21st week of 2015 patent applcation highlights part 58 |
Patent application number | Title | Published |
20150141091 | DETACHABLE FRONT FLIP COVER FOR CELL-PHONE CASE - The detachable front flip cover comprises a flip cover and a first barrier rod. The flip cover covers a front face of the cell-phone. The flip cover comprises a first side cover portion for covering a first side edge portion, and a front cover portion for covering a front surface portion. The first barrier rod is provided along the first edge of the flip cover, and extends from the first barrier rod, and has a diameter larger than a thickness of the first edge portion of the flip cover, and is configured for being partially fitted into a first groove provided along an edge portion of the main cell-phone case so as to be received and held in place. The first edge portion and the first side cover portion are connected to each other along a line foldably so as to fit a corresponding edge of the cell-phone. | 2015-05-21 |
20150141092 | Electronic Device and Associated Protective Cover - Provided for herein is an electronic device. The electronic device, in one example, includes a housing having a housing width, housing height, housing thickness, and a front and a back, and a display positioned proximate the front of the housing. The electronic device, in this aspect, further includes a magnetic or ferromagnetic rail positioned proximate the back of the housing, the magnetic or ferromagnetic rail configured to assist in providing multiple viewing angles for the electronic device. | 2015-05-21 |
20150141093 | Cover for Mobile Device with Ecological Lighter - A portable electric cigarette lighter or mobile device accessory with integrated portable electric cigarette lighter, the mobile device accessory including: (a) a protective accessory for a. mobile device; (b) an electric lighter mechanism integrated into the protective accessory, the lighter mechanism including: (i) a heating element, (ii) a power source, (iii) an actuator, adapted to activate the heating element by operationally coupling the heating element to the power source and (d) a slide shutter adapted to reversibly expose the heating element. | 2015-05-21 |
20150141094 | ELECTRONIC DEVICE - An electronic device according to the present invention includes a casing, a containing portion that is depressed in the casing to contain an electronic component, a lid body detachably mounted on the containing portion to water-tightly close the containing portion, and a lock operation piece that locks the lid body in the casing by rotation. The lock operation piece has a shaft portion projected toward the casing, and in an outer surface of the casing, a bottomed receiving portion into which the shaft portion is fitted is depressed. | 2015-05-21 |
20150141095 | FLIP TYPE CASE FOR PORTABLE ELECTRONIC DEVICE - A flip-type protection case for portable electronic device of the present invention has a flexibility and thus provides improved grip feeling, and end portions of the protection case do not cause soreness to a hand and thus the protection case is convenient is to be used. The flip-type protection case for portable electronic device of the present invention includes a rear cover part ( | 2015-05-21 |
20150141096 | PROTECTIVE CASES FOR MOBILE ELECTRONIC COMMUNICATION DEVICES - A protective case for a mobile electronic communication device having a user input interface includes a front cover configured to couple with a rear cover to define a volume for receiving the mobile electronic communication device, the front cover having an aperture aligned with the user input interface when the mobile electronic communication device is received in the volume; a transparent membrane provided between the front cover and the rear cover to be disposed over the user input interface when the mobile electronic communication device is received in the volume; and a compressible member arranged between the front cover and the membrane and separate from the front cover, the transparent membrane configured to provide a seal between the transparent membrane and the front cover when the mobile electronic communication device is received in the volume and the front cover is coupled to the rear cover. | 2015-05-21 |
20150141097 | Adjustable Vane in Combine Harvester - A processing system for a combine harvester having a rotor housing that receives a rotor. A cover directs crop material through the rotor housing. At least one adjustable vane guides the crop material. The vane has a cover-facing proximal edge adjacent the cover and an edge projecting toward the rotor. A leading end of the vane is connected with a first pivot connection and the vane is connected to the cover along its inner edge with a second pivot connection. A line drawn through the pivot connections intersects a plane perpendicular to an axis of the cover and forms an angle with the plane of between 5 and 15 degrees. The vane pivots with respect to the cover about an axis along the line to adjust a tilt angle of the vane. Also, tilting the vane adjusts an angle of the distal edge of the vane relative the plane. | 2015-05-21 |
20150141098 | INCLINED CONVEYOR FOR COMBINE HARVESTERS - An inclined conveyor for a combine harvester has at least two endless traction elements (drive elements) which extend in parallel to one another and which are interconnected by carrier bars. The carrier bars are situated transversely with respect to the conveying direction. The inclined conveyor is configured so that the load on the drive element is reduced due to the low weight of the carrier bars and a lower conveying speed. The carrier bars on the conveyor have at least two rods situated one on top of the other, have a circular cross section, and are fastened to the drive element as individual rods. | 2015-05-21 |
20150141099 | INCLINED CONVEYOR FOR COMBINE HARVESTERS - An inclined conveyor for a combine harvester has two drive elements which define a conveying direction and revolve in a conveying duct. Conveying duct is divided into an overshot return duct and an undershot conveying duct by a separating element situated between the upper run and the lower run of the drive element. Drive element is interconnected by carriers situated transversely with respect to conveying direction that convey harvested crop in undershot conveying duct. The difference in speed between the carrier bars and harvested crop stream is eliminated, and at least reduced, by additional acceleration of harvested crop stream. Carrier bars serve as carriers, and as acceleration elements for the harvested crop. That is because the cross section of each of the carrier bars viewed in conveying direction, occupies at least 30% of the smallest internal cross section of undershot conveying duct. | 2015-05-21 |
20150141100 | Error Correction System and Method for a Simulation Shooting System - An error correction system for a shooting simulation system. The error correction system includes a mechanism for gathering and storing historical data of a communication device utilized in a shooting simulation system. The historical data includes hit and miss results of the communication device in a targeting of a target over a predetermined period of time. The system also includes a processor for analyzing the historical data of the communication device to determine errors caused by the communication device. The processor determines an error correction to correct the errors caused by the communication device. The processor then implements the error correction to determine a hit or miss of a targeting of a target. The error correction system may also utilize historical data from shots taken by a shooter and motion of the communication device being aimed immediately prior to targeting a target to determine an appropriate error correction. | 2015-05-21 |
20150141101 | AMUSEMENT DEVICES INCLUDING SIMULATED COURT GAMES OR ATHLETIC EVENTS - Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined. In some embodiments, a same player may appear multiple times in a team. Various other embodiments are described. | 2015-05-21 |
20150141102 | GAME MACHINE, CONTROL METHOD USED IN SAME, AND NON-TRANSITORY COMPUTER READABLE STORAGE MEDIUM - Provided is a game machine that can expand the range of play actions demanded of a player. The game machine is provided with an input apparatus including four play operation units, and provides a music game that demands of the player a predetermined operation of each play operation unit. The game machine is provided with: a vibration sensor that detects a predetermined operation of each play operation unit; and an optical sensor that detects player actions during play of the music game. Also, the game machine evaluates the predetermined operation of the player on the basis of the detection results of the vibration sensor and evaluates player actions that are correlated with the predetermined operation on the basis of the detection results of the optical sensor. | 2015-05-21 |
