Patent application number | Description | Published |
20080200256 | Content Dependency Verification for a Gaming Machine - A system, apparatus and method for dependency verification of content distributed to a gaming machine is described herein. In some embodiments, a method includes receiving, over a network and into a gaming machine, data that includes a software component. The method also includes verifying that the gaming machine includes the version or the range of versions of a component, upon determining that the software component is dependent on a version or a range of versions of the component that is part of the gaming machine. | 08-21-2008 |
20080213026 | Configuring Gaming Voucher Layouts in Gaming Machines - Systems and methods for configuring gaming voucher layouts are described herein. In one embodiment the method includes receiving, in a gaming machine, a gaming voucher layout defining a print layout for a gaming voucher. The method can also include loading the gaming voucher layout into a printer, where the printer is part of the gaming machine. | 09-04-2008 |
20080220849 | Presenting Streaming Video Content in a Gaming Machine - Systems and methods for presenting streaming video content in a gaming machine are described herein. In one embodiment, the method includes detecting satisfaction of a condition in a wagering game and determining which one of a plurality of streaming video effects are associated with the condition. The method can also include applying to a streaming video segment the one of the plurality of streaming video effects associated with the condition and displaying the streaming video segment on a display device. | 09-11-2008 |
20080254850 | Trusted Computing in a Wagering Game Machine - A computerized wagering game system has a gaming module and trusted platform module. The gaming module comprises a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered; and the trusted platform module is operable to authenticate information on the wagering game machine such as by authenticating the hardware configuration, authenticating the software configuration, or securing communication between the computerized wagering game system and another computerized system. | 10-16-2008 |
20080274814 | Wagering Game Device with Secure Storage Device - Embodiments of a wagering game device with a secure storage device are described herein. In one embodiment, the wagering game device includes a wagering game processor operable to receive a wager for a wagering game. The wagering game device can also include a main memory operable to store wagering game content associated with the wagering game. The wagering game machine can also include a storage device including an encryption unit operable to encrypt the wagering game content and a storage medium operable to store the wagering game content that has been encrypted by the encryption unit. | 11-06-2008 |
20080287199 | Gaming Machine Apparatus - An electronic gaming machine includes, in an embodiment, an embedded processing module, which is compliant with a Computer-On-Module Express standard, and which includes at least one processor. The electronic gaming machine may further include a network interface controller, operatively coupled to the embedded processing module through a first serial, differential signaling bus, one or more mass storage devices, operatively coupled to the embedded processing module through a second serial, differential signaling bus, and a gaming specific input/output module, operatively coupled to the embedded processing module, to perform gaming machine specific functions. | 11-20-2008 |
20080293494 | Networks for Use in Gaming - According to one example embodiment disclosed herein, a connection is established between a network and a plurality of gaming units located in a gaming establishment, wherein each gaming unit includes at least one wagering input unit; wherein the network includes one or more network resources and is connected to at least some of the plurality of gaming units; and a gaming information traffic is transmitted on the network. | 11-27-2008 |
20080300038 | Wagering Game Machine Having Image Copied File System - Systems and methods provide a mechanism for a wagering game machine to access game components on an image file system contained in a disk image file that resides on a second file system. The gaming components may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, wagering game software, operating system software, device driver software and device firmware. | 12-04-2008 |
20080300049 | Transient or Persistent Game Play in Wagering Games - According to one example embodiment disclosed herein, a wagering game is operated on a first platform, wherein the first platform is capable of supporting all or fewer than all of a plurality of game assets associated with the wagering game, and further wherein the wagering game is capable of receiving a wager. The wagering game is operated on a second platform that is capable of supporting all or fewer than all of the plurality of game assets. A player may accumulate one or more player assets while the wagering game is played on the first platform. At least one of the accumulated player assets is transferred to the play of the wagering game on the second platform, wherein at least one capability of the first platform is different from a corresponding capability on the second platform. | 12-04-2008 |
20080318658 | Remote Management of a Gaming Machine - Systems, apparatus and methods for remote management of a gaming machine are described herein. In some embodiments, an apparatus includes a host platform having a host processor controlled by a host operating system. The host platform has a host storage and a host power state, wherein the host processor is to execute instructions that includes a wagering game. The apparatus also includes a subsystem that is operable independent of the host operating system and the host power state. The subsystem includes a processor that is separate from the host processor. The subsystem also includes a nonvolatile data store that is separate from the storage of the host platform. | 12-25-2008 |
20090029767 | VERIFYING AND AUDITING GAME CONTENT IN A GAMING SYSTEM - Systems and methods provide a way to verify that software downloaded to a gaming system is approved within a gaming jurisdiction. One aspect of the systems and methods includes a process for receiving approval for gaming software that is then made available for download onto gaming systems. A further aspect of the systems and methods includes the ability to audit and verify that software components that have been downloaded onto a gaming system are approved for use in a jurisdiction. The gaming configuration elements may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, wagering game software, operating system software, device driver software and device firmware. | 01-29-2009 |
20090036196 | TEMPLATED THREE-DIMENSIONAL WAGERING GAME FEATURES - Systems and methods render three-dimensional objects for a wagering game component in accordance with graphical assets that may be downloaded. The graphical assets may include meshes, skins, physics characteristics, shader programs or other graphical assets. | 02-05-2009 |
20090054136 | PERSISTENT STATE SYSTEMS, METHODS AND SOFTWARE - In one example embodiment, a wagering game system includes at least one wagering game computer program operative on the wagering game platform to detect a wager. A persistent state manager software component is operative to read or write persistent state data to and from the wagering game computer program and persistent state media. In one embodiment, the persistent state media is a bar-coded ticket, and in another embodiment an electronic data storage device such as a RFID device. A messaging system allows persistent state media devices to interact with the wagering game. | 02-26-2009 |
20090055611 | REORGANIZING A WAGERING GAME MACHINE'S NVRAM - This document discusses, among other things, systems and methods for managing the contents of NVRAM in a wagering game machine. A method copies a first data of an NVRAM module to a storage device, wherein the NVRAM module is associated with a wagering game machine and then copies a second data to the NVRAM module. | 02-26-2009 |
20090061987 | THERMAL MANAGEMENT IN A WAGERING GAME MACHINE - A computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a thermal management module operable to monitor the temperature of one or more integrated circuits comprising a part of the wagering game machine. In one embodiment, the thermal management module monitors one or more temperature indicator signals provided by the integrated circuit, and the wagering game system is operable to change function in response to the temperature signals. | 03-05-2009 |
