53rd week of 2009 patent applcation highlights part 56 |
Patent application number | Title | Published |
20090325680 | Game System - A new gaming environment is provided. A server determines a first predetermined time and a second predetermined time, determines display content based on the second predetermined time which is determined, displays the determined display content on the display, determines a gaming machine to which a bonus is provided from the plural gaming machines when current time becomes the second predetermined time, and sends winning information to the determined gaming machine, and the gaming machine sends the determined information to the server each time there is start operation of a game, and payouts a predetermined number of gaming medium when the winning information is received. | 2009-12-31 |
20090325681 | Wagering Game With Enhanced Wager-Per-Line Feature - A gaming machine for conducting a wagering game by a player includes a display, a credit indicator and a controller. The display is for displaying a wagering-game outcome having a plurality of symbols arranged in an array. The array includes a plurality of paylines for indicating symbol combinations in the array. The player is required to play all of the plurality of paylines in exchange for a minimum wager amount. The credit indicator indicates the number of available credits for making a wager amount. The controller is in communication with the display and the credit indicator. In response to the number of available credits being less than the minimum wager amount, the controller causes the display to display a group of player options for allowing the player to select a disposition for the available credits. The group of player options includes a reduced-payline option to play less than all paylines for a subsequent wagering-game outcome. | 2009-12-31 |
20090325682 | GAMING SYSTEM HAVING COMPOSITE AWARDS - A gaming system comprises a wager input device and a display for displaying a first randomly selected outcome of a first wagering game. The first randomly selected outcome is selected from a first plurality of possible outcomes. The first plurality of possible outcomes includes a first winning outcome. The gaming system further comprises a controller operative to provide a first award to the player when the first randomly selected outcome is the first winning outcome. The first award comprises a fixed portion and a variable portion, the fixed portion having a predetermined value, the variable portion having an expected value for which the actual value is determined at least in part by a second randomly selected outcome of a second wagering game, wherein the second wagering game is triggered independently of the first wagering game. | 2009-12-31 |
20090325683 | Methods Employing Action Buttons - The claimed embodiments contemplate methods, systems and apparatuses directed to an active display button. In various embodiments, an active display button may generally be a button containing one or more elements that move when the button is engaged. By example, and not limitation, these elements may include one or more reels, be they mechanical or video, or perhaps a rotating indicator. The active display button may also include lights, vibratory motors and other experience-enhancing implements. The active display button may be installed on a gaming machine and operated in conjunction with the gaming device, separate from the gaming machine on which it is installed or perhaps as part of the operation of the gaming machine. | 2009-12-31 |
20090325684 | Systems Employing Action Buttons - The claimed embodiments contemplate methods, systems and apparatuses directed to an active display button. In various embodiments, an active display button may generally be a button containing one or more elements that move when the button is engaged. By example, and not limitation, these elements may include one or more reels, be they mechanical or video, or perhaps a rotating indicator. The active display button may also include lights, vibratory motors and other experience-enhancing implements. The active display button may be installed on a gaming machine and operated in conjunction with the gaming device, separate from the gaming machine on which it is installed or perhaps as part of the operation of the gaming machine. | 2009-12-31 |
20090325685 | USING CURRENCY IN ONLINE FANTASY SPORTS GAMES - Techniques are provide for linking actions in an online fantasy sports game to a currency balance associated with a user of the game. The techniques adjust the balance by a first quantity in response to a sports player action, where the first quantity is based upon the player action, and adjust the balance by a second quantity in response to transfer of a sports player to or from a fantasy sports team associated with the user, where the second quantity is based upon a value of the sports player; and, prevent transfer of the sports player to the fantasy sports team in response to the second quantity being greater than the balance. The currency balance may be increased by the first quantity in response to the sports player action. The sports player action may include scoring a number of game points, and the first quantity may be based upon the number of game points. | 2009-12-31 |
20090325686 | Distributed Side Wagering Methods and Systems - Various techniques are disclosed for facilitating side wagering activities conducted at a casino which includes a casino gaming network. In at least one embodiment, the gaming network includes a plurality of gaming devices, including a first gaming device. A side wager request may be received for placing a first side wager relating to a first target. In at least one embodiment, the first target may be selected from a group of possible targets which, for example, may include, but are not limited to one or more of the following (or combination thereof): casino players, game tables, electronic gaming devices (EGDs), game themes, game denominations, game paytables, etc. An identity of a first player associated with generating the first side wager request may be determined. A first side wager session may be automatically initiated. In at least one embodiment, the initiation of the first side wager session may include automatically placing the first side wager at the casino gaming network, and associating the placed first side wager with the identified first player. In at least one embodiment, the placing of the first side wager includes placing first wager on a game play-related event or activity associated with the second person, wherein an outcome of the game play-related event or activity is influenced by a decision or action of the second person. In one embodiment, the first side wager includes first side wager criteria specifying that an outcome of the first side wager is related to at least one event associated with a different player's game play which is associated with the first target. | 2009-12-31 |
20090325687 | CLOCK HAND BONUS GAME SYSTEM - In various embodiments, a clock hand bonus game is provided. Moreover, in various embodiments, a system, method and apparatus is provided for a bonus gaming machine. The bonus gaming machine operates with a face and two clock hands which rotate about the face. The bonus gaming machine operates in conjunction with a base gaming apparatus. The face displays a set of indicia which the two clock hands may point to as indication of a prize. The prize may be awarded in conjunction with a prize of the base gaming machine or independently. | 2009-12-31 |
20090325688 | Method and System for Determining a Progressive Multiplier - Disclosed herein are methods, devices, and systems for determining a progressive multiplier in a bonus game associated with a networked game of chance played over a communication network. The progressive multiplier may be determined over the course of one or more rounds of the bonus game and may be awarded to a player who wagers in the game of chance or is awarded winnings in the game of chance. The value of the resulting progressive multiplier may then be applied to the player's wager or winnings to increase or decrease the value of the wager or the winnings. By offering players the opportunity to increase the yield of their wagers or winnings, an operator of the game of chance may increase the attractiveness of the game of chance to players. | 2009-12-31 |
