49th week of 2011 patent applcation highlights part 44 |
Patent application number | Title | Published |
20110300879 | UNIVERSAL COMMUNICATION SYSTEM WITH SPECIAL APPLICATIONS - The application provides a universal communication system. The communication system comprises
| 2011-12-08 |
20110300880 | SENSORS FOR AN AIRCRAFT FOR LOCATING DEVICES - The invention relates to a sensor network for determining the position of devices and gear in an aircraft. The sensor network exhibits several sensor nodes, which have an autonomous power supply. The sensor nodes can communicate wirelessly with each other and with a central processing unit. The position of each individual sensor node can be determined by evaluating high-frequency signal parameters. | 2011-12-08 |
20110300881 | APPARATUS AND METHOD FOR DRIVING COMMUNICATION TERMINAL - An apparatus and a method for driving a communication terminal are provided. A method for driving a communication terminal according to the present invention includes determining, when a proximity of an object is detected, data based on a proximity duration for which the proximity is maintained, and executing, when an execution request is detected, a function corresponding to the data. Since a specific function is executed in response to the information on the proximity of an object to the communication terminal, there is no need to display touch keys on the screen, resulting in improvement of user's convenience. | 2011-12-08 |
20110300882 | MOTION ADAPTIVE COMMUNICATIONS DEVICE AND INTEGRATED CIRCUITS FOR USE THEREWITH - A circuit includes a package substrate that supports an on-chip gyrating circuit that generates a motion parameter based on motion of the circuit. The package substrate further supports a die that supports a processing module that processes the motion parameter to produce motion data, wherein the processing module further generates a receive control signal and a transmit control signal in accordance with the motion data. The die further supports a wireless local area network transceiver that generates an outbound RF signal that includes outbound data and that generates voice inbound data from an inbound RF signal, wherein the wireless local area network transceiver is further operable to adjust a receive parameter based on the receive control signal and to adjust a transmit parameter in response to the transmit control signal. | 2011-12-08 |
20110300883 | MOBILE TERMINAL AND OPERATING METHOD THEREOF - A mobile terminal and an operating method thereof are provided. The operating method includes during the transmission or reception of a communication event between the mobile terminal and a counterpart mobile terminal, obtaining location information of the counterpart mobile terminal; obtaining a map of a first region corresponding to the location information of the counterpart mobile terminal; and displaying at least part of the map of the first region on a display screen indicating that the transmission or reception of the communication event is in progress. Therefore, it is possible for a user to easily identify the location of the counterpart mobile terminal from, for example, a ‘call waiting’ or ‘call connected’ screen, during the transmission or reception of the communication event. | 2011-12-08 |
20110300884 | METHOD AND APPARATUS FOR SUGGESTING A MESSAGE SEGMENT BASED ON A CONTEXTUAL CHARACTERISTIC IN ORDER TO DRAFT A MESSAGE - An apparatus may include a messaging module configured to suggest a message segment in order to draft a message. A contextual characteristic determiner may be used to determine contextual characteristics of the apparatus, the recipient of a call, and/or the user of the apparatus and thereby the messaging module may suggest the message segment based on the contextual characteristics. The contextual characteristics may include user emotions, which may be recognized by an emotion recognizer. Message segments may also be based on prior messaging history. Thereby, the apparatus may suggest message segments in order to more easily draft messages when, for example, initiating or responding to attempted voice communications. Further, the apparatus may include a reminder scheduler which is configured to schedule a reminder to respond to an attempted voice communication. | 2011-12-08 |
20110300885 | FRONT-END MODULE NETWORK - A wireless communication device includes a front-end module (FEM) network coupled to a system on a chip (SOC) via an RF connection. The FEM network includes a plurality of FEMs, wherein, when activated, one or more of the plurality of FEMs is operable to: output an outbound RF signal to one or more antennas; receive an inbound RF signal from the one or more antennas; and isolate the inbound RF signal from the outbound RF signal. The SOC is operable to activate the one or more of the plurality of FEMs; convert outbound data into the outbound RF signal; and convert the inbound RF signal into inbound data. | 2011-12-08 |
20110300886 | MOBILE COMMUNICATION METHOD AND RADIO BASE STATION - A mobile communication method according to the present invention includes the steps of: (A) transmitting, from a radio base station (eNB) to a plurality of cells designated by a transmission request received from a switching center (MME), broadcast information; and (B) transmitting, from the radio base station (eNB) to the switching center (MME), a transmission response which includes an information element to which the number of cells and identification information of the cells are set, in accordance with the transmission request; wherein, in the step (B), when the broadcast information was not successfully transmitted to all the plurality of cells, the radio base station sets “0” to the number of cells in the information element. | 2011-12-08 |
20110300887 | Controlling Cell Activation in a Radio Communication Network - In a radio communication network having one or more active cells, a basic idea is to request (S | 2011-12-08 |
20110300888 | WIRELESS COMMUNICATION APPARATUS AND BAND ASSIGNING METHOD - A base station device includes a transmission and reception unit, a no-communication time count unit, an assignment unit, and a duration adjustment unit. The transmission and reception unit transmits and receives user data to and from a mobile terminal. The no-communication time count unit counts the no-communication time in which the transmission and reception of the user data has been interrupted in the mobile terminal. When the no-communication time becomes longer than the duration in which the assignment of the frequency band to the mobile terminal is continued, the assignment unit releases the frequency band assigned to the mobile terminal. When the no-communication time is longer than the duration, and the no-communication time is shorter than the sum of the duration and the monitor time in which it is monitored whether the no-communication time continues after the release of the frequency band, the duration adjustment unit adjusts the duration. | 2011-12-08 |
20110300889 | Methods and Devices for Reducing Signaling Overhead - A method for reducing signaling overhead in user equipment (UE) connected to a base station is provided. The method includes: when the UE sends Radio Resource Control (RRC) layer messages to the base station, the UE compresses RRC layer messages and sends the compressed RRC layer messages to the base station; and when the UE receives the compressed RRC layer messages from the base station, the UE decompresses the compressed RRC layer messages received from the base station. | 2011-12-08 |
20110300890 | RADIO RECEPTION APPARATUS, RADIO TRANSMISSION APPARATUS, AND RADIO COMMUNICATION METHOD - In a case where a second reference signal for a second communication system is transmitted in addition to a first reference signal for a first communication system, resources that affect a reception apparatus compatible only with the first communication system can be minimized, and the throughput can be prevented from being deteriorated. As resources for a reference signal CSI-RS, DVRB resources in which a resource unit defined in a frequency-time domain is divided in a time direction and distributedly allocated at predetermined frequency intervals are used and CSI-RS is allocated in a resource ID of a part of DVRB resources and transmitted when a reference signal 4RS for LTE is transmitted to a reception apparatus in addition to transmitting CSI-RS for LTE-A. The reception apparatus receives CSI-RS allocated in DVRM resources on the basis of DVRB setting information for CSI-RS, measures channel quality such as CQI, PMI or RI by using CSI-RS, and transmits and reports feedback information containing channel quality information to a transmission apparatus. | 2011-12-08 |
