Muir, AU
Benjamin Ward Muir, Bulleen AU
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20120214973 | USE OF METAL COMPLEXES - A method of immobilising a target molecule on a substrate, which comprises exposing the target molecule to the substrate in the presence of a metal complex, wherein the target molecule is an unmodified target molecule, and wherein the metal complex is selected to provide a stable binding interaction between the target molecule and the substrate. | 08-23-2012 |
Benjamin Ward Muir, Victoria AU
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20090209049 | USE OF METAL COMPLEXES - A method of immobilising a target molecule on a substrate, which comprises exposing the target molecule to the substrate in the presence of a metal complex, wherein the target molecule is an unmodified target molecule, and wherein the metal complex is selected to provide a stable binding interaction between the target molecule and the substrate. | 08-20-2009 |
David Muir, Newcastle AU
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20080268957 | APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS - A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver. | 10-30-2008 |
20120244946 | Duty Free Gaming Rewards - A gaming machine including an interface unit configured to accept game play data from a player, and a controller coupled to the interface unit. The controller includes a processor and a memory, wherein the memory stores player tracking data and wherein the processor is configured to receive, via the interface unit, game play data for the player playing a primary game, initiate a play of a secondary game if a triggering event occurs, enable a player to select at least one of a plurality of different loyalty awards associated with the secondary game, determine an outcome of the secondary game, and issue a loyalty award based on the determined outcome of the secondary game. | 09-27-2012 |
20140135116 | APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS - A method of connecting a wireless device to an electronic gaming machine is described. The method includes broadcasting, though a wireless transceiver of the gaming machine, a discovery message to wireless communication devices within a broadcast range of the wireless transceiver. The method further includes receiving, at the wireless transceiver, a response message from the wireless device. The method includes establishing, by the gaming machine, a wireless connection between the wireless device and the gaming machine. The method further includes requesting, by the gaming machine, a player identification and player preferences of a user of the wireless device. The method includes receiving, from the wireless device, the player identification and player preferences of the user. The method further includes broadcasting, through the wireless transceiver, an audio message customized for the user to the wireless device. | 05-15-2014 |
David H. Muir, Newcastle AU
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20130316801 | GAMING SYSTEM WITH LINKED GAMING MACHINES THAT ARE CONFIGURABLE TO HAVE A SAME PROBABILITY OF WINNING A DESIGNATED AWARD - A gaming system that is controlled by a central controller and includes a plurality of gaming machines. Each of the gaming machines includes a game operable upon a wager by a player, a plurality of winning symbol combinations including a designated winning symbol combination and a probability of achieving the designated winning symbol combination. At least two of the gaming machines have different probabilities of achieving the designated winning symbol combination. The gaming system includes a designated award and a triggering event. After an occurrence of the triggering event, the central controller is programmed to change the probability of achieving the designated winning symbol combination for at least one of the gaming machines such that each gaming machine has an equal probability of generating the designated winning symbol combination. | 11-28-2013 |
David H. Muir, Wamesbay AU
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20110039610 | GAMING APPARATUS AND METHODS FOR PROVIDING ONE OR MORE GAMING SESSIONS - A gaming system tracks the outcomes of a plurality of plays of a primary game. For example, for each of a plurality of blackjack hands, the gaming system tracks the sum of the cards of that hand. The plurality of tracked primary game outcomes form a gaming session. During the gaming session, the gaming system aggregates (such as by adding) the outcomes of the plurality of plays of the primary game, and determines a corresponding gaming session outcome. The gaming system provides a primary award is provided for any winning primary game outcomes, and a secondary award based on the gaming session outcome. In one embodiment, the gaming system tracks the outcomes of a plurality of simultaneous gaming sessions. In one embodiment, the gaming system enables a plurality of players to participate in at least one of the gaming sessions. | 02-17-2011 |
David H. Muir, Warnesbay AU
