Patent application number | Description | Published |
20090209329 | Method for Establishing Promotional Progressive Jackpot Pools as a Function of a Historical Composite Value - A method for establishing promotional progressive jackpot and hidden pools associated with a plurality of gaming machines playable by a plurality of players. The gaming machine may be playable in first and second modes selectable by the player. The method includes opening a data session on the host computer (player tracking database) in response to a first input by one of the players on a selected gaming machine, allowing the player to select one of the first and second modes and to play the gaming machine in the selected one of the first and second modes, and recording information in the data session on the host computer. The method further includes the steps of closing the data session in response to the player choosing to play the game in the other of the first and second modes, establishing a first incremental value as a function of the recorded information in the data session and adding the first incremental value to a promotional progressive jackpot pool, and awarding at least a portion of the promotional progressive jackpot pool to a winning one of the players in response to an occurrence of predetermined promotional progressive jackpot conditions. Moreover, the method broadens the traditional scope of the progressive jackpot system to incorporate all slot machines and other casino revenue sources to be part of the promotional progressive jackpot system. | 08-20-2009 |
20090209330 | Method for Establishing Promotional Progressive Jackpot Pools in Response to a Change in Mode - A method for establishing promotional progressive jackpot and hidden pools are provided. The system includes a host computer and a plurality of gaming machines playable by a plurality of players, connected to the host computer. Each gaming machine is playable in first and second modes selectable by the player and allows the player to select one of the first and second modes and to play the gaming machine in the selected one of the first and second modes. The promotional progressive jackpot pool is associated with the plurality of gaming machines. The host computer opens a data session on the host computer and records information in the data session on the host computer related to the player's play of the selected one of the gaming machines during the data session. The host computer closes the data session in response to the player choosing to play the game in the other of the first and second modes. Moreover, the method broadens the traditional scope of the progressive jackpot system to incorporate all slot machines and other casino revenue sources to be part of the promotional progressive jackpot system. | 08-20-2009 |
20090209331 | Method for Establishing Promotional Progressive Jackpot Pools from First and Second Gaming Machines with Different Theoretical Hold Value - A system and method establishes promotional progressive jackpot and hidden pools. The system includes first and gaming machines usable by a plurality of players. The first gaming machine has a first theoretical hold value and the second gaming machine has a different second theoretical hold value. The promotional progressive jackpot pool is associated with the first and second gaming machines. A host computer is operatively coupled to the first and second gaming machines for establishing a first incremental value in response to a first player using the first gaming machine and adding the first incremental value to the promotional progressive jackpot pool and for establishing a second incremental value in response to a second player using the second gaming machine and adding the second incremental value to the promotional progressive jackpot pool. Moreover, the method broadens the traditional scope of the progressive jackpot system to incorporate all slot machines and other casino revenue sources to be part of the progressive jackpot. | 08-20-2009 |
20090209332 | Method for Establishing Promotional Progressive Jackpot Pools from a User Selectable Subgroup of a Plurality Gaming Machines - A system and method for establishing a promotional progressive jackpot and hidden pools includes a plurality of gaming machines usable by a plurality of players and a host computer operatively coupled to the plurality of gaming machines. The host computer allowing a system user to select a subset of the plurality of gaming machines, allows at least one or more players to use the subset of the plurality of gaming machines, responsively establishing at least one incremental value in response thereto, and adds the at least one incremental value to the promotional progressive jackpot pool. The host computer further awards at least a portion of the promotional progressive jackpot pool to a winning one of the players in response to an occurrence of predetermined promotional progressive jackpot conditions. | 08-20-2009 |
20120083341 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 04-05-2012 |
20130281196 | SYSTEM AND METHOD FOR TRACKING AND RATING NON-GAMING ACTIVITIES - A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices (each associated with one of the electronic gaming machines) and a server. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data. | 10-24-2013 |
20130296022 | SYSTEM AND METHOD FOR TRACKING AND RATING NON-GAMING ACTIVITIES - A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices (each associated with one of the electronic gaming machines) and a server. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data. | 11-07-2013 |
20140135118 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 05-15-2014 |
20140135130 | GAMING MACHINE WITH PROXIMITY SENSING TOUCHLESS DISPLAY - A device for providing a proximity sensing touchless display to a gaming machine is provided. The device includes a processor, a display coupled to the processor, and a touchless input interface coupled to the processor and being implemented by the display for receiving input from the player. The input interface employs proximity sensing technology, such as but not limited to proximity button activation. For example, the display can be operable to sense a player's approaching finger entering an electrical field (e.g., corresponding to one or more electrodes) such that a particular button or function on the interface can be activated without the player's finger having to ever physically contact a button, push pad, keypad, touch screen, and/or the like. | 05-15-2014 |
20140256396 | SYSTEM AND METHOD FOR OPERATING A MATCHING GAME IN CONJUNCTION WITH A TRANSACTION ON A GAMING MACHINE - A matching game is triggered for play by a plurality of players while the players are performing a transaction. A matching rule is established for playing the matching game and a jackpot pool is established for awarding prizes to the players. The players are allowed to initiate a session by logging onto a gaming machine to perform the transaction and the players are identified. A selected set of symbols are established for each player and a match set of symbols are generated. The matching game is triggered in response to a predetermined trigger where only the players in the current session are eligible for the matching game. The match set of symbols are compared against each selected set of symbols. The prize is responsively awarded from the jackpot pool to each player whose selected set of symbols satisfies the matching rule. | 09-11-2014 |
20140274346 | SYSTEM AND METHOD FOR PROVIDING A LIST OF MONETARY INSTRUMENTS ASSOCIATED WITH A SYSTEM - A system has one or more gaming devices including gaming machines and other devices. At least one transaction reading device is coupled to the gaming devices and reads information associated with the monetary instruments associated with the gaming devices. A host computer is operatively coupled to the transaction reading device. A database is associated with the host computer and is configured to retrievably store the information associated with monetary instruments. A data display device is operatively coupled to the host computer and retrieves and displays a list of the monetary instruments in response to input from a user. The data display device can be associated with a wireless remote device, wired to the host computer or associated with the gaming device. The list of the monetary instruments includes information associated with each of the monetary instruments. The list of the monetary instruments can include information from selected gaming devices. | 09-18-2014 |
20150087405 | SYSTEM AND METHODS OF PROVIDING PLAYER SERVICES WITH GAMING DEVICES - A system for use in providing gaming property services to a player via a gaming device is provided. The system includes a gaming property server, a gaming machine, and gaming tracking device. The gaming property server provides gaming property services to the player. The gaming machine includes a gaming display, a display device that is coupled to the gaming display, and a gaming controller that is coupled to the display device. The gaming controller is configured to randomly generate an outcome of a game and transmit game data indicative of the outcome to the display device. The gaming tracking device also includes a web browser program for displaying gaming property services via a website provided by the gaming property server. The display device configured to display a player interaction screen including the outcome of the game and the gaming property services. | 03-26-2015 |