Patent application number | Description | Published |
20080200256 | Content Dependency Verification for a Gaming Machine - A system, apparatus and method for dependency verification of content distributed to a gaming machine is described herein. In some embodiments, a method includes receiving, over a network and into a gaming machine, data that includes a software component. The method also includes verifying that the gaming machine includes the version or the range of versions of a component, upon determining that the software component is dependent on a version or a range of versions of the component that is part of the gaming machine. | 08-21-2008 |
20080293473 | Wagering Game with Character Learning - Wagering game terminal and method of operating same are disclosed where the player characters or avatars learn from the experiences of previous games. Thus, the player characters or avatars in effect remember the paths they have taken and/or the choices they have selected previously. This learning or remembrance may occur across multiple games and may be manifested by visual and/or audio reminders, including removal of the previously taken paths/choices. Other indicators such as audio or text messages may also be used. The player characters or avatars may also refuse or be reluctant to repeat a particular path/choice. In this way, the player may retain the benefits of his earlier efforts, thereby increasing player excitement and enjoyment. | 11-27-2008 |
20080300049 | Transient or Persistent Game Play in Wagering Games - According to one example embodiment disclosed herein, a wagering game is operated on a first platform, wherein the first platform is capable of supporting all or fewer than all of a plurality of game assets associated with the wagering game, and further wherein the wagering game is capable of receiving a wager. The wagering game is operated on a second platform that is capable of supporting all or fewer than all of the plurality of game assets. A player may accumulate one or more player assets while the wagering game is played on the first platform. At least one of the accumulated player assets is transferred to the play of the wagering game on the second platform, wherein at least one capability of the first platform is different from a corresponding capability on the second platform. | 12-04-2008 |
20090098925 | Handheld Gaming Machines and System Therefor - A gaming system for executing a wagering game includes a central server for storing game information. The system further includes a plurality of boundary controllers defining a permissible gaming area. The system includes at least one handheld gaming machine in communication with the central server, the handheld machine comprising a display for displaying the execution of a wagering game. The handheld gaming machine wirelessly communicates with one or more of the plurality of boundary controllers to permit the central server to activate the wagering game only when the handheld gaming machine is within the permissible gaming area. | 04-16-2009 |
20090117989 | Wagering Game System With Player Rewards - According to one aspect of the present invention, a gaming system includes a method of conducting a wagering game. The method includes identifying a player as a member of certain group, and offering the player options related to the wagering game. The options are unavailable to players who are not members of the certain group. | 05-07-2009 |
20090221366 | CONFIGURATION OF A GAMING DEVICE - Methods and apparatus for configuration of a gaming device are described herein. In one embodiment, the method includes receiving configuration information associated with a specific gaming machine. The method can also include, based at least in part on the configuration information, determining configuration settings and obtaining values for the configuration settings. The method can also include transmitting the values for use in configuring the specific gaming machine. | 09-03-2009 |
20090253487 | GAMING SYSTEM HAVING ALTERNATE WAGERING GAME CONFIGURATIONS - A method of playing a wagering game comprises permitting a first configuration of the wagering game to be played via a gaming terminal, detecting a loss of communication between the gaming terminal and a server, and in response to detecting the loss of communication, permitting a second configuration of the wagering game to be played via the gaming terminal. | 10-08-2009 |
20090275406 | Dynamic user interface in a gaming system - A dynamically re-configurable input panel for a gaming machine, in one implementation, comprises a plurality of electrical contact regions disposed on the input panel and a plurality of display elements associated with the electrical contact regions, wherein information displayed on the display elements is dynamically re-configurable under game machine software control. In one implementation, the plurality of electrical contact regions comprises a plurality of electrical switches. Each of these switches may have a self-contained, re-configurable display element. | 11-05-2009 |
20100075746 | Gaming Machine with Separately Selectable Wagering Games - A gaming system for conducting a wagering game allows players, casino operators, and/or gaming machine manufacturers to selectively combine base games and bonus games. This modular approach allows players, casino operators, and/or gaming machine manufacturers to mix and match base games and bonus games as needed. In some embodiments, players, casino operators, and/or gaming machine manufacturers may also select different game features to employ in the bonus and/or base games. Such an arrangement allows players, casino operators, and/or gaming machine manufacturers to configure each base game and/or bonus game according to their preferences. | 03-25-2010 |
