37th week of 2014 patent applcation highlights part 59 |
Patent application number | Title | Published |
20140256366 | Network Traffic Control via SMS Text Messaging - A wireless device is communicatively coupled via SMS text protocol to a network control device by a data modem. Authentication of the operator enables a limited number of fixed operations such as status reports, initializing a new network connection, and modifications to a routing table to be carried out. | 2014-09-11 |
20140256367 | SHORT MESSAGE SERVICE PROMPTING SYSTEM AND METHOD - A short message service prompting system and a short message service prompting method adapted for a mobile phone are disclosed. The mobile phone stores a relationship between each service provider and network IDs. The method includes steps: displaying a user interface, wherein the user interface comprises a receiver; receiving a receiver in the user interface; and acquiring phone numbers of a sender and the receiver and determining whether or not both the sender and the receiver are from the same service provider according to the relationship. The method further includes step: generating a short message service prompt and displaying the prompt when both the sender and the receiver are from different service providers or from the same service provider. Therefore, the sender may make a choice whether or not to send the short message according to the displayed prompt. | 2014-09-11 |
20140256368 | MOBILE-ORIGINATED TO HTTP COMMUNICATIONS - A mobile device-to-HTTP protocol gateway (MHG, or “MO Gateway”) which translates between Wireless Mobile Originated commands from an SMSC, and an application server on the Internet (i.e., a “web IP Server”). A wireless Internet gateway establishes communications with one or more relevant SMSCs using standard format SMPP commands, and the MHG utilizes HTTP protocol POST messages to post short messages originated at the mobile device to a particular URL. Return results are received by the MHG via HTTP protocol messages, translated to SMPP messages, and forwarded back to the SMSC for delivery to the mobile device. The wireless Internet Gateway communicates with the MHG using RMI protocol commands. An MHG in accordance with the principles of the present invention enables a developer to create mobile applications using standard web development tools, e.g., Java Servlets. The MHG allows standard format command messages to be used throughout the pathway between a mobile device and an application program on a web IP server at a particular URL. | 2014-09-11 |
20140256369 | DEVICE-TO-DEVICE COMMUNICATION METHOD AND APPARATUS FOR USE IN WIRELESS COMMUNICATION SYSTEM - A method for allowing terminals to exchange discovery or synchronization signals to determine their presences among each other within a service area of a base station is provided. The method includes collecting multicast identifiers of another terminal for use in multicast communication, receiving a multicast control channel for Device-to-Device (D2D) multicast communication, performing Cyclic Redundancy Check (CRC) on the received multicast control channel using the collected multicast identifiers, and receiving, when the CRC is successful, the D2D multicast according to the multicast control channel. The D2D communication method and apparatus is advantageous in that the D2D terminal is capable of transmitting the discovery or synchronization signal to discover the neighbor terminals without disturbing downlink or uplink communication between the base station and the terminal, wherein the base station configures the resource for D2D communication so as to support D2D communication without an inter-device interference. | 2014-09-11 |
20140256370 | PROCESS AND DEVICE FOR DETECTION OF A FREQUENCY SUB-BAND IN A FREQUENCY BAND AND COMMUNICATIONS EQUIPMENT COMPRISING SUCH A DEVICE - The invention relates to a process for detection of a signal in a frequency sub-band of a frequency band of an acquired signal y(t), the process comprising:
| 2014-09-11 |
20140256371 | METHOD AND DEVICE FOR MAINTAINING THE PERFORMANCE QUALITY OF A COMMUNICATION SYSTEM IN THE PRESENCE OF NARROW BAND INTERFERENCE - A system that incorporates teachings of the subject disclosure may include, for example, a method for receiving a mitigation strategy for reducing interference caused by at least one narrow band interferer detected in a wide frequency band according to an average wideband power level, an adaptive threshold, or both, creating a message according to the mitigation strategy to transmit to at least one communication device transmitting wireless signals that are associated with the at least one narrow band interferer, and transmitting the mitigation message to the at least one communication device to cause the at least one communication device to adjust operations of a wireless transmitter of the at least one communication device. Other embodiments are disclosed. | 2014-09-11 |
20140256372 | TRANSFERRING OF INFORMATION IN ELECTRONIC PRICE LABEL SYSTEMS - Electronic price label system and method for transferring information in an electronic price label system, the electronic price label system includes at least one base station and a plurality of electronic labels for transferring information between the base station and electronic labels. The base station(s) and the electronic labels includes at least communication member. The method includes sending first message from base station to electronic label using a first frequency band, after sending the first message, sending a second message from base station to electronic label using second frequency band, and sending a third message from electronic label to base station using a second frequency band. | 2014-09-11 |
20140256373 | Test System Having Test Stations With Adjustable Antennas - A test system may include a master test station and slave test stations. The test stations may receive devices under test such as portable wireless electronic devices. Each test station may have adjustable antenna structures coupled to test equipment. The adjustable antenna structures may include antenna support structures on which test antennas are mounted and rail along which the antenna support structures and test antennas are moved by a pneumatic positioner. A rotatable platform may be provided in each test station to support the device under test in that test station. By making a series of over-the-air test measurements in the master test station while adjusting the antenna system and device positioning system, a satisfactory location for the active test antenna and device position may be identified. This configuration may then be used in performing single-point over-the-air tests in the slave test stations. | 2014-09-11 |
20140256374 | Method, Apparatus, and Network Device for Power Control - In a method for power control, a user equipment (UE) receives a path loss measurement indicator and at least one parameter sent by a base station and measures a path loss between the UE and at least one uplink serving access point of the UE according to the path loss measurement indicator. An uplink transmitting power adjustment value is calculated according to the measured path loss and the at least one parameter received from the base station. The UE adjusts uplink transmitting power according to the uplink transmitting power adjustment value. | 2014-09-11 |
20140256375 | Detecting Electromagnetic Energy for Alarm or Log Using Mobile Phone Devices - A mobile phone is configured to employ existing antennae or other exiting input electronics to receive electromagnetic waves, for detection of energy magnitudes. The mobile phone has wireless receiver electronics to receive, through the antennae, communication signals in a plurality of different communication bands that correspond to the plurality of different frequency ranges. Energy levels of electromagnetic waves received through the plurality of antennae are detected. A record is made of energy levels in the plurality of different frequency ranges. An alarm is provided upon a detected energy level crossing a predefined threshold value. | 2014-09-11 |
20140256376 | WIRELESS DEVICE WITH BUILT-IN SELF TEST (BIST) CAPABILITY FOR TRANSMIT AND RECEIVE CIRCUITS - A wireless device with built-in self test (BIST) capability for testing/calibrating transmit and receive circuits is disclosed. In an exemplary design, an apparatus (e.g., a wireless device or an integrated circuit) includes a first circuit and a second circuit. The first circuit (e.g., a transmitter or a mixer) provides a test signal to at least one transmit path. The test signal is electro-magnetically coupled from the output of the at least one transmit path to a test signal line. For example, the test signal may be provided from the at least one transmit path via at least one antenna feed line to at least one antenna element and may be electro-magnetically coupled from the at least one antenna feed line to the test signal line. The second circuit (e.g., a buffer, a receiver, or a mixer) processes a received test signal from the test signal line. | 2014-09-11 |
20140256377 | ELECTRONIC DEVICE WITH THROUGH-DISPLAY NEAR FIELD COMMUNICATION CAPABILITY - An electronic device ( | 2014-09-11 |
