48th week of 2013 patent applcation highlights part 47 |
Patent application number | Title | Published |
20130316753 | ELECTRONIC LOCATING SYSTEM - A method and apparatus for electronically locating and tracking persons, animals, or objects in a predetermined work area utilizing a number of base stations associated with the work area, provided with stationary transmitting-/receiving devices and a number of transponders added to the persons, animals, or objects to be located, provided with transmitting and receiving means, wherein the base stations generate interrogation fields which can be received by the transponders, wherein with the base stations low-frequency magnetic fields with a unique frequency for each base station are generated in the predetermined work area, and wherein transponders are used, which are provided with means to measure the field strength associated with each separate received frequency at the location of the transponder and then to transmit this as a position signal via high-frequency transmitting means of the transponder to high-frequency receiving means provided in the base stations. | 2013-11-28 |
20130316754 | DEVICES, METHODS, AND COMPUTER PROGRAMS FOR DETECTING POTENTIAL DISPLACEMENT OF A WIRELESS TRANSCEIVER - It is presented a method for detecting potential displacement of a wireless transceiver connected to a machine-to-machine device. The method comprises the steps, executed in a displacement detection server, of: receiving an updated radio environment message from the wireless transceiver, the radio environment message comprising updated radio characteristics of at least two radio cells, the updated characteristics being measured by the wireless transceiver; determining whether the updated radio characteristics differ significantly from previous radio characteristics of a previous radio environment message from the wireless transceiver; and when it is determined that radio characteristics differ significantly, sending a displacement indication message to a device management server, the displacement indication message indicating potential displacement of the wireless transceiver. Corresponding displacement detection server, host device, computer program and computer program product are also presented. | 2013-11-28 |
20130316755 | CALL CONTROL APPARATUS, PTT TERMINAL, AND PTT CALL SYSTEM - The present utility model discloses a call control apparatus, a PTT terminal, and a PTT call system. The call control apparatus includes: a control button, a processing chip, and a communication module that are electrically connected, where the control button is configured to detect control information, the processing chip is configured to generate, according to the control information that has been detected by the control button, an instruction for obtaining or releasing a call right and send the instruction for obtaining or releasing a call right to the communication module, and the communication module is configured to establish a communication connection with the PTT terminal, and after establishing the communication connection with the PTT terminal, send the received instruction for obtaining or releasing a call right to the PTT terminal, thereby triggering the obtaining or releasing, by the PTT terminal, of a call right. | 2013-11-28 |
20130316756 | COMMUNICATION DEVICE, TRANSMISSION POWER CONTROL METHOD, AND PROGRAM - There is provided a communication device including: a communication unit that receives a beacon for a second communication service making secondary usage of a spectrum assigned to a first communication service; and a control unit that controls a transmission power to be used for transmission of a radio signal of the second communication service from the communication unit based on location data included in the beacon and indicating a location of a transmission source node of the beacon and a location of an interfered node interfered by the second communication service. | 2013-11-28 |
20130316757 | METHODS AND APPARATUS RELATED TO INTERFERENCE MANAGEMENT WHEN SHARING DOWNLINK BANDWIDTH BETWEEN WIDE AREA NETWORK USAGE AND PEER TO PEER SIGNALING - Methods and apparatus related to the sharing of wide area network (WAN) downlink bandwidth with peer to peer communication signaling usage are described. A WAN, e.g., cellular, wireless communications device using a base station attachment point, transmits a signal to be used by a peer to peer wireless communications device for controlling its peer to peer transmit power level. The peer to peer wireless communications device receives and measures the strength of the power control signal from the WAN wireless communications device. The measurement information is used by the peer to peer wireless communications device in determining whether or not peer to peer signal transmission is permitted and/or in determining a peer to peer transmission power level. Thus the WAN device is able to manage interference from the peer to peer devices in its vicinity which impacts its recovery of WAN base station downlink signals. | 2013-11-28 |
20130316758 | MOBILE STATION - In a mobile station UE according to a present invention, a PHR transmission unit | 2013-11-28 |
20130316759 | Multi-Processor Platform for Wireless Communication Terminal Having a Partitioned Protocol Stack - A multi-mode wireless communication device and multi-mode communication method are disclosed. The multi-mode device includes a first baseband co-processor configured to execute low-level stack operations of a first wireless communications protocol employed within a first wireless communications network. The device also includes a host baseband processor configured to execute a set of protocol stack operations of a second wireless communications protocol employed within a first wireless communications network and higher-level stack operations of the first wireless communications protocol. A data communication channel capable of carrying data received by the multi-mode wireless communication device from the first wireless communications network or sent by the multi-mode wireless communication device through the first wireless communications network is provided between at least the host baseband processor and the first baseband co-processor. | 2013-11-28 |
20130316760 | FRONT-END MODULE NETWORK FOR FEMTOCELL APPLICATIONS - A wireless communication device includes a front-end module (FEM) network, an RF connection, and a system on a chip (SOC). A first set of FEMs is operable to output, via an antenna, a first outbound RF signal to a first wireless communication device and receive a first inbound RF signal via an antenna. A second set of FEMs is operable to output, via an antenna, a second outbound RF signal to a second wireless communication device, wherein the second outbound RF signal is representative of the first inbound RF signal, and receive a second inbound RF signal via an antenna, wherein the first outbound RF signal is representative of the second inbound RF signal. The SOC is operable to activate the first and second sets of FEMs, facilitate the first outbound RF signal representing the second inbound RF signal, and facilitate the second outbound RF signal representing the first inbound RF signal. | 2013-11-28 |
20130316761 | MULTI-MODE MOBILE DEVICE BASED RADIO ACCESS NETWORK SELECTION METHOD FOR IDLE MODE OPERATIONS - A method at a mobile device, and the mobile device, the method selecting a subset of radio access technologies available to the mobile device over which a predetermined set of services on the mobile device is available; and deactivating monitoring, or reducing a monitoring frequency, of at least one radio access technology not within the selected subset of radio access technologies. | 2013-11-28 |
20130316762 | METHOD AND APPARATUS FOR ESTABLISHING A DEVICE-TO-DEVICE CONNECTION - A method, apparatus and computer program product are provided to facilitate the establishment of device-to-device communications, such as non-cellular communications or cellular communications in a licensed exempt band. A method and apparatus receive cellular signals including one or more beacon transmission parameters, such as a beacon transmission interval and an identifier, and a beacon transmission status flag. The method and apparatus may also determine that the beacon transmission status flag is set to authorize beacon transmissions and then cause non-cellular beacon signals to be repeatedly transmitted in accordance with the one or more beacon transmission parameters. The method and apparatus may also cause a device-to-device connection to be established following transmission of the beacon signals. The device-to-device connection may be either a non-cellular device-to-device connection or a cellular device-to-device connection. | 2013-11-28 |
