10th week of 2013 patent applcation highlights part 42 |
Patent application number | Title | Published |
20130059583 | Resource Allocation for Direct Terminal-to-Terminal Communication in a Cellular System - Resource allocation for direct terminal-to-terminal communication in a cellular system There are provided measures for resource allocation for direct terminal-to-terminal communication in a cellular system, said measures exemplarily including configuration of common resources for supporting direct communication between terminals across a predefined registration area including one or more cells of a cellular system, and control of an allocation of common resources for enabling direct communication between terminals across the predefined registration area. Said measures may exemplarily be applied for establishing terminal-to-terminal communication in LTE or LTE-Advanced cellular networks. | 2013-03-07 |
20130059584 | METHOD AND SYSTEM OF MANAGING VOICE CALL AND IP MEDIA SESSIONS IN A WIRELESS NETWORK ENVIRONMENT - A method and system for managing voice call and IP media sessions in a wireless communication environment are provided. The method includes determining whether a User Equipment (UE) is simultaneously performing a voice call session and at least one Internet Protocol (IP) media session over a first network cell associated with a first Radio Access Technology (RAT); continuing, if the UE is simultaneously performing the voice call session and the at least one IP media session, the voice call session over the first network cell and routing data streams associated with the at least one IP media session to the UE over a second network cell associated with a second RAT; and detaching, if the UE is not simultaneously performing the voice call session and the at least one IP media session, the UE from the first network cell associated with the first RAT. | 2013-03-07 |
20130059585 | CELLULAR COMMUNICATION SYSTEM WITH MOVING BASE STATIONS AND METHODS AND APPARATUS USEFUL IN CONJUNCTION THEREWITH - A mobile communication network system comprising a core network including a core device and at least one static base station; base stations; and Mobile stations communicating via antennae with the base stations; The base stations including at least one moving base station which communicates via antennae with the mobile stations and has a physical e.g. Ethernet back-connection to a co-located radio manager having a physical connection with a co-located mobile station communicating via antennae with at least one selectable static base station, wherein each individual co-located radio manager comprises a radio resource manager; and functionality for receiving information from, and sending information to, other respectively co-located radio managers regarding qualities of their respective connections back to the core network, quality of its own connection back to the core network and channel quality which other base stations are able to provide and which its own base station is able to provide, to mobile stations in the vicinity of the individual co-located radio manager, and for using the information to determine whether to reject at least one mobile station seeking to be served by an individual base station associated with said individual co-located radio manager. | 2013-03-07 |
20130059586 | NETWORK SEARCHING METHODS AND APPARATUSES FOR MULTI-MODE USER EQUIPMENT - A network searching method for a multi-mode user equipment having a first radio access technology module and a second radio access technology module includes camping on a current cell by the user equipment via the first radio access technology module; obtaining information broadcast by a system of the second radio access technology module via the first radio access technology module when network environment corresponding to the first radio access technology module changes; and instructing the second radio access technology module to perform a network searching. | 2013-03-07 |
20130059587 | Storing of Neighbour Cell Information for Rapid Recovery in Case of Handover Failure - This disclosure teaches a method and apparatus for radio link failure recovery by a User Equipment (UE). The example UE includes one or more controllers that are configured to store cell access information for a target cell that is the target for an impending handover from a serving cell, and for a backup cell that is selected by the UE from among a set of neighbouring cells that includes the target cell. Advantageously, in case the handover to the target cell fails, the one or more controllers are configured to retrieve the cell access information stored for the backup cell and to use that information for re-establishing connection in the backup cell. The UE selects the backup cell, for example, as the neighbouring cell other than the target cell having the strongest signal conditions with respect to the UE. | 2013-03-07 |
20130059588 | METHOD FOR SWITCHING SERVICE OF MANAGEMENT DEVICE SERVING NETWORK OR DEVICE - Disclosed is a method for smoothly switching between services to allow networks or devices to coexist. The method of switching between services of a television band device (TVBD) network or device includes: receiving a request for switching between services of the TVBD network or device from a coexistence manager (CM); and transmitting a response with respect to the request to the CM, wherein the services include an information service obtaining, by the TVBD network or device, neighbor information of the TVBD network or device from the CM and a management service providing measurement results to the CM by the TVBD network or device, and the response includes an indicator indicating whether or not the request has been successfully processed. | 2013-03-07 |
20130059589 | ENHANCED MOBILITY FOR DEVICES USING MOVING RELAY - Enhanced mobility for devices using a moving relay, or in a moving relay environment, may be valuable in the Long Term Evolution (LTE) of the 3rd Generation Partnership Project (3GPP). In particular, enhanced mobility procedures for user equipment (UE) can be useful with respect to a moving relay and the radio access network (RAN) interface (IF) between the user equipment and the moving relay. Thus, certain embodiments can improve the mobility procedures between moving relays and macro layer (stationary nodes, for example, eNodeBs). A method according to certain embodiments can include determining, by a user equipment, a stable average of a signal characteristic of a signal from a mobile access point. The method can also include limiting handover of the user equipment based on the stable average. | 2013-03-07 |
20130059590 | NEIGHBOR MANAGEMENT FOR MOBILE RELAY NODES - A donor base station ( | 2013-03-07 |
20130059591 | SYSTEM AND METHOD FOR MULTIMODE DEVICE HANDOVER - Systems and methods of operating multimode 3G/4G communications devices in an overlapping 3G/4G coverage area (e.g., WiMAX or LTE/CDMA-EvDO) include determining a loading condition of the 3G and 4G base stations. If the 3G and 4G base stations are lightly loaded, one or more 4G Channel Quality Indicators (CQI) are compared with one or more corresponding 3G Data Rate Control (DRC) indices to determine which of the 3G and 4G networks allows a higher data throughput. The dual mode communications device is handed off to a 4G base station associated with the 4G coverage if the 4G network allows the higher data throughput; otherwise, the dual mode communications device is handed off to a 3G base station. User priorities, application categories, and/or MIMO and diversity modes may be used to determine handoff if the base stations are more than lightly loaded. | 2013-03-07 |
20130059592 | FEMTOCELL TIMING SYNCHRONIZATION USING MOBILE DEVICE MESSAGING - Methods, systems, and devices are described for femtocells to retrieve neighboring macrocells' timing information, using messages from mobile devices that are associated with the relevant macrocell In some cases, detection of the femtocell, such as through an out-of-band detection, may trigger the mobile device to determine timing information with respect to the macrocell and/or the femtocell. In some embodiments, the mobile device associated with the macrocell may be in active state and looking for a candidate femtocell for handover. The femtocell may receive this timing information from the mobile device and utilize it to synchronize with the neighboring macrocell. Embodiments may address fine timing synchronization and tracking for asynchronous and quasi-synchronous wide-area wireless networks (e.g., 3GPP/3GPP2 variants like UMTS, LTE, CDMA 1x, 1x EV-DO, etc). | 2013-03-07 |
20130059593 | METHOD FOR DISTRIBUTED INTERFERENCE COORDINATION IN A FEMTOCELL ENVIRONMENT - Distributed inter-cell interference coordination in a communications system can include: at one other femtocell system, sending channel quality information of a subordinate device communicating with the other femtocell system to the first femtocell system; receiving the channel quality information of the at least one other femtocell system at the first femtocell system; estimating an influence of a use of a resource on the communications system at the first femtocell system according to the channel quality information received by one or more of the at least one other femtocell system; and determining at the first femtocell system whether to use the resource. | 2013-03-07 |