20100081509 | SYSTEM FOR MANAGING WAGERING GAME CONTENT - A system for managing wagering game content is described herein. In one embodiment, an apparatus includes a wagering game machine management server. The wagering game server can include a content controller configured to receive wagering game content and load the wagering game content onto a wagering game machine over the network. The wagering game server can also include a compatibility controller configured to determine whether the wagering game content is compatible with the wagering game machine. Additionally, the wagering game server can include a license controller configured to receive licensing information and to use the licensing information to activate the wagering game content. | 04-01-2010 |
20100087246 | Gaming System Having Progressive Jackpots Flexibly Linked With Common Progressive Pool - A linked progressive wagering system, comprises a first progressive wagering subsystem comprising X jackpots, each of the X jackpots displayed on a first meter. The system further comprises a second progressive wagering subsystem having Y jackpots, each of the Y jackpots displayed on a second meter. The system further comprises at least one wager input device, a progressive pool, and at least one controller. The at least one controller is operative to (i) receive a signal from the at least one wager input device of receipt of a first wager on the first progressive wagering subsystem, (ii) generate an increment, the increment comprising a portion of the first wager, (iii) transfer the increment into the progressive pool, (iv) add a first increase equal to the increment to the X jackpots, and (v) add a second increase equal to the increment to the Y jackpots. | 04-08-2010 |
20100106823 | CONFIGURATION SYNCHRONIZATION BETWEEN ELECTRONIC GAMING MACHINES AND A SUPPORTING SERVER - An illustrative method manages configuration information of electronic gaming machines (EGMs) and maintains server configuration information at a server that supports EGMs in a server-client relationship. The server configuration information contains stored information about the configuration of each EGM. EGM configuration information transmitted from the EMGs is received at the server. The server and EGM configuration information each contains corresponding fields with values representing information about predetermined factors. The values in the fields of the server configuration information are compared with the values in corresponding fields of the EGM configuration information. A report is generated based on the comparison. | 04-29-2010 |
20100130276 | Wagering Game With Asset Trading - Method and system are disclosed for operating a wagering game terminal where players are allowed to transfer game assets that they may have accumulated to other players. The game assets may be transferred as part of an on-line auction won by one of the other players, as a gift to a preselected player, or as part of a trade with a preselected player. Neither the transferring player nor the receiving player is required to be present at a wagering game terminal at the time of the transfer. The transfer may be an anonymous transfer or it may be an identity-based transfer. For identity-based transfers, a predefined list of selected players may be used to facilitate the transfers. | 05-27-2010 |
20100167815 | GAMING SYSTEM HAVING DYNAMIC PAYBACK PERCENTAGE AS A FUNCTION OF ENABLED FEATURES - A method of operating a wagering game comprises detecting receipt of a primary wager for playing a primary wagering game, and activating a first bonus feature in response to one or more first eligibility criteria, the first bonus feature having a first bonus payback percentage. The method further comprises activating a second bonus feature in response to one or more second eligibility criteria, the one or more second eligibility criteria including activation of the first bonus feature. The second bonus feature has a second bonus payback percentage higher than the first bonus payback percentage. The method further comprises displaying a randomly selected outcome of the primary wagering game, and in response to at least one triggering event associated with the first and the second bonus features, conducting the first or second bonus feature if the first and second bonus feature is active. | 07-01-2010 |
20100240442 | PROVIDING ALTERNATIVE PERSISTENT STATE RECOVERY TECHNIQUES - This document discusses, among other things, systems and methods for alternative persistent state recovery methods. A method comprises detecting persistent state recovery information from one of two or more persistent state recovery techniques, wherein the persistent state recovery information identifies a persistent state in a wagering game; and restoring the persistent state of the wagering game from the detected persistent state recovery information. | 09-23-2010 |
20100292002 | INTELLIGENT IMAGE RESIZING FOR WAGERING GAME MACHINES - Systems and methods resize images for a wagering game. The images are resized by analyzing the content of the image, and removing or adding data from/to the image in accordance with the content analysis. The content analysis may include determining an energy level, where portions of the image having a low energy level are adjusted, and portions having a higher energy level are not adjusted, or adjusted less. | 11-18-2010 |
20100323785 | VISUALLY PRESENTING WAGERING GAME OPTIONS - Described herein are processes and devices that visually present wagering game options. One of the devices described is a wagering game system. The wagering game system can receive search criteria for wagering games and determine wagering games to present to a wagering game player. The wagering game system can present the wagering game in visual selection environments, such as a visual map or a virtual universe. The visual map selection environment can display summary information about the wagering games on visual map nodes. The virtual universe selection environment can display summary information about the wagering games on virtual universe objects. | 12-23-2010 |
