Patent application number | Description | Published |
20080248854 | Gaming Machine Having Electrophoretic Displays and Method Thereof - A gaming machine for conducting a wagering game includes a value input device for receiving a wager and at least one rotatable reel. The reel comprises a reel strip arranged about the periphery of a cage. The reel strip comprises an alterable film for displaying a plurality of symbols. The gaming machine further comprises a controller operative to alter the appearance of at least one of the plurality of symbols displayed on the film. | 10-09-2008 |
20090036197 | GAMING MACHINE HAVING ELECTROPHORETIC DISPLAYS AND METHOD THEREOF - A gaming machine for conducting a wagering game includes a value input device for receiving a wager and at least one rotatable reel. The reel comprises a reel strip arranged about the periphery of a cage. The reel strip, buttons on the machine, a player tracking card, and/or a gaming machine credit ticket may each comprise alterable film for displaying a plurality of indicia, including images, text, and other information. The gaming machine further comprises a controller operative to alter the appearance of items displayed on the film. | 02-05-2009 |
20090131148 | GAMING MACHINE WITH SUPERIMPOSED DISPLAY IMAGE - A gaming machine comprises a primary gaming display for presenting the outcome of a wagering or bonus game and a video display. In response to a wager, an outcome is generated and displayed in a display area. The video display provides a video image superimposed upon primary game display. The video image may be interactive with the primary game display and include such graphics as payout values, a pay table, pay lines, bonus game features, special effects, thematic scenery, and instructional information. | 05-21-2009 |
20090181758 | Gaming Machine With Superimposed Display Image - A spinning reel slot machine comprises a plurality of mechanical rotatable reels and a video display. In response to a wager, the reels are rotated and stopped to randomly place symbols on the reels in visual association with a display area. The video display provides a video image superimposed upon the reels. The video image may be interactive with the reels and include such graphics as payout values, a pay table, pay lines, bonus game features, special effects, thematic scenery, and instructional information. | 07-16-2009 |
20090253495 | GAMING MACHINES WITH NORMALIZED POWER CONSUMPTION - An exemplary power manager is adapted to supply power from a power supply to a first component of a gaming machine. The first component consumes a larger amount of current during a second time interval than during a first time interval, where the first component alternates between the first and second time intervals during operation. A rechargeable energy storage device is used to supply a substantial portion of the current to the first component during the second time interval from energy stored in the energy storage device prior to the start of the second time interval. This causes the current supplied from the power supply to the power manager during the second time interval to be less than the total current required by the first component during the second time interval and thus reduces the peak current load of the power supply during the second time interval. | 10-08-2009 |
20090253511 | Method and System for Using Multi-Channel Communications to Enhance Gaming Security - A method and system for using multi-channel communications to enhance security is described herein. In one embodiment, the method comprises receiving in a first gaming device a set of gaming data stream portions over a plurality of data channels, wherein the gaming data stream portions are received from a second gaming device. The method further comprises combining ones of the set of gaming data stream portions into a gaming data stream. | 10-08-2009 |
20090325691 | GAMING MACHINE HAVING MULTI-TOUCH SENSING DEVICE - A gaming system and method for conducting a wagering game includes a primary display that displays a randomly selected outcome. The gaming system includes a multi-touch input system having a multi-touch sensing device, a memory, and a local controller. The multi-touch sensing device includes an array of input sensors that detect a multi-point gesture. Each sensor detects a touch input made by a player of the wagering game. The memory includes gesture classification codes each representing a distinct combination of characteristics relating to the gesture. The local controller receives data indicative of at least two of the characteristics related to the multi-point gesture and determines whether the data corresponds to any of the gesture classification codes. A main controller is coupled to the local controller to receive the gesture classification code responsive to the local controller determining that the data corresponds to a gesture classification code. | 12-31-2009 |
20100048288 | MULTIPLE WAGERING GAME DISPLAYS FROM SINGLE INPUT - A wagering game system and its operations are described herein. In embodiments, the operations can determine different objects and/or portions within a wagering game video image and split the wagering game video image into multiple video streams containing different parts of the wagering game video image. The operations can then present the multiple video streams on multiple displays. The multiple displays can show the different parts of the wagering game video image appearing as separate and distinct video images. In some embodiments, some of the multiple displays can be placed in front of other displays. The operations can generate transparent masks that allow images to be seen through a display. | 02-25-2010 |
