25th week of 2010 patent applcation highlights part 60 |
Patent application number | Title | Published |
20100159995 | INTERACTIVE LOCKED STATE MOBILE COMMUNICATION DEVICE - A mobile communication device receives current information while the mobile communication device is in one of a sleep state or a locked state, and associates one or more portions of the current information with one or more corresponding windows. The mobile communication device also displays, via a display associated with the mobile communication device, the one or more corresponding windows and the one or more associated portions of the current information while the mobile communication device is in the locked state. The mobile communication device further enables a user associated with the mobile communication device to manipulate the one or more displayed corresponding windows while the mobile communication device is in the locked state. | 2010-06-24 |
20100159996 | PORTABLE ELECTRONIC DEVICE INCLUDING TOUCHSCREEN AND METHOD OF CONTROLLING THE PORTABLE ELECTRONIC DEVICE - A method of controlling a portable electronic device having a touch screen display includes rendering a graphical user interface including a plurality of user-selectable features on the touch screen display and, in response to detecting a touch event on the touch screen display proximal one of the user-selectable features, rendering an indicator for one of the user-selectable features corresponding to a location of the touch event prior to selection of any of the user-selectable features. The indicator is rendered intermediate ones of the user-selectable features for identifying the one of the user-selectable features absent obstruction of other ones of the user-selectable features. | 2010-06-24 |
20100159997 | PORTABLE ELECTRONIC DEVICE - A portable electronic device includes a main body and a touch pen. The main body includes a first surface and a second surface opposite to the first surface. One or more accessories, such as a display and/or camera can be positioned on the first surface. A touch pen includes a support pole and a pivot portion formed on an end of the support pole. The main body defines a sliding groove in the second surface. The pivot portion slidably engages in the sliding groove. When the pivot portion slides to an end of the sliding groove, the main body is capable of being support by the touch pen. | 2010-06-24 |
20100159998 | METHOD AND APPARATUS FOR AUTOMATICALLY CHANGING OPERATING MODES IN A MOBILE DEVICE - A method and system for automatically changing the operating mode of a mobile device in response to changes in positioning or the use of the device includes multiple sensors that provide information relating to the mobile device and its environment. The sensors determine positioning information, incident light intensity, and object proximity and detect the presence of a pointer device. The system monitors the sensors and applications executed by the operating system. Based on the monitoring, the system changes the operating mode of the mobile device. | 2010-06-24 |
20100159999 | ELECTRONIC POWER SUPPLY CIRCUIT - An electronic power supply circuit for a load composed of at least two independent circuit branches connected in parallel to each other, where a first branch requires a different power supply voltage from the power supply voltage of a second branch. The circuit includes a step-up converter, a timer circuit connected to the step-up converter so that the converter generates, alternately, at least a first output voltage able to power the first circuit branch and a second output voltage able to power a second circuit branch, a regulation circuit able to regulate the overvoltages at the ends of an output capacitor of the converter during commutations between the different output voltages; and a commutation circuit able to activate the step-up converter, according to the timer signals coming from the timer circuit, when the output voltage at the ends of the output capacitor has reached the level needed to power the activated branch and regulate the current flowing thereto. | 2010-06-24 |
20100160000 | INDUCTIVE POWERING FOR A MOBILE COMMUNICATION DEVICE AND METHOD FOR USE THEREWITH - A power status signal is received in an integrated circuit that indicates an inductive power status of an off-chip inductive power module and a battery power status of a battery. A power mode is selected based on the at least one power status signal. A power mode signal is generated based on the selected power mode. A power supply signal is generated and adjusted in response to the power mode signal. | 2010-06-24 |
20100160001 | Portable telephone with connection indicator - A slave device is charged directly from a cellular phone. The slave device can be charged along with the cellular phone or from the internal battery of the cellular phone. When the slave device is connected, a “click” sound is played through an enunciator of the cellular phone. | 2010-06-24 |
20100160002 | SEPARABLE MOBILE TERMINAL AND METHOD OF OPERATION - A separable mobile terminal device includes a main module to execute main functions in order to drive a mobile terminal and a user module to inform a user of visual and aural elements. At least one of the main module and the user module has a control unit to determine whether to execute the interworking between the main module and the user module depending on whether the main module and the user module are connected and whether the interworking between the main module and the user module is required. Each of the main module and the user module has an interface unit to enable data transmission/reception between the modules, and a battery to supply driving power to each respective module. Each of the main module and the user module has a connection means, so that the main module and the user module can be connected with or separated from each other via the connection means. | 2010-06-24 |
20100160003 | METHOD AND SYSTEM FOR CONTROLLING PORTABLE PHONE ACCORDING TO SIGNAL INTENSITY - A system and method is used to control a portable phone according to signal intensity. The system includes a measurement module, a comparison module, and a switch module. The measurement module is capable of measuring an intensity of the signal which the portable phone receives. The comparison module is connected to the measurement module capable of receiving the measured intensity from the measurement module, and compares the measured intensity with a threshold intensity that is stored in the comparison module, and generates a comparison result. The switch module is connected to the comparison module and capable of receiving the comparison result form the comparison module. The switch module stores a plurality of work states of the portable phone, and switches the portable phone to work in a corresponding work state according to the comparison result. | 2010-06-24 |
20100160004 | Wireless Communication Device Responsive to Orientation and Movement - A wireless communication device responsive to orientation and movement comprising a housing, a cellular transceiver capable of communicating with a cellular communication network, a WLAN transceiver capable of communicating with a remote device via an ad hoc network, a sensor and a processor. The sensor detects a substantially vertical orientation of the wireless communication device. The sensor also detects a movement of the wireless communication device subsequent to detecting the substantially vertical orientation of the wireless communication device. The processor performs a function of the wireless communication device in coordination with the remove device via the WLAN transceiver. The processor performs this function in response to detecting the substantially vertical orientation and the movement of the wireless communication device. | 2010-06-24 |
20100160005 | MOBILE PHONE - A mobile phone is disclosed. The mobile phone includes a communication system and an entertainment system. The communication system can independently provide communication function. The entertainment system can independently provide various entertainment functions. Each system includes two magnetic elements to allow them detachably connect them together. Each system also includes a connector to form an electrical connection between the communication system and the entertainment system when the systems are combined. | 2010-06-24 |
20100160006 | PORTABLE ELECTRONIC DEVICE - A portable electronic device includes a cover, a main body rotatably connecting to the cover, and a bracket received in the cover. The bracket includes a holding member and a connecting member extending from the holding member. The holding member is used for holding the lens. The connecting member includes a buffer mounted between a joint section of the cover and the main body. The buffer can slow down the abrasion between the cover and the main body. | 2010-06-24 |
