides a virtual machine management program so that the virtual machine image for the user can be executed on a terminal, used by the user, regardless of a location of the user. | 2012-05-17 |
20120122574 | SYSTEM AND METHOD FOR UTILIZING MOTION CAPTURE DATA - System and method for utilizing motion capture data for healthcare compliance, sporting, gaming, military, virtual reality, industrial, retail loss tracking, security, baby and elderly monitoring and other applications for example obtained from a motion capture element and relayed to a database via a mobile phone. System obtains data from motion capture elements, analyzes data and stores data in database for use in these applications and/or data mining, which may be charged for. Enables unique displays associated with the user, such as 3D overlays onto images of the user to visually depict the captured motion data. Ratings, compliance, ball flight path data can be calculated and displayed, for example on a map or timeline or both. Enables performance related equipment fitting and purchase. Includes active and passive identifier capabilities. | 2012-05-17 |
20120122575 | INTERACTIVE GAMING SYSTEM AND METHOD USING MOTION-SENSITIVE INPUT DEVICE - A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console. | 2012-05-17 |
20120122576 | SMART SHELL TO A GAME CONTROLLER - Devices, systems, and methods of use are presented for a smart shell that can be fitted by an end user to a video game controller that routes signals from various buttons or other sensors on the smart shell to a video game console. Signals can flow from the video game console back to the shell to operate tactile feedback motors, lights, or speakers. The smart shell can be clipped to the game controller by the end user and released after a game is played. The smart shell can be in the shape of a gun with sensors to determine which grips are being held and a sensor to determine if a player is holding the gun's scope to his face. Logic using the three sensors can robustly determine whether the user is holding the gun as a pistol, machine gun, or a sniper rifle, and can reflect the player's choice of style in the video game. | 2012-05-17 |
20120122577 | APPARATUS AND METHOD FOR MANAGING USER INPUTS IN VIDEO GAMES - A system that incorporates teachings of the present disclosure may include, for example, a computing device having a controller to obtain a user input that was inputted into a first accessory operably coupled with the computing device where the first accessory provides a user interface for user interaction with a video game, determine a language of an intended recipient of the user input based on an identity of the intended recipient, access a multi-lingual library comprising a plurality of words associated with the video game, match the user input to one or more words of the plurality of words of the multi-lingual library to generate a translated message in the determined language of the intended recipient, and provide the translated message to a second accessory for presentation to the intended recipient in real-time. Additional embodiments are disclosed. | 2012-05-17 |
20120122578 | GAME CONTROLLER, GAME MACHINE, AND GAME SYSTEM USING THE GAME CONTROLLER - A game controller, a game machine, and a game system including the game system. The game controller is a device for manipulating a game program, and at least a portion of a body portion of the game controller is deformable to have forms that are adapted to contents of a game. Accordingly, a physical sensation when a user plays a game may be improved. | 2012-05-17 |
20120122579 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR DISTRIBUTING RANDOM NUMBER GENERATION ON A GAMING NETWORK - Methods, apparatus, and program products are disclosed for providing distributed RNG calculation capability. Generally, gaming machines cooperate on a gaming network to calculate a result for a RNG algorithm. A preferred system uses peer machines to perform partial RNG calculations, but cooperating server machines may also be used. One method calculates a first partial RNG calculation at a first machine using a seed value. The first machine transmits results of the first partial calculation to a second machine, which completes the RNG calculation. Some algorithms may include a step of combining partial results from two or more gaming machines. A preferred system uses a RNG state tracker and a seed tracker operating on a RNG master machine. This machine initializes a partial RNG with a seed value, and then tracks the state of the partial RNG using results from the completed calculation obtained over the network. | 2012-05-17 |
20120122580 | GAME DEVICE, GAME DEVICE CONTROL METHOD AND INFORMATION RECORDING MEDIUM STORING PROGRAM - A game device includes a memory unit, a display unit, a detecting unit, and a noticing unit. The memory unit stores plural pieces of task information each indicating a timing at which a player should give an operation and a position where the operation should be given. The display unit displays each stored task information in the screen. The detecting unit detects a position where the player gives an operation. The noticing unit gives a notice to the player when the detected position where the player gives an operation does not match any one of the positions indicated in the plural pieces of task information, and prompts the player not to operate the position that should not have been be operated. | 2012-05-17 |