20150141103 | TOPIC RELATED PHRASE GAME - The techniques described herein determine a game topic for a phrase game. Players of the phrase game may take turns submitting a phrase to a game board to earn a turn score (e.g., points or other form of value) which is added to a total, running game score. A submitted phrase played may be determined to be associated with the game topic determined for the phrase game. For instance, the game topic may include a topic phrase list that lists a plurality of phrases individually assigned a value based on an association between a phrase and the game topic. The assigned value provides an adjustment for a player turn score. For instance, the value may comprise bonus points added to regular turn points that result from the player turn score. Or, the value may be a bonus multiplier that multiplies (e.g., doubles, triples, etc.) the regular turn points. | 2015-05-21 |
20150141104 | Block Puzzle Game Machine - A block puzzle game machine comprising at least one processor, at least one memory containing a program, at least one display, and at least one input mechanism; the program comprising instructions executable by the at least one processor that implement a block puzzle game, the game comprising a virtual block puzzle, the block puzzle comprising an array of substantially cubic puzzle blocks, one face of each puzzle block bearing a face pattern that is a fragment of a solution pattern, the face patterns of the puzzle blocks together forming the solution pattern when the puzzle is in a solved state, the puzzle manipulable via a constrained set of moves to transform it from any one of a set of scrambled states to the solved state, the constrained set of moves comprising any move that rotates one row of puzzle blocks in the array ninety degrees about a longitudinal axis of the row, and any move that rotates one column of puzzle blocks in the array ninety degrees about a longitudinal axis of the column, the game configured to display a representation of the puzzle on the at least one display, accept user input via the at least one input mechanism, identify, from the user input, one move from the constrained set of moves, transform the puzzle in accordance with the identified move, and display the transformed puzzle on the at least one display. | 2015-05-21 |
20150141107 | Methods of Administering Low Point Wagering Games - Methods of administering wagering games include accepting at least one of a play wager, a hand comparison wager, and a hand composition wager from at least one participating player and dealing a at least a portion of a player hand to the at least one participating player. The at least one participating player may fold the play wager or place a raise wager and may receive additional cards to form a complete player hand. The at least one participating player may receive a payout for the play wager, the raise wager, and the hand comparison wager for having a point total equal to or lower than either a predetermined point total or lower than a dealer point total and may receive a payout for the hand composition wager when the complete player hand includes at least one ace. Systems, gaming tables, and electronic gaming machines may perform such wagering methods. | 2015-05-21 |
20150141108 | ALPHANUMERIC LOTTERY GAME SYSTEM AND METHOD - A lottery game and systems and methods for administering the lottery game wherein the lottery administrator defines game parameters that in turn define the contours of a game instance pool. Time based games are created by defining the duration for which the pool remains open to wagering or a date and time in the future when it closes. Pool based games are created by limiting pot size or number of participants and the pool is closed when the limit is reached. Outcome based games are created by defining or receiving multiple outcomes to be associated with bets placed. Wagers are made on plays of alphanumeric combinations that correspond to one or more entries into a pool array, from which one or more winners are chosen in a random drawing subsequent to the close of the pool. | 2015-05-21 |
20150141109 | ALPHANUMERIC LOTTERY GAME SYSTEM AND METHOD - A lottery game and systems and methods for administering the lottery game wherein the lottery administrator defines game parameters that in turn define the contours of a game instance pool. Time based games are created by defining the duration for which the pool remains open to wagering or a date and time in the future when it closes. Pool based games are created by limiting pot size or number of participants and the pool is closed when the limit is reached. Outcome based games are created by defining or receiving multiple outcomes to be associated with bets placed. Wagers are made on plays of alphanumeric combinations that correspond to one or more entries into a pool array, from which one or more winners are chosen in a random drawing subsequent to the close of the pool. | 2015-05-21 |
20150141110 | SYSTEM AND METHOD FOR ALLOWING PLAYERS TO PLAY MATCHING GAMES HAVING SYMBOL GROUPS - A system for allowing players to play a bingo-type game with a user computing device is described herein. The system includes a database including a plurality of bingo symbols and a system controller coupled to the database. The system controller is configured to receive a request from a player to play the bingo-type game and responsively display the bingo-type game on the at least one user computing device. The system controller is configured to determine a plurality of symbol groups included in the bingo-type game, randomly select a set of bingo symbols, and displays the selected set of bingo symbols with respect to the symbol grid. Each symbol group includes a predefined set of bingo symbols. The set of bingo symbols including a bingo symbol selected from each one of the symbol groups. Each bingo symbol in the set of bingo symbols is displayed simultaneously. | 2015-05-21 |
20150141111 | SYSTEM AND METHOD FOR ALLOWING PLAYERS TO PLAY MATCHING GAMES WITH CARD SYMBOLS - A system for allowing players to play a bingo-type game is described herein. The system includes a system controller that is coupled to a plurality of user computing devices. The system controller is configured to display the bingo-type game including a plurality of symbol positions being displayed in a grid. Each symbol position is associated with a card symbol. The system controller randomly selects a plurality of player symbols, displays the player symbols in the symbol positions, randomly selects a plurality of bingo symbols, determines if each one of the plurality of bingo symbols matches a corresponding one of the plurality of player symbols, identifies each card symbol associated with each matched player symbol, determines a combination formed by each of the identified card symbols, and provides the player an award if the determined combination of card symbols forms a winning combination. | 2015-05-21 |
20150141112 | ELECTRONIC GAMING DEVICE WITH PSEUDO GAMING FUNCTIONALITY - Examples disclosed herein relate to an electronic gaming device including a memory, a processor, and a plurality of reels. The memory may include one or more pseudo feature structures. A processor may generate one or more symbols to be located in the one or more areas. The processor may generate one or more pseudo wagering options and the processor may accept one or more pseudo wagers relating to the one or more pseudo wagering options. | 2015-05-21 |
20150141113 | ELECTRONIC GAMING DEVICE WITH AMBIENT LIGHTING FUNCTIONALITY - Examples disclosed herein relate to systems and methods for utilizing one or more presentations and one or more ambient light shows. The electronic gaming device may include a plurality of reels. The plurality of reels may include one or more areas. The electronic gaming device may include a memory and one or more processors. The memory may include one or more ambient lighting modules, one or more presentation modules, and/or one or more synchronization modules. The electronic gaming device may include one or more ambient light sensors and/or one or more light emitters. Further, the one or more processors may display one or more presentations and initiate one or more ambient light shows. | 2015-05-21 |