20130059594 | BASE STATION WITH COORDINATED MULTIPLE AIR-INTERFACE OPERATIONS - Base stations with coordinated multiple air-interface operations are provided. In some embodiments, multi-mode base station (BTS) systems operate with different air-interfaces, functionality, or configurations in a coordinated manner. For example, typical applications of such systems can include Macrocell BTS, Picocell BTS, Femtocell BTS, or Access Point (AP), Set Top Box (STB), or Home Gateway, Hot Spot Devices, User Terminal with the capability to perform required base station operations. In some embodiments, various techniques are provided for system improvements and optimizations via radio resource management, including user and system throughput optimization, QoS improvement, interference management, and various other improvements and optimizations. In some embodiments, a system (e.g., a multi-mode device, such as a base station, a repeater, and/or a terminal) includes a multi-mode communication unit, in which the multi-mode communication unit allocates access for communication using at least two modes; and a processor configured to implement at least in part the multi-mode communications unit. In some embodiments, the at least two modes include one or more of the following: frequency band, protocol standard, duplexing format, broadcast mode (e.g., television broadcast and/or a radio broadcast), and one-way communication mode. | 2013-03-07 |
20130059595 | BASE STATION AND METHOD IN MOBILE COMMUNICATION SYSTEM - A base station allocates a radio resource to a scheduling-target user based on a scheduling metric which is calculated for each of scheduling-target users and calculates the amount of available data for each user. When the radio resource is allocated to the scheduling-target user, the amount of data (D | 2013-03-07 |
20130059596 | ASYMMETRICAL FEEDBACK FOR COORDINATED TRANSMISSION SYSTEMS - A method includes, in a mobile communication terminal, receiving from at least first and second base stations, which cooperate in a coordinated transmission scheme, signals that are transmitted over respective first and second communication channels. Respective channel measures are calculated for the communication channels based on the received signals. First and second feedback data, which are indicative of the respective channel measures of the first and second communication channels, are formulated such that the first feedback data has a first data size and the second feedback data has a second data size, different from the first data size. The first and second feedback data are transmitted from the mobile communication terminal to at least one of the base stations. | 2013-03-07 |
20130059597 | MOBILE DEVICE INCLUDING ZIGBEE MODULE AND METHOD OF OPERATION THEREOF - There are provided a mobile device including a Zigbee module and an method of operation thereof. The mobile device includes: a power supply unit; a Zigbee module operated by receiving power supplied from the power supply unit and connected to external electronic devices so that the Zigbee module communicates with the external electronic devices, to thereby provide a remote control function; and a switching unit controlling a connection between the power supply unit and the Zigbee module, wherein the power supply unit includes a main power supply unit and an auxiliary power supply unit supplying power to the Zigbee module when residual power in the main power supply unit falls to a predetermined reference value or less, whereby the remote control function and the position tracking function using the mobile device can be provided even when there is no sufficient residual power therein. | 2013-03-07 |
20130059598 | INTERACTIVE COMPUTER SOFTWARE PROCESSES AND APPARATUS FOR MANAGING, TRACKING, REPORTING, PROVIDING FEEDBACK AND TASKING - A process is provided for carrying out a task, such as enabling a customer to submit a report, feedback or other comments electronically to an online computer program, then providing a prompt on-site response to those comments. The process may be enabled by a system that includes the online computer program, which is accessible from a mobile electronic device, as well as a detectable code unique to a location from which comments are to be provided, and to which the comments may pertain. The detectable code may be scanned or otherwise sensed with the mobile electronic device, which may then communicate with the program (e.g., by way of application software on the mobile electronic device) to provide data regarding the location to the program. The program may then initiate an appropriate response to the data, or task, which may be promptly, or even immediately, carried out at the location. | 2013-03-07 |
20130059599 | METHOD AND SYSTEM FOR MANAGING AN INTERCONNECTION IN A BORDER CELL - A system operable to manage an interconnection when a mobile equipment of a subscriber is located in a border cell, or a border location area. The system includes a control device connected to a Home Location Register/Visitor Location Register, and to a Mobile Switching Center. The control device is operable to, prior an interconnection is established, check in the Home Location Register/Visitor Location Register, or the Mobile Switching Center if the current cell, or the current location area of the mobile equipment for the interconnection is a border cell, or a border location area. If it is determined that it is a border cell, or a border location area, the control device is operable to set up a connection between a message system, included in the system, and the mobile equipment. The message system is operable to send a message to the mobile equipment informing the subscriber about the situation with the border cell, or the border location area prior the interconnection is established or disabled. | 2013-03-07 |
20130059600 | SHORT RANGE RF MONITORING SYSTEM - A wireless short range radio-frequency master device adapted to create and maintain a portable private network of wireless short range radio-frequency slave devices wherein the master device is configured to detect and register suitable slave devices for a network, and is capable of determining the proximity of any registered slave device with respect to the master device in use, the master device further being adapted to enable a user to define two or more groups of registered slave devices selected from the total number of registered slave devices and to enable a user to select a defined group of such registered slave devices as an active group, thereby forming an active portable private network of wireless short range radio frequency devices comprising the master device and selected registered slave devices within the selected group. | 2013-03-07 |
20130059601 | METHODS AND APPARATUS FOR PROVIDING MEDIA ON MOBILE DEVICES - Techniques and mechanisms are provided for sending targeted content and data to mobile devices. Location information associated with a device is determined. In some instances, the location information is manually entered. In other instances, the location information is determined automatically from characteristics associated with the device. Location information can be obtained from global positioning system (GPS) data, cell-site triangulation, Internet Protocol (IP) address detection, etc. Content and advertising can be provided in a location relevant manner to the mobile device. | 2013-03-07 |
20130059602 | LOCATION POSITIONING METHOD AND DEVICE USING WIRELESS LAN SIGNALS - A location positioning methoded device using a wireless LAN signal, comprising: a database that includes a first DB, which matches grid cells distinguished by pCell ID with partial wireless LAN-related information related to a wireless LAN signal and stores the matched information, and a second DB, which stores overall wireless LAN-related information related to the wireless LAN signal; an information reception unit that receives terminal wireless LAN-related information from a terminal, which performs communication by using the WLAN signal; a record determination unit; and a location positioning unit. | 2013-03-07 |
20130059603 | METHOD AND SYSTEM FOR ACCESSING PLACES - A method for automatic access to a pre-reserved place may operate on a hotel reservation system, which can communicate with a user smart phone application. The method includes receiving a request from the user smart phone application to effect entry into the pre-reserved place. The request includes user data relating to the user and location data relating to the place. The location data relating to the place is obtainable by the user using the smart phone to scan a code on or in the vicinity of the place and decode the code to identify the location data relating to the place. The user data and the location data are compared with a list of pre-reserved places to identify a matching pre-reserved place. If a matching pre-reserved place is identified, a signal is automatically sent to cause the pre-reserved place to be opened to allow access by the user. | 2013-03-07 |
20130059604 | Mobile Internet Protocol (IP) Location - A mobile IP location server that retrieves the location of a mobile device based on the public IP address that a mobile device is using. A mobile IP location server comprises a mobile location protocol interface, an identifier resolver, and a location manager. The mobile location protocol interface interacts with location applications and receives and responds to location requests. The identifier resolver converts a device's public IP address to a real mobile identifier (e.g. MSISDN) and performs address conversion by either interacting with an HTTP proxy server or querying a network address translation (NAT) table. The location manager retrieves the location of a mobile device given the device's real mobile identifier (e.g. MSISDN). A web application requests mobile IP location services by transmitting an IP request to the mobile IP location server. An IP location request contains a mobile device's public IP address, port number, and any application specific information. | 2013-03-07 |
