Patent application number | Description | Published |
20090163271 | GAMING SYSTEM AND METHOD FOR PROVIDING ENTRY TO A CONTEST - A gaming system and method of providing a contest entry to a player using a gaming device are disclosed. A player of a gaming device is awarded points based on his or her game play and/or other criteria. These points are compared to predetermined entry criteria of a plurality of contests. The player is presented with a list of eligible contests that are available for entry. The player may then select one of the eligible contests to enter, or wait to accumulate more points to enter a different contest. | 06-25-2009 |
20120083341 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 04-05-2012 |
20130281196 | SYSTEM AND METHOD FOR TRACKING AND RATING NON-GAMING ACTIVITIES - A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices (each associated with one of the electronic gaming machines) and a server. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data. | 10-24-2013 |
20130296022 | SYSTEM AND METHOD FOR TRACKING AND RATING NON-GAMING ACTIVITIES - A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices (each associated with one of the electronic gaming machines) and a server. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data. | 11-07-2013 |
20140135118 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 05-15-2014 |
20140135130 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 05-15-2014 |
20140256396 | SYSTEM AND METHOD FOR OPERATING A MATCHING GAME IN CONJUNCTION WITH A TRANSACTION ON A GAMING MACHINE - A matching game is triggered for play by a plurality of players while the players are performing a transaction. A matching rule is established for playing the matching game and a jackpot pool is established for awarding prizes to the players. The players are allowed to initiate a session by logging onto a gaming machine to perform the transaction and the players are identified. A selected set of symbols are established for each player and a match set of symbols are generated. The matching game is triggered in response to a predetermined trigger where only the players in the current session are eligible for the matching game. The match set of symbols are compared against each selected set of symbols. The prize is responsively awarded from the jackpot pool to each player whose selected set of symbols satisfies the matching rule. | 09-11-2014 |