20150141114 | ELECTRONIC GAMING DEVICE WITH TREASURE SPIN FUNCTIONALITY - Examples disclosed herein relate to an electronic gaming device including a memory, a processor, and a plurality of reels. The memory may include one or more treasure spin feature structures. The processor may generate one or more symbols to be located in the one or more areas. The processor may generate a first treasure symbol and move the first treasure symbol to a collection area, where the first treasure symbol has an equity value. | 2015-05-21 |
20150141115 | Gaming Machine with Dice Attributes - A machine includes a display; a processor; and a non-transitory computer-readable medium storing program instructions, that when executed by the processor, cause a set of functions to be performed that include: making a determination that a trigger event occurred; displaying a selected symbol table; responsive to making the determination, for each symbol cell in the selected symbol table: randomly selecting a multiplier symbol; adding the selected multiplier symbol to a symbol cell, wherein the selected multiplier symbol corresponds to a displayable image component, wherein the displayable image component is from an image component set, and wherein the image component set corresponds to an image; adding the displayable image component to a selected image component set when the image component is not in the selected image component set; displaying the added displayable image component; and determining whether the selected image component set includes each image component of the image component set. | 2015-05-21 |
20150141116 | SINGLE REEL GAME SYSTEM AND METHOD - Systems and methods configured to display a single reel game including a plurality of cells and one or more scenarios, symbols or game event descriptions positioned within the cells that impact game credit, in which the selection of a cell is based on the prior cell selected and the random selection of a number from a group of a numbers. | 2015-05-21 |
20150141117 | Method, System, and Device for Conducting a Wagering Game Using Playing Cards - A base wager is received and an initial player hand and an initial dealer hand are dealt. If the initial player hand forms a target value hand, a target hand payout is issued and the game terminated, unless the initial dealer hand is also a target value hand, resulting in a push. A final player hand is formed by receiving at least one additional playing card to the initial player hand or standing. If at least one additional card is received, a determination is made whether the final player hand, which contains more than the initial quantity of playing cards, forms a player winning hand, in which case a player winning hand payout is issued and the game terminated. A final dealer hand is formed and any remaining base wagers are resolved by comparing the final player hand to the final dealer hand and the target value. | 2015-05-21 |
20150141118 | SYSTEM AND METHOD OF VIDEO GAMING THAT PROVIDES A GAME OF CHANCE - In an interactive character-based video game, a player is encouraged to spend more real money by providing a bonus game of chance coupled with real money spending from the player. This can be done by providing the game of chance following a purchase of virtual goods and providing a prize in the game of chance that can include real money prizes when the purchase is done using real money. This can also be done by providing a milestone bonus game of chance that includes an option to add to or increase prizes by making an optional bet of real money. | 2015-05-21 |
20150141119 | Method And Device For Displaying Frames Of A Game - Method and device of displaying a game are disclosed. The method includes: receiving a first user input pausing a game in progress; in response to receiving the first user input pausing the game in progress, switching the game from a normal state to a pause state; detecting a second user input resuming the game from the pause state; and in response to detecting the second user input resuming the game from the pause state: switching the game from the pause state to a transition state, wherein during the transition state, the game progresses at a slower rate than a game progress rate associated with the normal state at or prior to the receipt of the first user input; and switching the game from the transition state to the normal state in accordance with predetermined criterion. | 2015-05-21 |
20150141120 | SYSTEMS AND METHODS FOR PROVIDING CROSS PLATFORM ACCESS TO INTERACTIVE CONTENT - Systems, methods, and computer readable media for enabling cross platform access to a previously purchased product (PPP) are provided. Cross platform access to the PPP can be accomplished by using a datacenter capable of locally rendering content of the PPP and distributing the rendered content for consumption by a platform other than the platform for which the PPP was designed. This advantageously enables end users to use other platforms and experience the PPP in a manner that emulates or substantially replicates the same experience the user enjoys when interacting with the PPP on its designed platform. | 2015-05-21 |
20150141121 | ELECTRONIC GAMING SYSTEM WITH SINGLE ACTION, MULTIPLE-PLAY USING RESIDUAL VALUE AMOUNTS - A gaming method is played on a gaming system having a processor. The processor executes code to:
| 2015-05-21 |
20150141122 | USER INTERFACE MANAGER FOR A SKILL WAGERING INTERLEAVED GAME - Systems and methods for operating a skill wagering interleaved game are disclosed. For example, a user interface manager for a skill wagering interleaved game operates to send a dialog to a player's end user device, receive the player's responses, and validate that the responses received match the dialog that was sent before providing the responses to the application. Additionally, the system enables pre-authorization of transactions in a game setting, by generating a transaction identifier associated with a game when it is determined that a player is authorized to play the game, and then performing wagers during the game when gaming information is associated with the transaction identifier. | 2015-05-21 |
20150141123 | SYSTEM FOR AUTOMATING THE DETECTION OF PROBLEM GAMBLING BEHAVIOUR AND THE INHIBITION AND CONTROL OF GAMING MACHINE AND GAMBLING DEVICE FUNCTIONALITY - There is provide a system for automating the detecting of problem gambling behavior, the system [ | 2015-05-21 |
20150141125 | System and Method for Integrated Multiple Source Player Cash Access - The present invention relates to a system and method for integrating player tracking and cash access in a casino or other gaming environment. One aspect of the invention allows for fund access and management wherein gaming machines, such as slot machines or on-line virtual gaming machines, receive playable credits directly from a patron's banking or credit card account. Another aspect of the present invention relates to integrating player tracking and cash access transactions by allowing the players to provide a player tracking card for each financial transaction conducted in a gaming environment. In return, the casino issues gaming or bonus points to the players for allowing their transactions to be tracked. Yet another aspect of the present invention consolidates the players' financial account information into a single casino database. Players can subsequently credit or debit cash from the players' financial accounts using any associated customer identification cards or otherwise receive such credits in other forms that permit negotiations, including quasi-cash documents. | 2015-05-21 |
20150141126 | OVERLAPPING ANTENNA ARRAYS FOR GAMING - A system and method of locating gaming tokens on a gaming table. Two sets of overlapping antennas are arranged in intersecting directions. The system uses the data from intersecting antennas to determine the positions of the gaming tokens. Having overlapping antennas reduces dead spots. | 2015-05-21 |
20150141127 | SELECTABLE INTERMEDIATE RESULT INTERLEAVED WAGERING SYSTEM - A selectable intermediate result interleaved wagering system is disclosed. The system includes an interactive controller operatively connected to an application controller, and constructed to: communicate application telemetry; receive an intermediate offer; communicate an indication to accept the intermediate offer; receive an application resource associated with the intermediate offer; and receive a wager outcome. The system also includes a wager controller operatively connected to the application controller, the wager controller constructed to: receive the wager request; generate a wager outcome; and communicate the wager outcome. The system also includes the application controller operatively connecting the interactive controller to the wager controller by a network, the application controller constructed to: receive the application telemetry; generate the intermediate offer; communicate the intermediate offer; receive the indication to accept the intermediate offer; communicate the application resource associated with the intermediate offer; communicate the wager request; receive the wager outcome; and communicate the wager outcome. | 2015-05-21 |