20100130280 | MULTI-PLAYER, MULTI-TOUCH TABLE FOR USE IN WAGERING GAME SYSTEMS - A multi-player gaming system sensing multiple simultaneous contacts on a surface of a gaming table, differentiating contacts by different players. Privacy controls selectively display private information visible to only one of the players on or near the display surface of the gaming table. The gaming system also detects physical objects placed on the surface of the gaming table, causing wagering game functions or peripheral functions to be performed as a result of the placement of the object on the display surface. | 05-27-2010 |
20100190552 | LCD DISPLAY FOR GAMING DEVICE WITH INCREASED APPARENT BRIGHTNESS - A display system in which a display assembly has enhanced apparent brightness when viewed through a second display overlaying the display assembly. The display assembly includes a liquid crystal (LC) based projector having a light source and a polarizing film that polarizes the light. A curved projection screen is positioned in front of the LC-based projector to receive polarized light and display a wagering game. The second display is positioned to overlay at least a portion of the curved projection screen such that at least part of the second display is visible through the second display when the polarized light from the projection screen is permitted to pass through the second display. The second display includes a liquid crystal layer and a front polarizing film that affects whether the polarized light is permitted to pass through or is blocked. An apparent brightness increase of 30% or more is achieved compared to conventional displays that include both a front and rear polarizer. The second display can also include a rear polarizer. The polarization of the polarized light must match the polarization of the light through the rear polarizer so that the liquid crystal layer is illuminated with uniformly polarized light. | 07-29-2010 |
20100210354 | GAMING SYSTEM HAVING MOVABLE DISPLAY DIVIDERS - A gaming system comprises a wager input device, a display for displaying at least a portion of a wagering game, and a divider overlying the display and dividing the display into at least a first display region and a second display region. An actuator is coupled to the divider, the actuator for moving the divider relative to the display. The system includes a controller operative, in response to a triggering event, to cause the actuator to move the divider from a first position to a second position and thereby alter the size of at least the first display region. | 08-19-2010 |
20100298051 | WAGERING GAME TABLE AUDIO SYSTEM - A computerized wagering game table system includes a wagering game module that is operable to present a wagering game upon which monetary value can be wagered, and an audio system. The audio system is operable to present different sound to each of a plurality of game players seated at the wagering game table. | 11-25-2010 |
20100331079 | PERSISTENT DEVICE RELATIONSHIPS IN WAGERING GAME SYSTEMS - In some embodiments a wagering game system comprises a personal area network device configured to render media content including results of a wagering game. The system can include a wagering game machine configured to determine and provide the wagering game results to the personal area network device. The wagering game machine can include a personal area network device transceiver configured to exchange data with the personal area network device, the data including the wagering game results, and a personal area network controller configured to detect the personal area network device, to procure an identification code for the personal area network device without player input, and to authenticate the personal area network device by use of the identification code. The system can also include a repository configured to store the identification code in association with a player identifier and to provide the identification code to the wagering game machine upon request. | 12-30-2010 |
20110003630 | GAMING MACHINE ELECTROPHORETIC APPARATUS, SYSTEMS, AND METHODS - Apparatus, system, and methods may include a value input device for receiving a wager, a housing attached to the value input device, at least one rotatable reel attached to the housing, the reel comprising a reel strip arranged about a periphery of a cage, and a controller attached to the housing and operatively coupled to an input device to alter appearance of a first part of an electrophoretic image display attached to at least one of a player tracking card or a credit ticket that can be read by the input device. Additional apparatus, systems, and methods are disclosed. | 01-06-2011 |