20090088243 | AUGMENTED REALITY WAGERING GAME SYSTEM - Augmented reality wagering game systems and methods are described herein. In one embodiment, a computer-implemented method includes presenting a first set of markings on a wagering game table, where the first set of markings is associated with a basic wagering game. The method can also include detecting an event associated with the basic wagering game. In one embodiment, after detecting the event, the method calls for presenting a second set of markings on the wagering game table, where the second set of markings is associated with a bonus wagering game. | 04-02-2009 |
20090098925 | Handheld Gaming Machines and System Therefor - A gaming system for executing a wagering game includes a central server for storing game information. The system further includes a plurality of boundary controllers defining a permissible gaming area. The system includes at least one handheld gaming machine in communication with the central server, the handheld machine comprising a display for displaying the execution of a wagering game. The handheld gaming machine wirelessly communicates with one or more of the plurality of boundary controllers to permit the central server to activate the wagering game only when the handheld gaming machine is within the permissible gaming area. | 04-16-2009 |
20090138133 | POWER MANAGEMENT IN WAGERING GAME MACHINES - Systems and methods provide power management on a wagering game machine. Power consumption for various components of a wagering game machine may be adjusted based on various factors, including inactivity, component activity, power source changes, time based events, wireless access point proximity, change in battery voltage, credit level threshold, change in ambient lighting, related or adjacent machine power status, mode transition to play mode, mode transition to attract mode and mode transition to diagnostic mode. Power management events and power usage data may be communicated to a remote system for analysis or action. Power management commands or policies may be received from a remote system. | 05-28-2009 |
20090170596 | SWITCHING OPERATION MODES IN MOBILE WAGER GAMING DEVICES - This disclosure describes methods and wager gaming devices that can enter different operation modes based on different network connections. In one embodiment, a method includes connecting to a content provider via a first network connection, wherein connecting to the content provider via the first network connection enables a first mode of operation and prohibits a second mode of operation. The method can also include operating in the first mode of operation. The method can also include connecting to the content provider via a second network connection, wherein connecting to the content provider via the second network connection enables the second mode of operation. The method can also include operating in the second mode of operation, wherein the operating includes, presenting a wagering game upon which monetary value can be wagered. | 07-02-2009 |
20090176559 | Managing Portable Wagering Game Machines - Systems and methods manage the presentation of wagering games on a portable wagering game machine. The systems and methods determine if an authorized user is in possession of the portable wagering game machine, and further determine if the portable wagering game machine is in a location where wagering games are authorized to be presented. | 07-09-2009 |
20090221359 | Authenticating Files in Wagering Game Machines - Methods and apparatus for authenticating content in wagering game machines are described herein. In one embodiment, the computer-implemented method includes authenticating a first set of wagering game files stored on a storage device of a wagering game machine. The method can also include starting a wagering game on the wagering game machine if the authentication of the first set of wagering game files is successful. The method can also include authenticating, during the wagering game, a second set of wagering game files stored on the storage device of the wagering game machine, wherein the first set of wagering game files and the second set of wagering game files are mutually exclusive. The method can also include stopping the wagering game if the authentication of the second set of wagering game files is not successful. | 09-03-2009 |
20090247301 | MANAGEMENT OF DOWNLOADABLE GAME COMPONENTS IN A GAMING SYSTEM - Systems and methods provide interfaces to control the download of downloadable game components to one or more gaming machines or systems. The gaming configuration elements may include banner content, advertising content, denomination data, pay table, language data, video content, audio content, episodic game data, wagering game software, operating system software, device driver software and device firmware. | 10-01-2009 |
20090253487 | GAMING SYSTEM HAVING ALTERNATE WAGERING GAME CONFIGURATIONS - A method of playing a wagering game comprises permitting a first configuration of the wagering game to be played via a gaming terminal, detecting a loss of communication between the gaming terminal and a server, and in response to detecting the loss of communication, permitting a second configuration of the wagering game to be played via the gaming terminal. | 10-08-2009 |
20090270176 | PERIPHERAL UPDATE PERIPHERAL IN A WAGERING GAME SYSTEM - There is provided a peripheral update device. The peripheral update device includes at least one interface adapted to communicatively connect to at least one peripheral device of a wagering game machine and to an update device, the at least one interface adapted to receive a firmware update from the update device for a peripheral device of the at least one peripheral device. The peripheral update device further includes a processor being communicatively connected to the at least one interface and adapted to receive the transmitted firmware update via the at least one interface and further adapted to apply the received firmware update to the peripheral device via the at least one interface. | 10-29-2009 |
20100029361 | WAGERING GAME MACHINE WITH THREE-DIMENSIONAL WAGERING GAME EFFECTS - Systems and methods provide three-dimensional transformations on graphical images. The transformations may vary in accordance with various wagering game functions. | 02-04-2010 |
20100029377 | SHARED PHYSICS ENGINE IN A WAGERING GAME SYSTEM - A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered, and a centralized physics engine operable to model motion physics for multiple wagering game machines. | 02-04-2010 |
20100075742 | GAME-SPECIFIC COMPONENT ENABLEMENT IN A WAGERING GAME SYSTEM - A computerized wagering game system includes a gaming module comprising a processor and gaming code which is operable when executed on the processor to present a wagering game on which monetary value can be wagered, and a physical configuration monitor module operable to enable execution of one or more wagering games associated with a game-specific physical configuration of the wagering game machine and to detect the game-specific physical configuration of the wagering game machine. | 03-25-2010 |
20100075760 | PARTITION MANAGEMENT IN A WAGERING GAME SYSTEM - A computerized wagering game system includes a gaming module operable to conduct a wagering game on which monetary value can be wagered, and a nonvolatile storage module comprising two or more partitions on at least one nonvolatile storage device and a controller operable to manage the two or more partitions. | 03-25-2010 |
20100081501 | ANALYZING WIRELESS SIGNALS IN WAGERING GAME ENVIRONMENTS - Systems and methods for analyzing wireless signals in a wagering game environment are described herein. In some embodiment, a wagering game machine includes a wagering game unit configured to present wagering games. The wagering game machine can also include a network interface configured to exchange, with other devices on a wagering game network, information about the wagering games. The wagering game machine can also include a wireless signal detection device configured to detect wireless signals in a wagering game environment and to create wireless signal data for use in determining whether the wireless signals interfere with wireless communications of the wagering game network. | 04-01-2010 |