20150141128 | ELECTROMECHANICAL HYBRID GAMING SYSTEM - Systems in accordance with embodiments of the invention operate an electromechanical hybrid gaming system including a real world engine configured to provide a randomly generated payout for a gambling game; an electromechanical game system connected to an entertainment game user interface and constructed to manage the electromechanical table game including an actuator that affects a goal of the electromechanical table game, wherein outcomes of the electromechanical table game are based upon actions performed by the player, wherein the electromechanical game system operates the actuator based on an outcome of the randomly generated payout for the gambling game; and a game world engine connected to the electromechanical game system and the real world engine, the game world engine constructed to communicate gameplay gambling event occurrences based upon the sensed actions by the player during the player's skillful execution of the electromechanical table game. | 2015-05-21 |
20150141130 | INSURANCE ENABLED HYBRID GAMING SYSTEM - An insurance enabled hybrid gaming system is disclosed. The insurance enabled hybrid gaming system includes an entertainment software engine constructed to provide an entertainment game. The hybrid gaming system also includes a real world engine constructed to provide a gambling game. The hybrid gaming system also includes a game world engine connecting the entertainment software engine and the real world engine using a network, the game world engine configured to: receive a gameplay gambling event occurrence; communicate, to the real world engine, the gameplay gambling event occurrence; activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule; communicate, to the real world engine, an indication to collect an insurance fee from a player profile in accordance with the insurance proposition rule; and communicate an insurance safeguard, in response to a negative outcome of the challenge detected by the insurance module that mitigates the negative outcome. | 2015-05-21 |
20150141131 | GAME ACCESS DEVICE WITH TIME VARYING SIGNAL - Systems and methods for controlling access to wireless gaming devices and networks are provided. For example, access is controlled through one or more levels of security checks, such as a hard security check instead of or in addition to a soft security check. In a hard security check, the user employs an apparatus such as a card or other physical token that can be used to access the wireless gaming device. Such an apparatus may communicate information that identifies the user to the device or may simply be used to produce a signal without which the device is locked to users. The apparatus may further emit a time varying signal to enhance security. | 2015-05-21 |
20150141132 | VIDEO PROCESSING AND SIGNAL ROUTING APPARATUS FOR PROVIDING PICTURE IN A PICTURE CAPABILITIES ON AN ELECTRONIC GAMING MACHINE - A gaming system used in a wager-based electronic gaming machine is described. The gaming system is configured to provide picture in a picture capabilities on the electronic gaming machine. In one embodiment, the gaming system can include a first gaming device and a second gaming device where the first gaming device controls the second gaming device. The first gaming device can be configured to receive data and/or communicate with an electronic gaming machine controller, a value input device and value output device. The second gaming device can be configured to receive touchscreen data from a touchscreen display and first video data from the first gaming device and second video data from the EGM controller. Under control of the first gaming device, the first video data and second video data can be output in various sizes and locations on the touchscreen display. | 2015-05-21 |
20150141133 | BETTING METHOD AND SYSTEM - The present invention relates to a computer-implemented method of providing a game within a communications network comprising a plurality of devices and at least one server. The method includes the steps of at least one player of a plurality of players within a pool selecting an outcome for an event at a device; the server accumulating points for the player, wherein the points are calculated based upon odds for the outcome at the time of selection; and the server determining the winning player or players for the pool based upon accumulated points. A further method involving a pool of pools, a system, and a computer medium are also disclosed. | 2015-05-21 |
20150141134 | GAMING SYSTEM AND METHOD FOR PROVIDING DIFFERENT BONUS AWARDS BASED ON DIFFERENT TYPES OF TRIGGERED EVENTS - A gaming system including a central server linked to a plurality of gaming devices. The central server tracks the occurrences of one or more suitable events occurring at or in association with one or more gaming devices in the gaming system. Upon the central server determining that the quantity of occurred events tracked has reached a designated quantity or threshold, (i.e., a triggering event has occurred), the gaming system provides a progressive award to one of the players at one of the gaming devices in the gaming system. | 2015-05-21 |
20150141135 | SYSTEMS AND METHODS FOR SITE-WIDE JACKPOTS - Systems, methods, and articles of manufacture provide for site-wide and/or community jackpots. | 2015-05-21 |
20150141136 | SYSTEMS AND METHODS FOR PROVIDING AN INTERACTIVE HANDS-FREE VIDEO GAME TUTORIAL - Systems and methods for providing a tutorial for a video game are provided. The tutorial is characterized by a hierarchical data structure having a plurality of nodes connected by edges. Each node represents a video game stage and provides oral instructions on how to progress to another node. An edge represents head movements necessary to move to another node. At a computing device a current node is identified and the oral instructions associated with the node are provided. User head movements are sensed by a movement measuring component of the computing device and the current node and sensed user head movements are compared to edges associated with the current node. When a match is found, advancement to the node identified by the matching edge occurs. However, advancement is forgone when the user head movements do not match the head movements of any of the edges associated with the current node. | 2015-05-21 |
20150141137 | VIDEO GAMES ON DEMAND WITH ANTI-PIRACY SECURITY - A method includes receiving, at a media device, a video game from a server via a network. The method includes installing, via the media device, the video game to a storage device associated with the media device. The method includes receiving, at the media device, a request to play the video game. The method includes sending an authorization request to the server from the media device via the network in response to the request. The method includes receiving authorization to execute the video game at the media device. The authorization is based on an identifier of the media device included in the authorization request being associated with rights allowing execution of the video game. The method also includes executing the video game via the media device in response to receiving the authorization. | 2015-05-21 |
20150141138 | GAME SYSTEM - One object is to provide a video game system that can technically restrain real money trade. In accordance with one aspect, a server device | 2015-05-21 |
20150141139 | PRESENTING TIME-SHIFTED MEDIA CONTENT ITEMS - A user interface for visually presenting media content items available for time-shifted playback. The user interface includes a first plurality of preview images having an aspect ratio and a first size. The user interface also includes a second plurality of preview images having the same aspect ratio and a second size, smaller than the first size. Each preview image visually represents a different media content item available for time-shifted playback. Each preview image is spatially-sorted in an array according to a temporal order with which that media content item is added to the array. Preview images having the first size alternate between being aligned above and being aligned below two side-by-side preview images having the second size. | 2015-05-21 |