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20100120486 | GAMING SYSTEM, GAMING DEVICE AND METHOD PROVIDING SERVER BASED CONFIGURABLE GAME PRESENTATIONS - The gaming system and method disclosed herein provides a player with the opportunity to simultaneously make separate inputs for a plurality of different games. In one embodiment, the gaming system includes a first input device and a second input device which, at a first point in time, each enable a player to make separate inputs associated with a first game. At a second point in time, such as after a designated event, the first input device enables the player to make an input associated with the first game and the second input device enables the player to make an input associated with a second, different game. That is, after the designated event, the gaming system changes the functionality of the second input device to enable the player to simultaneously make separate inputs in association with the first and second games using the first and second input devices. | 05-13-2010 |
20100120494 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING GROUP EVENT WITH INDIVIDUAL GROUP EVENT ELIGIBILITY TIMERS - A gaming system and method which provides a community group event to a plurality of players at a plurality of the gaming devices in the gaming system. Each gaming device participating in the group event is associated with an individual group event eligibility timer. Such individual group event eligibility timers regularly decrement based on time and may increment based on one or more aspects of the player's gaming experience, such as wagers placed. If the individual group event eligibility timer associated with a gaming device participating in the group event lapses before the conclusion of a group event timer or mode, that gaming device is eliminated from the group event. Upon the conclusion of the group event, a group event award is shared amongst the players at the remaining or non-eliminated gaming devices (i.e., the gaming devices associated with individual group event eligibility timers with any amount of remaining time). | 05-13-2010 |
20110124404 | METHODS AND APPARATUS FOR AUCTIONING AN ITEM VIA A GAMING DEVICE - Methods and apparatus for auctioning an item via a gaming device are disclosed. The methods and apparatus enable a gaming device player (e.g., a slot machine player) to select one or more auction items the player is interested in bidding on. As the player plays the gaming device, a portion of each bet and/or a portion of each win is allocated to an accumulating bid on the selected auction item(s). In one embodiment, other players, connected via a network, also bid on the auction item(s) in a similar fashion. At the end of an auction, the highest bidder is awarded with the auction item. In one embodiment, the auction item is a physical auction item physically displayed at the gaming device. | 05-26-2011 |
20120046088 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING GROUP EVENT WITH INDIVIDUAL GROUP EVENT ELIGIBILITY TIMERS - A gaming system and method which provides a community group event to a plurality of players at a plurality of the gaming devices in the gaming system. Each gaming device participating in the group event is associated with an individual group event eligibility timer. Such individual group event eligibility timers regularly decrement based on time and may increment based on one or more aspects of the player's gaming experience, such as wagers placed. If the individual group event eligibility timer associated with a gaming device participating in the group event lapses before the conclusion of a group event timer or mode, that gaming device is eliminated from the group event. Upon the conclusion of the group event, a group event award is shared amongst the players at the remaining or non-eliminated gaming devices (i.e., the gaming devices associated with individual group event eligibility timers with any amount of remaining time). | 02-23-2012 |
20120046112 | GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING GROUP EVENT WITH INDIVIDUAL GROUP EVENT ELIGIBILITY TIMERS - A gaming system and method which provides a community group event to a plurality of players at a plurality of the gaming devices in the gaming system. Each gaming device participating in the group event is associated with an individual group event eligibility timer. Such individual group event eligibility timers regularly decrement based on time and may increment based on one or more aspects of the player's gaming experience, such as wagers placed. If the individual group event eligibility timer associated with a gaming device participating in the group event lapses before the conclusion of a group event timer or mode, that gaming device is eliminated from the group event. Upon the conclusion of the group event, a group event award is shared amongst the players at the remaining or non-eliminated gaming devices (i.e., the gaming devices associated with individual group event eligibility timers with any amount of remaining time). | 02-23-2012 |
20120135797 | GAMING DEVICE HAVING DYNAMIC PAYLINES - A gaming device including a plurality of symbol generators with a plurality of symbols associated with each symbol generator. In operation, after providing the player any award based on the symbols generated on any wagered on paylines, the gaming device determines if at least one designated symbol is generated on at least one of the wagered on paylines. If at least one designated symbol is generated on at least one of the wagered on paylines, the gaming device forms a supplemental payline in association with the generated designated symbol. The gaming device determines if an award is associated with any of the symbols or symbol combinations generated on the supplemental payline and provides any determined award to the player. | 05-31-2012 |