20130316763 | METHOD OF DISPLAYING IMAGES WHILE CHARGING A SMARTPHONE - A method for displaying at least one image from a set of images while a computerized device such as a Smartphone is charging. The method, which will often be a software implemented method such as a downloadable Smartphone “app” will generally comprise using the Smartphone's graphical user interface to select a set of images to display while said Smartphone is charging, and also using the Smartphone's graphical user interface to determine a set of parameters to use to control the display of these images while the Smartphone is charging. The invention's software will additionally determine the charging status of the Smartphone. In operation, while the Smartphone is charging, the software will then display these images, often according to the previously entered set of parameters used to control the display of these images. | 2013-11-28 |
20130316764 | MULTIPLE SIM FREQUENCY CONTROL SYSTEM - A frequency control system enhances user equipment performance. The user equipment may include multiple SIMs, and the frequency control system may facilitate successful background page monitoring for a SIM that is not currently active. In particular, the frequency control system may track environmental factors that influence time base accuracy in the user equipment. When the background page monitoring activity happens for the inactive SIM, the frequency control system may apply a correction to the time base that facilitates successful reception of the paging indicators for the inactive SIM. | 2013-11-28 |
20130316765 | CHIP CARD, END UNIT WITH CHIP CARD AND METHOD FOR MODIFYING A CHIP CARD - The present invention in particular relates to a chip card ( | 2013-11-28 |
20130316766 | APPARATUS HAVING AT LEAST ONE SIM - A switch operably couplable with a general controller, a plurality of subscriber identification modules, a subscriber identification module controller, and one or more radio modems, each of the one or more radio modems being configured to wirelessly communicate with at least one base station of a radio system. The switch receives control data from the general controller. The switch is capable of regulating, on the basis of the control data, one or more first couplings and one or more second couplings simultaneously, the one or more first couplings being formed between one or more subscriber identification modules and the subscriber identification module controller and the one or more second couplings being formed between one or more subscriber identification modules and the radio modems. | 2013-11-28 |
20130316767 | ELECTRONIC DISPLAY STRUCTURE - An electronic display structure is provided. The electronic display structure includes a display structure, a camera unit, and a control unit. The display structure including a window portion can be a display case or a display window, which defines an inner space to accommodate objects. The objects in the inner space can be viewed from the exterior of the display structure through the window portion. The camera unit produces images in a direction toward the exterior of the display structure. The control unit determines an indicating direction of a user through the images, determines the object(s) indicated by the user according to the indicating direction, and transmits object data of the indicated object(s) to a transparent display or a portable device. | 2013-11-28 |
20130316768 | SYSTEM FOR ENABLING UNINTENTIONAL DIRECT OR REMOTE CELLULAR TELEPHONE SWITCH-OFF - The present invention is a system for turning off involuntarily, physically or remotely a cellular telephone, represented by an inventive solution in the industry and commerce of telephone devices, mainly mobile telephones, the object of which is that the cellular device ( | 2013-11-28 |
20130316769 | DORMANCY MODE CONTROL METHOD AND APPARATUS OF PORTABLE TERMINAL - A method and an apparatus for controlling a dormancy mode of the portable terminal by minimizing the dormancy mode entry delay of the display in power-off state are provided. The method includes starting, when the application processor and the communication processor stop data communication in display power-off state, a dormancy mode timer, checking, when the dormancy mode timer expires, a dormancy mode flag indicating communication channel state, and entering, when the dormancy mode flag indicates a communication channel connection release state, the dormancy mode, wherein the dormancy mode timer counts a number of segments constituting a maximum standby time for entering the dormancy mode. | 2013-11-28 |
20130316770 | KNIFE-SHARPENING SYSTEM FOR AN INFEED CUTTER OF AN AGRICULTURAL IMPELMENT - An agricultural implement having an infeed cutter includes a plurality of knives and at least one knife-sharpening assembly. The knives are mounted on shiftable knife beds that swing into and out of an operating position. The beds are laterally slidable in opposite directions to provide access to the knives. The knife-sharpening assembly includes a hood and a plurality of sharpening stones mounted on a shaft that moves along a path corresponding to the shape of the cutting edges of the knives, meaning the sharpening stones preferably follow the substantially arcuate contour of the uppermost edges of the knives during the course of sharpening. The hood is configured to contain any sparks produced by the interaction between the stones and knives. The knife beds and sharpening assemblies are configured such that sufficient ground clearance for travel of the agricultural vehicle is available during sharpening of the knives. | 2013-11-28 |
20130316771 | Cracker Roller Disc - A method of manufacturing cracker roller discs comprises forming a disc blanks and machining to produce the final form. The disc blank has an axial bore through the centre, a first portion radially outward of the centre of substantially constant thickness, a second portion radially outward of the first portion which second portion tapers towards the periphery of the disc blank, and a plurality of upstanding ridges extending radially outward across the second portion on opposed faces of the disc. Machining, suitably by turning on a lathe, removes the top part of each ridge and leaves at least one sharp edge extending along it, with all ridges on a face being machined in a single operation. | 2013-11-28 |
20130316772 | METHOD OF PROGRESSING MOBILE BASEBALL GAME CAPABLE OF CHANGING GAME MODE - The present invention relates to a method of progressing a mobile baseball game capable of changing a game mode, and more specifically, to a method of progressing a mobile baseball game capable of changing a game mode, in which when the baseball game is played at a user terminal such as a smart phone, the game mode can be selected among an owner mode in which the game is entirely progressed by artificial intelligence (AI) of a game server, a manager mode in which only details of pitching and hitting are progressed by the AI of the game server, and a player mode in which a user performs the entire handling of the game. | 2013-11-28 |
20130316773 | SYSTEM AND METHOD FOR THE CREATION OF AN ENHANCED MULTI-DIMENSIONAL PICTOGAME USING PICTOOVERLAY TECHNOLOGY - A software application program on a computer platform dynamically transforms a collage image of vivid pictorial images into a series of games of skill and chance that entertain, educate and intrigue. Using PictoOverlay Technology, Enhanced Multi-Dimensional PictoGames engage a user to accept and complete a series of challenges that result in receiving scores based on elapsed time and the completion of each challenge. The PictoGames are presented through a series of moving pictures with audio and visual special effects and enhancements that end up making features of the collage image come alive visually, and intrigue a user to play while improving their cognitive skills. The software program further transforms the pictorial images into an infinitely variable array of elements and enhancements that allow a user to play the PictoGame individually, with teammates, or against one or more opponents. | 2013-11-28 |
20130316774 | GAME WITH CHANCE ELEMENT AND STRATEGY COMPONENT THAT CAN BE COPIED - In various embodiments, a first player may follow the same pattern of betting used by a second player. | 2013-11-28 |