20110300891 | Method and controller for allocating whitespace spectrum - Disclosed is a method and apparatus for allocating a set of frequency bands to a plurality of access points. The method includes generating an interference map associated with the set of frequency bands and associated with the plurality of access points. The method includes aggregating a plurality of demands to produce an aggregate demand. Each of the plurality of demands associated with one of the plurality of access points. The method includes dynamically allocating the set of frequency bands to each of the plurality of access points based on the interference map and the aggregate demand. | 2011-12-08 |
20110300892 | METHOD AND APPARATUS FOR FACILITATING DEVICE-TO-DEVICE COMMUNICATION - An apparatus for providing network assisted local communication offloading to unlicensed bands may include at least one processor and at least one memory including computer program code. The at least one memory and the computer program code may be configured, with the processor, to cause the apparatus to perform at least receiving information indicative of channel conditions associated with primary communication involving at least one primary mobile communication device and a network communication node, and determining, at a secondary mobile communication device, primary communication resources to be utilized for secondary communication by the secondary mobile communication device based on the information indicative of the channel conditions. A corresponding method is also provided. | 2011-12-08 |
20110300893 | WIRELESS TERMINAL DEVICE, WIRELESS COMMUNICATION SYSTEM, AND WIRELESS COMMUNICATION CONTROL METHOD - A radio terminal apparatus is provided that enables a delay in information reception to be more dependably prevented while suppressing power consumption. A radio terminal apparatus ( | 2011-12-08 |
20110300894 | INTELLIGENT WIRELESS DISPATCH SYSTEMS - Intelligent wireless dispatch systems are provided. In one embodiment, the system includes a dispatch computer and mobile data terminals positioned on a vehicle and in wireless communication with the dispatch computer. The system displays a plurality of drivers arranged in a driver stack, receives exception information from each mobile data terminal, displays a formatted driver icon corresponding to each driver in the driver stack, and sorts the drivers in the driver stack by prioritized exception information. The system is configured to display a driver assignment list for each driver including one or more assignments and to wirelessly transmit an assignment message to the mobile data terminals according to an update to a driver assignment list. The mobile data terminals are configured to display the assignment message for acceptance or rejection. Additional embodiments may also include voice-over-IP capability for two-way communication between the dispatcher and driver. | 2011-12-08 |
20110300895 | RADIO COMMUNICATION APPARATUS AND TRANSMISSION POWER CONTROL METHOD - A radio communication apparatus including: a radio interface; and a processor configured to control the radio interface to transmit a Ranging signal to a base station and to control a transmission power level of the Ranging signal; when the processor controls the radio interface to retransmit the Ranging signal, the retransmission includes a first phase and a second phase, the first phase in which the processor controls the radio interface to retransmit the Ranging signal at substantially a same transmission power level as at the time of initial transmission, or performs substantially a same calculation as that made at the time of the initial transmission of the Ranging signal and retransmits the Ranging signal at the calculated transmission power level, the second phase in which the processor increases the transmission power level and retransmits the Ranging signal at the increased transmission power level. | 2011-12-08 |
20110300896 | METHOD, APPARATUS, AND SYSTEM FOR DETECTING A RADIO NETWORK PROBLEM - A method, an apparatus, and a system for detecting a radio network problem are disclosed. The method includes: when a radio network problem occurs on a user equipment (UE), a first base station controlling a cell that a radio resource control (RRC) connection established with the UE, receives problem information about the radio network problem sent by the UE, in a procedure of re-establishing the RRC connection by the UE, and sends the problem information to a second base station controlling a cell where the radio network problem occurs. In this way, the network side can automatically identify and detect the radio network problem which occurs on the UE, so that the network can perform self-adjustment and optimization, therefore improving the network performance and satisfying use requirements of users. | 2011-12-08 |
20110300897 | USER INTERFACE TONE ECHO CANCELLATION - A multi-function communications device has a processor that generates a user interface audible tone signal. The device also has a downlink digital signal processor, and an uplink digital signal processor. A mixer has an input to receive the downlink signal and another input to receive the user interface tone signal. The uplink processor has an acoustic echo canceller having an input to receive the uplink signal and another input to receive an output from the mixer. The echo canceller may reduce the amount of both the far-end user's speech and the user interface tone that may be present in the uplink signal. The mixer may be positioned within the chain of audio signal processors, or it may be positioned outside the chain. Other embodiments are also described and claimed. | 2011-12-08 |
20110300898 | HIGH LINEARITY CMOS RF SWITCH PASSING LARGE SIGNAL AND QUIESCENT POWER AMPLIFIER CURRENT - Disclosed are high linearity CMOS-based devices capable of passing large signal and quiescent power amplifier current for switching radio frequency (RF) signals, and methods for biasing such devices. In certain RF devices such as mobile phones, providing different amplification modes can yield performance advantages. For example, a capability to transmit at low and high power modes typically results in an extended battery life, since the high power mode can be activated only when needed. Switching between such amplification modes can be facilitated by one or more switches formed in an integrated circuit and configured to route RF signal to different amplification paths. In certain embodiments, such RF switches can be formed as CMOS devices, and can be based on triple-well structures. In certain embodiments, a bias voltage applied to an isolated well of such a triple-well structure can be substantially tied to a source voltage coupled to source and drain, so as to yield desired performance features such as high amplification linearity even when the source voltage changes. | 2011-12-08 |
20110300899 | CMOS RF SWITCH DEVICE AND METHOD FOR BIASING THE SAME - Disclosed are CMOS-based devices for switching radio frequency (RF) signals and methods for biasing such devices. In certain RF devices such as mobile phones, providing different amplification modes can yield performance advantages. For example, a capability to transmit at low and high power modes typically results in an extended battery life, since the high power mode can be activated only when needed. Switching between such amplification modes can be facilitated by one or more switches formed in an integrated circuit and configured to route RF signal to different amplification paths. In certain embodiments, such RF switches can be formed as CMOS devices, and can be based on triple-well structures. In certain embodiments, an isolated well of such a triple-well structure can be provided with different bias voltages for on and off states of the switch to yield desired performance features during switching of amplification modes. | 2011-12-08 |
20110300900 | MOBILE COMMUNICATIONS DEVICE INTERFACE DEVICE AND METHOD - A telephone includes a full-sized telephone handset, a telephone base unit including a plurality buttons including numeric buttons and function buttons, a display for displaying status data to a user, a physical interface for irremovably restrain a cellular telephone, a Bluetooth interface for transmitting control data and digital audio data to and from the cellular telephone, a processor for receiving user inputs and communicating the inputs to the cellular telephone, and an audio processor for processing audio data prior to output to and for processing audio data input from the telephone handset. | 2011-12-08 |