20120122581 | WIRELESS ELECTRONIC GAMING UNIT - A portable gaming unit for playing an associated game comprises a housing and a base. The housing includes a display. A pivot joint pivotably mounts the housing to the base. An electronics assembly is mounted to one of the housing and the base for controlling input/output functions of the gaming unit. An easel is pivotably mounted to one of the housing and the base. The easel in a use orientation braces the housing against the base to enable the housing to maintain an acute angle in relation to a plane of the base. In a transport orientation, the easel allows the housing to fold against the base. The easel in the transport orientation serves as a handle for the gaming unit. | 2012-05-17 |
20120122582 | COMPUTER-READABLE STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM - An object of the present invention is to provide, for example, a computer-readable storage medium having stored therein an information processing program executed by a computer of an information processing apparatus for correcting data outputted from an input device. The information processing program causes the computer to function as: input data acquisition means for acquiring, as object data, input data outputted from the input device; and first input data updating means for sequentially updating the object data, when the input data becomes equal to or greater than an upper limit defined by allowed range of input operation on the input device, until the updated object data indicates a predetermined value which is greater than the upper limit value. | 2012-05-17 |
20120122583 | METHOD OF COMMUNITY GAMING AND A GAMING SYSTEM - A method of community gaming. The method includes initiating a community game having a prize pool in response to an initiation condition being met by a first player, conducting the community game for the first player and one or more further players to determine a winner of the community game, and making an award of a first prize from the prize pool to the first player which only the first player is eligible upon determining said first player as the winner of the community game or making an award of a second prize from the prize pool to one of the further players upon determining said one of the further players as the winner of the community game. | 2012-05-17 |
20120122584 | MULTI-FUNCTIONAL PERIPHERAL DEVICE - A system, apparatus, and method for communicating information between a gaming device and a portable electronic device using a multi-functional peripheral device associated with the gaming device are disclosed. The multi-functional peripheral device may include a sensor to detect sensory input from the user and/or the portable electronic device associated with the user to play a game of chance on the gaming device. | 2012-05-17 |
20120122585 | Peripheral Management Device for Virtual Game Interaction - In one embodiment, a peripheral management device may have a controller configured to communicate with a gaming machine and a portable electronic device. The controller may be configured to: (i) receive a peripheral data packet from a gaming machine processor, the peripheral data packet including at least one command; (ii) determine whether to process the peripheral data packet on at least one peripheral device of the gaming machine or at least one virtual peripheral device of the portable electronic device; (iii) generate an instructional data packet for the at least one virtual peripheral device if the peripheral data packet is determined to be processed on the at least one virtual peripheral device; and (iv) transmit the instructional data packet to the portable electronic device. | 2012-05-17 |
20120122586 | Franchise Mechanic for Interactive Social Games - A franchise game mechanic for use in an online social game that promotes interaction between users. | 2012-05-17 |
20120122587 | Social Supply Harvest Mechanic for Interactive Social Games - A supply harvest mechanic with a social fulfillment component for online social games. | 2012-05-17 |
20120122588 | SOCIAL INFORMATION GAME SYSTEM - A method to share challenges between users of a social game system is described. The method may include accessing relationship data reflecting a relationship between a first user and a second user, and accessing challenge data in a challenge database. Based on (1) the challenge data and (2) the relationship between the first user and the second user reflected by the relationship data, the challenge data is selectively communicated as part of a challenge about the first user to the second user, with the challenge forming part of a challenge game. | 2012-05-17 |
20120122589 | MANAGING FRANCHISE OBJECTS IN AN INTERACTIVE SOCIAL GAME - Systems and methods to manage franchise objects in an interactive social game are described. In some embodiments, a method permits a first player to access a virtual game environment of a second player. The virtual game environment being associated with the interactive social game. The method receives a selection of a franchise object from the first player and locates the selected franchise object in the virtual game environment of the second player. Further, the method locates a franchise headquarters object in the virtual game environment of the second player and associates the franchise headquarters object with the selected franchise object. | 2012-05-17 |