20140256378 | MOBILE COMMUNICATION TERMINAL FOR DECREASING SAR VALUE AND METHOD OF CONTROLLING THE SAME - A method of controlling a mobile communication terminal including a first antenna and a second antenna is provided. The method includes receiving transmission data to be transmitted, applying first power smaller than a first threshold value to the first antenna, applying second power smaller than the first threshold value to the second antenna, and cooperatively transmitting the transmission data based on the first power and the second power, respectively, by the first antenna and the second antenna, wherein a sum of the first power and the second power is larger than a second threshold value. | 2014-09-11 |
20140256379 | LENS HOLDING DEVICE - A lens holding device comprising a lens carrier holding the lens; a base part supporting said carrier so that said carrier may make relative movement against said base part, a spring having a conductivity, resiliently connecting said base part and said lens carrier; and a connection terminal provided at said base part; wherein a housing groove is formed to said base part, said housing groove extending approximately perpendicular to an optical axis direction of said lens and having an opening at a side face of said base part, said side face extending in a direction approximately parallel to said optical axis direction, said connection terminal having a first end electrically connected with said spring, a second end opposite said first end, and a connection part resiliently housed in said housing groove connecting said first end and said second end by extending in a direction perpendicular to said optical axis direction. | 2014-09-11 |
20140256380 | VEHICLE MOUNTED CELL PHONE DOCKING STATION - A cellphone docking station for receiving a cellphone, where the docking station includes: a receptacle, where the receptacle receives the cellphone; connectors within the receptacle, where the connectors connect to the cellphone and enable interactive command transfer between the docking station and cellphone; software stored in the docking station, where the software enables voice command interchange between the cellphone and docking station; and functionality indicators, where the functionality indicators relate to functions associated with the cellphone. The functionality indicators may include call activation, text messaging, voice mail, music, navigation and emergency call. In one embodiment, tabs may be provided on the inner walls of the receptacle. The docking station may also supply power to the cellphone within the receptacle. | 2014-09-11 |
20140256381 | DEVICE AND METHOD FOR PROVIDING APPLICATION FOR EXTERNAL ACCESSORY IN WIRELESS TERMINAL - A method and device for providing an application for an external accessory in a wireless terminal, by which related applications corresponding to a type of an external accessory connected to a wireless terminal can be displayed. Instead of sifting through applications or searching for the appropriate ones for the external accessory, the invention causes them to be displayed. To this end, the device includes a display unit for displaying related applications for an external accessory connected to the wireless terminal and a controller for sensing a type of the external accessory connected to the wireless terminal and extracting and displaying related applications for the external accessory. | 2014-09-11 |
20140256382 | CELLULAR TELEPHONES AND TOUCH SCREEN DISPLAYS HAVING ANTI-MICROBIAL COATINGS - A touch screen and a cellular telephone are provided that may include one or more surfaces coated with an antimicrobial treatment, which may include a silane quaternary ammonium salt and isopropyl alcohol. The silane quaternary ammonium salt may initially include an unreacted organofunctional silane that subsequently reacts with and covalently bonds to the surfaces of the touch screen, such as 3-(trimethoxysilyl) propyldimethyloctadecyl ammonium chloride. Methods are also provided for coating, or otherwise integrating the antimicrobial treatment on or within a touch screen and a cellular telephone. | 2014-09-11 |
20140256383 | MOBILE WIRELESS COMMUNICATIONS DEVICE WITH RESET FUNCTIONS AND RELATED METHODS - A mobile wireless communications device may include a display, a graphics processing unit (GPU) being resettable and causing a change in the display when reset, a wireless transceiver, and a processor cooperating with the GPU and the wireless transceiver for wireless communications. The processor may be resettable along with the GPU, and the processor also may be partially resettable without resetting the GPU to avoid a change in the display. | 2014-09-11 |
20140256384 | PORTABLE PHONE HAVING ELECTRO OPTIC IMAGE PROJECTION SYSTEM AND ORIENTATION SENSING DEVICE - An apparatus may include a device and an image projection system configured to form an image on a surface viewable by a user. The image projection circuit may be configured to receive signals from the device, generate a pattern representative of data, process the pattern into a mirror image of the image, and project the mirror image from the device. The image projection system may include an electro optic system for generating the pattern, and an optics system for projecting the mirror image onto the surface. A method for projecting data may include providing the device with the image, and providing the image to the surface with the image projection system. The method may also include manipulating the device and/or a body part to locate and focus the image, sensing an orientation of the device, and orienting the image based, at least in part, on the sensing step. | 2014-09-11 |
20140256385 | MOBILE TELEPHONE DEVICE - A flash memory in a memory ( | 2014-09-11 |
20140256386 | MOBILE DEVICE FOR POWER REDUCTION AND METHOD THEREOF - A device and a method for saving power in a mobile electronic device are provided. A mobile electronic device includes a plurality of antennas and a transceiver, wherein the transceiver includes a control unit configured to switch to a low power mode to operate in the low power mode, or to operate at least one of the plurality of antennas in the low power mode when a data non-transmission period occurs for a predetermined time in an active state. | 2014-09-11 |
20140256387 | POWER CONSUMPTION CONTROL APPARATUS IN PDA PHONE - A mobile device is configured to control power consumption. The mobile device includes a detector configured to detect at least one of an active input or a passive condition, where the passive condition is based on a comparison of a device state or a change in the device state to a threshold. The mobile device includes a controller configured to respond to the detected active input or passive condition by causing less than all components in the mobile device, including the display screen of the mobile device, to enter a sleep mode directly from within an in-call mode. An amount of power supplied to the display screen is reduced in the sleep mode. The operational modes of the mobile device include the sleep mode and the in-call mode, and the mobile device is configured to consume at least 4% less power in the sleep mode than in the in-call mode. | 2014-09-11 |
20140256388 | HAIRPIN ELEMENT FOR IMPROVING ANTENNA BANDWIDTH AND ANTENNA EFFICIENCY AND MOBILE DEVICE WITH THE SAME - A mobile device includes a main antenna and a hairpin element. The hairpin element is disposed adjacent to the main antenna, and substantially has a U-shape. The hairpin element is configured to increase bandwidth and antenna efficiency of the main antenna. | 2014-09-11 |
20140256389 | MOBILE GAME APPLICATION - A game application for use on a portable electronic device comprises an asset creation interface and a projectile launching game screen. The asset creation interface includes an image source selection interface, an asset bank, an image editor, an object editor, and a scene editor. A user may import an image or take a picture with the camera of the mobile device, edit the image in the image editor, create projectiles, targets, launchers, and backgrounds in the object editor, and create scenes including various projectiles, targets, launchers, and backgrounds in the scene editor. The user may select the assets (projectiles, targets, launchers, backgrounds, and scenes) to be used in a projectile launching game and share assets with other users via social media outlets over a wireless network. | 2014-09-11 |
20140256390 | Baccarat game with associated wagering game - Systems and methods for providing wagering games associated with an underlying game of baccarat which are configured for receiving a wager relating to the associated wagering game; conducting the underlying game of baccarat until a baccarat outcome is achieved according to the rules of the baccarat game, wherein the baccarat outcome includes data relating to a player hand score, a banker hand score, the number of cards in the player hand, and the number of cards in the banker hand; comparing the baccarat outcome data with preset criteria, wherein the preset criteria includes at least a number of playing cards for at least one of the respective player and banker hands, a numerical score for at least one of the respective player or banker hands, and a relationship between the player and banker hands; and providing a payout if the preset criteria is satisfied by the baccarat outcome data. | 2014-09-11 |