20110014975 | GAMING SYSTEM HAVING DISPLAYS WITH INTEGRATED IMAGE CAPTURE CAPABLITIES - A gaming system comprises a wager input device for receiving at least one wager and a display for displaying a wagering game. The display includes an integrated image capture device for visually capturing objects proximate the display. The system further comprises at least one controller operative to (i) detect the presence of at least a first object proximate the display, (ii) cause the image capture device to visually capture the first object and create a stored image thereof, (iii) graphically integrate the stored image of the first object into the wagering game, and (iv) display one or more outcomes of the wagering game which include one or more symbols comprising at least a portion of the stored image. | 01-20-2011 |
20110045886 | CONTROLLING ELECTRONIC PLAYING CARDS IN WAGERING ENVIRONMENTS - A wagering game system and its operations are described herein. In embodiments, the operations can determine a wagering game in progress for a wagering game session, and determine an electronic playing card that is in use for the wagering game that uses playing cards. The operations can also determine primary content related to the wagering game, and electronically present the primary content on the electronic playing card for use in the wagering game. The primary content can include playing elements (e.g., card ranks and card suits) for the wagering game. The operations can also determine secondary content to be presented on the electronic playing card, and electronically present the secondary content on the electronic playing card during the wagering game session. The secondary content can include wagering games that are different from the primary content (e.g., secondary wagering games that use playing elements other than cards, such as slot games). | 02-24-2011 |
20110111840 | Methods of Receiving Electronic Wagers in a Wagering Game Via a Handheld Electronic Wager Input Device - A gaming system for conducting a multi-player wagering game includes a multi-touch table surface that is touched by a handheld electronic wager input device (EWID) carried by a player for placing wagers on a wagering game displayed on the multi-touch table surface. Each EWID carried by a player has an associated unique identification code, linked to the respective player's account. Players indicate an amount to be wagered by touching the EWID to designated wager amount areas, then place the wager by touching the EWID to a designated wagering area. Because each EWID is uniquely associable with distinct player accounts, the gaming system can support any number of players placing wagers. The funds remain safe in the player account and no funds are stored on the EWID. Only the identification code is detected, which is compared with the associated player account before allowing that player to place wagers. | 05-12-2011 |
20110115158 | MULTI-PROJECTOR GAMING TABLE - Electronic wagering game tables (a.k.a. e-tables) are described herein. Some embodiments include a wagering game table for presenting a wagering game. The wagering game table can include a projection surface, and a first projector configured to present, at a first resolution, a first background image on the projection surface, wherein the first background image is associated with the wagering game and includes elements of the wagering game that are shared by the plurality of players, and wherein the first background image includes blank areas that are not substantially illuminated with content from the first projector. The wagering game table can also include a plurality other projectors configured to present, at a second resolution, wagering game content in the plurality of blank areas, wherein the wagering game content indicates results of the wagering game. | 05-19-2011 |
20110207531 | OPTICAL MACHINE-READABLE DATA REPRESENTATION IMAGE - Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile. | 08-25-2011 |
20110281635 | Simulation of Mechanical Reels on a Gaming Machine - A spinning reel slot machine has increased versatility, while having reels that are aesthetically similar to traditional mechanical reels. In one embodiment, the slot machine includes a plurality of optical fibers having first ends optically coupled to a surface of an image display device and seconds ends defining a curved display surface for displaying simulated mechanical reels to a player. In another embodiment, one or more of the mechanical reels has a transparent window at a location where a symbol would normally be present. A video display displays a video symbol in the transparent window. In yet a further embodiment, one of the plurality of mechanical reels has a miniature image display located at selected ones of the symbol regions for providing video symbols for the game. In yet further embodiments, a symbol region can produce more than one symbol in response to exposure at certain wavelengths or polarizations of light. | 11-17-2011 |
20120108321 | WAGERING GAME CONTROL OF A MOTION CAPABLE CHAIR - Systems described herein include wagering game systems having a motion capable chair. The disclosure addresses example systems and methods to control the motion capable chair, including utilization of user preferences, applying output of a physic engine, and monitoring safety conditions for the motion capable chair. In addition, movement of chairs on multiple wagering game systems may be coordinated in response to events occurring on one or more machines in the system. | 05-03-2012 |