20100160007 | ELECTRONIC DEVICE - An electronic device includes a main body, a battery detachably received in the main body, a battery cover covering the battery, and a resilient member connecting the batter cover to the main body. The electronic device with the resilient member ensures the battery cover from losing from the main body. | 2010-06-24 |
20100160008 | LOW SINK MARKS AND EXCELLENT SURFACE APPEARANCE REINFORCED POLYAMIDE COMPOSITIONS - The invention relates to resin compositions comprising a) at least one amorphous semi-aromatic polyamide; b) at least two semi-crystalline polyamides, b1) and b2) and c) at least one glass reinforcement agent and shaped articles thereof showing a good balance of properties in terms of good mechanical properties, excellent surface appearance and reduced sink marks. | 2010-06-24 |
20100160009 | SLIDE-TYPE PORTABLE ELECTRONIC DEVICE - A slide-type portable electronic device includes a first body, a second body, two sliding assemblies, and a first elastic assembly. The sliding assemblies connect the first body and the second body. The first elastic assembly includes a first guiding member and a first elastic member connecting with the first guiding member. A first fixing portion is formed on the second body. A connecting pole is formed on the first body. The first elastic member is connected to the first fixing portion, and the first guiding member is rotatably sleeved on the connecting pole. | 2010-06-24 |
20100160010 | HANDHELD MOBILE COMMUNICATION DEVICE WITH MOVEABLE DISPLAY/COVER MEMBER - Handheld mobile communication devices according to the disclosure have a closed position, in which the display member of the device covers at least a portion of the keys of on the keypad member of the device, and an open position, in which the keys are accessible and the device is operated. When the display member is in the open position, it forms an ergonomically desirable angle (e.g., on the order of about 155°) relative to the keypad member. However, unlike clamshell-type cellular phones, the display member does not simply flip open about a conventional pivot joint. Rather, it moves from the closed position, where it is parallel and adjacent to the keypad member, to the open, angled position through a sliding/sweeping motion; through an eccentric, “up-and-over” rotational motion; or through a combination sliding/“up-and-over” motion. | 2010-06-24 |
20100160011 | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM - To provide a game device for producing, in a preferred mode with relatively simple processing, a picture in which a predetermined game event occurs as a result of involvement in multiple contacts. A contact determination unit ( | 2010-06-24 |
20100160012 | COMPUTER GRAPHICS PROCESSING AND DISPLAY OF SELECTABLE ITEMS - Methods and systems are provided herewith for managing a wagering system. In one exemplary embodiment, state information of a live event may be received in real time. The live event may comprise a sporting event played by human players according to predetermined rules that are used to determine at least one winner of the sporting event. An initial state and a plurality of possible future states of a performance parameter of the live event may be determined based on the state information. A first betting market for betting on at least one of the plurality of possible future states may be created. The act of creating a first betting market may comprise (1) determining by the processor probabilities for the plurality of possible future states, and (2) based at least in part on the probabilities, determining by the processor odds for betting on at least one of the plurality of possible future states. After creating the first betting market, a first bet comprising a selection of one of the plurality of possible future states may be received from a first of a plurality of users. After receiving the first bet, the first betting market may be closed prior to an end time of the initial state. An instruction signal to close the first betting market may be transmitted from the processor. An actual future state of the performance parameter may be determined. The processor may determine that the possible future state selected by the first user is the actual future state. A payout may be paid to the first user based on the first bet and the act of determining that the possible future state selected by the first user is the actual future state. The sporting event may occur during an event time duration such that the sporting event begins at the beginning of the event time duration and ends at the end of the event time duration. The sporting event may comprise a plurality of portions of the event occurring during sequential portions of the event time duration, in which a plurality of possible future states comprises a possible future state occurring at the end of one of the sequential time periods, and in which at least one betting market is created for each of the sequential time periods. | 2010-06-24 |
20100160013 | Vehicle tracking system, method and game - The “Vehicle Tracking System and Game” integrates a GPS navigation system with invention specific hardware and software. A user installs a mobile unit on his race vehicle which features software allowing a processor connected to the electronics of the user's vehicle to communicate with an inertial navigation system which collects racing information, with a remote database which features software for various interactive real-time or virtual GPS Racing Games and processing the racing information of all users, and with a GPS system in real time. The mobile unit collects, processes, saves and transmits user specific racing information continuously throughout the game. This racing information is data of racing performance parameters specific to the game subscribed for by the user. The database processes and evaluates the received racing information, offsets this information with the users' basic input data and compares the information of all users. | 2010-06-24 |
20100160014 | METHODS AND APPARATUS FOR VIRTUAL COMPETITION - A system configured to be coupled with a participant of an activity. The system comprises: a participant activity monitoring unit configured for monitoring a performance of the activity by the participant; an activity information module configured for storing performance information corresponding to the activity; and a participant performance correlator configured for delivering comparative performance data based on the monitored performance of the activity by the participant and the stored performance information. | 2010-06-24 |
20100160015 | User Interface - A user interface including a board representation surface, a symbol generator to provide a multiplicity of selectively positionable symbols, and a potential move indicator to indicate at least one potential move of one of the symbols, the potential move indicator being actuated by the determined propinquity of a user selection indicator location to a current location of the one symbol. Related apparatus and methods are also described. | 2010-06-24 |
20100160016 | Portable Wagering Game With Vibrational Cues and Feedback Mechanism - A handheld gaming machine including one or more actuators for providing vibrational cues or feedback during play of a wagering game to indicate the occurrence of a wagering-game event, such as a change in game rules, an input of a wager, and the like. The change in game rules may include a change in the odds of winning an award during the wagering game, a change in the type of award that can be awarded during the wagering game, eligibility for bonus play, or eligibility to accumulate one or more game elements associated with the wagering game. The vibration can be consistent with a wagering-game theme and can accompany or be a substitute for concurrently played audio sounds. The actuator(s) may include a haptic device such as a haptic touchscreen that overlays the display or an electromagnetic coil acting upon an unbalanced mass. | 2010-06-24 |
20100160017 | SYSTEM AND METHOD FOR REVEALING A PRIMARY GAME PRIZE VIA SECONDARY GAME PLAY - A system and method for revealing a primary game prize to a participant via the participant's play of a secondary game that is different than the primary game. A primary game engine awards a primary game prize to the participant based on participation in the primary game. The primary game prize is not initially revealed to the participant, thereby making it an unrevealed primary game prize. A secondary game engine controls operation of the secondary game and awards a secondary game prize to the participant based on play of the secondary game. The secondary game prize awarded to the participant is a virtual representation of a portion or all of the unrevealed primary game prize. The notification of the secondary game prize to the participant is a revealing of that portion or all of the unrevealed primary game prize. | 2010-06-24 |
20100160018 | GAMING APPARATUS WITH COOLING OF CERTAIN COMPONENTS - A system includes a gaming machine, one or more heat generating components within the gaming machine, and a thermoelectric cooler apparatus located within the gaming machine to draw heat from the one or more heat generating components. | 2010-06-24 |
