Patent application number | Description | Published |
20110189291 | DENDRIMER HYDROGELS - Photoactivatable dendrimers and hydrogels formed therefrom include dendrimers to which polymer chains (e.g. polyethylene glycol, PEG) have been conjugated; and reactive photoactivatable groups attached to terminal functional groups of the polymer chains (e.g. hydroxyls of PEG). Exposure to a suitable wavelength of light activates the photoactivatable groups, which then crosslink with one another, thereby forming a hydrogel. The hydrogel may also include one or more agents of interest; or, in some embodiments, nanoparticles containing one or more agents of interest may be dispersed in the hydrogel. These formulations are well-suited for sustained or prolonged delivery of active agents, e.g. for the treatment of glaucoma by the sustained delivery of anti-glaucoma agents directly to the eye. | 08-04-2011 |
20140179612 | Transferrin-Tumstatin Fusion Protein and Methods For Producing and Using the Same - The present invention provides recombinant proteins comprising transferrin that is linked to tumstatin or other antiangiogenic protein and methods for producing and using the same. The present invention also provides an expression system, a plasmid, and a cell that is capable of expressing such recombinant proteins and methods for producing and using the same. | 06-26-2014 |
20140309200 | Methods and Compositions for Enhanced Drug Delivery to the Eye and Extended Delivery Formulations - The present invention comprises compounds and compositions thereof for enhanced drug delivery. Pro-drug and double pro-drug derivatives of corticosteroids non-steroid anti-inflammatory drugs (NSAIDs), and ruboxistaurin for delivery to the eye are provided. The compounds and compositions are useful for treating various ocular diseases, including ocular diseases effecting the posterior segments of the eye. In addition, the present invention is directed to particle in particle carrier formulations for sustained release of therapeutic agents. | 10-16-2014 |
Patent application number | Description | Published |
20090149253 | VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR A GAMING MACHINE - A gaming method for presenting both gaming content based video signals and secondary video signals over a single display using a Display Manager is disclosed. The Display Manager is placed between the Master Gaming Controller and its Main Game Display and any Secondary Display and between the Player Tracking Unit connected to the casino system network (e.g., player tracking device) and its System display. The Display Manager receives one or more video signals from the Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on one or more shared displays. One of video signals may be presented alone on one of the displays, with the other signal absent from that shared display, or multiple signals may be simultaneously displayed on one of the shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. Also, the overlaid signal may provide different levels of transparency in different areas of the display, effectively superimposing an image on top of the background signal. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 06-11-2009 |
20090149254 | VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE - A Display Manager is placed between the Master Gaming Controller and its Main Game Display and any Secondary Display and between the Player Tracking Unit connected to the casino system network (e.g., player tracking device) and its System display. The Display Manager receives one or more video signals from the Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on one or more shared displays. One of the video signals may be presented alone on one of the displays, with the other signal absent from that shared display, or multiple signals may be simultaneously displayed on one of the shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. Also, the overlaid signal may provide different levels of transparency in different areas of the display, effectively superimposing an image on top of the background signal. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 06-11-2009 |
20090258697 | GAMING MACHINE HAVING A CURVED DISPLAY WITH A VIDEO SWITCHER AND TOUCH ROUTER SYSTEM - Gaming machines projecting video images onto a curved display are disclosed herein. A Display Manager receives one or more video signals from a Master Gaming Controller and one or more video signals from the system device and displays one or multiple video signals on the curved display. The Display Manager sends the multiple video signals to a digital light emitting projector which projects the multiple video signals simultaneously on the curved display. The curved display may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The Display Manager receives commands from a device, directing it how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 10-15-2009 |
20090275394 | GAME TRANSACTION MODULE INTERFACE TO SINGLE PORT PRINTER - A gaming device includes a game module for presenting instances of a game title and a game transaction module for interfacing with a system controller of a game entertainment center. The gaming device further includes a printer for printing various items such as tickets, coupons, vouchers, and other promotional material. The gaming device further includes a printer manager for arbitrating print job conflicts. | 11-05-2009 |
