Patent application number | Description | Published |
20080227530 | Gaming indicator - A gaming machine method and apparatus may have a rotatable object configured to rotate about a first point that is also an axis of rotation, and a plurality of segments provided on the rotatable object, each plurality of segments having an area proportional to a probability of success of winning a prize, wherein the plurality of segments radiate from a second point. In other embodiments, the segments may be formed to create visual effects when the rotatable object is spun. | 09-18-2008 |
20090069094 | Open architecture communications in a gaming network - Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers. | 03-12-2009 |
20110045902 | EXTENSION COMPONENT FOR AUTHENTICATING GAME DATA - Disclosed are methods, apparatus and systems, including computer program products, implementing and using techniques for authenticating data for playing a game of chance on a gaming machine. A motherboard is provided in the gaming machine. A peripheral component is in communication with the motherboard over a bus. The peripheral component has access to authentication code in a memory. An authentication instruction message is received over the bus. Responsive to receiving the authentication instruction message, the authentication code is executed on a processor to perform an authentication process on the data. A signal is output, indicating whether the authentication process is successful in authenticating the data. In one implementation, the signal enables play of the game of chance on the gaming machine when the authentication process is successful, and disables play of the game of chance when the authentication process is unsuccessful. | 02-24-2011 |
20120184354 | OPEN ARCHITECTURE COMMUNICATIONS IN A GAMING NETWORK - Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers. | 07-19-2012 |
20120309497 | GAMING DEVICE HAVING ALTERNATE OUTCOME PRESENTATIONS - A gaming device and a method of playing a gaming device which includes a game having a plurality of presentations associated with outcomes or combinations in a game. Specifically, the each outcome or combination includes a default presentation and at least one of the outcomes includes one or more alternate presentations. The default and alternate presentations include probabilities of being selected by the processor. In a game, the processor predetermines the winning outcome or non-winning outcome to provide to the player and then selects one of the presentations associated with the determined outcome. The gaming device selects the presentation based on the probabilities of being selected associated with the presentations. The gaming device then provides any award associated with the determined combination to the player. | 12-06-2012 |
20130053137 | AUTHENTICATING GAMING MACHINE CONTENT - A gaming machine may include a memory area including at least one bootup memory device, and at least one data storage device including at least one operating system and a plurality of gaming packages. The gaming machine also may include a display device configured to display at least one game selected from the plurality of gaming packages to a player, and a processor coupled to the memory area and to the display device. The processor may be configured to authenticate the at least one bootup memory device, and authenticate the at least one operating system. The processor may also be configured to determine an authentication sequence for the plurality of gaming packages, and authenticate the plurality of gaming packages in a sequence different from the determined authentication sequence. | 02-28-2013 |
20130316790 | GAMING DEVICE HAVING ALTERNATE OUTCOME PRESENTATIONS - A gaming device and a method of playing a gaming device which includes a game having a plurality of presentations associated with outcomes or combinations in a game. Specifically, the each outcome or combination includes a default presentation and at least one of the outcomes includes one or more alternate presentations. The default and alternate presentations include probabilities of being selected by the processor. In a game, the processor predetermines the winning outcome or non-winning outcome to provide to the player and then selects one of the presentations associated with the determined outcome. The gaming device selects the presentation based on the probabilities of being selected associated with the presentations. The gaming device then provides any award associated with the determined combination to the player. | 11-28-2013 |
20140057697 | GAMING SYSTEMS AND METHODS FOR OPERATING GAMING SYSTEMS - At a first point in time, a first game outcome is determined in association with a play of a first game, the determined first game outcome is displayed, any first game award associated with the determined first game outcome is displayed, and if a second game triggering event occurs in association with the play of the first game, a second game outcome is determined in association with a play of the second game, the determined second game outcome is displayed, and any second game award associated with the determined second game outcome is displayed. At a second, different point in time, independent of any occurrence of any second game triggering event, a second game outcome in association with a play of the second game is determined, the determined second game outcome is displayed, and c any second game award associated with the determined second game outcome is displayed. | 02-27-2014 |