20100160019 | Method and apparatus for conducting a game of chance - A system and method are provided for playing a game of chance. The game of chance may include, for example, a lottery-type game. A result of the game of chance is revealed to a player in another medium. In one example, the result is revealed during multiple game instances of one or more online games. In one example, the online game is a slot machine game. | 2010-06-24 |
20100160020 | Drawing Machine for Jackpot Game, and Game Machine and Game System Using the Same - The present invention provides a drawing machine for jackpot game, etc., capable of preventing reduction of the game attractiveness even when one player wins the jackpot prize. | 2010-06-24 |
20100160021 | SYSTEM AND METHOD FOR A NATIONAL LOTTERY - A lottery method including assigning a plurality of entities respective allotments of lottery tickets so that each allotment of lottery tickets for each respective entity corresponds to a number of eligible people in the entity. The method also includes selling the lottery tickets in each respective entity such that each lottery ticket comprises a unique lottery identifier and the method includes selecting a winning lottery ticket from a combination of the lottery tickets. The method further includes distributing a portion of proceeds from the selling to a winner having the winning lottery ticket, distributing a portion of the proceeds from the selling to the respective entity where the winning lottery ticket was purchased, or holding the portion of the proceeds for another drawing. | 2010-06-24 |
20100160022 | FLEXIBLE SELF-DESCRIBING WAGERING GAME ENTRIES - Systems and methods are described for various lottery, gaming and other applications. The systems and methods may be configured to extract player selection data from a digital image of a selection slip or other document. The extraction of player selection data may be based on information read from the slip indicating how player-written marks found on the slip should be interpreted. | 2010-06-24 |
20100160023 | METHOD AND APPARATUS FOR CONDUCTING A GAME OF CHANCE - A system and method are provided for playing a game of chance. The game of chance may include, for example, a lottery-type game. A result of the game of chance is revealed to a player in another medium. In one example, the result is revealed during multiple game instances of one or more online games. In one example, the online game is a prize wheel game. | 2010-06-24 |
20100160024 | METHOD OF PLAYING MULTI-BET PRINTED TICKETS - Preprinted game tickets, such as pull tab tickets or instant game lottery tickets, are dispensed from a vending machine. Instead of having a fixed cost and a fixed prize amount, the game tickets may be purchased at different bet levels and credit values, both of which change the cost and prize amount. Buy-a-pay payments are also provided to buy additional symbol combinations. | 2010-06-24 |
20100160025 | METHOD OF PLAYING MULTI-BET PRINTED TICKETS, INCLUDING INSTANT GAME TICKETS - Preprinted game tickets, such as instant game lottery tickets, are dispensed from a vending machine. Instead of having a fixed cost and a fixed prize amount, the game tickets may be purchased at different bet levels and credit values, both of which change the cost and prize amount. | 2010-06-24 |
20100160026 | METHOD AND APPARATUS FOR AWARDING THE VALUE OF WINNING TICKETS DISPENSED BY A VENDING MACHINE - A method is provided of awarding the value of winning tickets dispensed by a vending machine to patrons who purchased the winning tickets. The tickets are preprinted with game content and are associated with a deal of tickets that includes at least some predetermined winning tickets. For each winning ticket, the patron selects a ticket dispensing option provided by the vending machine to either immediately redeem the value of the winning ticket at the vending machine upon ticket dispensing, or defer immediate redemption upon ticket dispensing. Electronic records are provided in a database for each winning ticket that include an indication of whether the winning ticket was redeemed. The deferral option allows the patron to redeem the value of the winning ticket at a cashier, wherein the electronic records are used by the cashier to assist in the redemption process. | 2010-06-24 |
20100160027 | Game of chance and system and method for playing games of chance - A game of chance is provided in which a predetermined fixed number of winning cell content drawn from a predetermined set of cell content. The drawn content is matched to the content on game cards and if the matched game card content covers a predetermined winning pattern then the game card is a winner. In one example, numerous winners may occur per game session because the game continues until the predetermined fixed number of winning cell content is drawn and not until a win occurs. | 2010-06-24 |
20100160028 | Bonus Game Where Player Collects Playing Cards to Make a Hand - A base game on a gaming machine may be a conventional 5×3 video reel-type game, where awards are granted for winning symbol combinations in the base game. If a bonus trigger has occurred, a special card deck symbol is added to at least one reel, and the player is granted free bonus spins of the virtual reels in a bonus round. The player accumulates bonus win awards during the free bonus spins based on at least winning combinations of symbols. If the deck symbol is displayed after a spin, the player is randomly dealt a playing card. Dealt playing cards are accumulated until the player has accumulated seven cards. A multiplier is associated with the value of the best five-card hand, and the accumulated bonus win awards are multiplied by the multiplier to identify a final amount to be awarded to the player. The bonus game is then terminated. | 2010-06-24 |
20100160029 | SYSTEMS AND METHODS FOR EXECUTING GAMES EMPLOYING BONUS AMOUNTS BASED ON BONUS CHARACTERISTICS - Systems and methods are provided for providing a player of a gaming device entitlement to a bonus amount, wherein the bonus amount may not be immediately apparent or attainable by the player. A gaming device player may acquire symbols in the context of a reel-based slot machine game. Certain symbols may entitle the player to a bonus payout, the bonus being apparent or attainable by the player at a later point in time and based on certain characteristics associated with the impending benefit. For example, gaming device players may obtain virtual representations of shares of company stock, which may only be sold (yielding a bonus to the player) under certain conditions, as dictated by the gaming device. | 2010-06-24 |
20100160030 | Method of Gaming, A Gaming System and a Game Controller - Aspects of the present invention provide a gaming method, system and game controller for a game of skill. The result of the game of skill is evaluated to determine whether any potential award value for the game of skill is lost based on the player's skill based result. Potential award value for the game of skill may be lost as a result of application of the player's skill based result. Any lost potential award value is applied to a prize pool. | 2010-06-24 |
20100160031 | GAMING DEVICE HAVING MULTIPLE SELECTABLE DISPLAY INTERFACES BASED ON PLAYER'S WAGERS - An apparatus and method for displaying multiple gaming device interfaces for the same wagering game is provided. The game can be a slot game although other wagering games are also within the scope of the present invention. In one embodiment, the exact same game is played using one of a plurality of different display interfaces, wherein the gaming device enables the player to select which interface to play. The player can play the game using one interface and then switch interfaces to provide a fresh display or to change the player's luck. The player can then switch back to the original interface or select a brand new interface depending upon how many interfaces overall are provided. | 2010-06-24 |
20100160032 | Methods and Apparatus for Self Service Dispensing and Redemption of Gaming Chips - Systems and techniques for self service transaction processing for gaming chips using radiofrequency (RFID) verification and authentication. A self service terminal receives inputs and selections from a patron purchasing gaming chips and dispenses chips conforming to the patron's purchase request. As chips are being dispensed, RFID information is read from each chip and compared against centrally stored information for the chip to confirm the validity, identity, and value of the chip. The terminal also receives deposits of chips for redemption and reads RFID information from each chip submitted for redemption, comparing the information read from the chip against centrally stored information before accepting the chip for redemption. | 2010-06-24 |