20120108333 | Gaming Machine Chair And Wagering Game Systems And Machines With A Gaming Chair - Gaming machine chairs and wagering game systems and machines with a gaming chair are presented herein. One aspect of the present disclosure is directed to an automated gaming chair for a gaming system that conducts a wagering game. The gaming chair includes a seat portion and a backrest portion that are supported by a base. The seat portion includes one or more sensing devices for detecting the position of the player relative to the seat portion. The backrest portion includes one or more sensing device for detecting the position of the player relative to the backrest portion. The gaming chair also includes at least one actuator for automating movement of the gaming chair. The actuator(s) limits one or more ranges of motion within which the gaming chair is moved based upon the position of the player as detected by the sensing devices of the seat portion and backrest portion. | 05-03-2012 |
20120115564 | WAGERING GAME MACHINE CABINET MEMORY - Systems described herein include wagering game machines having a cabinet memory mounted or affixed to a cabinet or cabinet component. The cabinet memory provides configuration data and manufacturing data for the cabinet and cabinet components. The configuration data may be used during operation of the wagering game machine to properly configure the components and operation of the wagering game machine. | 05-10-2012 |
20120115589 | GAMING MACHINE CHAIR - A gaming chair for use with a gaming machine that conducts a wagering game, the chair includes a seat and a tactile device for providing tactile sensations via the seat according to at least one of events occurring in the wagering game, and player input through an input device. | 05-10-2012 |
20120122549 | System, Apparatus, and Methods for Universal Transmissive Display - A switchable transmissive display having an underlying display mode and a full video mode. The switchable transmissive display includes an underlying display and a second display disposed to overlay a portion of the underlying display. The second display includes a transmissive liquid crystal panel, a backlight assembly and a switchable diffuser film layer. The backlight assembly includes a transmissive aperture behind which a portion of the first underlying display is positioned and a supplemental backlight directed at the aperture. The switchable diffuser film layer is transparent in the underlying display mode to allow viewing of the underlying display. The switchable diffuser film layer is translucent in the full video mode to obscure the transmissive aperture allowing an image to be displayed on the second display. The switchable diffuser film layer distributes light from the backlights to provide substantially homogeneous light intensity across the back of the transmissive liquid crystal panel. | 05-17-2012 |
20120122560 | SYSTEM, METHOD, AND APPARATUS FOR PRESENTING MEDIA IN A WAGERING GAME MACHINE - System, methods and apparatus for presenting media in a wagering game machine are described herein. In one embodiment, the method includes receiving an internal media request from a component of the wagering game machine and receiving an external data signal from outside the wagering game machine. In the embodiment, the method also includes preparing media based on the internal media request and the external data signal and presenting the media on media presentation devices. | 05-17-2012 |
20120149457 | WAGERING GAME INPUT APPARATUS AND METHOD - Systems described herein include wagering game systems having one or more electrically responsive touch screens, and input devices for use with such touch screens. The disclosure addresses example configurations for such input devices that may be used to provide inputs to the wagering game system. The described input devices may be used to provide various input capabilities to the gaming assembly, and to thereby facilitate different configuration options of the gaming assemblies, including new operational options and functional capabilities. | 06-14-2012 |
20120157193 | MULTI-PLAYER, MULTI-TOUCH TABLE FOR USE IN WAGERING GAME SYSTEMS - A multi-player gaming system sensing multiple simultaneous contacts on a surface of a gaming table, differentiating contacts by different players. Privacy controls selectively display private information visible to only one of the players on or near the display surface of the gaming table. The gaming system also detects physical objects placed on the surface of the gaming table, causing wagering game functions or peripheral functions to be performed as a result of the placement of the object on the display surface. | 06-21-2012 |
20120178523 | CONTROLLING GAMING EFFECTS FOR GAMING NETWORK NODES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining a bank gaming effect for presentation on a bank of content presentation devices. The bank of content presentation devices can be associated with a plurality of wagering game machines. The operations can further include receiving presentation status information for the bank of content presentation devices. The presentation status information can indicate one or more events that affect a state of availability of each of the bank of content presentation devices to present the bank gaming effect. The operations can further include determining, based on the presentation status information, one content presentation device, from the bank of content presentation devices, that is ineligible to present the bank gaming effect. The operations can also include excluding the one content presentation device from participation in the bank gaming effect. | 07-12-2012 |