20090325689 | PROGRESSIVE JACKPOT COMMUNICATION TECHNIQUES - A gaming system ( | 2009-12-31 |
20090325690 | Roaming Saved Game - Various systems and methods are disclosed for a roaming saved game function allowing for location independent access to saved game data. In various embodiments, users may upload saved games when they sign in to an online gaming service, and download them later from another console, PC or other device so that they can continue a saved game wherever they have access to the online gaming service. In one embodiment, users may manage saved game files after signing in to the online gaming service. In other embodiments, the roaming saved game function may provide users with ease of managing their saved games. For example, users may be able to compare two saved games by comparing their level, checkpoint number and screenshot listing. The user may then select one of the saved game files to play and upload. | 2009-12-31 |
20090325691 | GAMING MACHINE HAVING MULTI-TOUCH SENSING DEVICE - A gaming system and method for conducting a wagering game includes a primary display that displays a randomly selected outcome. The gaming system includes a multi-touch input system having a multi-touch sensing device, a memory, and a local controller. The multi-touch sensing device includes an array of input sensors that detect a multi-point gesture. Each sensor detects a touch input made by a player of the wagering game. The memory includes gesture classification codes each representing a distinct combination of characteristics relating to the gesture. The local controller receives data indicative of at least two of the characteristics related to the multi-point gesture and determines whether the data corresponds to any of the gesture classification codes. A main controller is coupled to the local controller to receive the gesture classification code responsive to the local controller determining that the data corresponds to a gesture classification code. | 2009-12-31 |
20090325692 | Gaming Machine With Movable Display Screen - A method, implemented by an electronic gaming machine (EGM), includes providing an electronic display mounted to the cabinet of the EGM and disposed in a normal operational position to portray a wagering game to a user, the display in the normal operational position having an orientation of one of landscape or portrait. The display is moved from the normal operational position to a maintenance position in order to permit access for a technician to components in a space in the cabinet behind the display when the latter is in the normal operational position, the display in the maintenance position having an orientation of the other of landscape or portrait, the display in the maintenance position displaying information to the technician. | 2009-12-31 |
20090325693 | METHODS FOR PLAYING COMPUTER GAMES WITHOUT A DISPLAY - A method for playing computer games whereas before the game starts, visual percept is present and the player learns the rules and options that the game provides, and during the game the screen is blank, i.e., no visual stimuli are presented. Players' actions are based on other modalities except vision. Playing the game might require all or part of the modalities of auditory and visual mental imagery percept, memory, hand movements, speech, physiological measurements and prediction of hand motor coordination. | 2009-12-31 |
20090325694 | MACROSCOPIC QUANTUM EFFECTS FOR COMPUTER GAMES - The claimed subject matter provides a system and/or a method that facilitates providing a realistic simulation within a gaming environment. A gaming environment can enable at least one user to interact with a computer game in order to produce visual feedback in which the computer game includes a simulation that mimics an event in a physical real world. A macroscopic quantum effects (MQE) engine can utilize quantum physics as a basis for at least one simulation within the gaming environment, wherein the MQE engine leverages an equation related to quantum physics which enables the simulation to replicate a property associated with realistic quantum mechanics. An interface can allow data communication between the gaming environment and the MQE engine. | 2009-12-31 |
20090325695 | Action Button Apparatus - The claimed embodiments contemplate methods, systems and apparatuses directed to an active display button. In various embodiments, an active display button may generally be a button containing one or more elements that move when the button is engaged. By example, and not limitation, these elements may include one or more reels, be they mechanical or video, or perhaps a rotating indicator. The active display button may also include lights, vibratory motors and other experience-enhancing implements. The active display button may be installed on a gaming machine and operated in conjunction with the gaming device, separate from the gaming machine on which it is installed or perhaps as part of the operation of the gaming machine. | 2009-12-31 |
20090325696 | Pictorial Game System & Method - A pictorial game allows participants to both contribute and decode pictorial content. The participants' performance, as well as that of artists and their artwork, can be tabulated and presented for community entertainment. Different modes can be used for presenting the images in different platforms, including on standalone platforms, gaming sites, social networking profiles, etc. Supplemental features can be added according to a desired rule set. Speech recognition can be used in some applications of the invention as well. Advertising can be integrated into game play as part of the picture decoding process. | 2009-12-31 |
20090325697 | GAME PROGRAM, GAME APPARATUS, AND GAME CONTROL METHOD - In the game program, playing teams in a competition game played by a CPU are determined by operation of a controller of the player through an playing team determining unit. An opening demonstration video of the competition game between the playing teams determined by the playing team determining unit is determined by the CPU, through an opening demonstration video determining unit. The opening demonstration video determined by the opening demonstration video determining unit is displayed or played back on a monitor by the CPU through an opening demonstration video display/playback unit prior to the start of a competition game. In this game program, after a virtual competition game is played by the CPU, a highlight scene in the virtual competition game that satisfies a predetermined highlight condition is determined from within the virtual competition game by a highlight scene determining unit. | 2009-12-31 |
20090325698 | Game system and game information storage medium used for same - A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing. | 2009-12-31 |
20090325699 | INTERFACING WITH VIRTUAL REALITY - Included are embodiments for implementing virtual reality. More specifically, one embodiment of a virtual reality method includes interfacing with host game logic, the host game logic configured to provide an interactive video game interface and receiving display data from the host game logic, and provide the display data to a virtual reality head mounted display. Some embodiments include receiving user motion input to control at least a portion of the interactive video game interface, the user motion too input being provided via a virtual simulation device, the virtual simulation device configured to facilitate control of at least a portion of the interactive video game interface via simulation of user motion and translating the received user motion input into a format for controlling the interactive video game interface. Still some embodiments include providing the translated user motion input to the host game logic. | 2009-12-31 |