20110300901 | Intelligent Input Handling - Various embodiments enable a device to utilize environmental state information and/or application state information to determine an appropriate response to received input. In at least some embodiments, a device receives input, obtains environmental information and/or application state information of the device, and evaluates input validity. Based upon the evaluated information and input, the device can behave in a manner that ignores the input, allows execution of associated operations, and or modifies the resultant behavior. | 2011-12-08 |
20110300902 | MOBILE TERMINAL AND DISPLAYING METHOD THEREOF - A mobile terminal and corresponding method are discussed. The mobile terminal includes a camera obtaining an image; a display unit displaying the obtained image; and a controller displaying advertisement images about at least one point of purchase included in the obtained image by overlapping the advertisement images with the image and if a selection signal about the displayed advertisement images is received, displaying the advertisement image for which the selection signal has been received in such a way to be distinguished from the advertisement image before receiving the selection signal. An advertisement image may be displayed on an image obtained from a camera and an advertisement image for which a selection signal has been received may be displayed in such a way to be distinguished from the advertisement image before receiving the selection signal, thereby enabling the user to easily recognize which advertisement image he or she has selected. | 2011-12-08 |
20110300903 | PORTABLE ELECTRONIC DEVICE AND CONTROL METHOD THEREFOR - Disclosed are a portable electronic device that can change imaging instruction keys according to the position of the casing, and a control method therefor. The device is provided with an operating unit casing, an operating unit ( | 2011-12-08 |
20110300904 | MOBILE ELECTRONIC DEVICE AND MOBILE SYSTEM - An object is to provide a mobile electronic device with high operability and high safety. The mobile electronic device includes an image projector that projects an image, a control unit that controls a projection operation by the image projector, and a cabinet that supports the image projector and the control unit. The control unit can select a first mode and a second mode, and controls an operation of the image projector, when the first mode is selected, in a condition different from that when the second mode is selected. The object is thereby solved. | 2011-12-08 |
20110300905 | System and Method for Locating an Object Using a Mobile Device - Disclosed is a system and method for tracking an object using RFID tags in combination with a wireless communication device. A radio frequency module is included for modifying a wireless device to both receive and send RF signals. Typically, the wireless device is a cell phone or smart phone. The module enables the wireless device to read identifying information from an RF signal and displaying such to a user. The system presents an inexpensive method of providing an RFID reader for tracking objects. | 2011-12-08 |
20110300906 | Multi-Function Cell Phone Charger Apparatus - The multi-function cell phone charger apparatus provides convenience and security for a cell phone and cell phones that was not previously provided, in that cell phone information is automatically backed up when the cell phone is linked with the apparatus for charging. The apparatus may provide backup partially through the removably contained SIM (subscription identity module) and the removably contained media card. Importantly, the removability of the SIM and media card from the apparatus allow for a user to transfer the cards from a first phone to another phone and thereby have identical phone functions and stored information within any given phone. Further, there is no limit to the number of SIM and media cards that can be used and therefore no limit to the number of cell phones or other electronic devices with which the information stored on cards can be shared. | 2011-12-08 |
20110300907 | PARALLEL-FED EQUAL CURRENT DENSITY DIPOLE ANTENNA - Electronic devices such as handheld devices may have wireless communications circuitry. The wireless communications circuitry may include a broadband antenna and circuitry that covers multiple communications bands. The broadband antenna may be formed from a parallel-fed dipole. The antenna may have first and second antenna resonating element regions on opposing sides of a slot. The slot may be an open slot that has one open end and one closed end. The slot may be formed from an opening in conductive housing structures in a conductive housing for an electronic device. The conductive housing structures may include sidewall structures, rear housing wall structures, and other conductive structures. The antenna may have a feed with a feed line that crosses the slot. An interposed dielectric substrate member may separate the feed line from the conductive structures. The feed line may have sections with different widths to minimize feed line length. | 2011-12-08 |
20110300908 | Thin Glass for Touch Panel Sensors and Methods Therefor - Improved techniques are disclosed for fabrication of touch panels using thin sheet glass, coupling external circuitry, and securely holding the touch panel within a portable electronic device. The thin sheet glass may be chemically strengthened and laser scribed. | 2011-12-08 |
20110300909 | Portable radio communication device - A portable radio communication device includes a radio section using a frequency for at least one of signal reception and signal transmission. The frequency used by the radio section is set to a frequency assigned to a memory channel. A mute circuit mutes an audio output circuit when a mute-cancel or monitor switch is not operated, and unmutes the audio output circuit when the switch is operated. A display is controlled to indicate a name assigned to the memory channel when the switch is not operated, and to indicate the frequency assigned to the memory channel when the switch is operated. | 2011-12-08 |
20110300910 | MOBILE TERMINAL CAPABLE OF PROVIDING MULTIPLAYER GAME AND METHOD OF CONTROLLING OPERATION OF THE MOBILE TERMINAL - A method of controlling a mobile terminal and which includes allowing, via a wireless communication of the mobile terminal, wireless communication with at least one other terminal; displaying, via a touch screen display unit of the mobile terminal, a display screen; receiving, via a controller of the mobile terminal, a first touch input on the display screen and a second touch input on the display screen while the first touch input is touching the display screen; and executing, via the controller, a preset function based on the received first and second touch inputs. | 2011-12-08 |
20110300911 | PORTABLE ELECTRONIC APPARATUS AND DISPLAY CONTROL METHOD - To carry out display control with a projector unit and a display unit in further consideration of user needs, a portable electronic apparatus of the invention includes the display unit that displays given display data, the projector unit that projects at least a part of the display data, a storage unit that stores therein the display data including at least self-state information indicative of a state of the own apparatus, and a control unit that makes the display unit display the display data stored in the storage unit including the self-state information and makes the projector unit project the display data stored in the storage unit without including the self-state information. | 2011-12-08 |
20110300912 | METHOD FOR ALLOCATING/ARRANGING KEYS ON TOUCH-SCREEN, AND MOBILE TERMINAL FOR USE OF THE SAME - A method for allocating/arranging keys on a touch-screen and a mobile terminal for the same are disclosed. The method for allocating at least one key on a touch-screen includes establishing a plurality of sensing zones on the touch-screen, wherein sizes of the plurality of sensing zones change in sequential order according to a key-arrangement direction, and allocating the at least one key to at least one of the plurality of sensing zones. | 2011-12-08 |