20120178528 | CONTROLLING WAGERING GAME LIGHTING CONTENT - A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving emotive light presentation data from a variety of emotive light control sources and determining presentation priorities for the emotive light presentation data. The operations can further include controlling the emotive light presentation data, from the variety of emotive light control sources, based on prioritization of the presentation priorities. In some embodiments, the operations can include controlling priorities based on locations of emotive lighting devices on a wagering game machine. In other embodiments, the operations can include assigning priorities based on wagering game types and other classifications. In yet other embodiments, the operations can utilize priority values to determine lighting prominence, which in conjunction with transparency values, can generate blended, or composite lighting effects. | 07-12-2012 |
20120184364 | Dual Liquid Crystal Shutter Display - A dual switchable LCD display is disclosed that allows the juxtaposition of a front and rear image. A rear switchable screen is in proximity to the projector system. The rear image is projected on the rear screen at a first time interval. The rear switchable screen has an open state allowing light transmission through the rear screen and a closed translucent state obscuring the rear screen. A front switchable screen overlays the rear switchable screen. The projector system projects the front image on the front screen at a second time interval. The front switchable screen has an open state allowing light transmission through the front screen and a closed translucent state obscuring the front screen. A controller is periodically cycles the respective closed and open states between the first and second time intervals to present a juxtaposition of the front image and the rear image to a viewer. | 07-19-2012 |
20120220353 | RECONFIGURABLE GAMING DISPLAYS AND GAMING TERMINALS WITH RECONFIGURABLE DISPLAY DEVICES - Gaming terminals, gaming machines, gaming systems, and methods of reconfiguring a display device are presented herein. A gaming terminal for playing a wagering game is disclosed, which includes an input device configured to receive a wager to play the wagering game, a cabinet, and a display device operatively mounted to the cabinet. The display device has an electronic graphical display screen that is operable to dynamically display information related to the wagering game. The display screen is configured to physically change shape and/or size. | 08-30-2012 |
20120270648 | Multi-Layer Wagering Game Display - In one aspect, a wagering game system includes a display device including a projector, a rear switchable liquid crystal panel positioned in front of the projector to receive light output from the projector, a front switchable liquid crystal panel positioned in front of the rear switchable liquid crystal panel to receive light output through the rear switchable liquid crystal panel, and a liquid crystal panel assembly disposed in front of the front switchable liquid crystal panel. The front switchable liquid crystal panel and/or the rear switchable liquid crystal panel are configured to provide one or more regions controlled by the controller that may be independently maintained in a different state than other regions of the respective one of the front switchable liquid crystal panel and the rear switchable liquid crystal panel. The projector is configured to output light to the liquid crystal panel through the front switchable liquid crystal panel and the rear switchable liquid crystal panel to provide a backlight for the liquid crystal panel. | 10-25-2012 |
20120302302 | Wagering Game Systems, Wagering Gaming Machines, And Wagering Gaming Chairs Having Haptic And Thermal Feedback - A gaming system for conducting a wagering game includes at least one input device configured to receive a wager, at least one display device configured to display a wagering game, one or more thermal devices configured to produce a thermal effect, at least one controller in operative communication with the one or more thermal devices, at least one memory device storing instructions. When the instructions are executed by the at least one controller, the one or more thermal devices to produce a thermal effect according to an aspect of the wagering game. | 11-29-2012 |
20120322527 | GESTURE SENSING ENHANCEMENT SYSTEM FOR A WAGERING GAME - A gaming system and a method for conducting a wagering game that allows accurate determination of a player gesture input. A gaming terminal for playing the wagering game including a controller is disclosed. A touch surface is provided for actuation by a player gesture associated with an input to the wagering game. A sensor array underlies the touch surface to sense the motion of the gesture. The sensor array is coupled to the controller. The controller determines a trajectory represented by the gesture based on the sensed motion from the sensor array. A display is coupled to the controller to display movement of an object image based on the trajectory represented by the gesture. | 12-20-2012 |