20150141140 | User-Defined Channel - Example apparatus and methods facilitate providing a user-defined channel that presents content from, for example, a virtual video playlist. The playlist may include raw or edited dips of user-generated video content (e.g., video game highlights, smart phone recordings). The clips may be edited with sound, text, graphics, special effects or in other ways and then organized into the playlist. The playlist may be organized to facilitate presenting a collection of clips as a continuous show. For example, a user may produce a playlist of goals scored in their favorite video game. The highlights may be of goals scored by the user, in which case the video may come from the user's device, or of goals scored by other players, in which case the video may come from another users device or playlist. Playback of the playlist may be manipulated with respect to order, frequency, or other parameters. | 2015-05-21 |
20150141141 | GAME CONTROL DEVICE, GAME CONTROL METHOD, GAME CONTROL PROGRAM, STORAGE MEDIUM, AND GAME SYSTEM - According to the game control device, game control method, game control program, storage medium and game system of this invention, when composite processing on characters is performed, consumption points that are consumed in the composite processing are subtracted from the composition points corresponding to the user's user identifying information, and when the subtraction result is negative, predetermined point addition processing is performed until the subtraction result becomes zero or more. By performing the point addition processing as described above, the game control device, game control method, game control program, storage medium and game system can improve the user's operability without requiring the reselection of other characters to be composited. | 2015-05-21 |
20150141142 | METHOD AND SYSTEM FOR PROVIDING INTERACTIVE SERVICES OVER A WIRELESS COMMUNICATIONS NETWORK - A system for providing one or more interactive applications to one or more users via a wireless communications network, the system including: one or more servers cooperating with the network to substantially deliver one or more interactive applications to one or more wireless access devices each corresponding to at least one of the users; wherein, after the one or more wireless access devices receive the substantially delivered one or more applications, upon request of one of the users the one or more corresponding wireless access devices receives communication from the server to facilitate the one of the users accessing the one or more interactive applications using the corresponding wireless access device. | 2015-05-21 |
20150141143 | SYSTEMS AND METHODS FOR COORDINATING INPUT DEVICES WITH RENDERED CONTENT BEING PROVIDED TO PLATFORMS - Systems, methods, and computer readable media for coordinating inputs received from input devices for interacting with rendered content being transmitted to a platform presenting the rendered content are provided. The input devices may be used in lieu of any user interface that may be germane to the platform to enable an enhanced experience with the rendered content. | 2015-05-21 |
20150141144 | APPARATUS, SYSTEM, AND METHOD FOR IN-GAME STATISTICS ENTRY AND ANALYSIS - Described herein is a method for in-game statistics entry and analysis that includes sequentially displaying a plurality of statistical data entry requests in a logical game flow order on a graphical user interface, and receiving data for each of the plurality of statistical data entry requests via the graphical user interface. Each data entry request is not displayed until data is received for a preceding statistical data entry request. | 2015-05-21 |
20150141145 | Streaming Interactive Video Integrated with Recorded Video Segments - A method comprising executing a program on a server of a server center that generates and streams a user page in the form of streaming interactive video on a display of a user computer connected to the server via the Internet, the user page including a plurality of video windows, one or more of the video windows including streaming interactive video as well as simultaneously recorded video segments which are replayable by the user. | 2015-05-21 |
20150141146 | COMPUTER-READABLE STORAGE MEDIUM HAVING ACTIVATION CONTROL PROGRAM STORED THEREIN AND ACTIVATION CONTROL APPARATUS - A system is disclosed including a first display control section | 2015-05-21 |
20150141147 | COMBINED BEHAVIOR SCHEDULES OF REINFORCEMENT SYSTEM - A system and method for modifying the behavior of a user are disclosed. In one embodiment, such a system may be a gaming device comprising a display, an input device, a timer and a processor circuit in communication with the display, the input device and the timer. The processor circuit calculates a time based frequency of inputs from the input device and compares the frequency of inputs against one or more predetermined thresholds for determining a game result and causing the display to display the game result to the user. | 2015-05-21 |
20150141148 | CONTROLLING A USER INTERFACE OF A COMPUTER DEVICE - A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy. | 2015-05-21 |
20150141149 | GAMIFICATION PROVIDER ABSTRACTION LAYER - A system that manages a gamification provider abstraction layer can select a gamification provider. The system receives a common gamification request message from a client and creates a provider-specific request message based on the received common gamification request message and the selected gamification provider. The system then transmits the provider-specific request message to the selected gamification provider. | 2015-05-21 |
20150141150 | TASK EXECUTION METHOD, APPARATUS AND SYSTEM - A method is performed at a server system comprising one or more processors and memory. The server system executes a task being performed on a first mobile client according to instructions from the first mobile client. The server system receives a handover request from the first mobile client, which indicates that the first mobile client has suspended performance of the task and includes information identifying one or more second mobile clients who are candidates to assume performance of the task. The server system sends, to at least a subset of the second mobile clients, a request to assume performance of the task and receives, from a respective second mobile client of the subset of the second mobile clients, an indication that the respective second mobile client intends to assume performance of the task. The server system executes the task according to instructions received from the respective second mobile client. | 2015-05-21 |
20150141151 | SYSTEM FOR GAME CREATION AND EXECUTION - The present invention discloses a game creation engine which includes a software module which allows users to develop, change or modify rules for an on-line game. According to one aspect of the present invention, the invention includes a game creation engine, a database for storing player data, a game scoring engine and a web-based or mobile interface through which players may input updated player data. | 2015-05-21 |
20150141152 | GAME BROWSING - Embodiments of the present invention allow players to instantly access and begin playing games through an online service. To make the games instantly available, an online service keeps instances of games running in active memory waiting for a player to be added. The game instances running in active memory are not attached to a player profile or an I/O channel from a game client. Once the player requests a game, the player's player profile is loaded into the running game instance and an I/O channel is mapped from the game client to the game instance. From the player's perspective, the preloaded game instances allow the player to browse directly from game to game with very little delay. To optimize the usage of server-side resources, historical usage data may be analyzed to anticipate demand for different games. | 2015-05-21 |
20150141153 | PUSH MESSAGING ARCHITECTURE FOR ONLINE GAMES - A system has a first web node, a first server node, a second server node, a push messaging server, and a second web node. The first web node receives a message from a first player at a first client node for a second player at a second client node within an online game. The first server node maintains a first persistent connection with the first client node. The second server node maintains a second persistent connection with the second client node. The push messaging server stores a game state of the first and second players of the online game, updates the game state based on the message, and notifies the first and second server node. The second web node receives the message from the push messaging server and forwards the message to the second client node via the second persistent connection. | 2015-05-21 |