20130316775 | Methods of Administering Wagering Games and Systems for Administering Wagering Games - Poker card game deals four cards to a player, four cards to a dealer, and three community cards. Player discards one card and bets 1×-4× ante wager. After a first community card is exposed, player bets 1×-3× ante wager. After a second community card is exposed, player bets 1×-2× ante wager. A final community card is exposed. Dealer reveals dealer's best five-card poker hand formed from any of dealer's four cards and three community cards, and player reveals player's best five-card poker hand formed from any of player's three cards and three community cards. Highest ranking hand wins. Pays ante wagers according to a paytable. Pays even money on play wagers. Allows side wager that pays according to a paytable. Played with one deck of cards. Includes card game method, device-readable storage medium containing device-executable code, and device-executable code stored on a device-readable storage medium. | 2013-11-28 |
20130316776 | Blackjack Game with Alternate Side Bets and Related Themes - A method and system to play a blackjack variation between a player and a dealer for a casino that involves an optional side wager option bonus scheme based on three-of-a-kind combinations resulting from comparison of a player's initial two dealt cards and the dealer's up card. The bonus scheme can provide for varying pay-outs based on any three-of-a-kind combination, combinations in the same card colors, and combinations in the same card suit. The bonus scheme and associated numbers for which a pay-out is made can be tied to a theme or themes. | 2013-11-28 |
20130316778 | KENO SIMULATION OF OTHER GAME OUTCOMES - Some implementations of the invention provide a Keno game on a gaming machine wherein an outcome of a second game is also presented. The second game may be a Class III game such as a slot game, a video poker game, etc. Some such aspects of the invention involve providing a Keno game in which the Keno card is divided into N areas and a single number within each of the N areas is selected for the Keno game. Other aspects of the invention provide methods of populating a pay table of another game with outcomes of a Keno game. | 2013-11-28 |
20130316779 | Predictive Analytics for Targeted Player Engagement in a Gaming System - A gaming system may include an event filter to identify players as targets for engagement. The player may be modeled to predict what they might do under a given situation. One or more engagement actions may be developed based at least on the player's predicted behaviour. The player is then engaged in accordance with the engagement actions. Results from engagements with many players may be assessed and the gaming system may be adjusted according to the assessment. | 2013-11-28 |
20130316780 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which includes a plurality of spinners, each spinner being associated with a plurality of display positions and having a plurality of symbols disposable at the display positions. A spinner controller is arranged to select the symbols to appear at the display positions for each spinner, and an outcome evaluator is arranged to determine whether the symbols shown at the display positions correspond to at least one winning outcome by reference to at least one defined win condition. Each win condition comprises a win line having at least three display positions from two adjacent spinners. A corresponding method of gaming is also disclosed. | 2013-11-28 |
20130316781 | THREE-WHEEL WAGERING DEVICE AND METHOD - A wagering game is played with three wheels having three parallel but not coincident axes of rotation. Each wheel is spun so they are spinning at the same time. Wagers are placed on any one, two or three of the spinning wheels to predict outcomes of symbol identification on each of the wheels. Each wheel may be similar to a Big 6 wheel. | 2013-11-28 |
20130316782 | GAMING SYSTEM AND METHOD PROVIDING A KENO GAME INCLUDING AN ADDITIONAL NUMBER TRIGGERING EVENT THAT CAUSES AT LEAST ONE ADDITIONAL NUMBER TO BE ADDED TO A SELECTED NUMBER SET TO FORM A MODIFIED NUMBER SET - The present disclosure is directed to a gaming system and method providing a keno game including an additional number triggering event that causes at least one additional number to be added to a selected number set to form a modified number set. A player number set and a gaming system number set are selected from a plurality of numbers. Upon an occurrence of an additional number triggering event, the gaming system adds at least one of the numbers to one of: the player number set to form a modified player number set, and the gaming system number set to form a modified gaming system number set. The gaming system determines any awards based on a comparison of the player number set (or the modified player number set) with the gaming system number set (or the modified gaming system number set), and provides any determined awards. | 2013-11-28 |
20130316783 | GAMING SYSTEM AND METHOD HAVING PROGRESSIVE FREE GAMES - A gaming system and method providing a plurality of games, including a first type of game and a second type of game. The gaming system includes a progressive award which includes or is in the form of a progressive number or quantity of plays of the second type of game. The gaming system enables the player to play the first type of game. The gaming system increases the progressive award based on an occurrence of one or more incrementing conditions. Upon an occurrence of a triggering event, the gaming system determines the progressive award to provide to the player and provides the determined award to the player. | 2013-11-28 |
20130316784 | MULTI-CARD BINGO GAME FEATURES - After the main ball drop of a bingo game, a player may be given a free extra bingo number. A probability of awarding a free ball may be determined, at least in part, according to a desired paytable percentage for the bingo game. In some implementations providing multi-card bingo games, a player is required to hit a predetermined pattern on more than one bingo card in order to obtain a progressive award. The number of hits in the pattern(s) and/or the number of bingo cards involved may be determined according to a desired progressive award size and/or a desired probability of obtaining the progressive award. Players may have an opportunity to purchase an additional bingo number or a block of a plurality of additional bingo numbers after the main ball drop. The block may be offered at a discount compared to the price of an individual additional bingo number. | 2013-11-28 |
20130316785 | METHOD, SYSTEM, AND PROGRAM PRODUCT FOR CONDUCTING MULTIPLE CONCURRENT BINGO GAMES - A method for conducting bingo games includes using a server to collect game play requests from a plurality of electronic player stations. The server determines if a group of the collected game play requests meets one or more predefined conditions for establishing a quorum, and if so conducts a game with the group of game play requests. Even after the game is started, the server continues to collect game play requests in preparation for conducting additional games. When enough game play requests are collected, the server starts the next game, even if previous games are still in progress. | 2013-11-28 |
20130316786 | GAMING SYSTEM AND METHOD HAVING WAGER ALLOCATION - A gaming system which displays a plurality of reels. Each reel is associated with a display area which displays a symbol. A wager is allocated to each one of the display areas. An award is determined based, at least in part, on such allocation. | 2013-11-28 |
20130316787 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR ENABLING A PLAYER TO SELECT VOLATILITY USING GAME SYMBOLS - Various embodiments of the gaming system, gaming device, and gaming method disclosed herein provide a primary game and a free activation bonus sequence, wherein the gaming system enables the player to select one or more of a plurality of different volatility options for use in the free activation bonus sequence. Each option is associated with a different number of free activations and a different pool of symbols or different symbol functionality. The gaming system provides this variation in the pool of symbols or symbol functionality in various embodiments by enabling the player to replace one or more symbols of a pool or set of symbols of the primary game (i.e., the primary set of symbols) with the symbol associated with a player selected option. The symbols of this modified set of symbols (i.e., the secondary set of symbols) are used in the free activation bonus sequence). | 2013-11-28 |
