Patent application number | Description | Published |
20120004030 | VIDEO TERMINAL HAVING A CURVED, UNIFIED DISPLAY - A video terminal such as a kiosk or gaming device is set forth which has a continuous curved display configured to provide one or more displays as well as a touch or gesture based player/user interface. The display by be a flexible OLED or LED display. Also disclosed in an embodiment is a mechanism to increase the size of the display for certain applications. | 01-05-2012 |
20120004033 | DEVICE AND METHOD FOR REPLICATING A USER INTERFACE AT A DISPLAY - The present invention relates to the placement of a reference replication of a device input apparatus at a display to confirm to a user the desired input. In the gaming field the present invention includes the generation of a semi-transparent image of the gaming machine button panel at the game display and an indicia showing the player's input to confirm the desired prompt. | 01-05-2012 |
20120021832 | System and Method for a Player to Commit to Limitations With Biometrical Enforcement - A system and method are disclosed by which, in one embodiment, a player of a gaming device may select to commit to limitations on their gaming activity over a period of time. The commitment and data corresponding to an identifying biometric feature of the player are stored. When the player plays a gaming device the system and method compares a capture biometrical image of the player with the stored image and if there is a match the limitation is enforced. Biometrical data for files where the temporal period of the limitation has passed are ignored to reduce the number of files with which the comparison must be made reducing the number of false matches | 01-26-2012 |
20120108337 | GESTURE ENHANCED INPUT DEVICE - Various embodiments disclosed herein are directed to a virtual player interface such as button deck for a gaming device. The interface includes a touch screed display which displays one or more button icons. The size, shape and location of the button icons may be reconfigured based upon player interaction or selection. Button functions or selections may be combined into a single button. The button reconfiguration may be saved to a player account to be applied when the player uses the gaming device or other applicable device. Haptic or audible feedback may be applied to the button icon based upon the location of the player's touch relative to a target position on the icon. | 05-03-2012 |
20120142409 | System and Method for Providing a System Generated In-Game Bonus in a Gaming Environment - A gaming system, terminal and method where a bonus is derived from multiple sources including system based and local sources and is delivered to a gaming machine by providing one or more additional game(s), altered games or altered features at the gaming machine instead of a direct award of the prize. The gaming system, terminal and method also provides for selection between various game features with different expected values for delivery of the bonus. | 06-07-2012 |
20120172119 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. In a community gaming environment gaming content may be superimposed over real time or recorded scenes to create a 3D effect between players of the community game. | 07-05-2012 |
20130080238 | Method and System for Operating a Customer or Player Loyalty System Including a Portable Device Such as a Smartcard - A method and system are set forth which include one or more terminals providing near field communication with an electronic device held by the user such as a smart card. The device includes a display panel configured to persistently display a visual condition associated with the user's account, promotional status or as selected by the user. | 03-28-2013 |
20130084967 | SYSTEM, APPARATUS AND METHOD FOR SAVING GAME STATE AND FOR UTILIZING GAME STATES ON DIFFERENT GAMING DEVICES - The present invention provides a gaming apparatus, method and system for transferring the play of a feature earned from one gaming machine, provided as a system bonus or as a promotional award to another gaming machine. The apparatus, method and system provides for selection between feature values FV | 04-04-2013 |
20130244781 | System and Method To Impose Activity Limitations on a User With Biometrical Enforcement - A system and method are disclosed by which, in one embodiment, a user of a user terminal may select or be subject to one or more imposed limitations on their activities over a period of time. The commitment and data corresponding to an identifying biometric feature of the user are stored. When the user uses a user terminal the system and method compares a capture biometrical image of the user with the stored image and if there is a match the one or more limitations is/are enforced. Biometrical data for files where the temporal period of the limitation has passed are ignored to reduce the number of files with which the comparison must be made reducing the number of false matches | 09-19-2013 |
20130331184 | Gaming Device, Method and Virtual Button Panel for Selectively Enabling a Three-Dimensional Feature at a Gaming Device - Gaming devices and methods are set forth which provide for face, body and/or tracking to enable 3D rendering of images at a virtual button panel. Lenticular barrier or motion parallax technology may be used. A player's interface with the button panel may be through touch a touch screen or sensing of non-touch gestures. | 12-12-2013 |
20140094279 | Apparatus, System and Method for Providing a Community Wagering Game at a Gaming Machine - A system, method and apparatus are set forth for providing a system-wide competitive game where players of gaming devices may wager upon the game. In an embodiment the game is a competitive racing game such as an auto race. Players wager upon a race competitor and those players wagering upon the winning contestant are issued an award. The system and method provides a mechanism for sharing the award among the winning players | 04-03-2014 |
20140147024 | SAFE ILLUMINATION FOR COMPUTERIZED FACIAL RECOGNITION - In an embodiment, a method is provided. The method includes setting an IR (infrared) level to a first predetermined level. The method also includes reading an image and determining if a face is detected. If a face is not detected, the method sets the IR level to zero and waits a first predetermined amount of time. The method further includes repeating the setting the IR level to the first predetermined level and the reading an image. The method also includes determining a face is detected. The method further includes setting the IR level to a second predetermined level. The method also includes reading an image and determining if a face is recognized. The method may further include setting the IR level to zero and waiting a second predetermined amount of time. The method may also include setting the IR level to the first predetermined level, reading an image and determining if a face is detected. | 05-29-2014 |
20140235342 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon several degrees of the motion parallax effect. | 08-21-2014 |
20140235343 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Devices and methods are set forth which provide for determination of relative movement between a user and a video display and for using that detected relative movement for applying a motion parallax effect to the display of video content and for applying or removing the motion parallax effect based upon a command such as an event occurring to the play of a video game. | 08-21-2014 |
20140235344 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. Issuance of a command may cause the display to go from the 2D display of content to content presented according to motion parallax. Further the intensity of the motion parallax effect may be presented and switched between a first and a lesser, second application. | 08-21-2014 |
20140235345 | Gaming System, Method and Device for Generating Images Having a Parallax Effect Using Face Tracking - Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect. | 08-21-2014 |
20140309028 | SYSTEM AND METHOD TO PROVIDE USER-CONFIGURABLE PREFERENCES AND/OR OPTIONS FOR TEAM PLAY ON A SINGLE GAMING MACHINE - A method and system to provide user-configurable preferences and/or options for team play on a single gaming machine is disclosed. According to one embodiment, a computer-implemented gaming system comprises a memory device having stored thereon a gaming application that enables multiplayer, turn-based gameplay among one or more players. A computer-processing unit is operatively connected to the memory device and processes the gaming application to enable the one or more players to specify a condition for determining when a player's turn at gameplay ends. Processing the gaming application further includes determining that the condition is satisfied for a current player and generating a message to indicate that the current player's turn at gameplay is terminated. A display presents the generated message to the one or more players. | 10-16-2014 |