20130059605 | Consequential Location Derived Information - The number of messages required in networks where location services are deployed may be reduced, by providing updated location information regarding particular subscribers, or even all subscribers, to subscribed or otherwise logged applications or services upon obtaining and providing location information for a different application or service. Consequential watch services in accordance with the principles of the present invention provide location information to one or more services OTHER than or in ADDITION to the service currently requesting location information, based on subscription to a suitable service. | 2013-03-07 |
20130059606 | Method and System for Integrated Messaging and Location Services - A method and system to integrate communication with location services. The method and system provide a mapping tool and discoverability tool whereby a user can define discoverability to other users of the system on a per group or per individual basis. The system enables users to coordinate activities with friends and groups and to easily communicate with friends, family and associates who happen to be nearby, where in the past these opportunities to meet and congregate would have been missed. | 2013-03-07 |
20130059607 | SYSTEM FOR COLLECTING, ANALYZING, AND TRANSMITTING INFORMATION RELEVANT TO TRANSPORTATION NETWORKS - When individual persons or vehicles move through a transportation network, they are likely to be both actively and passively creating information that reflects their location and current behavior. In this patent, we propose a system that makes complete use of this information. First, through a broad web of sensors, our system collects and stores the full range of information generated by travelers. Next, through the use of previously-stored data and active computational analysis, our system deduces the identity of individual travelers. Finally, using advanced data-mining technology, our system selects useful information and transmits it back to the individual, as well as to third-party users; in short, it forms the backbone for a variety of useful location-related end-user applications. | 2013-03-07 |
20130059608 | Aggregate location dynometer (ALD) - An Aggregate Location Dynometer (ALD) in a physical wireless network alerts to a problematic crowd risk using location based services (LBS). An Aggregate Location Dynometer (ALD) comprises a Network Monitor, a Crowd Risk Determinant and an Alert Module. The Network Monitor monitors wireless traffic for a potential viral event, associated with a formation of a plurality of wireless devices. The Crowd Risk Determinant requests location information associated with a plurality of wireless devices in a given area regarding a respective viral event. The Crowd Risk Determinant determines if the viral event also indicates a crowd safety risk, based on the shape and movement of observed wireless devices. The Alert Module triggers an alert of an impending crowd problem when crowd risk is above a given threshold. Historical databases are empirically determined and maintained in the Aggregate Location Dynometer (ALD) for use in viral event and crowd risk assessment. | 2013-03-07 |
20130059609 | Mobile Device Battery Management - In general, the subject matter described in this specification can be embodied in methods, systems, and program products. Data representing a plurality of power management profiles for a battery-operated wireless computing device are stored on the device. The power management profiles correspond to different power consumption levels. Each power management profile defines a feature for determining a geographic location of the device from among a plurality of features that are available for determining the geographic location of the device, and a frequency for employing the feature to determine the geographic location of the device. A first battery level of the device is determined. If the determined battery level is lower than a first predetermined amount, the device switches from a first power management profile having a first consumption level to a second power management profile having a second consumption level that is lower than the first consumption level. | 2013-03-07 |
20130059610 | Methods and Apparatus for Supporting Inter-Frequency Measurements - The invention relates to methods and devices for supporting configuration of a measurement gap pattern for a user equipment ( | 2013-03-07 |
20130059611 | WIRELESS COMMUNICATION SYSTEM, COMMUNICATION CONTROL METHOD, MOBILITY MANAGEMENT APPARATUS, MOBILE TERMINAL AND BASE STATION - A wireless communication system includes a first base station; one or more second base stations having transmission power lower than the first base station; a mobility management apparatus for managing a location of a mobile terminal in a location registration area accommodating the first base station and the one or more second base stations. The mobility management apparatus includes a selecting unit that selects at least one of the second base stations transmitting a paging signal from among the one or more second base stations, and a paging unit that transmits a paging signal to the mobile terminal via the first base station accommodated in the location registration area, and the at least selected one of the second base stations. | 2013-03-07 |
20130059612 | Method and data card for shielding short message receiving function - The disclosure discloses a method for shielding a short message receiving function. The method includes the following steps of: storing parameters related to short-message-receiving-function-shielding in an Element File (EF) in a Subscriber Identity Model (SIM) card; performing inter-verification by utilizing the EF in the SIM-card and a Non Volatile (NV) random access memory in a data card to determine whether the SIM-card is applied to the data card; and when the SIM-card is determined to be applied to the data card, reporting the parameters related to short-message-receiving-function-shielding to a network during the process of attaching mobile terminal to the network. Compared with the conventional art, the technical solution of the disclosure can shield the short message receiving function without generating short message fee, so as to enhance the stability of the data service to a large extent and increase the flexibility for a subscriber in selecting the service type at the terminal. | 2013-03-07 |
20130059613 | SYSTEM AND METHOD FOR PROVIDING END TO END INTERACTIVE MOBILE APPLICATIONS USING SMS - System and method for providing end to end interactive mobile applications are described. The present invention provides a complete solution for implementing and distributing interactive mobile applications via short message service. The instant invention is a new process for developing, managing, transmitting and rendering mobile interactive applications through short messaging service. The mobile interactive application is developed using web based interactive development environment. Once the application is developed, it is delivered to large number of mobile stations through SMS channel by an application provider. The received application on the mobile station is rendered and executed, and the user is able to interact with the application. Further, the user can also send the response to the application provider resulting in a two way communication. | 2013-03-07 |
20130059614 | METHODS AND APPARATUS FOR IDENTIFYING AND/OR SELECTING CHANNELS - A decentralized approach to peer discovery channel selection is used in some embodiments. In some such embodiments, a mobile wireless terminal supporting a peer to peer signaling protocol, independently determines what channels to use for peer discovery without a central controller indicating the channel or channels to be used. Assuming channels are of a suitable quality, the channels having the best quality need not be identified, with channel selection being made on a predetermined channel ordering basis from those with suitable quality. Different wireless communications devices in the system use the same peer discovery channel selection process making it likely that the same channel or channels will tend to be picked to be used for peer discovery. Other embodiments are directed to implementing a centralized approach to peer discovery channel selection in which a central controller or base station selects channels to be used for peer discovery signaling. | 2013-03-07 |
20130059615 | Resource Distribution Method for Throughput Maximization in Cooperative Cognitive SIMO Network - The invention relates to a resource distribution method for throughput maximization in a cooperative cognitive SIMO network. The primary user sends data after receiving a cooperation confirmation message, and the cognitive network keeps silence, receives the information data of the primary user and simultaneously decodes the data. The cognitive users which successfully decode the data utilize part of their transmission power to send the data of themselves to the cognitive base station, the remaining transmission power is used for helping in forwarding the data of the primary user; the cognitive users which cannot successfully decode the data only send the data of themselves and do not forward the data of the primary user. The cognitive base station eliminates the interference of the data of primary user in the received mixed signals and performs beamforming on the signals after eliminating the interference. According to the combined adjustment of the transmission power vector, the power distribution factor vector and the beamforming weight vectors of the cognitive SIMO network, the maximum throughput performance can be realized in the cognitive network while the target transmission rate of the primary user is ensured, furthermore, very fast convergence rate can be realized in the proposed resource distribution method. | 2013-03-07 |