20130316788 | METHOD OF GAMING, A GAME CONTROLLER AND A GAMING SYSTEM - A method of gaming comprising: selecting a plurality of symbols for display at a plurality of display positions, the selecting being performed by selecting from a set of symbols including one or more modifiable symbols, each modifiable symbol adapted to receive a modifier; determining whether a corresponding modifier is a available for each selected modifiable symbol; modifying each selected modifiable symbol in respect of which a positive determination is made by adding the modifier to the modifiable symbol; and determining whether to make an award based on the plurality of symbols as modified. | 2013-11-28 |
20130316789 | BINGO GAMING SYSTEM AND METHOD FOR PROVIDING MULTIPLE OUTCOMES FROM SINGLE BINGO PATTERN - The gaming system and method disclosed herein provides a bingo game wherein a single bingo pattern is associated with a plurality of outcomes. In one such embodiment, a first bingo pattern is associated with a static outcome, such as an award of a designated value, and a second bingo pattern is associated with an open-ended outcome, such as a progressive award. If a bingo pattern associated with a progressive award is covered, the disclosed gaming system and method causes the bingo game to display, a symbol combination associated with the progressive award. In one embodiment, the disclosed gaming system and method selects the symbol combination from a plurality of symbol combinations associated with the progressive award. | 2013-11-28 |
20130316790 | GAMING DEVICE HAVING ALTERNATE OUTCOME PRESENTATIONS - A gaming device and a method of playing a gaming device which includes a game having a plurality of presentations associated with outcomes or combinations in a game. Specifically, the each outcome or combination includes a default presentation and at least one of the outcomes includes one or more alternate presentations. The default and alternate presentations include probabilities of being selected by the processor. In a game, the processor predetermines the winning outcome or non-winning outcome to provide to the player and then selects one of the presentations associated with the determined outcome. The gaming device selects the presentation based on the probabilities of being selected associated with the presentations. The gaming device then provides any award associated with the determined combination to the player. | 2013-11-28 |
20130316791 | GAMING SYSTEM AND METHOD OF GAMING - The present invention relates to a gaming system and to a method of gaming A game is played by displaying a representation of selection of a plurality of symbols from a set of symbols. The game enables selection of at least one additional symbol in addition to those originally selected, to increase the number of symbol combinations available for assessing a game outcome. In an example, the additional symbol is displayed as being mounted on a substrate which is “flipped” to reveal the additional symbol. Another face of this substrate mounts the originally selected symbol. A plurality of additional symbols may be available for selection. | 2013-11-28 |
20130316792 | GAMING SYSTEM AND METHOD ENABLING PLAYER PARTICIPATION IN SELECTION OF SEED FOR RANDOM NUMBER GENERATOR - A gaming system which utilizes a random number generator where the process of selecting one or more seeds for the random number generator includes participation of a player. In one embodiment, the player picks one of a plurality of displayed selections at a gaming device. Each selection is associated with a different external steeling source of data not controlled by the gaming system. A gaming system gathers, the data torn the external seeding sources associated with the different seeds. The gaming system uses the data gathered from the seeding source associated with the player's picked selection to determine one or more seeds. The determined seeds are used to initialize a random number generator, which generates one or more numbers and at least in part determine the outcome of the game. | 2013-11-28 |
20130316793 | SYSTEM AND A METHOD FOR PLAYING AND MANAGING AN INTERACTIVE SOCIAL GAME BETWEEN A PLURALITY OF CLIENT COMPUTERS CONNECTED TO A NETWORK - A system for playing and managing an interactive social game between a plurality of client computers connected to a network in a communications network includes a processor for playing an interactive social game program at the plurality of client computers operated by users. The interactive social game program includes associating the users of the client computers with social item(s) to be managed. The processor is operable to present the users of the client computer with stored promotions in memory. The processor is operable to cause the execution of the social game program in response to an input command, to incorporate a selected promotion and present the selected promotion visually to client computers while playing the interactive social game. | 2013-11-28 |
20130316794 | VIDEO GAMING SYSTEM FOR TWO PLAYERS - A gaming system comprising | 2013-11-28 |
20130316795 | Predictive Analysis Based on Player Segmentation - A game system identifies players in a game. A player model may be provided that predicts whether or not an identified player is going to make a payment. Additional player models may be provided that predict whether or not a player is going to make a payment for specific virtual items in the game. The game system may engage the identified player based on the virtual items the player is predicted to make payments on. | 2013-11-28 |
20130316796 | ENRICHED GAME PLAY ENVIRONMENT - Systems and methods are provided for a gaming system. The gaming system receives from an entertainment game coupled to the gaming system, a player action taken by a player of the entertainment game, the player action conveying an execution of an enabling element of the entertainment game during the player's skillful play of the entertainment game. The gaming system correlates the execution of the enabling element in the entertainment game with a wager in a gambling game coupled to the gaming system and triggers the correlated wager in the gambling game. The gaming system receives from the gambling game, a gambling play result of the triggered correlated wager and augments the enabling element correlated to the wager in the gambling game on the basis of the gambling play result. | 2013-11-28 |
20130316797 | TOTAL MONEY MANAGEMENT SYSTEM - A total money management system for integrating numerous stand-alone components designed to validate, track and secure gaming currency from the table to back-of-house is provided. Utilizing RFID enabled casino currency, an RFID chip tray, a bill validator, RFID readers and antennas, inventory system and chip authentication network, the total money management system of the present disclosure provides casinos with a cash and chip tracking and reporting tool that will improve table performance and streamline the numerous at-table and back-of-house manual money management processes and procedures. | 2013-11-28 |
20130316798 | GAMBLING GAME OBJECTIFICATION AND ABSTRACTION - Systems and methods for configuring a gaming system. In one such gaming system, a plurality of real world engine modules are provided for a hybrid game, each real world engine module having a gambling game that is triggered by an element of an entertainment game of the hybrid game. A selection is received, from a player of the hybrid game, of a selected real world engine module of the plurality of real world engine modules, and triggering is enabled of the selected real world engine module's gambling game by the element of the entertainment game of the hybrid game. | 2013-11-28 |
20130316799 | INCENTIVE APPARATUS FOR GAMBLING GAME SYSTEMS - An incentive apparatus for a gambling game system aims to increase the odds thereof. The gambling game system includes a betting table and a plurality of game results. The betting table has payout odds marked thereon corresponding to different game results of the gambling game system. The incentive apparatus includes a dynamic raised odds calculation element, an electronic display board and a payout element. The dynamic raised odds calculation element randomly selects a specific number of the game results and generates dynamic raised odds for the selected game results respectively. The electronic display board has a plurality of display zones corresponding to the game results. The display zones immediately display the dynamic raised odds after betting of each round of game stops. The payout element pays out to players Who win the round of the game according to the payout odds or the dynamic raised odds. | 2013-11-28 |