20110009188 | CONTROLLING WAGERING TRANSACTIONS FOR MULTI-PROVIDER GAME CONTENT - Described herein are processes and devices that control wagering transactions for multi-provider game content. One of the devices described is a wagering game system. The wagering game system can process a plurality of wagering games from multiple wagering game providers on a single wagering game machine during a single wagering game session. The system can communicate wagering transaction information for the plurality of wagering games between the wagering game machine and an account server. The wagering game system can synchronize a session funds balance on the wagering game machine with an account balance on the account server. The system can utilize different modes of synchronizing the account information for the multiple wagering games. | 01-13-2011 |
20110014971 | Gaming System Having Operator Configurable Supplemental Features - A gaming system comprises a wager input device for receiving a primary wager and at least one display for displaying a selected primary wagering game, the selected primary wagering game having a primary payback percentage. The system includes a control interface displayed on the at least one display, the control interface comprising a plurality of available supplemental features. At least one controller is operative to (i) receive an operator activation selection of a supplemental feature selected from the plurality of available supplemental features; (ii) receive an operator configuration selection of at least one parameter of the selected supplement feature, the at least one parameter including a feature payback percentage of the selected supplemental feature; (iii) active availability of the selected supplemental feature for the play by a player of the selected primary wagering game; and (iv) display an overall payback percentage on the control interface. | 01-20-2011 |
20110028203 | PRESENTING WAGERING GAME CONTENT IN MULTIPLE WINDOWS - Described herein are processes and devices that present wagering game content in multiple windows. One of the devices described is a wagering game system. The wagering game system can receive wagering game content and control information from more than one content provider. The wagering game system can present the content from the various content providers in one or more windows, such as by presenting content from one provider in a main window while presenting content from a second provider in one or more auxiliary windows. The wagering game system can also determine priority information for content displayed in the windows and control the appearance and actions of the windows, or content displayed within the windows, based on the priority information. | 02-03-2011 |
20110034237 | SECONDARY GAME MECHANISM FOR WAGERING GAME TABLES - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, via one or more sensory devices of a wagering game table, one or more game events associated with a wagering table game being played by a plurality of players on the wagering game table. The operations can also include determining that the one or more game events trigger a secondary game for the plurality of players playing the wagering table game, and presenting the secondary game on a plurality of display devices of the wagering game table. The operations can further include detecting, via one or more input devices of the wagering game table, player input associated with the secondary game, determining results associated with the secondary game based, at least in part, on the player input, and presenting the results associated with the secondary game on the plurality of display devices. | 02-10-2011 |
20110065496 | AUGMENTED REALITY MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, at a gaming machine, a fiducial marker in one or more images captured by an image capture device of the gaming machine, determining an orientation of the fiducial marker, and detecting a fiducial code embedded within the fiducial marker. The operations can also include providing, via a network, fiducial code information and fiducial marker orientation information to a wagering game server to identify an augmented reality object associated with the fiducial code and determine attributes of the augmented reality object. The operations can further include receiving, at the gaming machine, wagering game content and the augmented reality object from the wagering game server, incorporating the augmented reality object within the wagering game content, and presenting the wagering game content comprising the augmented reality object on a display device of the gaming machine. | 03-17-2011 |
20110105219 | EVENT-BASED SCHEDULING OF WAGERING GAME EVENTS - Wagering game systems and methods are disclosed in which the occurrence of a triggering event causes a community game to begin. Further, the occurrence of an event may cause a wagering game or wagering game service such as a progressive game to be reconfigured. | 05-05-2011 |
20110111837 | Gaming System Having Controllable Dynamic Signage - A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display. | 05-12-2011 |
20110111862 | MEDIA PROCESSING MECHANISM FOR WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include transmitting game content from a wagering game server to a gaming machine via a network to present a wagering game at the gaming machine for a player, and generating and storing video of one or more rounds of the wagering game. The operations can also include receiving, at the wagering game server via the network, video of the player playing the one or more rounds of the wagering game. The operations can further include combining the video of the one or more rounds of the wagering game with the video of the player playing the one or more rounds of the wagering game, and storing and providing access to the combined video via the network to a player account associated with the player. | 05-12-2011 |