20110300913 | MOBILE COMMUNICATION TERMINAL WHICH DISPLAYS SCREEN LOCATION INFORMATION AND METHOD OF CONTROLLING THE MOBILE COMMUNICATION TERMINAL - A mobile communication terminal including a display module configured to display a portion of a display object; and a control module configured to control the display module to display screen location information using a first box and a second box, the screen location information indicating a relative location of the portion of the display object with respect to an entire portion of the display object. Further, the control module is further configured to control the display module to move or enlarge/reduce the second box by moving or enlarging/reducing the display object in response to a touching manner of the display module, and the second box is disposed inside the first box and represents the relative location and a size of the portion of the display object with respect to the entire portion of the display object. | 2011-12-08 |
20110300914 | REDUCING POWER CONSUMPTION BY IN-CIRCUIT MEASUREMENT OF RECEIVE BAND ATTENUATION AND/OR NOISE - Although the duplexer in a full-duplex transceiver circuit may only be guaranteed by the duplexer manufacturer to have a transmit band rejection from its TX port to its RX port of a certain amount, and may only be guaranteed to have a receive band rejection of another amount, the actual transmit band rejection and the actual receive band rejection of a particular instance of the duplexer may be better than specified. Rather than consuming excess power in the receiver and/or transmitter in order to meet performance requirements assuming the duplexer only performs as well as specified, the duplexer's in-circuit performance is measured as part of a transmitter-to-receiver isolation determination. Transmitter and/or receiver power settings are reduced where possible to take advantage of the measured better-than-specified in-circuit duplexer performance, while still meeting transceiver performance requirements. Power settings are not changed during normal transmit and receive mode operation. | 2011-12-08 |
20110300915 | METHOD, APPARATUS AND COMPUTER PROGRAM PRODUCT FOR ENABLING PARTIAL FUNCTIONALITY OF A MOBILE TERMINAL - A method is provided for enhancing a user interface with a mobile terminal while reducing battery consumption by selectively activating input sensors based upon the actions of a user of the mobile terminal. The method may include providing for operation in accordance with a first level of functionality having a first number of inputs that are operable, providing for operation in accordance with a second level of functionality having a second number of inputs that are operable, and providing for operation in accordance with a third level of functionality having a third number of inputs that are operable, wherein the third number of inputs is greater than the first number of inputs. The method may further include receiving an input while operating in accordance with the first level of functionality and causing operations to change from being conducted in accordance with the first level of functionality to being conducted in accordance with the third level of functionality. | 2011-12-08 |
20110300916 | Multi-Level Competition/Game, Talent, and Award Show Productions Systems, Methods and Apparatus - A multi-level competition includes a competition between on-stage competition content, a competition between off-stage judges, and a competition between at-home players. The competition content (e.g., multiple television advertisements, singing contestants, etc.) is provided to at-home players, who provide a rating for each content offering and rank the content offerings. At a later time, a group of off-stage judges view the competition content, provide a rating for each content offering, and rank the content offerings. One or more accurate responses are identified by a control which may be, for example, a target demographic. A winning content offering is identified based on the one or more accurate responses. The off-stage judges and at-home players are ranked based on whether their ratings/rankings are in sync with the control, Winners may be selected from each of the group of off-stage judges and the group of at-home players. | 2011-12-08 |
20110300917 | ON LINE GAMING WITH REAL-WORLD DATA - In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and/or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and/or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position/seat occupied by one or more of the original, real-world players in the original, real-world game. In one aspect, in games where a player is dealt his or her own hand of cards, the remote player will receive cards as they were dealt to the original, real-world player that occupied the same position/seat in the original, real-world game. In one aspect, the remote player may able to make strategic decisions during gameplay that differ from those of the original, real-world player, wherein such strategic decisions may affect the outcome of the game for that player. In one aspect, the real-world environment is a gaming area at a casino. | 2011-12-08 |
20110300918 | THREE CARD BLACKJACK - The invention relates to a modified blackjack game between a dealer and at least one player. After placing initial wagers, three cards are dealt to each player and two cards dealt to the dealer. The game design allows players to either retain their initial three cards for play, or divide their cards into separate hands. Dividing cards into separate hands requires additional wagers. Players may use their initial three cards by standing or hitting to reach a hand that is higher than the dealers without exceeding twenty one, players may divide their three cards in any fashion that will provide them with the best opportunity to obtain a hand under the conventional rules of blackjack, players will have the choice to play to thirty, thirty-one, or thirty two, and players will have the option of surrendering their initial wager. | 2011-12-08 |
20110300919 | GAMING MACHINE CAPABLE OF REPEATEDLY EXECUTE A UNITARY GAME - The present invention provides a gaming machine which is capable of realizing an appropriate balance between players' profits and slot machine providers' profits. When a first number of bets have been selected, a control device executes a first basic unitary game which completes when a first time interval has elapsed after starting the game. When a second number of bets have been selected, the control device executes a second basic unitary game which completes when a second time interval shorter than the first time interval has elapsed after starting the game. On the basis of the fact that the first basic unitary game has been executed, the control device executes a first progressive game in which a first payout rate can be realized. On the basis of the fact that the second basic unitary game has been executed, the control device executes a second progressive game in which a second payout rate higher than the first payout rate can be realized. When a second number of bets have been selected, information relating to the second payout rate is displayed. | 2011-12-08 |
20110300920 | Multi-Stage Multi-Bet Game, Gaming Device, and Method - A game is comprised of a plurality of stages. Each operation of the game begins with the operation of a first stage. Depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage. Depending on the outcome of the second stage, the game may be over or there may be an operation of another stage. This sequence continues until the game ends or until the final (n | 2011-12-08 |
20110300921 | Game Dice with Two Attribute Indicia - A set of N game dice, each of the N dice having at least N faces with each of N faces of each die bearing one of a group of N | 2011-12-08 |
20110300922 | SYSTEM, APPARATUS AND METHOD FOR SAVING GAME STATE AND FOR UTILIZING GAME STATES ON DIFFERENT GAMING DEVICES - The present invention provides a gaming apparatus, method and system for transferring the play of a feature earned from one gaming machine, provided as a system bonus or as a promotional award to another gaming machine. The apparatus, method and system provides for selection between feature values FV | 2011-12-08 |
20110300923 | VIDEO GAME CAPABLE OF PROVIDING OFFERS TO PLAYERS - A video game can provide an offer to a player of the video game. For example, the video game can provide to the player an offer to receive a particular virtual item (a virtual object or a virtual service delivered in the video game) in exchange for a particular price. The time at which the offer is provided to the player can be governed by the status in the game of the player character of the player. | 2011-12-08 |
20110300924 | SYSTEM AND METHOD FOR CONDUCTING A GAME INCLUDING A COMPUTER-CONTROLLED PLAYER - A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights. | 2011-12-08 |