20120142407 | GAMING DEVICE HAVING DYNAMIC PAYLINES - A gaming device including a plurality of symbol generators with a plurality of symbols associated with each symbol generator. In operation, after providing the player any award based on the symbols generated on any wagered on paylines, the gaming device determines if at least one designated symbol is generated on at least one of the wagered on paylines. If at least one designated symbol is generated on at least one of the wagered on paylines, the gaming device forms a supplemental payline in association with the generated designated symbol. The gaming device determines if an award is associated with any of the symbols or symbol combinations generated on the supplemental payline and provides any determined award to the player. | 06-07-2012 |
20120190435 | METHODS AND APPARATUS FOR AUCTIONING AN ITEM VIA A GAMING DEVICE - Methods and apparatus for auctioning an item via a gaming device are disclosed. The methods and apparatus enable a gaming device player (e.g., a slot machine player) to select one or more auction items the player is interested in bidding on. As the player plays the gaming device, a portion of each bet and/or a portion of each win is allocated to an accumulating bid on the selected auction item(s). In one embodiment, other players, connected via a network, also bid on the auction item(s) in a similar fashion. At the end of an auction, the highest bidder is awarded with the auction item. In one embodiment, the auction item is a physical auction item physically displayed at the gaming device. | 07-26-2012 |
David H. Muir, Warners Bay AU
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20130005453 | VIRTUAL LEASH FOR PERSONAL GAMING DEVICE - Methods and systems for providing a virtual leash and command download capabilities on a hand-held personal gaming device (“PGD”) are disclosed. A host gaming system includes a game server configured to generate game seeds having data regarding predetermined game outcomes for various wager based games, and an authentication server configured to establish a virtual leash with a PGD. The virtual leash is adapted to repeatedly authenticate or verify a PGD user, a PGD location, the PGD itself, and/or software codes on the PGD. Included within an associated PGD are a display adapted to display gaming related information, a processor configured to execute gaming related code, and a memory containing a command download of computer code to be executed by the processor. The command download of computer code includes enough code for the PGD to process and display independently a game play based on a game seed. | 01-03-2013 |
David Hugh Muir, Newcastle AU
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20110098118 | ADVENTURE SEQUENCE ACTIVITIES - A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device. | 04-28-2011 |
Jeffreey Muir, Logan Village AU
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20110161301 | METHODS AND SYSTEMS FOR OPTIMIZING A PROCESS OF ARCHIVING AT LEAST ONE BLOCK OF A VIRTUAL DISK IMAGE - A system for optimizing a process of archiving at least one block of a virtual disk image includes a file system analysis component and an archiving component. The file system analysis component executes on a first physical computing device and identifies a plurality of blocks storing data comprising a file in a virtual disk image file. The archiving component executes on the first physical computing device, identifies a difference disk file storing an identification of a modification to the identified plurality of blocks storing data comprising the file, determines whether to archive the file, and transmits, to a second physical computing device, the plurality of blocks storing data comprising the file. | 06-30-2011 |
Jeffrey Muir, Perth AU
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20150047716 | VENT VALVE - A pipeline vent valve is disclosed having a housing that includes an upper portion defining an outlet and a lower end defining an inlet. A body disposed in the housing is movable between a first position and a second position. In the second position, the body affects the close of the outlet and the outlet is offset from a longitudinal axis of the body. A valve assembly is supported by an upper end of the housing and is movable between a closed position where the valve assembly is disposed in sealing engagement with the outlet and an open position where the valve assembly is out of sealing engagement with the outlet. The valve assembly is responsive to a level of fluid in the housing and includes an arm that is pivotally secured adjacent the outlet for movement in only one plane relative to the outlet. | 02-19-2015 |
Jeffrey Dale Muir, Logan Village AU
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20090106834 | SYSTEMS AND METHODS FOR ENHANCING SECURITY BY SELECTIVELY OPENING A LISTENING PORT WHEN AN INCOMING CONNECTION IS EXPECTED - The present solution reduces the attack surface of a server by selectively opening a server port for listening when a client has been authenticated/authorized via another machine or process, and directed to connect to the server in question. When not selectively listening on a port, the server does not listen or open ports for connections or otherwise minimizes the number of open ports. By selectively listening for connections, the server reduces the opportunity for hackers to attack the server process, and improves the security of the server. The ability to selectively listen on a port at specific times may be combined with additional meta information—like ticketing and prior authentication information to help further secure the server. The meta information may identify and ensure that only the correct remote endpoint is allowed to connect via the port. Instead of first listening for connections and then authenticate and authorize the received connection as with typical servers, the present solution first authenticates/authorizes a connection via another machine or process, then listens for an expected and authorized connection. | 04-23-2009 |