20130316800 | Image Capture and Identification System and Process - A digital image of the object is captured and the object is recognized from plurality of objects in a database. An information address corresponding to the object is then used to access information and initiate communication pertinent to the object. | 2013-11-28 |
20130316801 | GAMING SYSTEM WITH LINKED GAMING MACHINES THAT ARE CONFIGURABLE TO HAVE A SAME PROBABILITY OF WINNING A DESIGNATED AWARD - A gaming system that is controlled by a central controller and includes a plurality of gaming machines. Each of the gaming machines includes a game operable upon a wager by a player, a plurality of winning symbol combinations including a designated winning symbol combination and a probability of achieving the designated winning symbol combination. At least two of the gaming machines have different probabilities of achieving the designated winning symbol combination. The gaming system includes a designated award and a triggering event. After an occurrence of the triggering event, the central controller is programmed to change the probability of achieving the designated winning symbol combination for at least one of the gaming machines such that each gaming machine has an equal probability of generating the designated winning symbol combination. | 2013-11-28 |
20130316802 | METHOD AND APPARATUS FOR CONDITIONAL PAYOUTS IN A GAMING DEVICE - A gaming device incentivizes additional game play by combining payouts with conditional payouts. During game play, players are informed of the conditions, which must be satisfied so as to vest the conditional payouts. Subsequent game play is monitored to see if the player has satisfied the conditions. If the player has satisfied the conditions, then the conditional payout vests. If the condition is not met, then the conditional payout terminates. | 2013-11-28 |
20130316803 | GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING A GAME IN WHICH A PLAYER COLLECTS EMBLEMS BY POSITIONING ACCUMULATORS IN A FIELD - A gaming system displays a plurality of emblems in a predefined field. For a play of an accumulator positioning game, the gaming system enables a player to position at least one accumulator in the field based on a set of accumulator positioning criteria. The accumulator positioning criteria define allowable accumulator positions and also define whether a positioned accumulator causes the gaming system to indicate any of the emblems as winning emblems. The gaming system may indicate such winning emblems based on a spatial relationship between that emblem and any accumulator, such as a relationship wherein an accumulator encircles an emblem. The gaming system indicates any such winning emblems and provides an award for the play of the game based on any indicated winning emblems. | 2013-11-28 |
20130316804 | GAMING SYSTEM AND METHOD FOR PROVIDING A BONUS GAME WITH A CHOICE BY ANOTHER PLAYER(S) - A gaming system having a plurality of game devices, a game controller, a shared experience controller and a method for operation thereof is disclosed. Each game device allows a player to make a wager on a game and awards the respective player an award as a function as a result of a winning condition for the game played by the respective player. The game controller is coupled to the game devices for playing the game, randomly establishing the actual outcome of the game, and determining if any of the players have a winning condition. The shared experience controller is coupled to the game devices for recognizing a bonus condition for one of the players, responsively providing a choice of items to one or more other players, and providing a bonus award to the one player and/or any of the other players in response to selection of on of the items. | 2013-11-28 |
20130316806 | METHOD AND APPARATUS FOR CONDITIONAL PAYOUTS IN A GAMING DEVICE - A gaming device incentivizes additional game play by combining payouts with conditional payouts. During game play, players are informed of the conditions, which must be satisfied so as to vest the conditional payouts. Subsequent game play is monitored to see if the player has satisfied the conditions. If the player has satisfied the conditions, then the conditional payout vests. If the condition is not met, then the conditional payout terminates. | 2013-11-28 |
20130316807 | METHOD AND APPARATUS FOR DIRECTING A GAME IN ACCORDANCE WITH SPEED OF PLAY - In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. The pay schedule for higher speeds of game play typically provides a higher payout percentage, which attracts players and provides an incentive to play faster and for longer periods of time. The greater speed of play and time period of playing may actually increase revenues derived from the gaming device, even though the payout percentage is higher. Speed of game play may be calculated by measuring the number of games played in a predetermined time period, or the time elapsed between games. The gaming device may select a payout table from a plurality of payout tables based on this speed. | 2013-11-28 |
20130316808 | METHOD AND APPARATUS FOR ENTERING SENSITIVE DATA FOR AN ELECTRONIC GAMING MACHINE FROM A PORTABLE ELECTRONIC DEVICE - A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. When a transaction is initiated on an EGM that requires the input of Sensitive Information data, such data can be input directly from the Player/Patrons Portable Electronic Device. Hence, such input of their Sensitive Information data is more discrete, and generally out of plain view from the other Player/Patrons. | 2013-11-28 |
20130316809 | METHOD AND SYSTEM FOR ONLINE WAGERING COMPLIANCE - Techniques for facilitating online wagering or service compliance are disclosed herein. In one example, there is provided a central account management system having at least one entity configured to access user information for a user, the user information comprising identification information and/or payment information. The entity may be configured to monitor account activity of the user across at least one online service, and obtain account restrictions for the user from a database based on the user information. The entity may be configured to facilitate compliance with the account restrictions based on the account activity. | 2013-11-28 |
20130316810 | GAME APPARATUS, NON-TRANSITORY COMPUTER READABLE RECORDING MEDIUM, AND GAME PROVIDING METHOD - A game apparatus assigns an item, which includes one or more characters and in which points are set for each character, to a player. A storage device stores items owned by the player. When an instruction is given to synthesize a first item and a second item out of multiple items stored in the storage device, a control device generates an item that includes a specific character common between the first and second items and in which points of the specific character are set according to points of the specific character of the first item and those of the specific character of the second item. | 2013-11-28 |
20130316811 | GAME DEVICE - A reference strength (P) is set at a game device ( | 2013-11-28 |
20130316812 | GAMING DEVICE HAVING A SECOND SEPARATE BONUSING EVENT - A gaming system wherein a second game is triggered once a specific event occurs in a first game. | 2013-11-28 |
20130316813 | GRAPHICAL USER INTERFACE FOR A GAMING SYSTEM - A method and a system for a graphical user interface corresponding to a gaming environment executes a software product corresponding to the game on the computing hardware of an electronic device. The interface renders multiple graphical objects and user selectable options corresponding to the graphical object. The user selects one or more option, and eventually performs a touching or a swiping operation through multiple points on the display screen. The touching or swiping operation leads to deploying of multiple resources corresponding to the selected option, at different locations on the interface. For controlling the different deployed resources, the user can swipe through different regions of the display screen based on his/her desire. The number of resources deployed at the different locations on the screen depends on certain parameters, including the pressure applied by the user on the screen during performing the touching or swiping operations. | 2013-11-28 |