20110300925 | CONFIGURING AND CONTROLLING WAGERING GAME PRESENTATIONS - A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from content sources that are accessible to a wagering game machine and determining presentation requirements for the content. The operations can further include determining a presentation template that the wagering game machine can use to present the content according the presentation requirements. The presentation template can have pre-configured presentation areas, one of which can be configured to present the content according to pre-defined configuration settings. The operations can further include determining that one pre-configured presentation area of the presentation template content can present the content in accordance with the presentation requirements, and presenting the content in pre-configured presentation area of the presentation template. | 2011-12-08 |
20110300926 | PRESENTING GROUP WAGERING GAMES AND AWARDS - A wagering game system and its operations are described herein. In embodiments, the operations can include monitoring wagering game play for a player account that is registered to play a group scavenger hunt game. The group scavenger hunt game may include various collectable items that group members collect to win the group scavenger hunt game. The operations can further include determining that wagering game events occur during the wagering game play, where the occurrences of the wagering game events are prerequisites for obtaining the collectable items. The operations can further include indicating on a group progress report (e.g., a website) that one of the collectable items was obtained. In some embodiments, the operations can also include awarding the player account for obtaining the item, providing trophies, or other virtual assets, for winning the group scavenger hunt game, providing benefits for holding the trophies, etc. | 2011-12-08 |
20110300927 | GAMING SYSTEM AND METHOD HAVING CONFIGURABLE BONUS GAME TRIGGERING OUTCOMES - A gaming system and method which provides for one or more gaming device triggered bonus games to be skipped or otherwise not provided to the players at the gaming devices which triggered such bonus games. The average expected payouts of skipped gaming device triggered bonus games are contributed to a bonus accumulation pool or fund. The accumulation pool is subsequently utilized to provide one or more gaming system triggered bonuses to one or more players at one or more of the gaming devices in the gaming system. | 2011-12-08 |
20110300928 | REMOTE GAMING ELIGIBILITY SYSTEM AND METHOD USING RFID TAGS - Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. A computer server having a player verification program and database may also be used. | 2011-12-08 |
20110300929 | SYNTHESIS OF INFORMATION FROM MULTIPLE AUDIOVISUAL SOURCES - A system and method are disclosed for synthesizing information received from multiple audio and visual sources focused on a single scene. The system may determine the positions of capture devices based on a common set of cues identified in the image data of the capture devices. As a scene may often have users and objects moving into and out of the scene, data from the multiple capture devices may be time synchronized to ensure that data from the audio and visual sources are providing data of the same scene at the same time. Audio and/or visual data from the multiple sources may be reconciled and assimilated together to improve an ability of the system to interpret audio and/or visual aspects from the scene. | 2011-12-08 |
20110300930 | Video game controller with an auxiliary display - A video game controller includes a control unit electrically connected to a video game console having a main display; and an auxiliary display electrically connected to the control unit and comprising a miniature display, a lens, a loud speaker, a microphone, and a power supply. The power supply is an interruptible power supply or battery power supply. The miniature display is an LCD. | 2011-12-08 |
20110300931 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, HAND-HELD GAME APPARATUS, GAME SYSTEM, AND GAME METHOD - An information processing section of a game apparatus executes a program including: a step of setting a puzzle area to be cut from an image taken by an outer camera; a step of setting the division number representing the number of portions into which the puzzle area is divided in accordance with a stage; a step of generating one-dimensional arrangement data representing a state in which puzzle pieces are positioned at random: a step of executing a game process by updating the one-dimensional arrangement data of the puzzle pieces which are selected based on a tilt of the game apparatus; and a step of switching, in accordance with the one-dimensional arrangement data, texture coordinate data of the puzzle pieces calculated based on a tilt of a virtual camera, and displaying an obtained image. | 2011-12-08 |
20110300932 | INTERACTIVE DISPLAY AND USE THEREOF - For a playing experience in a computer game that more accurately captures the experience of professional football or another sport, it is advantageous to be able to hide from an opponent a selected player formation and play selection until the play actually begins. Similarly, in other computer games such as war games and role-playing games, it is desirable to be able to hide from other players certain properties—e.g., equipment, disposition of forces, etc.—held by each player while making this information available to the player holding these properties. In the present invention, display devices are provided that are visible only to a limited number of players. Illustratively, the display device can be worn on the player's forearm. Information that would typically be hidden from the other side in a real situation is made available to only one side by displaying it on one of these display devices. | 2011-12-08 |
20110300933 | METHOD FOR INTERACTING WITH A VIDEO AND GAME SIMULATION SYSTEM - A method for interacting with a video by a motion detector is disclosed. First, a video-content-decomposition procedure is executed to decompose the video into a background scene and at least one foreground object. Then, at least one event database is classified according to the state of the foreground object. Finally, the suitable foreground objects are selected from the event database according to a detected motion by the motion detector. Wherein, the foreground objects selected are rendered on the background scene sequentially according to the detected motion. | 2011-12-08 |
20110300934 | GRAPHICAL USER INTERFACE, SYSTEM AND METHOD FOR IMPLEMENTING A GAME CONTROLLER ON A TOUCH-SCREEN DEVICE - A touch-screen apparatus and method are described for controlling an online video game. For example, one embodiment of a touch-screen apparatus comprises: a touch-screen display for displaying images and receiving user input in response to a user touching the touch screen display; a network interface for establishing a network connection with a gaming server executing a video game in response to user input from the apparatus, the gaming server compressing video output from the video game to generate interactive compressed streaming video, and transmitting the interactive compressed streaming video generated by the video game over the network connection to the touch-screen apparatus; a memory for storing program code and a processor for processing the program code to generate a touch-screen graphical user interface (GUI) comprising: a plurality of user input elements providing user input in response to the user selecting the user input elements on the touch screen display; wherein the user input is transmitted from the touch-screen apparatus to the gaming server to control the execution of the video game. | 2011-12-08 |
20110300935 | GAME APPARATUS, STORAGE MEDIUM STORING A GAME PROGRAM, AND GAME CONTROL METHOD - A game apparatus includes an LCD and is provided a touch panel in relation to the LCD. The LCD displays a game screen for making a player character hit a ball. For example, when touch-on is performed on the LCD (touch panel), the stance and shot power of the player character are decided according to coordinates of the touch-on position. With this, the path of the ball is decided to be a straight ball, draw ball or fade ball, and the carry of the ball is decided with regard to the shot power. Following the touch-on, when a slide operation is performed, an impact is decided according to the slide operation. For example, the path of the ball is changed by the decided impact. | 2011-12-08 |