20090325700 | ENGINE SOUND SYNTHESIZER, MOTOR VEHICLE AND GAME MACHINE EMPLOYING THE ENGINE SOUND SYNTHESIZER, ENGINE SOUND SYNTHESIZING METHOD, AND RECORDING MEDIUM CONTAINING COMPUTER PROGRAM FOR ENGINE SOUND SYNTHESIS - An engine sound synthesizer includes an engine sound storing section, and a synthetic engine sound data generating section which generates synthetic engine sound data on the basis of engine sound data stored in the engine sound storing section. The engine sound storing section stores therein plural groups of plural entities of engine sound data recorded in different driving states, the plural groups of plural engine sound data entities being stored therein in correspondence with predetermined plural driving state ranges. The synthetic engine sound data generating section generates the synthetic engine sound data by selectively reading out of the engine sound storing section plural engine sound data entities in a group corresponding to one of the driving state ranges specified by externally input driving state specification information and selectively combining the read engine sound data entities. The driving states are each defined, for example, by a throttle opening degree and an engine rotation speed. | 2009-12-31 |
20090325701 | GAMING SYSTEM - The invention concerns a gaming system comprising a gaming platform ( | 2009-12-31 |
20090325702 | Information processing apparatus, information storing medium and program thereof, and operating device for game machine - An information processing apparatus includes a controller ( | 2009-12-31 |
20090325703 | ORIENTATION CALCULATION APPARATUS, STORAGE MEDIUM HAVING ORIENTATION CALCULATION PROGRAM STORED THEREIN, GAME APPARATUS, AND STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN - A game apparatus obtains data from an input device including at least a gyroscope and an acceleration sensor, and calculates an orientation of the input device. The game apparatus includes orientation calculation means and correction means. The orientation calculation means calculates a first orientation of the input device in accordance with an angular rate detected by the gyroscope. The correction means corrects the first orientation so as to approach a second orientation of the input device as the angular rate decreases, the second orientation being an orientation in which a direction of an acceleration represented by acceleration data detected by the acceleration sensor is a vertically downward direction. | 2009-12-31 |
20090325704 | Dynamic Selection of Voice Quality Over a Wireless System - Various systems, methods, and computer readable instructions are disclosed herein for dynamically allocating fixed bandwidth over a wireless link between a video game console and a wireless peripheral device. In an embodiment, the voice sample rate in a wireless microphone may be dynamically adjusted to free up bandwidth that can be repurposed for other operations. The sample rate adjustment can range from maximum where the bandwidth is filled with voice data to a lesser sample rate. In the case where the sample rate is less than max, the freed up bandwidth can be for used for other operations. | 2009-12-31 |
20090325705 | Dynamic Selection Of Sensor Sensitivity In A Game Input System - Sensor parameters in a remote game peripheral are dynamically. The remote game peripheral may contain one or more sensors that measure the motion of the remote game peripheral via at least one sensor. This information is communicated to a game server. The game server then determines if the sensor sensitivity setting is appropriate for the expected motion of the remote game peripheral at that point in the game. The game server may, at any time during game play, transmit a sensor sensitivity adjustment to adjust the sensor sensitivity level setting to one that is likely to capture the motion of the game peripheral with minimal loss of data. The dynamic adjustment of the sensitivity level may also be used to provide corrective feedback to a game player. | 2009-12-31 |
20090325706 | LIVE HOSTING TOOLSET - Tools available to a live host for interacting with player of a live broadcast game show. One tool set receives performance data associated with the featured player and the other players, displays to the live host the performance data associated with the featured player and the other players, and allows the live host to broadcast live audio to the featured player and the other players. Another tool set aggregates statistical information associated with the other players participating in the live broadcast game show into multiple categories and ranks the statistical information. Based on at least one category, one of the other players is selected to be the next featured player. The selection is broadcast to the other players. | 2009-12-31 |
20090325707 | VIDEO GAME PROCESSING DEVICE, VIDEO GAME PROCESSING METHOD AND VIDEO GAME PROCESSING PROGRAM - A video game processing device for controlling progress of a video game includes a storage unit for storing a map-related data including a map information indicating a predetermined area and a status information of a non-player character, a communication establishing unit for establishing communication connection for carrying out data communication with another video game processing device, a map acquisition requirement receiving unit for receiving a map acquisition requirement of the map-related data by an operation of a player, an acquisition requirement informing unit for informing the other video game processing device of the acquisition requirement received in an occasion when the communication connection with the other video game processing device is established, a map-related data acquisition unit for acquiring the map-related data provided by the other video game processing device, and a map-related data renewal unit for renewing content stored in the map-related data storage unit. | 2009-12-31 |
20090325708 | Biometric broadband gaming system and method - The present invention is a biometric broadband gaming system and method that comprises a verification system, a broadband gaming system and a transactional system. The verification system operations include receiving a biometric input to ensure that a user is a registered player. The broadband gaming system operations include providing a game of skill or game of chance to a plurality of players communicating via different network access devices. The transactional system operations include managing transactions conducted by the verification system and the broadband gaming system. | 2009-12-31 |
20090325709 | Game Clan Matchmaking - Various systems, methods, and computer readable instructions are disclosed herein for a video game clan matchmaking service. In an embodiment, a matchmaking service calculates the weighted skill level of all participating members of a clan, along with the preferences of that clan, to find a well-matched clan. The matchmaking service may collect the skill statistics data of various clans and all their members over a number of game sessions. In one embodiment, the service may calculate the weighted skill level of a clan based on the clan's statistics data and the statistics data of current participating members to determine a weighted skill level. The service may then use this weighted skill level, along with preferences, to match this clan with another clan that has similar skill level and preferences. | 2009-12-31 |
20090325710 | Dynamic Selection Of Sensitivity Of Tilt Functionality - Disclosed is a gaming system having a processing device and a remote input device that is operationally coupled to the processing device. The remote input device may include a motion sensor. The resolution of the motion sensor may be set dynamically from the game software, such that both gross and fine gestures can have the maximum effect. By enabling the game software to assess and control the resolution requirements, and enabling the input device to adjust and respond accordingly, relatively fine gestures, as well as relatively gross gestures, can be discerned and depicted with better accuracy and precision. | 2009-12-31 |
20090325711 | SCHEDULED PROGRAMMATIC GAME CONTENT - Scheduled programmatic multiplayer game content in a console service is provided. A plurality of multiplayer game events is scheduled. Each event has a fixed start time and fixed end time. Requests from users to participate in event are received and a determination is made as to whether users electing to participate in the game are eligible to participate. If the user is eligible to participate in the game, instructions are provided to a console to allow the user to participate in the game. If the user is not eligible to participate in the game, instructions may be provided to a console to allow a user to view activity in the game. | 2009-12-31 |
