Patent application number | Description | Published |
20120203765 | ONLINE CATALOG WITH INTEGRATED CONTENT - Systems and methods for integrating third-party content and first-party content in a marketplace environment for presentation to a user of a computing device are provided. The method may include receiving content and publisher-specific metadata from a plurality of third-party publishers; storing the content and publisher-specific metadata in a catalog database. The database may include third-party publisher content and first-party content. The method may further include receiving a catalog query from a client device, identifying a set of catalogs to which a user of the client device belongs; generating query results, the query results including third-party publisher content and first-party content; filtering query results based on the metadata and set of catalogs; and sending the filtered query results to the client device for display on the client device. | 08-09-2012 |
20120203795 | DETECTING MOBILE OPERATOR NETWORKS - Various embodiments are disclosed that relate to detecting mobile operator networks. For example, one disclosed embodiment provides a method of operating a catalog server to which a mobile computing device connects via a computer network path that traverses a mobile operator network. The method may include receiving data from a mobile device, the data including a locale and a mobile operator identifier stored in memory on the mobile device; searching a database to find a store based on the mobile operator identifier and the locale; if a store is found, populating settings based on the store; and sending configuration information to the mobile device based on the settings. | 08-09-2012 |
20140160055 | WEARABLE MULTI-MODAL INPUT DEVICE FOR AUGMENTED REALITY - A wrist-worn input device that is used in augmented reality (AR) operates in three modes of operation. In a first mode of operation, the input device is curved so that it may be worn on a user's wrist. A touch surface receives letters gestured or selections by the user. In a second mode of operation, the input device is flat and used as a touch surface for more complex single or multi-hand interactions. A sticker defining one or more locations on the touch surface that corresponds a user's input, such as a character, number or intended operation, may be affixed to the touch surface. The sticker may be interchanged with different stickers based on a mode of operation, user's preference and/or particular AR experience. In a third mode of operation, the input device receives biometric input from biometric sensors. The biometric input may provide contextual information in an AR experience while allowing the user to have their hands free. | 06-12-2014 |
20140267940 | LOW-POWER WEARABLE ELECTRONIC DISPLAY DEVICE - The present disclosure is directed to a wearable, reprogrammable electronic display device that is configured to present user selected content with little to no power. The electronic display device may be programmed to display a specific image or string of text to be worn by the user. A personal computing device is configured to wirelessly or directly communicate with the electronic display device to program the content into the display device. | 09-18-2014 |
20140306874 | NEAR-PLANE SEGMENTATION USING PULSED LIGHT SOURCE - Methods for recognizing gestures within a near-field environment are described. In some embodiments, a mobile device, such as a head-mounted display device (HMD), may capture a first image of an environment while illuminating the environment using an IR light source with a first range (e.g., due to the exponential decay of light intensity) and capture a second image of the environment without illumination. The mobile device may generate a difference image based on the first image and the second image in order to eliminate background noise due to other sources of IR light within the environment (e.g., due to sunlight or artificial light sources). In some cases, object and gesture recognition techniques may be applied to the difference image in order to detect the performance of hand and/or finger gestures by an end user of the mobile device within a near-field environment of the mobile device. | 10-16-2014 |
20140375540 | SYSTEM FOR OPTIMAL EYE FIT OF HEADSET DISPLAY DEVICE - A system and method are disclosed for sensing a position and/or angular orientation of a head mounted display device respect to a wearer's eyes, and to provide feedback for adjusting the position and/or angular orientation of the head mounted display device so as to be optimally centered and oriented with respect to the wearer's eyes. | 12-25-2014 |
20140375545 | ADAPTIVE EVENT RECOGNITION - A system and related methods for adaptive event recognition are provided. In one example, a selected sensor of a head-mounted display device is operated at a first polling rate corresponding to a higher potential latency. Initial user-related information is received. Where the initial user-related information matches a pre-event, the selected sensor is operated at a second polling rate faster than the first polling rate and corresponding to a lower potential latency. Subsequent user-related information is received. Where the subsequent user-related information matches a selected target event, feedback associated with the selected target event is provided to the user via the head-mounted display device. | 12-25-2014 |
20140375680 | TRACKING HEAD MOVEMENT WHEN WEARING MOBILE DEVICE - Methods for tracking the head position of an end user of a head-mounted display device (HMD) relative to the HMD are described. In some embodiments, the HMD may determine an initial head tracking vector associated with an initial head position of the end user relative to the HMD, determine one or more head tracking vectors corresponding with one or more subsequent head positions of the end user relative to the HMD, track head movements of the end user over time based on the initial head tracking vector and the one or more head tracking vectors, and adjust positions of virtual objects displayed to the end user based on the head movements. In some embodiments, the resolution and/or number of virtual objects generated and displayed to the end user may be modified based on a degree of head movement of the end user relative to the HMD. | 12-25-2014 |
20140375681 | ACTIVE BINOCULAR ALIGNMENT FOR NEAR EYE DISPLAYS - A system and method are disclosed for detecting angular displacement of a display element relative to a reference position on a head mounted display device for presenting a mixed reality or virtual reality experience. Once the displacement is detected, it may be corrected for to maintain the proper binocular disparity of virtual images displayed to the left and right display elements of the head mounted display device. In one example, the detection system uses an optical assembly including collimated LEDs and a camera which together are insensitive to linear displacement. Such a system provides a true measure of angular displacement of one or both display elements on the head mounted display device. | 12-25-2014 |
20140375790 | EYE-TRACKING SYSTEM FOR HEAD-MOUNTED DISPLAY - Embodiments are disclosed for a see-through head-mounted display system. In one embodiment, the see-through head-mounted display system comprises a freeform prism, and a display device configured to emit display light through the freeform prism to an eye of a user. The see-through head-mounted display system may also comprise an imaging device having an entrance pupil positioned at a back focal plane of the freeform prism, the imaging device configured to receive gaze-detection light reflected from the eye and directed through the freeform prism. | 12-25-2014 |
20150029218 | LATE STAGE REPROJECTION - Methods for generating and displaying images associated with one or more virtual objects within an augmented reality environment at a frame rate that is greater than a rendering frame rate are described. The rendering frame rate may correspond with the minimum time to render images associated with a pose of a head-mounted display device (HMD). In some embodiments, the HMD may determine a predicted pose associated with a future position and orientation of the HMD, generate a pre-rendered image based on the predicted pose, determine an updated pose associated with the HMD subsequent to generating the pre-rendered image, generate an updated image based on the updated pose and the pre-rendered image, and display the updated image on the HMD. The updated image may be generated via a homographic transformation and/or a pixel offset adjustment of the pre-rendered image. | 01-29-2015 |
20150035744 | NEAR-EYE OPTIC POSITIONING IN DISPLAY DEVICES - Embodiments are disclosed for adjusting alignment of a near-eye optic of a see-through head-mounted display system. In one embodiment, a method of detecting eye location for a head-mounted display system includes directing positioning light to an eye of a user and detecting the positioning light reflected from the eye of the user. The method further includes determining a distance between the eye and a near-eye optic of the head-mounted display system based on attributes of the detected positioning light, and providing feedback for adjusting the distance between the eye and the near-eye optic. | 02-05-2015 |