Patent application number | Description | Published |
20140334627 | AUTOMATIC VOLUME CONTROL FOR COMBINED GAME AND CHAT AUDIO - A system comprising audio processing circuitry is provided. The audio processing circuitry is operable to receive combined-game-and-chat audio signals generated from a mixing together of a chat audio signal and game audio signals. The audio processing circuitry is operable to process the combined-game-and-chat audio signals to detect strength of a chat component of the combined-game-and-chat audio signals and strength of a game component of the combined-game-and-chat audio signals. The audio processing circuitry is operable to automatically control a volume setting based on one or both of: the detected strength of the chat component, and the detected strength of the game component. The combined-game-and-chat audio signals may comprise a left channel signal and a right channel signal. The processing of the combined-game-and-chat audio signals may comprise measuring strength of a vocal-band signal component that is common to the left channel signal and the right channel signal. | 11-13-2014 |
20150080126 | Multi-Device Gaming Interface - An electronic device may be configured to present a user interface via which a user can select from a plurality of commands associated with a particular video game, wherein the video game runs on a game console separate from the electronic device. In response to a selection of one of the plurality of commands, the electronic device may transmit the selected one of the plurality of commands to a user interface device. The selected command may cause said user interface device to transmit a corresponding one or more simulated user inputs to the game console. The selection of the command may occur automatically in response to detection, by audio processing circuitry, of an occurrence of the particular audio clip in an audio signal output by the game console. | 03-19-2015 |
20150098575 | METHOD AND SYSTEM FOR A GAME HEADSET WITH AUDIO ALERTS BASED ON AUDIO TRACK ANALYSIS - A game headset receives a plurality of audio channels during play of a particular game, monitors one or more of the plurality of audio channels and detects an occurrence of one or more particular sounds in the plurality of audio channels during the monitoring of the one or more of the plurality of audio channels. In response to the detecting, the game headset triggers playback of one or more of a plurality of voice commands that corresponds to the one or more particular sounds. The voice commands may be predefined and associated with the one or more particular sounds in a data structure. The voice commands may instruct the listener of the game headset to perform an action in the particular game. The characteristics of the one or more sounds may include direction, intensity, and/or frequency of the particular one or more sounds. | 04-09-2015 |
20150098597 | Method and System for Surround Sound Processing in a Headset - An audio headset may receive a plurality of audio signals corresponding to plurality of surround sound channels. The headset may determine, via its audio processing circuitry, context and content of the audio signals. The audio processing circuitry may process the audio signals to generate a pair of stereo signals carrying one or more virtual surround channels, wherein the processing comprises automatically controlling, based on the context and the content of the audio signals, a simulated acoustic environment of the virtual surround channels. | 04-09-2015 |
20150098598 | METHOD AND SYSTEM FOR HEADSET WITH AUTOMATIC SOURCE DETECTION AND VOLUME CONTROL - An audio headset receives one or more audio signals carrying one or more audio channels and processes the audio channels to generate stereo signals for output to a left and a right speaker of the audio headset. The processing determines a number of the audio channels carried in the received audio signal(s), adjusts level(s) of the audio channels based on the determined number of audio channels and/or adjusts gain and/or phase of the audio channels to control a perceived location of a listener wearing the headset relative to a source of sounds carried in the stereo signals. | 04-09-2015 |
20150098603 | Method and System For In-Game Visualization Based on Audio Analysis - A game headset receives a plurality of channels of game and/or chat audio during game play, monitors the plurality of channels, and detect one or more sounds on the channels during the monitoring. The game headset determines characteristics of the detected one or more sound and outputs one or more signals for generating a visual representation of the detected one or more sounds based on the determined characteristics. The game headset output the signals to a game console that provides the game play. The game console displays the visual representation during the game play based on the communicated visualization information. The one or more signals is a video stream of an in-game visualization. The game headset outputs the one or more signals to a second screen communication device that generates the visual representation during the game play based on the signals. | 04-09-2015 |
20150099583 | Configuring Headset Voice Morph Based on Player Assignment - An electronic device may be configurable to operate in a voice morphing mode, such as while processing chat audio and microphone audio for a player participating in an online multiplayer game via a game console. While operating in the voice morphing mode, the electronic device may be configured to modify particular audio (e.g., player chat) based on one or more parameter settings, corresponding to particular audio profile (e.g., corresponding to a particular character). The electronic device may initiate voice morphing based on command from the player, and/or based on a signal received by the electronic device, such as indicating a role of the player (e.g., the game character selected by and/or assigned to the player). Audio profiles and/or parameter settings may be preset, and may be stored for use thereof, such as in electronic device itself or in other location (e.g., the game console or a remote database). | 04-09-2015 |
20150099584 | Method and System for Dynamic Control of Game Audio Based on Audio Analysis - A gaming device, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the gaming device adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels. | 04-09-2015 |