20110124408 | Gaming System Having Time Period Based Progressives - A method of awarding a progressive comprises displaying a progressive award which increments over time as wagers are received and activating the progressive award for a predetermined first time period. During the first time period, a first portion of each eligible wager received is added to the progressive award, each eligible wager associated with a corresponding player inputting the wager. For each eligible wager received, a first number of entries are allocated into a selection for awarding the progressive award. The method further comprises selecting a winning entry from all entries received during the first time period and awarding the progressive award to a player associated with the selected winning entry. | 05-26-2011 |
20110263326 | PROJECTING AND CONTROLLING WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include projecting an image of wagering game content onto a physical surface and controlling a wagering game, associated with the wagering game content, using player interaction with the image. The operations can further include modifying the image in response to the player interaction with the image. The operations can further include controlling the wagering game using physical objects in a physical environment around the image. The operations can also include modifying the image based on detected characteristics of the physical environment. The operations can further include modifying the image based on player-specific information. | 10-27-2011 |
20120028716 | HIEARCHICAL MULTI-TIERED SYSTEM FOR GAMING RELATED COMMUNICATIONS - A system, apparatus and method for gaming-related communications in a hierarchical multi-tiered system are described herein. In some embodiments, a method includes transmitting a master configuration from a central operations of a hierarchical multi-tiered system to a local gaming site having one or more gaming components. The method also includes receiving a selected configuration for one or more of the gaming components based on the master configuration. The method includes downloading the selected configuration to the one or more of the gaming components through the hierarchical multi-tiered system. | 02-02-2012 |
20120157191 | WAGERING GAME ESTABLISHMENT OFFER TAILORING - A system determines that current wagering game establishment activity data of a user satisfies wagering game establishment offer evaluation criteria ( | 06-21-2012 |
20120252566 | Gaming System Having Controllable Dynamic Signage - A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display. | 10-04-2012 |
20120264504 | DYNAMIC UPDATING OF CONTENT BASED ON GAMING-APPLICATION CONTEXT - A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving first application data from a first application, where the first application data describes a first characteristic of first content from the first application. The first application presents the first content during a wagering game session. The operations can further include determining a relationship between the first characteristic and a second characteristic of second content of a second application that presents the second content during the wagering game session while the first application presents the first content. The operations can further include modifying the second content dynamically based on the relationship between the first characteristic and the second characteristic. | 10-18-2012 |
20120315982 | Gaming System Having Progressive Jackpots Flexibly Linked With Common Progressive Pool - A gaming system includes at least one memory device storing instructions that, when executed by at least one processor, cause the gaming system to receive wagers in response to inputs via at least one input device, and increment one or more first progressive jackpots by respective individual increment amounts totaling a total increment amount. One or more second progressive jackpots are incremented by respective individual increment amounts totaling the total increment amount, the total increment amount being based on the received wagers. In response to a triggering event awarding at least one of the first progressive jackpots, the awarded first progressive jackpot is reset to its reset value and the individual increment amount for the awarded first progressive jackpot is deducted from at least one of the second progressive jackpots. | 12-13-2012 |
20120329551 | Wagering Game System With Player Rewards - A gaming system includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to perform a plurality of operations. The operations include awarding a plurality of points to a player, and, in response to a predetermined number of the points being redeemed by the player, accessing or modifying wagering game content. | 12-27-2012 |
20130023345 | CONTENT DEPENDENCY VERIFICATION FOR A GAMING MACHINE - A system, apparatus and method for dependency verification of content distributed to a gaming machine is described herein. In some embodiments, a method includes receiving, over a network and into a gaming machine, data that includes a software component. The method also includes verifying that the gaming machine includes the version or the range of versions of a component, upon determining that the software component is dependent on a version or a range of versions of the component that is part of the gaming machine. | 01-24-2013 |