20100113143 | SECURING MOBILE WAGERING GAME MACHINES - Systems and methods for securing mobile wagering game machines are described herein. In some embodiments, a method includes detecting, in a mobile wagering game machine, a wager associated with a wagering game. The method can also include presenting the wagering game and detecting a security breach of the mobile wagering game machine. In some embodiments, after detecting the security breach, the method includes deleting authentication information stored in the mobile wagering game machine. | 05-06-2010 |
20100130278 | WAGERING GAME MACHINE WITH CONTACTLESS POWER TRANSMISSION - A computerized wagering game system includes a gaming module comprising gaming code which is operable to present a wagering game on which monetary value can be wagered, and a wireless power module. The power module is operable to provide power to a wagering game component via a power signal traveling through a nonconductive medium. | 05-27-2010 |
20100173699 | GAMING DEVICE WITH A VIRTUALIZATION MANAGER - Gaming devices with virtualization managers are described herein. In one embodiment, a gaming device includes a plurality of operating systems, each of the operating systems to facilitate execution of one or more gaming applications. The gaming device also includes gaming device resources for use by ones of the plurality of operating systems and a virtualization manager to share the gaming device resources between the plurality of operating systems during virtually simultaneous execution of the plurality of operating systems. | 07-08-2010 |
20100184509 | INITIALIZING AND AUTHENTICATING WAGERING GAME MACHINES - Methods and apparatus for initializing and authenticating wagering game machines are described herein. In one embodiment, the method includes receiving a digital certificate from a mobile wagering game machine. The method can also include determining that the digital certificate is authentic and selecting wagering game content and services that are available to the mobile wagering game machine. The method can also include transmitting some of the available wagering game content to the mobile wagering game machine. | 07-22-2010 |
20100184518 | APPLYING GRAPHICAL CHARACTERISTICS TO GRAPHICAL OBJECTS IN A WAGERING GAME MACHINE - Systems and methods for providing programs on wagering game machine peripherals are described. The programs may be shader programs for execution by one or more programmable shaders on a graphics processing unit. The programs may provide a graphical result, e.g. an output on a display, or may provide a non-graphical result of a computation to a general purpose processor on the wagering game machine. | 07-22-2010 |
20100190553 | PLUG-IN ARCHITECTURE FOR A WAGERING GAME NETWORK - A plug-in architecture for a wagering game network is described. Plug-in modules may provide various functions for services related to wagering games. Such functions may include random number generation, user interface functions, player tracking functions, central determinant functions etc. The plug-ins are dynamically loaded during the run-time of an application or service. | 07-29-2010 |
20100203961 | NETWORK GAMING MAINTENANCE AND REPAIR HISTORY - Some embodiments include a computer-implemented method for tracking, over an electronic wagering game network, services performed on a wagering game machine. The method comprises: receiving, in the wagering game machine, a wagering game machine access identifier, wherein the wagering game machine access identifier indicates identity of a technician accessing a wagering game machine; detecting a service event in the wagering game machine; and generating a report indicating a modification to the wagering game machine. The method can also comprise receiving a technician log describing the modification to the wagering game machine; transmitting, to a service controller, the report, the log, and the wagering game machine access identifier. The method can also comprise receiving, from the service controller, maintenance information associated with the wagering game machine; and presenting the maintenance information on a display associated with the wagering game machine. | 08-12-2010 |
20100210352 | ACCESSING WAGERING GAME SERVICES BY AIMING HANDHELD DEVICE AT EXTERNAL DEVICE - A portable wagering game machine includes a signal receiver and motion sensors. The signal receiver receives signals from a signal emission device that are used to determine the position and orientation of the portable wagering game machine relative to a gaming establishment devices and locations. The position and orientation information may be used to determine a gaming establishment device or location aimed at by the portable wagering game machine. The portable wagering game machine may then access or interact with a service associated with the device or location, or interact with the device itself. | 08-19-2010 |
20100210353 | PRESENTING WAGERING GAME CONTENT - Techniques for processing and presenting wagering data are presented herein. In one embodiment, a method comprises configuring a wagering game terminal for contemporaneously presenting content for a plurality of wagering games. Configuring the terminal can include dividing a player interface into a plurality of areas, wherein each of the areas is associated with one of the plurality of wagering games. The configuring can also include resizing the content to fit in the areas. The method can also include receiving, from a remote wagering game server, results for one or more of the wagering games, and selecting portions of the content, wherein the portions of the content graphically represent the results. The method can also include displaying the portions of the content. | 08-19-2010 |
20100217992 | COMPOUNDING SECURITY WITH A SECURITY DONGLE - Exposure of a security mechanism, over time and/or in particular markets, increases the likelihood that the security mechanism will be compromised. A security dongle, however, can resist/delay being comprised by compounding one or more security techniques with the security dongle security mechanism (e.g., a unique identifier of the dongle stored in a secure area of the dongle, a cryptographic token with a private key that cannot be retrieved from the memory of the security dongle, etc.). A dynamic element (e.g., a changing key) and/or an unexposed element (e.g., a private key secured by an owner) can be used in conjunction with a security dongle to buttress against being compromised. Using the dynamic element and/or the unexposed element, the security dongle can be cryptographically bound to at least an identifier of a piece of software enabled by the security dongle. | 08-26-2010 |
20100222135 | WAGERING GAME MACHINES WITH NON-VOLATILE MEMORY - Apparatus, systems, and methods may operate to load a software program which, when executed by a processor, is associated with presenting a wagering game upon which monetary value may be wagered. The software program may be loaded into a non-volatile memory in the form of phase-change random access memory, nanotube random access memory, or a combination thereof, and executed by the processor to present the wagering game after conducting a first preliminary authentication. Upon entering a reset cycle, a subsequent preliminary authentication of the software program is conducted without reloading the non-volatile memory, and the program is executed from the non-volatile memory by the processor while a background full authentication of the software program stored in mass storage is conducted. Execution out of the non-volatile memory is halted if the background full authentication fails. | 09-02-2010 |
20100222141 | CONTROLLING MODES IN WAGERING GAME SYSTEMS - A mode control device in a wagering game network is described herein. The mode control device can be used to control operational modes on a machine within the wagering game network. The mode control device can interface with the machine and gather criteria affecting which of the operational modes can be activated on the machine. Additionally, the mode control device can select, based on the criteria, allowable modes from the operational modes. Furthermore, the mode control device can notify the machine about the allowable modes. In addition, mode control device can select, activate, limit, enhance, or in any other way control the modes on the machine. In some embodiments, the mode control device can also control the modes on other devices associated with the machine in the wagering game network. | 09-02-2010 |
20100234100 | SECURE MODE CONTROL IN WAGERING GAME SYSTEMS - A secure mode control device is described herein. The secure mode control device interfaces with a wagering game machine. The wagering game machine is capable of secure modes. The wagering game machine is also capable of wagering game modes that can generate wagering game data. The secure mode control device can detect an event that indicates a need for the wagering game machine to activate a secure mode. The secure mode control device activates the secure mode to halt the one or more wagering game modes on the wagering game machine. | 09-16-2010 |
