Patent application number | Description | Published |
20080217369 | Band With Hidden Pocket - A band adapted to be worn on a limb of a person or animal includes a fabric member and an elastic member attached to the fabric member. A first half of a fastening system is attached to an inner surface of the elastic member, and a second half of the fastening system is attached to the fabric member on the outer surface thereof only around a portion of its perimeter so as to define a space between the outer surface of the fabric member and the second half of the fastening system, the space adapted to be used as a pocket. The band is adjustable to accommodate limbs of various sizes by adjusting a position along the second half of the fastening system where the first half of the fastening system is detachably connected. | 09-11-2008 |
20080256835 | Letter And Number Segment Kit - A lettering and numbering kit including a plurality of a plurality of character segments is provided. The plurality of character segments have two different lengths and are shaped so as to form any number from 0-9 or any letter of the alphabet when so arranged in combination. | 10-23-2008 |
20080261002 | Reflective Camouflage Material - A camouflage material comprising a reflective layer disposed beneath a camouflage layer. The camouflage layer includes a plurality of spots forming a camouflage pattern. The camouflage layer is also characterized by the ability of light to transmit through a portion of the camouflage layer and reflect off of the reflective layer. | 10-23-2008 |
20110233917 | System For Mass Distribution Of Business Cards - A system for distributing business cards including a sheet having a header portion, a body portion, and a tracking code printed thereon, a mailing sleeve having an open end and a closed end and being sized to accommodate the sheet in a folded configuration, and a separable retention pouch formed from the closed end of the mailing sleeve is provided. The body portion of the sheet is divided into at least two business cards, each being separably attached along perforated lines. The header portion of the sheet is sized and/or shaped different from the at least two business cards. Each of the at least two business cards is further divided to include a tab portion, separably attached along perforated lines. | 09-29-2011 |
Patent application number | Description | Published |
20140378205 | GAME MACHINE & METHOD FOR PRESENTING PAYOUTS - A gaming machine has a display to display images; a user interface to receive input from a player; a memory; a game controller configured to access the memory, control display of the images and process input received via the user interface. The game controller may control generation and display of a game of chance comprising a first inner wheel and at least a second concentric wheel. Each of the first inner wheel and the at least second concentric wheel comprising a plurality of segments having associated indicia, wherein the first inner wheel has fewer segments than the at least second concentric wheel or a subsequent concentric wheel. The game controller has random selection means including means for initiating simultaneous and independent rotation of each wheel; and (iii) control cessation of rotation of each of the wheels. | 12-25-2014 |
20150018069 | GAMING MACHINE & METHOD FOR TRIGGERING A BONUS EVENT - Embodiments relate generally to gaming machines, gaming systems and methods of operating such gaming machines and systems. An example gaming machine comprises: a display to display images; a user interface to receive input in relation to a player wager; a memory for storing data concerning a predetermined number of bonus symbols, a predetermined number of gaming symbols, and an association between each bonus symbol and at least one particular type of a plurality of gaming symbols; and a game controller configured, in response to the player wager, to play a primary game of chance to reveal a plurality of said gaming symbols on the display means. The game controller is further configured to: visually depict the bonus symbol with its associated gaming symbol in the revealed plurality of said gaming symbols; and determine if a configuration formed by the bonus symbols on the display screen is indicative of a trigger event, said trigger event inclusive of an opportunity to win a progressive jackpot; wherein the predetermined number of bonus symbols and the predetermined number of gaming symbols remains constant irrespective of a change in the player wager. | 01-15-2015 |
20150018075 | GAMING MACHINE & METHOD HAVING PLAYER SELECTABLE BONUS FEATURES - A gaming machine includes a player interface and an electronic controller arranged to control play of a game on the player interface. Prior to commencement of a bonus round, the electronic controller is arranged to display on the player interface a range of bonus features. Then in response to receiving via the player interface a player-selected bonus feature, the electronic controller determines a number of bonus games to be awarded to the player in the bonus round. The determination of the number of bonus games is randomized and is equalized so that a return to player percentage is at least equal to a predetermined return to player. The gaming machine is further arranged such that the player selected bonus feature applies to each and every awarded bonus game in the bonus round. | 01-15-2015 |
