29th week of 2013 patent applcation highlights part 41 |
Patent application number | Title | Published |
20130184024 | Asymmetric D2D Communication - There is provided a method for an asymmetric device-to-device, D2D, communication, the method including from the first terminal point of view: acquiring, by the first user terminal incapable to receive uplink data, information indicating whether or not to apply an asymmetric D2D communication with a second user terminal capable to receive uplink data; and upon applying the asymmetric D2D communication with the second user terminal, performing at least one of the following: acquiring data from the second user terminal via a base station of the cellular network, and causing transmission of data directly to the second user terminal. | 2013-07-18 |
20130184025 | WHITE SPACE USE SYSTEM WITH CONNECTING COGNITIVE SIGNAL - Provided is a white space use system using a connection recognition signal, which is associated with technology that enables white space devices to search for and to use an available frequency band in a digital broadcasting system. In particular, provided is a white space use system using a connection recognition signal that enables even devices incapable of autonomously searching for an available channel to safely use a white space in interaction with white space devices. | 2013-07-18 |
20130184026 | METHOD AND EQUIPMENT FOR FEEDING BACK MINIMIZATION DRIVE TEST LOG - The present invention discloses a method and equipments for feeding back MDT Log. Terminal equipment rationally chooses whether to send Log available message to the network based on the fact whether present attribution zone(s) of terminal equipment is the valid attribution zone(s), or report the information of present attribution zone(s) to network side, then the network side judges whether to acquire MDT Log, so as to avoid feeding back MDT Log and further causing loss of valid MDT Log in case of no correspondence of present attribution zone(s). Moreover, terminal equipment can decide whether to report Log available message to the network side according to the condition of actual attribution zone(s), which avoids unnecessary reporting of MDT Log and validly saves radio resource of the system. | 2013-07-18 |
20130184027 | Group Call Management - A method of setting up a call group for participation in a group call by a number of mobile devices in a mobile telecommunications network. The mobile telecommunications network includes a serving node in communication with the mobile devices. The method includes the serving node receiving data indicative of a group identifier from a given mobile device registered with the mobile telecommunications network. The method also includes defining a group call area using the received group identifier, and the serving node discriminating one call group registered with the telecommunications network from another call group registered with the telecommunications network based upon the defined group call area. | 2013-07-18 |
20130184028 | SPEED-DIAL AND SPEED-CONTACT WITH PREDICTIVE LOGIC - A method for predicting by a user's mobile phone to whom a phone call is being made, including identifying, by a user's mobile phone, at least one file being browsed by the mobile phone, wherein the mobile phone is operable to browse files, each file having one or more contacts associated therewith, when the mobile phone is currently browsing at least one specific file and the user is currently making a phone call, then predicting by the mobile phone that the user is calling a contact associated with the at least one specific file, and facilitating the user's making a phone call to one or more of the predicted contacts. | 2013-07-18 |
20130184029 | APPARATUS AND METHOD FOR SETTING UP AN INTERFACE IN A MOBILE TERMINAL - An apparatus and method set up an interface in a mobile terminal. The method includes: storing an interface setup application including customized data unique to countries and operators; determining whether a Subscriber Identity Module (SIM) card is inserted into the mobile terminal when the mobile terminal is powered on; detecting a Mobile Country Code (MCC) and a Mobile Network Code (MNC) included in the SIM card, if the SIM card is inserted into the mobile terminal; executing the interface setup application and searching for customized data corresponding to the detected MCC and MNC from among the customized data unique to countries and operators; and installing an interface of the mobile terminal based on the searched customized data. | 2013-07-18 |
20130184030 | METHODS AND APPARATUS FOR GENERATING AND/OR USING A SIGNAL SUPPRESSION UTILITY METRIC - Methods and apparatus are described for efficiently suppressing transmission of signals from devices which are using a first protocol, in order to allow the frequency spectrum being used by devices using the first protocol to be used briefly for communication between devices using an alternative communications protocol. In some embodiments, the first protocol is WiFi and the alternative signaling protocol is a non-WiFi peer to peer communications protocol. A wireless communications device, e.g., a peer to peer wireless communications device, generates a signal suppression utility metric (SSUM). The signal suppression utility metric provides an indication of how useful transmitting a transmission suppression signal, e.g., a S-CTS signal which may be a CTS to self signal, will be at a given point in time. The wireless communications device decides whether or not to transmit a transmission suppression signal as a function of the signal suppression utility metric. | 2013-07-18 |
20130184031 | MOBILE DEVICE AND METHOD OF DETERMINING A STATE TRANSITION OF A MOBILE DEVICE - A mobile device comprises one or more sensors; a plurality of additional sensors; and logic configured to: obtain one or more first data outputs from the one or more sensors in a first state; obtain one or more second data outputs from the one or more sensors; determine whether there has been a transition from the first state to a second state, based on a difference between the one or more first data outputs and the one or more second data outputs; obtain one or more third data outputs from the plurality of additional sensors if there has been a transition from the first state to the second state; and compare the one or more third data outputs with stored data outputs obtained using the plurality of additional sensors in a third state, thereby determining whether the mobile device is in the third state. | 2013-07-18 |
20130184032 | MOBILE TERMINAL - A mobile terminal is provided. The mobile terminal includes a terminal body having a case defining an appearance of the terminal body, the case having at least one opening, a window disposed to shield the opening and a support frame located within the case, the window being mounted on the support frame. The support frame includes a first member to which the window is coupled and a second member integrally formed with the first member, the second member being coupled to the case. | 2013-07-18 |
20130184033 | NOVEL POINT OF VIEW VIDEO MOUNTING SYSTEM - A system, method, and apparatus are disclosed. In particular, a Point of View (POV) video mounting system described herein includes a casing assembly operable to fit an electronic device therein. The electronic device has video and data recording and display capability. In addition, a POV video mounting system includes a mounting assembly coupled to the casing assembly and operable to mount the POV video mounting system to sports equipment. | 2013-07-18 |
20130184034 | FOLDABLE MOBILE PHONE - A mobile phone, including a processor operable to perform wireless communication, a housing for the processor, including front and back surfaces, a first display screen coupled with the processor and mounted on the outer side of the front surface, a second display screen coupled with the processor, separate from the first display screen, and a transparent portion on the outer side of the back surface through which the second display screen shows through to the outside of the housing. | 2013-07-18 |
20130184035 | Intelligent Wireless Dispatch Systems - Intelligent wireless dispatch systems are provided. In one embodiment, the system includes a dispatch computer and mobile data terminals positioned on a vehicle and in wireless communication with the dispatch computer. The system displays a plurality of drivers arranged in a driver stack, receives exception information from each mobile data terminal, displays a formatted driver icon corresponding to each driver in the driver stack, and sorts the drivers in the driver stack by prioritized exception information. The system is configured to display a driver assignment list for each driver including one or more assignments and to wirelessly transmit an assignment message to the mobile data terminals according to an update to a driver assignment list. The mobile data terminals are configured to display the assignment message for acceptance or rejection. Additional embodiments may also include voice-over-IP capability for two-way communication between the dispatcher and driver. | 2013-07-18 |
20130184036 | Echo Canceler Circuit and Method - An echo canceler circuit ( | 2013-07-18 |