20130059616 | RADIO STATION, TRANSMITTING STATION, AND FREQUENCY BAND SHARING METHOD - The invention has a step where a transmitting station in a second radio communication system determines whether transmission of a second radio communication system signal using a shared frequency band is possible or not based on load information of a first radio communication system broadcast from a base station in the first radio communication system, a step where the transmitting station in the second radio communication system calculates predicted interference power caused in a receiving station in the first radio communication system by the second radio communication system signal transmitted using the shared frequency band, and a step where the base station in the first radio communication system increases an allowable interference level of a first radio communication system signal transmitted using the shared frequency band based on the predicted interference power broadcast from the transmitting station in the second radio communication system. | 2013-03-07 |
20130059617 | SIGNAL POLARIZATION METHOD, APPARATUS, AND SYSTEM - The present invention discloses a signal polarization method, apparatus and system, and relates to the field of cellular network technologies. At the time of adjusting a polarization manner of a signal, an antenna does not need to be replaced, and a physical installation posture of the antenna does not need to be adjusted manually either. Therefore, a manual requirement and an operation cost are reduced, a workload, work risk and time are reduced, and a normal operation of a service of a cell is ensured. The signal polarization method provided in the embodiments of the present invention includes: receiving physical channel signals sent by a base transceiver station; determining a polarization manner of each physical channel signal; and polarizing, by adjusting at least one of an amplitude and a phase of each physical channel signal, the physical channel signals according to the polarization manner. | 2013-03-07 |
20130059618 | METHOD AND ARCHITECTURE FOR VERY HIGH CAPACITY WIRELESS ACCESS USING ACTIVE ELECTRONIC SCANNED ARRAY (AESA) - A base station in a network includes an Active Electronic Scanned Array (AESA) to enhance and increase transmission and reception in a wireless telecommunications network. The AESA comprises a plurality of transmitter and receiver modules for sending and receiving signals from a User Equipment (UE) with increased signal strength and higher gain. The AESA comprises a central controller; and subcontrollers that cause signals to be directed to specific transmission modules (TxMs) and receiver modules (RxMs) in the AESA to send to the UE. By increasing the number of TxMs used, the signal strength to the UE can be increased significantly. Subcontrollers for handling different radio frequencies can be utilized in the same AESA so that multiple telecommunication systems can be accommodated on a single base station. | 2013-03-07 |
20130059619 | APPARATUS AND METHOD FOR SELECTING BEST BEAM IN WIRELESS COMMUNICATION SYSTEM - An apparatus and method for selecting the best beam in a wireless communication system are provided. An operation of a Base Station (BS) includes repeatedly transmitting reference signals beamformed with a first width, receiving a feedback signal indicating at least one preferred-beam having the first width from at least one terminal, determining a direction range within which reference signals beamformed with a second width are to be transmitted and a transmission pattern, based on the at least one preferred-beam having the first width, repeatedly transmitting the reference signals beamformed with the second width within the determined direction range according to the transmission pattern, and receiving a feedback signal indicating at least one preferred-beam having the second width from the at least one terminal. | 2013-03-07 |
20130059620 | BEAMFORMING APPARATUS AND BEAMFORMING METHOD FOR ANTENNA - Disclosed are a beamforming method and a beamforming apparatus for an adaptive antenna. A mobile terminal equipped with the adaptive antenna is initialized, a base station to transceive a signal with the mobile terminal is searched, beamforming is performed based on the searched base station, a reference position value of the mobile terminal is stored, and the beamforming of the antenna is adjusted if a sensing module in the mobile terminal detects position change of the mobile terminal based on a reference position. A changed position of the mobile terminal is stored as the reference position value, so that the position of the terminal is detected based on the reference position in real time, thereby simply and accurately performing the beamforming. | 2013-03-07 |
20130059621 | APPARATUS AND METHOD FOR MANAGING A NETWORK - A system that incorporates teachings of the present disclosure may include, for example, a network element having a controller to obtain network information associated with establishing a network among a group of communication devices, and provide the network information to a plurality of network set-up devices removably connected to the network element, where each of the plurality of network set-up devices is connectable with a communication device of the group of communication devices to provide at least a portion of the network information to the communication device, and where the network is established based at least in part on the at least a portion of the network information. Other embodiments are disclosed. | 2013-03-07 |
20130059622 | METHOD AND APPARATUS FOR PROVIDING A GROUP COMMUNICATIONS FOLLOW MODE - A method and apparatus for enabling a group communications follow mode at a first group communications (GC) user equipment (UE) device. A GC server receives a request from a first client UE device to follow a second Client UE device, and responsively: affiliates the first client UE device with a same one or more talk groups with which the second client UE device is currently affiliated, monitors for talk group affiliation and disaffiliation requests from the second client UE device and automatically affiliates or disaffiliates both the first client UE device and the second client UE device from a first particular talk group in accordance with a corresponding affiliation or disaffiliation instruction received from the second client UE device. | 2013-03-07 |
20130059623 | SESSION-TRIGGERED PUSHING OF GROUP COMMUNICATION DATA - Exemplary techniques for sending data packages, such as media objects, during group communication sessions between wireless telecommunication devices, such as push-to-talk communication sessions, are disclosed. In one embodiment, the data packages, such as discrete data packages, are queued at the transmitting wireless communication device and then sent to other group members upon establishment of channels for group communications to the group members. The data packages can also be queued at the group communication server prior to being sent to a target device. | 2013-03-07 |
20130059624 | FAST ADAPTIVE POWER CONTROL FOR A VARIABLE MULTIRATE COMMUNICATIONS SYSTEM - A system and a method of controlling transmitter power in a wireless communication system in which user data is processed as a multirate signal in which the user data signal having a first rate is converted into a transmission data signal having a faster second rate for transmission. The transmission power is adjusted on a relatively slow basis based on quality of data received by a receiver of the transmitted data. The transmitter power is determined as a function of the first and second rates such that a change in the data rate in the multiple channels or the rate of the transmission data signal is compensated in advance of a quality of data based adjustment associated with such data rate change. | 2013-03-07 |
20130059625 | SYSTEM AND METHOD FOR BRIDGING TO A LTE WIRELESS COMMUNICATION NETWORK - A system and method for bridging user devices communicating according to a 3 | 2013-03-07 |
20130059626 | Managed Access to Multiple Wireless Carriers - Systems, methods, apparatus, and computer program products are provided for managing access of mobile stations to a plurality of wireless carriers. For example, in one embodiment, a central system can provide configuration files to mobile stations. The mobile stations can use the configuration files to access a plurality of different wireless carriers, with the different wireless carriers potentially implementing distinct technologies and communication standards and protocols. | 2013-03-07 |