20100160033 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising: (a) determining a minimum prize value to be awarded for a current game outcome based on a previous game outcome; (b) generating the current game outcome; (c) determining a provisional prize value based on the current game outcome; (d) comparing the provisional prize value with the minimum prize value; and (e) setting a current prize value at the minimum prize value upon the provisional prize value being less than the minimum prize value or at the provisional prize value upon the provisional prize value being greater than or equal to the minimum prize value. | 2010-06-24 |
20100160034 | SYSTEM FOR OPERATING A SEQUENCE OF GAMES WITH ENHANCED PAYOUTS - A gaming system and method for operating a sequence of single games, providing enhanced payouts for bets placed with credits earned over the course of previous games, and restricting access to certain games according to a predetermined set of criterion. The system comprises a terminal for players to place their bets on outcomes of a last selected game and a single game controller for operating the last selected game. The system further comprises a sequencer for selecting the next game of the sequence at predetermined intervals of time and determining whether players are eligible to participate in the selected games. The system also comprises a bet controller for determining whether the bets were placed with regular or bonus credits, and assigning enhanced payout factors to those of the bets that were placed with bonus credits. | 2010-06-24 |
20100160035 | METHOD AND APPARATUS FOR OFF PROPERTY PRIZE POOLING - A system and method is provided for incentivizing players to visit a gambling location. A system is provided that allows users to group players into teams that may perform various gaming activities and share in prizes earned by those activities. Further the system may require that players visit a gambling location to perform various acts, including activating electronic game play requests. A method is provided by which players have additional incentive to visit gambling establishments with more regularity. | 2010-06-24 |
20100160036 | METHOD OF GAMING, A GAME CONTROLLER, A GAMING DEVICE AND A GAMING SYSTEM - A method of gaming comprising: conducting a mystery jackpot and a progressive jackpot having, respectively, a mystery jackpot pool and a progressive jackpot pool to which contributions are made in response to game play on participating gaming devices; making a contribution to the mystery jackpot pool in response to each play of a game with one of the participating gaming devices; and making at least one contribution to the progressive jackpot pool in response to each play of a game with one of the participating gaming devices in which an ante bet is made on the game. | 2010-06-24 |
20100160037 | METHOD OF GAMING, A GAME CONTROLLER, A GAMING DEVICE AND A GAMING SYSTEM - A method of gaming comprising: initiating a first feature game in response to a trigger condition being met; generating a first feature game outcome; determining whether the feature game outcome is a qualifying outcome; offering a player a selection of a plurality of second features in response to a qualifying outcome; receiving the player selection of a second feature of the plurality of features; and generating a second feature outcome for the selected second feature. | 2010-06-24 |
20100160038 | INTERACTIVE ASYNCHRONOUS COMPUTER GAME INFRASTRUCTURE - In embodiments of the present invention improved capabilities are described for a computer program product embodied in a computer readable medium that, when executing on one or more computers, receives a request for game play, and in response to the request, causing prior game play data to be retrieved, where the prior game play data was stored in response to prior game play of another user. Further, an asynchronous game play environment may be provided where an active participant, who made the request, is able to play against and interact with an apparently live participant based on the prior game play data. | 2010-06-24 |
20100160039 | OBJECT MODEL AND API FOR GAME CREATION - A game creator provides a set of abstractions (objects) that make game creation simpler. The abstractions provided in the game creation component include Game, Scene, and Actor. A Game abstraction comprises global settings for the game and includes one or more Scenes. Each Scene abstraction within the game includes one or more Actors. By setting properties and behaviors on these three abstractions, Game creators with little or no skill in programming can create games. Filtering can be performed declaratively through selection of appropriate options. | 2010-06-24 |
20100160040 | GAME APPARATUS, GAME REPLAY DISPLAYING METHOD, GAME PROGRAM, AND RECORDING MEDIUM - An object of the present invention is to provide a game apparatus that can replicate a game status by a replay display even in a game in which game result is changed by a character status or a game in which the game result is randomly changed within a constant range. In the game apparatus, the replay display of a game image obtained by causing the game to progress is performed in response to a replay display request of a player. In the game apparatus, perspective transformation of a virtual three-dimensional space is performed from a virtual camera onto a virtual screen to generate a two-dimensional image based on a character status, pad information inputted from the player, an initial value used to generate a random number during game progress, and virtual camera control information, and the replay display of the two-dimensional image is performed on a display device. | 2010-06-24 |
20100160041 | INTERACTIVE PAINTING GAME AND ASSOCIATED CONTROLLER - A gaming concept in which each user in a single-player or a multi-player game is enabled to create artwork or graffiti work virtually or on actual surfaces using haptic-enhanced controllers. The controllers can emulate the experience of using a marker, a paint brush, a paint spray-can or the like. The components of various controllers may be modularized for easily interchanging components to extend the art or graffiti creation experience. The real life experience of using ink or paint on a surface is simulated by haptic feedback. When a paint spray-can controller is used, the experience of paint consumption is recreated by various peripheral enhancements including audio and haptic sensations communicated to the user. | 2010-06-24 |
20100160042 | GAME PROGRAM, GAME APPARATUS AND GAME CONTROL METHOD - It is an object of the present invention to make a game player comfortably watch moving pictures when a camera's line-of-sight tracks a moving object. In a program of the present invention, a control unit recognizes point-of-sight position data for indicating a position of a camera's point-of-sight. Then, the control unit recognizes a view-frustum region and an intra-view-frustum region. Next, the control unit decides whether or not a moving object is located within the intra-view-frustum region. When the control unit decides that the moving object is located outside the intra-view-frustum region, the control unit executes processing of moving at least one of the camera's point-of-sight and a camera's point-of-target so that the moving object is located within the intra-view-frustum region. | 2010-06-24 |
20100160043 | GAME MACHINE - The gaming machine of the present invention is a gaming machine provided with a speaker capable of outputting a sound that is inputted into an external device having a microphone and that enables the device to execute a specific effect when it is determined in the device that the sound includes a specific sound based upon specific data, the gaming machine comprising: a first memory that stores effect pattern data including first sound data; and a controller, the controller programmed to execute the processing of (a) extracting the effect pattern data from the first memory, (b) performing control to execute an effect, based upon the extracted effect pattern data, (c) converting, as triggered by satisfaction of a prescribed condition, the first sound data included in the extracted effect pattern data into second sound data including the specific data that triggers the external device to execute the specific effect, and (d) outputting from the speaker the sound based upon the processed second sound data. | 2010-06-24 |
20100160044 | GAME PROGRAM AND GAME APPARATUS - A game apparatus executes game processing on the basis of microphone input information input through a microphone. The CPU of the game apparatus executes an imaging step for imaging a user with a camera, a detection determining step for determining whether or not a user is detected on the basis of image data indicating the image obtained by imaging through the imaging step, and a performing step for performing the game processing on the basis of the microphone input information when the detection determining step determines that the user is detected. | 2010-06-24 |