20130184037 | BASE STATIONS FOR SUPPORTING DEVICES - Base stations for supporting a device, including a base member defining a cavity and a recess to receive and support the device, the recess including a floor and a back wall, a male plug connector mounted in the cavity in a position extending into the floor of the recess to selectively engage the device when the device is supported in the recess, and an adjustable support system configured to selectively extend to multiple positions in the recess to support the device from one of the multiple positions within the recess. In some examples, the base station includes a track system moveably supporting the male plug connector at multiple distances from the back wall of the recess to support the device in cooperation with the back wall from different positions within the recess. | 2013-07-18 |
20130184038 | SMALL ANTENNA APPARATUS AND METHOD FOR CONTROLLING THE SAME - An antenna apparatus for a mobile terminal is provided. The antenna apparatus includes an antenna pattern, a first electric circuit and a second electric circuit respectively connected between both ends of the antenna pattern and a system ground, and a third electric circuit disposed between the antenna pattern and a feeding line, wherein the first electric circuit and the second electric circuit extend electrical wavelengths of the antenna pattern and the third electric circuit increases input impedance matching. | 2013-07-18 |
20130184039 | DESIGNING A REAL SPORTS COMPANION MATCH-PLAY CROWDSOURCING ELECTRONIC GAME - Developing a match-play game in which an outcome of a live event determines an outcome within the match-play game comprises several steps including determining a set of outcomes that may occur in the live event, presenting the set of outcomes to a game designer, presenting a design interface in which a game designer may create a match-play game, enabling a user to determine a set of outcomes that may occur in the match-play game, and enabling the user to associate at least one outcome in the match-play game to an outcome in the live event. | 2013-07-18 |
20130184040 | SERVER DEVICE, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND GAME SYSTEM - A server device according to the present invention is a server device that is configured to connect over a network to a plurality of user terminals that are used when users are playing a game, including: a storage section that stores a plurality of sets of replay information used for reproducing play images of the game played by the users with the user terminals; and a control section that, if a replay reproduction request is received from any one of the plurality of user terminals, extracts from the plurality of sets of replay information stored in the storage section a set of replay information conforming to a certain condition that defines a skill level of a user who played the game, the replay reproduction request requesting a reproduction of a play image of the game. | 2013-07-18 |
20130184041 | METHOD AND SYSTEM FOR CREATING A MULTIPLICATION AND DIVISION PUZZLE - A multiplication and division puzzle and method of making thereof include a main table having a plurality of cells in rows and columns, the cells being filled with products and multipliers. A template having a plurality of cells that correspond to the plurality of cells in the main table has selected cells removed to form openings therein to reveal a set of product clues in the main table when the template is superimposed or laid thereon. The product clues include the products in the cells of the main table. The non-selected cells that remain in the template, concealing the multiplier answer and non-selected product answers in the main table. The main table and template are used to form a puzzle blank having a plurality of cells containing the set of product clues and empty cells for the user to fill in missing product answers. The main table contains all of the product and multiplier answers. | 2013-07-18 |
20130184042 | TOP PERFORMERS - In various embodiments, a player may participate in a game of a top performing player. | 2013-07-18 |
20130184043 | METHOD AND APPARATUS FOR SELECTIVELY INDICATING WIN PROBABILITY - Each play of a base game increases the likelihood of winning a bonus award. A display provides a graphical indication of the change in likelihood of winning the bonus award. In one aspect, the bonus award comprises the opportunity to play a secondary game. | 2013-07-18 |
20130184044 | TABLE GAMES AND RELATED METHODS - A gaming table in which the outcome of the game is determined manually, and in which players place bets electronically and wins or losses are calculated electronically. The gaming system is applicable to any suitable game including roulette. | 2013-07-18 |
20130184045 | Display of symbol accumulation in reel-type games - Machines, servers and reel-type games are disclosed which provide a player with a visible indication of progress being made towards award of a stacked or expanding symbol on a reel, thereby heightening anticipation and increasing excitement of the game. A trigger condition for appearance of the stacked or expanding symbol can be achieved (i.e. accumulated or collected) over multiple turns or spins of the game. Progress towards meeting the trigger condition is displayed to the player directly on the display of the game. | 2013-07-18 |
20130184046 | Nudge Features in Reel-Type Games - Methods, machines, and systems for additional movement of one or more symbols of a reel-type game after the reels are spun for a turn of the reel-type game, but before a next turn of the game, are described. The symbol(s) moved after the reels are spun may comprise a scatter symbol or a symbol other than a scatter symbol. A tip of an off-reel-display symbol positioned outside of a reel-display area may be visible within the reel-display area to notify a player of the reel-type game that additional movement of the off-reel-display symbol is imminent. The off-reel-display symbol may be moved, onto a symbol that is being displayed within the reel-display area, after payment of any award(s) earned for certain combinations of symbols occurring on paylines with the reel-display area and/or after payment of any awards earned for a prescribed number of scatter symbols being displayed within the reel-display area. | 2013-07-18 |
20130184047 | GAMING DEVICE HAVING WILD SYMBOL GENERATION WITHIN A PLAY MATRIX - Embodiments of the present invention relate to a slot machine having a variety of methods of play to enable wild symbols to be created in the play matrix. In one embodiment, a game comprises: a plurality of reels, each of the reels including a plurality of symbol positions; a first plurality of symbols at the plurality of symbol positions on the reel, the first plurality of symbols comprising at least one designated symbol, the designated symbol having both a normal and a wild form thereof within the first plurality of symbols; a second plurality of symbols replacing a subset of the first plurality of symbols, the second plurality of symbols comprising a plurality of wild forms of the designated symbol; at least one predetermined winning symbol combination of a plurality of winning symbol combinations; and an award associated with the predetermined winning symbol combination. | 2013-07-18 |
20130184048 | GAMING DEVICE HAVING POSITIONAL SYMBOL AWARDS - Embodiments of the present invention relate to a slot machine having awards for the occurrence of certain symbols in certain designated positions of the play matrix. In one embodiment, a game device comprises: a display device; an input device; and a processor for accessing a plurality of instructions which, when executed by the processor, cause the processor to operate with the display device and the input device to: provide a game comprising: a plurality of reels, each of the reels including a plurality of symbol positions, wherein at least one of the symbol positions comprises a capture position; a plurality of symbols at the plurality of symbol positions on the reels; at least one predetermined winning symbol combination of a plurality of winning symbol combinations; and an award associated with the predetermined winning symbol combination; wherein the winning symbol combination comprises a predetermined symbol from the plurality of symbols being positioned in the capture position. | 2013-07-18 |
20130184049 | GAMING DEVICE HAVING POSITIONAL SYMBOL AWARDS - Embodiments of the present invention relate to a slot machine having awards for the occurrence of certain symbols in certain designated positions of the play matrix. In one embodiment, a game device comprises: a display device; an input device; and a processor for accessing a plurality of instructions which, when executed by the processor, cause the processor to operate with the display device and the input device to: provide a game comprising: a plurality of reels, each of the reels including a plurality of symbol positions, wherein at least one of the symbol positions comprises a capture position; a plurality of symbols at the plurality of symbol positions on the reels; at least one predetermined winning symbol combination of a plurality of winning symbol combinations; and an award associated with the predetermined winning symbol combination; wherein the winning symbol combination comprises a predetermined symbol from the plurality of symbols being positioned in the capture position. | 2013-07-18 |