20110300936 | GAME APPARATUS, GAME PROGRAM AND GAME SYSTEM - A game apparatus generates control point data for forming a contour of each part of a character, generates a line model of a body being a line polygon model along the body on the basis of the control point data, then generates a line model of a foot being a line polygon model along a contour of one foot, and arranged at the back of the line model of the body Bd in a Z direction, and generates a mask model of the body being a transparent polygon model arranged at the back of the line model of the body in the Z direction and in front of the line model of the foot in the Z direction, and having the contour along the line of the body. Then, when the respective models are depicted with a Z comparison performed after depicting a background, the mask model of the body, the line model of the foot, the line model of the body are depicted in this order. | 2011-12-08 |
20110300937 | GAMING MACHINE HAVING A MOLDED CURVED DISPLAY - Gaming machines having video depictions of one or more mechanical reels projected onto a curved display are disclosed herein. In one embodiment, the gaming machine includes a curved transparent material having an outer surface, an inner surface, and a radius of curvature similar to a mechanical reel. The gaming machine also includes a projector for projecting video images of one or more reels onto the inner surface of the curved transparent material. The gaming machine also has a liquid crystal display having an opening in which the curved transparent material extends through the opening of the opening of the liquid crystal display. | 2011-12-08 |
20110300938 | CAPACITIVE INPUT FOR COMPUTER PROGRAM - A capacitive input apparatus and method are disclosed. The apparatus includes a mat and a probe. The mat has a dielectric layer sandwiched between a common conductive layer and a patterned conductive layer having a grid pattern containing plural conductive regions. Each conductive region is selectively coupled to a corresponding capacitance sensor that is responsive to a signal capacitively coupled to a corresponding one of the conductive regions. The probe can be worn on a user's feet and can change a capacitive coupling of the signal. A degree of the change of the signal varies with a degree of proximity of the probe to the corresponding one of the conductive regions. In the method, a capacitive coupling of the signal can be changed with the probe. Measurements collected from the capacitance sensor can provide input to a computer program based on values of one or more measurements. | 2011-12-08 |
20110300939 | INPUT FOR COMPUTER DEVICE USING PATTERN-BASED COMPUTER VISION - Images of a least a portion of a structurally encoded pattern formed on a surface from a camera can be analyzed to determine a position of a camera. The structurally encoded pattern can include a plurality of elements. Each element can be encoded with information identifying a location and orientation of the element with respect to the surface. A computer program can identify at least a portion of one or more pattern elements in the image and determine the position of the camera relative to the surface from the information encoded in the one or more pattern elements in the image. | 2011-12-08 |
20110300940 | Generating Position Information Using a Video Camera - Some implementations provide techniques and arrangements to receive image information. A plurality of reference fields of a user-manipulated device may be identified. Each reference field of the plurality of reference fields may include reference elements. The plurality of reference fields may be identified based on colors of the reference elements, shapes of the reference elements, and/or a pattern of the reference elements. Some implementations may generate position information based on the plurality of reference fields. The position information may identify a position of the user-manipulated device relative to the video camera. Some implementations may provide the position information to an application. | 2011-12-08 |
20110300941 | Motion-sensitive Input Device and Interactive Gaming System - Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use the wand and/or complete one or more special effects, adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel. | 2011-12-08 |
20110300942 | SEQUENTIAL MODE AND MANUAL MODE SPEED CONTROLLER FOR VIDEO GAMES - The invention relates to a speed controller, in particular for video games, capable of operating according to a sequential mode and a manual mode comprising: a support casing ( | 2011-12-08 |
20110300943 | METHODS FOR USING UNIQUE IDENTIFIERS TO IDENTIFY SYSTEMS IN COLLABORATIVE INTERACTION IN A MESH NETWORK - Described herein are methods and systems for using unique identifiers to identify systems in collaborative interaction in a mesh network. For example, in at least certain embodiments, upon initiation of a collaborative application each system can broadcast packets that include a unique hash identifier for each system to other systems in the mesh network. Each system then can determine when the system has received packets that include the unique hash identifiers from all systems. Then, each system can sort the unique hash identifiers to identify each system. | 2011-12-08 |
20110300944 | INTERACTIVE GAME SYSTEMS AND METHODS - A game system comprises a computer manager system adapted to manage gaming activity of one or more players, a transceiver in operative communication with the computer manager system and one or more transponders or transponder/receptor units in operative communication with the transceiver. Each transponder/receptor unit includes a transponder and a receptor. The transceiver is adapted to enable wireless communication between each transponder or transponder/receptor unit and the computer manager system within a distance that is within a range detectable by said transponder/receptor units and the computer manager system. | 2011-12-08 |
20110300945 | INTERACTIVE ELECTRONIC GAME RESULTS AS HEALTH INDICATORS - In one example, a portable patient computing device receives results of a plurality of gaming sessions of a patient using a local or remote interactive electronic gaming system. The portable patient computing device identifies a trend based on the game results, or passes the game results to a caregiver computing device for remote trend identification. After the portable patient computing device receives a result of a new gaming session of the patient using a local or remote interactive gaming system, the portable patient computing device either analyzes the newly received result using the identified trend, or passes the newly received result to the remote caregiver computing device for remote analysis, or both. A caregiver of the patient is notified according to a result of the analysis. | 2011-12-08 |
20110300946 | Interactive Gaming Via Mobile Playmaker - Systems and techniques relating to interactive gaming are described. A described system includes one or more site servers providing game instances to one or more devices in communication with the one or more site servers via a wired network, a wireless network, or both. The system includes a server system in communication with the one or more site servers; and one or more wireless mobile devices in communication with the server system. The server system can be configured to provide information about one or more of the gaming instances at one or more sites to the one or more mobile devices; receive, from the one or more mobile devices, an indication of a selected gaming instance of the gaming instances; relay gaming information between the one or more site servers and the one or more mobile devices; and provide gaming content and one or more gaming functions to the site servers. | 2011-12-08 |
20110300947 | Desktop Client, Client Platform And Game Entity In Desktop Multi-Person Network Game System - A desktop client in a desktop multi-person network game system is provided. The desktop client is divided into the client platform and the game entity; when a game changes, it is only needed to change a game logic and a game protocol in the game entity. | 2011-12-08 |
20110300948 | GAME DEVICE, GAME PROCESSING METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM - A state storage unit ( | 2011-12-08 |
20110300950 | GAMING MACHINE - The present invention provides a gaming machine which is capable of remarkably improving an effect given to a player. The gaming machine according to the present invention is provided with: a cabinet having a display portion for making a display according to the contents of a game played; a plurality of speakers | 2011-12-08 |