20100160045 | GAME APPARATUS AND COMPUTER-READABLE RECORDING MEDIUM RECORDING GAME PROGRAM - Operation data including at least acceleration data and angular speed data is obtained from an input device including at least an acceleration sensor and a gyroscopic sensor. Next, at least one of an attitude and a position of a predetermined object in a virtual space is controlled based on the angular speed data. When at least one of the attitude and the position of the predetermined object is controlled based on the angular speed data, it is determined whether or not the acceleration data satisfies predetermined conditions. As a result, if the acceleration data satisfies the predetermined conditions, the predetermined object is caused to start a predetermined motion. | 2010-06-24 |
20100160046 | LIVE TELEVISION GAME SHOW, INVOLVING THE PARTICIPATION OF PASSIVE TV-VIEWING AUDIENCES - The game show of the present invention comprises a game show studio with a game show set, a live studio audience, at least one game host, a plurality of game show contestants, a live TV-viewing audience, at least one prize, and at least one clue, embedded into the content of the game show. | 2010-06-24 |
20100160047 | Scalable Game Primitives / Distributed Real-Time Aggregation Of Player Data - Disclosed herein is a set of coordinated game service primitives that allows for custom, per-game, logic. A new game with new custom logic can be added without needing to change any public api or database schema or write any new server code. The same hardware may be shared across many games. And the system scales linearly. That is, if the number of servers is doubled, then so is the number of concurrent users that can be supported. Also disclosed are systems and methods for two-stage aggregation. Pre-aggregation may take place on a plurality of front-end server. Final aggregation may take place on one or more back-end servers. A name value store may be used to reliably store state. | 2010-06-24 |
20100160048 | ENHANCED VIDEO GAME JUKEBOX-TYPE SYSTEM AND METHODOLOGY - A multiple game jukebox system includes a hard drive that is able to execute video game software designed for execution on a conventional home-based system. The hard drive embodies various partitions including multiple partitions, where each partition represents a video game DVD disk. In communicating with such a hard disk drive device using the existing DVD bus, a particular pattern of disk reads or seeks is utilized to cause the hard drive to serve alternative data on subsequent disk reads (other than what exists on the currently selected disk). A media serving device initially defaults to playing a disk that contains a game selection menu program. The menu permits a user to select one of multiple video games for play. | 2010-06-24 |
20100160049 | STORAGE MEDIUM STORING A GAME PROGRAM, GAME APPARATUS AND GAME CONTROLLING METHOD - A game apparatus includes an inward camera, and a skin color is extracted from an imaged image imaged by the inward camera. During execution of the game, it is determined whether or not a skin color region being above a predetermined ratio is detected at a specific region. If the skin color region is above the predetermined ratio, it is determined the face of a user is correctly recognized, and feature points are detected from the imaged image. By detecting whether or not the entire face of the user is recognized, by detecting a part of the face or its movement, on the basis of the feature points, the game is progressed depending on whether or not a predetermined condition is satisfied. However, if the skin color is equal to or less than the predetermined ratio, it is determined that the face of the user is not correctly recognized, and a determination based on the feature points is not performed. | 2010-06-24 |
20100160050 | STORAGE MEDIUM STORING GAME PROGRAM, AND GAME DEVICE - A processor repeatedly executes, at a predetermined cycle, obtaining image data by an inner camera and body recognition processing based on the obtained image data. The processor proceeds with a game based on a recognition result (user's image) obtained (updated) periodically. The processor captures image data at the timing of the recognition result (user's image) satisfying each of conditions 1, 2, . . . during the game proceeding. After the game is over, image data 1, 2, . . . captured during game play is displayed (replayed). | 2010-06-24 |
20100160051 | SLIDING-TYPE TRIPOD CONSTANT VELOCITY JOINT - An intermediate member is rockably provided around an outer periphery of a corresponding one of tripod shaft portions. Shaft-like rolling elements are retained by corresponding retainers so that the shaft-like rolling elements are able to circulate around the corresponding intermediate members and are able to roll between side surfaces of a corresponding one of raceway grooves of an outer ring and a torque transmitting surface of a corresponding one of the intermediate members. Then, raceway recesses are formed on the side surfaces of each raceway groove so as to extend in a direction of a rotation axis of the outer ring. The shaft-like rolling elements are fitted in the corresponding raceway recesses and are able to roll along bottom surfaces of the respective raceway recesses. Thus, the retainers are arranged outside the raceway recesses. | 2010-06-24 |
20100160052 | UNIVERSAL JOINT WITH TRUNNION SHAFT SEAL ASSEMBLY - A universal joint that includes a spider, which has a trunnion, a bearing cup, a bearing, which is disposed between the trunnion and the bearing cup, and a seal assembly. The seal assembly has a first portion, which is engaged to the spider, and a second portion that sealingly engages the bearing cup and the first portion. The first portion can include features that limit axial movement of the second portion relative to the first portion. | 2010-06-24 |
20100160053 | Boot for universal joint - A boot has a large diameter tube section, a small diameter tube section, and a bellows section for connecting the large diameter tube section and the small diameter tube section. The bellows section has, in a continuous manner, first to sixth crest sections and first to sixth root sections. The angles of opening of the inner peripheral surfaces of the crests of the first to third crest sections are set smaller than the angles of opening of the inner peripheral surfaces of the crests of the fourth to sixth crest sections. Further, the wall thicknesses of tilt sections are set smaller than the wall thickness of tilt sections. | 2010-06-24 |
20100160054 | THEMED AMUSEMENT RIVER RIDE SYSTEM - A water transportation system and method are described, generally related to water amusement attractions and rides. Further, the disclosure generally relates to water-powered rides and to a system and method in which participants may be actively involved in a water attraction. This transportation system comprises at least two water stations and at least one water channel connecting at least two of the water stations for the purpose of conveying participants between at least two of the water stations. In addition, the water transportation system may include conveyor belt systems and water locks configured to convey participants from a first source of water to a second source of water which may or may not be at a different elevation. | 2010-06-24 |
20100160055 | Replaceable Inlay Pool Cues - A pool cue adapted to be used in the game of pool may include a butt plate member, a butt sleeve member being detachably connected to the butt plate member, and a wrap member being detachably connected to the butt sleeve member. The detachable connection between the butt plate member and the butt sleeve member may be a threaded connection, and the detachable connection between the butt sleeve member and the wrap member may be a threaded connection. The butt plate member may include a bumper member, and the butt sleeve member may include a double female connection to provide an interchangeable sleeve member. A first ring may be positioned between the butt plate member and the butt plate sleeve member, and a second ring may be positioned between the butt plate member and the butt plate sleeve member. | 2010-06-24 |
20100160056 | Golf tournament - A method for organising a golf tournament is described, the method comprising the steps of: specifying a first set of clubs for use in the tournament, said first set of clubs being designated traditional clubs. The method further comprising requiring each player to use said first set of clubs in at least one round of the tournament. In other rounds of the tournament each player can choose the golf clubs to use within the rules of golf. | 2010-06-24 |
20100160057 | Illuminated Flagpole - An illuminated golf flagpole is disclosed. One embodiment comprises a frosted polycarbonate tube coated or continuous covering with electoluminescent film. Another embodiment provides a plurality of LEDs externally mounted to a flagpole tube and covered with a translucent shell. Yet another embodiment provides a range finder mounted to a flagpole tube for transmitting data to a golfer via a portable remote control device or GPS receiver regarding such golfer's distance from a flagpole pin. Luminescence levels and colors may be adjusted to meet golf association and course rules and provide data regarding distance from a flagpole pin. Still yet another embodiment provides an anemometer and a wind direction detector mounted to a flagpole tube to transmit information about wind direction and speed at the pin to the golfer at each hole using such remote control device or remote receiver. | 2010-06-24 |