20100298043 | WAGERING GAME MACHINE UPGRADE AND ROLLBACK - Systems and methods provide for the selective backup and rollback of software, firmware and data components of a wagering game machine. | 11-25-2010 |
20100298054 | SHARING RESOURCES IN WAGERING GAME SYSTEMS - Techniques for sharing resources in wagering game systems are described herein. In some embodiments, a method includes determining that remote resources are needed for processing video content associated with a wagering game, and locating the remote resources by wirelessly communicating with one or more wagering game machines in the wagering game network, wherein the wireless communications include queries about whether the wagering game machines can provide the needed processing resources The method can also include receiving processed video content via wireless communications with certain of the one or more wagering game machines, and presenting the wagering game using the processed video content. | 11-25-2010 |
20100317433 | WAGERING GAME MACHINE WITH USER INTERFACE PREFERENCES - Systems and methods present images for elements of a wagering game in accordance with user preferences. The size, location, aspect ratio, scaling input methodology, scaling display methodology and user interfaces present on a primary or secondary display may be controlled using the user preferences. User preferences in conjunction with wagering game events may be used to control display characteristics of elements displayed on a primary or secondary display of a wagering game machine. | 12-16-2010 |
20110021267 | WAGER RESIDUALS - Techniques for handling wager residuals are described herein. Embodiments include a method that detects a residual from one or more wagers remaining in a first memory location for an electronic wagering game machine. The residual of the one or more wagers are transferred from the first memory location to a second memory location. Information about the residual is stored. The residual from the first memory location is cleared. | 01-27-2011 |
20110065496 | AUGMENTED REALITY MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, at a gaming machine, a fiducial marker in one or more images captured by an image capture device of the gaming machine, determining an orientation of the fiducial marker, and detecting a fiducial code embedded within the fiducial marker. The operations can also include providing, via a network, fiducial code information and fiducial marker orientation information to a wagering game server to identify an augmented reality object associated with the fiducial code and determine attributes of the augmented reality object. The operations can further include receiving, at the gaming machine, wagering game content and the augmented reality object from the wagering game server, incorporating the augmented reality object within the wagering game content, and presenting the wagering game content comprising the augmented reality object on a display device of the gaming machine. | 03-17-2011 |
20110081961 | VISUALIZING WAGERING GAME ESTABLISHMENT PATRON FLOW - A patron flow system aggregates wagering game data from a plurality of wagering game machines in a wagering game establishment. The wagering game data indicates a plurality of patrons and times. Patron flow data is generated from the aggregated wagering game data. The patron flow data indicate flows of the plurality of patrons among the plurality of wagering game machines in the wagering game establishment with respect to the times. | 04-07-2011 |
20110105222 | MANAGING WAGERING GAME CONTENT - In some embodiments, a wagering game machine comprises a secure hard disk drive including at least one secure partition configured to store wagering game assets for use in presenting wagering games, and unsecured partitions configured to store wagering game content. The secure hard disk drive can also include an access controller configured to receive a request to access the wagering game assets and a first access key. The access controller can also deny the access request if the first access key does not match a second access key, and allow access to the wagering game assets if the first access key matches the second access key. The wagering game machine can also include a wagering game controller configured to send the request to access the wagering game assets, and to present, after being allowed access to the wagering game assets, wagering game using the wagering game assets. | 05-05-2011 |
20110111837 | Gaming System Having Controllable Dynamic Signage - A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display. | 05-12-2011 |
20110124401 | ASSOCIATING PORTABLE WAGERING GAME MACHINES WITH A STATIONARY WAGERING GAME MACHINE - Embodiments of a portable wagering game machine and a stationary wagering game machine are described herein. In one embodiment, a plurality of portable wagering game machines are associated with a stationary wagering game machine. Group wagering game data is displayed on the stationary wagering game machine. The group wagering game data includes wagering game content for viewing by multiple players. At each of the plurality of portable wagering game machines, individual wagering game data is displayed. The individual wagering game data and the group wagering game data relate to a wagering game. | 05-26-2011 |
20110183739 | MORPHING GEOMETRIC STRUCTURES OF WAGERING GAME OBJECTS - A wagering game system and its operations are described herein. In embodiments, the operations can include accessing a wagering game object in a wagering game application running on a wagering game machine, where the wagering game object can include a plurality of degenerate polygons that form a first geometric structure for the wagering game object. The operations can further include determining a second geometric structure that is structurally distinct from the first geometric structure, and morphing the wagering game object from the first geometric structure into the second geometric structure via manipulation of the plurality of degenerate polygons. The operations can further include determining conditions that dictate the shape of the second geometric structure and morphing the wagering game object using a morphing algorithm associated with the conditions. Further, the operations can include providing outcomes and awards in accordance with the second geometric structure. | 07-28-2011 |
20110183763 | PROCESSING METADATA IN WAGERING GAME SYSTEMS - This description describes wagering game systems that process metadata. In one embodiment, the apparatus includes a wagering game presentation unit configured to present wagering games and create extended metadata and wager gaming content. The apparatus can also include operating system modules configured to store the wager gaming content as a file in a file system and to store the extended metadata at locations associated with the file. | 07-28-2011 |
20110287828 | CONFIGURING AND CONTROLLING WAGERING GAME COMPATIBILITY - A wagering game system is herein. In embodiments, the system's operations can include presenting a primary wagering game and receiving a request to present a secondary game in connection with the primary wagering game. The primary wagering game and the secondary game can be separate applications that require interactivity with each other (e.g., provide required functionality and communicate shared data, etc.). The operations can further include determining that an API provides the required interactivity, so that the secondary game can function in conjunction with the primary wagering game (e.g., can successfully plug-in to the primary wagering game). The operations can further determine optional and non-optional requirements and determine compatibilities based on the optional and non-optional requirements. Further, the operations can add functionality to the primary wagering game, the secondary game, or the API, to enable compatibility. | 11-24-2011 |
20120028716 | HIEARCHICAL MULTI-TIERED SYSTEM FOR GAMING RELATED COMMUNICATIONS - A system, apparatus and method for gaming-related communications in a hierarchical multi-tiered system are described herein. In some embodiments, a method includes transmitting a master configuration from a central operations of a hierarchical multi-tiered system to a local gaming site having one or more gaming components. The method also includes receiving a selected configuration for one or more of the gaming components based on the master configuration. The method includes downloading the selected configuration to the one or more of the gaming components through the hierarchical multi-tiered system. | 02-02-2012 |