20150018076 | GAMING MACHINE WITH IMPROVEMENTS TO REPLAY FUNCTIONALITY - A gaming machine has a display device; an input device; and a controller comprising a processor and a memory device. The memory device stores a plurality of instructions which when executed by the processor cause the processor to operate with the display device and the input device to display game data in the gaming window on the display device for each of a plurality of plays of a game. The gaming window has sides defining a geometrical shape and defining an enclosed area for presenting the game data on the display device. Upon a replay triggering event, the processor resizes the geometric shape of the gaming window and replays at least one of a plurality of plays of the game in the resized gaming window, wherein the game data displayed in the resized gaming window is accordingly scaled. | 01-15-2015 |
20150072755 | GAME MACHINE & METHOD USING PLAY LINE INDICATORS - Embodiments relate generally to gaming machines, gaming systems and gaming methods. An example gaming machine comprises: a display to display images; a user interface to receive input in relation to displayed screen images; a memory; and a game controller configured to access the memory, control display of the images and process input received via the user interface. The game controller is further configured to: control generation and display of a game play sequence comprising a presentation of one or more games of chance in a field of play comprising multiple game symbols, store in the memory data describing at least one selected play line, wherein the at least one selected play line comprises a distinct pattern of game symbols appearing at a conclusion of the one or more games of chance, determine in one or more games of chance whether each at least one selected play line is a winning play line, and for each selected play line that is determined to be a winning play line, control display of images to graphically emphasise the pattern of the winning play line by graphically depicting a line extending across the field of play and sequentially intersecting with symbols in the pattern, wherein the depicting of the line comprises depicting in relation to each symbol a background line component and a foreground image component, wherein the foreground image component is displayed to visibly temporarily traverse across a foreground of each symbol. | 03-12-2015 |
20150072756 | GAMING MACHINE AND METHOD USING HELP LINE INDICATORS - Embodiments generally relate to gaming machines and methods related to allowing a user to easily view the available play lines for a particular game. One embodiment includes a display operable to display images, a user interface configured to receive input from a player, a memory and a game controller configured to access the memory, control generation and display of the images and to process input received via the user interface. The game controller is further configured to control generation and display of a game play sequence that includes a presentation of one or more games of chance; store in the memory data describing a plurality of available play lines for the game play sequence, wherein each of the available play lines comprises a graphical representation of a unique pattern of selected symbols; receive from the player via the user interface a selection of the plurality of available play lines. | 03-12-2015 |
20150072757 | GAME MACHINE AND METHOD USING PLAY LINE INDICATORS - Embodiments relate generally to gaming machines, gaming systems and gaming methods. An example gaming machine includes a display to display images; a user interface to receive input in relation to displayed screen images; a memory; and a game controller configured to access the memory, control display of the images and process input received via the user interface. The game controller controls generation and display of a game play sequence comprising a presentation of one or more games of chance, stores in the memory data describing at least one selected play line, wherein the at least one selected play line comprises a distinct pattern of game symbols appearing at a conclusion of the one or more games of chance, displays in the presentation a selected play line indication of each at least one selected play line. The selected play line indication is positioned at or near a periphery of the display. | 03-12-2015 |
20150072767 | GAMING MACHINE & METHOD TO EFFECT INFORMATION TRANSFER BETWEEN A GAMING MACHINE & AN EXTERNAL DEVICE - Embodiments relate to gaming machines and methods to be performed in relation to gaming machines. An example gaming machine comprises: a display screen; an input mechanism operable to receive an input from a user; a gaming controller configured to: (i) control a game play sequence comprising a presentation of one or more games of chance on the gaming machine; and (ii) in response to the received input from the user, generate and encrypt visual code from a set of data and display the encrypted visual code on the display screen, wherein the encrypted visual code includes a timestamp; wherein the displayed encrypted code is able to be captured by an external handheld device, and the visual code is dynamically re-generated upon each successive input from a user made through the input mechanism. | 03-12-2015 |
20150302704 | GAME MACHINE & METHOD USING SECOND SCREEN BONUS FEATURE - A gaming machine includes display means and a user interface to receive input in relation to displayed images, and a game controller configured to control images of symbols displayed on the display means and to play a primary game of chance. The game of chance includes emulating spinning and randomly stopping virtual reels to display an image of symbols in a matrix of symbol positions. The game controller determines a trigger event during the play of the primary game of chance, the trigger event including trigger event symbols composed of a predetermined number and a type of symbol, and in response to the trigger event, to reconfigure at least a subset of the matrix of symbol positions from the randomly stopped virtual reels, said subset excluding said trigger event symbols, the reconfigured subset of symbols defining a second screen feature which is distinct from the primary game of chance. | 10-22-2015 |