20090325712 | PLAYER CHARACTER MATCHMAKING WITH DISTRIBUTED PEER-TO-PEER FUNCTIONALITY - Video game players may become matched with other players for the purposes of communication and/or playing together for the mutual benefit of each in an arrangement that uses a distributed network for implementing peer-to-peer connectivity in combination with a matchmaking server. When a player enters a new level in the video game, identifying information such as a level ID (identification) is registered with the matchmaking server which may be provided as part of a larger game service. Other players on the same level, for example, are located using a matchmaking query. A direct peer-to-peer connection is initiated between players, and position updates pertaining to the players are communicated in a peer-to-peer fashion. In an illustrative example, friends of players are given to friends who are ensured to be seen by reserving a predetermined number of connection slots for players or player characters on a friends list. | 2009-12-31 |
20090325713 | SYSTEM AND METHOD FOR PRESENTING PRIORITIZED ADVERTISING DATA IN A PICTURE IN PICTURE DISPLAY WINDOW DURING EXECUTION OF VIDEO TRICK PLAY COMMAND DATA - A computer readable medium is disclosed containing computer executable instructions that when executed by a computer perform a method, the method including but not limited to receiving trick play command data at an end user device; receiving a advertising data at the end user device; correlating the advertising data with penetration data for an end user associated with the end user device; prioritizing the advertising data for the end user device based on the correlation; and presenting a portion of the advertising data in a picture in picture display window on the end user device based on the prioritizing of the advertising data during execution of the trick play command data. A system is disclosed that is useful in performing the method. A data structure embedded in a computer readable medium is disclosed that contains data used by the system and method. | 2009-12-31 |
20090325714 | Gaming machine triggering system events - A system, method and apparatus is provided for a system in which a gaming machine triggers system events. The gaming machine may send messages to a server. The server may then process messages, and may send messages back to the gaming machine. Additionally, the server may send messages to other gaming machines also coupled to the server. The messages may concern bonuses, announcements of gaming events, and opportunities for tournament play, among other information. Thus, a gaming event (such as a jackpot or a good poker hand) may trigger a bonus or a tournament, for example. Additionally, messages may be sent to other components, such as audio and/or video components, which may then announce gaming events, for example. | 2009-12-31 |
20090325715 | Methods for gaming machine triggering system events - A system, method and apparatus is provided for a system in which a gaming machine triggers system events. The gaming machine may send messages to a server. The server may then process messages, and may send messages back to the gaming machine. Additionally, the server may send messages to other gaming machines also coupled to the server. The messages may concern bonuses, announcements of gaming events, and opportunities for tournament play, among other information. Thus, a gaming event (such as a jackpot or a good poker hand) may trigger a bonus or a tournament, for example. Additionally, messages may be sent to other components, such as audio and/or video components, which may then announce gaming events, for example. | 2009-12-31 |
20090325716 | METHOD AND APPARATUS FOR ONLINE GAMING ON TERMINALS - A method and apparatus for enabling a player to participate in a live online game via a landbased gaming terminal. A game manager is playing the game while being captured for example by a video camera. A player participates in the game through using the landbased gaming terminal, which presents the image stream and lets the player make selections and perform actions for participating in the game. | 2009-12-31 |
20090325717 | Video Game Controller Holder - A video game controller holder for storing the controller when not being used is provided with a customizable appearance to a user's preference. The holder includes a cradle body with a controller support surface that contoured to compliment the controller permitting the controller to be placed on the support surface. The cradle body includes a display surface to which is mountable a display. The display may provide decorative indicia to the holder, which may be selected by the user to his or her individual preferences. The display may be removably mounted permitting a user to change the display as desired. The display may be a static display, such as an ornamental plaque, or may be a changeable electronic display, such as a liquid crystal display (LCD). The electronic display may be pre-programmed with various images or visual effects that are selectable by the user. Alternatively, the electronic display may be operatively connectable to a remote computer or video game console by any data link to display various information provided to the display by the remote computer or video game console. | 2009-12-31 |
20090325718 | Constant Velocity Joint for Tiltrotor Hubs - A constant-velocity joint is configured for use with a rotary-wing aircraft having at least one engine. A driver is coupled to an output shaft of the engine, the driver being rotatable about an axis. A yoke is at least partially rotatable relative to the driver about a first center of rotation, the center of rotation being located on the axis. A plurality of upright links couple the yoke to the driver, each link being translatable relative to the yoke, the driver, or both. Each link is also rotatable relative to the yoke, the driver, or both, about a second center of rotation. | 2009-12-31 |
20090325719 | Dynamic Damper - A dynamic damper, wherein flat surfaces approximately orthogonal to the axis of a drive shaft and facing each other are formed on the side walls of mass parts adjacent to each other. Where distances along the axial direction of the drive shaft between center points C bisecting the lateral dimensions D of the connection support parts and the gravity centers G of weights are A and the lateral dimensions of the mass parts having the weights and positioned parallel with the axis of the drive shaft are B, the distances A and the lateral dimensions B are set to fulfill the requirement of the relational expression A≦(B/3). | 2009-12-31 |
20090325720 | TURF PALLET AND SYSTEM - A lightweight turf pallet is formed of High Density Polyethylene and is formed by a twin-skin vacuum molding process under high pressure. The pallet has top and bottom faces each with an array of frustoconical cavities formed in rows on each face, the cavities on opposed faces being coaxial and joined at their apices to form a web therebetween. A system for constructing a recreation or sporting surface comprising such pallets, together with comer joiner members and surface pads is also described and claimed. | 2009-12-31 |
20090325721 | SYSTEMS AND METHODS FOR GOLF BALL SELECTION - A system for selecting a golf ball comprises a ballistics data input configured to receive ballistics data for a plurality of golf balls and for a plurality of launch conditions; a material data input configured to receive material measurement data for each of the plurality of golf balls; a data structure generation module configured to generate a data structure for each of the plurality of golf balls based on the ballistics data and measurement data; an indexing module configured to index the data structures relative to each other; a interactive feedback module configured to solicit and receive launch monitor data and preferences; a modelling module configured to generate a performance model based on the launch monitor data and preferences; and a selection module configured to select one of the plurality of golf balls based on the index and the performance model. | 2009-12-31 |