20120122590 | SOCIAL GAMING - In one embodiment, a system, apparatus, and method for social gaming may include a gaming machine configured to play a game of chance and produce game information. A social gaming server can be configured to communicate with the gaming machine, may establish a remote gaming session between the gaming machine and a user device, and may distribute the portion of the game information to the user device. | 2012-05-17 |
20120122591 | Gaming system with event substitution feature - According to one embodiment of the present invention, a system and method for conducting a wagering game on a plurality of gaming machines is disclosed. A first community event is triggered and two or more gaming machines from the plurality of gaming machines are selected to participate in the first community event. A second community event is triggered—prior to completion of the first community event and at least one gaming machine is selected from the plurality of gaming machines to participate in the second community event. The at least one gaming machine being different from the two or more gaming machines selected to participate in the first community event. A substitute-community-event award is provided to the at least one gaming machine without playing the second community event. | 2012-05-17 |
20120122592 | Automated Video Game Rating - In one embodiment described herein, an automated rating system for an electronic game includes a collector configured to collect game data pertaining to the electronic game and to collect implicit user data pertaining to one or more users, a rating processor configured to rate the game based on the collected game data and implicit user data, and a recommender configured to provide a recommendation as a function of the operation of the game rating. | 2012-05-17 |
20120122593 | SELF-DEFENSE FLASHLIGHT - A self-defense device that includes a flashlight with a weapon end, tissue-abrading and tissue-collecting features, and with or without a writing instrument. | 2012-05-17 |
20120122594 | ANALYTICAL TEST APPARATUS COMPRISING A FRICTION CLUTCH - An analytic test instrument ( | 2012-05-17 |
20120122595 | DRIVE MECHANISM FOR TRANSMITTING ROTATIONAL TORQUE - A drive mechanism for transmitting rotational force including a drive member for applying the rotational force and a driven member to be turned by the drive member. One of the members has a socket forming an internal oval female contact surface and the other member has an end forming an external, circumferential, oval male contact surface dimensioned to be received in and to engage the female contact surface for the transmission of the rotational force. | 2012-05-17 |
20120122596 | HYDROPLANE SPORTING ENVIRONMENT AND DEVICES AND METHODS THEREFOR - A hydroplaning device for a rider to perform liquid sport athletic maneuvers, which comprises a support member having a height relative to the ground and a slope; a surface member disposed on the support member, wherein the surface member forms at least an angled surface and a catchment area. The device also comprises a liquid circulation system, having a liquid source, at least one feed line and at least one return line with the liquid source being in fluid communication with the at least one feed line and the at least one return line being in fluid communication with at least one of the liquid source and a disposal location. The device includes at least one liquid dispenser disposed adjacent to the support member or the surface member. | 2012-05-17 |
20120122597 | SYSTEMS AND METHODS FOR MARTIAL ARTS COMBAT - Systems and methods are provided relating to martial arts competitions including martial arts games, team competitions, and a martial arts combat league. A martial arts combat league may combine traditional aspects of martial arts competitions with the appeal of rooting for a favorite team or individual competitor. Martial arts competition rules and scoring systems may be provided for the martial arts combat league. A martial arts competition area may be provided for presentation of martial arts combat league events. A novel scoring system may involve and inform fans of the martial arts combat league. | 2012-05-17 |
20120122598 | SLIDING BOWL WITH WATER JET SYSTEM - A sliding bowl of which a water jet system is positioned on various parts of the bowl shaped waterslide, especially around the exit part of the bowl slide through a helical sliding route either in the same and/or in the opposite directions. The water jets defined above enable the riders to the exit by canalizing the way. | 2012-05-17 |
20120122599 | Tank Discharge Water Attraction - A tank discharge water attraction including a tank made in different shapes and sizes out of one or more of transparent, translucent or opaque materials. When a valve in the tank is triggered, water is discharged upon participants through a water pattern forming system which causes the water to be discharged in one or more specific patterns. | 2012-05-17 |