20110300951 | SMART DISCARD RACK FOR PLAYING CARDS - A discard rack moves and reads suit and rank of individual cards. The cards are provided to a card in-feed area and moved to a card collection area. Both suit and rank of each card is read in the card in-feed area or between the card in-feed area and the card collection area. The discard rack comprises a) a card in-feed area with card moving elements that move only a bottom card from a set of cards in the card in-feed area, b) a card collection area that receives cards from the card moving area in the same sense as cards are received in the card in-feed area, c) an image capture device that captures data from a card while the card is between the card in-feed area and the card collection area, d) preferably a communication port to send out captured data to a processor, and e) an elevator that lowers to maintain a level at which cards are received in the card collection area. | 2011-12-08 |
20110300952 | Drive Joint and Drive Shaft - A drive joint, particularly a fixed joint in the form of a counter-track joint, for establishing a connection between two components in the drive train of a motor vehicle. The joint is provided with joint parts such as an inner hub, an outer hub and a ball cage containing torque-transmitting balls as additional joint parts. The outer hub of the drive joint can be destroyed in the case of an accident. The invention also relates to a drive shaft comprising such a drive joint. | 2011-12-08 |
20110300953 | ELASTIC JOINT BODY - The present invention relates to an elastic joint body | 2011-12-08 |
20110300954 | UNIVERSAL JOINT ASSEMBLY FOR AN AUTOMOTIVE DRIVELINE SYSTEM - A die formed monolithic yoke assembly for a universal joint of an automotive driveline assembly subject to high torsional loads having a substantially uniformed thickness, including a cup-shaped portion, a pair of opposed lugs integral with and extending from an upper portion of the cup-shaped portion and an integral, outwardly deformed substantially continuous lip portion extending outwardly from the upper surface of the annular wall and the lugs substantially strengthening the yoke assembly particularly against torsional loads. In one embodiment, the upper end of the cup-shaped portion included concave arcuate portions on opposed sides of the lugs adjacent the lugs, such that the upper surface of the cup-shaped portion transitions from a concave surface to a convex surface strengthening the yoke. | 2011-12-08 |
20110300955 | Method for Production of Painted Screws or Nails in a Magazine Strip - Method for production of painted driving-in elements ( | 2011-12-08 |
20110300956 | Swimming Hoop With Adjustable Buoyancy Member - A swimming hoop with a buoyancy member and flexible frame. By increasing or decreasing the buoyant force provided to the flexible frame by the buoyancy member, the user is able to position the swimming hoop at a desired vertical distance within a body of water. To increase or decrease the buoyant force, a pump is used to increase or decrease the level of air within an air chamber. The buoyancy member is adjustably secured to the flexible frame. The flexible frame may be generally circular, square, or any other shape, and is flexible such that other shapes can be further obtained by twisting or manipulating the flexible frame. | 2011-12-08 |
20110300957 | AMUSEMENT PARK RIDE WITH CABLE-SUSPENDED VEHICLES - A ride system for moving a passenger vehicle through a dynamically-defined work space. The system includes a track structure that guides one or more motorized or driven carriers on the track structure. The system includes winches on the carrier(s) that are independently operable to set lengths of the vehicle supporting cables, which extend outward from the winches to the vehicle. During operation, the winch systems provide upper anchor points for suspending the passenger vehicle such that these anchor points are selectively positioned. The winches may be independently operated as the carrier(s) travels from a first position to a second position, such that the vehicle body pitches, rolls, or yaws and moves transversely relative to the track. The winches may be operated concurrently to drop or raise the vehicle to define the work space for the vehicle in the vertical direction. Passenger input may interactively control motion of the vehicle. | 2011-12-08 |
20110300958 | Amusement ride system and method - An amusement ride system includes: a shooting device adapted to shoot a projectile; an aiming facility operable by a user to aim the shooting device; and a triggering device operable by the user to fire the shooting device. The user rides the vehicle, aims the shooting device, and fires the device to shoot the projectile. A method for a ride includes: providing a shooting device; providing a plurality of projectiles; and aiming and shooting the projectiles utilizing the shooting device. | 2011-12-08 |
20110300959 | GOLF CLUB FITTING METHOD, DEVICE THEREOF, AND ANALYSIS METHOD - The analysis method includes steps of acquiring measurement data obtained from swings and values of hitting results (flight distance or the like) (STEP | 2011-12-08 |
20110300960 | Putter Training System - A putter training system includes a putter with putter head, an attachment secured adjacent the putter head, and a grid having sidewalls and a grid bottom. The putter head includes a bottom, a top and a face, where the top has at least one putter alignment line appearing thereon. The grid sidewalls are spaced apart by a distance larger than a length of the putter head. The grid bottom includes at least one grid alignment line cooperable with the at least one putter alignment line to facilitate alignment perception during a putting stroke. Additionally, the attachment is cooperable with the grid bottom to facilitate alignment feedback during the putting stroke. | 2011-12-08 |
20110300961 | Sound of power - This is a golf swing training device, consisting of a single unit which is placed over the grip end of a golf club. The golfer uses this apparatus by swinging the golf club allowing the equipment to slide down the shaft of the golf club during the forward swing process, causing it to slide into the club head, thus creating a loud audible sound, giving the golfer a frame of reference as to where the release took place, whether early or late. | 2011-12-08 |
20110300962 | T-BAR PUTTING STROKE TRAINER SYSTEM - A golf putting trainer may be utilized in combination with a golf putter to: a) position the putter face perpendicular to the shoulder line; b) provide a visual aid to set the shoulders parallel to the perceived putt line; c) train a golfer to execute a putting stroke by moving the shoulders, arms, hands, and putter in a synchronized motion around the stroke axis or upper spine; d) provide a visual aid to monitor the motion of the shoulders on-plane. The golf putting trainer may include an adjustable clamp, which can slide up and down the putter shaft to accommodate golfers of various sizes, a main shaft attached to the adjustable clamp, and a shoulder alignment guide attached to the main shaft that allow equal pressure to be applied against both shoulders of a golfer. | 2011-12-08 |
20110300963 | PRACTICE GOLF CLUB CAPABLE OF ADJUSTING HEAD SPEED - The present invention relates to a practice golf club capable of adjusting head speed having a head (H) attached to an end of a shaft(S) having a grip (G), from which an impact sound is generated through a swing operation, wherein the head (H) includes: a first body ( | 2011-12-08 |
20110300964 | Device for Improving a Golf Swing - Described is a portable and intuitive golf swing improvement device for indicating the proper shift of a golfer's body weight to the front foot during a down swing. More specifically, the swing improvement device measures the shift of the golfer's body weight during a golf swing and indicates when such shift is in accordance with a technically sound swing. Additionally, the swing improvement device is self-sufficient and portable such that the device is deployable almost anywhere. The swing improvement device also provides swing analysis in a manner that is immediately understandable to the golfer. | 2011-12-08 |
20110300965 | Changeable Grip - A changeable grip | 2011-12-08 |
20110300966 | Handle With Changeable Grip | 2011-12-08 |
20110300967 | GOLF CLUB HEAD - This invention provides a golf club head including a plurality of parallel scorelines formed in its face surface, and a plurality of grooves which are formed in the face surface and have a width narrower than the scorelines. Rounded portions are formed on the edges of the scorelines. The plurality of grooves are formed at positions on the two sides of each of the scorelines to extend parallel to the scorelines. | 2011-12-08 |