20090325722 | Golf Swing Training Aid - A golf swing training aid is provided that is manually formed at the time of use from a prepared, uniquely constructed sheet-platform of semi-rigid, joint-able material. The golf swing training aid comprises a positioning flap, a horizontal flap, an illumination device disposed on the horizontal flap, and a hinged club-attachment flap. The joint-able material is scored (such as by perforation, pre-bending, kiss-cutting, or the like) to facilitate the bending of particular failure/score lines to form the various flaps. | 2009-12-31 |
20090325723 | Golf Simulator Products and Methods - Disclosed is an improved method of golf swing analysis. Data gathered from an optical swing pad is processed using various methods. The data is digitally sampled from an array of photo sensors, gathered into multiple frames and sent to a computer processor. Calculations are made from each combination of the frames. Regression analysis is performed on the calculations to determine the clubhead face angle. Using these analytical methods results are often obtained that rival those of more expensive golf swing analyzers such as launch monitors. | 2009-12-31 |
20090325724 | Golf swing training apparatus - A golf swing training apparatus and method of using same that instructs a trainee in the two optimum golf swings, namely an inward swing and an outward swing. The apparatus of the invention is of a unique configuration that, through the use of a novel practice ball assembly, allows a trainee to positively observe the differences between the inward golf swing and the outward golf swing. | 2009-12-31 |
20090325725 | Golf Club - This invention relates to a golf club consisting of a club head having a tapered bore formed therein extending and tapering inwardly from the base of the club head to the upper surface thereof, a socket of corresponding external shape to the bore in the club head and a shaft adapted to be inserted into a bore formed in the socket. The socket is inserted upwardly into the end of the bore in the base of the club head and due to the taper is positively retained in said bore against upward movement. | 2009-12-31 |
20090325726 | ADJUSTABLE HEIGHT PRACTICE GOLF TEE - This invention concerns an adjustable height practice golf tee for use with any of the existing golf hitting mats used at or incorporated into golf driving ranges, public and private indoor hitting areas, golf club fitting, testing and swing teaching stations, electronic golf swing analyzers and golf simulation video games. The invention incorporates a hidden thread design into two-piece and three-piece models to provide a greater range of adjustment and better durability than older designs. The inventive device uses a passive capture design which allows assembly without additional fasteners or retaining devices while preventing disassembly during use. A combination three-point ball seat reduces the tee's mass and effect on the ball launch while acting as a handle to facilitate precise and easy height adjustment. | 2009-12-31 |
20090325727 | GOLF CLUB - A golf club | 2009-12-31 |
20090325728 | GOLF CLUB HEADS WITH GROOVES AND METHODS OF MANUFACTURE - Embodiments of golf clubs, golf club heads, and methods of manufacture are described herein. In one embodiment, a golf club head includes a strike face having one or more grooves with edges, where one or more of the edges is unsmooth. Other embodiments are also described herein. | 2009-12-31 |
20090325729 | IRON GOLF CLUB HEAD - A golf club head ( | 2009-12-31 |
20090325730 | LOW DEFORMATION GOLF BALL - A golf ball comprising an innermost core, an outer core, and a cover is disclosed. At least a layer of the golf ball is made from a low compression, high coefficient of restitution material, and is being supported by a low deformation, high compression layer. The resulting golf ball has high coefficient of restitution at high and low impact speeds and low compression for controlled greenside play. | 2009-12-31 |
20090325731 | HIGHLY-NEUTRALIZED THERMOPLASTIC COPOLYMER CENTER FOR IMPROVED MULTI-LAYER CORE GOLF BALL - A golf ball includes a core formed from a thermosetting rubber composition; a cover; and an intermediate layer disposed between the core and the cover. The intermediate layer is formed from a highly-neutralized thermoplastic copolymer of ethylene and an α,β-unsaturated carboxylic acid, the acid being neutralized by a salt of an organic acid or a suitable base of the organic acid, and sufficient cation source to bring the neutralization to 80% or greater. A sphere resulting from a combination of the core and the intermediate layer has an Atti compression of 60 or greater. | 2009-12-31 |
20090325732 | MULTI-LAYER-CORE GOLF BALL HAVING HIGHLY-NEUTRALIZED POLYMER OUTER CORE LAYER - A golf ball including an inner core layer having an Atti compression of 30 or less and formed from a first rubber composition and having a first surface hardness; an outer core layer including a second rubber composition; a thermoplastic layer having a second surface hardness, an inner surface hardness, and comprising a copolymer of ethylene and an α,β-unsaturated carboxylic acid, and sufficient amount of an organic acid or a salt of the organic acid and a cation source to neutralize the acid groups of the copolymer by about 80% or greater; an inner cover layer having a hardness of about 40 Shore D to 70 Shore D; and an outer cover layer. The first surface hardness is less than the second surface hardness by at least 5 Shore C. | 2009-12-31 |
20090325733 | Golf balls containing ionomers and polyamines or tertiary polyamides - Provided herein are compositions comprising an ionomer and a polyamine or a tertiary polyamide. The polyamine and the tertiary polyamide have a molecular weight of greater than 500 Da and do not contain an ester moiety or a primary amine moiety. The polyamine comprises at least three moieties that are tertiary amines or hindered secondary amines, and the polyamide comprises tertiary amide moieties and no secondary or primary amide moieties. The compositions may optionally include a filler. Further provided are articles such as golf balls and films containing these compositions. | 2009-12-31 |
20090325734 | Multipurpose Golf Tool - There is provided an improved pocket golf tool comprising a golf tee angle adjuster, together with one or more of the following components: golf tee leveler, a golf tee height adjuster, a divot repairer, a club face cleaner, a ball marker, and an object rest. In a preferred embodiment, all of these components are incorporated in the golf tool. | 2009-12-31 |
20090325735 | POCKET-FRIENDLY GOLF ACCESSORY CARD - A pocket-friendly golf accessory card formed of a prepared, uniquely constructed sheet of joint-able material is provided from which one or more golf accessories are manually formable. | 2009-12-31 |
20090325736 | Training Bat to Develop Proper Hand Positioning - A baseball training bat is provided with a square handle and a paddle coupled to the square handle. A face of the paddle is aligned with a side of the square handle. The thumb is placed on the handle in conjunction with a wide side of the bat. This helps the hitter to get square to the ball by keeping his or her top hand in a palm up position. When the hitter swings the training bat, the top hand is palm up so the wide side of the bat can strike a ball. This forces the hitter to get the hands under the ball and take the proper path to the ball. The flat paddle gives the hitter instant feedback and lets the hitter know when they correctly hit the ball with a line drive. Other embodiments are provided. | 2009-12-31 |
20090325737 | Batting Training Aid - A training aid to teach batters a better swing, particularly the proper hand path of such a swing. The training aid has a head portion with at least one planar or flat surface to strike a practice ball, a neck portion having a first shorter run and a second longer run, the first and second runs being at an angle to one another, and a handle portion. The shorter run of the neck portion is connected to the handle portion while the longer run of the neck portion is connected to the head portion. | 2009-12-31 |