20140256392 | TURBO CARD TABLE GAME WITH RFID CARD IDENTIFIER - A table game system having a table surface and a shuffling device for holding a set of cards. Each of the cards in the set of cards bears indicia relevant to determining an outcome of a game of chance. A computer is in communication with the set of cards for determining the indicia of each of the plurality of cards. The table system has a plurality of local terminals in communication with a computer and associated with the table surface for receiving wagers adjacent the table surface. A plurality of remote terminals associated with the table surface for receiving a wager from a player located remotely from the table surface. The plurality of remote terminals are each in communication with the computer. The computer is configured to resolve any wagers from the plurality of local terminals and the plurality of remote terminals automatically based on the outcome of the game of chance. | 2014-09-11 |
20140256393 | SYSTEMS AND METHODS FOR PLAYING A GAME OF CHANCE INCLUDING A PLURALITY OF PATTERNS - Systems and methods enable a player to play a game of chance. The methods include providing a player card to be used with the game, wherein the player card includes a predetermined number of spaces for displaying player indicia. A processor enables a player to select one of a plurality of available patterns for the player card, wherein a plurality of the spaces is included within each of the available patterns. The processor also enables the player to select a plurality of player indicia for the selected pattern, wherein each player indicia is displayed within one of the spaces included within the selected pattern. A plurality of house indicia is randomly selected. The processor determines whether the house indicia matches the selected player indicia for the selected pattern, and determines a payout based upon the determination whether the house indicia matches the selected player indicia for the selected pattern. | 2014-09-11 |
20140256394 | APPARATUS AND METHOD FOR GAME PLAY IN AN ELECTRONIC ENVIRONMENT - The inventions herein relate to novel games of chance and apparatus and methods for their play. In certain embodiments, the existing lottery infrastructure is used in conjunction with electronic remote game play. A player receives a ticket identification number (TIN), optionally via lottery game play, and then plays an electronic game based upon the TIN. The remote system contains information associated with the TIN, for example, identification of which game will be played, and in a predetermined context, whether the player is to win or lose, and if they win, the form of the prize. | 2014-09-11 |
20140256395 | METHOD AND SYSTEM FOR AGGREGATING BETS FOR LOTTERIES OR GAMING WITH GRAPHICAL REPRESENTATIONS, MULTI-GAME PLAY WITH ONE BET, AND COMBINATIONS OF ONLINE AND OFFLINE PLAYERS - A method of collecting, graphically displaying, managing, and directing individual contributions and distributions of pooled funds and/or investments online to enable participants to share in the purchase of lottery tickets, to bankroll casino table game players, to invest, or to bet, alone or in any combination. A Pool-in-Pool method is included to allow some proportion of a pool to be used to buy into other pools, thereby enabling players to increase the odds of winning a given prize by increasing the number of games to which their bets apply and the jackpots to which they have some claim. The method is enhanced by user determined combinations of games combined within a pool and participation of pools in varying percentages of other pools, allowing users to set the statistical advantage sought and to determine the level of acceptable rate of loss. | 2014-09-11 |
20140256396 | SYSTEM AND METHOD FOR OPERATING A MATCHING GAME IN CONJUNCTION WITH A TRANSACTION ON A GAMING MACHINE - A matching game is triggered for play by a plurality of players while the players are performing a transaction. A matching rule is established for playing the matching game and a jackpot pool is established for awarding prizes to the players. The players are allowed to initiate a session by logging onto a gaming machine to perform the transaction and the players are identified. A selected set of symbols are established for each player and a match set of symbols are generated. The matching game is triggered in response to a predetermined trigger where only the players in the current session are eligible for the matching game. The match set of symbols are compared against each selected set of symbols. The prize is responsively awarded from the jackpot pool to each player whose selected set of symbols satisfies the matching rule. | 2014-09-11 |
20140256397 | SYSTEMS AND METHODS FOR CONDUCTING LOTTERY GAMES - Described are methods, systems and apparatus for enabling a lottery player to receive information corresponding to a lottery outcome in association with receipt of an incoming communication. In an implementation, the method includes receiving an indication of an incoming communication, determining a lottery entry outcome, and determining an audible output based on the lottery entry outcome and on the indication of the incoming communication. The method also includes outputting the audible output via a player device to indicate both the incoming communication and the lottery entry outcome. | 2014-09-11 |
20140256398 | MULTIPLAYER GAMING SYSTEM - The present invention generally relates to gaming systems for playing ball games where a ball is launched into a gaming area. More particularly, the present invention relates to a multi-player gaming system comprising a ball game device having a launching mechanism for launching a ball into a gaming area to start a game, the gaming system further comprising a start control means for controlling start of the launching mechanism and a plurality of gaming terminals for a plurality of players, said gaming terminals including an input device for inputting a prediction and/or a bet for the outcome of a game. In accordance with the present invention, the input device of each gaming terminal includes start signal input means for inputting a start signal for starting the launching mechanism, wherein the start control means of the gaming system includes a random signal generator for randomly selecting one of the plurality of gaming terminals for each game to generate the start signal and a display signal generator for generating a display signal indicative of the gaming terminal selected for the generation of the start signal. | 2014-09-11 |
20140256399 | GAMING SYSTEM AND METHOD PROVIDING A KENO GAME IN WHICH NUMBERS CAN BE SELECTED MORE THAN ONCE - The present disclosure is directed to a gaming system and method providing a game in which symbols can be selected more than once. In one embodiment, the gaming system initiates a play of the game, displays a plurality of different symbols, and receives a selection of at least one of the symbols to form a player symbol set. The gaming system randomly selects a designated quantity of the symbols to form a gaming system symbol set. Each of the symbols can be selected more than once. The gaming system determines any awards based on a comparison of the player symbol set with the gaming system symbol set, and provides any determined awards. If an additional award opportunity triggering event associated with the gaming system symbol set including a plurality of instances of a same one of the symbols occurs, the gaming system provides an additional award opportunity. | 2014-09-11 |
20140256400 | METHOD AND APPARATUS FOR AWARDING WINS FOR GAME PLAY - A method of awarding wins for game play comprises determining winning outcomes from all possible outcomes of game play and assigning at least one of two different types of awards, such as either or both primary and secondary credit awards, to each winning outcome. Preferably, the winning combinations and associated awards are selected so that, when assigned to a secondary event, the outcome of the game may be represented as the outcomes of a secondary event. In one embodiment, the outcomes of a Class II game, such as bingo, are represented by outcomes Class III type event, such as the game of slots. In accordance with the invention, the representation of the game outcomes mimics the frequency of wins and the payouts associated for those wins in a true Class III game, including as dependent upon the size of a player's wager. | 2014-09-11 |
20140256401 | GAMING SYSTEM AND METHOD FOR PROVIDING A MATCHING SYMBOLS GAME - In various embodiments, the gaming system enables a player to select one or more playing cards from a plurality of playing cards, wherein different playing cards include or are otherwise associated with one or more different symbols. The gaming system then determines if any matches occur amongst the plurality of symbols of a plurality of playing cards (including at least the player's selected playing card(s)). Following such a determination, the gaming system determines and provides zero, one or more awards based on one or more of: (i) which, if any, matching symbols occurred amongst the plurality of symbols of the plurality of playing cards, and (ii) a quantity of symbol matches which occurred amongst the plurality of symbols of the plurality of playing cards. | 2014-09-11 |