20130316814 | ACOUSTO-OPTIC MODULATOR FOR MULTI-LAYER DISPLAY - A gaming system including an electronic gaming machine (EGM) having a multi-layer display is described. In particular, the EGM can be configured with a display that provides a 3D-like image. An acousto-optical modulator interstitial component can be positioned between two liquid crystal displays to mitigate moiré interference. A piezoelectric transducer can be attached to a glass interstitial component or to a display panel of a multi-layer display in order to control the moiré interference. | 2013-11-28 |
20130316815 | GAME SYSTEM, GAME PROCESSING METHOD, GAME APPARATUS, AND COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM - In a game system, a first game screen obtained by a first virtual camera taking an operation target object in a first direction is displayed on a first display section, and a second game screen obtained by a second virtual camera taking the operation target object in a second direction substantially opposite to the first direction is displayed on a second display section different from the first display section. The operation target object is controlled to move in a predetermined direction in a virtual space in accordance with an input direction detected based on input to an operation section. At a predetermined timing based on game processing, a direction in which the first virtual camera is set as seen from the operation target object and a direction in which the second virtual camera is set as seen from the operation target object are switched therebetween. | 2013-11-28 |
20130316816 | DISPLAY CONTROL SYSTEM, DISPLAY CONTROL METHOD, DISPLAY CONTROL DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM - An exemplary game device displays on a display a character within a virtual space. A predetermined user operation is received by a touch panel. Further, the CPU moves the character within the virtual space, while the predetermined user operation is received by the touch panel. The CPU causes the character to make a predetermined motion and bring back the position of the character to the position before the character is moved, when a period from the start to the end of the predetermined user operation is shorter than a predetermined period. | 2013-11-28 |
20130316817 | INFORMATION PROCESSING APPARATUS, METHOD FOR INFORMATION PROCESSING, AND GAME APPARATUS - User's error operation is prevented by effectively distinguishing an inputting operation of specifying an area on a display screen from a touching or click inputting operation of specifying one point and an operation of sliding an input of one point while continuing inputting the point. The present invention determines a coordinate of a first intermediate point calculated from coordinates of first two points based on the coordinates of the first two points simultaneously inputted to a coordinate input unit, and determines a coordinate of a second intermediate point calculated from coordinates of last two points based on the coordinates of the last two points detected immediately before the coordinates of the two points stop being simultaneously inputted. Further, the present invention defines an area on a display screen of a display unit based on the coordinate of the first intermediate point and the coordinate of the second intermediate point. | 2013-11-28 |
20130316818 | INCORPORATING DATA INTO A WAGERING GAME - Systems and methods receive data from one or more source databases into a target database and use the data to personalize or customize a wagering game to a game player. The data may be social network data regarding a player's social contacts, fantasy sports league data associated with the player or other data associated with the player. The data is normalized and data elements from the data are mapped to game elements or symbols to create personalized game elements or symbols. The personalized game elements or symbols are then used as part of a wagering game. | 2013-11-28 |
20130316819 | NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - When a predetermined time has elapsed after a handheld game apparatus received “game information” from another handheld game apparatus, a character corresponding to a player of the another handheld game apparatus appears as a passerby in a shopping center in a game world of a game of the handheld game apparatus. The predetermined time is determined based on the positional relationship between the shopping center in the game world and the present position of the player character of the game of the another handheld game apparatus. | 2013-11-28 |
20130316820 | Revolution Take Over 3D - The invention provides a unique gaming system for home use that incorporates technologically advanced virtual reality and three dimensional aspects. The three essential components that comprise the present invention are a multifaceted helmet, outfitted game gloves and controllable kneepads. The helmet is worn about the face to cover the eyes and ears and is the master control center of the game system. A handy insert located on the back of the helmet accepts game cartridges, CDs and Blu Ray DVDs containing games. | 2013-11-28 |
20130316821 | TARGETING SYSTEM AND METHOD FOR VIDEO GAMES - A targeting system and methods of use provide a player of a first person shooter video game with enhanced weapon targeting. Vertical and horizontal lines extend outwardly from a game reticule. In some embodiments, the vertical and horizontal lines or bands extend across the display screen. The present technology can be applied to display screens mechanically or electronically. In some embodiments an electronic device is situated between the gaming console and the display screen. In other embodiments, a piece of clear, thin-film material is cut to approximate the dimensions of the screen, with the key graphical design elements of the present invention screen printed on the piece of plastic. Static electricity may hold the film in place. In other embodiments, the film may be held in place by pressure sensitive adhesive, brackets, or the like. | 2013-11-28 |
20130316822 | Electronic Code Display Device - Apparatus and associated methods relate to an electronic code display device which illuminates a code in response to user action. In an illustrative example, the user may remove a pull tab from the device permitting electrical connection between the power source and internal circuitry to provide illumination and/or code generation. In some embodiments, the code illuminated by the user's action may determine a prize amount or eligibility. In some examples, the device may comprise a small and light handheld unit to permit mailing for promotional or marketing campaigns. In some examples, the device may display a code for a lottery game, the code being indicative of a monetary amount won. In an illustrative example, the device may generate a randomly generated code, and in other examples, the device may display a pre-programmed code. In some examples, the code displayed may comprise numbers, letters, or a combination of both. | 2013-11-28 |
20130316823 | SEAFARING GAMES - A seafaring game comprising: a virtual environment comprising a sailing region coincident with a region of a body of water; at least one navigation rule for navigating a sailboat in the virtual environment; and at least one game rule that defines an interaction between a first sailboat navigating the virtual environment and a second sailboat navigating the virtual environment and how to gain advantage for winning the game responsive to the interaction. | 2013-11-28 |
20130316824 | SYSTEM AND METHOD FOR PROVIDING A PROGRESS INDICATOR OF AN AMOUNT OF TIME LEFT IN A USERS TURN IN A VIRTUAL GAME ENVIRONMENT - A system and method provide a virtual game environment to users. The virtual game environment may enable the users to participate in a game within the virtual game environment. The game may be a turn-based game. A progress indicator may be included in views of the virtual game environment provided to the users that indicates an amount of time left in a present turn of a user in an enhanced manner. For example, the progress indicator may unobtrusively indicate an amount of time left in the present turn in a clear, distinctive manner. | 2013-11-28 |