20130059627 | WIRELESS MOBILE TERMINAL DEVICE - A wireless mobile terminal device including: a position data detector that detects position data; a wireless communication system type data detector that detects wireless communication system type data or relation data; a memory that accumulates the position data and the wireless communication system type data or the relation data in association with each other; a memory controller that autonomously and sequentially stores the position data and the wireless communication system type data or the relation data into the memory; and a wireless communication system type data retriever that selects, upon receipt of current position data, wireless communication system type data of the current position or relation data through adaptive retrieval of a plurality of pieces of the position data and the wireless communication system type data or the relation data in association with each other. This configuration efficiently selects a wireless communication system. | 2013-03-07 |
20130059628 | MOBILE COMMUNICATION TERMINAL AND TEXT-TO-SPEECH METHOD - A mobile communication terminal and text-to-speech method. The mobile communication terminal includes a display unit for displaying at least one object on a screen; a controller for identifying a depth of an activated object on the screen and finding a speech data set mapped to the identified depth; a speech synthesizer for converting textual contents of the activated object into audio wave data using the found speech data set; and an audio processor for outputting the audio wave data in speech sounds. As a result, textual contents of different objects are output in different voices so the user can easily distinguish one object from another object. | 2013-03-07 |
20130059629 | SLIDING PORTABLE TELEPHONE - A sliding portable telephone in which a second display section is provided on a surface exposed when an upper housing is slid, enabling self-shooting by a built-in camera. Further, in the telephone, a mechanism for stopping the upper housing before a fully opened position is provided so that, when a fingerprint sensor is built-in in an end section of a lower housing, fingerprint authentication is enabled without fully opening the telephone. Also, a recess is formed between sliding surfaces of the upper and lower housings, a flexible circuit board is received in the recess, the flexible circuit board is inserted and led through a slit that is provided only in one end surface of the recess, the insertion section is sealed, and as a result, there is no problem even if water droplets are splashed on the sliding portable telephone in an extended state. | 2013-03-07 |
20130059630 | MOBILE TERMINAL - A mobile terminal includes a first board, a first housing, and an elastic member. The elastic member includes a base having a first surface on which a support that can support the first board in a direction of an arrow is disposed, a claw that extends from the first surface of the base in the direction of the arrow, and holds the first board between the support and the claw, and extension portions that extend from the support of the base in the direction of the arrow, and are disposed on both sides of the claw. | 2013-03-07 |
20130059631 | Agricultural harvesting machine - An agricultural harvesting machine includes at least one working assembly for processing and conveying crop as well as a sensor array ( | 2013-03-07 |
20130059632 | Display, Device, Method, and Computer Program for Indicating a Clear Shot - A system for indicating to a user a clear shot along a projectile trajectory to a target wherein one of the trajectory path indicators indicates a height of the projectile trajectory at a predetermined intermediate range to the target whereby the user is informed regarding whether or not an obstacle is in the projectile trajectory. The system facilitates accurate, effective, and safe firearm and bow use by providing indications regarding obstacles that are between the shooter and target and which may or may not be in the projectile trajectory. The system may indicate a calibrated aiming point, which is the maximum height of the projectile trajectory. Enhanced rangefinders have digital cameras and high-resolution displays. Some embodiments include a weapon scope, a simulation game device, and a mobile smart phone. A method of using the system. | 2013-03-07 |
20130059633 | SYSTEM, METHOD, AND COMPUTER-READABLE MEDIUM FOR TUTORING WITH VIDEO GAMES AND INTERACTIVE VIDEO - Disclosed herein is a system, comprising a quiz comprising a set of questions related to a subject, wherein a user submits answers to the questions and the submitted answers are scored with credits; and a video medium, wherein the user can alter the video medium using the credits. Disclosed herein is a method, comprising displaying a set of questions related to a quiz; receiving answers corresponding to the set of questions; scoring the received answers; and issuing credits based on the scored answer, wherein said issued credits may be redeemable within a video medium. | 2013-03-07 |
20130059634 | APPARATUS, METHOD AND COMPUTER READABLE STORAGE MEDIUM FOR GUIDING GAME PLAY VIA A SHOW ME BUTTON - An apparatus, method and computer-readable storage medium for guiding a player to the completion of a task during game play. The player selects a control device in a graphical user interface device generated by a processor. In response to the selection, a hint is provided to the user in the graphical user interface that presents a game board to a player. The player may use the hint to accomplish the task. | 2013-03-07 |
20130059635 | NEGATIVE PROGRESSIVE WAGER DEVICE AND METHOD - A card game is provided where a hold percentage dictated by a first part of the game is offset by an additional customizable bet having a negative hold percentage to create an overall game with a desired hold percentage. | 2013-03-07 |
20130059636 | No dealer hand "21" with parlaying propositions - The Applicants' provide a process for playing “No Dealer Hand” Twenty-One. Their inventive processes utilize both; Standard decks of Fifty-two (52) cards or any of several types of acceptably configured decks. This process is inclusive to either an encompassing video gaming apparatus or a live action table gaming environment, as accommodated for. In play action, the Dealer's hand is replaced, with the application of Trigger Numbers, ranging anywhere from Twelve (12) up to Twenty (20), and other similarly creative options. Through their designs, the Applicants' present Housemasters with uniquely exploitable degrees of volatility, wherein providing for a malleable core margin variance, meaning a tolerable player vigorish is in play, one that players won't quickly shy away from. In so doing, the Applicants' methods of replacing the Dealer's hand in play, establishes an entirely new frontier for the “Twenty-One” gaming procedure moving forward. | 2013-03-07 |
20130059637 | METHODS OF ADMINISTERING WAGERING GAMES AND RELATED SYSTEMS AND APPARATUSES - A card wagering game wherein availability of at least one card for inclusion in a player hand for resolution of the wagering game is dependent upon winning of a wager. In some embodiments, a player wagers that a second unrevealed player card is higher or lower in rank than a first already revealed card. If the player wins, the wager remains in play and the second player card is available for inclusion in the player hand. In some embodiments, a player further wagers that a third unrevealed player card is higher or lower in rank than the second already revealed card. If the player wins, the wager remains in play and the third player card is available for inclusion in the player hand. | 2013-03-07 |
20130059638 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING SELECTABLE DIFFERENT ROULETTE WHEELS FOR PLAY OF ROULETTE GAME - A gaming table, gaming system, gaming device, and gaming method that provide a roulette game having a plurality of different roulette wheels. For each play of the roulette game, one of the different roulette wheels is selected and employed in or for that play of the roulette game. When the player or players place their wagers, they do not know which of the different roulette wheels will be employed for that play of the roulette game. After the player or players place their wagers for the play of the roulette game, the selected roulette wheel for that play of the roulette game is indicated to the player or players, and the play of the roulette game commences using that indicated roulette wheel. Wagers placed on the play of the roulette game are settled or resolved based on the outcome on that indicated roulette wheel for that play of the game. | 2013-03-07 |
20130059639 | Gaming Method and System - Disclosed herein are a method and system for distributing funds associated with a game. The method receives a plurality of requests to enter the game and processes each request to issue a corresponding ticket in the game. Each ticket is associated with a donation to a selected charity and a pledge amount. The method determines a total pool of funds derived from the tickets and determines a winning ticket of the game from the plurality of tickets issued in response to the requests. The method then distributes the total pool of funds between a charity pool and a prize pool, dependent upon the donations and the pledge amount associated with the winning ticket. | 2013-03-07 |