20140256402 | GAMING SYSTEM AND METHOD PROVIDING A SLOT GAME INCLUDING A SYMBOL GENERATOR MODIFICATION EVENT - Various embodiments of the present disclosure are directed to a gaming system and method providing a slot game including a symbol generator modification event. In various embodiments, the gaming system is configured to provide a slot game, each play of which employs a subset of a plurality of symbol generators. If a symbol generator modification event occurs in association with a first play that employs a first subset of the symbol generators, the gaming system removes one of the symbol generators from the first subset and adds another one of the plurality of symbol generators to the first subset to form a second subset, and employs the second subset for a second play. The gaming system removes and adds the symbol generators to form the second subset such that the average expected payback percentage of the second play is greater than the average expected payback percentage of the first play. | 2014-09-11 |
20140256403 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME WITH UNLOCKABLE FEATURES - In various embodiments, the present disclosure relates generally to gaming systems and methods for providing unlockable features and/or unlockable content. In such embodiments, the gaming system includes a plurality of initially unlocked features or content and a plurality of initially locked features or content, wherein as the player advances or progresses during the play of one or more games, zero, one or more previously locked features or content become unlocked. | 2014-09-11 |
20140256404 | GAMING DEVICE HAVING A RE-TRIGGERING SYMBOL BONUS SCHEME - A gaming device having a bonus scheme wherein a combination of bonus symbols trigger a bonus game and any one of the bonus symbols in the bonus game provides a player with an award. The award may be an extension of the bonus game by providing the player with additional spins or games. Also, the award may modify the combination and type of bonus symbols needed to enter the bonus game. Furthermore, the award may modify the award values in the bonus game. Therefore, a combination of bonus symbols triggers the bonus game and also triggers the gaming device to provide bonus awards in the bonus game. The re-triggering symbol award bonus scheme changes the probability of winning for the player and therefore creates a higher level of excitement and enjoyment of the game. | 2014-09-11 |
20140256405 | Player Selection Game With Accumulated Symbol Display - A player selection game feature includes picking hidden selections to accumulate matching symbols and win a prize. Symbol accumulation areas are displayed along with the symbol location field from which player selections are made. These symbol accumulation areas help the player track the game symbols which have been selected. As a prize bump bonus symbols may be included in the player selection game to increase the value of all available prizes in the game. | 2014-09-11 |
20140256406 | GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL ELIMINATION GAME - In various embodiments, the gaming system disclosed herein provides a symbol elimination game which utilizes a single continuous series or chain of symbols displayed at a plurality of symbol display positions of a formed path and further utilizes one or more eliminators displayed at one or more eliminator display positions associated with and distinct from the symbol display positions of the formed path. Specifically, in various embodiments, the gaming system: (i) displays the chain of symbols continuously moving through the path of symbol display positions, and (ii) eliminates zero, one or more of such symbols based on one or more interactions between such symbols and the symbol display eliminators displayed at the eliminator display positions. | 2014-09-11 |
20140256407 | System and Method for Remotely Controlling an Electronic Gaming Device from a Mobile Device - A system and method for controlling an electronic gaming machine (“EGM”) from a mobile device during a remote access play session. The EGM is switched between a local access mode in which the inputs on the EGM are active and a remote access mode in which the inputs on the EGM are de-activated and a player interfaces the EGM using a mobile device such as a smartphone or a tablet computer. During remote access play sessions, all critical game play operations continue to be performed exclusively on the EGM and not on the mobile device. Critical game play operations include random number generation and determination of game outcome. Game content, including video, screenshot images and audio of the game are transmitted to the mobile device for display to the player. Player input and selections are made on the mobile device. | 2014-09-11 |
20140256408 | SYSTEM AND METHOD FOR DETERMINING THE VOLATILITY OF A GAME BASED ON ONE OR MORE EXTERNAL DATA FEEDS - Various embodiments of the present disclosure provide a system and method for determining the volatility of a game based on one or more external data feeds. Generally, the system is configured to communicate with and collect data from one or more external data feeds, use the collected data to determine volatility data representing the volatility of a game, and provide one or more plays of the game having the volatility represented by the volatility data. In various embodiments, the system includes a volatility determination system including a data accumulator, an external feed data analyzer, and a metric data analyzer; and a gaming system. The volatility determination system collects the data from the external data feeds and uses the collected data to determine the volatility data representing the volatility of the game, and the gaming system provides a play of the game having the volatility represented by the determined volatility data. | 2014-09-11 |
20140256409 | WAGERING GAME INTERFACE INCLUDING A PLURALITY OF BASE GAMES AND A COMMON VIRTUAL TOP BOX - A gaming system and method includes a primary wagering game displayed in a display area that is subdivided into display regions. The primary game includes a plurality of base games. The base games are displayed in a respective one of the display regions and each has a virtual character associated therewith. A simulated top box is displayed in one of the display regions. The simulated top box includes a secondary game common to the plurality of base games. In response to play of the primary wagering game being initiated, an outcome is determined for each of the plurality of base games and the outcomes are concurrently displayed. In response to a bonus trigger, at least two of the plurality of base games combine into a single bonus array of symbols for a bonus game. The single bonus array of symbols is displayed in one or more of the display regions. | 2014-09-11 |
20140256410 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME INCLUDING ROAMING WILD SYMBOLS - In various embodiments, the present disclosure relates generally to gaming systems and methods for providing one or more games employing roaming wild symbols. | 2014-09-11 |
20140256411 | GAMING SYSTEM AND METHOD FOR PROVIDING A GAME INCLUDING ROAMING WILD SYMBOLS - In various embodiments, the present disclosure relates generally to gaming systems and methods for providing one or more games employing roaming wild symbols. | 2014-09-11 |
20140256412 | SYSTEMS AND GAMING DEVICES FOR INDICATING COMP ELIGIBILITY - A gaming device includes a processor configured to present one or more games of chance to a player and to track a gameplay associated with the one or more games of chance for the player. The gaming device also includes a user input device configured to receive input from the player to enable the player to play the one or more games of chance, and a comp indicator configured to indicate whether the player is eligible to receive a comp based on the gameplay of the player. The system further includes determining if casino personnel properly presented comps to a player. | 2014-09-11 |
20140256413 | Wagering Game System With Player Rewards - A gaming system includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to perform a plurality of operations. The operations include awarding a plurality of points to a player, and, in response to a predetermined number of the points being redeemed by the player, accessing or modifying wagering game content. | 2014-09-11 |
20140256414 | WAGERING APPARATUS, METHODS AND SYSTEMS - A system, method and apparatus provides a unique betting product where players make selections in one or more different events. Players who are in contention to win may be offered an opportunity to sell their tickets, in whole or in part, in response to a full or partial buy-out offer made at any time prior to completion of a wagering event. | 2014-09-11 |
20140256415 | METHOD AND SYSTEM FOR PROVIDING REAL TIME SPORTS BETTING INFORMATION - The present invention is directed toward a method and system for providing sports betting information, in real time, utilizing a standard Internet connection on a computer to display the odds from a plurality of sports books. The system provides its users with a line seeker alert, a major line move alert, a bet tracker, and a fully customizable display. A method of gaining real time sports betting information without the use of a web browser, through the use of a separate program written in the C++ programming language is disclosed. | 2014-09-11 |