20120329553 | Methods of Receiving Electronic Wagers in a Wagering Game Via a Handheld Electronic Wager Input Device - A gaming system for conducting a multi-player wagering game includes a multi-touch table surface that is touched by a handheld electronic wager input device (EWID) carried by a player for placing wagers on a wagering game displayed on the multi-touch table surface. Each EWID carried by a player has an associated unique identification code, which is linked to the respective player's account. Players indicate an amount to be wagered by touching the EWID to designated wager amount areas, then place the wager by touching the EWID to a designated wagering area. Because each EWID is uniquely associable with distinct player accounts, the gaming system can support any number of players placing wagers. The funds remain safe in the player account and no funds are stored on the EWID. Only the identification code is detected, which is compared with the associated player account before allowing that player to place wagers. | 12-27-2012 |
20130084984 | WAGERING GAME SYSTEM HAVING MOTION SENSING CONTROLLERS - A method includes receiving, by a motion sensing controller, two calibration wireless transmissions that were transmitted from two different wireless emitters that are fixedly positioned to two different components of a wagering game system during calibration. The method includes receiving, by the motion sensing controller, two gameplay wireless transmissions that was transmitted from the two different wireless emitters for tracking of the wagering game play of the wagering game. The method includes determining a calibration movement difference between the two calibration wireless transmissions and determining a gameplay movement difference between the two gameplay wireless transmissions. In response to the calibration movement difference and the gameplay movement difference being unequal, outputting an indicator of at least one of a component movement and distortion of one of the two different gameplay transmissions. | 04-04-2013 |
20130157751 | GAMING DEVICES AND GAMING SYSTEMS WITH MULTIPLE DISPLAY DEVICE ARRANGEMENT - Gaming systems, gaming terminals, and multi-display arrangements for a wagering game terminal are presented herein. A gaming system for conducting a wagering game is disclosed which includes at least one input device, at least one processor, first and second electronic display devices, and an electronic display-transition device. The first and second electronic display devices are mounted in side-by-side, non-coplanar relationship and spaced a gap apart from each other. Each of the display devices is configured to dynamically display aspects of the wagering game. The electronic display-transition device extends across the gap from the first electronic display device to the second electronic display device. The electronic display-transition device is also configured to dynamically display aspects of the wagering game. The electronic display-transition device can have a curvilinear cross-sectional profile and/or a flexible display screen. | 06-20-2013 |
20130165205 | INTEGRATING THREE-DIMENSIONAL AND TWO-DIMENSIONAL GAMING ELEMENTS - A wagering game system and its operations are described herein. In some embodiments, the operations include detecting a request to present a wagering game object via a display device capable of stereoscopic, three-dimensional visual effects. In some embodiments, the wagering game object is one of a plurality of wagering game objects. In some embodiments, the operations further include determining a virtual three-dimensional depth value based on one a degree of significance assigned to the wagering game object. The operations can further include presenting the wagering game object via the display device with a degree of three-dimensional stereoscopic depth effect that corresponds to the virtual three-dimensional depth value. | 06-27-2013 |
20130165215 | MULTI-PLAYER, MULTI-TOUCH TABLE FOR USE IN WAGERING GAME SYSTEMS - A multi-player gaming system sensing multiple simultaneous contacts on a surface of a gaming table, differentiating contacts by different players. Privacy controls selectively display private information visible to only one of the players on or near the display surface of the gaming table. The gaming system also detects physical objects placed on the surface of the gaming table, causing wagering game functions or peripheral functions to be performed as a result of the placement of the object on the display surface. | 06-27-2013 |
20130196750 | TRANSFERRING AWARDS VIA OPTICAL MACHINE READABLE DATA REPRESENTATION IMAGES - Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile. | 08-01-2013 |