20130040725 | GAMING SYSTEM HAVING GRAPHICAL USER INTERFACE FOR CONFIGURATION OF WAGERING GAMES - An operator control interface for configuration of wagering games comprises a control screen for displaying a plurality of available primary wagering games and a plurality of available supplemental features and at least one input device for receiving configuration inputs. At least one controller is operative to (i) in response to a first configuration input received via the at least one input device, add a selected primary wagering game to a first wagering game configuration, (ii) in response to a second configuration input received via the at least one input device, add a selected supplemental feature to the first wagering game configuration, and (iii) cause the control screen to display the first wagering game configuration and an overall payback percentage of the first wagering game configuration. | 02-14-2013 |
20130130778 | MOBILE PAYMENT AND CREDIT INTEGRATION INTO A WAGERING GAME MACHINE - A wagering game machine includes a processor and a wagering game module, executable on the processor, configured to present a wagering game on which monetary value can be wagered to a wagering game player. The machine includes a receiver configured to communicate with a transmitter of a mobile device to receive a mobile payment from the mobile device. The machine includes a bill validator that is communicatively coupled to the receiver. The bill validator configured to receive the mobile payment from the receiver, wherein the bill validator is configured to output a first communication to issue a first wagering game credit for the wagering game machine in response to receipt of a monetary bill, wherein in response to receipt of the mobile payment from the receiver the bill validator is configured to output a second communication to issue a second wagering game credit on the wagering game machine. | 05-23-2013 |
20130130788 | PLAYER TRACKING MECHANISM FOR SECONDARY WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include monitoring, at a wagering game machine, base wagering game activity associated with one or more base wagering games that are presented during a wagering game session. The operations can also include generating and transmitting one or more activity notification messages comprising at least an indication of the base wagering game activity to a player tracking server to cause the player tracking server to reward the base wagering game activity. The operations can further include generating and transmitting login and logout notification messages to a secondary game server to cause the secondary game server to determine secondary wagering game activity associated with one or more secondary wagering games presented during the wagering game session. The secondary wagering game activity can be used by the player tracking server to reward the secondary wagering game activity. | 05-23-2013 |
20130150151 | GAMING SYSTEM HAVING DYNAMIC PAYBACK PERCENTAGE AS A FUNCTION OF ENABLED FEATURES - A method of operating a wagering game comprises detecting receipt of a primary wager for playing a primary wagering game, and activating a first bonus feature in response to one or more first eligibility criteria, the first bonus feature having a first bonus payback percentage. The method further comprises activating a second bonus feature in response to one or more second eligibility criteria, the one or more second eligibility criteria including activation of the first bonus feature. The second bonus feature has a second bonus payback percentage higher than the first bonus payback percentage. The method further comprises displaying a randomly selected outcome of the primary wagering game, and in response to at least one triggering event associated with the first and the second bonus features, conducting the first or second bonus feature if the first and second bonus feature is active. | 06-13-2013 |
20130196744 | ADAPTER FOR LOYALTY PROGRAM POINTS - An adapter for wagering game systems designed to communicate using a first protocol is provided that communicates with systems designed to communicate using a second protocol different from the first protocol. The adapter may provide a translation service that translates from the first protocol to the second protocol and vice-versa. Additionally, the adapter may provide a transaction clearing house service. The translation and transaction clearing house services provided by the adapter can be used to access disparate systems using disparate protocols. For example, a wagering game system that is designed to communicate with other wagering game systems using a first protocol can use the adapter to access loyalty points systems and other systems that are designed to use a second communications protocol. | 08-01-2013 |
20130244761 | PRESENTING WAGERING GAME CONTENT IN MULTIPLE WINDOWS - In some embodiments, a method including determining a first wagering game content and a second wagering game content, wherein the first wagering game content is related to a first wagering game, and wherein the second wagering game content is related to a second wagering game. The method can also include determining, based on priority rules, a first display priority for the first wagering game content, and a second display priority for the second wagering game content. The method can also include presenting, based on the first display priority, the first wagering game content. The method can also include presenting, based on the second display priority, the second wagering game content after the presenting of the first wagering game content, and detecting player inputs. The method can also include assigning priority values to the player inputs, and responding to the player inputs in an order related to the priority values. | 09-19-2013 |
20130281189 | USING NON-WAGERING-GAME STATE FOR WAGERING GAMES - A wagering game system and its operations are described herein. In some embodiments, the operations can include initiating a wagering game session and accessing a non-wagering game (e.g., a simulation social network game) during the wagering game session. The non-wagering game and wagering game can be associated with the same user. The operations can further include detecting a state (e.g., one or more virtual assets) of the non-wagering game. The operations can further include presenting the wagering game based on the state of the non-wagering game. For instance, the operations can select a type of wagering game content to present or modify a volatility of the wagering game based on the state of the non-wagering game. | 10-24-2013 |