20130316825 | SERVICE PROVIDING METHOD USING ON-LINE GAME, AND RECORDING MEDIA RECORDING PROGRAM FOR IMPLEMENTING THE METHOD - An approach is provided for providing a service using an on-line game capable of, maximizing effects of services associated with the on-line game, and recording media recording a program for implementing the service providing method. The service providing method may include, for example, storing, in a rendering region, game object drawing information of a game screen for the on-line game in response to a request for reproducing the game screen; hooking the rendering region to change the game object drawing information so that service object information provided from a game server is included in the game object drawing information; storing the changed game object drawing information in the rendering region; and providing the game screen by rendering the game object drawing information including the service object information stored in the rendering region. | 2013-11-28 |
20130316826 | HAPTIC-SIMULATION HOME-VIDEO GAME - A home-driving-simulator kit having providing multi-modal feedback in a fully rotatable cockpit in accordance with gaming feedback data | 2013-11-28 |
20130316827 | Curved Track Simulation Device - Disclosed is a curved track simulation device. The curved track simulation device is configured such that a base board can rotate and tilt to the left or right and embody left or right cornering motion on an upper surface of a track belt that is rotating and circulating forward and rearward, thus making it possible for a user to feel a sensation as if he/she is enjoying a driving-based or sliding-based leisure activity or sport, and which can appropriately use a combination of frictional force and slippage which are created when the track wheel rotates to the left or right on the track belt, thereby satisfying the dual function of providing both amusement and exercise. | 2013-11-28 |
20130316828 | METHOD AND APPARATUS FOR CONVERTING COMPUTER GAMES BETWEEN PLATFORMS USING DIFFERENT MODALITIES - A method, apparatus and product useful for converting computer games between platforms using different modalities. The method comprising receiving a capture of a player playing at least a part of a game on a first platform using a first modality, wherein the game comprises at least a User Interface (UI) module and a logic module; receiving an intercepted logic command call made by the UI module of the game to the logic module of the game; associating the intercepted logic command call with a user action in the game as played using the first modality; and wherein based on the associated user actions and intercepted logic command calls, the game can be modified to use a second modality. | 2013-11-28 |
20130316829 | GRAPHICAL USER INTERFACE FOR A GAMING SYSTEM - A graphical user interface on a touch screen device detects, in a first region of the touch screen device, a selection of an option corresponding to a reasource to be deployed to a second region of the touch screen device. The graphical user interface detects a selection of two or more areas of the second region by a selection device by determining that the selection includes a selection of multiple individual areas in the second region, a multi-point touch, or a swipe including a selection of multiple areas of the second region. The selected resource is then deployed to the selected areas in the second region. | 2013-11-28 |
20130316830 | DEVICE CONTROL SYSTEM AND METHOD OF DETERMINING ALTITUDE - a gaming system has a pressure measurement in the remote control (which may be the complete gaming apparatus) and this is used to derive a height of the remote control. In this way, barometric pressure measurement allows precise determination of the altitude of the game controller. The altitude information is then used to control the game. | 2013-11-28 |
20130316831 | REAL-TIME, INTERACTIVE APPLICATION OVER HTML WEB SOCKETS - A real-time, interactive application for use with multiple clients utilizing web sockets is disclosed. | 2013-11-28 |
20130316832 | Method and Apparatus for Interactive Gameplay Across Multiple Computing Platforms - A method and apparatus is disclosed for enabling interactive gameplay across multiple platforms. | 2013-11-28 |
20130316833 | SYSTEMS AND METHODS OF GENERATING A USER GENERATED BETTING MARKET IN AN ONLINE BETTING EXCHANGE - A computer-implemented method of generating a user generated betting market in an online betting exchange, the online betting exchange comprising a plurality of exchange generated betting markets, the method being implemented in a computer comprising a processor and a memory in communication with the processor. The method comprises providing, by the processor, a user interface to a user of the betting exchange, the user interface allowing the user to input data associated with the user generated betting market to be generated, receiving, as input to the processor, user input by the user interface, and processing, by the processor, said user input to generate said user generated betting market | 2013-11-28 |
20130316834 | Artificial Intelligence Avatar to Engage Players During Game Play - A gaming system may include an event filter to identify a player as a target for engagement. The gaming system may engage the player in a dialogue with a non-player character to conduct a discussion with the player relating to the events that resulted in engaging the player. In some embodiments, the dialogue may include a pre-event game analysis. The dialogue may include recommendations or suggestions for improving the player's performance, and may include offering virtual game items to the player. | 2013-11-28 |
20130316835 | GAME SYSTEM - Various embodiments of the present invention provide a game system that enables a player to easily select an item to be used by a player character. The game system according to an embodiment of the present invention comprises a selection unit configured to select, from player game contents owned by a player, one or more game contents to be used by a player character of the player in a battle with an opponent character, based at least on an effective value calculated by the effective value calculating unit. | 2013-11-28 |
20130316836 | Player Segmentation Based on Predicted Player Interaction Score - A gaming system identifies players in a game. A player interaction score may be computed for an identified player. One or more engagement actions may be generated based on the player interaction score. The gaming system may engage the identified player according to the one or more engagement actions. In some embodiments, the player interaction score may be used to categorize the identified player in a player segment, which in turn may be used as a basis for generating engagement actions. | 2013-11-28 |
20130316837 | FOOTBALL PLAY SELECTION APPLICATIONS - A play selection method, server, and media includes presenting a sequence of play selection interfaces to a user, wherein at least some of the play selection interfaces include a plurality of diagrams, receiving user inputs selecting one of the diagrams from each of the play selection interfaces, and determining a selected play, based on the user inputs, from a plurality of plays in a play database. The play database may associated with a team and the plurality of diagrams included in a play selection interface may be selected based on historical play information indicative of plays executed by the team. At least some of the play selection interfaces may be associated with a corresponding play characteristic. In at least one embodiment, the play selection interfaces include an offense/defense interface, a run/pass/kick interface, a formation interface, a protection interface, a route concept interface, and a game situation interface. | 2013-11-28 |
20130316838 | COUNTER TRACK JOINT WITH AXIAL DISPLACEMENT RANGE - A joint in the form of a counter track joint is disclosed that comprises a joint outer part with first outer ball tracks and second outer ball tracks; a joint inner part with first inner ball tracks and second inner ball tracks; wherein first aperture angles are respectively formed between tangents to contact points of a ball with the first outer ball track and with the first inner ball track, and second aperture angles are respectively formed between tangents to contact points between a ball with the second outer ball track and with the second inner ball track. The first aperture angles of the first track pairs open towards a first side of the joint, and the second aperture angles of the second track pairs open towards a second side of the joint., Outer axial play is provided between the joint outer part and the ball cage. Inner axial play is provided between the ball cage and the joint inner part. Axial play permits relative axial displacement of the joint inner part with respect to the joint outer part. | 2013-11-28 |