20090325738 | Baseball Bat - A baseball bat having a sleeve surrounding a portion of the narrow exterior surface of the bat for prevention of scattering of splinters and wood projectiles should the bat shatter during use. The sleeve is formed of wound fabric and secured mechanically at both ends to the exterior surface of the bat. The securement using a groove or ridge and traverse fibers engaged with the sleeve allows the sleeve to stretch and absorb energy and prevents a total separation of the heavy end of the bat from the handle from becoming airborne where it could cause serious injury. | 2009-12-31 |
20090325739 | INTELLIGENT BASKETBALL - A device for providing information concerning position and movement of a ball, in particular a basketball, to a user is provided. The device includes a ball having an opening therein. A sensor board is positioned within the opening in the ball. The sensor board carries a three-axis accelerometer electrically connected to a microcontroller and a transceiver. A receiver board is also provided and is located remotely from the ball. The receiver board carries a transceiver electrically connected to a microcontroller and a plug for connecting to a personal computer. The accelerometer on the sensor board continuously senses the position and acceleration of the ball. That information is then transmitted wirelessly to the receiving board by the transceivers. The position and acceleration information is then integrated in order to calculate the end position of the ball based on the position and acceleration information and previously input data on the shooter's height, distance from the basket and height of the basket. The data is then transferred to a personal computer by a USB connection for display to the shooter. | 2009-12-31 |
20090325740 | GAME BALL HAVING OPTIMALLY POSITIONED GROOVES VISIBLE UPON GRASPING BY A USER - A basketball having an outer surface and including a first set of channels formed into the outer surface of the basketball. The basketball further includes a bladder, a carcass and at least one cover panel. The carcass covers the bladder and has an outer surface that defines a second set of channels. The cover panel(s) is positioned over the carcass and over at least one of the channels of the second set of channels. The cover panel(s) generally conforms to the shape of the outer surface of the carcass such that the cover panel defines at least one groove in the outer surface of the basketball corresponding to the channels of the second set of channels. The depth of the groove is greater than or equal to 0.7 mm and less than or equal to 10 mm. | 2009-12-31 |
20090325741 | GAME BALL HAVING OPTIMALLY POSITIONED GROOVES - A basketball having an outer surface and including a first set of channels formed into the outer surface of the basketball. The basketball further includes a bladder, a carcass and at least one cover panel. The carcass covers the bladder and has an outer surface that defines a second set of channels. The cover panel(s) is positioned over the carcass and over at least one of the channels of the second set of channels. The cover panel(s) generally conforms to the shape of the outer surface of the carcass such that the cover panel defines at least one groove in the outer surface of the basketball corresponding to the channels of the second set of channels. The depth of the groove is greater than or equal to 0.7 mm and less than or equal to 10 mm. | 2009-12-31 |
20090325742 | GAME BALL HAVING OPTIMALLY POSITIONED GROOVES - A basketball having an outer surface and including a first set of channels formed into the outer surface of the basketball. The basketball further includes a bladder, a carcass and at least one cover panel. The carcass covers the bladder and has an outer surface that defines a second set of channels. The cover panel(s) is positioned over the carcass and over at least one of the channels of the second set of channels. The cover panel(s) generally conforms to the shape of the outer surface of the carcass such that the cover panel defines at least one groove in the outer surface of the basketball corresponding to the channels of the second set of channels. The depth of the groove is greater than or equal to 0.7 mm and less than or equal to 10 mm. | 2009-12-31 |
20090325743 | GAME BALL HAVING OPTIMALLY POSITIONED GROOVES AND/OR RIDGES - A basketball having an outer surface and including a first set of channels formed into the outer surface of the basketball. The basketball further includes a bladder, a carcass and at least one cover panel. The carcass covers the bladder and has an outer surface that defines a second set of channels. The cover panel(s) is positioned over the carcass and over at least one of the channels of the second set of channels. The cover panel(s) generally conforms to the shape of the outer surface of the carcass such that the cover panel defines at least one groove in the outer surface of the basketball corresponding to the channels of the second set of channels. The depth of the groove is greater than or equal to 0.7 mm and less than or equal to 10 mm. | 2009-12-31 |
20090325744 | Sport Balls And Methods Of Manufacturing The Sport Balls - A sport ball may include a casing, an intermediate layer, and a bladder. In manufacturing the sport ball, a panel element of the casing and the bladder may be located in a mold, and a polymer foam material of the intermediate layer may be injected into an area between the bladder and the panel element. In addition, edges of panel element may be heatbonded to each other to join the panel elements and form seams of the casing. | 2009-12-31 |
20090325745 | Sport Ball Bladder - A sport ball may include a casing and a bladder. The casing may form at least a portion of an exterior surface of the ball. The bladder may be located within the casing and formed from a plurality of polymer bladder elements joined along abutting edges to form a sealed and valveless structure that encloses a pressurized gas. In some configurations, the bladder may be at least partially formed from an ether-based thermoplastic polyurethane material. | 2009-12-31 |
20090325746 | Sport Ball With A Textile Restriction Structure - A sport ball may include a casing, a restriction structure, and a bladder. The casing forms at least a portion of an exterior surface of the ball. The restriction structure is located within the casing and includes a textile element having a seamless portion with a non-planar configuration. The bladder is also located within the casing. The textile element may be a knitted fabric. Although the restriction structure may be seamless, the restriction structure may also include at most one seam or multiple seams that joins edges of the textile element. In addition, the seamless portion of the textile element may cover at least thirty percent or more of the surface of the bladder. | 2009-12-31 |
20090325747 | Stitchless seam arrangement of sportsball and manufacturing method thereof - A sportsball includes a ball carcass, an inflatable ball body received in a ball cavity of the ball carcass, and a stitchless seam arrangement which includes an elongated adhesive layer having a contour matching with a contour of an opening of the ball carcass, wherein after the ball body is disposed in the ball carcass, edge portions of the opening are adhered on an outer surface of the ball body via the adhesive layer, such that the opening is sealed to close the ball cavity for enclosing the ball body in the ball cavity of the ball carcass in a stitchless seam manner. Therefore, the manufacturing method of the sportsball excludes the traditional final assembling operation of hand stitching to reduce the time-consuming manufacturing procedure of the sportsball while being cost effective. | 2009-12-31 |
20090325748 | OIL SUPPLY SYSTEM FOR SUPPLYING OIL TO SLIDE RAILS AND GUIDE RAILS - The invention relates to a rail ( | 2009-12-31 |
