Patent application number | Description | Published |
20120159363 | Z-ORDER BANDS - The subject disclosure relates to managing z-dimensional ordering of elements within a computing system display through the use of z-order bands. As described herein, z-order bands are utilized to arrange windows and other graphics corresponding to respective application types. A policy engine controls which windows and/or other graphical elements can enter and exit each band. Graphical elements within a given band can additionally be subject to per-band properties corresponding to the band and/or user preferences. As additionally described herein, z-order bands and/or other suitable mechanisms are utilized to facilitate registration watermarking for a computing environment by rendering a registration watermark display upon determining that one or more licensed elements of a computing system have not been registered. The registration watermark display is assigned a z-order band that enables its display over all other graphical elements associated with the computing system and prevents other graphical elements from interfering with its display. | 06-21-2012 |
20120299968 | MANAGING AN IMMERSIVE INTERFACE IN A MULTI-APPLICATION IMMERSIVE ENVIRONMENT - This document describes techniques and apparatuses for managing an immersive interface in a multi-application immersive environment. In some embodiments, these techniques and apparatuses enable a user to alter sizes and/or a layout of multiple immersive interfaces with as little as one selection. | 11-29-2012 |
20120304092 | MULTI-APPLICATION ENVIRONMENT - This document describes techniques and apparatuses enabling a multi-application environment. In some embodiments, these techniques and apparatuses enable multi-application environments having combinations of immersive interfaces, windows-based interfaces, and a desktop treated as an immersive interface. | 11-29-2012 |
20120304102 | Navigation of Immersive and Desktop Shells - Desktop as an immersive application techniques are described. In one or more implementations, an immersive environment module is configured to provide an immersive shell through which a user may interact with applications of a computing device. The immersive environment module is further configured to provide a desktop shell within the immersive shell to support additional techniques for interaction with the application of the computing device. The desktop shell, for instance, may be configured for accessibility similar to that provided to applications in the immersive shell. | 11-29-2012 |
20120304103 | Display of Immersive and Desktop Shells - Desktop as an immersive application techniques are described. In one or more implementations, an immersive environment module is configured to provide an immersive shell through which a user may interact with applications of a computing device. The immersive environment module is further configured to provide a desktop shell within the immersive shell to support additional techniques for interaction with the application of the computing device. The desktop shell, for instance, may be configured for accessibility similar to that provided to applications in the immersive shell. | 11-29-2012 |
20120304106 | Desktop as Immersive Application - Desktop as an immersive application techniques are described. In one or more implementations, an immersive environment module is configured to provide an immersive shell through which a user may interact with applications of a computing device. The immersive environment module is further configured to provide a desktop shell within the immersive shell to support additional techniques for interaction with the application of the computing device. The desktop shell, for instance, may be configured for accessibility similar to that provided to applications in the immersive shell. | 11-29-2012 |
20120304107 | Edge gesture - This document describes techniques and apparatuses enabling an edge gesture. In some embodiments, these techniques and apparatuses enable selection of a user interface not currently exposed on a display through an edge gesture that is easy-to-use and remember. | 11-29-2012 |
20120304108 | MULTI-APPLICATION ENVIRONMENT - This document describes techniques and apparatuses enabling a multi-application environment. In some embodiments, these techniques and apparatuses enable multi-application environments having combinations of immersive interfaces, windows-based interfaces, and a desktop treated as an immersive interface. | 11-29-2012 |
20120304114 | MANAGING AN IMMERSIVE INTERFACE IN A MULTI-APPLICATION IMMERSIVE ENVIRONMENT - This document describes techniques and apparatuses for managing an immersive interface in a multi-application immersive environment. In some embodiments, these techniques and apparatuses enable a user to alter sizes and/or a layout of multiple immersive interfaces with as little as one selection. | 11-29-2012 |
20120304131 | EDGE GESTURE - This document describes techniques and apparatuses enabling an edge gesture. In some embodiments, these techniques and apparatuses enable selection of a user interface not currently exposed on a display through an edge gesture that is easy-to-use and remember. | 11-29-2012 |
20120304132 | SWITCHING BACK TO A PREVIOUSLY-INTERACTED-WITH APPLICATION - This document describes techniques and apparatuses for switching back to a previously-interacted-with application. In some embodiments, these techniques and apparatuses enable selection of a user interface not currently exposed on a display through a simple gesture that is both easy-to-use and remember. | 11-29-2012 |
20120304133 | EDGE GESTURE - This document describes techniques and apparatuses enabling an edge gesture. In some embodiments, these techniques and apparatuses enable selection of a user interface not currently exposed on a display through an edge gesture that is easy-to-use and remember. | 11-29-2012 |