20140256416 | Computer Implemented Frameworks and Methodologies for Virtualization of Linked Gaming - In overview, the technology is primarily directed to the implementation of linked gaming in respect of a plurality of gaming machines. In particular, a controller device is disclosed, this controller device being adapted to enable the management of a plurality of linked games via a single piece of hardware. This is achieved in part by virtualization of jackpot controllers within the controller device. More specifically, a user is enabled to configure a plurality of virtual jackpot controllers by way of interaction with a graphical user interface, and select compatible electronic gaming machines to participate in a linked game provided by a given one of the virtual jackpot controllers. | 2014-09-11 |
20140256417 | SELECTING PREFERRED ELECTRONIC GAMING MACHINES HAVING AN AVAILABILITY FOR USE - A gaming system identifies, from a gaming network having a cluster of electronic gaming machines (EGMs), those of the EGMs having an availability and unavailability for use. Those of the EGMs having the availability for use are organized. A user selects one of the organized EGMs. | 2014-09-11 |
20140256418 | DEVICE SECURITY IN A GAMING MACHINE - A gaming system employs a device security firewall having a plurality of rules and an inclusion list of a plurality of devices allowed to operate on a gaming device for determining acceptable data traffic on the gaming device. | 2014-09-11 |
20140256419 | MULTI-TIERED STATIC CHAIN OF TRUST - A multi-tiered static chain of trust is established in a computer system which utilizes a first authentication program stored on a first memory device to authentic data stored on a second memory device. If the data stored on the second memory device is authenticated, then a second authentication program stored on the second memory device authenticates data stored on a third memory device. If the data on the third memory device is authenticated the computer system is allowed to utilize the data stored on the third memory device. The data stored on the third memory device is indirectly authenticated while the data is being used by authenticating the data stored on the first memory device. | 2014-09-11 |
20140256420 | UNIVIED GAME PREVIEW - Embodiments of the present invention provide a video game preview. The video game preview may run on a game client or on a game server associated with a game service. A current preview experience is maintained by causing the client or server to access a central preview file that defines the preview experience. The preview may be provided by the game service or on the game client depending on circumstances. In one embodiment, if game code for the preview is present locally on the client, then the client provides the preview. If the video game code is not available locally at the game client, then the preview is either generated by the game service and streamed to the game client or the code is downloaded to the game client to enable the client to generate the preview. | 2014-09-11 |
20140256421 | CASHLESS PLAY SYSTEM - A cashless play system for arcade games on passenger ships utilizes a key card reader to read patron identity information. The key card reader sends the patron identity information to a shipboard game play server and receives game play authorization information based on the patron identity information and patron data stored in a shipboard patron database. The key card reader activates the arcade game based on the game play authorization information and causes game play data to be stored in a game play database. Further, the game play server uploads game play data to a remote server, at a geographic location other than the geographic location of the passenger ship, and downloads game play server updates. | 2014-09-11 |
20140256422 | System and Method for Connecting Gaming Devices to a Network for Remote Play - A gaming system receives a password over a network from a user of a remote device for a gaming system for a gambling game. The gaming system authenticates the user using the password. The gaming system receives an age from the user and determines that the user is of age to gamble on the gambling game, based on data stored in a database for the gaming system. The gaming system determines a location of the remote device. Then the gaming system verifies that the location of the remote device is within a jurisdiction that allows use of the gaming system by persons of age to gamble. | 2014-09-11 |
20140256423 | DEVICES FOR GAMING - A computing device for gaming by patrons. An identification acceptor may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. Input-output device(s) mounted in the computing device may present information and accept registration/login information and gaming commands from a human patron. A currency acceptor and dispenser may accept money. The computing device may ask a patron to insert an identification document into the identification acceptor, and scan the document. The computing device may obtain biological data describing the patron. The computing device may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data. The computing device may accept currency for deposit into a wagering account. Once the patron is verified and the account is funded, the computing device may offer gaming activities to the verified patron out of the wagering account, and pay out gaming winnings at the currency dispenser. | 2014-09-11 |
20140256424 | GAME CONTROL APPARATUS - A game control apparatus includes a making-friend-request processing unit that registers a content of a making-friend-request including at least information that identifies a player and the number of friends to make in friend matching management information, and, by periodically obtaining the contents of the making-friend-requests from the friend matching management information and selecting a pair of players among the players who made the making-friend-requests, makes the players to be friends, wherein the operation accepting unit sets an upper limitation for the number of friends to make in the ongoing making-friend-request, obtains information about the upper limitation and the number of friends to make that is currently requested, and determines the number of friends to make selectable in the making-friend-request accepting screen. | 2014-09-11 |
20140256425 | USER REGISTRATION - An agent that may assist a service provider of gaming services with registering/signing up users, with accepting funds/money from a user and depositing these funds in a gaming account of the user for the user to play games with, and/or with receiving requests from a user to withdrawal funds from the user's account and paying the user the withdrawn funds. The agent may also assist a user in obtaining a report of an account of the user, the account being associated with a service provider that provides gaming services. | 2014-09-11 |
20140256426 | IN-VEHICLE GAMING SYSTEM - An in-vehicle gaming system may be played by a driver alone, or simultaneously or individually by a driver and/or one or more other users. The in-vehicle gaming system may be activated or controlled by, for example, touch, voice, or gesture. Gameplay is dynamically adjusted based at least in part on environmental factors such that the driver is not distracted from driving the vehicle. Game content is generated based at least in part on environmental factors and user data. | 2014-09-11 |
20140256427 | METHOD AND APPARATUS FOR CONFIGURING AN ACCESSORY DEVICE - The subject disclosure may include, for example, a method for determining a current performance of a gamer during a first gaming session of a gaming application, where the performance is determined from a first plurality of stimulus signals generated by a gaming accessory during the first gaming session according to a configuration setting assigned to the gaming accessory, identifying a prior performance of the gamer during a prior gaming session of the gaming application, where the prior performance is determined from a second plurality of stimulus signals generated by the gaming accessory according to the configuration setting, comparing the current performance to the prior performance to determine a change in performance of the gamer, and adjusting the configuration setting assigned to the gaming accessory according to the change in the performance of the gamer. Other embodiments are disclosed. | 2014-09-11 |
20140256428 | GAME CONTROL APPARATUS - A game control apparatus includes an operation accepting unit that accepts an operation input from a player; and a game progression unit that, in addition to performing a battle by a game medium based on the operation input accepted by the operation accepting unit, activates, when the operation accepting unit accepts an operation input to perform a sacrifice command based on a predetermined game medium, a predetermined effect based on sacrifice command management information and invalidates a game medium used for the sacrifice command. | 2014-09-11 |
20140256429 | IMAGE DISPLAY SYSTEM AND HEAD-MOUNTED DISPLAY DEVICE - An image display system includes an image transmitter, a first display device that displays a first image, and a second display device that displays a second image, the second display device includes a display device side receiving unit that receives the second image, a display unit that displays the second image, a visual direction acquiring unit that acquires a current visual direction of the user, and a display device side transmitting unit that transmits the current visual direction, and the image transmitter includes a transmitter side receiving unit that receives the current visual direction, an extracting unit that extracts the first image as an image of a partial area in a whole image and the second image as an image of an area in response to the current visual direction in the whole image, and a transmitter side transmitting unit that transmits the first and second images. | 2014-09-11 |