20130184050 | GAMING DEVICE HAVING OVERSIZED SYMBOLS IN THE PLAY MATRIX - Embodiments of the present invention generally relate to a gaming device having oversized symbols in the play matrix. More specifically, embodiments of the present invention relate to a gaming apparatus having an improved game play comprising oversized symbols in the play matrix, and methods of administering, operating and playing the same in wagering and non-wagering applications. In one embodiment of the present invention, a game comprises a plurality of reels, each of the reels including a plurality of symbol positions; a plurality of symbols at the plurality of symbol positions on the reels, the plurality of symbols including an oversized symbol occupying at least a plurality of symbol positions; and predetermined winning symbol combination of a plurality of winning symbol combinations including the oversized symbol, wherein the predetermined winning symbol combination is associated with an award. | 2013-07-18 |
20130184051 | GAMING DEVICE HAVING MULTIPLIER SYMBOLS - Embodiments of the present invention generally relate to a slot machine having multipliers that randomly appear on selected symbols during play. In one embodiment, a game device comprises: a display device; an input device; and a processor for accessing a plurality of instructions which cause the processor to provide a game comprising: a plurality of reels, each of the reels including a plurality of symbol positions; a plurality of symbols at the plurality of symbol positions on the reels; a predetermined multiplier symbol, the multiplier symbol being randomly generated before every spin of the game; at least one predetermined winning symbol combination of a plurality of winning symbol combinations including the predetermined multiplier symbol; and an award associated with the predetermined winning symbol combination, the award being multiplied by the predetermined multiplier symbol. | 2013-07-18 |
20130184052 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system is disclosed which comprises a plurality of reels, each reel comprising a plurality of symbols from a set of symbols, a symbol selector arranged to select a plurality of symbols from each reel for display, a reel selector arranged to select at least one reel, a function allocator arranged to allocate a function to at least one selected reel such that each displayed symbol on said at least one selected reel acquires the function, and a game outcome generator arranged to determine a game outcome based on the displayed symbols and on the function allocated to said at least one selected reel. A corresponding method of gaming is also disclosed. | 2013-07-18 |
20130184053 | Gaming System and a Method of Gaming - A method of gaming comprising: generating a game outcome by selecting a plurality of symbols, and displaying the selected symbols on a display at respective ones of a plurality of display positions arranged in a three-dimensional array; and determining whether the game outcome includes one or more winning outcomes. | 2013-07-18 |
20130184054 | Gaming System and a Method of Gaming - A gaming method and system, the method comprising providing one or more reels in a spinning reel game, the reels being displayed as three dimensional and displayed as provided with game symbols along and around the reels, displaying spinning of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided along the reels, displaying rotating of the reels and thereby sequentially displaying at least some of the game symbols displayed as provided around the reels, stopping the spinning and the rotating of each of the reels at a respective stop position, and determining a game outcome based on at least some of the game symbols displayed when each of the reels is in its respective stop position. | 2013-07-18 |
20130184055 | GAMING DEVICE HAVING ONE OR MORE SHARED AWARD-MODIFIER REELS - A gaming machine is disclosed having indicia of a plurality of spinning reels in a first set of reels and indicia of a plurality of spinning reels in a second set of reels. A determination is made as to whether the outcomes of the indicia of the plurality of spinning reels in the first and second sets of reels are winning outcomes. Award-multiplier indicia of a first shared spinning base game award-multiplier reel is positioned between the first and second set of reels. The base game award-multiplier indicia modifies the winning outcome on the first set of reels, modifies the winning outcome on the second set of reels, includes a secondary game trigger symbol, forms a contiguous set of reels having a common axis of rotation with the first and second set of reels, or combinations thereof. | 2013-07-18 |
20130184056 | GAMING SYSTEM HAVING RE-AWARDING OF STORED AWARDS - A gaming system for conducting a wagering game includes a wager input device for receiving a wager to play a wagering game, at least one display for displaying the wagering game, and at least one controller. The controller is operative to display a first outcome of the wagering game and award a first award associated with the first outcome, store the first award in a stored awards group, cause the at least one display to display the stored awards group, and re-award one or more awards in the stored awards group upon the occurrence of a triggering event. | 2013-07-18 |
20130184057 | GAMING SYSTEM AND METHOD OF GAMING - A method of gaming, game controller and gaming system wherein an amount wagered on a game is determined and symbols selected from a symbol set to display in designated symbol positions, the resulting symbols used to determine a first game outcome. Symbols are re-selected for at least one of the designated symbol positions a number of times depending on the amount wagered, to provide a corresponding number of further game outcomes in which a jackpot prize is eligible to be awarded. | 2013-07-18 |
20130184058 | GAMING MACHINE WITH A FIXED WILD SYMBOL - A gaming machine has a display and a game controller arranged to control images displayed on the display. The game controller is arranged to play a spinning reel game wherein one or more random events are caused to be displayed on the display and, if a predefined winning event occurs, the machine awards a prize. When at least one special symbol appears on the display, the special symbol is held in a superimposed representation in that position for at least one further game while at least that reel carrying the special symbol is re-spun for the at least one further game. | 2013-07-18 |
20130184059 | Network Gaming Architecture, Gaming Systems, and Related Methods - A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. The gaming engine includes a game rules server configured to administer a set of game rules and a deck server to randomly select game pieces in response to requests from the game rules server. The deck server, game rules server, and game routing server can each include a firewall to protect unauthorized access. Communication between the deck server and the game rules server may be encrypted to provide additional protection. | 2013-07-18 |
20130184060 | Play For Fun Network Gaming System And Method - A network based play for fun gaming system and method that includes allocating a first number of achievable elements to said player based at least in part on at least one of a number of games completed by a user, a total amount of said wagers of said player in one or more games, and/or a total amount of winnings and/or losses by a player, wherein said achievable elements do not affect the game outcome. The achievable elements may also be purchased by a player and used to unlock additional features, speed play, assign additional players, provide additional features, provide additional bonuses, and/or provide a user the option to modify the player's play for fun experience. | 2013-07-18 |
20130184061 | Responsible Gaming Environment On An Electronic Gaming System - An electronic gaming machine (EGM) or game computer for on-line gaming receives a player's unique ID. The host system then detects a stored status level of the player and communicates the status level to the game computer. The status level may be determined by a survey answered by the player identifying self-impose loss limits. The game computer then presents a plurality of games available to the player based on the status level of the player, there being different sets of games presented to the player depending on the player's status level. Games associated with a higher status level may be more complex and/or have higher possible wagering limits. The player selects and plays one of the games. Over time, the host system accumulates information about the player's performance and imposes the loss limits and/or gaming time limits. | 2013-07-18 |