20130324220 | WAGERING GAME CONTENT BASED ON LOCATIONS OF PLAYER CHECK-IN - A computer-implemented method comprises replacing, by one or more processors, original wagering game content with modified wagering game content based on a wagering game player's check-ins at one or more physical locations. The method also includes presenting, on an electronic display device, a wagering game with the modified wagering game content in place of the original wagering game content. | 12-05-2013 |
20130337889 | DETECTION AND RESPONSE TO AUDIBLE COMMUNICATIONS FOR GAMING - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting one or more audible communications made during a wagering game session, evaluating the one or more audible communications in context with gaming information associated with the wagering game session; and presenting an automated response to the one or more audible communications based on the evaluating of the one or more audible communications in context with gaming information. | 12-19-2013 |
20140080573 | ROTATABLE GAMING DISPLAY INTERFACES AND GAMING TERMINALS WITH A ROTATABLE DISPLAY INTERFACE - Gaming devices, gaming systems, and gaming display assemblies are presented herein. A gaming machine for playing a wagering game is disclosed. The gaming machine includes a support structure and an input device configured to receive an input indicative of a wager to play the wagering game. A primary display device is mounted to the support structure and configured to display randomly determined outcomes of the wagering game. A display interface device, which overlies at least a portion of the primary display device, includes a player-rotatable display interface rotatably mounted to the support structure and configured to be manually rotated by a player. The display interface device is operatively connected to the primary display device such that motion manually imparted to the player-rotatable display interface by a player affects one or more aspects of the wagering game displayed on the primary display device. | 03-20-2014 |
20140094276 | COMMUNITY GAMING SYSTEM WITH VARYING ELIGIBILITY CRITERIA - A computer-implemented method includes displaying a community game on at least one display device. Dependent upon a first player playing an underlying wagering game via a first terminal, the first player is permitted to participate in the community game. The community game is distinct from the underlying wagering game. Not dependent upon a second player playing an underlying wagering game via a second terminal, the second player is permitted to participate in the community game. | 04-03-2014 |
20140094289 | GAMING SYSTEM HAVING EXCHANGEABLE BONUS TOKEN ACCUMULATION-REDEMPTION FEATURE - A gaming terminal is utilized for playing a wagering game. The gaming terminal includes a wager-input device and a display for displaying the wagering game. The wagering game includes a randomly-selected outcome selected from a plurality of outcomes in response to a wager input received via the wager-input device. The plurality of outcomes include at least one outcome that awards standard credits and bonus tokens. A credit output device outputs a value of the standard credits and the bonus tokens in response to achieving the at least one outcome. The bonus tokens are exchangeable for a special event on a second gaming terminal. | 04-03-2014 |
20140106865 | Funding concurrent wagering games - Described herein are processes and devices that perform operations that, in some embodiments, include receiving a request for concurrent presentation of a first wagering game and a second wagering game via a display device of a wagering game machine. The first wagering game includes first content that originates from a first content source, and the second wagering game includes second content that originates from a second content source. The operations further include accessing funds associated with the first wagering game. The operations further include funding one or more wagers for the second wagering game using at least a portion of the accessed funds associated with the first wagering game. | 04-17-2014 |
20140141864 | PROVIDING EXCLUSIVE GAMING FEATURES FOR MOBILE GAMING - A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a mobile device is activated to receive secondary wagering game content during a wagering game session conducted via a wagering game machine. In some embodiments, the wagering game machine is configured to present primary wagering game content during the wagering game session. In some embodiments, the operations further include selecting secondary wagering game content in response to determining that the mobile device is activated to receive the secondary wagering game content. In some embodiments, the secondary wagering game content provides a wagering game feature that is not available via the primary wagering game content. In some embodiments, the operations further include providing the secondary wagering game content for presentation via the mobile device during the wagering game session. | 05-22-2014 |
20140162783 | BROWSER BASED WAGERING GAME SYSTEMS AND CONFIGURATION - A wagering game system and its operations are described herein. In embodiments, the operations can include detecting a request to present wagering game content via a web browser associated with a wagering game machine, wherein an identifier is associated with the request, wherein the identifier is stored in a setting associated with the wagering game machine via a first mode of the wagering game machine, and wherein the request is provided via a second mode of the wagering game machine different from the first mode. The operations further include generating a document associated with the identifier, wherein the wagering game content is included in the document. In some examples, the document is in a format presentable via the web browser. The operations further include providing the document for presentation via the web browser. | 06-12-2014 |