20130260882 | INFRARED DISPLAYS FOR HUMAN INTERFACES VIEWABLE BY CAMERA - Gaming-related displays present text and graphics viewable with a special visual aid, e.g., a camera phone. The visual aid provides an interface allowing the player to interact with, and be engaged by, the gaming machine and the gaming environment. The text and graphics shown on the visual aid may provide information that adds to the player's experience. For example, a gaming system includes a gaming terminal for a wagering game. The gaming terminal includes a light-emitting area emitting a predetermined pattern of invisible light having wavelengths outside the visible electromagnetic spectrum. The gaming system also includes a visual aid including a sensor and a visual aid display. The visual aid detects, with the sensor, the pattern of invisible light, converts the pattern of invisible light into a pattern of visible light having wavelengths inside the visible electromagnetic spectrum, and displays the pattern of visible light on the visual aid display. | 10-03-2013 |
20130274016 | HANDHELD DEVICES FOR COMMUNITY EVENTS OF WAGERING GAMES - A system includes a community screen configured to display images of a community event thereon. The system includes a number of wagering game machines coupled to the community screen. The system also includes a number of handheld devices, wherein each handheld device has a respective display and is associated with a respective one of the wagering game machines. The system includes an image module configured, for at least one handheld device of the number of handheld devices, to identify a location on the community screen based on a position of the at least one handheld device and to present an image on the display of the at least one handheld device based on the location. | 10-17-2013 |
20140018166 | POSITION SENSING GESTURE HAND ATTACHMENT - An attachment worn against a palm side or a back side of a metacarpus of a person's hand. The attachment includes a flexible band or strip to which a sensing electronics module is attached that contains in a housing electronics for sensing gesture characteristics made by the wearer's hand, including a communications interface for communicating gesture characteristic data to a system external to the hand-worn attachment. The attachment sends at least position and orientation data in real time as a gesture is made to an external system, such as a gaming terminal. Optional sensors for detecting light, acceleration, orientation, or pressure can be used to detect other gesture characteristics and/or user inputs made while wearing the attachment. The gestures and user inputs can be used to influence graphical objects displayed on one or more displays displaying a program, such as a wagering game. | 01-16-2014 |
20140057721 | INTERACTIVE TETHER USING TENSION AND FEEDBACK - A wand-shaped handheld device tethered to a fixed structure in a gaming system by one or more cables wound around reels. The handheld device includes a button on a top thereof as a secondary input means. Motors coupled to the reels wind the cables or apply an opposing force to a pulling force applied to the device. Sensors detect how far the cables are retracted or pulled relative to the fixed structure. Haptic feedback devices impart tactile vibrations that are transmitted along the cable(s) and to the handheld device as the motor is pulling the handheld device toward the fixed structure or a player grasping the device is pulling it away from the fixed structure. Wagering game graphics are coordinated with the movement of the device so that movements or selection of the graphics are affected by inputs made by moving the handheld device or pressing its button. | 02-27-2014 |
20140073403 | Projected Reels With Spinning Mechanism - A gaming machine is configured for playing a wagering game and includes at least one non-rotating curved surface and a projection apparatus. The projection apparatus includes at least one rotatable element and is configured to project images of symbols onto the curved surface while the at least one rotatable element is rotated and then stopped such that the symbols appear to respectively move and then stop along the curved surface. The stopped symbols indicate a randomly selected outcome of the wagering game. | 03-13-2014 |
20140073409 | Gaming Apparatus Incorporating Targeted Haptic Feedback - A gaming apparatus includes a processor, a display device with a video display and a touchscreen, and a bezel adjacent to the display device which has regions capable of providing haptic feedback. The haptic feedback can be provided to a specific region of the bezel as well as a transparent overlay which is positioned over a button on the touchscreen. The apparatus may have sensors allowing for haptic feedback to be targeted based on data detected by the sensors. Additionally, virtual input buttons can be displayed and repositioned on the touchscreen in response to sensor data. | 03-13-2014 |
20140094301 | Glare Reduction For Wagering Games - A gaming machine has a cabinet with a cabinet frame, a display device, a light source, and a directional transmissible layer with directional light planes arranged parallel to and offset from each other. The display device is located within the cabinet frame and is configured to display a wagering game. The light source is positioned above the display device, within the cabinet frame, and emits direct light and indirect light towards a player position in front of the gaming machine. The indirect light reflects off the display device prior to reaching the player position, causing light glare towards the player position. To reduce or eliminate the light glare, the directional transmissible layer is placed at least in part over the light source such that the directional light planes are horizontally aligned with the display device to prevent at least some of the indirect light from reflecting off the display device. | 04-03-2014 |