20120094744 | SYSTEM ARCHITECTURE FOR WIDE-AREA WAGERING GAME AND METHODS FOR CONDUCTING WIDE-AREA WAGERING GAMES - A wagering game system wide-area central gaming controller (WAGC) determines a threshold trigger (TT) for awarding a wide-area award, divides a condition prerequisite for the TT into a set of discrete threshold units (TU), one of which is associated with the TT, and distributes to each local central gaming controller (LCGC) a block of the TU for evaluation against an outcome or wager from each eligible wagering game machine. The WAGC also subtracts the distributed block of the TU from the set of TU, continues distributing to each LCGC a block of the TU selected from the set of TU for evaluation against an outcome or wager from each eligible wagering game machine and subtracting the distributed block of the TU from the set of TU until one LCGC confirms to the WAGC that a wagering game machine satisfied the TT associated with a TU allocated to the relevant LCGC. | 04-19-2012 |
20120108346 | MEMORY CLEAR OPERATIONS IN WAGERING GAME MACHINES - Apparatus, systems, and methods may operate to receive a signal that enables execution of instructions forming a memory clear process, wherein the instructions are included in an operating system of a wagering game machine. Additional activities may include executing the instructions by at least one processor to clear at least a portion of nonvolatile memory in the wagering game machine and initializing the operating system to enable receiving a wager from a player in association with a wagering game to be played on the wagering game machine. Additional apparatus, systems, and methods are disclosed. | 05-03-2012 |
20120115618 | PARTITION MANAGEMENT IN A WAGERING GAME SYSTEM - A wagering game system and method of conducting a wagering game utilizing non-volatile storage configured as two or more partitions. The partitions can be restricted to store executable data and non-executable data, and the system can further include a controller operable to manage the two or more partitions. | 05-10-2012 |
20120157193 | MULTI-PLAYER, MULTI-TOUCH TABLE FOR USE IN WAGERING GAME SYSTEMS - A multi-player gaming system sensing multiple simultaneous contacts on a surface of a gaming table, differentiating contacts by different players. Privacy controls selectively display private information visible to only one of the players on or near the display surface of the gaming table. The gaming system also detects physical objects placed on the surface of the gaming table, causing wagering game functions or peripheral functions to be performed as a result of the placement of the object on the display surface. | 06-21-2012 |
20120196671 | DYNAMIC PLAYER TRACKING CARD - Electronic paper (e-paper) can be incorporated onto player tracking cards ( | 08-02-2012 |
20120196674 | Gaming Software Authentication - A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes. | 08-02-2012 |
20120208619 | COMPUTER BIOS PROTECTION AND AUTHENTICATION - In some embodiments, a wagering game machine includes: a carrier board comprising a first network port and a second network port, the first network port having a first network address and the second network port having a second network address; a processor located on the carrier board; a first nonvolatile memory located on the carrier board and communicatively coupled to the first network port, the first nonvolatile memory configured to store the first network address; and a second nonvolatile memory located on the carrier board, wherein the second nonvolatile memory is configured to store Basic Input and Output System (BIOS) code that includes a system BIOS code and an application BIOS code, wherein the BIOS code is hardware write-protected, wherein the processor is configured to derive the second network address from the first network address during execution of boot-up operations of the apparatus. | 08-16-2012 |
20120225712 | REMOTE MANAGEMENT OF A GAMING MACHINE - Systems, apparatus and methods for remote management of a gaming machine are described herein. In some embodiments, an apparatus includes a host platform having a host processor controlled by a host operating system. The host platform has a host storage and a host power state, wherein the host processor is to execute instructions that includes a wagering game. The apparatus also includes a subsystem that is operable independent of the host operating system and the host power state. The subsystem includes a processor that is separate from the host processor. The subsystem also includes a nonvolatile data store that is separate from the storage of the host platform. | 09-06-2012 |
20120258786 | APPLYING GRAPHICAL CHARACTERISTICS TO GRAPHICAL OBJECTS IN A WAGERING GAME MACHINE - Systems and methods for providing programs on wagering game machine peripherals are described. The programs may be shader programs for execution by one or more programmable shaders on a graphics processing unit. The programs may provide a graphical result, e.g. an output on a display, or may provide a non-graphical result of a computation to a general purpose processor on the wagering game machine. | 10-11-2012 |
20120264508 | TRUSTED INITIALIZATION FOR WAGERING GAME MACHINES - Systems and methods for trusted initialization of wagering game machines are described herein. In some embodiments, a method includes receiving, from a wagering game machine, a request for an operating system image that includes a first component for booting the wagering game machine. The method can also include transmitting the operating system image to the wagering game machine, wherein the operating system image also includes a second component for procuring software that authenticates content on the wagering game machine. Additionally, the method can include receiving a request for the software that authenticates content on the wagering game machine and transmitting the software that authenticates content on the wagering game machine. | 10-18-2012 |
20120283010 | ENCRYPTING MULTICAST DATA IN A WAGERING GAME NETWORK - Systems and methods described herein include wagering game systems that communicate with servers or other entities in a wagering game network using multicast groups. Data transmitted over the network for the multicast group is encrypted. Keys for the encryption and decryption of the data are generated based on a current key index for the multicast group, and a global passphrase. The global passphrase is not transmitted over the network. | 11-08-2012 |
20120295693 | DYNAMIC SIGNATURE MANAGEMENT - Apparatus, systems, and methods may operate to determine at least one signature associated with a static image stored in a storage medium housed within a wagering game machine operable to present a wagering game. Additional activity may include repetitively generating a signature image comprising a sorted list of signatures, some of the signatures in the sorted list being hardware signatures associated with a corresponding plurality of hardware components physically attached to the wagering game machine. Additional apparatus, systems, and methods are disclosed. | 11-22-2012 |
20120302302 | Wagering Game Systems, Wagering Gaming Machines, And Wagering Gaming Chairs Having Haptic And Thermal Feedback - A gaming system for conducting a wagering game includes at least one input device configured to receive a wager, at least one display device configured to display a wagering game, one or more thermal devices configured to produce a thermal effect, at least one controller in operative communication with the one or more thermal devices, at least one memory device storing instructions. When the instructions are executed by the at least one controller, the one or more thermal devices to produce a thermal effect according to an aspect of the wagering game. | 11-29-2012 |
20120322537 | WAGERING GAME MACHINE HIBERNATION - Apparatus, systems, and methods may operate to receive operational power from a primary power supply at a processor housed within a wagering game machine, where the processor is operable to present a wagering game. Further activities may include determining that the wagering game machine is currently in a hibernation state, authenticating at least one hibernation file, and resuming operation of the wagering game machine to a base operation state defined by the at least one hibernation file. Additional apparatus, systems, and methods are disclosed. | 12-20-2012 |