20140256430 | INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD AND RECORDING MEDIUM - An example system includes: a contactless communication unit for performing contactless communication with a data storage medium having a contactless communication function; a data acquiring unit for acquiring data stored in the data storage medium by the contactless communication unit; a display processing unit for displaying at least one content stored in a content storage unit and a content according to data acquired by the data acquiring unit on a display unit as selection objects; a selection accepting unit for accepting selection by a user for a content displayed by the display processing unit; and an information processing unit for performing information processing pertaining to a content, which is an object of selection accepted by the selection accepting unit. | 2014-09-11 |
20140256431 | Physiologically Modulating Videogames or Simulations Which Use Motion-Sensing Input Devices - New types of controllers allow a player to make inputs to a video game or simulation by moving the entire controller itself or by gesturing or by moving the player's body in whole or in part. This capability is typically accomplished using a wireless input device having accelerometers, gyroscopes, and a camera. The present invention exploits these wireless motion-sensing technologies to modulate the player's movement inputs to the videogame based upon physiological signals. Such biofeedback-modulated video games train valuable mental skills beyond eye-hand coordination. These psychophysiological training technologies enhance personal improvement, not just the diversion, of the user. | 2014-09-11 |
20140256432 | METHODOLOGY FOR EQUALIZING SYSTEMIC LATENCIES IN TELEVISION RECEPTION IN CONNECTION WITH GAMES OF SKILL PLAYED IN CONNECTION WITH LIVE TELEVISION PROGRAMMING - A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment. | 2014-09-11 |
20140256433 | VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM - A video game processing apparatus for controlling progress of a video game is provided. The video game processing apparatus determines whether a predetermined command is received at least a predetermined number of times when a predetermined period of time is measured from a time when a time measuring start condition is satisfied. A specific process corresponding to the fact that the predetermined command is received for the predetermined number of times is carried out when the predetermined command is received the predetermined number of times. In this case, it is confirmed whether a reception number reaches the reception upper limit number when the predetermined command is received, and it is determined that the predetermined command is received when the reception number does not reach the reception upper limit number. | 2014-09-11 |
20140256434 | ASSET TRANSFERS BETWEEN INTERACTIVE SOCIAL GAMES - A method and system to transfer assets between interactive social games is described. In some embodiments, the method generates a visual expression of a transfer mechanism in a first computer-implemented game. The method further generates the visual expression of the transfer mechanism in a second computer-implemented game. The transfer mechanism is capable of transferring an in-game asset from the first computer-implemented game to the second computer-implemented game. The method transfers the in-game asset from the first computer-implemented game to the second computer-implemented game using the transfer mechanism. | 2014-09-11 |
20140256435 | 3-D REELS AND 3-D WHEELS IN A GAMING MACHINE - A gaming machine is configured to receive a request for a location of at least one player of at least one gaming device, determine the location of the at least one player; and present on a display of the gaming machine, location information including the determined location of the at least one player. Where the gaming machine is located within a casino, the gaming machine may further be configured to present, on the display, a 3D virtual gaming environment which is a model of the casino. | 2014-09-11 |
20140256436 | METHOD AND APPARATUS FOR MANAGING PERIPHERAL DEVICE INPUTS - A system that incorporates teachings of the present disclosure may include, for example, a system that determine whether a user input stimulus is an invalid stimulus for a video game where the user input stimulus is generated based on a movement of a peripheral device, and causes an adjustment or deletion of the user input stimulus responsive to a determination that the user input stimulus is the invalid stimulus for the video game. Additional embodiments are disclosed. | 2014-09-11 |
20140256437 | METHOD AND APPARATUS FOR CONFIGURING A GAMING ACCESSORY - The subject disclosure includes a method for detecting a transferee gaming accessory, presenting a user interface providing a plurality of selectable gaming configurations, detecting a selection of a gaming configuration from the plurality of selectable gaming configurations, accessing the gaming configuration, facilitating a peer-to-peer communication session with the transferee gaming accessory, and transmitting the gaming configuration to the transferee gaming accessory to configure the transferee gaming accessory. Additional embodiments are disclosed. | 2014-09-11 |
20140256438 | HAPTIC SENSATIONS AS A FUNCTION OF EYE GAZE - Systems, electronic devices, and methods provide haptic sensations as a function of eye gaze. A system may include a detector configured to determine a direction of an eye gaze of a user of the system, a processor configured to generate signal representative of a haptic effect based on the direction of the eye gaze, and a haptic output device configured to receive the signal from the processor and output the haptic effect to the user. A method for providing a haptic effect to a user of a system may include determining a direction of an eye gaze of the user of the system, generating a haptic effect based on the direction of the eye gaze, and outputting the haptic effect to the user. | 2014-09-11 |
20140256439 | METHOD FOR PREVENTING MISOPERATIONS OF INTELLIGENT TERMINAL, AND INTELLIGENT TERMINAL - One aspect of the invention is directed to a method for preventing misoperations of an intelligent terminal, which includes detecting gesture operation information of a touch screen corresponding to a location around a non-player-controlled character (NPC) in a game; determining whether the detected gesture operation information includes first gesture information; and shielding game characters of non-NPC when the detected gesture operation information contains the first gesture information. The method can prevent a misoperation of the intelligent terminal, thereby improving user experience. | 2014-09-11 |
20140256440 | GAMING MACHINE - A gaming machine including at least one computer-controlled game device, which is connected to a game progress controlling device, wherein a device is provided for controlling the input and output elements. The device has a control device which is coupled to the game progress controller and is in communication with a master, which communicates in real time via a two-wire connection with input and output elements designed as slaves. | 2014-09-11 |
20140256441 | SYSTEM, METHOD AND HANDHELD CONTROLLER FOR MULTI-PLAYER GAMING - Embodiments of the invention relate to systems and methods for multi-player gaming. Some embodiments relate to systems having an improved communications infrastructure and improved handheld game controllers, while other embodiments relate to improvements in handling large numbers of players in the multi-player game when played in a game arena with a single large display screen showing the multi-player game images. In one particular embodiment, a system is provided that has a game server controlling a display system to display the multi-player game on the large screen and a plurality of game controllers. Each game controller has a secondary display means for providing a secondary game display and input means for receiving player input. The system further comprises communication means for enabling communication between the game server and each of the plurality of game controllers. The plurality of game controllers are located in proximity to the large display screen such that it is visible to game players manipulating the game controllers while playing the multi-player game. | 2014-09-11 |
20140256442 | SYSTEM AND METHOD FOR FACILITATING INTERACTION WITH A VIRTUAL SPACE VIA A TOUCH SENSITIVE SURFACE - This disclosure relates to a system and method for facilitating interaction with a virtual space via a touch sensitive surface. The user may interact with the virtual space via a touch sensitive surface in a wireless client device. The user may interact with the virtual space by providing control inputs to the touch sensitive surface. The control inputs may be reflected in one or more views of the virtual space. In some implementations, the system may be configured such that the one or more views of the virtual space include one or more views of a shooter game. The system may be configured such that the user may interact with the game primarily with fingers from one hand via the touch sensitive surface. The user may enter various command inputs into the touch sensitive surface that correspond to actions in the virtual space presented to the user. | 2014-09-11 |