20120220360 | GAMING MACHINE HAVING A CURVED DISPLAY WITH A VIDEO SWITCHER AND TOUCH ROUTER SYSTEM - Gaming machines projecting video images onto a curved display are disclosed herein. A display manager receives one or more video signals from a controller and one or more video signals from the system device and displays one or multiple video signals on the curved display. The display manager sends the multiple video signals to a projector which projects the multiple video signals on the curved display. The curved display may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The display manager the video signals regarding how to split, overlay, superimpose, and otherwise share the display among the video input signals. | 08-30-2012 |
20120235918 | SOFT KEY HOT SPOT ACTIVATION SYSTEM AND METHOD - The device and method of the present invention includes an operating system that operates on an operating system level and one or more software applications that operate at an application level above the operating system level. Applications are configured to, when running at the application level, present at said display one or more display locations each associated with a user input event selection. Soft keys adjacent to said display are configured to be acted upon by a user to generate input signals to the operating system level independent of any one application configured to run at said application level. A control module is configured to receive said input signals from said one or more soft keys, map and transmit said input signals to a corresponding user selected display location of an application running at the application level to provide an application-related input. | 09-20-2012 |
20120258803 | VIDEO SWITCHER AND TOUCH ROUTER METHOD FOR A GAMING MACHINE - A gaming method for presenting both gaming content based video signals and secondary video signals over a single display using a Display Manager is disclosed. The Display Manager receives one or more video signals from a Gaming Controller and one or more video signals from a system device, and then displays one or multiple video signals on one or more shared displays. The screen may be split between multiple signals, or one or more signals may overlay one or more background signals. The overlaid signals may completely obscure the background signals, or they may provide a level of transparency by allowing the background signal to be partially or completely visible. The Display Manager splits, overlays, superimposes, or otherwise shares the display among the video input signals. A touch router device interprets touches at a touch screen shared display to transform coordinates to enable interpretation of the player's touch inputs. | 10-11-2012 |
20120295713 | GAME TRANSACTION MODULE INTERFACE TO SINGLE PORT PRINTER - A gaming device includes a game module for presenting instances of a game title and a game transaction module for interfacing with a system controller of a game entertainment center. The gaming device further includes a printer for printing various items such as tickets, coupons, vouchers, and other promotional material. The gaming device further includes a printer manager for arbitrating print job conflicts. | 11-22-2012 |
20130310179 | VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE - A gaming system is disclosed for presenting both game content and secondary content on a single display. The gaming system includes: a touch screen game display configured to display content, a gaming controller configured to generate game content, and a secondary controller configured to generate secondary content. The display manager scales at least one of the game content and the secondary content to an altered size, enabling the game content from the gaming controller to be rendered with the secondary content from the secondary controller on the touch screen game display. The gaming system also includes a coordinate transformation calculation device that receives coordinates from an input on the touch screen game display and accommodates any scaling or shifting performed on at least one of the game content and the secondary content to determine transformed coordinates corresponding to the altered size of the rendered content. | 11-21-2013 |
20140295950 | GAME TRANSACTION MODULE INTERFACE TO SINGLE PORT PRINTER - A gaming device includes a game module for presenting instances of a game title and a game transaction module for interfacing with a system controller of a game entertainment center. The gaming device further includes a printer for printing various items such as tickets, coupons, vouchers, and other promotional material. The gaming device further includes a printer manager for arbitrating print job conflicts. | 10-02-2014 |
20150057081 | VIDEO SWITCHER AND TOUCH ROUTER SYSTEM FOR A GAMING MACHINE - A gaming system is disclosed for presenting both game content and secondary content on a single display. The gaming system includes: a touch screen game display configured to display content, a gaming controller configured to generate game content, and a secondary controller configured to generate secondary content. The display manager scales at least one of the game content and the secondary content to an altered size, enabling the game content to be rendered with the secondary content on the touch screen game display. The gaming system also includes a coordinate transformation calculation device that receives coordinates from an input on the touch screen game display and accommodates any scaling or shifting performed on at least one of the game content and the secondary content to determine transformed coordinates corresponding to the altered size of the rendered content prior to routing the transformed coordinates to the proper gaming or secondary controller. | 02-26-2015 |