20130023345 | CONTENT DEPENDENCY VERIFICATION FOR A GAMING MACHINE - A system, apparatus and method for dependency verification of content distributed to a gaming machine is described herein. In some embodiments, a method includes receiving, over a network and into a gaming machine, data that includes a software component. The method also includes verifying that the gaming machine includes the version or the range of versions of a component, upon determining that the software component is dependent on a version or a range of versions of the component that is part of the gaming machine. | 01-24-2013 |
20130059650 | COORDINATING GAME EVENTS BETWEEN A STATIONARY WAGERING GAME MACHINE AND AN ASSOCIATED PORTABLE GAME MACHINE - A portable game machine is associated with a stationary wagering game machine. With resources of both the portable game machine and the stationary wagering game machine, the portable game machine and the stationary wagering game machine provide a wagering game experience. The portable game machine detects occurrence of a game event at the associated stationary wagering game machine, and, in response, determines a cumulative or bonus game event triggered by the detected game event. The portable game machine then invokes the triggered game event at the portable game machine. | 03-07-2013 |
20130095930 | SHARING RESOURCES IN WAGERING GAME SYSTEMS - Techniques for sharing resources in wagering game systems are described herein. In some embodiments, a method includes determining that remote resources are needed for processing video content associated with a wagering game, and locating the remote resources by wirelessly communicating with one or more wagering game machines in the wagering game network, wherein the wireless communications include queries about whether the wagering game machines can provide the needed processing resources. The method can also include receiving processed video content via wireless communications with certain of the one or more wagering game machines, and presenting the wagering game using the processed video content. | 04-18-2013 |
20130130788 | PLAYER TRACKING MECHANISM FOR SECONDARY WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include monitoring, at a wagering game machine, base wagering game activity associated with one or more base wagering games that are presented during a wagering game session. The operations can also include generating and transmitting one or more activity notification messages comprising at least an indication of the base wagering game activity to a player tracking server to cause the player tracking server to reward the base wagering game activity. The operations can further include generating and transmitting login and logout notification messages to a secondary game server to cause the secondary game server to determine secondary wagering game activity associated with one or more secondary wagering games presented during the wagering game session. The secondary wagering game activity can be used by the player tracking server to reward the secondary wagering game activity. | 05-23-2013 |
20130130806 | DISTRIBUTING INFORMATION IN A WAGERING GAME SYSTEM - The patent application describes techniques for distributing information in a wagering game system. One method includes identifying one or more components to notify about events occurring in a wagering game system, where the one or more components facilitate secondary wagering games. The method can also include detecting the events, where some of the events arise from presenting primary wagering games. The method can also include reporting the events to the one or more components. The method can also include determining results for one or more of the secondary wagering games; and transmitting the results for presentation. | 05-23-2013 |
20130130808 | CONFIGURING AND CONTROLLING WAGERING GAME COMPATIBILITY - A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting a primary wagering game and receiving a request to present a secondary game in connection with the primary wagering game. The primary wagering game and the secondary game can be separate applications that require interactivity with each other (e.g., provide required functionality to each other, communicate shared data with each other, etc.). The operations can further include determining that an application programming interface (“API”) provides the required interactivity so that the secondary game can function in conjunction with the primary wagering game without problems (e.g., can successfully plug-in to the primary wagering game). The operations can further determine optional and non-optional requirements and determine compatibilities based on the optional and non-optional requirements. Further, the operations can add functionality to the primary wagering game, the secondary game, or the API, to enable compatibility. | 05-23-2013 |
20130165215 | MULTI-PLAYER, MULTI-TOUCH TABLE FOR USE IN WAGERING GAME SYSTEMS - A multi-player gaming system sensing multiple simultaneous contacts on a surface of a gaming table, differentiating contacts by different players. Privacy controls selectively display private information visible to only one of the players on or near the display surface of the gaming table. The gaming system also detects physical objects placed on the surface of the gaming table, causing wagering game functions or peripheral functions to be performed as a result of the placement of the object on the display surface. | 06-27-2013 |
20130267312 | ORDERED LOADING OF WAGERING GAME ASSETS INTO MEMORY - A method includes determining a load order for loading game assets into a cache memory of a wagering game machine, wherein the game assets comprise data used for presentation of a wagering game at the wagering game machine. The game assets are accessible by a processor in the wagering game machine from the cache memory for presentation of the wagering game, wherein the load order is based on wagering game activity at the wagering game machine. The method includes loading the game assets into the cache memory based on the load order. The method includes accessing, by a processor in the wagering game machine, the game assets from the cache memory. The method also includes presenting, on at least one display device, the wagering game based on the game assets. | 10-10-2013 |
20130303284 | WAGERING GAME SYSTEM WITH STEREOSCOPIC 3-D GRAPHICS - This document describes techniques for processing graphics in wagering game systems. Some embodiments of the inventive subject matter use stereoscopic 3-D graphics and 2-D graphics to present composite images including multiple views of a virtual 3-D wagering game environment. Such embodiments present the composite images on stereoscopic 3-D devices. | 11-14-2013 |
20130310183 | TRANSPORTING AND USING WAGERING GAME DATA - A wagering game system and its operations are described herein. In some embodiments, the operations can include storing a copy of wagering game content of a wagering game on a portable data storage device while the portable data storage device is connected to a wagering game machine in a casino, the wagering game being played at the wagering game machine. The operations can further include disconnecting the portable data storage device from the wagering game machine, the portable data storage device being configured to transport the copy of the wagering game content to play on a computing device outside the casino. | 11-21-2013 |
20130324237 | NEAR FIELD COMMUNICATIONS IN WAGERING GAME ENVIRONMENTS - A method includes establishing a Near Field Communication (NFC) between a wagering game machine and a mobile device, without a manual configuration and a manual intervention. The method includes receiving, into the wagering game machine, player identification data from the mobile device through the Near Field Communication. The method includes authenticating the player identification data, wherein the authenticating is at least part of a player login into a wagering game account. | 12-05-2013 |
20140038709 | PLAYER INITIATED MULTI-PLAYER GAMES - Some embodiments include a computer-implemented method for enabling a player to configure and initiate multiplayer wagering games. The computer-implemented method can include presenting, on a display device of a wagering game machine, a graphical user interface including social contact icons representing social contacts associated with the player, and a multiplayer wagering game icon associated with a multiplayer wagering game. The method can also include detecting input indicating selection of the multiplayer wagering game icon and the social contact icons. The method can also include transmitting, to the social contacts via a network, invitations to participate in the multiplayer wagering game. The method can also include detecting acceptance of the invitations from at least one of the social contacts, and conducting the multiplayer wagering game involving the player and the at least one of the social contacts. | 02-06-2014 |