20130184062 | INTEGRATING SOCIAL COMMUNITIES AND WAGERING GAMES - A wagering game system and its operations are described herein. In some examples, the operations include detecting a side wager placed by a social network user accounts connected to a communal wagering game, detecting that a jurisdictional rule prohibits a characteristic of the side wager, and altering the characteristic of the side wager to comport with the jurisdictional rule. In some examples, the operations can further include determining a request by a first of the social network user accounts to transact an exchange of one or more non-cash items associated with the communal wagering game with a second of the social network user accounts, and transacting the exchange. | 2013-07-18 |
20130184063 | MASH-UP WAGERING GAME CREATION - A wagering game developer can provide an online wagering game community, and receive continuous and current feedback about wagering games. The wagering game developer can use the online wagering game community to gauge popularity of wagering games, demonstrate wagering games, test wagering games, estimate wagering game life cycles, etc. Moreover, the wagering game developer can use the creativity of community members to modify and, perhaps, develop wagering games. The wagering game developer can decompose different aspects of a wagering game into executable code units that are platform independent, re-usable, and/or configurable (“wagering game widgets”). Users combine wagering game widgets, whether derived from a wagering game or user generated, to create a wagering game for playing in the online wagering game community. Wagering game developers can reward users who create the most popular wagering games, and develop proper versions of these user-created wagering games for deployment in wagering game establishments. | 2013-07-18 |
20130184064 | INTEGRATING THREE-DIMENSIONAL ELEMENTS INTO GAMING ENVIRONMENTS - In some embodiments, the operations can include detecting a first indication to toggle a presentation of wagering game content from a two-dimensional mode to a three-dimensional mode and toggling the three-dimensional mode in response to detecting the first indication. In some embodiments, the operations can further include automatically toggling the presentation of the wagering game content back to the two-dimensional mode in response to detecting a second indication. In some embodiments, the operations can further include detecting a condition that specifies a degree of three-dimensional presentation to enable for the three-dimensional mode and presenting the wagering game content with the degree of three-dimensional presentation. In some embodiments, the operations can further include detecting a change to the condition and automatically adjusting the degree of the three-dimensional presentation based on the change to the condition. | 2013-07-18 |
20130184065 | BETS REGARDING INTERMEDIATE POINTS IN A RACE EVENT USING FRACTIONAL TIMING - A system for betting on fractional times comprises a memory coupled to a processor. The memory stores a first betting option comprising a bet that a particular participant in a race will finish a predetermined length of the race in a first range of fractional times. The memory further stores a second betting option comprising a bet that the particular participant in the race will finish the predetermined length of the race in a second range of fractional times. The processor receives a plurality of bets on at least one of the first betting option and the second betting option and determines an actual time for the particular participant to finish the predetermined length of the race. The processor then determines which of the plurality of bets are winning bets based at least in part upon the determination of the actual time and the corresponding betting options. | 2013-07-18 |
20130184066 | Jackpot Display System - A jackpot display system ( | 2013-07-18 |
20130184067 | Progressive Jackpot Communication Techniques - A gaming system ( | 2013-07-18 |
20130184068 | PROGRESSIVE BETTING POOLS - Progressive betting pools are provided. A betting administrator may define a set of competition-based events upon which to wager. For example, a set of six soccer matches that occur during a week may be defined as being available for wagering. Each wager may include specifications as to the winner of each of the selected matches. In some embodiments, the wagering individual may be requested to specify certain tie-breaking metrics (e.g., rank the teams by number of goals), which may be considered in the event of a tie between two or more wagers. The wager may be available for a limited window of time. Following which, the outcomes of the competition-based events may be decided and provided to a server, which determines one or more winners and calculates payouts for the determined winners. | 2013-07-18 |
20130184069 | GAMING SYSTEM AND A METHOD OF GAMING - There is described a gaming system including an award controller for allocating an award at a plurality of gaming machines. The award controller is arranged to allocate, in response to a win at a first gaming machine of the plurality of gaming machines, an award to a player of at least one further gaming machine of the plurality of gaming machines based on a location of the at least one further gaming machine. | 2013-07-18 |
20130184070 | Automated Discovery of Gaming Preferences - Systems and methods for automated discovery of gaming preferences and delivery of gaming choices based gaming preferences are disclosed. The systems and methods may operate in real time and may detect and analyze data representing various game features and/or game player behavior and match the data with predetermined models, profiles or game player types. Game choices may then be presented to the game player based on the analysis of the data. Systems and methods to analyze and categorize the game player behavior are also disclosed, including mining data in a cluster model based analysis to identify and develop the models, profiles or game player types and to select the games to be provided for each of the identified models, profiles or game player types. A different collection of games may be provided for each of the identified models, profiles or game player types. | 2013-07-18 |
20130184071 | Automated Discovery of Gaming Preferences - Systems and methods for automated discovery of gaming preferences and delivery of gaming choices based gaming preferences are disclosed. The systems and methods may operate in real time and may detect and analyze data representing various game features and/or game player behavior and match the data with predetermined models, profiles or game player types. Game choices may then be presented to the game player based on the analysis of the data. Systems and methods to analyze and categorize the game player behavior are also disclosed, including mining data in a cluster model based analysis to identify and develop the models, profiles or game player types and to select the games to be provided for each of the identified models, profiles or game player types. A different collection of games may be provided for each of the identified models, profiles or game player types. | 2013-07-18 |
20130184072 | Purchase System With Sweepstakes Gaming Option And Transformative Payout - A system and method for consoles game play is disclosed. In some establishments limitations are placed on game play consoles. One such limitation is that of prohibiting consoles from accepting consideration directly at the console. Others prohibit consideration for play. By moving the situs of payment away from the console and disconnecting from same, and providing non-game value for consideration paid, the impediments may be circumvented. In another embodiment, user is able elect to participate in sweepstakes console games and use credits stored in a separate depository while funds initially provided are use only to buy goods or services unrelated to the games. | 2013-07-18 |
20130184073 | GAME SYSTEM, AND GAME APPARATUS AND A STORAGE MEDIUM STORING A GAME PROGRAM FOR SAID GAME APPARATUS - A game system is provided with a communication mode using communication and a task mode in which a player selects one task from a plurality of tasks (operations), and plays a game with an aim to achieve the task, and operates operation management data | 2013-07-18 |
20130184074 | GAME APPARATUS - A game apparatus is provided which has a convenience where another function such as photo taking by a camera can be used while playing a game by causing a game program and another application program to work together and which increases interest of the game by relating a result of execution of the application program to the contents of the game. When a camera icon displayed on a display section is selected by an operation of a touch panel, an application for controlling a camera function launches, and an image can be captured at an arbitrary timing. The captured image is converted according to a predetermined condition. The converted image is displayed on a display screen and image data is stored in a flash memory. | 2013-07-18 |
20130184075 | CONTENTS PROVIDING SYSTEM AND OPERATING METHOD THEREOF - According to one embodiment, a content providing system of a terminal in a content providing system, a content server is requested to provide specific content. The specific content and a reward item associated with the specific content are received from the content server. A reward item list representing reward items associated with content having content providers different from each other is generated. The reward item list is displayed. Multiple content are received from a plurality of content providers. A corresponding reward item is determined for each received content. A specific content provide request is received from the terminal. The requested content and a reward item corresponding to the requested content are then transmitted to the terminal. | 2013-07-18 |