20150141154 | Interactive Experimentation - A system and method for providing interactive experimentations for users are described. In one embodiment, the method includes receiving a signal of creating a playlist from a user; creating an empty playlist, responsive to receiving the signal; receiving one or more templates for one or more games; and populating, using the one or more processors, the playlist based on the one or more templates for one or more games. | 2015-05-21 |
20150141155 | GAME WITH INCENTIVIZED BEHAVIOR FOR MEDIA ENGAGEMENT - A game with incentivized behavior for media engagement and corresponding methods are provided. A method includes storing, in a memory device, a set of behavior-based incentives for a game in which two or more parties compete against each other. The method further includes providing an indication, to at least one party of the two or more parties, that the at least one party has earned one or more of the behavior-based incentives responsive to the at least one party exhibiting or performing one or more predetermined behaviors. | 2015-05-21 |
20150141156 | HYBRID GAMING PLATFORM - This disclosure provides a hybrid gaming platform for use with a controller and a plurality of game machine components. The hybrid gaming platform comprises a first system board and a second system board in communication with the first system board. The first system board is configured to receive a request through the at least one communication interface, detect a nonvolatile memory unit in the removable media reader interface, and transmit a game machine program and a verification code through the at least one communication interface. The second system board is configured to receive game signals as a function of the game machine program through that at least one communication interface and send one signal to at least one game component through at least one of the plurality of wired connections. | 2015-05-21 |
20150141157 | Video game steering wheel mount - The present invention relates to a video game steering wheel mount for mounting video games steering wheels. The invention comprise of a base where the user sits, a mounting plate to mount the video game steering wheel, an extension post connecting the base as well as the mounting plate. Weight of the user is utilized to stabilize the device. The invention bears adjustable angles which can be flexibly adjusted as per the user's preference. | 2015-05-21 |
20150141158 | SLOT CAR DRAG RACING REACTION START TIMER DEVICE - A slot car drag racing reaction start timer assembly that can be mounted on a variety of different slot car tracks. The reaction start timer tower provides for a full drag racing staging and starting light Christmas tree assembly which is electronically linked to car activated optical emitter and sensor combinations from an overhead start gate and timer bridge and the individual driver's car controllers in an electronic integrated timing and reaction circuit. The start tower assembly provides for electronic on-line linking to a use access website to afford multiple racer participation in competition. | 2015-05-21 |
20150141159 | Transmission Device - A transmission device, in particular for a hand-held power tool, includes a sliding member coupling that has at least three sliding members disposed about an axis of rotation. The transmission device also includes at least three spring elements that are configured to exert on the sliding members at least one force component that is directed radially outwards with respect to the axis of rotation. The spring elements are supported in each case by bearing devices of sliding members disposed contiguously about the axis of rotation. | 2015-05-21 |
20150141160 | HOLDER FOR A MEDICAL, IN PARTICULAR A SURGICAL INSTRUMENT - A holder for a medical instrument having a quick coupling for receiving a connection end of the instrument's shaft. The quick coupling has a first coupling element having a first axial through-hole for the connection end and a second coupling element having a second axial through-hole for the connection end. The second coupling element is movable relative to the first coupling element in a direction crosswise to the axial direction of the through-holes from a locked position, in which the through-holes are offset so that an edge of the second through-hole engages behind an undercut on the shaft's connection end in a locking manner, to a release position, in which the through-holes lie in alignment and the connection end is freely guidable through both through-holes. A spring bridge connects the first and second coupling elements together and preloads the first and second coupling elements into the locked position. | 2015-05-21 |
20150141161 | Tower Ride - An amusement ride is provided that moves a rider in a manner that is synchronized with a video image being displayed on a screen visible to the rider. In one embodiment, the ride is comprised of a rider station for supporting a rider, a trolley that supports the station, a tower that vertically guides the trolley, a motor system for vertically moving the trolley along the tower, an actuator system for moving the station relative to the trolley, a projector system, a screen, and a controller for synchronizing the movement of the station and any rider disposed in the station with imagery projected onto the screen. The controller is adapted to position the station using the motor and/or actuator system in a manner that is synchronized with the imagery being displayed on the screen. | 2015-05-21 |
20150141162 | ROTATING PERFORMANCE STAGE - A theater area includes audience seating that faces outwardly in an “inverted-theater-in-the-round” arrangement towards a ring-shaped performance stage. The performance stage is designed to rotate around the audience area so that each section of the audience can see each part of the stage at different times. | 2015-05-21 |
20150141163 | INTERACTIVE AMUSEMENT ATTRACTION SYSTEM AND METHOD - A waterslide attraction configured to display illuminated visualizations to a rider traveling thereon via one or more lights or LEDs. The waterslide attraction utilizes a slide for supporting a rider, either with a ride vehicle or without. The ride vehicle may be a mat, tube, or board with interactive elements, such as buttons, that allows the rider thereon to manipulate the interactive elements for providing rider input while on the slide. Upon manipulating an element, a signal may be transmitted, the illuminated visualizations being modified in response to such manipulations. Colors, shapes, and/or patterns may be displayed that animate or appear to shift or move in position along the waterslide. Gaming features, such as manipulating the interactive elements that corresponds to one or more displayed illumination visualizations may cause rewards or penalties, for example, based on position of the rider, as the rider travels on the slide. | 2015-05-21 |
20150141164 | Golf Club Heads Including A Polymeric Body In Which A Part Of A Frame Or Base Member Is Embedded - Wood-type golf clubs and/or golf club heads include: (a) a golf club head base member including a face member having a ball striking face; and (b) a polymeric body member engaged with the golf club head base member, wherein the polymeric body member is formed via a rotational molding process (or other centrifugal force inducing molding process) and/or engaged with the golf club head base member via a rotational molding process (or other centrifugal force inducing molding process). The polymeric body member forms at least a portion of a crown member of the club head in some structures. | 2015-05-21 |
20150141165 | MULTI-LAYER GOLF BALL - A multi-layer golf ball includes a core formed from an ionomer, an intermediate layer surrounding the core, and a cover surrounding the intermediate layer. The core has a material hardness measured on the JIS-C scale of from about 34 to about 70, and has an outer surface that includes a plurality of land portions aligned on a common sphere, and a plurality of grooves separating the respective land portions and extending radially inward from the sphere. The plurality of grooves includes both a first set of grooves, and a second set of grooves that are perpendicular to each other. The intermediate layer is formed from a rubber material and has a radial thickness measured from the common sphere of from about 4.0 mm to about 9.0 mm. Additionally, the core has a 10-130 kg compression deformation of from about 3.5 to about 5.5 mm. | 2015-05-21 |