20130316839 | VIRTUAL GOLF SIMULATION APPARATUS AND METHOD - A virtual golf simulation apparatus and method are provided. A sensing device senses hitting a ball by a user with a golf club and a ball trajectory is simulated in a virtual golf course according to sensing results, allowing the user to enjoy a virtual golf on a virtual golf course to provide the same sense of realism as when playing golf on a real golf course. | 2013-11-28 |
20130316840 | GOLF SWING GRADING SOFTWARE SYSTEM, GOLF SWING COMPONENT SCORING CHART AND METHOD - In accordance with the preferred embodiment and alternative embodiments described are embodiments of a system and method that automatically grading a golf swing, by grading components of a golf swing, relative to a perfect swing. | 2013-11-28 |
20130316841 | "SPLATT BALL" - This swing training tool is an simulated golf ball 42 mm, rubber casing (outside) and a sponge/foam insert (inside) along with an removable adherent element that will discharge onto the club face when struck with a golf club. | 2013-11-28 |
20130316842 | SWING-WEIGHT-ADJUSTABLE GOLF CLUBS AND CLUBHEADS - Clubs and clubheads are disclosed that allow the swing-weight thereof to be easily changed by attaching or exchanging a “weight-assembly” having a first portion configured as a “weight insert,” a second portion configured as an overcap, and a third portion configured as a drive screw. The drive screw extends through the overcap and into the weight-insert to assemble the weight-assembly, which fits into a weight-receiving cavity on the clubhead. These three components are made of respective materials (having respective densities) that are selected so that each component contributes a desired fraction of the total mass of the weight-assembly to the clubhead to achieve a desired change in swing-weight. By mix-match selection of the components, a wide range of masses of the weight assemblies can be made, with small increments therebetween. | 2013-11-28 |
20130316843 | Adapter to convert a standard length golf putter into an adjustable length belly putter, long putter or a fitting tool for belly putters or long putters - An adapter to convert a standard length putter into a Belly, a Long putter or a Fitting tool for Bally putters or Long putters. The adapter is installed into the butt end of a standard putter shaft without tools. A threaded hole in the larger diameter of the bushing is for a set screw to hold the long rod in place when the proper putter length is established. Graduations on the long rod are to allow the adapter to be used as a fitting tool. | 2013-11-28 |
20130316844 | Releasable Connections for Golf Club Heads and Shafts - Golf club heads are releasably engaged with shafts so that the club heads and shafts can be readily interchanged and/or so that the shaft position with respect to the club head can be readily changed. Golf clubs are provided that have spherical releasable connections between the golf club head and the golf club shaft along with head/shaft position adjusting features to allow interchange of shafts and heads and to allow modification of the head/shaft positioning properties. Assemblies for connecting the club head and shaft may include: a shaft adapter, a shaft retainer, and a hosel insert located within an interior chamber of the club head. The club head and shaft may be changed by releasing the securing system and exchanging the original parts with different parts. Furthermore, the shaft adapter may be rotated within the hosel insert to create different angles from the shaft so as to allow adjustment of the shaft position with respect to the club head. | 2013-11-28 |
20130316845 | GOLF CLUB HEAD WITH IMPROVED PERFORMANCE - A golf club head with an improved sweet spot, defined as a portion of the striking face that has at least 99.7% of the maximum ballspeed is disclosed herein. More specifically, the present invention discloses a golf club head with a significantly circular sweet spot that encompasses at least about 1.5% of the total striking face. A golf club head in accordance with the present invention may generally have a improved face geometry with an elliptical factor of greater than about 0.5, a beveled transition portion around the striking face of the golf club head, a variable face thickness region with decreases thickness, or even a tilted bulge and roll radius all helping improve the performance of the golf club head. | 2013-11-28 |
20130316846 | GOLF CLUB HEAD HAVING AIR FLOW GUIDING SLOT WITH UNEVEN SURFACE - The present invention provides a golf club head having air flow guiding slot with uneven surface, which includes a ball striking plate, a connection portion, a top plate, a bottom portion and at least one air flow guiding slot. The at least one air flow guiding slot is mounted on the top plate and the bottom portion, is near to the connection portion, and has an uneven surface. Utilizing the uneven surface of the at least one air flow guiding slot, the stability of air flow can be improved and the surface area of the air flow guiding slot can be greatly increased so as to raise the weight of the air flow guiding slot so that the centre of gravity for the golf club head can be mounted on the at least one air flow guiding slot. | 2013-11-28 |
20130316847 | GOLF CLUB HEAD - A golf club head according to one or more aspects of the present invention may include a strike face, a rear wall behind the strike face, and a perimeter-weighting element at least partially surrounding the rear wall. The club head may further include a preload spacer associated with the rear wall and a resilient component associated with the perimeter-weighting element. The preload spacer engages the resilient component to provide positive reinforcement of the coupling between the resilient component and the perimeter-weighting element. | 2013-11-28 |
20130316848 | GOLF CLUB HEAD HAVING A SHIELDED STRESS REDUCING FEATURE - A hollow golf club incorporating a stress reducing feature having a shield serving to lessen the visual impact of the stress reducing feature, reduce the likelihood of debris from entering the stress reducing feature, and reduce the likelihood of damage to the stress reducing feature, while adding rigidity to a portion of the stress reducing feature and still allowing the stress reducing feature to selectively increase the deflection of the face. | 2013-11-28 |
20130316849 | METHOD OF MAKING COLOR GOLF BALL AND RESULTING COLOR GOLF BALL - A method and golf ball incorporating a surface penetrating color composition comprising a colorant (e.g. dyes, tints, color effects, etc.) in a portion (surface or region) of a golf ball component or coating (substrate). The substrate is formed from a homogenous composition having a color C | 2013-11-28 |
20130316850 | GOLF BALL - A golf ball | 2013-11-28 |
20130316851 | GOLF BALL - A golf ball | 2013-11-28 |
20130316852 | MULTI-LAYER GOLF BALL - Multi-layer golf balls having a hard, high compression center, a relatively soft intermediate layer, and a stiff outer cover layer, are provided. The outer surface hardness of the intermediate layer is less than that of both the center and the outer cover layer. | 2013-11-28 |
20130316853 | GOLFING ACCESSORY HOLDER - A holder for golf accessories. The holder has a mounting platform with front and back surfaces, two side edges and top and bottom edges and a platform that is detachably attachable to a golf shoe. The top edge defines an opening for receiving a divot repair tool. A bottom edge defines an attachment region to which a ball marker can be detachably secured. The front face supports multiple tees and a ball marker. The back face is secured to a support surface, such as a shoe, a belt, or a waistband. | 2013-11-28 |
20130316854 | WIND RESISTANT PRACTICE CAGE WITH OPENING AND ALTERNATIVE CLOSURES - A batting or ball practice cage has one or more frame members with a net attached over the frame. Frame members may be assembled having springs or elbows at the comer. A pitching machine may be aligned with the cage at one end. | 2013-11-28 |