Patent application number | Description | Published |
20090273433 | METHOD OF AUTOMATICALLY PROGRAMMING A NEW BALLAST ON A DIGITAL BALLAST COMMUNICATION LINK - A method for replacing a previously-installed lighting control device with a newly-installed lighting control device in a lighting control system provides for automatic programming of the newly-installed device if there is only one newly-installed device in the system. The system comprises a controller interconnected to the newly-installed device by a communication link. The controller stores a short address and configuration information of the previously-installed device in memory and assigns the short address of the previously-installed device to the newly-installed device. The controller is operable to transmit the configuration information associated with the previously-installed device to the newly-installed device in response to determining that there is only one newly-installed device in the system. The controller is operable to undo the completed address assignment by unassigning the short address from the newly-installed device if there is more than one newly-installed device in the system. | 11-05-2009 |
20100117620 | METHOD OF LOAD SHEDDING TO REDUCE THE TOTAL POWER CONSUMPTION OF A LOAD CONTROL SYSTEM - A method of determining a setpoint of a load control device for controlling the amount of power delivered to an electrical load located in a space, the method comprising the steps of initially setting the value of the setpoint equal to a desired level; limiting the value of the setpoint to an occupied high-end trim if the space is occupied; limiting the value of the setpoint to a daylighting high-end trim determined by a daylighting procedure; and subsequently reducing the value of the setpoint in response to a load shed parameter. | 05-13-2010 |
20100117621 | METHOD OF LOAD SHEDDING TO REDUCE THE TOTAL POWER CONSUMPTION OF A LOAD CONTROL SYSTEM - A method of determining a setpoint of a load control device for controlling the amount of power delivered to an electrical load located in a space, the method comprising the steps of initially setting the value of the setpoint equal to a desired level; limiting the value of the setpoint to an occupied high-end trim if the space is occupied; limiting the value of the setpoint to a daylighting high-end trim determined by a daylighting procedure; and subsequently reducing the value of the setpoint in response to a load shed parameter. | 05-13-2010 |
20110115293 | METHOD FOR REPLACING A LOAD CONTROL DEVICE OF A LOAD CONTROL SYSTEM - The invention regards a system and method for using a handheld programming device to configure a lighting control system wirelessly. In one embodiment, at least one device configured with a processing section is installed in the lighting control system. A communications receiver that is operable to receive a signal from the handheld programming device is also installed in the lighting control system, wherein the signal includes an instruction for configuring the lighting control system. Further, the signal is wirelessly sent from the handheld programming device to the communications receiver, and the instruction is transmitted from the communications receiver to a device in the system. The instruction functions to configure the lighting control system. | 05-19-2011 |
20110284640 | SYSTEMS AND METHODS FOR CARDS AND DEVICES OPERABLE TO COMMUNICATE VIA LIGHT PULSING - A card is provided with a light sensor operable to receive information via light emitted from a display screen or another source of light. Accordingly, a mobile telephonic device or portable computer (e.g., tablet computer) may communicate information to a card via light pulses. Information communicated via light may include, for example, points balances, credit balances, debit balances, transaction history, software updates, coupons, promotions, advertisements or any other type of information. | 11-24-2011 |
20120028702 | PAYMENT CARDS, DEVICES, SYSTEMS, AND METHODS FOR PROVIDING GAME ACTIONS WITH PAYMENT DATA - Payment cards and devices are provided that allow a user to select an action associated with a video game. Such a video game may be, for example, a video game operated on a remote server and operable to be accessed by multiple players such as a multiplayer game accessed via a social networking website. Accordingly, a user may, when the user is away from his/her computer, perform an in-game option by making a payment. Particularly, a user may select on a payment card a button associated with a particular game action, game action data may be routed to a game server such that the user's action is performed in a game associated with the user, and payment data may be authorized via a payment authorization service. In doing so, a user may perform actions in a game while the user is shopping. Game actions made with a payment device may be unique from game actions performed on non-payment devices (e.g., the user's laptop). | 02-02-2012 |
20120286928 | SYSTEMS AND METHODS FOR MOBILE AUTHORIZATIONS - A mobile device may receive security credentials from a contactless device via a contactless communication channel to authorize functions that may be performed by the mobile device. For example, purchase transactions may be authorized to be completed by a mobile device after payment information communicated from a physical payment card to the mobile device is confirmed to match at least a portion of payment information stored within a memory of the mobile device. A mobile device may forward the security credentials to a network entity for remote authorization of a requested function. | 11-15-2012 |
20120286936 | SYSTEMS AND METHODS FOR CONTACTLESS COMMUNICATION MECHANISMS FOR CARDS AND MOBILE DEVICES - A card may be formed using two or more printed circuit boards. Each printed circuit board may include one or more RFID antennas, RFID chips and a processor. A processor on a board may transfer data to one or more RFID chips on the same board. Alternately, a processor on a board may transfer data to one or more RFID chips on a different board via conductive terminals between boards. Data stored in one or more RFID chips may be erased after being communicated to an RFID device via an RFID antenna or after a configurable timeout period elapses. A card and a mobile device may include more than one RFID antenna to increase efficiency, reliability, and/or a number of data channels that may be communicated. | 11-15-2012 |
20120290449 | SYSTEMS AND METHODS FOR A MOBILE ELECTRONIC WALLET - Physical cards may be presented to a mobile device to establish a contactless communication channel between the physical card and the mobile device. Information communicated by the physical card may be received, stored, and used by the mobile device to generate a mobile wallet of virtual cards. Each virtual card in a mobile wallet may, for example, look just like its physical counterpart card and may provide equivalent functionality as its physical counterpart card when selected for use by the mobile device. Virtual cards may be sorted within the mobile wallet based on card category (e.g., payment, identification, or gift card category), card attributes (associations with other virtual cards), card variables (e.g., credit limit or credit available), and user attributes and variables (e.g., the user's current location). Information related to a virtual card (e.g., receipts) may be viewed from a display of the mobile device. | 11-15-2012 |
20120290472 | SYSTEMS AND DEVICES FOR MOBILE PAYMENT ACCEPTANCE - A mobile device may provide payment acceptance for purchases, payments and/or money transfers by accepting payment information from a powered, or a non-powered, card using a contactless communication channel formed between the card and the mobile device. The payment information may be communicated by the mobile device to network entities that may be used to settle such purchase, payment and/or money transfer transactions. The mobile device may, for example, accept more than one payment account to split a purchase among several payment accounts. A user of a mobile device may, for example, store payment information within the mobile device for future purchases. A user of a mobile device may, for example, request checkout options using the mobile device, such as customizing receipt delivery, annotating receipts with comments and categorizing purchases for customized accounting reports. | 11-15-2012 |