20140206442 | GAMING SYSTEM AND METHODS ADAPTED TO UTILIZE RECORDED PLAYER GESTURES - A method of utilizing a player's movements in association with a wagering game event, includes sensing a player's movements using a movement sensing device, storing a representation of the player's movements in non-transient computer-readable storage media in association with player-identifying information, associating the representation of the player's movements with the wagering game event in the storage media, and replaying the representation of the player's movements on one or more display devices operatively associated with a wagering game machine responsive to an occurrence of the wagering game event. | 07-24-2014 |
20140256413 | Wagering Game System With Player Rewards - A gaming system includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the one or more processors, cause the gaming system to perform a plurality of operations. The operations include awarding a plurality of points to a player, and, in response to a predetermined number of the points being redeemed by the player, accessing or modifying wagering game content. | 09-11-2014 |
20140323206 | METHODS OF TRANSFERRING FUNDS IN A CASHLESS WAGERING SYSTEM - A method for depositing funds associated with a wagering game ticket in a player account via a mobile device is described herein. In some embodiments, the method can include receiving an image of a wagering game ticket, wherein a monetary value is associated with the wagering game ticket. The method can further include determining a player account, wherein the monetary value is to be deposited in the player account. The method can further include determining, based on the image, a ticket identifier associated with the wagering game ticket. The method can further include transmitting, to a ticketing server, the ticket identifier associated with the wagering game ticket. The method can further include receiving, from the ticketing server, an indication of the monetary value associated with the wagering game ticket. The method can further include depositing, in the player account, the monetary value associated with the wagering game ticket. | 10-30-2014 |
20140323208 | Gaming Machine With Separately Selectable Wagering Games - A gaming system for conducting a wagering game allows players, casino operators, and/or gaming machine manufacturers to selectively combine base games and bonus games. This modular approach allows players, casino operators, and/or gaming machine manufacturers to mix and match base games and bonus games as needed. In some embodiments, players, casino operators, and/or gaming machine manufacturers may also select different game features to employ in the bonus and/or base games. Such an arrangement allows players, casino operators, and/or gaming machine manufacturers to configure each base game and/or bonus game according to their preferences. | 10-30-2014 |
20140342820 | AUTOMATICALLY GENERATED DISPLAY CODE FOR WAGERING GAME MACHINE CONFIGURATION - Systems, methods and machine-readable media operate on configuration data for wagering game machines. A wagering game machine configuration or meter data on a wagering game machine is modified. In response to the modification, the configuration data or meter data is transformed into a displayable code such as a bar code or QR (Quick Response) code. The wagering game machine presents the displayable code on a code display of the wagering game machine. A portable computing device reads the displayable code and uses the displayable code to compare the configuration data with configuration data obtained from other wagering game machines or configuration data obtained from a configuration server. | 11-20-2014 |
20140342821 | Gaming System Having Controllable Dynamic Signage - A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display. | 11-20-2014 |
20140349726 | PLAYER-INDUCED EFFECTS ON E-TABLE PLAYFIELD - A method for presenting the appearance of altered game outcome is described herein. In some embodiments, the operations can include presenting, by an electronic wagering game table, a wagering game including a game piece. The operations can also include determining a result for the wagering game. The operations can also include receiving first player input to move the game piece to reveal the result. The operations can also include presenting, on a display device, movement of the game piece. The operations can also include receiving, by the electronic wagering game table, second player input to alter the movement of the game piece, wherein alteration of the movement of the game piece appears to modify the result for the wagering game. The operations can also include presenting, in response to the second player input, altered movement of the game piece and the result for the wagering game. | 11-27-2014 |
20150065231 | METHODS OF TRANSFERRING FUNDS IN A CASHLESS WAGERING SYSTEM - A method for processing wagering game e-tickets is described herein. The method can include receiving, from a mobile device over a network, an indication to create an e-ticket. The method can also include determining, by a wagering game server, monetary value information for the e-ticket. The method can also include transmitting, to a ticketing server, the monetary value information; receiving, from the ticketing server, e-ticket information. The method can also include transmitting, over the network, the e-ticket information to the mobile device for generating the e-ticket. | 03-05-2015 |