20150141166 | GOLF BALLS HAVING A FOAM CENTER - Large diameter golf balls having a foam core are provided. | 2015-05-21 |
20150141167 | Dual Core Golf Ball Having Negative-Hardness-Gradient Thermoplastic Inner Core And Steep Positive-Hardness-Gradient Thermoset Outer Core Layer - A golf ball comprising an inner core layer including a thermoplastic material and having a geometric center hardness less than the surface hardness to define a positive hardness gradient. An outer core layer is formed over the inner core. The outer core includes a thermoset rubber composition and has an inner surface hardness less than an outer surface hardness to define a positive hardness gradient. A cover layer is formed over the outer core layer. The cover layer includes an inner cover layer and an outer cover layer. The thermoplastic material of the core includes an acid copolymer of ethylene and an α,β-unsaturated carboxylic acid, optionally a softening monomer comprising alkyl acrylate or methacrylate; a plasticizer; an organic acid or salt thereof; and a cation source present in an amount sufficient to neutralize from about 70 to about 100% of all acid groups present in the material. | 2015-05-21 |
20150141168 | MULTI-LAYER GOLF BALL - Multi-layer golf balls having a relatively hard outer core surrounding a relatively soft, low compression inner core are provided. The inner core generally has a compression of less than 70. The outer core generally has a Shore C hardness of 80 or greater. A cover, which can be a single-, dual-, or multi-layer cover, is provided to surround the outer core. A moisture barrier layer is optionally provided between the outer core and the cover. The moisture vapor transmission rate of the moisture barrier layer is preferably less than the moisture vapor transmission rate of the cover. | 2015-05-21 |
20150141169 | MULTI-LAYER GOLF BALL - A multi-layer golf ball includes a core formed from an ionomer, an intermediate layer surrounding the core, and a cover surrounding the intermediate layer. The core has a material hardness measured on the JIS-C scale of from about 34 to about 70, and has an outer surface that includes a plurality of land portions aligned on a common sphere, and a plurality of grooves separating the respective land portions and extending radially inward from the sphere. The common sphere has a diameter of from about 22 mm to about 32 mm. The intermediate layer is formed from a rubber material and has a radial thickness measured from the common sphere of from about 4.0 mm to about 9.0 mm. Additionally, the core has a 10-130 kg compression deformation of from about 3.5 to about 5.5 mm. | 2015-05-21 |
20150141170 | MULTI-LAYER GOLF BALL - A multi-layer golf ball includes a core formed from an ionomer, an intermediate layer surrounding the core, and a cover surrounding the intermediate layer. The core has a material hardness measured on the JIS-C scale of from about 34 to about 70, and has an outer surface that includes a plurality of land portions aligned on a common sphere, and a plurality of grooves separating the respective land portions and extending radially inward from the sphere. The common sphere has a diameter of from about 22 mm to about 32 mm. The intermediate layer is formed from a rubber material and has a radial thickness measured from the common sphere of from about 4.0 mm to about 9.0 mm. Additionally, the core has a 10-130 kg compression deformation of from about 3.5 to about 5.5 mm. | 2015-05-21 |
20150141171 | BALL THROWING TRAINING AND STRENGTHENING DEVICE - This invention relates generally to training a user how to correctly throw a ball, and more specifically, a training, physical, or occupational therapy aid that can be used to strengthen and rehabilitate a user's muscles and joints. | 2015-05-21 |
20150141172 | Baseball Training Methods and Systems - A training device, comprising a plurality of track bars mounted to vertical posts with a plurality of tracks extending between the track bars forming a swing plane guide that can be used to guide a batter's swing along a bat path. In various exemplary embodiments, movable balls are positioned on one or more of the tracks, and the tracks are made of bungee cord. | 2015-05-21 |
20150141173 | Ball hitting teacher - The tool includes a rigid base with an upright rigid post attached perpendicularly to the base a rigid form fitted outer sleeve, measured to fit snug over the upright post. this sleeve allows for height adjustability, also includes a uniquely formed and rigid wand, with a measured, weighted counterbalance end with a small hole to accommodate a bungee cord attachment and on the other end a set and re-settable fix tennis ball mounting the tennis ball itself is mounted on a spindle on a small rod which allows free rotation of the ball for the purpose of ball striking muscle memory development, the ball-mounting wand is bent, geniculate and curved into a question mark like configuration using holes and peg attach the wand to the crown of the form fitted outer sleeve using the counterbalance and the bungee cord the ball can be repeatedly struck, displaced and self reset. | 2015-05-21 |
20150141174 | SPORTS TRAINING APPARATUS AND METHOD | 2015-05-21 |
20150141175 | TENNIS GAME ANALYSIS USING INERTIAL SENSORS - A method for analyzing a tennis session for game improvement using a portable device and a tennis analysis system, includes collecting information from the tennis session using the portable device attached to a racket used in a game for a plurality of strokes, transferring the collected information from the portable device to the tennis analysis system using a communication interface; analyzing information relating to the plurality of strokes; analyzing information relating to collections of strokes from said plurality of strokes to identify rallies, games, sets and matches played during the session, by said tennis analysis system; and generating a plurality of game statistics. | 2015-05-21 |
20150141176 | BALL HOLDER FOR TABLE TENNIS TABLES - A ball holder for a table tennis table designed for non-intrusive mounting under a corner of a table tennis table. The ball holder can be manufactured in two parts for ease of sale and construction, with the two halves being easily assembled and secured by the user. The two halves can connect using a set of male and female tabs, and secure using a set of bolts. The full assembly can attach to the table tennis table through the use of four screws. Properly assembled, the ball holder can contain multiple table tennis balls in an easily accessible position, but without obstructing the players' range of motion or creating a hazard. | 2015-05-21 |
20150141177 | Score Keeping Apparatus - A score keeping apparatus configured to keep score on a racquet. The score keeping apparatus contains multiple embodiments wherein the score keeping apparatus is configured to keep score on a racquet, such as a tennis or racquetball racquet. | 2015-05-21 |
20150141178 | RACKET SPORT INERTIAL SENSOR MOTION TRACKING ANALYSIS - A system for a racket comprises an inertial sensor for coupling to the racket, a processor connected to the inertial sensor, and a memory device connected to the processor. The inertial sensor includes an accelerometer array with three degrees of freedom in acceleration and a gyro array with three degrees of freedom in rotation. The processor is configured to generate stroke profiles describing acceleration and rotation of the racket based on signals from the accelerometer and the gyro arrays, and the memory device is configured to store the stroke profiles. | 2015-05-21 |
20150141179 | Wide-Body Arrow Having Tapered Tail - A cylindrical carbon fiber arrow shaft formed with an increased external diameter of 0.380 inches. This arrow shaft is formed with an axial bore which has a first internal diameter throughout a substantial portion of the shaft length, and a second internal diameter throughout the fletching end of the arrow. By varying the first internal diameter and the second internal diameter standard nocks may be used without the need for any spacer or insert, standard points may be used without the need for any spacer or insert and the location of the center of gravity may be adjusted on the arrow. | 2015-05-21 |