20130059640 | Lottery Game Method - In a gaming method, player symbol data indicative of a plurality of sets of player symbols associated with a player may be received. Each player symbol is selected from a plurality of possible symbols. An indication that the player submitted a wager associated with the plurality of sets of player symbols may be received. Winning symbol data indicative of a set of winning symbols from the plurality of possible symbols may be received. A value payout based on respective numbers of winning symbols in respective sets of player symbols may be determined, wherein for at least some value payouts the value payout is different than a sum of a plurality of individual value payouts, each individual payout based on the respective number of winning symbols in the corresponding set of player symbols. Player payout data indicative of the value payout may be transmitted. | 2013-03-07 |
20130059641 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME - A gaming machine and a method provide primary and secondary games. The gaming machine includes first and second adjacent displays, a lighting device, and a controller. The lighting device is located between the first and second displays. The controller is coupled to the first and second displays and the lighting device. The primary game is played and if a triggering conditioning occurred in the primary game, the secondary game is initiated. The secondary game includes a rotating selector device. A first portion of the rotating selector device is displayed on the first display and a second portion of the rotating selector device is displayed on the second display. The lighting device defines a selector. An outcome of the secondary game is randomly selected and the rotating selector device is rotated and stopped such that the selector is associated with a symbol associated with the outcome of the secondary game. | 2013-03-07 |
20130059642 | GAMING SYSTEM AND METHOD OF PROVIDING AN ELECTRONIC GAME - A gaming system and a method provide primary and secondary games to players using a plurality of linked gaming machines. Each gaming machine includes a display. For each gaming machine, an associated player is allowed to make a wager on a primary game, an outcome of the primary game is randomly selected, and if the outcome of the primary game is a winning outcome, awarding the associated player a primary award as a function of the outcome, the wager made by the player, and a predetermined paytable. If a triggering conditioning occurred in one of the primary games and a secondary game is initiated. The secondary game is a video slot game including a plurality of video reels. Each video reel is displayed on a respective display of one of the gaming machines. | 2013-03-07 |
20130059643 | GAMING SYSTEM AND A METHOD OF GAMING - A method of gaming including: displaying at least one symbol which comprises a visible symbol and a hidden symbol; locating an overlay on the at least one symbol; and determining whether the overlay makes the hidden symbol visible. | 2013-03-07 |
20130059645 | Apparatus Awarding Playtime Proportional to Test Results - An apparatus for awarding playtime credit proportional to positive performance on educational testing. The apparatus records correct answers to academic questions, such as math, as credits towards time allowed on an attached electronic play device. The amount of time earned or awarded is determined by the number of correct answers provided in response to displayed questions. | 2013-03-07 |
20130059646 | SYSTEMS AND METHODS FOR CENTRALIZED GAME EXECUTION IN A GAMING ENVIRONMENT - A method may include: (i) communicatively associating an electronic game host with an electronic gaming machine (EGM) remote from the electronic game host; (ii) executing a gaming application for conducting a wagering game on the electronic game host; (iii) communicating data from the electronic game host to the EGM to present the wagering game on a display of the EGM; (iv) receiving data at the electronic game host from the EGM to accept a wager associated with the wagering game through input/output controls of the EGM; (v) conducting a randomized selection process to determine a randomized prize associated with the wager; (vi) communicating data from the electronic game host to the EGM to present an indication of the randomized selection process to the display of the EGM; and (vii) metering and storing locally to the electronic game host game play data associated with execution of the wagering game. | 2013-03-07 |
20130059647 | GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING SELECTABLE DIFFERENT ROULETTE WHEELS FOR PLAY OF ROULETTE GAME - A gaming table, gaming system, gaming device, and gaming method that provide a roulette game having a plurality of different roulette wheels. For each play of the roulette game, one of the different roulette wheels is selected and employed in or for that play of the roulette game. When the player or players place their wagers, they do not know which of the different roulette wheels will be employed for that play of the roulette game. After the player or players place their wagers for the play of the roulette game, the selected roulette wheel for that play of the roulette game is indicated to the player or players, and the play of the roulette game commences using that indicated roulette wheel. Wagers placed on the play of the roulette game are settled or resolved based on the outcome on that indicated roulette wheel for that play of the game. | 2013-03-07 |
20130059648 | PRIZE REDEMPTION KIOSK - Some preferred implementations of the invention provide a kiosk that can read a cashless instrument, determine one or more corresponding items of merchandise for which the cashless instrument may be redeemed and provide the corresponding item(s) of merchandise. The cashless instrument may be, for example, an ordinary “cash out” ticket, a ticket formed according to the invention, a player loyalty instrument, etc. Some implementations of the invention provide EGMs configured to issue cashless instruments that may be exchanged for various types of merchandise. The cashless instruments may be, for example, encoded tickets. Some implementations provide EGMs configured for encoding a prize code that indicates a corresponding item of merchandise for which the cashless instrument may be redeemed. However, a cashless instrument may or may not indicate a prize code. If a cashless instrument includes a prize code, the prize code may or may not be indicated in human-readable form. | 2013-03-07 |
20130059649 | METHOD AND APPARATUS FOR PROVIDING AN ADVANTAGE TO A PLAYER IN A BONUS GAME - A gaming method includes receiving a wager from a player, displaying an image representative of a primary game, determining if a bonus event trigger has occurred, displaying an image representative of a bonus game, the bonus game including a representation associated with the player and a representation associated with an opponent, the representations each having at least one attribute associated with the bonus game, if the bonus event trigger occurs, and determining a payout associated with an outcome of the bonus game. The method also includes offering the player at least one advantage option, the at least one advantage option affecting at least one of the at least one attribute of the representation associated with the player and the at least one attribute of the representation associated with the opponent. A gaming machines and system may be provided to carry out such a method. | 2013-03-07 |
20130059650 | COORDINATING GAME EVENTS BETWEEN A STATIONARY WAGERING GAME MACHINE AND AN ASSOCIATED PORTABLE GAME MACHINE - A portable game machine is associated with a stationary wagering game machine. With resources of both the portable game machine and the stationary wagering game machine, the portable game machine and the stationary wagering game machine provide a wagering game experience. The portable game machine detects occurrence of a game event at the associated stationary wagering game machine, and, in response, determines a cumulative or bonus game event triggered by the detected game event. The portable game machine then invokes the triggered game event at the portable game machine. | 2013-03-07 |
20130059651 | AWARDING ACHIEVEMENTS IN WAGERING GAMES - A wagering game system and its operations are described herein. In embodiments, the operations can include determining possible wagering game events that can occur for a wagering game. The operations can further include determining a subset of the possible wagering game events and configuring an award ladder game to award prizes in a stair-step fashion based on occurrence of the subset of possible wagering game events. The operations can further include ordering a plurality of awards, or prizes, on an award ladder in an order of value and configuring the award ladder to award the plurality of awards in a sequential order of value according to an order of occurrence of the subset of possible wagering game events. The operations can further include configuring the award ladder to reset when the plurality of awards have been awarded. | 2013-03-07 |
20130059652 | GAMING SYSTEM AND METHOD FOR NORMALIZING AVERAGE EXPECTED PAYOUTS TO PLAYERS - The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute. | 2013-03-07 |
20130059653 | GAMING DEVICE FOR WAGERING ON MULTIPLE GAME OUTCOMES - Systems and methods for wagering on game outcomes allow a player to wager on game outcomes resulting from linked gaming devices linked to a primary gaming device being played by the player. A primary game display shows game plays and outcomes and allows wagering on a primary game and a linked game display shows game plays and outcomes and allows wagering on linked games. Both the primary and linked gaming devices may be the same type of gaming device, or they may be two different types of gaming devices, such as gaming devices for playing slot games, card games, keno, and the like. Further, either or both of the primary and linked games may allow bonus game outcomes resulting in a bonus game having bonus game awards. | 2013-03-07 |