20110300968 | GOLF BALL - Disclosed is a golf ball including a center portion, at least two intermediate tiers sequentially surrounding the center portion, and an outer tier surrounding the intermediate tiers, which comprises: said outer tier having a thickness in a range of 0.8˜1.4 mm, and an a hardness (Shore D) in a range of 40˜50; among the intermediate tiers, said first intermediate tier formed just below the outer tier, having a thickness in a range of 1.0˜2.0 mm and a hardness (Shore D) in a range of 50˜65; each intermediate tier formed just below the first intermediate tier having a thickness in a range of 1.3˜1.5 mm, and a hardness (Shore D) in range of 30˜70; the radius of the center portion is in a range of 5˜18 mm, and a hardness (Shore D) in a range of 30˜70; and a moment of inertia value of the golf ball is less than 83 g·cm | 2011-12-08 |
20110300969 | GOLF BALLS HAVING TWO CORE LAYERS FORMED FROM HNP COMPOSITIONS - The present invention is directed to golf balls consisting essentially of a dual-layer core and a cover. The core includes a center having a center hardness of 50 Shore C or greater and formed from a first HNP composition, and an outer core layer having a surface hardness of 75 Shore C or greater and formed from a second HNP composition. The first HNP composition has a material hardness of 55 Shore D or less and comprises a highly neutralized ethylene/(meth)acrylic acid/alkyl (meth)acrylate copolymer. The second HNP composition has a material hardness of 45 Shore D or greater and comprises a highly neutralized ethylene/(meth)acrylic acid copolymer. The material hardness of the first HNP composition is less than the material hardness of the second HNP composition. The cover includes an inner cover layer and an outer cover layer. | 2011-12-08 |
20110300970 | GOLF BALLS HAVING A LOW MODULUS HNP LAYER AND A HIGH MODULUS HNP LAYER - The present invention is directed to golf balls consisting of a multi-layer core and a cover. The multi-layer core consists of a center and an outer core layer that are both soft relative to a hard intermediate core layer. The outer core layer is preferably thin relative to the center and the outer core layer. The multi-layer core includes at least one layer formed from a low modulus HNP composition and at least one layer formed from a high modulus HNP composition. | 2011-12-08 |
20110300971 | GOLF BALL - A golf ball includes a land part representing a symbol, and dimples defining the land part by outer edges thereof and disposed on a surface of the golf ball. The symbol represented by the land part may include numerals, letters, pictures, or logo. The dimples defining the land part by outer edges thereof can include at least two non-circular dimples. The dimples defining the land part by outer edges thereof can include a dimple having a wall surface having a linear shape extending substantially in a depth direction, the wall surfaces being adjacent to the land part representing the symbol. | 2011-12-08 |
20110300972 | GOLF BALL - A golf ball has plural dimples provided on a surface of the golf ball; a first land part existing between the plural dimples and having as its surface a spherical surface of a sphere having the center of the golf ball as its center; a second land part having a boundary with the first land part or boundaries with the first land part and the plural dimples and having a surface having a smaller curvature than the spherical surface of the first land part; and an engraved marking disposed substantially on the second land part. | 2011-12-08 |
20110300973 | Divot Tool - A divot tool to repair damage to a golf green may include a body portion, and the body portion may include a first tine and a second tine which extends outwards from the body portion. The body portion may be circumferentially shaped. The divot tool may include a connection section to connect to a handle. The connection section may include a cylinder portion. The connection section may include a inclined portion. | 2011-12-08 |
20110300974 | Horseback Ball Game System and Method - An embodiment horseback ball game method comprises a first horseback player throwing a ball to a second horseback player, the second horseback player receiving the ball, a third horseback player receiving the ball, and a first receiver on an elevated platform receiving the ball after the second and third horseback players receive the ball. An embodiment horseback ball game comprises a horse-compatible playing surface, a first goal near a first end of the playing field, the first goal comprising a first elevated platform, a first marking on the playing surface surrounding the first goal and indicating a first score zone area, a second goal near a second end of the playing field opposite the first end, the second goal comprising a second elevated platform, and a second marking on the playing surface surrounding the second goal and indicating a second score zone area. | 2011-12-08 |
20110300975 | EXPANDABLE BLUNT ARROW POINT APPARATUS AND METHODS - An arrow point includes a base portion, a tip portion, and a plurality of extension members. The plurality of extension members each have a distal end, a proximal end, and a blunt surface. The proximal end of the extension members is pivotally mounted to the base portion. The extension members are movable upon proximal movement of the tip portion between a retracted position wherein the blunt surface is unexposed, and an extended position wherein the blunt surface is exposed and facing in a generally distal direction. | 2011-12-08 |
20110300976 | Clutched Damper For A Belt Tensioner - A tensioner including a support structure defining a pivot axis, an arm coupled to the support structure for rotation about the pivot axis, and a damping mechanism. The arm includes a cup having the damping mechanism seated therein. The damping mechanism includes a first tensioner component that is generally cup-shaped and has first ramp features on the rim thereof, a second tensioner component having second ramp features, and a damper spring coupling the first tensioner component to the second tensioner component. The first tensioner component is rotatable with the arm and the second tensioner component is non-rotatable. The damper mechanism has the first ramp features aligned with the second ramp features and rotation of the first tensioner component in a first direction moves the first ramp features relative to the second ramp features and translates the first tensioner component into damping engagement with the arm. | 2011-12-08 |
20110300977 | SPROCKET - In a sprocket comprising a sprocket hub, sprocket teeth and a cushion plate for contacting link plates of a transmission chain, the cushion plate is formed with concave portions at angular positions corresponding to the angular positions of the tips of the sprocket teeth, thereby avoiding contact, or reducing contact pressure, between the cushion plate and the middle parts of link plates of the chain. | 2011-12-08 |
20110300978 | TIMING PULLEY - There is provided a timing pulley whose noise is low, which is light-weight, whose pulley structure is simple and which excels in workability. The timing pulley comprises a cylindrical timing hub which is fitted around a power transmitting shaft, a pair of flange members provided apart on both end portions of the timing hub and a plurality of engagement pins disposed on peripheral edge portions of the pair of flange members in the circumferential direction thereof so as to extend between and through each of the flange members and so as to engage with mating teeth of a timing belt. | 2011-12-08 |
20110300979 | Low Noise Pulley - Low-noise pulleys and methods of constructing low-noise pulleys are disclosed. In a first aspect, first and second pluralities of arms extending radially outward from the outer hub to the outer rim are angularly offset from each other about the axis of rotation to eliminate symmetry across the lateral midline of the pulley. In a second aspect, the radially outermost ends of a plurality of arms are arcuately spaced apart according to a pitch sequence describing a pseudo-random pattern of relative spacings so as to reduce or eliminate rotational symmetry of the pulley. In a third aspect, features of the first and second aspects are combined, and in one embodiment, first and second pluralities of arms are, respectively, approximately oppositely canted so as to vary the arcuate spacings of the laterally outermost ends of the arms. | 2011-12-08 |