20140094310 | DYNAMICALLY RECONFIGURABLE JOYSTICK - A gaming machine comprises one or more display devices, a configurable joystick, and one or more memory devices. The memory devices store instructions that, when executed by at least one processor, cause the machine to dispose the joystick in a first joystick state during a first game part and, responsive to a trigger, dynamically reconfigure the joystick to a second joystick state for use during a second game part. A method comprises receiving an input to play a game, providing a configurable joystick in a first joystick state, conducting a first game part with the joystick in the first joystick state, dynamically reconfiguring the joystick from the first joystick state to a second joystick state responsive to a trigger, and conducting a second wagering game part with the joystick in the second joystick state. | 04-03-2014 |
20140200065 | ASSOCIATING MOBILE DEVICE WITH ELECTRONIC GAMING MACHINE - A wagering game system and its operations are described herein. In some embodiments, the operations can include receiving, at a wagering game server, a request from a mobile device to play a wagering game via a selected wagering game machine among a plurality of wagering game machines on the wagering game network. The operations can also include associating the mobile device with the selected wagering game machine, wherein the associating allows receipt of input for the wagering game from the mobile device. The operations can also include receiving, via the wagering game network, commands resulting from inputs accepted by the mobile device. The operations can also include determining a result of the wagering game. | 07-17-2014 |
20140274290 | WAGERING GAME WITH POSITIONAL FEEDBACK FOR MECHANICAL REELS - A method of conducting a wagering game on a gaming terminal includes receiving, via an input device, a wager to play the wagering game. Each of a plurality of symbol bearing reels is spun using one or more motors of the gaming terminal. During the spinning, the symbols on a first one of the reels are monitored using one or more video cameras to generate image data associated with the symbols on the first reel. The generated image data associated with the symbols on the first reel is compared with master image data associated with the wagering game. Based on the comparing, it is determined if the symbols on the first reel are associated with the wagering game being conducted on the gaming terminal. | 09-18-2014 |
20140295970 | MODIFYING PRESENTATION OF THREE-DIMENSIONAL, WAGERING-GAME CONTENT - A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting wagering game content via an autostereoscopic display of a wagering game machine. The operations can further include determining a degree of change in a position of a chair connected to the wagering game machine. In some examples, the change in the position of the chair occurs in accordance with an event from the wagering game content. The operations can further include altering an autostereoscopic presentation of the wagering game content proportional to the change in the position of the chair. | 10-02-2014 |
20150038227 | SYSTEM, METHOD, AND APPARATUS FOR PRESENTING MEDIA IN A WAGERING GAME MACHINE - System, methods and apparatus for presenting media in a wagering game machine are described herein. In one embodiment, the method includes receiving an internal media request from a component of the wagering game machine and receiving an external data signal from outside the wagering game machine. In the embodiment, the method also includes preparing media based on the internal media request and the external data signal and presenting the media on media presentation devices. | 02-05-2015 |
20150072758 | GAMING MACHINE HAVING HYBRID ART GLASS - A gaming terminal for conducting a wagering game includes a gaming cabinet, a video display, and an art panel. The video display is positioned within the gaming cabinet and is configured to display content associated with the wagering game. The art panel is positioned within the gaming cabinet and overlays the video display such that a first region of the art panel is illuminated by the video display. | 03-12-2015 |
20150072774 | ASSOCIATING MOBILE DEVICE WITH ELECTRONIC GAMING MACHINE - A wagering game system and its operations are described herein. In some embodiments, the operations can include communicably connecting a mobile device to a wagering game server on a wagering game network. The operations can further include associating, by the wagering game server, the mobile device with a selected wagering game machine among a plurality of wagering game machine. The operations can further include providing content to present on the mobile device, the content including a play initiation button of a wagering game played via the selected wagering game machine. The operations can further include in response to the play initiation button being actuated, receiving, at the wagering game server, a command from the mobile device to initiate play of the wagering game. The operations can further include in response to the command, presenting a result of the wagering game on the selected wagering game machine. | 03-12-2015 |