20140256443 | Game Controller - An apparatus generally directed to controlling a video game. The apparatus preferably includes a wireless communications enabled computing device, an electronic game communicating with the wireless communications enabled computing device, and an input device for controlling movement of a virtual object provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent opposing sides of plurality of sides of the wireless communications enabled computing device. The input device further preferably includes a plurality of input switches, wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the wireless communications enabled computing device. In a preferred embodiment, the input device masks less than a majority of the back of the wireless communications enabled computing device. | 2014-09-11 |
20140256444 | System That Converts Between Wireless Operation and Wired Operation - A system communicates with a device in both a wired mode and a wireless mode, and is able to switch between these two modes without permanent disruption to an ongoing use. The system is configured to receive an indication of a condition that suggests switching from the wireless mode of operation to a wired mode of operation, to display a notification for the device to switch, and to transition from the wireless mode of operation to the wired mode of operation. | 2014-09-11 |
20140256445 | FANTASY GAMING - Some embodiments include a fantasy sports game. In some embodiments, an expected performance value may be determined that may affect the outcomes of a fantasy game. In some embodiments, player location may affect available opponents for a game. Groups may play against one another in a fantasy competition. Various examples of fantasy gaming options are given. | 2014-09-11 |
20140256446 | Portable tracking device for entertainment purposes - Embodiments of the invention provide a portable wireless tracking device for tracking a participant as part of an interactive entertainment experience carried out within a wireless-compatible entertainment facility. The tracking device includes multiple wireless transceivers for providing both short-range and medium-range wireless communications with one or more wireless-compatible devices. Multiple fixed transceivers and associated effects are distributed throughout the entertainment facility and are able to communicate with the tracking device and exchange tracking information pertinent to the entertainment experience. The tracking information is reported to a central server which creates a stored database record of the participant's movements and activities within the entertainment facility. This information is then used to adjust the entertainment experience for each participant based on “knowing” where the participant has been, what objectives have been accomplished, and how many points or levels have been reached. | 2014-09-11 |
20140256447 | Time-Shifted Multiplayer Game - In one embodiment, a method provides a game for a first player. The method receives timing information for a second player that competed in a first instance of the game participated in by the second player and determines a set of parameters for an opponent in a second instance of the game based on the timing information. The second player started competing in the first instance of the game before the second instance of the game is started. Then, the opponent is created based on the set of parameters for the second instance of the game. After which, the method provides the second instance of the game in which the first player competes with the opponent. The opponent is automatically controlled in the second instance of the game by a game controller to perform according to the set of parameters. | 2014-09-11 |
20140256448 | FORTUNETELLING-RELATED INFORMATION PROCESSING SYSTEM, METHOD AND COMPUTER PROGRAM PRODUCT THEREOF, AND CLOUD SERVER - A fortunetelling-related information processing system, method and computer program product thereof, and cloud server are introduced to connect a client to a fortuneteller's electronic communication device, effectuate fortunetelling office initialization, pattern selection, fortunetelling object initialization, fortunetelling object mixing, fortunetelling object positioning and processing, and fortunetelling result information processing, provide digital online fortunetelling service, enhance the interaction and genuineness of data processing during the fortunetelling process, and render online real-time fortunetelling service interactive and visually appealing by communication and frame verification, thereby meeting clients' and fortunetellers' needs. | 2014-09-11 |
20140256449 | MANAGING PARTICIPANTS IN AN ONLINE SESSION - The present invention relates to an application that is configured to be operated in a multi-participant environment on a computer network. The application manages participants in an online session of a multi-user application so that if one of the participants exits the session, the session can continue without interruption. The application initiates an online session of the multi-user application, wherein the online session includes two or more participants comprised of network computers that are communicatively linked to a computer network. If the application detects that a first participant has disconnected from the online session, wherein the first participant is responsible for managing certain managerial functionality associated with the running of the multi-user application, then the application broadcasts a notification to existing participants of the online session over the communication network, thereby notifying the existing participants that the first participant has disconnected from the online session. The initiating application then re-assigns the functionality associated with the first participant to an existing participant of the online session. The participants can be communicating in a peer-to-peer arrangement or can be performing server duties in a client-server arrangement. | 2014-09-11 |
20140256450 | INTELLIGENT POWER SUPPLY AND METHODS FOR MONITORING A POWER SUPPLY - A method of monitoring a power supply of a gaming terminal comprises receiving, at an input of the power supply of the gaming terminal, an input power from an electrical power source, converting the input power to one or more output powers, providing, at one or more outputs of the power supply, the one or more output powers to one or more components of the gaming terminal, measuring, via one or more sensors, at least one electrical characteristic of the input power and the one or more output powers, and storing, in a memory, the measured at least one electrical characteristic for each of the input power and the one or more output powers. | 2014-09-11 |
20140256451 | Methods and Apparatus for Remote Updates - Software on a server transmits a copy of a string of text data containing game state parameters to a client device executing an instance of a computer-implemented game. The string is serialized and unstructured. The instance modifies the game state parameters according to game logic and events generated by a user as the user plays the game. The software on the server then receives a batch file transmitted after a threshold period of time by the instance. The batch file includes a plurality of events. The software processes the plurality of events in the batch file against game logic to update one or more of game state parameters in the string and stores the text data in the updated string in a persistent database. | 2014-09-11 |
20140256452 | EXPANSION/COLLAPSE CONTROL MECHANISM FOR POLICE BATON - The present invention is to provide a police baton including an outer tube and an inner tube connected in a telescoping manner, and clutch locking and releasing mechanisms provided at first ends of the inner and outer tubes respectively. When the inner tube is moved outward of the outer tube until the first end of the inner tube presses against a second end of the outer tube, a clutch locking block of the clutch locking mechanism moves laterally outward due to an elastic force and is embedded into a retaining groove on the outer tube, thereby forming a long stick. When a releasing shaft of the releasing mechanism is inserted into a releasing groove on the clutch locking block, the clutch locking block is moved laterally inward and released from the retaining groove, thereby allowing the inner tube to move toward the outer tube for forming a short stick. | 2014-09-11 |
20140256453 | TELESCOPING BATON WITH IMPROVED STOPPING AND SHOCK ABSORBING ASSEMBLY - An expandable or telescoping police baton embodies a cylindrical sleeve within which is slidably disposed cylindrical shaft. The sleeve and shaft are aligned with a slot and a pin to prevent rotation of the shaft within the sleeve. The baton also includes a shock absorbing assembly positioned on the shaft. | 2014-09-11 |