20090325749 | ROTATIONAL ONE WAY CLUTCH CHAIN TENSIONER WITH FRICTIONAL DAMPING - A tensioner for a power transmission system includes two tensioning arms operatively engaged with a strand of either the chain or the belt of the power transmission system. The upper end of each tensioning arm is connected to a one way rotational clutch which is pivotally mounted between the upper ends of the tensioning arms. The one way clutch rotates in one direction in response to changing chain loads to adjust the tension substantially equally on both strands at the same time. In order to prevent over-tensioning, a damping means is included in the one-way clutch. When a pre-determined overload threshold is reached, the amount of torque required to overcome the coefficient of friction of a spring in the damper allows the one way clutch to slip in the direction opposite from its normal rotational direction, thereby relieving the overload condition on the chain. | 2009-12-31 |
20090325750 | TENSIONER WITH TWO WAY DAMPER - A tensioner for a power transmission system includes two tensioning arms operatively engaged with the strand of the chain or the belt of the power transmission system. The upper end of each tensioning arm is connected to a two way damper which is pivotally mounted between the upper ends of the tensioning arms. When a pre-determined chain tension overload threshold is reached, the amount of torque required to overcome the coefficient of friction the damper allows the tensioner to adjust the tension in the chain with minimal oscillations and minimal phase change variation. | 2009-12-31 |
20090325751 | Drive Chain Cover - A protective cover for a drive chain made of multiple pivotally connected drive chain links, e.g. a bicycle drive chain, is provided. The protective cover essentially encloses the drive chain and revolves with the drive chain around two or more sprockets. The protective cover is an elastic corrugated tube. | 2009-12-31 |
20090325752 | Medium transportation apparatus and image forming apparatus having the same - A medium transportation apparatus is provided with a plurality of medium transportation units; a drive source; a sun gear connected to the drive source; a planetary gear engaging the sun gear for transmitting a drive force to one of the medium transportation units according to a rotational direction of the sun gear; and a rotational load member for applying a rotational load to the planetary gear. The rotational load member is disposed on an outer side relative to a rotational shaft of the planetary gear in a radial direction of a rotational shaft of the sun gear. | 2009-12-31 |
20090325753 | REDUCTION GEAR TRANSMISSION - A reduction gear transmission capable of realizing a large reduction ratio while preventing both an increase in its diameter and a decrease in the diameter of its through hole, including: a motor gear; an intermediate shaft; a first and second gear; an input shaft; and an external and internal gear. The first and second gears are fixed to the intermediate shaft. The first gear meshes with the motor gear. The input shaft causes an eccentric rotation member to rotate eccentrically with the rotation of the input gear, which meshes with the second gear. The external gear engages the eccentric rotation member, revolving orbitally around an axis line of the input shaft. The internal gear meshes with the external gear, each having a different number of teeth. The motor gear and first gear mesh at a position offset from a straight line formed by connecting an axis line of the intermediate shaft and of the input shaft. | 2009-12-31 |
20090325754 | DIFFERENTIAL GEAR DEVICE FOR VEHICLE - A differential gear device for a vehicle capable of improving durability without causing vibration and noise is provided. At least a part of a supporting portion | 2009-12-31 |
20090325755 | Full-toroidal continuously variable transmission - A full-toroidal continuously variable transmission has a hydraulic actuator ( | 2009-12-31 |
20090325756 | MULTI-STROKE HYBRID PROPULSION SYSTEM - A hybrid propulsion system for a vehicle and method of operation are described. The hybrid propulsion system includes an internal combustion engine that may be operated in a multi-stroke mode, whereby the engine may be selectively operated in one of a two stroke cycle and a four stroke cycle depending on operating conditions. As one example, the two stroke cycle may be utilized to provide increased engine torque when a recharging operation of the on-board energy storage device is requested. In some examples, a transition from the four stroke cycle to the two stroke cycle may be performed while maintaining the transmission in the previously selected gear ratio in response to a requested increase in charging or a requested increase in wheel torque as requested by the vehicle operator. | 2009-12-31 |
20090325757 | AUTOMATIC TRANSMISSION - An automatic transmission is provided with a torque converter clutch (TCC) for regulating the slip between the engine speed and the transmission input speed and a method is provided for regulating the slip between the engine speed and the transmission input speed in an automatic transmission with a torque converter clutch. In order to improve the first time shift quality of transmissions, it is proposed that means are provided for learning the valve pressure offset. In first tests it could be stated that the first time shift quality can be considerably improved with a short test which takes place at the end of the vehicle production line. The longer the test time, the better the first time shift quality will be. | 2009-12-31 |
20090325758 | Hydrau-Linear Automatic Bicycle Transmission - One aspect of the present invention includes a transmission that includes a cylindrical housing that includes a plurality of parts. The internal parts rotate in unison with the drive shaft, and the centrifugal force created by the rotation of the cone shaped impeller pushes the fluid throughout the transmission. The fluid pressure is used to change the gear ratio from low gear to high gear, and vice versa. | 2009-12-31 |
20090325759 | CONTROL DEVICE FOR POWER TRANSMISSION DEVICE FOR VEHICLES - A power transmission device for a vehicle having a clutch | 2009-12-31 |
20090325760 | Ouput Torque Modulation Control of a Transmission in a Hybrid Electric Vehicle - In a powertrain for motor vehicle that includes an engine, an electric machine, a transmission having an input driveably connected to the engine and a transmission output driveably connected to the electric machine, and a powertrain output driveably connected to the electric machine and wheels of the vehicle, a method for controlling torque during a shift includes transmitting engine torque through the transmission to the powertrain output; during a shift, operating the electric machine to modify the torque transmitted to the powertrain output; and storing energy generated by the electric machine during the shift. | 2009-12-31 |
20090325761 | TRANSMISSION SCHEDULING FOR MULTI-STROKE ENGINE - A multi-mode internal combustion engine is described. As one example, the engine may be transitioned between a two stroke mode and a four stroke mode in coordination with a transmission shift by adjusting a number of strokes performed by the engine per combustion cycle while shifting the transmission between different gear ratios. Under select conditions, the number of strokes performed by the engine per combustion cycle may be reduced while shifting the transmission from a higher gear ratio to a lower gear ratio. Under other conditions, the number of strokes performed by the engine per combustion cycle may be increased while shifting the transmission from a lower gear ratio to a higher gear ratio. | 2009-12-31 |
20090325762 | Machine having a multiple-ratio transmission - A method of operating a machine is disclosed. The machine may have a power system that includes a prime mover, a multiple-ratio transmission, a propulsion device, and power-system controls. The method may include propelling the machine by transmitting power from the prime mover to the propulsion device through the multiple-ratio transmission, while controlling operation of the prime mover and the multiple-ratio transmission with the power-system controls. This may include determining with the power-system controls at least one energy-efficiency estimate based at least in part on energy-efficiency characteristics of the prime mover and energy-efficiency characteristics of the multiple-ratio transmission. Controlling the prime mover and the multiple-ratio transmission may further include controlling a prime-mover operating speed of the prime mover and a transmission drive ratio of the multiple-ratio transmission based at least in part on the at least one energy-efficiency estimate. | 2009-12-31 |