20130059654 | METHOD AND APPARATUS FOR RECEIVING GAME STREAMING DATA, AND METHOD AND SERVER FOR TRANSMITTING GAME STREAMING DATA - A game streaming data providing method and server for assigning some control rights for a game to a user terminal that participates in the game, and a method and apparatus for receiving game streaming data. The game streaming data providing method, may obtaining game list information from the server; displaying the game list information; transmitting to the server information regarding a game selected by a first user, and game setting information permitting a second user to participate in the game; and receiving control right information and game streaming data regarding the game from the server, wherein the control right information comprises at least one of first control right information defining a range of control rights for the game assigned to the first user, and second control right information defining a range of control rights for the game assigned to the second user. | 2013-03-07 |
20130059655 | GAME AUTHENTICATION METHOD FOR GAMING MACHINES AND GAME PLATFORM WITH AUTHENTICATION CAPABILITY - A gaming machine is configured to calculate hash values for both game loader software and game software. The game loader software is executed to load game software into random access memory at the gaming machine, and game software is executed at the gaming machine to provide a wagering game or a portion thereof. The calculated hash values are compared to hash values produced from a known authentic version of the game software and of the game loader software. The game software is allowed to load and present a wagering game if both of these comparisons are true, that is, if both comparisons show that the calculated and pre-calculated values are equal. | 2013-03-07 |
20130059656 | METHOD, APPARATUS, AND RECORDING MEDIUM FOR PLAYING GAME WITH SERVER TRANSFERRING IN ONLINE GAME ENVIRONMENT - Disclosed are a method, an apparatus, and a recording medium for playing a game with server transferring in an online game environment. The method includes: receiving identification information for login from a first client; transmitting online game environment information to the first client; performing an advance operation of the server transferring for a server transferring of a second client with an outside server; receiving data for playing the game transmitted from the outside server or the second client; transmitting a resulting data of game play, in which the received data is applied to the online game environment, to the outside server or the second client, which has transmitted the data for playing the game; and storing a result of an interaction generated between the first client and the second client in a game history of the first client. | 2013-03-07 |
20130059657 | System And Method For Providing A Progress Indicator Of An Amount Of Time Left In A Users Turn In A Virtual Game Environment - A system and method provide a virtual game environment to users. The virtual game environment may enable the users to participate in a game within the virtual game environment. The game may be a turn-based game. A progress indicator may be included in views of the virtual game environment provided to the users that indicates an amount of time left in a present turn of a user in an enhanced manner. For example, the progress indicator may unobtrusively indicate an amount of time left in the present turn in a clear, distinctive manner. | 2013-03-07 |
20130059658 | GAME APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM - A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots. | 2013-03-07 |
20130059659 | GAME APPARATUS AND COMPUTER-READABLE STORAGE MEDIUM - A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots. | 2013-03-07 |
20130059660 | PLAYING BROWSER BASED GAMES WITH ALTERNATIVE CONTROLS AND INTERFACES - Methods, systems, and computer programs for playing browser based game with alternative controls and interfaces are presented. One method includes an operation for receiving a definition of native inputs defined for causing actions in the game. The native inputs are tied to game actions through a native device. When a gesture recognition system, lacking some capability to play the game, is detected, at least some of the actions in the game associated with the native inputs are mapped to gesture inputs detected by the gesture recognition system. This enables game play with the gesture recognition system. Further, the alternate gesture inputs are translated to corresponding actions in the game according to the mapping during game play. | 2013-03-07 |
20130059661 | INTERACTIVE VIDEO GAME CONSOLE - An interactive video game console includes a machine base, a control unit, a controller, and an image sensor. A display is provided on the machine base. The controller has a case, two light emitting devices on the case to emit predetermined light, and a motion sensor. The motion sensor is electrically connected to the control unit to sense a motion of the case and transmit it to the control unit. The image sensor senses images of the light emitting devices. The control unit controls the display to show a game image thereon, and a location of the game image on the display is determined by signals from the image sensor, a movement of the game image is determined by signals from the motion sensor. | 2013-03-07 |
20130059662 | SEMI-SYNCHRONOUS MULTI-PARTICIPANT APPLICATION UPDATES - Individual participants in a multi-participant collaborative computing application may be sent intermittent updates of actions taken by other participants. These updates need not be sent to a participant's device until the participant has interacted with a specified object in the application. The participant's device may then be sent an update including object interactions of the other participants occurring since the participant's previous object interaction. The update may be used to periodically inform the participant of the actions taken by the other participants during the period between the participant's interactions. | 2013-03-07 |
20130059663 | SHARING ITEMS BETWEEN MULTIPLE GAME PARTICIPANTS - Items may be transferred between participants in a multi-participant gaming application through an item sharing object. The item sharing object may be activated by a participant during game play. After activating the item sharing object, a state of the item sharing object may be determined. If the state indicates that a prior participant has left behind an item that is available, then the left behind item may be presented to the current participant activating the object. Alternatively, if no items are available, the processing device may present the current participant with a quest, the completion of which may result in the current participant leaving behind an item for a subsequent participant activating the item sharing object. | 2013-03-07 |
20130059664 | SEMI-SYNCHRONOUS MULTI-PARTICIPANT APPLICATION UPDATES - Individual participants in a multi-participant collaborative computing application may be sent intermittent updates of actions taken by other participants. These updates need not be sent to a participant's device until the participant has interacted with a specified object in the application. The participant's device may then be sent an update including object interactions of the other participants occurring since the participant's previous object interaction. The update may be used to periodically inform the participant of the actions taken by the other participants during the period between the participant's interactions. | 2013-03-07 |
20130059665 | REDUCED POWER CONSUMPTION WAGER GAMING MACHINE - A wager gaming machine having software and components allowing for automatic powering on and off (also referred to as remote out-of-band power control) bypassing the need for human operator intervention is described. The gaming machine has a master gaming controller and a network interface. The interface includes an input port supporting a TCP/IP connection which can be used by another network component having the gaming machine's IP address. The gaming machine may also include a Web server operating on the input port. The Web server may receive HTTP messages on the input port even when the gaming machine is powered off. Thus, the machine is capable of receiving an HTTP message at the input port instructing the machine to power on. The gaming machine may also contain a manageability engine processor for executing an active management system software component. This component implements the Web server on the gaming machine. | 2013-03-07 |
20130059666 | COUNTER-BALANCING IN-PLAY VIDEO GAME INCENTIVES/REWARDS BY CREATING A COUNTER-INCENTIVE - An approach is provided in which a disincentive is provided during the execution of a video game program that is operated by a current user. One or more disincentive factors are identified that correspond to the current user. The identified disincentive factors are compared with current time factors. Based on the comparison, one or more game characteristics are altered with the game characteristics being altered in order to provide a disincentive to continued operation of the video game program by the current user. | 2013-03-07 |