20100160058 | Apparatus and method for improving a golf shot - A golf practice apparatus a generally circular disc, said disc having a centrally located opening, said central located opening forming a golf hole and a method of improving one's golf swing by aiming at the apparatus. | 2010-06-24 |
20100160059 | GOLF TRAINING DEVICE - The present invention provides a sport training device for improving technique by providing resistance within the context of a sporting movement. The invention comprises an arcuate frame worn on the thigh of a user, which is secure to the user's thigh with an adjustable belt or cuff coupled to the frame. A lever coupled to the frame extends away from the frame in front of the user's body and an elastic cord is anchored to the lever. An attachment means is coupled to the other end of the elastic cord to allow the user's arms to extend the cord, thereby providing resistance to the user's movement. The attachment means attaches the cord to a wrist strap or glove worn by the user or to the handle of a sport implement such as a golf club. | 2010-06-24 |
20100160060 | PORTABLE SWING TRAINER - A portable swing trainer has a wedge body of a triangular shape, and a stick sensor having a vertical adjustment and a horizontal adjustment. The stick sensor has a deployed position and a collapsed position. The stick sensor is mounted behind the wedge body. A restoring mechanism can be for restoring the stick sensor from the collapsed position to the deployed position. The restoring mechanism is mounted behind the wedge body. The stick sensor is pivotally mounted to the restoring mechanism. A catch mechanism is for catching the stick sensor in collapsed position. The catch mechanism is mounted behind the wedge body. A pair of electronic beam sensors can be mounted in a pair of depressions formed on a face of the wedge body. | 2010-06-24 |
20100160061 | Sports Impact Point Indicator - A sports impact point indicator of planar form has a rear surface with a contact adhesive for adhering the indicator to the face of a golf club or bat, and the indicator is sized to cover a major portion of the face of the club or bat. The indicator comprises an upper sheet and base layer which are releasably adhesive together under pressure such that they will adhere together at the impact point when the club or bat is used to strike a ball, to indicate the impact point. The indicator can be erased by wiping a user finger or thumb across it top surface. | 2010-06-24 |
20100160062 | GOLF CLUB AND METHOD FOR MAINTENANCE THEREOF - A golf club includes a golf club head including a golf club head including a head body and a pair of balance adjustment portions formed in the head body, a plurality of weights detachably retained in each balance adjustment portion so that a three-dimensional gravity center position of the golf club head is adjusted, the weights serving as balancers and differing from each other in density and mass, and an IC chip accommodating portion which is formed in the head body or one of the balance adjustment portions to house an IC chip which stores information on a three-dimensional gravity center position of the golf club head. | 2010-06-24 |
20100160063 | DEVICE FOR GAME - A device for a game, the device attachable to a playing means and including a substantially annular gripping portion surrounding an inner member, said gripping portion including a first and a second end, the arrangement being such that with said first and second ends urged towards one another the gripping portion squeezes the inner member to more securely grip the playing means. | 2010-06-24 |
20100160064 | Releasable and Interchangeable Connections for Golf Club Heads and Shafts - Golf club heads are releasably engaged with shafts so that the club heads and shafts can be readily interchanged and/or so that the shaft position with respect to the club head can be readily changed. Assemblies for connecting the club head and shaft may include: (a) a shaft engaging member including a rotation-inhibiting structure; (b) a club head engaging member including a shaft-receiving chamber and a retaining structure for engaging the rotation-inhibiting structure; and (c) a securing system for releasably securing the shaft engaging member with respect to the club head engaging member. The club head and shaft may be changed by releasing the securing system and exchanging the original parts with different parts. Furthermore, the shaft may be bent or otherwise extend at an angle from the shaft engaging member so as to allow adjustment of the shaft position with respect to the club head. | 2010-06-24 |
20100160065 | Swingweight Adjusted Golf Club Shaft - An improved golf club shaft and corresponding golf club is disclosed. More specifically, a golf club shaft that is capable of minimizing or eliminating swingweight variations within a golf club despite being cut down to various different lengths to accommodate the length and heads of a set of irons is disclosed. The shaft may have an internal wall profile of variable thickness to adjust for various weight and center of gravity variations of a golf club shaft as it is being cut down in length. | 2010-06-24 |
20100160066 | Golf Clubs with Progressive Tapered Face Thicknesses - Embodiments of a golf club set with progressive tapered face thickness coordinated with club loft are generally described herein. Other embodiments may be described and claimed. | 2010-06-24 |
20100160067 | IRON GOLF CLUB HEADS AND GOLF CLUB SETS WITH VARIABLE WEIGHT DISTRIBUTION - Described herein are iron golf club heads and sets of iron golf clubs that have variable weight distribution. Each iron golf club head has a cavity and a y-shaped cavity pad disposed on at least a portion of a back wall of the cavity. The y-shaped cavity pad provide reduced vibrations within the cavity when the iron golf club head strikes a golf ball. The y-shaped cavity pad also provides an enlarged sweet spot to provide increased forgiveness for off-center hits. Other aspects, features, and embodiments are also claimed and described. | 2010-06-24 |
20100160068 | Releasable and Interchangeable Connections for Golf Club Heads and Shafts - Golf club heads are releasably engaged with shafts so that the club heads and shafts can be readily interchanged and/or so that the shaft position with respect to the club head can be readily changed. Assemblies for connecting the club head and shaft may include: (a) a shaft engaging member including a rotation-inhibiting structure; (b) a club head engaging member including a shaft-receiving chamber and a retaining structure for engaging the rotation-inhibiting structure; and (c) a securing system for releasably securing the shaft engaging member with respect to the club head engaging member. The club head and shaft may be changed by releasing the securing system and exchanging the original parts with different parts. Furthermore, the shaft may be bent or otherwise extend at an angle from the shaft engaging member so as to allow adjustment of the shaft position with respect to the club head. | 2010-06-24 |
20100160069 | Temporary Golf Club Shaft-Component Connection - A temporary shaft-component connection for assembling a selected golf club shaft with a club head and/or hand grip segment, to facilitate custom club design and fitting to suit the needs and preferences of an individual golfer. The temporary shaft-component connection is particularly designed for use with nonmetallic club shafts formed from a graphite-based composite material or the like having a range of different lengths and stiffness (whip) characteristics. In a shaft-head connection, a metal adapter insert is mounted onto a lower end of the club shaft and includes one or more flat surfaces for reception into a matingly shaped socket in the hosel of a selected club head to prevent relative rotation between the club shaft and head. A compression nut carried on the shaft is threaded onto the hosel to axially engage and retain a thrust flange on the shaft or adapter or adapter insert, to prevent axial separation of the club head and shaft. | 2010-06-24 |
20100160070 | Releasable and Interchangeable Connections for Golf Club Heads and Shafts - Golf club heads are releasably engaged with shafts so that the club heads and shafts can be readily interchanged and/or so that the shaft position with respect to the club head can be readily changed. Assemblies for connecting the club head and shaft may include: (a) a shaft engaging member including a rotation-inhibiting structure; (b) a club head engaging member including a shaft-receiving chamber and a retaining structure for engaging the rotation-inhibiting structure; and (c) a securing system for releasably securing the shaft engaging member with respect to the club head engaging member. The club head and shaft may be changed by releasing the securing system and exchanging the original parts with different parts. Furthermore, the shaft may be bent or otherwise extend at an angle from the shaft engaging member so as to allow adjustment of the shaft position with respect to the club head. | 2010-06-24 |