20120122600 | BILLIARD BALL AND METHOD FOR MANUFACTURING SAME - The present invention relates to a billiard ball, comprising: a main body, the outer surface of which has at least one design groove; a designed member which is arranged in the design groove and which has a design; and a transparent resin which fills the design groove, thereby continuously showing an advertisement design, which has been formed on the billiard ball, during a game of billiards, thus achieving maximized advertising effects. | 2012-05-17 |
20120122601 | GOLF CLUB HEAD - A golf club head comprises a sole, a recessed sole port in the sole; and a rotatably adjustable sole piece adapted to be at least partially received within the sole port and comprising a central body having a plurality of contact surfaces adapted to contact the sole port and being offset from each other along a central axis extending through the central body of the sole piece. The sole piece can be positioned at least partially within the sole port at five or more rotational and axial positions with respect to the central axis, wherein at each rotational position, at least one of said contact surfaces of the central body contacts the sole port to set the axial position of the sole piece. The sole port and/or the sole piece can be generally pentagonal in shape. | 2012-05-17 |
20120122602 | Golf training method and apparatus - The disclosure sets forth an apparatus and method for use in training a golf player in the proper stance for swinging in full rotation, as well as for teaching direction putting skills. Specifically, the invention focuses upon training a golf player to assume a correct stance and posture from the point of addressing the ball through the swing and follow-through by employing a positioning item for a golf player's lower posterior, back, and head. | 2012-05-17 |
20120122603 | WOOD-TYPE GOLF CLUB HEAD WITH ADJUSTABLE SOLE CONTOUR - A wood-type golf club head with an adjustable keel zone member is disclosed herein. The golf club head includes a body and an adjustable keel zone member. The body has a front portion, a crown portion and a sole portion. The body also having a heel end, a toe end and an aft end. The sole portion has only a single keel point. The adjustable keel zone member is disposed within a keel zone of the sole and located preferentially with respect to the center of gravity. The keel zone member is capable of adjusting the face angle of the wood-type golf club head. | 2012-05-17 |
20120122604 | Side Locking Adjustable Shaft Connection Systems for Removably Connecting a Golf Club Head and Shaft - Releasable golf club head/shaft connection systems and methods allow one to change shafts on a single club head, change club heads on a single shaft, and/or change the angular orientation features of a golf club. Such systems may include: (a) a club head body including a hosel and a locking nut stabilizer; (b) a shaft releasably engaged with the club head body, wherein an end of the shaft includes a retaining member that is inserted into the club head body; and (c) a locking nut engaged with a side surface of the club head body such that a body portion of the locking nut extends at least partially through the hosel and is supported by the locking nut stabilizer. The locking nut is movably engaged with the club head body such that it securely holds the shaft or allows the shaft to be removed therefrom. | 2012-05-17 |
20120122605 | GOLF CLUB HEAD WITH VARYING FACE GROOVES - The present invention is directed to a golf club head with an improved striking surface. Grooves are machined into the strike surface with tight tolerances. The grooves have sharp edges, radiused ends, and a draft angle between about 2° and 12°. The striking face is machined such that it has a uniform texture with a roughness of more than 40 Ra. The grooves may contain a plurality of portions, including a radiused or angled portion, a portion having substantially parallel walls, a portion having a v-shape, and a curved portion. The grooves may also be characterized by various dimensions, including draft angle, inclusive side wall angle, width, depth, cross-sectional area, spacing, and pitch ratio. Preferred values for these dimensions are provided. A golf club head having a variety of groove types and a set of golf clubs with grooves varying among the individual clubs of the set are also disclosed. | 2012-05-17 |
20120122606 | IRON-TYPE GOLF CLUB HEAD - An iron-type golf club head comprises a head main portion having a face for hitting a golf ball, and weight members made of metallic material having heavier specific gravity than the head main portion. The head main portion has a tubular portion provided on a heel side of the face and having a shaft inserting hole. The tubular portion is provided continuously on the lower side of the shaft inserting hole with a bottomed hole part for arranging the weight members. The weight members include a heel-side weight member disposed in the bottomed hole part. | 2012-05-17 |
20120122607 | Golf Putter Head and Putter - A putter head includes a semi-circular shaped main body and a plurality of inserted into cavities formed in the upper surface of the main body. The distribution of weight provided by positioning of the weighted inserts in the cavities optimizes the moment of inertia of the putter head to minimize twisting about the vertical axis defined by the putter shaft. A golf putter including the putter head and a shaft is also disclosed. | 2012-05-17 |