20090325763 | MULTI-GROUP TRANSMISSION OF A MOTOR VEHICLE - A transmission of a vehicle and a method for its operation. The transmission has a range group arranged downstream from a main group. The main group output couples a sun gear and a transmission output to a planetary gear carrier of the range group, with a starting element and a change-under-load device, which is integrated in the range group for engaging a traction-force-supporting direct intermediate gear during a gearshift, to connect the transmission input and output shafts. An input component of the change-under-load device is connected to the transmission input shaft and an output component of the change-under-load device is connected to the planetary gear carrier. To increase the efficiency of drive during gearshifts at least one change-under-load device is provided for engaging at least one gear of the main group and/or at least one constant positioned upstream from the main group, which enables shifting under at least partial load. | 2009-12-31 |
20090325764 | TRANSMISSION SCHEDULING FOR MULTI-STROKE ENGINE - A multi-mode internal combustion engine is described. As one example, the engine may be transitioned between a two stroke mode and a four stroke mode in coordination with a transmission shift by adjusting a number of strokes performed by the engine per combustion cycle while shifting the transmission between different gear ratios. Under select conditions, the number of strokes performed by the engine per combustion cycle may be reduced while shifting the transmission from a higher gear ratio to a lower gear ratio. Under other conditions, the number of strokes performed by the engine per combustion cycle may be increased while shifting the transmission from a lower gear ratio to a higher gear ratio. | 2009-12-31 |
20090325765 | Clutch engagement process in which the target angle is controlled - A method for engaging a drive shaft of a turbo engine with an output shaft by means of a clutch is provided. The turbo engine is run up to a rotational speed that is subsynchronous to the speed of the output shaft and is maintained at the steady speed before a signal is set or before starting the engagement process. | 2009-12-31 |
20090325766 | EXERCISE CONDITION DETECTION APPARATUS, EXERCISE CONDITION DETECTION PROGRAM, AND EXERCISE CONDITION DETECTION METHOD - There is provided an exercise condition detection apparatus that detects a physical exercise condition. The exercise condition detection apparatus includes: an exercise intensity calculation section | 2009-12-31 |
20090325767 | SURFING EXERCISER - A surfing exerciser includes a seat, a seat frame, a chassis, a swing device, and a torsion spring. The seat is secured on the seat frame. The swing device includes an upper freewheel, a lower freewheel, a Z-shaped swivel shaft, a small pulley shaft, and a belt. The Z-shaped swivel shaft includes a lower swivel shaft, an upper swivel shaft, and a connecting board. The lower swivel shaft is fixed to a lower surface of the connecting board. The upper swivel shaft is fixed to an upper surface of the connecting board. The axis of the lower swivel shaft obliquely intersects with the axis of the upper swivel shaft. By the rotation inertia of the upper freewheel and the lower freewheel, the seat of the present invention is driven to move up and down as well as left and right for providing surfing or horse riding simulation. | 2009-12-31 |
20090325768 | Multipurpose exercise device - A multipurpose exercise device has a portable construction, and is geometrically optimized with arcuate and planar surfaces to allow a safe and effective workout of the abdominal muscles when attached to the feet of a user. Furthermore, the device enables a user to efficiently transition from an oblique abdominal exercise to a core abdominal exercise in a highly efficient, hassle-free manner. | 2009-12-31 |
20090325769 | CLAMP FOR A WEIGHTLIFTING BAR - A clamp for lockingly and releasably gripping an object, comprising a first handle having a first jaw including a first gripping section; a second handle having a second jaw including a second gripping section; a pin associated with said first handle and pivotably engaging an aperture in said second handle; and, a locking mechanism for maintaining said clamp in either in a closed position while engaging said object or an open position. | 2009-12-31 |
20090325770 | EXERCISE BALL AND SIMILAR STATIONARY EXERCISE EQUIPMENT - An exercise ball including: a spherical elastomer ball; and a device one of mounted and integral therewith for one or more of; increasing a usefulness of the ball for performing a greater range of exercises than would be possible without the device; increasing a stability of the ball to minimize injuries resulting from use thereof; and increasing an easiness of use of the ball than would be possible without the device. | 2009-12-31 |
20090325771 | METHOD FOR REINFORCING WEAK SEALED PORTION OF MULTI-CHAMBER MEDICAL CONTAINER - An object of the invention is to provide a method for. reinforcing a weak sealed portion of a multi-chamber medical container by simple processing. The method for reinforcing a weak sealed portion of a multi-chamber medical container according to the invention includes a multi-chamber container forming step for forming a multi-chamber medical container | 2009-12-31 |
20090325772 | Apparatus and method for continuous microfolding of sheet materials - A machine ( | 2009-12-31 |
20090325773 | MOTOR-FREE DUNNAGE CONVERTING SYSTEM AND METHOD - A motor-free dunnage conversion system comprises a housing ( | 2009-12-31 |
20090325774 | PHOSPHATE GLASS, FLUOROPHOSPHATE GLASS, PREFORM FOR PRECISION PRESS-MOLDING, OPTICAL ELEMENT AND PROCESS FOR THE PRODUCTION OF THEREOF - A fluorophosphate glass having a fluorine content of 25% or more by anionic %, which is produced from a glass raw material containing 0.1 to 0.5%, by anionic %, of a halide containing a halogen element selected from chlorine, bromine or iodine, and a phosphate glass having a fluorine content of less than 25% by anionic %, which is produced from a glass raw material containing 0.1 to 5% by anionic %, of a halide containing a halogen element selected from chlorine, bromine or iodine. | 2009-12-31 |
20090325775 | METHOD FOR MANUFACTURING A BIOACTIVE GLASS CERAMIC MATERIAL - A method for manufacturing a bioactive glass ceramic material is firstly to prepare a calcium phosphate series ceramic material and a nano-scaled titanium dioxide powder with a specific proportion of anatase type titanium dioxide structure. Then, the calcium phosphate series ceramic material and the nano-scaled titanium dioxide powder are mixed according to a specific proportion for obtaining a mixture. The mixture is then melted and quenched to form a biomedical glass. Finally, the biomedical glass can be further ground into a biomedical glass powder, and a heat treatment can be applied to recrystalize the powder so as to obtain the bioactive glass ceramic material. Also, the bioactive glass ceramic material can be further polarized into a electrified bioactive glass ceramic material which can promote the growth of a broken bone. | 2009-12-31 |
20090325776 | Tempered glass and manufacturing method for the same - A tempered glass of the present invention having a compression stress layer is characterized in that a β-OH value is 0.01 to 0.5/mm. Here, the “β-OH value” is a value obtained from the following equation by measuring the transmittance of glass by FT-IR. | 2009-12-31 |
20090325777 | SILICO-SODO-CALCIC GLASS COMPOSITION FOR THE PRODUCTION OF SUBSTRATES - The present invention relates to a glass composition intended for the manufacture of thermally stable substrates or plates that comprises the constituents given below, in the following proportions by weight: | 2009-12-31 |
20090325778 | SILICA-SODA-LIME GLASS COMPOSITIONS AND THEIR APPLICATIONS - The subject of the invention is a glass composition of the silica-soda-lime type, intended for the manufacture of substrates or sheets, the said glass composition having a φ coefficient of between 0.50 and 0.85 N/(mm2·° C.) and a working point of less than 1200° C. | 2009-12-31 |
20090325779 | OPTICAL GLASS - [Problems to be Solved] | 2009-12-31 |