20130184076 | ELECTRONIC GAMING MACHINE - The present invention relates to a gaming machine and/or entertainment machine, in particular in the form of slot machines and/or gambling machines operable by coins and/or by monetary equivalents, having a plurality of screens for the presentation of information, in particular of game contents and/or of game information, which are directed toward a machine operating position, and having a control device for the control of the screens and/or for the control of game procedures. It is proposed to arrange a plurality of screens staggered behind one another and overlapping one another so that the viewing window onto at least one screen remains behind the actual screen surface of the screen with respect to format and/or size in order to accommodate a maximum number of screens in a compact arrangement, on the one hand, and in order not to be restricted to the desired field of view with respect to the formats of the screens to be used. Provision is made in accordance with the invention that at least one of the screens is arranged partly or fully hidden behind at least one further screen viewed from the machine operating position. | 2013-07-18 |
20130184077 | GAME CONTROLLER FOR A PIVOTABLE HANDHELD COMPUTING DEVICE - A game controller for a handheld computing device is disclosed. The game controller includes a body portion and a cradle pivotally attached to the body portion. The cradle configured and arranged to hold a handheld computing device therein. A number of controls are located on the body portion. A circuit is included that is configured and arranged to detect the state of the controls and transmit the state to the handheld computing device. | 2013-07-18 |
20130184078 | POSITION-BASED LIGHTING COORDINATION IN WAGERING GAME SYSTEMS - A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting an indication to initiate a lighting presentation on a wagering game machine of a bank of wagering game machines. The operations can also include determining a position offset associated with the wagering game machine based, at least in part, on a position of the wagering game machine within the bank of wagering game machines relative to a reference wagering game machine of the bank of wagering game machines. The operations can further include determining a position-based time delay for initiating the lighting presentation on the wagering game machine based, at least in part, on the position offset associated with the wagering game machine, and initiating the lighting presentation on the wagering game machine after the position-based time delay associated with the wagering game machine. | 2013-07-18 |
20130184079 | NETWORK GAMING ARCHITECTURE, GAMING SYSTEMS, AND RELATED METHODS - A gaming system, a network gaming architecture, and related methods are disclosed that provides game content to server-based gaming platforms. Players access game content and place wagers on through a client server. The client server may act as a thin client to the gaming platform such that the client server establishes the communication link to a remote gaming engine that performs game play processing. The gaming system includes the remote gaming engine, which may comprise a game rules server configured to administer a set of game rules for the wagering game, and a deck server that randomly selects game pieces according to the set of game rules. A network gaming architecture includes separating functions that require regulation on one set of regulated servers, and functions that do not require regulation on at least one unregulated server. | 2013-07-18 |
20130184080 | METHOD OF CONTROLLING AN UPDATE OF GAME CODE IN A GAMING SYSTEM - Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaming client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaming systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed. | 2013-07-18 |
20130184081 | GAMING SERVER AND SYSTEM - Described herein are a gaming system, method, computer server, and computer program product that utilise a first gaming table and a predefined number of tokens. The gaming table includes a number of cells that correspond to the number of tokens and each token has an associated value. The tokens are stored in the cells of the gaming table, with one token in each cell, until all of the cells are populated. The gaming system, method, and computer program product of the present disclosure compute a score for a player by utilising the values associated with the tokens. | 2013-07-18 |
20130184082 | Multi-Level Competition / Game, Talent, and Award Show Production Systems, Methods, and Apparatus - A multi-level competition includes a competition between on-stage competition content, a competition between off-stage judges, and a competition between at-home players. The competition content (e.g., multiple television advertisements, singing contestants, etc.) is provided to at-home players, who provide a rating for each content offering and rank the content offerings. At a later time, a group of off-stage judges view the competition content, provide a rating for each content offering, and rank the content offerings. One or more accurate responses are identified by a control which may be, for example, a target demographic. A winning content offering is identified based on the one or more accurate responses. The off-stage judges and at-home players are ranked based on whether their ratings/rankings are in sync with the control. Winners may be selected from each of the group of off-stage judges and the group of at-home players. | 2013-07-18 |
20130184083 | Method for interactive logic fault tolerance in online game, and system and client for fault tolerance in online game - The disclosure relates to the field of computer, and provides a method for interactive logic fault tolerance in an online game and a system for fault tolerance in an online game. The method includes the following steps: a client determines whether there is fault in the game data; the client sends a game data synchronization request to a game sever when it is determined that there is fault in the game data; the game server returns a game data synchronization response to the client, and the game data synchronization response comprises correct game data corresponding to the false game data; and the client updates game data of a game player according to the game data synchronization response. In embodiments of the disclosure, the client sends the game data synchronization request to the game sever when it is determined that there is fault in the game data, the game server returns the game data synchronization response to the client, and the client updates the game data of the game player according to the game data synchronization response returned by the game server, so that the client can also play a game by synchronizing the game data with the game server when there is fault in the game data. | 2013-07-18 |
20130184084 | STEAMPUNK FLOGGER HAVING INTERCHANGABLE HANDLES AND FLOGGER HEADS - A flogger system includes a flogger handle and any number of detachable flogger heads. The flogger handle has a free end and a head end. The head end includes a connector portion. The flogger head has a falls end and a handle end. The falls end of the flogger head includes at least one fall, which can be made using any number of industrial materials, including metal materials, plastic materials, leather, rubber, synthetic fibers and natural fibers. The handle end of the flogger head includes a complementary connector portion that is complementary to the connector portion of the head end of the flogger handle. The connector and complementary connector portions are detachably securely connectable, and allow any of the detachable flogger heads to be attached to the flogger handle. When the connector and complementary connector portions are connected together, they securely attach the flogger head to the flogger handle. | 2013-07-18 |
20130184085 | LIGHT EMITTING TOYS AND LIGHT ACTIVATED TARGETS - A glow-in-the-dark toy kit includes a light emitting device configured to be controlled by a first player. The light emitting device is configured to emit a wavelength of light around 405 nanometers from a light emitting diode powered by a power source. A light receiving device is associated with the light emitting device and configured to be worn by a second player. The light receiving device includes a phosphorescence layer reactive to the 405 nanometer wavelength of light. The devices are used in a dark environment allowing the 405 nanometer wavelength of light to react with the phosphorescence layer and display an imaginary or real impact when the first player uses the light emitting device to illuminate the light receiving device worn by the second player. | 2013-07-18 |