20100160071 | Temporary Golf Club Shaft-Component Connection - A temporary shaft-component connection for assembling a selected golf club shaft with a club head and/or hand grip segment, to facilitate custom club design and fitting to suit the needs and preferences of an individual golfer. The temporary shaft-component connection is particularly designed for use with nonmetallic club shafts formed from a graphite-based composite material or the like having a range of different lengths and stiffness (whip) characteristics. In a shaft-head connection, a metal adapter insert is mounted onto a lower end of the club shaft and includes one or more flat surfaces for reception into a matingly shaped socket in the hosel of a selected club head to prevent relative rotation between the club shaft and head. A compression nut carried on the shaft is threaded onto the hosel to axially engage and retain a thrust flange on the shaft or adapter or adapter insert, to prevent axial separation of the club head and shaft. | 2010-06-24 |
20100160072 | METHOD OF ANALYSIS FOR KINETIC PROPERTIES OF GOLF CLUB HEAD AND GOLF CLUB THEREFOR - The accuracy or computation speed of analysis of a club head using the finite element method is improved. In a method of analysis of a golf club head, a model of the golf club head represented by a set of elements including tetrahedral solid elements | 2010-06-24 |
20100160073 | GOLF CLUB HEAD - A golf club head according to one or more aspects of the present invention may include a strike face, a rear wall behind the strike face, and a perimeter-weighting element at least partially surrounding the rear wall. The club head may further include an insert, associated with the rear wall and the perimeter-weighting element, having a first portion and a second portion. Preferably, the second portion engages a supplementary component, associated with the perimeter-weighting element and dissociated from the rear wall. | 2010-06-24 |
20100160074 | GOLF CLUB HEAD - A golf club head having a hollow construction produces a characteristic low ball hitting sound to accommodate the diversity of golfers' preferences for ball hitting sounds even if the volume of the golf club head is increased to 430 to 500 cc and the weight thereof is decreased to 160 to 220 g. In a golf club head having a hollow construction and including a face part, a sole part, a crown part, and a side part, in which the head volume is 430 to 500 cc, and the head weight is 160 to 220 g, the area of the sole part is increased so that the primary natural frequency of the sole part is 2400 Hz or less, and a weight is formed at a position of the center of vibration in the sole part on the inner surface on the hollow construction side of the sole part. | 2010-06-24 |
20100160075 | FAIRWAY WOOD TYPE GOLF CLUB HEAD - A fairway wood type golf club head and method for forming is disclosed herein. The golf club head preferably has a cast body, a compression molded crown, and weight pads. The weight pads can be manipulated to create different mass property configurations for the golf club head using the same body and crown. | 2010-06-24 |
20100160076 | GOLF CLUB HEAD - A golf club head includes a front face having a grooved striking zone for impacting a golf ball, a rear face opposite to said front face, a top portion, a sole portion, a toe portion, a heel portion, a hosel portion having a shaft-receiving bore. The toe portion surface meets the front face along a first edge, and the toe portion extends outwardly from the first edge in a direction away from the hosel portion such that the vertical projection of the toe portion onto a plane containing the front face is substantially located outside of the front face. Besides, the sole surface meets the rear face along a trailing edge and meets the toe portion surface along a second edge, and the angle included between the trailing edge and the second edge is less than 90 degrees. | 2010-06-24 |
20100160077 | MULTI-LAYER GOLF BALL - Disclosed herein is a multi-layer golf ball having a soft outer cover. The golf ball has an inner cover layer with a Shore D hardness of 60 or more, and an outer cover with a Shore D hardness of 55 or less, and more preferably 50 or less. In a particularly preferred form of the invention, the outer cover comprises one or more polyurethane materials. The golf ball of the invention has exceptionally soft feel and high spin rates on short shots of 80 yards or less, and particularly, 40 yards or less, while maintaining good distance and average spin on full shots. | 2010-06-24 |
20100160078 | MODIFIED IONOMER COMPOSITION - The present invention relates to golf balls and golf ball components comprising a blend of one or more ionomers mixed with one or more metal or ammonium salts of chelating agent. The resulting modified ionomer compositions have improved processability as shown by the increase in melt flow index (I2) as compared to the unmodified ionomer analogs while demonstrating an increase in resiliency or speed as shown by increasing COR, while maintaining or showing only a slight increase in hardness as measured by Shore D. | 2010-06-24 |
20100160079 | COMPOSITIONS FOR SPORTS EQUIPMENT - Compositions comprising the reaction product of:
| 2010-06-24 |
20100160080 | GOLF BALL - A first golf ball | 2010-06-24 |
20100160081 | GOLF BALL COMPOSITION - The present invention relates to golf ball having a core and an outer cover layer made from a blend composition of about 1 to about 99 wt % of a block copolymer having no polar functionality; and from about 1 to about 99 wt % (based on the combined weight of Components A and B) of either one or more unimodal acidic polymers; or a bimodal polymer blend composition including a high molecular weight component having a weight average molecular weight, Mw, of about 80,000 to about 500,000 and including one or more ethylene/α,β-ethylenically unsaturated C | 2010-06-24 |
20100160082 | Golf Balls having a Casing Layer Formed from a Single High Acid Based Ionomer with an Ultra High Melt Flow Index Maleic Anhydride Terpolymer - The present invention is a multi-piece golf ball having a casing layer comprising of a single high acid based ionomer that is blended with an ultra high melt flow index maleic anhydride terpolymer with a melt flow index of at least 70 g/10 min. at 190° C. The maleic anhydride terpolymer comprises a copolymer of ethylene-alkyl acrylate-maleic anhdydride. The alkyl acrylate is selected from methyl, or ethyl, or propyl, or butyl, or pentyl acrylate. The maleic anhydride content in the terpolymer is 1 to 4% of the total blend by weight. The single high acid ionomer such as a copolymer of ethylene-acrylic or methacrylic is partially neutralized with a suitable cation such as lithium, sodium, magnesium, zinc, or potassium. | 2010-06-24 |
20100160083 | MULTILAYER CORE GOLF BALL HAVING HARDNESS GRADIENT WITHIN AND BETWEEN EACH CORE LAYER - A multi-layered core golf ball wherein each core layer comprises its own specific hardness gradient in addition to an overall specific hardness gradient from one core layer to the next. The inner and outer core layers comprise a plurality of hardnesses of from about 50 Shore C to about 80 Shore C. The inner core layer comprises a diameter of about 30 mm or lower, the geometric center comprising a hardness different from that of the outer surface to define a positive or negative hardness gradient of about 20 Shore C or lower. The outer core layer comprises a thickness of about 10 mm or lower, the second outer surface hardness being less than that of the inner surface to define a negative hardness gradient of about 15 Shore C or lower. A further outer core layer hardness, disposed in a region extending between about 10% and about 90% of the distance from the inner surface to the second outer surface, is greater than that of the inner and second outer surfaces. Also, the second outer surface hardness is less than that of the geometric center to define a negative hardness gradient of about 15 Shore C or lower. | 2010-06-24 |