20130042203 | MANAGING AN IMMERSIVE INTERFACE IN A MULTI-APPLICATION IMMERSIVE ENVIRONMENT - This document describes techniques and apparatuses for managing an immersive interface in a multi-application immersive environment. In some embodiments, these techniques and apparatuses enable a user to alter sizes and/or a layout of multiple immersive interfaces with as little as one selection. | 02-14-2013 |
20130047105 | MULTI-APPLICATION ENVIRONMENT - This document describes techniques and apparatuses enabling a multi-application environment. In some embodiments, these techniques and apparatuses enable multi-application environments having combinations of immersive interfaces, windows-based interfaces, and a desktop treated as an immersive interface. | 02-21-2013 |
20130047126 | SWITCHING BACK TO A PREVIOUSLY-INTERACTED-WITH APPLICATION - This document describes techniques and apparatuses for switching back to a previously-interacted-with application. In some embodiments, these techniques and apparatuses enable selection of a user interface not currently exposed on a display through a simple gesture that is both easy-to-use and remember. | 02-21-2013 |
20130067394 | POINTER INVOCABLE NAVIGATIONAL USER INTERFACE - Systems and methods for use with a pointer invocable navigational user interface are provided. The system may include a navigational module configured to provide a navigational user interface having a hidden invocation region positioned along a logical left edge of a display. Application program graphical user interfaces (GUIs) may be ordered in an application order. The navigational module may be configured to detect an invocation pointer input in the hidden invocation region. Upon detecting the invocation pointer input, the navigational module may be to configured display a visible GUI selector element of the navigational user interface including a preview of a most recently used application program GUI not currently in focus. While the preview is displayed, a focus switching input from the pointer device may be received. In response to the focus switching input, focus may be switched to the application program GUI for which the preview is displayed. | 03-14-2013 |
20130067414 | SELECTING AND EXECUTING OBJECTS WITH A SINGLE ACTIVATION - Techniques of handling input from a pointing device within a computing system. The method includes, under control of one or more processors configured with executable instructions, receiving from the pointing device a first signal while the pointing device is pointing at an object related to an executable application. The origin of the first signal is determined and if the first signal originated based upon a single activation of a first user input on the pointing device, the object is selected. If the first signal originated based upon a single activation of a second user input on the pointing device, the object is executed. | 03-14-2013 |
20130113703 | SHARED EDGE FOR A DISPLAY ENVIRONMENT - A shared edge for a display environment is described. In one or more implementations, a display environment of a computing device that is implemented using a plurality of display devices is configured to include a shared edge defined through a described arrangement of at least two of the display devices in relation to each other. Responsive to an input that describes movement of a cursor across at least a portion of the shared edge, an element is displayed in the display environment. | 05-09-2013 |
20130176212 | REPOSITIONING GESTURES FOR CHROMELESS REGIONS - In graphical computing environments, applications are often presented as windows and other regions with visual controls that enable standardized region management functions, including repositioning the regions. However, in some scenarios (particularly devices with small displays), such user interface “chrome” may undesirable diminish the size of the region devoted to the output of the application, and removing such visual controls without eliminating repositioning functionality may be advantageous. Presented herein are repositioning gestures that may be invoked to request repositioning of a selected region by “hovering” a pointer near an edge of the display that is near the selected region; optionally by activating the pointer; and by moving the pointer away from the edge of the display (e.g., “dragging” the pointer while depressing a mouse button). This gesture may easily and unambiguously invoke a region repositioning mode for the selected region, despite the absence of visual repositioning controls confluent with the region. | 07-11-2013 |
20130179781 | EDGE-BASED HOOKING GESTURES FOR INVOKING USER INTERFACES - Presented herein are techniques for invoking user interfaces in graphical computing environments involving “hooking” gestures applicable to an edge of a display. These gestures involve positioning a pointer near an edge of the display depicting the environment, and then moving the cursor to a second location that is distanced from but near the first location (e.g., moving the pointer into a corner of the display, and then toward the center of the display, or to a midpoint of an adjacent edge of the display), resulting in the presentation of the user interface under the pointer at the second location. Variations include presenting a preview of the user interface (e.g., a subset of a user interface menu) at the second location while the pointer is in the first location, and refraining from presenting the user interface upon failing to complete the gesture or receiving extraneous input before completing the gesture. | 07-11-2013 |
20130219343 | THUMBNAIL-IMAGE SELECTION OF APPLICATIONS - This document describes techniques and apparatuses enabling thumbnail-image selection of applications. In some embodiments, these techniques and apparatuses enable a user interface having selectable thumbnail images for applications not currently exposed on a display. The techniques and apparatuses may enable selection of this user interface through a simple gesture that is both easy-to-use and remember. Further, selection of applications not currently exposed on the display may be selected through thumbnail images representing each application's application interface as it will appear on selection. | 08-22-2013 |