20140051499 | SYSTEMS, METHODS AND DEVICES FOR CONFIGURING WAGERING GAME DEVICES BASED ON SHARED DATA - Gaming devices, gaming systems, methods of configuring gaming devices, and computer programs for configuring gaming devices are featured. A gaming machine is disclosed for communicatively coupling to peer gaming machines via a peer-to-peer network. The gaming machine includes a display device(s), a processor(s), and a memory device(s) storing instructions that cause the gaming machine to: store a first set of data indicative of the gaming machine's configuration parameters and a second set of data indicative of the gaming machine's performance; receive from one or more peer gaming machines a third set of data indicative of the peer gaming machine's(s') configuration parameters and a fourth set of data indicative of the peer gaming machine's(s') performance; analyze the third and fourth data sets to determine modifications to the gaming machine's configuration parameters to improve machine performance; and, automatically modify at least one configuration parameter of the gaming machine based upon the analysis. | 02-20-2014 |
20140051500 | SYSTEMS, METHODS AND DEVICES FOR CONFIGURING WAGERING GAME SYSTEMS AND DEVICES - Gaming devices, gaming systems, methods of configuring gaming devices, and computer programs for configuring gaming devices are featured. A gaming system for playing a wagering game is disclosed which includes a processor(s), an input device(s), a gaming device(s), and a memory device(s) storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive, via at least one of the input devices, a desired value for a player-performance variable and/or a game-configuration variable for at least one of the gaming devices; based on the desired value, output a recommended value for a configuration parameter for the gaming device(s); and, responsive to a confirmation input received via at least one of the input devices, configure the gaming device(s) in accordance with at least the recommended value for the first configuration parameter. | 02-20-2014 |
20140057721 | INTERACTIVE TETHER USING TENSION AND FEEDBACK - A wand-shaped handheld device tethered to a fixed structure in a gaming system by one or more cables wound around reels. The handheld device includes a button on a top thereof as a secondary input means. Motors coupled to the reels wind the cables or apply an opposing force to a pulling force applied to the device. Sensors detect how far the cables are retracted or pulled relative to the fixed structure. Haptic feedback devices impart tactile vibrations that are transmitted along the cable(s) and to the handheld device as the motor is pulling the handheld device toward the fixed structure or a player grasping the device is pulling it away from the fixed structure. Wagering game graphics are coordinated with the movement of the device so that movements or selection of the graphics are affected by inputs made by moving the handheld device or pressing its button. | 02-27-2014 |
20140073422 | INITIALIZING AND AUTHENTICATING WAGERING GAME MACHINES - Methods and apparatus for initializing and authenticating wagering game machines are described herein. In one embodiment, the method includes receiving a digital certificate from a mobile wagering game machine. The method can also include determining that the digital certificate is authentic and selecting wagering game content and services that are available to the mobile wagering game machine. The method can also include transmitting some of the available wagering game content to the mobile wagering game machine. | 03-13-2014 |
20140080603 | PRESENTING WAGERING GAME CONTENT - Techniques for processing and presenting wagering data are presented herein. In one embodiment, a method comprises configuring a wagering game terminal for contemporaneously presenting content for a plurality of wagering games. Configuring the terminal can include dividing a player interface into a plurality of areas, wherein each of the areas is associated with one of the plurality of wagering games. The configuring can also include resizing the content to fit in the areas. The method can also include receiving, from a remote wagering game server, results for one or more of the wagering games, and selecting portions of the content, wherein the portions of the content graphically represent the results. The method can also include displaying the portions of the content. | 03-20-2014 |
20140100030 | ADAPTING GAMING CONTENT TO A GAMING ENVIRONMENT - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting environmental input from an environment surrounding a wagering game machine. In some embodiments, the operations further include analyzing the environmental input and determining a characteristic of the environment based on the analyzing of the environmental input. Further, in some embodiments, the operations further include adapting presentation of content via an output device associated with the wagering game machine based on the characteristic that was detected about the environment. | 04-10-2014 |
20140106864 | DISTRIBUTING INFORMATION IN A WAGERING GAME SYSTEM - Described herein are systems, methods, etc. to perform operations which, in some embodiments, include receiving, a request for concurrent presentation of a first wagering game and a second wagering game via a display device of a wagering game machine, wherein the first wagering game includes first content that originates from a first content source, wherein the second wagering game includes second content that originates from a second content source. The operations can further include accessing funds associated with the first wagering game. The operations can further include funding one or more wagers for the second wagering game using at least a portion of the accessed funds. | 04-17-2014 |
20140194190 | CONTROLLING CROSS-APPLICATION WAGERING GAME CONTENT - A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from both a first wagering game application and from a second wagering game application. The first and second wagering game applications can be independent wagering game applications played by a player account during a wagering game session. The operations can further include determining some portion of the second content (e.g., three-dimensional objects) that appears to originate from a second-application domain (e.g., from within confines of the second wagering game application), and presenting the portion of the second content within a first-application domain (e.g., within confines of the first wagering game application). In some embodiments, the operations can further include presenting the portion of the second content interacting with the first content within the first-application domain (e.g., presenting three-dimensional objects from the second application interacting with three-dimensional objects of the first application). | 07-10-2014 |
20140200065 | ASSOCIATING MOBILE DEVICE WITH ELECTRONIC GAMING MACHINE - A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving, at a wagering game server, a request from a mobile device to play a wagering game via a selected wagering game machine among a plurality of wagering game machines on the wagering game network. The operations can also include associating the mobile device with the selected wagering game machine, wherein the associating allows receipt of input for the wagering game from the mobile device. The operations can also include receiving, via the wagering game network, commands resulting from inputs accepted by the mobile device. The operations can also include determining a result of the wagering game. | 07-17-2014 |
20140235332 | GAMING SOCIAL COMMUNICATION - Disclosed herein are one or more examples of generating a communication directed to a contact of a wagering game player account. In some embodiments, a gaming system can perform operations to determine an identity of an individual located within a given physical location and present, on a display device, a virtual identifier associated with the contact. The individual is indicated as a contact in a wagering game player account. The display device is associated with the wagering game player account. The gaming system can further perform an operation to detect a user input related to the virtual identifier presented on the display device. Further, the gaming system can perform an operation to send a communication to a device associated with the contact in response to detecting the user input. | 08-21-2014 |