20140256454 | VEHICULAR TORQUE LIMITER AND METHOD FOR LIMITING TORQUE - A vehicular torque limiter having a first shaft including connecting means complementary to connecting means of an end of an axle-shaft of the vehicle, a second shaft connectable to a hub assembly of a wheel of the vehicle by bolts of the wheel which are accessible, torque limiting elements, for limiting torque between the first and second shafts, thereby a drive member of the wheel which directly connects the axle-shaft to the hub assembly, is replaceable with the torque limiter, thereby providing a universal, easy to install torque limiter designed for vehicles. | 2014-09-11 |
20140256455 | TORQUE FLUCTUATION ABSORBING APPARATUS - A torque fluctuation absorbing apparatus is capable of securely sealing a space housing an elastic member even on application of a centrifugal force or at the time of cooling. The torque fluctuation absorbing apparatus includes a center plate, a side plate(s) (side plate assembly) coaxial with the center plate and slidably relative to the center plate, and an elastic member housed within a space delimited by the side plate assembly to absorb torque fluctuations between the side plate assembly and the center plate. The apparatus also includes a cover member secured to the center plate and slidably pressure contacted with the side plate assembly to cover from outside a space housing the elastic member, and a suppressing section capable of suppressing the cover member from deforming under a pressure acting on the cover member when atmospheric pressure within the space housing the elastic member(s) becomes lower than outside atmospheric pressure. | 2014-09-11 |
20140256456 | SLIP YOKE ASSEMBLY - A slip yoke assembly including a slip yoke having a long bore extending between a first end and a second end and a counterbore at the second end of the long bore. The counterbore has a first wall which defines a first diameter which is greater than a major diameter of the long bore. An annular groove is positioned between the long bore and the first diameter. A sealing member is disposed within the annular groove. The slip yoke assembly also includes a plug disposed within the counterbore and over the sealing member. The plug is secured to the slip yoke by a lip formed over the plug. | 2014-09-11 |
20140256457 | SHAFT COUPLING GUARD AND ROTATABLE APPARATUS SYSTEM - A shaft coupling guard is used to cover a shaft coupling that couples a main shaft of a prime mover and a main shaft of a driven apparatus as a rotatable apparatus driven by the prime mover. The shaft coupling guard includes a guard main body formed so as to extend in a direction along an axis and having a tubular shape for circumferentially covering the shaft coupling. The guard main body includes a guard main body upper portion, and a guard main body lower portion configured to be detachable from the guard main body upper portion. The shaft coupling guard further includes a leg portion formed integrally with the guard main body and configured to support the guard main body. | 2014-09-11 |
20140256458 | BIMETALLIC SHAFT FOR GEARBOX SYSTEMS TO LIMIT WEAR AND CORROSION - A bimetallic shaft for use in gearbox applications wherein the member of shaft that protrudes from the gearbox is designed and constructed from a corrosion-resistant metallic compound to prevent corrosion and wear to exposed shaft material. A gearbox comprising a bimetallic shaft having a corrosion-resistant material on the portion of the bimetallic shaft that protrudes from a gearbox housing, wherein a gearbox shaft seal radially surrounds the bimetallic shaft. A method of providing a bimetallic gearbox shaft comprising: a first shaft member comprising a non-corrosion-resistant material and having a first shaft axis, a second shaft member comprising a corrosion-resistant material and having a second shaft axis, and a joint that permanently affixes the first shaft member to the second shaft member such that the first shaft axis is aligned with the second shaft axis. | 2014-09-11 |
20140256459 | Section race track with roll over vehicles - The invention entails a modular sectional race track with recreational style racing vehicles, such as four wheel all terrain recreational vehicles. The sectional race course usually has moving obstacles, various obstructions plus the general design of the course track induces the racing vehicles to spin out, tilt over on their side or framework roof and/or rollover completely. The race vehicles have specifically designed roll over frameworks that, with the driver's safety harness fastened, assist the racing vehicles to roll back over on to its drive tires. The racing vehicle may be additionally assisted to roll back over by a driver initiated mechanical righting device. The race tracks' sections can be configured to be sized and shaped for specific race venues. The track sections can be quickly attached, detached and transported as needed. | 2014-09-11 |
20140256460 | Compact Folding Billiard Rack - A compact folding billiard ball rack includes first and second sides coupled about a pivot portion. Each side is formed with hinge portions coupled to the pivot portion. The two sides can be pivoted or folded into a compact side by side position and into a V-shaped racking position. Magnetic latches are provided for releasably and repeatably holding the first and second sides in predetermined fixed positions. | 2014-09-11 |
20140256461 | ADJUSTABLE GOLF CLUB - Disclosed herein are embodiments of adjustable golf clubs comprising features which allow for the adjustment of a lie angle, a loft angle, or both a lie angle and a loft angle of the golf club. In some embodiments, a golf club head includes a body and a hosel, the hosel including an adjustment screw which can be tightened or loosened to adjust the lie and/or loft angles of a golf club head. In some embodiments, certain angles of a golf club head's geometry can be continuously adjustable through a predetermined range of angles. | 2014-09-11 |
20140256462 | REINFORCED FACES OF CLUB HEADS AND RELATED METHODS - Some embodiments include a reinforced face of a club head. Other embodiments for related reinforced faces of club heads and related methods are also disclosed. | 2014-09-11 |
20140256463 | GOLF CLUB HEAD OR OTHER BALL STRIKING DEVICE HAVING REINFORCED SOLE - A head for a ball striking device includes a bracing member connected to an upper sole surface located on the sole of the body opposite the bottom sole surface. The bracing member includes a first end connected to a first point on the upper sole surface, a second end connected to a second point on the upper sole surface spaced from the first point, and a bridge portion extending between the first and second ends. The bridge portion extends upward from the upper sole surface and is spaced from the upper sole surface. The bridge portion may be formed by one or more trusses, and may define a generally triangular shape in one embodiment. The first and second ends may be connected to the upper sole surface using a variety of techniques, e.g., welding or other integral joining technique, integral forming, adhesive or other bonding material, or other technique. | 2014-09-11 |
20140256464 | GOLF CLUB HEAD - A golf club head includes a head body having a crown, sole and skirt therebetween, the head body defining an opening in a front portion and having a frame support around the periphery of the opening. A face plate is mounted within the opening and has a transition radius along one or more edges to at least partially wrap around one or more of the crown, sole and skirt. The head includes thin wall zones in the crown and skirt, a hosel flush with the crown and a weight mounted in the sole proximate to the face plate, such that the golf club head has a center of gravity located relatively low and forward in proximity to the face plate. | 2014-09-11 |
20140256465 | GOLF CLUB HEAD - A wood-type golf club head comprises a body having one or more ribs extending across the internal surface of the sole. The plurality of ribs can include two or more ribs, such as three or four ribs, that converge at a convergence location, such as above a recessed pocket in the sole configured to receive an adjustable sole piece. At least one rib can extend along an internal surface of the recessed pocket and along an internal surface of a surrounding sole region. The ribs can extend from the convergence location to a toe weight port, to a heel weight port, to a rear portion of the body and/or toward the face. At least one rib can extend from a hosel, such as to the toe weight port. | 2014-09-11 |
20140256466 | GOLF CLUB HEAD WITH IMPROVED PERFORMANCE - A golf club head with an improved sweet spot, defined as a portion of the striking face that has at least 99.7% of the maximum ballspeed is disclosed herein. More specifically, the present invention discloses a golf club head with a significantly circular sweet spot that encompasses at least about 1.5% of the total striking face. A golf club head in accordance with the present invention may generally have a improved face geometry with an elliptical factor of greater than about 0.5, a beveled transition portion around the striking face of the golf club head, a variable face thickness region with decreases thickness, or even a tilted bulge and roll radius all helping improve the performance of the golf club head. | 2014-09-11 |