Prohl
Anthony Prohl, Romeoville, IL US
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20090191946 | Wagering Game with Multi-Point Gesture Sensing Device - A gaming machine having a multipoint sensing device capable of sensing a multipoint gesture, which includes at least two simultaneously touched points. One or both of the points can serve as an initial starting point for a gesture, which represents a continuous movement across the multipoint sensing device. The multipoint sensing device produces data representing a multipoint gesture, which data is analyzed to determine a wagering-game function to be executed. For example, the wagering-game function may be selecting a payline by touching two distinct points in a slot-type wagering game. Another function may be increasing a bonus award by dragging two fingers in opposite directions. Yet another function may be selecting a bonus award amount by holding one finger while dragging another ringer to aim at a target representing multiple bonus award amounts, one of those amounts being revealed to the player upon release of the other finger. | 07-30-2009 |
20100099482 | Gaming System Having Dynamically Translucent Symbol Backgrounds - A gaming system comprises a wager input device and a display for displaying a wallpaper, a plurality of symbols, and a plurality of symbol backgrounds. The symbols overly the symbol backgrounds, and the symbol backgrounds overly the wallpaper. The plurality of symbols represent a randomly selected outcome of a wagering game. The system further comprises a controller operative to increase a translucence of at least one of the symbol backgrounds to increase visibility of the wallpaper in response to a triggering event. | 04-22-2010 |
20100291993 | WAGERING GAME - A method of conducting a community-based wagering game event includes the acts of displaying images associated with a community-based wagering game on a surface, sensing a player's movement using a sensing device, the player's movement comprising a game input, and outputting to a controller a signal bearing data relating to the player's movement. The method also includes the acts of determining, using the controller, a relation between the player's movement and the displayed images on the surface and adapting the displayed images responsive to the player's movement. | 11-18-2010 |
Anthony Joseph Walter Prohl, Romeoville, IL US
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20140080593 | Gaming System and Method With Juxtaposed Mirror and Video Display - A gaming system includes a motion tracking sensing device, a user image reproduction device to display a mirror image of a user operating the gaming system, a user image enhancement display device disposed in proximity to the user image reproduction device, and one or more memory devices storing instructions. The instructions cause the gaming system to sense, via the motion tracking sensing device, a first relative position of the user, generate first graphical images and first graphical image locations based on the sensed first relative position of the user, and output the first graphical images at the first graphical image locations on the user image enhancement display device so that the graphical images overlay corresponding portions of the mirror image of the user when viewed from the sensed first relative position of the user. | 03-20-2014 |
Anthony J.w. Prohl, Romeoville, IL US
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20130303284 | WAGERING GAME SYSTEM WITH STEREOSCOPIC 3-D GRAPHICS - This document describes techniques for processing graphics in wagering game systems. Some embodiments of the inventive subject matter use stereoscopic 3-D graphics and 2-D graphics to present composite images including multiple views of a virtual 3-D wagering game environment. Such embodiments present the composite images on stereoscopic 3-D devices. | 11-14-2013 |
Anthony J.w. Prohl, Romeovile, IL US
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20150213675 | WAGERING GAME SYSTEM WITH STEREOSCOPIC 3-D GRAPHICS - This document describes techniques for processing graphics in wagering game systems. Some embodiments of the inventive subject matter use stereoscopic 3-D graphics and 2-D graphics to present composite images including multiple views of a virtual 3-D wagering game environment. Such embodiments present the composite images on stereoscopic 3-D devices. | 07-30-2015 |
Matthias Prohl, Koln DE
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20150302450 | COUPON RECOMMENDATION FOR MOBILE DEVICES - The present invention is a method for recommending coupons to consumers. The method is mainly designed to be carried out using the infrastructure of mobile communication networks, e.g. internet and cellular networks, and to deliver the coupons directly to the mobile devices of consumers. The method of the invention is a promotion framework that is designed to allow a service provider to propose to different businesses the option of promoting their business by offering coupons/discounts/offers to their potential customers. The goal of the method is to maximize consumption of the coupons/discounts/offers while minimizing the cost to the businesses offering the coupons. | 10-22-2015 |
Sabine Prohl, Munich DE
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20160022661 | Dosage Form Comprising Crizotinib - The invention relates to a method of preparing a tablet, preferably a tablet for immediate release and having a high drug load, containing crizotinib in form of the free base and lubricant, both in specific amounts. The invention further relates to a tablet obtainable by said method. | 01-28-2016 |