20150141180 | HIGH STRAIGHTNESS ARROW AND METHOD OF MANUFACTURE FOR THE SAME - The high straightness arrow made by the process in the present invention is designed to improve the straightness of the archery arrow. A chamber and a mandrel are made of dissimilar metals. The chamber includes walls creating an external housing and defining an internal airspace. Once the mandrel covered with carbon fiber is positioned through chamber, the mandrel ends are secured, forming an assembly, to straighten mandrel. When heated simultaneously, the different coefficients of thermal expansion of chamber and mandrel cause the chamber to expand more than the mandrel, creating a natural tension along mandrel resulting in a near perfectly straight shaft. As the assembly cools, the mandrel and chamber return to their original length, yet the shaft retains its straightened form. Thus this manufacturing process yields an arrow shaft that is straighter than shafts made of the same materials but with a traditional manufacturing technique. | 2015-05-21 |
20150141181 | FOAM DART HAVING A SAFETY CAP - A dart is disclosed that may comprise an elongate dart body, a base, and a cap. The elongate dart body may have a first end, a second end, and an interior cavity, which can be a bore. The base may include a mount and a stem inserted into the interior bore of the dart body at the first end of the dart. The cap may be attached to the base and may have a flexible, substantially bulbous-shaped head portion and an interior post so that the head portion may be configured to deform upon an impact. | 2015-05-21 |
20150141182 | DAMPENING ASSEMBLY AND RELATED METHOD OF MAKING SAME - An assembly comprising: a powder metal outer part ( | 2015-05-21 |
20150141183 | SPROCKET ASSEMBLY INCLUDING TEETH HAVING AN ENLARGED PROFILE - A chain and sprocket drive system that includes an inverted tooth chain assembly configured to mesh with a laminated sprocket assembly is provided. The inverted tooth chain assembly includes a plurality of rows of links. The laminated sprocket assembly includes a plurality of plates, each of the plates including a plurality of teeth that are aligned with adjacent teeth. Each tooth has an engaging flank and a disengaging flank. The engaging flank of the teeth on one of the plurality of plates has an enlarged profile in a radially outwardly extending direction in comparison to corresponding ones of the teeth of an adjacent one of the plates, such that a first contact position with a link of the chain assembly carried thereon is located radially outward from a second contact position of the link with the corresponding teeth of the adjacent one of the plurality of plates. | 2015-05-21 |
20150141184 | BELT-DRIVEN STARTER-GENERATOR - A belt-driven starter-generator includes a rotary shaft, and a pulley belt coupled on an outer peripheral surface of the rotary shaft. A key is press-fitted into a pocket formed between the rotary shaft and the pulley belt so as to fix the rotary shaft to the pulley belt. A coupling member is coupled to a thread formed on the outer peripheral surface of the rotary shaft so as to support one side of the pulley belt. Operational reliability and assembly convenience may be improved by the belt-driven starter-generator of the present disclosure. | 2015-05-21 |
20150141185 | PULLEY DEVICE FOR A CHAIN OR BELT AND MOTOR VEHICLE EQUIPPED WITH SUCH A DEVICE - The inventive pulley device for one of a chain and belt provides an inner ring, an outer ring, at least one row of rolling elements mounted in a rolling chamber defined between the inner ring and the outer ring, a pulley secured in rotation with the outer ring and provided with an outer radial surface for engagement with one of a chain and a belt. A screw for mounting on a support is housed radially inside the inner ring and a mounting support element is provided with a passage opening for the screw. The opening is tapped, with a complementary tapping of a thread arranged on the screw, the screw is provided with a groove, offset relative to the thread along a longitudinal axis (X40) of the screw and in which the tapping of the opening is received. | 2015-05-21 |
20150141186 | NOTCHED TRANSMISSION BELT - A notched transmission belt has a plurality of notches whose bottom in a cross-section taken along a plane orthogonal to the width direction of the belt includes a linear portion at a center, and recessed curved portions continuously formed at both sides of the linear portion. | 2015-05-21 |
20150141187 | POLY-V BELT COMPRISING A LAYER OF THERMOPLASTIC MATERIAL AND A KNITTED FABRIC EMBEDDED IN AN ELASTOMERIC LAYER - Poly-V belt comprising a body made of elastomeric material, preferably EPDM, a plurality of threadlike resistant inserts longitudinally embedded in the body, and a coupling portion integrally connected to the body and comprising a plurality of V-shaped ribs arranged side by side and alternated with V-shaped grooves. According to the present invention the belt comprises a layer of a thermoplastic material which covers the ribs at least partially, and a layer of elastomeric material in which a knitted fabric is embedded. The layer of elastomeric material is above and in contact with the thermoplastic material. | 2015-05-21 |
20150141188 | THRUST ABSORBING PLANETARY TRACTION DRIVE SUPERTURBO - Disclosed are embodiments of thrust absorbing planetary traction drives that utilize roller-shaft traction interfaces that are slanted to absorb thrust created on a turbo shaft by a turbine or compressor. Slanted traction surfaces on the sun portion of the turbo shaft are slanted inwardly so that the turbo shaft remains centered in the planetary traction drive. Either double roller planets or single roller planets can be used to absorb thrust in the axial direction of the turbo shaft. Various curved and slanted surfaces can be utilized to create traction interfaces that hold and stabilize the turbo shaft both axially and radially. | 2015-05-21 |
20150141189 | FRICTION ENGAGEMENT DEVICE - In friction engagement device having forward clutch | 2015-05-21 |
20150141190 | Planetary Gear Assembly - A modified planetary gear box and arrangement of the gear box with a drive motor permits electrical, optical or other types of cabling or wiring to be passed through the planetary gear box along its axis of rotation. The planetary gear box drives or rotates a reel of coiled tubing. Electrical, hydraulic, optical and other types of line for lowering into a well bore through the coiled tubing is passed through a passageway through the center of the planetary gear box, into one end of a hub of the reel, and then into the coiled tubing, which is injected into the wellbore. The other end of the hub of the reel is able to be connected to a swivel joint that can be connected to a pump for pumping fluid into the coiled tubing. | 2015-05-21 |
20150141191 | TWO-SPEED TRANSMISSION AND ELECTRIC VEHICLE - A two-speed transmission is provided. The transmission comprises a planetary gear train ( | 2015-05-21 |
20150141192 | CLUTCHED POWER TRANSMITTING DEVICE WITH FILTER ELEMENT - A power transmitting device can include a clutch, filter and housing defining first and second sumps spaced apart by a first wall. First and second members can meshingly engage and rotate through the first sump. The clutch plates can rotate through the second sump. A third member can be drivingly coupled to the second member and clutch plates. An outer surface of the third member and the first wall can define an annular cavity that fluidly couples the sumps. The filter can be received in the annular cavity about the third member and can include a second wall, outer portion, inner portion, and a filter element. The second wall can define an aperture. The outer portion can seal with the first wall. The inner portion can seal with the outer surface. The filter element can span the aperture to permit fluid communication between the sumps and inhibit passage of solids. | 2015-05-21 |
20150141193 | Continuous and reversible mechanical gear system with a power branch - A continuous and reversible mechanical transmission system with a power branch, with an input shaft ( | 2015-05-21 |
20150141194 | DIFFERENTIAL HAVING LIGHT WEIGHT BEVEL GEARING - A differential for use in a vehicle drive train having a pair of rotary members including a gear case that is operatively supported in driven relationship with respect to the drive train and a pair of side gears mounted for rotation with a respective one of the rotary members in the gear case. The differential also includes a spider mounted for rotation with the gear case and at least one pair of pinion gears mounted for rotation with the spider and in meshing relationship with the side gears. The side gears have concave teeth flanks and the pinion gears have convex teeth flanks to increase power density through the differential. | 2015-05-21 |