20130184086 | PROTECTIVE SCREEN FOR CONSTANT-VELOCITY JOINTS AND WHEEL HUB-BEARING/CONSTANT-VELOCITY JOINT UNIT PROVIDED WITH SAID PROTECTIVE SCREEN - A protective screen mounted on an outer cylindrical surface of a constant-velocity joint and facing towards a sealing device of a rolling-contact bearing which is angularly coupled to the constant-velocity joint for protecting the sealing device and the rolling-contact bearing from the action of external agents; the screen being provided with: an annular wall, which is transverse to an axis (A) of rotation of the constant-velocity joint and is arranged in axial abutment against a side wall of said constant-velocity joint, a central hole, which is made through the annular wall and through which a shaft of the constant-velocity joint passes with play, and a plurality of elastic mounting and centering fins, which are distributed uniformly about the central hole and extend unsupported from the annular wall such that they are coupled to the outer cylindrical surface of the constant-velocity joint. | 2013-07-18 |
20130184087 | MULTILANE WATERSLIDE WITH A COMMON SLIDING AREA - A waterslide is provided that is mainly used for the purpose of entertainment and sports and that offers a more than one lane sliding path to enable racing. The riding experience is through a vehicle such as a raft, tube or boat, which takes the rider in various directions in line with its route and enables the rider to experience a back and forth swing movement while ensuring a safe sliding experience. | 2013-07-18 |
20130184088 | INFANT CARE APPARATUS - An infant care apparatus includes a base, a reciprocating vertical motion mechanism, a vertical motion driving module, a reciprocating pendulum motion mechanism, and a pendulum motion driving module. The vertical motion driving module is kinematically connected to the reciprocating vertical motion mechanism so as to vertically move the reciprocating vertical motion mechanism in reciprocating vertical motion with respect to the base. The pendulum motion driving module is kinematically connected to the reciprocating pendulum motion mechanism so as to pendulum move the reciprocating pendulum motion mechanism in reciprocating pendulum motion with respect to the reciprocating vertical motion mechanism. An interaction between a reciprocating vertical motion of the reciprocating vertical motion mechanism and a reciprocating pendulum motion of the reciprocating pendulum motion mechanism forms a specific motion path. Therefore, the infant care apparatus can offer various seat motion paths by controlling the reciprocating vertical motion mechanism and the reciprocating pendulum motion mechanism. | 2013-07-18 |
20130184089 | Automatic Club Setting and Ball Flight Optimization - Systems, methods, and computer readable media for changing and controlling settings for adjustable golf clubs are described. Such setting adjustment systems may alter one or more of: lie angle, loft angle, face angle, shaft stiffness, shaft kickpoint location, weighting, weight positioning, face flexibility, maximum face flex location, etc. These systems and methods may use various types of information to determine the appropriate settings, such as: ball launch monitor data, swing path data, weather input data, course condition input data for a location of play, course design input data for a location of play, daily course layout input data for a location and a time of play, golfer past performance data (e.g., recent past performance, past performances at the location of play, past performance during an ongoing round of golf (i.e., on earlier played holes), etc.), current adjustable club setting information, and information indicating specific holes to be played. | 2013-07-18 |
20130184090 | METHOD AND MIXTURE FOR FOUNDATION OF A SPORTS AREA - A method is disclosed, including providing a first mixture of cement and particulate stone material; mixing the first mixture with a predetermined amount of water for forming a second mixture; applying a layer of the second mixture to a surface located at the place where the sports area is intended to be situated; curing/setting the layer of the second mixture applied to the surface, wherein the cured layer is porous and allows water to flow through the cured layer; and applying a layer of a particle size fraction onto the cured layer after the step of curing. A mixture is also disclosed including cement and particulate stone material, wherein the mixture comprises ca. 15-40% by dry weight cement and 60-85% by dry weight particulate stone material, and wherein at least 75% of the particles of the particulate stone material are of sizes within the range 0.1-10 mm. | 2013-07-18 |
20130184091 | Automatic Club Setting and Ball Flight Optimization - Systems, methods, and computer readable media for changing and controlling settings for adjustable golf clubs are described. Such setting adjustment systems may alter one or more of: lie angle, loft angle, face angle, shaft stiffness, shaft kickpoint location, weighting, weight positioning, face flexibility, maximum face flex location, etc. These systems and methods may use various types of information to determine the appropriate settings, such as: ball launch monitor data, swing path data, weather input data, course condition input data for a location of play, course design input data for a location of play, daily course layout input data for a location and a time of play, golfer past performance data (e.g., recent past performance, past performances at the location of play, past performance during an ongoing round of golf (i.e., on earlier played holes), etc.), current adjustable club setting information, and information indicating specific holes to be played. | 2013-07-18 |
20130184092 | Golf Glove Training Device - A golf glove training device comprised of a plurality of corresponding block portions that engage/disengage during a golfer's swing for aiding a golfer to develop muscle memory for keeping his or her wrist hinged during a golf swing. The golf glove training device of the present invention also provides audible cues to the golfer with respect to whether proper form has been achieved and maintained during the golf swing. | 2013-07-18 |
20130184093 | GOLF COACH BOX - Disclosed is a golf coach box, including a batting box and an arch swing plane sliding rail. One end of the swing plane sliding rail is rotatably fixed to the batting box and the other end thereof is connected via a telescopic connecting mechanism to the batting box. The beneficial effect of the present application as compared with the prior art is: the batting box is additionally provided with the swing plane sliding rail, used to simulate a swing plane during batting, thereby having a function of guiding a user to swing correctly during a batting process. | 2013-07-18 |
20130184094 | Automatic Club Setting and Ball Flight Optimization - Systems, methods, and computer readable media for changing and controlling settings for adjustable golf clubs are described. Such setting adjustment systems may alter one or more of: lie angle, loft angle, face angle, shaft stiffness, shaft kickpoint location, weighting, weight positioning, face flexibility, maximum face flex location, etc. These systems and methods may use various types of information to determine the appropriate settings, such as: ball launch monitor data, swing path data, weather input data, course condition input data for a location of play, course design input data for a location of play, daily course layout input data for a location and a time of play, golfer past performance data (e.g., recent past performance, past performances at the location of play, past performance during an ongoing round of golf (i.e., on earlier played holes), etc.), current adjustable club setting information, and information indicating specific holes to be played. | 2013-07-18 |
20130184095 | Automatic Club Setting and Ball Flight Optimization - Systems, methods, and computer readable media for changing and controlling settings for adjustable golf clubs are described. Such setting adjustment systems may alter one or more of: lie angle, loft angle, face angle, shaft stiffness, shaft kickpoint location, weighting, weight positioning, face flexibility, maximum face flex location, etc. These systems and methods may use various types of information to determine the appropriate settings, such as: ball launch monitor data, swing path data, weather input data, course condition input data for a location of play, course design input data for a location of play, daily course layout input data for a location and a time of play, golfer past performance data (e.g., recent past performance, past performances at the location of play, past performance during an ongoing round of golf (i.e., on earlier played holes), etc.), current adjustable club setting information, and information indicating specific holes to be played. | 2013-07-18 |
20130184096 | GOLF PUTTING TRAINING AID - A golf putting training aid includes a base frame having a sidewall, a collimator plate defining a collimator face, a positioning mechanism for holding the collimator plate and moving it in a parallel manner toward or away from the sidewall and locking the collimator plate in the desired position, a ball-hole table having a tabletop, a sliding groove extending around the tabletop and ball holes located on the tabletop in communication with the sliding groove, a ball lane covering the bottom panel of the base frame and the tabletop, and a track connected between the sliding groove and the end plate of the base frame. | 2013-07-18 |