20130059667 | FOLDING CHAIR FOR SIMULATION GAMES OPERATED BY MEANS OF A STEERING WHEEL JOYSTICK AND FOOT PEDALS - The present invention relates to a folding chair having a structure made of hollow tube with a cloth seat with accessories which allow using it with video games controlled by means of a steering wheel/joystick and foot pedals, characterized in that the steering wheel/joystick and foot pedals are anchored to the structure of the chair itself. | 2013-03-07 |
20130059668 | SHAFT ARRANGEMENT FOR A TRANSMISSION - A shaft arrangement for a transmission comprises a shaft having an axial bore connected to an oil supply system, at least one loose wheel rotatably supported on the shaft via a bearing, and a shift clutch arrangement which connects the loose wheel for rotation with the shaft. The shift clutch arrangement comprises a guide sleeve connected for rotation with the shaft via a tooth engagement. The axial bore supplies oil to the bearing and shift clutch arrangement via a transversal bore in an area of the tooth engagement between the guide sleeve and the shaft. A channel in at least one of an area of a toothing of the guide sleeve and an area of the toothing of the shaft, which, together with the guide sleeve toothing, forms the tooth engagement connects the transversal bore with an area between the guide sleeve and the bearing. | 2013-03-07 |
20130059669 | Self-synchronizing tap driver for rigid/synchronous tapping with adjustable tension and/or compression - Disclosed is a tap driver for rigid tapping, which includes adjustable tension and compression of the tap driver. In the preferred embodiment, the tap drive is adjustable by rotation of the outer collar between a plurality of settings, each of which provide a different tension or compression in the tap driver. | 2013-03-07 |
20130059670 | OMNITABLE RIDE SYSTEM - A circular omnimover or omnitable ride system. The ride system includes a stationary, centrally-located platform for loading and unloading passengers. A turntable assembly is provided that includes a turntable with an upper surface substantially coplanar with an upper surface of the platform. The turntable has a centrally-located hole or passageway defined by an inner sidewall to receiving the non-rotating platform. Passenger vehicles are mounted along an outer edge of the turntable via translation mechanisms. A drive mechanism rotates the turntable about a central axis at a constant rate. The vehicles are moved through a station space and a show space during one or two full rotations of the turntable. The passenger vehicles are loaded and unloaded in the station space via the platform and then dispatched by the translation mechanism into the show space, which may involve increasing the vehicle's radius and changing its vertical position relative to the turntable. | 2013-03-07 |
20130059671 | Measure your shot - MEASURE YOUR SHOT (M.Y.S.) is a methodology and technology of two billiard balls, each ball including nine (9) one quarter inch (1/4″) lines scribed 360 degrees, the lines are scaled to diamonds on rails of a billiard table. With the aid of the diamonds and lines it becomes simple for a user and spectators to recognize the type of shot. The training balls provide a tool for improving a user's shot. | 2013-03-07 |
20130059672 | GOLF FREE SWING MEASUREMENT AND ANALYSIS SYSTEM - The presented invention relates to a method for determining the effectiveness of a golfer's swing without the requirement of the club head making contact with a golf ball. More specifically, the present invention relates to a measurement and analysis system comprising a first module that attaches to the club head and captures measurement receiver signal strength data during the entire swing time line and may capture motional data on same time line, further first module wirelessly communicates bi-directionally with a second module that is further connected to a user interface device and computational engine where feedback results are derived and conveyed to the golfer. The system provides comprehensive feedback for a swing characterization time line referenced to the spatial domain using receiver signal strength measurements that may be in combination with motional and dynamics orientation measurements. | 2013-03-07 |
20130059673 | PUTTING TRAINING AID - A putting training aid including an elongated golf stroke training device, a reflective mechanism a mounting mechanism. The elongated golf stroke training device has a first alignment line. The reflective mechanism has a second alignment line. The mounting mechanism holds the reflective mechanism with respect to the elongated golf stroke training device. | 2013-03-07 |
20130059674 | VCM Golf Club Grip System - A golf club grip system is presented comprised of golf club grips of identical weights regardless of their grip thickness. The identical weight may be maintained by altering the grip material compound, grip construction method, or by varying the length of the grip along the golf club shaft as the grip width is varied. | 2013-03-07 |
20130059675 | GOLF PUTTER - A golf club with a club head comprising a body defining a volume, a shaft coupled to the club head, and a balance point established above the sole and no further away from the sole than five inches is provided. A method for creating a club head with enhanced balance point placement can also be provided. The method can include, in a golf club formed from a club head coupled to a shaft, moving a balance point from a position between no less than seven inches and no more than eighteen inches measured from the sole along a longitudinal axis of the shaft between a butt of the shaft and a sole of the club head to a position no further away from the sole than five inches measured from the sole along a longitudinal axis of the shaft. | 2013-03-07 |
20130059676 | Releasable and Interchangeable Connections for Golf Club Heads and Shafts - Golf club heads are releasably engaged with shafts so that the club heads and shafts can be readily interchanged and/or so that the shaft position with respect to the club head can be readily changed. Assemblies for connecting the club head and shaft may include: a shaft adapter, a collet, a ferrule, and a club head having an interior chamber. The club head and shaft may be changed by releasing the securing system and exchanging the original parts with different parts. | 2013-03-07 |
20130059677 | GOLF CLUB WITH STABLE FACE ANGLE - A golf club having a golf club head | 2013-03-07 |
20130059678 | Golf Club and Golf Club Head Structures - A golf club head has a body defining a ball striking face. The body further has a first leg extending away from the ball striking face and a second leg extending away from the ball striking face wherein a void is defined between the first leg and the second leg. The body further defines a crown that extends over the void. | 2013-03-07 |
20130059679 | Golf Tee Extender - A golf tee made by over molding process that has a softer upper flexible portion and a stiffer lower spike portion. The upper flexible portion and the lower spike portion are joined together at a joining point where two different stiffness materials can come together. With the over molding process, strong mechanical interlocks may be formed while using two different materials as well as using various mixture of a same material having two different stiffness. | 2013-03-07 |
20130059680 | BASKETBALL TRAINING DEVICE - A basketball training device having at least one elongated and vertically extending post with at least two longitudinally spaced openings. At least one elongated arm has one end insertable into one of the spaced openings on the post so that the arm extends horizontally outwardly from the post. A basketball player practices dribbling by dribbling both under the arm and over the arm as desired. | 2013-03-07 |
20130059681 | BACKSTOP RETRIEVING DEVICES AND METHODS THEREOF - A back stop device suitable for coupling to a backboard assembly in a sporting activity is disclosed. The device includes a central member. The central member couples to one or more clamps which couple to the backboard assembly. The central member may be coupled to a portion of one or more pivot members. One or more arm members may be coupled to a portion of each of the pivot members. The arm members may be selectively repositionable when used in conjunction with the pivot members. One or more netting members may be coupled to a portion of at least one of the central member and one or more of the arm members or a portion of the backboard assembly. The netting members may be configured to deflect a ball in a direction determined by the position of the members with weights coupled to a bottom portion of the netting members. | 2013-03-07 |
20130059682 | FUMBLE CAUSING TRAINING DEVICE FOR FOOTBALL - A training device | 2013-03-07 |
20130059683 | BASKETBALL HAVING GROOVED SEAMS - A basketball including a carcass, cover panels, and cover strips. The carcass has an outer surface defining a first set of channels and cover panels regions between the first set of channels. The panels are respectively positioned over the panel regions and are spaced apart from each other. The strips are positioned over the channels. The strips have inner and outer surfaces extending between first and second sidewalls. The strips have a thickness that is measured radially from a centerpoint from the inner to the outer surface, and a width that is measured from the first to the second sidewall. At least one groove is formed into the outer surface. The groove has a width that extends between 20 to 70 percent of the width of the strip and has a maximum depth from the outer surface that is at least 50 percent of the maximum thickness of the strip. | 2013-03-07 |