20140243099 | SYSTEMS, METHODS AND DEVICES FOR CONFIGURING WAGERING GAME DEVICES BASED ON SHARED DATA - Gaming devices, gaming systems, methods of configuring gaming devices, and computer programs for configuring gaming devices are featured. A gaming machine is disclosed for communicatively coupling to peer gaming machines via a peer-to-peer network. The gaming machine includes a display device(s), a processor(s), and a memory device(s) storing instructions that cause the gaming machine to: store a first set of data indicative of the gaming machine's configuration parameters and a second set of data indicative of the gaming machine's performance; receive from one or more peer gaming machines a third set of data indicative of the peer gaming machine's(s′) configuration parameters and a fourth set of data indicative of the peer gaming machine's(s′) performance; analyze the third and fourth data sets to determine modifications to the gaming machine's configuration parameters to improve machine performance; and, automatically modify at least one configuration parameter of the gaming machine based upon the analysis. | 08-28-2014 |
20140295970 | MODIFYING PRESENTATION OF THREE-DIMENSIONAL, WAGERING-GAME CONTENT - A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting wagering game content via an autostereoscopic display of a wagering game machine. The operations can further include determining a degree of change in a position of a chair connected to the wagering game machine. In some examples, the change in the position of the chair occurs in accordance with an event from the wagering game content. The operations can further include altering an autostereoscopic presentation of the wagering game content proportional to the change in the position of the chair. | 10-02-2014 |
20140323206 | METHODS OF TRANSFERRING FUNDS IN A CASHLESS WAGERING SYSTEM - A method for depositing funds associated with a wagering game ticket in a player account via a mobile device is described herein. In some embodiments, the method can include receiving an image of a wagering game ticket, wherein a monetary value is associated with the wagering game ticket. The method can further include determining a player account, wherein the monetary value is to be deposited in the player account. The method can further include determining, based on the image, a ticket identifier associated with the wagering game ticket. The method can further include transmitting, to a ticketing server, the ticket identifier associated with the wagering game ticket. The method can further include receiving, from the ticketing server, an indication of the monetary value associated with the wagering game ticket. The method can further include depositing, in the player account, the monetary value associated with the wagering game ticket. | 10-30-2014 |
20140342821 | Gaming System Having Controllable Dynamic Signage - A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display. | 11-20-2014 |
20140364217 | GAME HISTORY FOR WAGERING GAMES USING HANDHELD DEVICES - A computerized method includes presenting a community game on a display device of a wagering game system that comprises a wagering game machine associated with a handheld device for use in conducting the community game, wherein the presenting of the community game comprises presenting movements of a game element in response to movements of the handheld device. The computerized method includes, at periodic time intervals during the community game, storing, in a memory device, data indicating a current position of the handheld device. | 12-11-2014 |
20140364234 | CONTROLLING COMMUNITY WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a community wagering game associated with a bank of wagering game machines, where a wagering game machine, from the bank of wagering game machines, is associated with a hand-held game controller configured to control game play for the community wagering game. The operations can further include selecting a second game controller, associated with the wagering game machine, as an alternative to the hand-held game controller for the community wagering game. The operations can further include enabling the second game controller to control at least a portion of the game play for the community wagering game. | 12-11-2014 |
20140370971 | USING PERSONAL DEVICES TO CONNECT NETWORK-LIMITED WAGERING GAME MACHINES - Communications capability between two wagering game machines is provided using personal devices of users of the wagering game machines. At least one of the wagering game machines is a network-limited wagering game machine that is not communicably coupled to a casino operator's network. A first user communicably couples a personal device such as a mobile phone to a wagering game machine and a second user communicably couples a personal device to a wagering game machine. The two wagering game machines communicate using a communication path formed by the two personal devices and a network such as a mobile phone network communicably coupling the two personal devices. | 12-18-2014 |
20140378217 | COORDINATING GAME EVENTS BETWEEN A STATIONARY WAGERING GAME MACHINE AND A PORTABLE MACHINE - A set of one or more processor units detects occurrence of a first game event during a wagering game presented at a stationary wagering game machine. In response to detecting the occurrence of the first game event, the set of one or more processor units presents a second game event at a portable machine. In addition, a control input may be received at the portable machine. The portable machine communicates an indication of the control input, which causes occurrence of a third game event at the stationary wagering game machine. | 12-25-2014 |
20150065231 | METHODS OF TRANSFERRING FUNDS IN A CASHLESS WAGERING SYSTEM - A method for processing wagering game e-tickets is described herein. The method can include receiving, from a mobile device over a network, an indication to create an e-ticket. The method can also include determining, by a wagering game server, monetary value information for the e-ticket. The method can also include transmitting, to a ticketing server, the monetary value information; receiving, from the ticketing server, e-ticket information. The method can also include transmitting, over the network, the e-ticket information to the mobile device for generating the e-ticket. | 03-05-2015 |
20150072774 | ASSOCIATING MOBILE DEVICE WITH ELECTRONIC GAMING MACHINE - A wagering game system and its operations are described herein. In some embodiments, the operations can include communicably connecting a mobile device to a wagering game server on a wagering game network. The operations can further include associating, by the wagering game server, the mobile device with a selected wagering game machine among a plurality of wagering game machine. The operations can further include providing content to present on the mobile device, the content including a play initiation button of a wagering game played via the selected wagering game machine. The operations can further include in response to the play initiation button being actuated, receiving, at the wagering game server, a command from the mobile device to initiate play of the wagering game. The operations can further include in response to the command, presenting a result of the wagering game on the selected wagering game machine. | 03-12-2015 |
20150087410 | CONFIGURING AND CONTROLLING WAGERING GAME COMPATIBILITY - A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting a primary wagering game and receiving a request to present a secondary game in connection with the primary wagering game. The primary wagering game and the secondary game can be separate applications that require interactivity with each other (e.g., provide required functionality to each other, communicate shared data with each other, etc.). The operations can further include determining that an application programming interface (“API”) provides the required interactivity so that the secondary game can function in conjunction with the primary wagering game without problems (e.g., can successfully plug-in to the primary wagering game). The operations can further determine optional and non-optional requirements and determine compatibilities based on the optional and non-optional requirements. Further, the operations can add functionality to the primary wagering game, the secondary game, or the API, to enable compatibility. | 03-26-2015 |