20130184097 | GOLF CLUB SHAFT ADAPTOR - The present invention is directed to a shaft lengthening system for a golf club. The shaft lengthening system comprises three components: an upper shaft portion that is attached to a grip, a lower shaft portion or portions that are attached to a club head, and a collet clamp assembly that couples the upper and lower shaft components together. The shaft components slideably engage with each other. The collet clamp assembly may comprise a collet secured to one of the shaft components and a collet clamp that interacts with the collet. Preferably, the collet clamp is threaded over the collet to clamp a portion of the collet to the other of the shaft components thereby setting the position of the shaft components relative to each other, and thus setting the overall length of the golf club shaft. | 2013-07-18 |
20130184098 | Releasable and Interchangeable Connections for Golf Club Heads and Shafts - Golf club heads are releasably engaged with shafts so that the club heads and shafts can be readily interchanged and/or so that the shaft position with respect to the club head can be readily changed. Assemblies for connecting the club head and shaft may include: a shaft adapter, a collet, a ferrule, and a club head having an interior chamber. The club head and shaft may be changed by releasing the securing system and exchanging the original parts with different parts. | 2013-07-18 |
20130184099 | Golf Club and Golf Club Head Structures - A golf club head has a body defining a ball striking face. The body further has a first leg extending away from the ball striking face and a second leg extending away from the ball striking face wherein a void is defined between the first leg and the second leg. The body further defines a cover that extends over the void. The golf club head may further have support structures and adjustable weight members. | 2013-07-18 |
20130184100 | GOLF CLUB HEAD HAVING A STRESS REDUCING FEATURE AND SHAFT CONNECTION SYSTEM SOCKET - A golf club incorporating a stress reducing feature in contact with a shaft connection system socket. The location and size of the stress reducing feature and the shaft connection system socket, and their relationship to one another, selectively increase deflection of the face and maintain stability of the shaft connection system. | 2013-07-18 |
20130184101 | GOLF BALL - A golf ball | 2013-07-18 |
20130184102 | Golf Ball Including A Blend Of Highly Neutralized Acid Polymers And Method Of Manufacture - A golf ball having a core layer, a mantle layer enclosing the core layer, and a cover layer enclosing the mantle layer. At least one of the layers includes a blend of at least two highly neutralized acid polymers having low flexural moduli. The relative proportion of one highly neutralized acid polymer to the other highly neutralized acid polymer is between about 10:90 and about 90:10. | 2013-07-18 |
20130184103 | SPORTS TRAINING TARGET AND METHODS THEREOF - A sports training target is provided. In exemplary embodiments, a sports training target may comprise a return net for substantially covering an opening defined by a frame, the return net adapted to withstand the impact of a sports projectile propelled from an originating location and allow the sports projectile to pass downward along the return net, exit a bottom portion of the return net, and return in the direction of the originating location; a target for substantially covering the return net, the target having an opening formed therein, the opening adapted to allow the sports projectile to pass behind the target to the return net, the target adapted to withstand the impact of a sports projectile; and an attachment means adapted to attach the sports training target to the frame. | 2013-07-18 |
20130184104 | THRUSTBACK TRAINING SLED - The disclosure includes a variety of thrustback sleds. In one embodiment, the disclosure provides a thrust back training sled, including a base including a plurality of horizontal runners, a generally horizontal rail assembly disposed on the base, a trolley assembly disposed on the generally horizontal rail assembly, the trolley assembly including a plurality of rollers received by the rail assembly, the trolley being adapted to translate from a first, forward position to a second, rearward position along the generally horizontal rail assembly. The sled can further include a generally horizontally oriented spring adapted to prevent horizontal movement of the trolley from the first position to the second position, a pivotable mounting plate pivotally attached to the trolley assembly, the pivotable mounting plate being adapted to rotate from a first lower position to a second, higher position about a center of rotation, and a generally vertically oriented spring adapted to prevent vertical movement of the pivotable mounting plate from the first position to the second position. | 2013-07-18 |
20130184105 | SPORT TRAINING BALL - A sport training ball for use underwater includes a resilient spherical body. An internal chamber is positioned within the resilient spherical body and configured to receive a low-density medium having a density less than water. A buoyancy reduction device is positioned within the resilient spherical body and configured to have a density greater than or equal to water. | 2013-07-18 |
20130184106 | SWING TRAINING DEVICE HAVING ADJUSTABLE CONTACT AREA - A swing training device includes a longitudinal body comprising a handle and a shaft. The longitudinal body further comprising a first end adjacent the handle and a second end adjacent the shaft, wherein the first end is opposite the second end. A contact area assembly removably coupled to the longitudinal body and opposite the handle is adapted to provide at least one contact area along the longitudinal body. The swing training device assist in improving palm up palm down at contact and assists in developing muscle memory. | 2013-07-18 |
20130184107 | BALL BAT HAVING IMPROVED STRUCTURE TO ALLOW FOR DETECTION OF ROLLING - A ball bat extending about a longitudinal axis. The bat includes a handle and a barrel portion. The barrel portion has a total length and includes a barrel rolling detection region having a length of at least two inches. The detection region is formed of a fiber composite material. The composite material includes at least first and second plies. The first and second plies each include first and second pluralities of fibers aligned adjacent to one another and first and second resins, respectively. The first and second pluralities of fibers of the first and second plies are generally aligned to define first and second angles with respect to the axis, respectively. The first ply is positioned over and within 0.002 in of the second ply. The first and second angles are each within the range of 20 to 80 degrees. The first and second angles are substantially the same. | 2013-07-18 |
20130184108 | BALL BAT HAVING IMPROVED STRUCTURE TO ALLOW FOR DETECTION OF ROLLING - A ball bat extending about a axis, and including a barrel portion formed of a fiber composite material. The material includes first and second plies arrangements. The first and second ply arrangements define first and second ply arrangement thicknesses, respectively. The first and second arrangements include at least one ply having first and second plurality of fibers and first and second resin, respectively. The first and second arrangements define at least one first angle and second angle with respect to the axis, respectively. Each of the at least one first angle is of the same angular polarity and each of the at least second angle is of the same angular polarity. The first angle is of opposite polarity of the second angle. The ratio of the first and second arrangement thicknesses is at least 1.5. The first arrangement is positioned over and within 0.002 in of the second arrangement. | 2013-07-18 |
20130184109 | SPROCKET MOUNTING CARRIER FOR A BICYCLE - A sprocket mounting carrier has a cylindrical body which on the outside is provided with grooves extending in axial direction. The sprocket mounting carrier has such a shape that both sprockets of a first type and sprockets of a second type can be slid onto it. These sprockets each have a central hole whose bounding wall has cams. The bottoms and side walls of the grooves of the sprocket mounting carrier, in the event of sprockets being present on the sprocket mounting carrier, engage with the cams of the sprockets, so that the sprockets are secured to the sprocket mounting carrier both in radial direction and in tangential direction. | 2013-07-18 |
20130184110 | Chainring - A solitary chainring of a bicycle front crankset for engaging a bicycle drive chain, including a plurality of teeth formed about a periphery of the chainring. One or more clearance chamfer surfaces are formed on the chainring body, each of the chamfer surfaces substantially centered between adjacent pairs of the plurality of teeth. | 2013-07-18 |