20110173618 | METHOD AND APPARATUS FOR MOVING PROCESSES BETWEEN ISOLATION ENVIRONMENTS - A method for moving an executing process from a source isolation scope to a target isolation scope includes the step of determining that the process is in a state suitable for moving. The association of the process changes from a source isolation scope to a target isolation scope. A rule loads in association with the target isolation scope. | 07-14-2011 |
Philip Anthony Muir, Camperdown AU
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20150229628 | SYSTEM, METHOD AND ARCHITECTURE FOR PROVIDING INTEGRATED APPLICATIONS - A hosted application may be integrated into a multi-tenant system with minimal user efforts. Responsive to a first click from a user, an integrated applications container (IAC) may call an IAC proxy server requesting installation of the hosted application. The IAC proxy server may send an installation request to an application registry and receive an object containing an authorization universal resource locator (URL). The IAC proxy server may provide an interface to an authorization server and redirect the user's browser to the authorization URL. The authorization server may receive a second click from the user, indicating an authorization for the hosted application to access resources associated with the user in the multi-tenant system. The authorization server may operate to obtain an access token and communicating the authorization to the application registry which, in turn, may indicate completion of the installation of the hosted application into the multi-tenant system. | 08-13-2015 |
Robert Lindley Muir, North Ryde AU
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20100093427 | GAMING MACHINE POWER FAIL ENHANCEMENT - An operating system for a gaming system includes a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system. A data consumer is in communication with the data producer for storing data relating to the non-reproducible data. A game controller is in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol. The invention also relates to the use of data storage device for a gaming system that includes a local power supply. | 04-15-2010 |
20130012300 | Gaming Machine Power Fail Enhancement - An operating system for a gaming system includes a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system. A data consumer is in communication with the data producer for storing data relating to the non-reproducible data. A game controller is in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol. The invention also relates to the use of data storage device for a gaming system that includes a local power supply. | 01-10-2013 |
20140106854 | GAMING MACHINE POWER FAIL ENHANCEMENT - An operating system for a gaming system includes a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system. A data consumer is in communication with the data producer for storing data relating to the non-reproducible data. A game controller is in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol. The invention also relates to the use of data storage device for a gaming system that includes a local power supply. | 04-17-2014 |
Stephen Muir, Queensland AU
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20080209820 | Prefabricated Modular Building - A prefabricated building module includes a rectangular floor structure, three walls and a trussed roof structure enclosing a ceiling space with two end walls pivoted about the short sides of the floor structure, the third wall pivoted at its lower end to a long side of the floor structure and the roof structure pivoted at the upper end of said side wall such that said walls and roof structure fold onto the floor structure to form a flat pack with the same footprint as the floor structure. The roof structure comprises a ceiling and upright roof trusses pivoted to the ceiling which fold down within the plan of the roof and the walls have provision for doors and windows. | 09-04-2008 |
Terry John Muir, Merewether AU
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20110313935 | ENVIRONMENTAL MANAGEMENT PLANS - A method of, and apparatus for generating an environmental management plan for management of golf courses is described. A game is also described which, when played, generates the environmental management plan. In the method, apparatus and game, a set of tasks and sub-tasks are associated with holes and strokes respectively in a game of golf so that a user or player may easily step through the generation of an environmental management plan which complies with a selected environmental management standard and world's best practice for managing golf course environments. Content for completing the plan is provided, documents are generated, and assistance is given in customising and completing each document. The game and method is typically conducted by a processing system. A progress indicator is also provided which is in the form of an animated golfer who executes the strokes associated with the sub-tasks, which facilitates improved motivation to complete the management plan. | 12-22-2011 |