20100160084 | MULTILAYER CORE GOLF BALL HAVING HARDNESS GRADIENT WITHIN AND BETWEEN EACH CORE LAYER - A multi-layered core golf ball wherein each core layer comprises its own specific hardness gradient in addition to an overall specific hardness gradient from one core layer to the next. The inner core layer comprises a plurality of hardnesses of from about 40 Shore C to about 85 Shore C, a diameter of about 30 mm or lower, and a first outer surface comprising a hardness greater than a hardness of a geometric center to define a positive hardness gradient of about 20 Shore C or greater. The outer core layer comprises a plurality of hardnesses of from about 65 Shore C to about 95 Shore C, a thickness of about 10 mm or lower, and a second outer surface comprising a hardness greater than that of an inner surface to define a positive hardness gradient of about 20 Shore C or lower. A further outer core layer hardness, disposed in a region extending between about 10% and about 90% of the distance from the inner surface to the second outer surface, is greater than that of the inner and second outer surfaces. Also, the hardness of second outer surface is greater than that of the geometric center to define a positive hardness gradient of about 30 Shore C or greater. | 2010-06-24 |
20100160085 | MULTILAYER CORE GOLF BALL HAVING HARDNESS GRADIENT WITHIN AND BETWEEN EACH CORE LAYER - A multi-layered core golf ball wherein each core layer comprises its own specific hardness gradient in addition to an overall specific hardness gradient from one core layer to the next. The inner core layer comprises a plurality of hardnesses of from about 50 Shore C to about 90 Shore C, a diameter of about 30 mm or lower, and a geometric center comprising a hardness greater than that of a first outer surface to define a negative hardness gradient of about 15 Shore C or greater. The outer core layer comprises a plurality of harnesses of from about 50 Shore C to about 95 Shore C, a thickness of about 10 mm or lower, and a second outer surface comprising a hardness greater than that of an inner surface to define a positive hardness gradient of about 20 Shore C or greater. A further outer core layer hardness, disposed in a region extending between about 10% and about 90% of the distance from the inner surface to the second outer surface, is greater than that of the inner and second outer surfaces. Also, the hardness of the second outer surface is similar to or less than that of the geometric center. | 2010-06-24 |
20100160086 | MULTILAYER CORE GOLF BALL HAVING HARDNESS GRADIENT WITHIN AND BETWEEN EACH CORE LAYER - The present invention is directed to an improved multi-layered core golf ball wherein each core layer comprises its own specific hardness gradient (positive, negative or a combination) in addition to an overall specific hardness gradient from one core layer to the next. In a first embodiment, the golf ball comprises a two layer core and a cover disposed about the two layer core. The two layer core comprises an inner core layer and an outer core layer disposed about the inner core layer. The inner core layer comprises a geometric center and a first outer surface. The inner core layer is formed from a substantially homogenous formulation, comprises a diameter of about 30 mm or lower, and has a plurality of hardnesses of from about 50 Shore C to about 90 Shore C. The geometric center comprises a first hardness and the first outer surface comprises a second hardness wherein the first hardness is greater than the second hardness to define a negative hardness gradient of about 15 Shore C or greater. The outer core layer comprises an inner surface and a second outer surface. The outer core layer is formed from a substantially homogenous formulation, comprises a thickness of about 10 mm or lower, and has a plurality of hardnesses of from about 40 Shore C to about 75 Shore C. The inner surface comprises a third hardness and the second outer surface comprises a fourth hardness, wherein the fourth hardness is similar to or less than the third hardness. The outer core layer further comprises a fifth hardness disposed between the inner surface and the second outer surface in a region extending between about 10% and about 90% of the distance from the inner surface to the second outer surface, wherein the fifth hardness is less than the third hardness and the fourth hardness. Finally, the fourth hardness is similar to or less than the first hardness. The present invention is also directed to a golf ball having certain Shore D hardnesses as disclosed herein. | 2010-06-24 |
20100160087 | GOLF BALL - A golf ball | 2010-06-24 |
20100160088 | Swivel Golf Tee - A swivel golf tee includes an anchoring device for fastening to the ground, and a bracket pivoted to the anchoring device and having two arms disposed at two opposite lateral sides and terminating in a respective ball cup for holding a golf ball. The bracket is turned about the anchoring device when the user drives the golf ball away from one ball cup, avoiding reaction force production against the golf club. | 2010-06-24 |
20100160089 | APPAPATUS AND METHOD FOR PROVIDING GOLFING INFORMATION - One embodiment of the present invention sets forth a method, which includes the steps of collecting data associated with a golfing activity, comparing a condition associated with a first golfing event with the data associated with the golfing activity to determine an occurrence of the first golfing event, and performing an action in response to at least the first golfing event and a second golfing event occurring at a specified sequence. | 2010-06-24 |
20100160090 | METHOD AND SYSTEM FOR DETERMINING POSITIONAL INFORMATION ON A GOLF COURSE - One embodiment of the invention sets forth a method, which includes receiving a first position on the golf course, searching for a first predetermined code representative of a first region on the golf course on a first image, and determining a first minimum distance and a first maximum distance between the first position and the first region after having identified the first predetermined code. | 2010-06-24 |
20100160091 | Golf Clubs and Golf Club Heads Having Interchangeable Rear Body Members - Golf club heads (e.g., drivers, fairway woods, wood-type hybrid clubs, or the like) according to at least some example aspects of this invention include: (a) a heel; (b) a toe; (c) a crown; (d) a sole; (e) a striking face; (f) a cavity, wherein the cavity is at least partially open; (g) a rear face opposite the striking face, the rear face defining an opening to the cavity; and (h) a rear body member configured to be inserted into the opening. The rear body member may be releasably engaged with the opening to the cavity, rear face, and/or other portion of the club head body. | 2010-06-24 |
20100160092 | Hockey Shooting Training Device - A hockey shooting training device comprises an elongate track and a carriage having a puck shaped an engaging member supported thereon for engagement by a hockey stick to be displaced along the track with the carriage from a starting end to a target end. Wheels on the carriage have a resilient peripheral surface for rolling along the track. A tether coupled to the carriage is wound onto a spool at the starting end of the track. Constant frictional resistance is applied to the spool during displacement of the carriage towards the target end as the tether unwinds from the spool. A winding mechanism on the spool returns the carriage to the starting end. An illuminated indicator extends along the track to provide visual guidance of the path of the carriage. A further indicator may indicate an angular offset of the engaging member from a central position about an upright axis. | 2010-06-24 |
20100160093 | BASKETBALL TRAINING DEVICE - There is a basketball training device configured to block a low-arc basketball shot. The training device includes a base configured to support the basketball training device. The training device also includes a plurality of support members adjustably coupled to an end of the base and configured to extend horizontally therefrom when in an extended mode thereby providing a wider base. The training device includes a telescoping member coupled to an end of the base. The training device includes a net selectably coupled to an end of the telescoping member and configured to alter any basketball shot, which is lower that a top end of the net mechanism. The net mechanism is transparent configured to provide a clear view of the basketball rim. The basketball training device includes a plurality of wheels coupled to the plurality of support members configured to transport the basketball training device about a basketball court. | 2010-06-24 |
20100160094 | Sports equipment with resonant core bodies and method for production thereof - Provided is a shaped body for production of sports equipment such as tennis, squash, and badminton rackets, golf clubs, hockey and ice hockey sticks and baseball bats. The shaped body includes a core of two tubular resonant bodies, running parallel to and spaced at a distance from each other and surrounded by a common covering. A spacer body with convexly curved opposed ends is arranged between the resonant bodies, whereby the mass of the resonant bodies is greater than that of the spacer body. The vibrations of the two vibrating systems, in the form of the resonance bodies, are overlaid in an advantageous manner, by means of the coupling of the resonance bodies. The invention further relates to a method for the production of the shaped body and the use of the shaped body in sports equipment. | 2010-06-24 |