20130184111 | HYBRID VEHICLE DRIVING APPARATUS - A hybrid vehicle driving apparatus includes: a first rotor shaft of a first electric motor, the first electric motor being disposed on a first axis; a power distribution mechanism that includes a planetary gear device and is disposed on the first axis; an output gear shaft that serves as an output member of the power distribution mechanism and is disposed on the first axis; a counter shaft disposed on a second axis; a second rotor shaft of a second electric motor disposed on a third axis; a power transmission shaft disposed on the third axis; a differential gear disposed on a fourth axis; and a casing that includes a plurality of case members. The output gear shaft, the power transmission shaft, the counter shaft, the differential gear, the first rotor shaft, and the second rotor shaft are rotatably supported by a common case member that is one of the plurality of case members. | 2013-07-18 |
20130184112 | PLANETARY GEAR SYSTEM USING TOW INPUT CHARACTERISTIC AND GEAR MODULE THEREOF AND METHOD FOR CONTROLLING THE SAME - Disclosed are a planetary gear system using tow input characteristics, a gear module thereof, and a method for controlling the same, which exhibit an effect of the gear shift using two motor characteristics, and also a gear module thereof, and a method for controlling the same. A gear system including a first gear unit; a second gear unit that rotates to mesh with the first gear unit; a third gear unit that rotates to mesh with at least one of the first gear unit and the second gear unit; and a driving source that generates a driving force. Two gear units of the first to third gear units serve as input parts to which driving forces from the driving source are transmitted, respectively, and the rest one gear unit serves as an output part from which a resultant force obtained by combining the driving forces is output. | 2013-07-18 |
20130184113 | OVERSHAFT FLUID TRANSFER COUPLING AND MOUNTING ARRANGEMENT - In one example embodiment, a fluid transfer coupling arrangement includes a hollow shaft that is arranged in a housing and rotatable about an axis. The hollow shaft is provided by a wall having radially spaced interior and exterior surfaces. A first passage extends through the wall and is configured to communicate fluid between the interior and exterior surfaces. A fluid coupling is located mid-shaft, sealed about the exterior surface, and aligns to the first passage. The fluid coupling provides a second passage that is in fluid communication with the first passage. The fluid coupling includes a locating feature configured to permit radial movement of the fluid coupling relative to the housing and allowing the fluid coupling to track subtle shaft movements. | 2013-07-18 |
20130184114 | CARRIER FOR PLANETARY GEAR SYSTEM - A planetary gear system includes a sun gear rotatable about an axis. Planetary gears are circumferentially arranged about and intermesh with the sun gear and peripherally with a ring gear. Each of the planetary gears is supported by a journal bearing arranged in a bore in a carrier wall. A carrier supports the journal bearings and is configured to rotate about the axis and carry the planetary gears. The carrier wall supports the journal bearings and has spaced apart lateral surfaces. A scupper is arranged between the lateral surfaces and provides an inlet in one of the lateral surfaces, in this example facing the sun gear. The inlet has a first circumferential dimension, and a passage fluidly interconnects the scupper to one of the journal bearings via the bore. The passage has a second circumferential dimension less than the first circumferential dimension. | 2013-07-18 |
20130184115 | CONTINUOUSLY VARIABLE BICYCLE TRANSMISSION - A continuously variable bicycle transmission includes a ring roller, a first conical planetary roller, a first carrier and a sun roller. The first conical planetary roller is frictionally engaged with the ring roller. The first carrier rotatably supports the first conical planetary roller. The sun roller is movable along an axis. The sun roller is frictionally engaged with the first conical planetary roller. | 2013-07-18 |
20130184116 | HAND-HELD TOOL DEVICE - A hand-held tool device includes: a tool spindle; a striking mechanism; and a planetary transmission having at least one first planetary transmission stage which drives the striking mechanism, a second planetary transmission stage which drives the tool spindle, and a striking mechanism shut-off clutch. | 2013-07-18 |
20130184117 | VEHICULAR AUTOMATIC TRANSMISSION - A vehicular automatic transmission includes three single pinion planetary gear sets and a plurality of engagement elements. A plurality of gears is selectively established by three of the plurality of engagement elements being engaged and three of the plurality of engagement elements being released. One of the plurality of engagement elements is a dedicated reverse engagement element that is engaged when a reverse gear is established and is released when a forward gear is established. | 2013-07-18 |
20130184118 | FOOD-DRYING DEVICE WITH AUTOMATIC GEAR-SHIFT DRIVE MECHANISM, AND RELATED COUPLING DEVICE - The current invention provides an automatic gear-shift drive mechanism including a first gear system having a first gear ratio, and a second gear system having a second gear ratio, wherein the first gear ratio is higher than the second gear ratio, and is biased to spin the drying assembly with the first gear system when the automatic gear-shift drive mechanism is driven and the workload is below a threshold workload, and switch to spin the drying assembly with the first and the second gear systems when the automatic gear-shift drive mechanism is driven and the workload is at or above the threshold workload. | 2013-07-18 |
20130184119 | TRANSMISSION SYSTEM FOR A VEHICLE - A transmission system has an input connected to a drive source, and an output connected to a load. The transmission system further has a transmission that includes two input shafts and an output shaft, as well as a clutch module comprising a clutch and a planetary gear set which comprises three rotational members of which a first rotational member is connected to the input, a second rotational member is coupled to the output and a third rotational member is connected to a brake. Between the input shafts and the output shaft are located three speed transforming gears and three gear clutches, and between the two input shafts is located a further clutch. | 2013-07-18 |
20130184120 | Epicyclic Gear System - In an epicyclic gear system, each planet gear is connected by a respective connecting pin to an asymmetric planet carrier having two plate portions connected to each other, and only one of which is connectable to a reaction member; and at least one end portion of each connecting pin and the plate portion connected to the reaction member are connected by a radially undulated annular wall flexible angularly and radially. | 2013-07-18 |
20130184121 | CONTINUOUSLY VARIABLE TRANSMISSION - New equipment for continuously variable transmission, essentially composed by a disc with variable inclination (I), articulated by means of automatic servo-mechanism (C), positioned in the driver axis (A); the inclined disc system activates an oscillatory ring, also called pivot (D), by means of two opposed bearings (B) fixed in the pivot; the pivot activates two alternative elements of opposed power transmission, called rod (E); the force transmitted by the rods is applied to an arm of opposing levers, called balancer (F), with a turn radius originating in the center line of a transversal axis (M) positioned in the center of the transmission; in one side the transversal axis is installed in the interior of a semi-axis (P) and transmits continuous rotation in only one direction by means of a sprag bearing and on the other side symmetrically; in the internal side of the set, there are external conical helical gears (K), integral to the semi-axis; the exit-axis, or moved (H), is the own axis of a sprocket (G), positioned symmetrically between both gears, which center line is axial to the entrance axis of the transmission, being able to have a lateral exit of 90° or inclined exit in relation to the entrance axis; the sprocket receives the torque from one of the gears when the driver axis turns. | 2013-07-18 |
20130184122 | SPEED VARIATOR - A speed variator comprises a bell-shaped body ( | 2013-07-18 |
20130184123 | EXERCISE DEVICE - An exercise device comprises a rigid endless tubular ring having an internal bore, a handle element extending radially across a main aperture bounded by the ring, and a weighted freely movable element received in said ring for movement therearound. The handle element is attached to the tubular ring via first and second attachment portions which extend around the tubular ring for improved stability. By gyrating the exercise device to cause the ball to roll within the ring, a user is able to generate inertial resistance within the device and improve the strength in his or her wrist and other body parts. The exercise device is designed to be used in a one-handed or two-handed mode of operation. The attachment portions extending around the tubular ring stabilize the junction between the ring and handle, allowing greater ball weights and larger diameter rings to be used. | 2013-07-18 |